Why People Hate This Black Ops 6 Mission…

00:11:39
https://www.youtube.com/watch?v=83ntwI_2nVk

Résumé

TLDRThe video discusses the controversial Call of Duty: Black Ops 6 campaign mission 'Emergence'. The mission is set within a facility in Kentucky, featuring the character Case who breathes in a mysterious gas called Cradle, linked to an abandoned super soldier project. It reveals key narrative elements about the game, such as Case's involvement in the Cradle program. The mission has garnered mixed feedback mainly due to its inclusion of zombies, which some players feel is out of place in a Call of Duty campaign. The reviewer compares it to games like Bioshock, suggesting it strays from typical Call of Duty style, and proposes that fighting mannequins or major characters would have been more fitting. Despite its controversy, the critique appreciates the mission's creativity and narrative depth, emphasizing the division between those who love or hate it.

A retenir

  • 🎮 'Emergence' is a key mission in the Call of Duty: Black Ops 6 campaign.
  • 🧟 The inclusion of zombies in 'Emergence' has divided player opinions.
  • 🧠 The mission's narrative focuses on revealing Case's past with the Cradle project.
  • 🔬 Players criticize 'Emergence' for straying from traditional Call of Duty gameplay.
  • 👥 Critics suggest alternative enemies could improve the mission's impact.
  • 📽️ The mission has been compared to Bioshock and Atomic Heart.
  • 💭 The Cradle project is central to the game's storyline.
  • 👍 Some players appreciate the mission's depth despite its controversial elements.
  • 📉 Reused assets like zombie bosses have been a point of contention.
  • 🔄 The video discusses both love and hate for the mission among its audience.

Chronologie

  • 00:00:00 - 00:05:00

    Call of Duty series is no stranger to controversy, especially in its campaigns, with missions like 'No Russian' in Modern Warfare 2 being notorious. Black Ops 6 introduces a controversial mission called 'Emergence'. This mission involves a character named Case who inhales a gas called Cradle, leading to bizarre experiences that include the presence of zombies. The mission has received mixed feedback, with some considering it crucial for the game's narrative and others disliking it for its bizarre elements, which seem out of place in a typical Call of Duty game.

  • 00:05:00 - 00:11:39

    Unlike traditional militaristic Call of Duty missions, 'Emergence' stands out for its unusual elements, likening it more to games like Bioshock. While unique missions like 'All Ghillied Up' or those in Black Ops Cold War are memorable, 'Emergence' polarizes players, primarily for incorporating reused zombie assets, which feel out of sync with the mission's potential. The mission's narrative could have been strengthened by using mannequins instead of zombies to highlight protagonist Case's psychological struggle, aligning better with the storyline. Overall, the mission represents a shift from classic combat missions to a deeper narrative approach in Call of Duty campaigns.

Carte mentale

Vidéo Q&R

  • What mission is heavily analyzed in the video?

    The mission 'Emergence' from Call of Duty: Black Ops 6 is heavily analyzed.

  • Why is the mission 'Emergence' controversial?

    It includes zombies, which many players felt did not fit the traditional Call of Duty campaign style.

  • What is the main criticism of the 'Emergence' mission?

    The main criticism is the inclusion of zombies, causing it to feel unlike a typical Call of Duty mission.

  • How was the 'Emergence' mission described as feeling?

    It was described as feeling more like a game such as Bioshock or Atomic Heart rather than typical Call of Duty.

  • What type of feedback did the reviewer unexpectedly receive?

    There was unexpected criticism about the inclusion of zombies in the campaign.

  • What does the mission 'Emergence' reveal about the character Case?

    The mission reveals that Case was a volunteer for the project known as Cradle, aimed to create super soldiers.

  • What suggestion did the reviewer make for improving the 'Emergence' mission?

    The reviewer suggested replacing zombies with mannequins or fighting other main characters instead.

  • What narrative concept does the reviewer feel was overshadowed by zombies in the mission?

    The narrative concept of exploring the duality of the protagonist, Case, was overshadowed by the focus on zombies.

  • Do players generally agree on their opinions about the mission 'Emergence'?

    Opinions are divided; some players loved it while others hated it.

  • What does the reviewer appreciate about the mission despite its flaws?

    The reviewer appreciates its unique narrative and departure from traditional military combat.

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  • 00:00:00
    Call of Duty has never been afraid of
  • 00:00:02
    controversy especially in their
  • 00:00:03
    campaigns one thing that comes to mind
  • 00:00:05
    right away is no Russian from the
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    original Modern Warfare 2 it was
  • 00:00:08
    controversial because well you were
  • 00:00:10
    doing some controversial things in that
  • 00:00:12
    mission however Black Ops 6 has been
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    weird for this because when I put out my
  • 00:00:17
    review for the game as a whole for the
  • 00:00:19
    whole Campaign which will be linked down
  • 00:00:20
    in the description and after the video
  • 00:00:21
    if you want to check that out but when I
  • 00:00:22
    put that out there was one piece of
  • 00:00:25
    feedback that I received on that video
  • 00:00:26
    that I did not expect you see in the
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    campaign there's this Miss called
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    emergence and it is this trippy
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    mindbending mission that is probably
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    narrative wise the most important for
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    the story out of any other mission in
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    the game I thought this was a pretty
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    decent Mission however with there being
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    zombies in this Mission and if you
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    didn't play the campaign no you didn't
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    hear me wrong there are zombies in this
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    Mission this Mission started to trct a
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    lot of hate and I wanted to take a look
  • 00:00:53
    a deeper look at this Mission and
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    discuss why and I don't think the answer
  • 00:00:58
    is what you are actually thinking so in
  • 00:01:01
    this video what I'm going to do is dive
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    through this specific Mission and if you
  • 00:01:04
    want to see me maybe do this more in the
  • 00:01:05
    future looking at other specific
  • 00:01:07
    missions and diving into why they're
  • 00:01:09
    great why they're horrible or other
  • 00:01:10
    things altogether show me by hitting
  • 00:01:12
    that like button on this video and maybe
  • 00:01:13
    we'll continue doing maybe a little
  • 00:01:15
    series like this but for this video
  • 00:01:17
    let's go ahead and answer the question
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    why is emergence in Black Ops 6 so oddly
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    hated s how's it going on your side
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    still looking for a way in the north
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    door's are totally sealed you case and I
  • 00:01:32
    are in South Gate utility entrance looks
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    like someone's been through here
  • 00:01:36
    recently who's the freight elevator
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    chains broken all right M so the mission
  • 00:01:42
    starts out with us in the Advanced
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    Technologies and applications division
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    inside a facility in Kentucky as we go
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    in case tries to go alongside Marshall
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    when the elevator below him breaks he
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    falls his gas mask breaks and he starts
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    to breathe in a mysterious gas we
  • 00:01:59
    eventually find out that this gas is
  • 00:02:01
    known as cradle which is one of the main
  • 00:02:02
    parts of Black Ops 6 and also this
  • 00:02:06
    Mission now I want to be clear this is
  • 00:02:08
    probably the most important mission to
  • 00:02:11
    the story of Black Ops 6 there is a lot
  • 00:02:14
    that is revealed in this mission number
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    one we find out that case the character
  • 00:02:19
    who we play as in the game aka William
  • 00:02:22
    Calderon is actually named case because
  • 00:02:25
    he was case
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    one it's for you
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    it's fantastic to see you again case one
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    how have you been feeling a friendly
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    reminder that most of the facility is
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    off limits to
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    patients I hope you
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    understand welcome back
  • 00:02:48
    case through this Mission we end up
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    finding out that case one or case was a
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    volunteer for this project known as
  • 00:02:57
    cradle cradle we find out was basically
  • 00:03:00
    a serum something that could be inhaled
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    which was meant to create super soldiers
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    and case volunteered to be one of these
  • 00:03:09
    super soldiers only a few know the
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    origins of the pantheon case they were a
  • 00:03:14
    CIA Branch unknown to even the other
  • 00:03:17
    Black Ops
  • 00:03:18
    divisions they developed the
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    Cradle a new generation of operatives
  • 00:03:23
    would be born of it now after they
  • 00:03:25
    started to test this out they realized
  • 00:03:27
    that there were some massive side
  • 00:03:29
    effects to the cradle and in so they
  • 00:03:31
    decided to no longer work on this
  • 00:03:33
    project but Pantheon separated outside
  • 00:03:36
    of the CIA and decided to pursue this
  • 00:03:38
    not for super soldiers but rather as a
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    biological
  • 00:03:43
    weapon they tried so hard to perfect the
  • 00:03:46
    cral case but the side effects couldn't
  • 00:03:48
    be
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    stopped as we know we were the first and
  • 00:03:53
    last trial
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    volunteer so it makers repurposed it
  • 00:03:57
    into a biological vcum
  • 00:04:00
    instead and this is where people start
  • 00:04:03
    to not like the mission because as it
  • 00:04:06
    turns out the cradle that is running
  • 00:04:08
    through case's veins and the cradle that
  • 00:04:10
    he is breathing in in this Mission makes
  • 00:04:13
    you really trip out and turn into a
  • 00:04:15
    really evil human being and that's when
  • 00:04:18
    things start to go wild the Cradle
  • 00:04:20
    project fail this case we were out of
  • 00:04:23
    control violent deniable and in our rage
  • 00:04:28
    we set Touch This facility contaminated
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    with the same poison that runs in our
  • 00:04:34
    veins
  • 00:04:36
    remember zombies there are zombies in
  • 00:04:41
    this Mission so the biggest complaint
  • 00:04:43
    that I've seen about this mission is
  • 00:04:44
    that there is zombies in it and I'm
  • 00:04:45
    going to address that in a minute but I
  • 00:04:47
    think there's a couple of other reasons
  • 00:04:49
    as well first of all this Mission does
  • 00:04:50
    not feel like a Call of Duty Mission
  • 00:04:52
    whatsoever if we compare this campaign
  • 00:04:55
    to something like a Modern Warfare game
  • 00:04:57
    Modern Warfare is very set in milit
  • 00:04:59
    istic combat whereas Black Ops is kind
  • 00:05:02
    of like this more spy Thriller
  • 00:05:03
    mindbending it is a very different thing
  • 00:05:06
    and personally I prefer the Black Ops
  • 00:05:08
    style story where you really have to
  • 00:05:10
    think about what is going on it's not
  • 00:05:12
    just militarized combat now you can like
  • 00:05:15
    what you like but to me this Mission as
  • 00:05:18
    a whole emergence doesn't really feel
  • 00:05:20
    like a Call of Duty game whatsoever when
  • 00:05:22
    I first played it I compared it to
  • 00:05:24
    Bioshock I've heard other people say
  • 00:05:26
    atomic heart other games along those
  • 00:05:28
    kind of styles and honestly it really
  • 00:05:31
    does feel like that and I think that's
  • 00:05:33
    okay because some of the most memorable
  • 00:05:34
    missions throughout Call of Duty are not
  • 00:05:36
    the ones that feel like Call of Duty
  • 00:05:38
    even going back all the way to all
  • 00:05:40
    ghillied up at the time that didn't feel
  • 00:05:42
    like a Call of Duty Mission and seeing
  • 00:05:44
    future games it felt more like a Sniper
  • 00:05:46
    Elite Mission or some sort of more
  • 00:05:48
    stealthy combat game didn't feel like
  • 00:05:50
    Call of Duty the Michael Bay games that
  • 00:05:52
    they have created whatsoever or moving
  • 00:05:54
    forward to Black Ops Cold War the KGB
  • 00:05:56
    Mission didn't feel like a Call of Duty
  • 00:05:58
    Mission whatsoever most the time you
  • 00:06:00
    found out you were sneaking around or
  • 00:06:02
    talking to other people or talking your
  • 00:06:04
    way out of getting into combat which
  • 00:06:06
    some of those missions are my favorite
  • 00:06:08
    missions of all time and emergence falls
  • 00:06:11
    under that umbrella for me I loved this
  • 00:06:14
    Mission when I see people talk about
  • 00:06:16
    this Mission I see one of two things
  • 00:06:18
    people either loved it or people
  • 00:06:20
    absolutely hated it and as I mentioned
  • 00:06:22
    maybe it's because it didn't feel like
  • 00:06:24
    Call of Duty but the biggest thing I've
  • 00:06:25
    seen people say is to keep zombies out
  • 00:06:29
    of the campaign and I understand that it
  • 00:06:31
    actually makes a lot of sense but as a
  • 00:06:33
    whole I don't necessarily think it's the
  • 00:06:36
    zombies that are the issue I think more
  • 00:06:38
    than anything number one it is the
  • 00:06:41
    reused assets as we go through the four
  • 00:06:44
    different sectors of this Mission we end
  • 00:06:46
    up getting into boss fights with various
  • 00:06:49
    different special zombies we get into
  • 00:06:51
    boss fights with manglers with mimics
  • 00:06:53
    with Abominations old zombies that we
  • 00:06:55
    have seen many many times before
  • 00:06:58
    throughout Modern Warfare Zombies Black
  • 00:07:00
    Ops zombies and Black Ops Cold War these
  • 00:07:03
    are reused assets and now they are in
  • 00:07:06
    the campaign and having to have fought
  • 00:07:08
    these things thousands of times before
  • 00:07:10
    if you were camo grinding you're
  • 00:07:12
    probably very very sick of them at this
  • 00:07:14
    point so to just see them reused almost
  • 00:07:17
    felt a little bit lazy and quite
  • 00:07:19
    honestly I think what would have worked
  • 00:07:20
    a lot better for this mission is not
  • 00:07:23
    shooting zombies they should have kept
  • 00:07:26
    the mannequins as the main bad guy and
  • 00:07:29
    the reason reason why I say that we
  • 00:07:30
    already know that case was tripping out
  • 00:07:31
    that's the point of this it's showing
  • 00:07:33
    off what happens with cradle and the
  • 00:07:35
    mannequins were already here in this
  • 00:07:37
    area it was the first thing that we saw
  • 00:07:39
    as we worked our way throughout this
  • 00:07:41
    Mission so if you were going through
  • 00:07:43
    this and instead of zombies being here
  • 00:07:45
    they were all mannequins this would make
  • 00:07:47
    a lot more sense and wouldn't feel like
  • 00:07:50
    you were being put into a zombies game
  • 00:07:52
    and then for the boss fights I don't
  • 00:07:54
    think you should have been fighting an
  • 00:07:55
    Abomination or anything along those
  • 00:07:57
    lines I think you should have been
  • 00:07:59
    fighting
  • 00:08:00
    the other main characters in the game so
  • 00:08:01
    for one of the boss fights you could
  • 00:08:03
    have been fighting Adler for another one
  • 00:08:05
    herrow for another one Frank Woods and
  • 00:08:07
    we've even seen this in several parts as
  • 00:08:09
    some of the zombies actually turn in to
  • 00:08:11
    some of these characters it would make a
  • 00:08:13
    lot more sense narratively as we could
  • 00:08:15
    see the good side and bad side of case
  • 00:08:17
    which is brought out by Cradle be
  • 00:08:19
    brought forward and the whole idea of
  • 00:08:21
    the campaign where you can't trust your
  • 00:08:23
    allies be more of a motif instead of
  • 00:08:26
    just zombies be added in for no apparent
  • 00:08:28
    reason so yeah I get why the zombies
  • 00:08:31
    thing becomes a problem there is another
  • 00:08:33
    mission where zombies are brought in as
  • 00:08:35
    well it's called separation anxiety and
  • 00:08:37
    this is the one where you play as Jane
  • 00:08:39
    Harrow the main bad guy or antagonist
  • 00:08:42
    throughout the campaign and when you do
  • 00:08:44
    zombies are once again brought in
  • 00:08:45
    however this time we are not fighting
  • 00:08:47
    against zombie bosses they are used as
  • 00:08:50
    almost a horr element this mission is
  • 00:08:52
    straight up pretty scary sometimes
  • 00:08:57
    [Music]
  • 00:08:57
    [Applause]
  • 00:09:07
    and when they do this they are not
  • 00:09:09
    making it so that you are fighting
  • 00:09:10
    against zombies they are very clearly
  • 00:09:12
    showing you that you are fighting
  • 00:09:14
    against your subconscious and against
  • 00:09:16
    evil Jane herrow pushing that element
  • 00:09:19
    forward whereas when we go into
  • 00:09:21
    emergence and are playing as case the
  • 00:09:23
    reason why zombies are there doesn't
  • 00:09:26
    really make any sense whereas Jane
  • 00:09:27
    Harrow they are there because she is
  • 00:09:29
    scared it is showing her as a child and
  • 00:09:32
    having to deal with these scary things
  • 00:09:33
    that are going on in her life and that
  • 00:09:35
    is presenting as zombies it's almost a
  • 00:09:38
    metaphor if you will whereas case
  • 00:09:40
    they're just kind of there to give you
  • 00:09:42
    something to fight and I truly believe
  • 00:09:44
    those would have been mannequins instead
  • 00:09:46
    of zombies and the bosses would have
  • 00:09:47
    been different this would have gone down
  • 00:09:49
    as the best mission in any Call of Duty
  • 00:09:52
    game but it fell short because of reused
  • 00:09:54
    assets players who want to play zombies
  • 00:09:56
    just wanting to be in zombies and it
  • 00:09:58
    being so so unrealistic because they're
  • 00:10:00
    zombies people just didn't want that to
  • 00:10:03
    make any sense because keep in mind the
  • 00:10:05
    case Mission isn't just in his head he
  • 00:10:08
    is in that facility and he is kind of
  • 00:10:11
    battling against something but because
  • 00:10:13
    they're zombies I think it took away
  • 00:10:15
    from that overall motif of what the
  • 00:10:17
    Cradle is what it does and take away
  • 00:10:20
    from the whole militarized style of Call
  • 00:10:23
    of Duty I think there was a better way
  • 00:10:25
    to do this and yeah I still love this
  • 00:10:28
    Mission and I think this mission comes
  • 00:10:29
    down to one thing either you loved it or
  • 00:10:32
    you hate it and personally I like to see
  • 00:10:34
    Call of Duty campaigns go further and
  • 00:10:36
    further away from that militarized
  • 00:10:39
    combat where every Mission you are just
  • 00:10:40
    in another battle in another area of the
  • 00:10:42
    world and it just to me gets a little
  • 00:10:45
    boring to this it adds more characters
  • 00:10:47
    it adds more story and yeah sometimes it
  • 00:10:50
    gets a little controversial but to me I
  • 00:10:53
    love this Mission but I want to hear
  • 00:10:54
    what you guys think about this Mission
  • 00:10:56
    were you pissed that zombies were in it
  • 00:10:58
    did you care did you like it did you not
  • 00:11:00
    let me know what you think down in the
  • 00:11:01
    comments and if you want me to Deep dive
  • 00:11:02
    into more Call of Duty missions maybe
  • 00:11:04
    something along the lines of all gilled
  • 00:11:06
    up or no Russian or some other missions
  • 00:11:08
    from Call of Duty games like cleanhouse
  • 00:11:11
    let me know by hitting that like button
  • 00:11:12
    subscribing turning notifications on and
  • 00:11:14
    as always appreciate you guys coming to
  • 00:11:16
    check out the video and until next time
  • 00:11:20
    [Music]
  • 00:11:22
    peace but we're making this you hard and
  • 00:11:27
    I wonder where you are
  • 00:11:35
    M that's the part you always show
Tags
  • Call of Duty
  • Black Ops 6
  • Emergence
  • Cradle
  • Zombies
  • Controversy
  • Campaign
  • Super Soldiers
  • Gameplay
  • Narrative