Games Based Learning berbasis Teknologi : Snake and Ladder
Résumé
TLDREvi Unilevi, an English teacher at SMP Negeri 2 Dulupih, has adopted a technology-driven, game-based learning approach to teach the Simple Present Tense to her Generation Z students. These students, aged 13 to 16, are naturally inclined towards digital media, prompting Evi to integrate tools such as Google Workspace and akunbelajar.id to enhance engagement and understanding, especially in challenging subjects like grammar. Despite initial obstacles, such as low motivation and limited collaboration among students, Evi's use of interactive games like 'Snake and Ladder' and digital learning assets have proven beneficial. Her approach includes initial assessments via Google Forms to tailor learning to student needs and employs collaborative online activities to cultivate enthusiasm and achieve better educational outcomes. The successful integration of technology not only meets the students' learning demands but also makes the educational experience more meaningful and enjoyable.
A retenir
- 🎮 Game-based learning engages Gen Z students effectively.
- 📱 Digital tools like Google Workspace aid modern education.
- ☑️ Incorporating technology enhances understanding of complex subjects.
- 👩🏫 Teachers face challenges with student motivation and collaboration.
- 🚀 Interactive learning methods can boost student enthusiasm.
- 📝 Initial assessments help tailor the educational approach.
- 🌐 Google Sites and Forms serve as effective LMS tools.
- 🧩 Traditional and digital games facilitate language learning.
- 📈 Reflective practices enhance learning experiences.
- 💡 Adapting teaching strategies is crucial for success.
Chronologie
- 00:00:00 - 00:06:53
Evi Unilevi, an English teacher at SMP Negeri 2 Dulupih, discusses her experience using game-based learning to teach simple present tense grammar to Generation Z students, aged 13-16. These students are digitally savvy, and she leverages technology to engage them, despite challenges such as low motivation and lack of collaboration. Using Google Workspace for Education and Google Sites, she integrates technology by offering digital assessments and resources. Furthermore, she uses an online version of Snake and Ladders to create a collaborative and interactive learning experience. These strategies resulted in heightened student engagement and learning satisfaction.
Carte mentale
Vidéo Q&R
Who is Evi Unilevi?
Evi Unilevi is an English teacher at SMP Negeri 2 Dulupih, Gorontalo.
What teaching method does Evi use?
Evi uses game-based learning with technology integration.
What challenges does Evi face in teaching English?
She faces challenges in student motivation for grammar and lack of collaboration.
How does Evi address these teaching challenges?
She integrates technology using tools like Google Workspace and game-based learning.
What age group are Evi's students?
Her students are between 13 to 16 years old, part of Generation Z.
Why is technology important in Evi's teaching strategy?
Gen Z students are accustomed to digital environments, making digital learning more engaging.
What tools does Evi use for assessments?
Evi uses Google Forms for initial assessments.
How does Snake and Ladder game help in learning?
The game makes learning interactive and helps in understanding complex topics like grammar.
What outcome does Evi observe from using game-based learning?
Students are more enthusiastic and the learning outcomes are better achieved.
What is the primary focus of Evi's teaching practice?
The focus is on using technology to make learning engaging and effective.
Voir plus de résumés vidéo
- Game-Based Learning
- Technology in Education
- Interactive Learning
- Generation Z
- English Language Teaching
- Student Motivation
- Collaboration
- Digital Tools
- Google Workspace
- Simple Present Tense