Why V works and the Sole Survivor doesn't

00:37:41
https://www.youtube.com/watch?v=isxVfl7jH-4

Résumé

TLDRThe video examines the evolution and characteristics of RPG protagonists by comparing various games, notably Mass Effect, with its breakthrough in presenting a fully voiced and personality-driven protagonist, Commander Shepard. While early RPGs introduced blank-slate characters for player immersion, games like Mass Effect and later The Witcher series and Cyberpunk 2077 provide protagonists with distinct narratives and identities, influencing the story deeply. The focus shifts to Fallout 4's Sole Survivor, critiqued for insufficient freedom in player choice and narrative impact despite potential. Conversely, Cyberpunk's V successfully blends customizable aspects with a definitive backstory, demonstrating a balanced approach to character development in RPGs. The presenter expresses fondness for both Fallout 4 and Cyberpunk 2077, highlighting differences in dialogue, romance options, and story engagement, ultimately recommending both games for their unique experiences.

A retenir

  • 🎮 RPG protagonists often serve as player vessels, leading to perceived blandness.
  • 🌟 Mass Effect popularized the fully voiced protagonist with Commander Shepard.
  • 🎭 Cyberpunk 2077's V successfully merges custom player inputs with narrative depth.
  • ✖️ Fallout 4 faced backlash for its restrictive protagonist design.
  • 📈 The Witcher series personifies successful narrative clarity by using Geralt.
  • 💬 Modern RPGs struggle between dialogue freedom and narrative specificity.
  • 🔀 Cyberpunk balances player choice with a strong narrative thread.
  • ⚔️ Protagonist design deeply affects RPG storytelling and player engagement.
  • 💔 Romance options in RPGs can build player connection or break immersion.
  • 🎶 The cultural impact of games like The Witcher and Cyberpunk is significant.

Chronologie

  • 00:00:00 - 00:05:00

    The video begins by discussing typical RPG protagonists, who are often bland because they serve as vessels for the player. Early RPGs reflected this with silent protagonists and minimal customization. However, games have evolved, giving protagonists more character, with Mass Effect being a pivotal example with its fully voiced protagonist, Commander Shepard.

  • 00:05:00 - 00:10:00

    Mass Effect allowed players to suit their character, Commander Shepard, with customizable looks and personality while also having developed personal traits and narratives. This blend enabled more engaging storylines, increased player immersion, and inspired many games despite some criticisms about restricted player freedom. Bioware, Ubisoft, and others faced backlash for over-inspired restrictions, with Fallout 4 being notably affected.

  • 00:10:00 - 00:15:00

    The narrator describes enjoying all Fallout games except Fallout 4 due to its restrictive protagonist, 'The Sole Survivor.' Unlike previous games with open-ended characters, Fallout 4 limits the player's freedom to shape the protagonist's personality and motives, even though some aspects like the world's narrative are intriguing.

  • 00:15:00 - 00:20:00

    The narrator criticizes Fallout 4's character restriction, explaining how it misses opportunities for variety and flexibility in the protagonist's portrayal. Games like Baldur's Gate 3 and the original Fallout allowed for more character customization or choice, which Fallout 4 lacks, causing a disconnect between the player and the protagonist's established identity.

  • 00:20:00 - 00:25:00

    The narrator compares Fallout 4 to The Witcher and Cyberpunk 2077 regarding protagonist portrayal, noting that while Geralt in The Witcher is a fixed character, Cyberpunk balances between a defined protagonist and player-driven customization. This balance enhances player engagement in Cyberpunk, unlike Fallout 4's constrained design.

  • 00:25:00 - 00:30:00

    The narrator praises Cyberpunk 2077 for its narrative design, where the protagonist V's personalized background and choices significantly affect the storyline, offering depth absent in Fallout 4. Fallout 4's Sole Survivor is critiqued for their lack of distinct voice and impact on the narrative, unlike V's dynamic involvement in Cyberpunk's world.

  • 00:30:00 - 00:37:41

    The video concludes by highlighting both Fallout 4 and Cyberpunk 2077's offerings, despite their flaws. Cyberpunk provides a fully engaging experience with its complex character dynamics, while Fallout 4, even with its narrative limitations, remains enjoyable due to its gameplay. The narrator appreciates both games for their unique appeals, signaling a preference for development seen in Cyberpunk.

Afficher plus

Carte mentale

Vidéo Q&R

  • Why are RPG protagonists often considered bland?

    RPG protagonists are often meant to be vessels for the player to inhabit, enabling players to project themselves onto the character.

  • Which game introduced a fully voiced protagonist that influenced the RPG genre?

    Mass Effect introduced a fully voiced protagonist with Commander Shepard.

  • What was the main criticism of Fallout 4's protagonist?

    The Sole Survivor in Fallout 4 was criticized for having limited character backstory and dialogue options, failing to provide meaningful player agency.

  • How did The Witcher series handle its protagonist differently?

    The Witcher series used an established protagonist, Geralt, allowing the character's predetermined traits to enrich storytelling.

  • What approach did Cyberpunk 2077 use for its protagonist?

    Cyberpunk 2077 created a protagonist, V, that blends player customization with an established backstory, allowing flexibility and interactivity.

Voir plus de résumés vidéo

Accédez instantanément à des résumés vidéo gratuits sur YouTube grâce à l'IA !
Sous-titres
en
Défilement automatique:
  • 00:00:00
    [Music]
  • 00:00:07
    come there ofar friend or traitor come
  • 00:00:10
    come and look upon the heart and
  • 00:00:13
    aulon RPGs are full of memorable
  • 00:00:16
    characters ones that the player
  • 00:00:17
    interacts with that have engaged in many
  • 00:00:19
    conversations and battles throughout
  • 00:00:21
    Many Adventures across many titles but
  • 00:00:24
    rarely is it that the player Builds an
  • 00:00:26
    interest in the protagonist RPG
  • 00:00:29
    protagonists have a long history of
  • 00:00:30
    being Bland in one note whether they're
  • 00:00:33
    from the east or the west and the main
  • 00:00:36
    reason for that is pretty simple the
  • 00:00:39
    characters are supposed to be
  • 00:00:41
    you yes I'm calling you Bland and boring
  • 00:00:44
    these characters are meant to be vessels
  • 00:00:46
    for the player so that they can fill the
  • 00:00:48
    role themselves early RPGs are full of
  • 00:00:51
    this and the games reflect this and
  • 00:00:53
    sometimes they will allow the player to
  • 00:00:54
    customize how your character can look
  • 00:00:56
    and even when they don't allow for full
  • 00:00:58
    customization they will usually just
  • 00:01:00
    have a character be mostly silent with
  • 00:01:02
    the exception of grunts or Battle
  • 00:01:04
    Tactics persona but when it came to
  • 00:01:06
    dialogue The only voice that could be
  • 00:01:08
    heard from the protagonist was our own
  • 00:01:12
    and the reaction of the NPCs was felt in
  • 00:01:15
    the immersion through these games
  • 00:01:16
    provided But as time went on games began
  • 00:01:20
    to evolve and gaming as a whole was
  • 00:01:23
    starting to become more relevant to the
  • 00:01:24
    average person so it was then that
  • 00:01:27
    developers started to give the
  • 00:01:28
    protagonist a little bit more character
  • 00:01:30
    Beyond just being a husk for the players
  • 00:01:32
    to inhabit now while there were games
  • 00:01:35
    that did it before one game in
  • 00:01:37
    particular popularized the concept and
  • 00:01:40
    introduced a new fully voiced
  • 00:01:47
    [Music]
  • 00:01:51
    protagonist Mass Effect introduced us to
  • 00:01:54
    a character that was able to be
  • 00:01:55
    controlled by the player and yet was
  • 00:01:57
    still developed enough to have their own
  • 00:02:00
    personality it was a move that paid off
  • 00:02:02
    as now players were able to see the
  • 00:02:04
    conversation between two people as
  • 00:02:06
    opposed to the reaction of their
  • 00:02:07
    dialogue options and in the case of
  • 00:02:09
    Commander Shephard it worked because
  • 00:02:12
    despite being able to customize how your
  • 00:02:14
    Shepherd can look this game is not meant
  • 00:02:16
    to be about who you are it's about who
  • 00:02:19
    your Shepherd is and how they will save
  • 00:02:22
    the Galaxy this allowed devs to create
  • 00:02:24
    more spectacle based stories and by
  • 00:02:27
    restricting the player to a specific
  • 00:02:29
    character it allows for RPGs to grow
  • 00:02:31
    more engaging in the conversation aspect
  • 00:02:34
    and exciting in the combat aspect
  • 00:02:36
    creating a blend of AR RPGs like Diablo
  • 00:02:39
    and crpgs like balers gate the dialogue
  • 00:02:42
    wheel was also a new and Innovative
  • 00:02:44
    concept for the genre as well
  • 00:02:46
    simplifying conversation choices and
  • 00:02:48
    maintaining a tone of conversation
  • 00:02:50
    rather than the words themselves now
  • 00:02:52
    this did hold contention for some
  • 00:02:54
    players as there were times where the
  • 00:02:56
    options were misleading and Shephard
  • 00:02:58
    would say something unexpected
  • 00:03:00
    but it worked with the tone that the
  • 00:03:02
    game was going for and it was a bold but
  • 00:03:04
    impressive move that paid off and Mass
  • 00:03:07
    Effect became a big hit because of it
  • 00:03:09
    coming out with a sequel that generated
  • 00:03:11
    even more fans and this would be the
  • 00:03:14
    title that would get other devs to take
  • 00:03:17
    inspiration and
  • 00:03:19
    unfortunately they took a little too
  • 00:03:20
    much
  • 00:03:21
    inspiration BioWare followed up a game
  • 00:03:24
    where the player could pick from
  • 00:03:25
    multiple classes races and origin
  • 00:03:27
    stories and made into a lesser fantasy
  • 00:03:29
    class of Mass Effect that restricts
  • 00:03:31
    player Freedom Ubisoft took a series
  • 00:03:33
    that was running out of ideas with the
  • 00:03:34
    narrative and decided to have it cosplay
  • 00:03:36
    as an RPG with a dialogue wheel that
  • 00:03:38
    makes no difference regardless of what
  • 00:03:40
    you choose Horizon tries its best to
  • 00:03:42
    make its World stand out but fails to
  • 00:03:44
    differentiate its characters due to the
  • 00:03:46
    Bland conversations vampire the
  • 00:03:48
    Masquerade a game that was known for
  • 00:03:50
    having a plethora of dialogue options
  • 00:03:52
    and multiple routes with quest lines is
  • 00:03:54
    now shown to have less variety than its
  • 00:03:56
    predecessor removing any hope and hype I
  • 00:03:59
    had for this game these are the issues
  • 00:04:01
    that have popped up constantly with
  • 00:04:03
    modern RPGs for years now and has caused
  • 00:04:06
    an uproar from fans that want to go back
  • 00:04:08
    to the old days of less restrictions but
  • 00:04:11
    no game was affected harder from this
  • 00:04:13
    issue than Fallout
  • 00:04:16
    [Music]
  • 00:04:26
    4 Fallout 4 is a fun game
  • 00:04:30
    but it's a bad
  • 00:04:31
    RPG this has been said so many times
  • 00:04:34
    it's one of the most popular phrases
  • 00:04:36
    that you'll see and a lot of other
  • 00:04:38
    YouTube [ __ ] have said this on this
  • 00:04:40
    site as well but recently it has had a
  • 00:04:42
    huge Resurgence thanks to the Fallout
  • 00:04:44
    show that has come out on Amazon all of
  • 00:04:47
    the games have had a huge increase in
  • 00:04:49
    players and most of all Fallout 4 and
  • 00:04:52
    honestly I'm really happy about it I
  • 00:04:55
    love these games they're my favorite
  • 00:04:57
    series of all time I have a vault tech
  • 00:04:59
    tactic two on my wrist and I have
  • 00:05:01
    enjoyed every game in the
  • 00:05:03
    franchise except this one because I
  • 00:05:06
    still haven't played it but I have been
  • 00:05:08
    getting back into Fallout Rabbit Hole
  • 00:05:10
    playing all the games from 1 to four and
  • 00:05:13
    they have been a very enjoyable
  • 00:05:15
    experience overall four has been a ton
  • 00:05:17
    of fun to go back to the world is
  • 00:05:19
    engaging and the combat flows well
  • 00:05:21
    compared to the previous titles and the
  • 00:05:23
    gun customization is one of my favorite
  • 00:05:25
    things about it there is so much to
  • 00:05:27
    improve and Tinker with and I got to say
  • 00:05:30
    even the story has honestly gotten
  • 00:05:32
    better over time with me as well I
  • 00:05:34
    really like how the Brotherhood is in
  • 00:05:36
    this game and Elder Maxon has grown on
  • 00:05:38
    me as a character recently this might be
  • 00:05:40
    because I'm more into Warhammer but it's
  • 00:05:42
    really engaging to see this zealous
  • 00:05:44
    group of Hoarders with this much power
  • 00:05:47
    but still decent enough intentions but
  • 00:05:50
    one thing I still don't like in this
  • 00:05:52
    game and that's who I'm playing as Nate
  • 00:05:56
    Norah Soul Survivor whatever the [ __ ]
  • 00:05:58
    you want to call him Mr [ __ ] face is to
  • 00:06:01
    this day the most conflicting player
  • 00:06:04
    character in the whole series before
  • 00:06:07
    this the only real thing that was known
  • 00:06:09
    about the player character in Fallout
  • 00:06:11
    was their role they were the Vault
  • 00:06:13
    dweller The Chosen One the lone Wanderer
  • 00:06:16
    and The Courier all of these characters
  • 00:06:19
    were open to interpretation and allowed
  • 00:06:21
    the player to fill in the dots with
  • 00:06:23
    their actions but the soulle
  • 00:06:25
    Survivor weren't like that no matter
  • 00:06:29
    what you are playing a veteran or a
  • 00:06:31
    lawyer that was alive before the war and
  • 00:06:34
    you took shelter in a vault to be
  • 00:06:36
    cryogenically frozen and wake up 200
  • 00:06:38
    years later to find your missing son in
  • 00:06:40
    a radiated Wasteland now on paper this
  • 00:06:43
    is actually a really cool idea it
  • 00:06:45
    follows what the main quests of the
  • 00:06:47
    games have always been about the main
  • 00:06:49
    protagonist in every game is always
  • 00:06:51
    chasing after some sort of methin
  • 00:06:54
    whether it's an object a person or a bit
  • 00:06:57
    of both and this is still a great
  • 00:06:59
    opportunity for the game cuz this allows
  • 00:07:01
    just as much flexibility because just
  • 00:07:03
    the idea of your character being pre-war
  • 00:07:05
    and cryogenically frozen that means you
  • 00:07:08
    can be
  • 00:07:09
    anyone but you're not you're restricted
  • 00:07:13
    to this character and you have a
  • 00:07:15
    connection to your son whether you want
  • 00:07:16
    to or not well surely that means you'll
  • 00:07:19
    stop at nothing to save him right
  • 00:07:21
    pedaling poison to kids are we today you
  • 00:07:25
    face the silver shroud yeah this [ __ ]
  • 00:07:29
    got Meed to hell when the game came out
  • 00:07:30
    but what's also annoying is that despite
  • 00:07:33
    the effort Bethesda went through to
  • 00:07:35
    differentiate the two playable
  • 00:07:36
    characters they really aren't that
  • 00:07:39
    different from each other whoever you
  • 00:07:41
    don't choose gets domed in the head and
  • 00:07:44
    then they are promtly left behind other
  • 00:07:46
    games have tried this similar method
  • 00:07:48
    with the protagonist to make them stand
  • 00:07:50
    out instead of making them a male and a
  • 00:07:52
    female character to be different
  • 00:07:54
    versions of the same character they make
  • 00:07:57
    them two different characters they did
  • 00:07:59
    this in Mass Effect Andromeda Assassin's
  • 00:08:02
    Creed Odyssey and genin impact and it's
  • 00:08:04
    a cool idea in theory but every time it
  • 00:08:08
    becomes pointless because in all of
  • 00:08:11
    these games the other character just
  • 00:08:13
    [ __ ] off out of the story and plays
  • 00:08:15
    little to no part and the Soul Survivor
  • 00:08:17
    suffered not only from that but also
  • 00:08:20
    from a lack of real choice in the
  • 00:08:21
    dialogue and
  • 00:08:23
    personality it's really hard to play
  • 00:08:25
    this game as anything that's not a lost
  • 00:08:27
    and depressed widower but but I would
  • 00:08:30
    forgive all that if they at least
  • 00:08:31
    committed and made it work in the game
  • 00:08:34
    play as well but this is still a Fallout
  • 00:08:37
    game so you set your special and with
  • 00:08:39
    the exception of the opening monologue
  • 00:08:41
    You're Still expected to fill in the
  • 00:08:43
    blanks for yourself as a character that
  • 00:08:46
    is already established and it doesn't
  • 00:08:49
    work as well as other games Elders
  • 00:08:51
    rolles games start your character with
  • 00:08:54
    nothing you're a prisoner and that
  • 00:08:56
    allows you to easily get into the shoes
  • 00:08:57
    of them deaz X right off the bat tells
  • 00:09:00
    you that you are JC D and you are not
  • 00:09:03
    going to be playing as anyone else other
  • 00:09:04
    than JC D Boulders Gate 3 gives you the
  • 00:09:07
    option to play as one of seven origin
  • 00:09:10
    characters or to play your own character
  • 00:09:12
    and just join in and that sucks because
  • 00:09:15
    I feel like there was a missed
  • 00:09:16
    opportunity to implement something like
  • 00:09:18
    that into Fallout 4 but instead we're
  • 00:09:20
    left with these two characters that have
  • 00:09:22
    different professions but yet have
  • 00:09:25
    identical Personalities in dialogue and
  • 00:09:28
    Hell having the preset characters of
  • 00:09:29
    Nate and Nora would have been fine it
  • 00:09:31
    could have expanded on the game a lot
  • 00:09:33
    more if they were optional characters
  • 00:09:37
    the original Fallout game had this as
  • 00:09:38
    well when you first start the game it
  • 00:09:41
    gives you the option to play as one of
  • 00:09:43
    three preset characters that all have
  • 00:09:45
    their own perks traits and special but
  • 00:09:48
    you still had the choice to start from
  • 00:09:50
    scratch and make your own character and
  • 00:09:53
    I feel like Fallout 4 could have done
  • 00:09:55
    something with this I feel like they
  • 00:09:56
    could have done something like balers
  • 00:09:57
    Gate 3 where they give you the option
  • 00:09:59
    play as An Origin character and you have
  • 00:10:01
    unique scenes and dialogue because of it
  • 00:10:04
    this would have given the characters and
  • 00:10:05
    the game much more variety in the
  • 00:10:07
    choices and it would have went a long
  • 00:10:09
    way into making them stand out as
  • 00:10:11
    separate people because as they stand
  • 00:10:13
    now they don't and this issue gets
  • 00:10:16
    bigger as we move on later into the game
  • 00:10:18
    as you interact with other characters
  • 00:10:21
    the issue that's has been brought up
  • 00:10:22
    incredibly often is the issue of a voice
  • 00:10:24
    protagonist now that's not to say that
  • 00:10:26
    the voice acting is bad far from it
  • 00:10:29
    Briant T Delaney and Courtney Taylor do
  • 00:10:31
    fantastic jobs with the delivery you can
  • 00:10:33
    feel the desperation from their voices
  • 00:10:36
    in the beginning of the game come on
  • 00:10:39
    there has to be a
  • 00:10:44
    release oh
  • 00:10:46
    God why would vault tech do this and the
  • 00:10:49
    sarcastic options are genuinely funny me
  • 00:10:53
    no I'm from the Moon still got cheese in
  • 00:10:56
    my shoes the dialogue honestly fit the
  • 00:10:58
    vibe of the outlanding lines that
  • 00:11:00
    previous protagonists have been able to
  • 00:11:01
    say and it's pretty hilarious to hear
  • 00:11:03
    someone say them but the problems come
  • 00:11:05
    when you realize that every conversation
  • 00:11:07
    revolves around the same four options no
  • 00:11:10
    matter what and the voice shows more
  • 00:11:12
    restriction to the game as a whole
  • 00:11:14
    because now the game has to account for
  • 00:11:16
    what the main character is able to say
  • 00:11:18
    in response and it causes NPCs to only
  • 00:11:21
    have limited responses now naturally
  • 00:11:25
    there will always be restrictions to
  • 00:11:26
    keep a story going I understand that for
  • 00:11:29
    any game even RPGs that let you do what
  • 00:11:32
    you want but if you're going to put me
  • 00:11:34
    on a character like this you might as
  • 00:11:36
    well give me a little bit more to work
  • 00:11:38
    with here so I can relate to them other
  • 00:11:41
    than the monologue at the beginning of
  • 00:11:42
    the game we don't really get that much
  • 00:11:44
    to connect or relate with our character
  • 00:11:46
    and their family because we got to keep
  • 00:11:49
    moving along to get to the main game and
  • 00:11:51
    if you want to play a female character
  • 00:11:52
    you don't even get the [ __ ] monologue
  • 00:11:54
    but you still just keep chugging away
  • 00:11:56
    like nothing even happened but if that's
  • 00:11:58
    the case why did Bethesda insist on
  • 00:12:01
    making Norah a lawyer if you're going to
  • 00:12:03
    have the characters be so similar to
  • 00:12:05
    each other why not just have them both
  • 00:12:06
    be veterans would have made more sense
  • 00:12:08
    in the long run so you could avoid the
  • 00:12:10
    [ __ ] online who complain about how
  • 00:12:12
    it makes no sense for a lawyer to get
  • 00:12:13
    into power armor at the beginning of the
  • 00:12:16
    game what and yeah I get it people have
  • 00:12:20
    complained before about how Bethesda
  • 00:12:21
    openings are long but having a little
  • 00:12:24
    bit more time with the family to show
  • 00:12:26
    them spending time in the vault before
  • 00:12:27
    getting Frozen would have gone a long
  • 00:12:29
    way to create at least a little bit of
  • 00:12:31
    care from the player but we don't get
  • 00:12:34
    that we just get thrown into the world
  • 00:12:36
    and when we do it does have a passable
  • 00:12:39
    start if you choose to play up how your
  • 00:12:40
    character would act they express
  • 00:12:43
    desperation and confusion to wanting to
  • 00:12:45
    find their son and struggle to
  • 00:12:47
    understand what the hell just happened
  • 00:12:48
    for the past 200 years now I have less
  • 00:12:52
    problem with the voice I have more
  • 00:12:53
    problem with the
  • 00:12:54
    believability because when I'm saving
  • 00:12:57
    settlements conducting an investigation
  • 00:12:59
    with a robot detective or helping my new
  • 00:13:01
    Irish girlfriend kicker chem habit I
  • 00:13:04
    understand why I'm doing it because I
  • 00:13:07
    want to do it I want to level up I want
  • 00:13:09
    to get the companion perks I want to get
  • 00:13:11
    the unique weapons I want to explore new
  • 00:13:13
    areas but the question I have in my mind
  • 00:13:16
    is would my character do this would
  • 00:13:19
    someone want to go through the trouble
  • 00:13:21
    of establishing settlements for a
  • 00:13:22
    faction that fell onto their lap would
  • 00:13:24
    they dress up as a superhero and murder
  • 00:13:26
    a bunch of people would they spend just
  • 00:13:28
    as as much if not more time
  • 00:13:30
    investigating in helping someone try to
  • 00:13:32
    find their missing daughter than their
  • 00:13:34
    own [ __ ] kid and that's when I
  • 00:13:37
    realize that this character just doesn't
  • 00:13:40
    work they play in the middle too much
  • 00:13:43
    they are by far the most bizarre case
  • 00:13:45
    for a player character in an RPG and
  • 00:13:48
    yeah you could make the same argument
  • 00:13:50
    for the lone Wanderer in Fallout 3 as
  • 00:13:52
    they are established in the opening as
  • 00:13:54
    well as being the kid of Liam niss in
  • 00:13:56
    the whole water purification thing but
  • 00:13:59
    here at least our character is Young and
  • 00:14:02
    this is their first exposure to the
  • 00:14:03
    world outside the Vault so you could
  • 00:14:06
    still fill in the blanks of who your
  • 00:14:08
    character will be and how the Wasteland
  • 00:14:10
    shapes them the Soul Survivor by
  • 00:14:12
    comparison is too much in the middle
  • 00:14:15
    he's too established for the player to
  • 00:14:17
    fill in the blanks but he's not
  • 00:14:18
    established enough to be relatable to
  • 00:14:21
    the player and despite having two
  • 00:14:23
    separate career paths for each of the
  • 00:14:25
    characters they are essentially the same
  • 00:14:27
    person
  • 00:14:31
    but then I was thinking there was
  • 00:14:33
    another game that came out in 2007
  • 00:14:35
    alongside Mass Effect and it also had a
  • 00:14:37
    voice protagonist with their own
  • 00:14:39
    backstory and motivation a game that was
  • 00:14:41
    fairly underwhelming in sales but did
  • 00:14:44
    well enough to get a cult following and
  • 00:14:45
    eventually two sequels that would be
  • 00:14:47
    received exceptionally well The Witcher
  • 00:14:50
    was a series that introduced players
  • 00:14:52
    into the dark fantasy world of the
  • 00:14:53
    popular polish book series with the same
  • 00:14:55
    name and like Mass Effect it was
  • 00:14:58
    introduced with a the character that was
  • 00:15:00
    already set in stone but to an even
  • 00:15:02
    greater extent than Shephard was in all
  • 00:15:05
    the Witcher games you play as geralt
  • 00:15:08
    every decision and action that you made
  • 00:15:10
    in the game was geralt's choice you see
  • 00:15:13
    his motivations his desires his
  • 00:15:15
    relationships his drama all of it was
  • 00:15:18
    seen through his eyes and while it did
  • 00:15:21
    take the third game to really get people
  • 00:15:23
    into the franchise this concept worked
  • 00:15:26
    because players knew right from the
  • 00:15:27
    get-go who were playing as and the gabes
  • 00:15:31
    do a superb job at making geralt a
  • 00:15:33
    likable and relatable character
  • 00:15:35
    especially in the world that he lives in
  • 00:15:37
    and geralt's journey was an
  • 00:15:38
    unforgettable one rich with iconic
  • 00:15:40
    characters and moments that forever live
  • 00:15:42
    on in the hearts of the players but when
  • 00:15:45
    cdpr moved on to introduce Mike Pon
  • 00:15:47
    Smith's world of cyberpunk
  • 00:15:49
    2077 they did things slightly
  • 00:15:53
    differently they made a protagonist that
  • 00:15:55
    in my opinion is the perfect blend of a
  • 00:15:58
    v
  • 00:15:59
    and established
  • 00:16:06
    [Music]
  • 00:16:08
    character cyberpunk introduces V in one
  • 00:16:10
    of three ways as a street kid Punk with
  • 00:16:13
    an attitude a nomad without a home or a
  • 00:16:16
    corpo rat who loses everything and every
  • 00:16:19
    intro is crafted in a way that
  • 00:16:21
    introduces the world and the character
  • 00:16:23
    in a unique way that gets you invested
  • 00:16:26
    every intro starts you in front of a
  • 00:16:28
    mirror showing off your V and then
  • 00:16:30
    immediately thrusting you into the world
  • 00:16:33
    The Nomad intro takes its time to build
  • 00:16:34
    on the scale of the world allowing you
  • 00:16:36
    to drive to night City from the vast
  • 00:16:39
    desert the street kid intro has you
  • 00:16:41
    hopping fences and walking down dirty
  • 00:16:43
    streets experiencing night City closeup
  • 00:16:45
    and having a close encounter with the
  • 00:16:47
    gangs that reside in it and the corpo
  • 00:16:49
    path has you working half to death in a
  • 00:16:51
    Megaton building and it has you taking
  • 00:16:53
    off flying in AV watching civilians walk
  • 00:16:56
    by like ants each intro has a unique and
  • 00:16:59
    detailed way to introduce the character
  • 00:17:01
    of v and the Metropolis of night City
  • 00:17:04
    they each are different but build on the
  • 00:17:06
    general themes of the game many people
  • 00:17:08
    complained before about the fact that
  • 00:17:10
    they all lead to the same outcome of
  • 00:17:11
    meeting Jackie and moving in with him in
  • 00:17:13
    the same apartment and while that is
  • 00:17:16
    true they also allow for new context for
  • 00:17:18
    how you meet Jackie Dragon AG Origins
  • 00:17:21
    did something similar with their intro
  • 00:17:22
    as well with how the player character
  • 00:17:24
    meets Duncan and this works in a similar
  • 00:17:26
    way we are able to build a connection to
  • 00:17:29
    v through the life paths we choose and
  • 00:17:31
    we can see their struggles close up and
  • 00:17:33
    face them early on in each life path and
  • 00:17:36
    this is felt later down the line with
  • 00:17:38
    the unique dialogue that shows up with
  • 00:17:40
    conversations the immediate thing that
  • 00:17:42
    this game does better is that there is
  • 00:17:44
    no favoritism with either of the genders
  • 00:17:46
    you pick you pick V's life path and then
  • 00:17:49
    their gender and they work regardless of
  • 00:17:51
    what you choose so in this sense it
  • 00:17:54
    allows players to choose the gender they
  • 00:17:56
    want without being told that they're
  • 00:17:58
    picking the wrong wrong version of the
  • 00:17:59
    character but the life paths and intros
  • 00:18:02
    also leave a lot for interpretation as
  • 00:18:04
    well as just enough is established about
  • 00:18:07
    V to make them relatable and if the
  • 00:18:09
    player wants they can build more on the
  • 00:18:11
    character in their own head cannons as
  • 00:18:13
    well now granted when it comes to the
  • 00:18:15
    promotion of the game especially
  • 00:18:17
    recently there is a lot more love for
  • 00:18:19
    female V than male V with her being on
  • 00:18:21
    the cover of a special edition and the
  • 00:18:23
    most recent game trailers showing her
  • 00:18:25
    more often without any sight of mail fee
  • 00:18:28
    however m v has been shown quite a bit
  • 00:18:30
    when the game was initially coming out
  • 00:18:32
    and has still been seen in official art
  • 00:18:33
    of the game but also they managed to
  • 00:18:36
    both have Variety in the dialogue and
  • 00:18:38
    conversations and I'm not just talking
  • 00:18:40
    about the voice acting or romance
  • 00:18:41
    options NPCs will have slightly
  • 00:18:43
    different conversations depending on the
  • 00:18:45
    gender and life path you choose and you
  • 00:18:47
    also have the option to choose the life
  • 00:18:49
    path dialogue to respond to someone but
  • 00:18:52
    it's not just the life paths that give
  • 00:18:53
    you varying options but also the stats
  • 00:18:55
    of your character's abilities as well if
  • 00:18:57
    you have enough cool you can smooth talk
  • 00:18:59
    your way out of a conflict or if you
  • 00:19:01
    have enough reflex you can disarm
  • 00:19:03
    someone's gun from their hands and while
  • 00:19:05
    some of these conversations may loop
  • 00:19:07
    back to a similar or even the same
  • 00:19:09
    result it shows that the game is
  • 00:19:11
    accounting for what your V is like by
  • 00:19:13
    allowing them to show knowledge in the
  • 00:19:15
    stats you have speced them into with
  • 00:19:18
    both the combat and the conversations
  • 00:19:20
    and because V is an open enough
  • 00:19:22
    character to reflect that that allows
  • 00:19:24
    them to have more personal connection to
  • 00:19:26
    the player and they still have a say on
  • 00:19:29
    what they are like when they interact
  • 00:19:30
    with people and this is Amplified with
  • 00:19:32
    how the dialogue Works in this game
  • 00:19:34
    compared to Fallout 4 where you always
  • 00:19:36
    have four options speaking of which
  • 00:19:40
    let's talk about the conversations in
  • 00:19:41
    both of these games so the dialogue
  • 00:19:43
    wheel in Fallout 4 [ __ ] sucks I'm not
  • 00:19:46
    going to sugarcoat it it [ __ ] sucks
  • 00:19:49
    and I'm not even going to talk about the
  • 00:19:50
    lack of choice or the four yes mem that
  • 00:19:52
    people always bring up mainly the
  • 00:19:54
    fundamental standpoint it [ __ ] sucks
  • 00:19:58
    because there is little to no indication
  • 00:20:00
    on whether the dialogue will progress
  • 00:20:02
    the conversation further or if it will
  • 00:20:04
    just be an investigation option and it
  • 00:20:07
    also doesn't help that they shorten the
  • 00:20:08
    phrases so much that it's almost
  • 00:20:11
    impossible to determine what your
  • 00:20:13
    character will say it's worse than how
  • 00:20:15
    it is in Mass Effect and you probably
  • 00:20:17
    noticed from the footage I am using a
  • 00:20:19
    mod that changes this which is just a
  • 00:20:21
    staple of Bethesda games isn't it
  • 00:20:23
    getting mods that fix issues in the game
  • 00:20:26
    hell I had to do this for the [ __ ]
  • 00:20:27
    settlement Builder the settlement build
  • 00:20:29
    it's okay off topic the settlement
  • 00:20:31
    building in this [ __ ] game I wanted
  • 00:20:34
    to tear my [ __ ] hair out dude like I
  • 00:20:37
    wanted to make a cool little base around
  • 00:20:40
    red rocket and I just wanted to build a
  • 00:20:43
    [ __ ] wall and I was doing it without
  • 00:20:45
    mods and I oh my God it's awful it's so
  • 00:20:49
    [ __ ] awful but this dialogue system
  • 00:20:52
    also lacks in variety from what was
  • 00:20:54
    available in other games and there is no
  • 00:20:56
    way to have a reflection on what you're
  • 00:20:58
    character is like and what their
  • 00:21:00
    speciality is the only stat that ends up
  • 00:21:03
    making a difference is charisma because
  • 00:21:05
    it allows you to press the colored
  • 00:21:07
    dialogue to get more money or have a
  • 00:21:09
    character reveal some secret to you it
  • 00:21:11
    also doesn't help that most of the
  • 00:21:13
    dialogue just goes on to progress the
  • 00:21:15
    same thing it's just slightly different
  • 00:21:17
    tones depending on which option you
  • 00:21:20
    choose there's a reason why most people
  • 00:21:22
    on subsequent playthroughs just Spam the
  • 00:21:24
    sarcastic option because at least then
  • 00:21:27
    your character will say something funny
  • 00:21:29
    in cyberpunk the tone of conversations
  • 00:21:31
    feels way more interactive and even when
  • 00:21:33
    the plot does move along the same way
  • 00:21:36
    there's at least a new context for how V
  • 00:21:38
    achieves it v may be a predetermined
  • 00:21:41
    character within the story but they can
  • 00:21:43
    still reflect on what the player wants
  • 00:21:45
    them to be and how they act with their
  • 00:21:48
    friends and enemies and this goes
  • 00:21:50
    further with the romance options in
  • 00:21:51
    these games romance options are a
  • 00:21:53
    Mainstay in a lot of RPGs they have
  • 00:21:55
    become a very appealing concept and for
  • 00:21:57
    good reason
  • 00:21:59
    being able to engage in a romantic
  • 00:22:01
    relationship with a companion can be a
  • 00:22:02
    great way to immerse the player into the
  • 00:22:04
    world and have them connect with the
  • 00:22:06
    character on a greater level now that
  • 00:22:09
    being said they have always had their
  • 00:22:11
    share of problems sometimes they can
  • 00:22:13
    feel very syy not due to the scenes or
  • 00:22:17
    conversations themselves but with how
  • 00:22:19
    they work for the longest time romance
  • 00:22:22
    options would always revolve around a
  • 00:22:24
    player character talking to partner
  • 00:22:26
    character and after you do it enough
  • 00:22:28
    time times or complete a personal quest
  • 00:22:30
    for them character tells player that
  • 00:22:32
    they are interested in them to which the
  • 00:22:34
    player confirms or denies and then the
  • 00:22:36
    relationship is formed and this goes
  • 00:22:38
    into a scene with the character is
  • 00:22:40
    hugging kissing or full-on banging and
  • 00:22:43
    every game does romance options in
  • 00:22:45
    different ways for example in jrpgs like
  • 00:22:49
    Persona 5 you can establish a
  • 00:22:51
    relationship pretty early on into the
  • 00:22:53
    game and you can even do it with
  • 00:22:54
    multiple people but there's consequences
  • 00:22:57
    to that whereas with Fire Emblem the
  • 00:23:00
    sranks as they call it are saved at the
  • 00:23:02
    very end and are shown as an epilogue
  • 00:23:05
    for your character and their romantic
  • 00:23:06
    partner the important thing is that the
  • 00:23:09
    romance should build on the character in
  • 00:23:10
    a way that makes sense and add something
  • 00:23:13
    to either the narrative or the game play
  • 00:23:16
    cuz if it doesn't there's really no
  • 00:23:18
    reason for it to be in the game and in
  • 00:23:20
    this case cyberp Punk has romances that
  • 00:23:23
    to me are some of the best I've ever
  • 00:23:25
    seen and Fallout 4 has ones that add
  • 00:23:28
    nothing to the companions or the player
  • 00:23:30
    character well I mean I guess you could
  • 00:23:33
    say Fallout 4 has a gameplay mechanic I
  • 00:23:35
    mean you get an extra XP bonus whenever
  • 00:23:38
    you sleep near them but that doesn't
  • 00:23:40
    change the fact that my character
  • 00:23:41
    literally woke up not long ago and
  • 00:23:43
    watched his wife guy man he gets over
  • 00:23:46
    that [ __ ] pretty quick but compar this
  • 00:23:48
    to V where the relationships between all
  • 00:23:51
    the characters you're able to romance
  • 00:23:52
    not you work in very compelling and
  • 00:23:55
    engaging ways that connect with both V
  • 00:23:58
    and the character that they are
  • 00:23:59
    interested in and adding to the overall
  • 00:24:01
    story let's do a quick comparison we're
  • 00:24:04
    going to look at two scenes the final
  • 00:24:06
    romance conversation between the Soul
  • 00:24:07
    Survivor and Kate and the final romance
  • 00:24:10
    conversation with v and PanAm did you
  • 00:24:13
    know I spent three years fighting at the
  • 00:24:14
    combat zone three years of getting
  • 00:24:16
    beaten to Hell by a bunch of losers and
  • 00:24:18
    lunatics after the matches were over I'd
  • 00:24:21
    spit out the blood Stitch me wounds and
  • 00:24:24
    do a couple of shots of psycho to keep
  • 00:24:26
    me going I [ __ ] hated it I hated the
  • 00:24:28
    crowds I hated the other Fighters and I
  • 00:24:30
    hated myself I never understood why I
  • 00:24:33
    put myself through all that until now it
  • 00:24:36
    was because I was
  • 00:24:37
    alone and I think deep down I wanted to
  • 00:24:41
    die I wanted one of my opponents to
  • 00:24:44
    crush the life out of me the easy way
  • 00:24:49
    out well that's the past you're not
  • 00:24:52
    alone anymore then maybe you know what
  • 00:24:54
    I'm trying to say to you V you have to
  • 00:24:57
    tell me what is happening the blood you
  • 00:25:00
    were out for hours what's
  • 00:25:03
    wrong Pam
  • 00:25:06
    I it's getting
  • 00:25:09
    worse every single day okay B relax take
  • 00:25:13
    it bit by bit what is happening
  • 00:25:19
    exactly to tell you the whole
  • 00:25:22
    truth I'm afraid things won't be the
  • 00:25:24
    same between us if I
  • 00:25:26
    do V listen to to me there is not a
  • 00:25:30
    thing you could say to me that would
  • 00:25:31
    change
  • 00:25:32
    out I mean just cut the [ __ ] and
  • 00:25:35
    tell me what's going on my life's been
  • 00:25:37
    nothing but one huge failure after
  • 00:25:40
    another you've heard all my stories and
  • 00:25:43
    you know the prices I've paid there were
  • 00:25:45
    a few times when things got really bad
  • 00:25:48
    but I I found myself staring down the
  • 00:25:52
    barrel of my own shotgun I don't know
  • 00:25:54
    why I didn't pull the
  • 00:25:56
    trigger I guess I was that I could find
  • 00:25:59
    a single decent scrap of humanity in
  • 00:26:01
    this fooked up world and then what you
  • 00:26:05
    did for me back there at Vault
  • 00:26:07
    95 it was like the answer to those
  • 00:26:09
    prayers that's the first time in me life
  • 00:26:12
    I fully depended on someone else and
  • 00:26:14
    they didn't let me down God damn it I'm
  • 00:26:17
    making a mess of
  • 00:26:18
    this you're not messing anything up
  • 00:26:21
    you're doing just fine I'm trying to
  • 00:26:24
    hold it together maybe I should just get
  • 00:26:27
    to the point
  • 00:26:29
    you ever hear of The Relic the arasaka
  • 00:26:33
    tech does something with personalities I
  • 00:26:36
    saw the ads sounds like some rich people
  • 00:26:38
    scam to be honest it's not [ __ ] I've
  • 00:26:41
    got a biochip in my head with one of
  • 00:26:43
    those
  • 00:26:44
    constructs and the chips damaged so take
  • 00:26:47
    it
  • 00:26:49
    out definitely not that simple relics
  • 00:26:53
    also keep me alive but so this is cyber
  • 00:26:56
    psychosis because if it is is I know
  • 00:26:58
    people who no no the Chip's data is
  • 00:27:01
    affecting my neural connections got
  • 00:27:03
    nothing to do with cyber psychosis I
  • 00:27:05
    remove the Relic I die if I don't deal
  • 00:27:09
    with the construct I
  • 00:27:12
    die
  • 00:27:14
    [ __ ] just trying to live with it survive
  • 00:27:19
    actually the longer we've been spending
  • 00:27:21
    time together the more I'm beginning to
  • 00:27:24
    realize what you mean to me and I'm not
  • 00:27:26
    just talking about you watching me back
  • 00:27:28
    or sharing a drink together I mean more
  • 00:27:31
    than that before we met I'd never let me
  • 00:27:34
    guard down around anyone I didn't dare
  • 00:27:37
    but with you I feel like I can let you
  • 00:27:39
    in and see me for everything that I am
  • 00:27:42
    For Better or For Worse look I can't go
  • 00:27:45
    back to the way things were before we
  • 00:27:46
    met I won't but what I need you to do is
  • 00:27:49
    look me in the eyes and tell me you feel
  • 00:27:52
    something
  • 00:27:56
    too of course I do I'm in love with you
  • 00:28:00
    Kate you you're what you said you're in
  • 00:28:05
    love with me I I didn't know I mean I
  • 00:28:09
    felt something between us but I thought
  • 00:28:12
    it was something else why why would you
  • 00:28:16
    fall in love with someone as screwed up
  • 00:28:17
    as I
  • 00:28:19
    am because you're special to me
  • 00:28:23
    Kate and I don't think I'd be happier
  • 00:28:26
    with anyone else
  • 00:28:28
    you you really mean that this has to be
  • 00:28:32
    the first time I put all me cards on the
  • 00:28:33
    table and didn't end up losing
  • 00:28:35
    everything you don't know how much this
  • 00:28:37
    means to me to have someone special in
  • 00:28:40
    my life V back to what we were
  • 00:28:44
    saying I will not even pretend to
  • 00:28:47
    understand I don't think it has even
  • 00:28:48
    sunk in yet but I am serious how can I
  • 00:28:53
    help
  • 00:28:55
    honestly not a clue but there has to be
  • 00:28:58
    something someone who
  • 00:29:00
    can remember Helman he's the one who
  • 00:29:03
    created the personality construct
  • 00:29:05
    Tech that's why you wanted to get him
  • 00:29:09
    but it was a dead end now I have to
  • 00:29:11
    figure out where to go next you'll find
  • 00:29:14
    a way and once you do let me know I will
  • 00:29:17
    help this whole family will help Saul
  • 00:29:20
    was not joking you understand thanks for
  • 00:29:23
    everything for being here from me
  • 00:29:29
    take care of yourself and let me
  • 00:29:32
    know well just please keep in
  • 00:29:37
    touch so obviously cyberp Punk has the
  • 00:29:40
    advantage of having better choreography
  • 00:29:42
    and animations that sell the scene but
  • 00:29:45
    the dialogue is also vastly Superior as
  • 00:29:47
    well because in the Kate scene this is
  • 00:29:50
    just someone trauma dumping to another
  • 00:29:52
    person that has very short-term
  • 00:29:54
    responses and that eventually leads to
  • 00:29:56
    the Soul Survivor just confessing love
  • 00:29:59
    and sure there's a shock to the voice of
  • 00:30:01
    Kate when she hears this but it's shown
  • 00:30:03
    as a bonus rather than a gradual
  • 00:30:05
    increase in the emotions of the
  • 00:30:07
    characters as conversations prior are
  • 00:30:09
    the same type of backstory Exposition on
  • 00:30:11
    the companions with the occasional flirt
  • 00:30:14
    option that appears when it comes to V
  • 00:30:16
    and PanAm throughout the quest lines
  • 00:30:18
    they are talking about their
  • 00:30:19
    relationship and the dialogue reflects
  • 00:30:21
    the struggles that both of them have
  • 00:30:22
    with their past and they're slowly able
  • 00:30:25
    to open up with each other it's a give
  • 00:30:27
    and take with both characters rather
  • 00:30:28
    than just one character unpacking to a
  • 00:30:31
    voice box fans have grown attached to
  • 00:30:33
    the characters of cyberp punk much more
  • 00:30:35
    and they have stayed with them even
  • 00:30:36
    after 4 years because their writing and
  • 00:30:39
    personalities but also because their
  • 00:30:41
    interactions with each other now that's
  • 00:30:44
    not to say that cyber Punk is perfect
  • 00:30:45
    with the romances there is clearly
  • 00:30:47
    favoritism with the female romance
  • 00:30:49
    options you meet Judy and PanAm and main
  • 00:30:51
    quest and both of them learn about V's
  • 00:30:54
    condition with Johnny whereas river is
  • 00:30:56
    met in a side quest that is missable and
  • 00:30:58
    he doesn't even learn about Johnny and
  • 00:31:00
    then Carrie does know about Johnny but
  • 00:31:02
    he's very late into the game but even
  • 00:31:05
    with that being said it is more
  • 00:31:07
    believable with v because their
  • 00:31:08
    character is written to have flexibility
  • 00:31:11
    and is open to getting into a romantic
  • 00:31:13
    relationship despite the Hard Road they
  • 00:31:15
    walk on but the final thing that makes V
  • 00:31:17
    work is their stake in the story
  • 00:31:20
    regardless of any complaints that
  • 00:31:21
    players may have had with the game or
  • 00:31:23
    the story of cyber Punk V is needed to
  • 00:31:26
    tell the story that cyber Punk 2077
  • 00:31:29
    wants to tell all of the life paths give
  • 00:31:32
    V some sort of connection to arasaka and
  • 00:31:34
    they in turn also have a connection with
  • 00:31:36
    Johnny and the other cath of characters
  • 00:31:38
    that they meet along the way because of
  • 00:31:40
    the heist and The Relic that is slowly
  • 00:31:42
    destroying their brain and this is what
  • 00:31:43
    pushes them to meet characters like
  • 00:31:45
    takamura this is also true with Johnny
  • 00:31:47
    and the conflict between him and V the
  • 00:31:49
    growing rivalry that eventually can turn
  • 00:31:52
    into a friendship between the two of
  • 00:31:53
    them even the DLCs find a way to give
  • 00:31:56
    via connection with so many contacting
  • 00:31:58
    them with the promise to give them a
  • 00:32:00
    cure to The Relic and connecting them to
  • 00:32:02
    this government Espionage in an engaging
  • 00:32:05
    way that works with the narrative in a
  • 00:32:07
    way that makes sense and because V
  • 00:32:09
    exists in a way that is both established
  • 00:32:11
    by The Narrative and formed by the
  • 00:32:13
    player they can thrive in a way that
  • 00:32:15
    enhances the story and their character
  • 00:32:18
    without sacrificing player choice
  • 00:32:20
    compare that to the Soul Survivor where
  • 00:32:22
    if you were to remove their connection
  • 00:32:24
    to Shawn and replace them with a blank
  • 00:32:26
    slate character the story
  • 00:32:28
    really wouldn't change that much it
  • 00:32:30
    would only really require a few
  • 00:32:32
    reworkings to have it make sense but
  • 00:32:34
    essentially it would just be a random
  • 00:32:36
    character waking up in a new Wasteland
  • 00:32:38
    region that has multiple factions
  • 00:32:40
    fighting for control over it and you
  • 00:32:42
    just have to pick aides for which one
  • 00:32:44
    controls the
  • 00:32:45
    Commonwealth and that's pretty similar
  • 00:32:48
    to what New Vegas was about they managed
  • 00:32:50
    to make it work with the main character
  • 00:32:51
    just being a [ __ ] mailman hell some
  • 00:32:55
    mods even do exactly that make your
  • 00:32:57
    character into a self-insert and even
  • 00:32:59
    change up the NPC dialogue to fit it it
  • 00:33:02
    would solve the lot of complaints that
  • 00:33:04
    players have like the female character
  • 00:33:05
    not being as fleshed out or the
  • 00:33:07
    restrictiveness on character builds and
  • 00:33:09
    the romances being incredibly jarring
  • 00:33:12
    compare that to cyberpunk where I was on
  • 00:33:14
    the edge of my seat as we watch V go
  • 00:33:16
    through the pain of having to watch
  • 00:33:18
    their best friend die find comfort with
  • 00:33:20
    Judy reconcile with Johnny rock out with
  • 00:33:23
    Carrie and be forced to choose between
  • 00:33:26
    SOI and Reed and the overall journey of
  • 00:33:29
    balancing finding a cure to The Relic
  • 00:33:32
    while also being influenced by Johnny's
  • 00:33:34
    Vendetta is a story that can only be
  • 00:33:36
    told with the character of v and with
  • 00:33:39
    the recent updates it's even easier to
  • 00:33:42
    get invested in the character of v in
  • 00:33:44
    night City with being able to purchase
  • 00:33:46
    new apartments have drinks at bars and
  • 00:33:48
    go on dates with your partners now some
  • 00:33:51
    say that it's not realistic that you
  • 00:33:52
    would have all these options if your
  • 00:33:54
    character is on a time limit to save
  • 00:33:56
    themselves from a fatal head wound
  • 00:33:58
    and that the quote unquote time limit is
  • 00:34:00
    non-existent because you can spend your
  • 00:34:02
    time doing side quests gigs without any
  • 00:34:05
    risk to the story and yeah I agree but
  • 00:34:08
    to me that's just the nature of a lot of
  • 00:34:10
    RPGs in general where there is an
  • 00:34:12
    artificial time limit to push the story
  • 00:34:15
    when in reality you have all the time
  • 00:34:17
    you need to complete the content in the
  • 00:34:18
    game the only game that's been able to
  • 00:34:20
    do the time mechanic right is like Dead
  • 00:34:24
    Rising but anyway V is a more flesh out
  • 00:34:28
    and engaging character to play as and
  • 00:34:30
    step into the shoes of they are able to
  • 00:34:32
    have a history and a presence in the
  • 00:34:34
    world while also allowing the player to
  • 00:34:36
    influence their decisions compared to
  • 00:34:38
    the sole survivor that lacks almost all
  • 00:34:41
    of
  • 00:34:48
    that these two characters are very
  • 00:34:51
    similar to each other they both have
  • 00:34:53
    backgrounds in the main setting of The
  • 00:34:55
    Game both have connections to the main
  • 00:34:57
    antagonist and both are characters the
  • 00:34:59
    developers and story gives to the player
  • 00:35:02
    the difference is one finds a balance
  • 00:35:05
    the other stumbles one is essential to
  • 00:35:07
    the story the other could be replaced
  • 00:35:11
    one can be molded by the player the
  • 00:35:13
    other is set in stone no matter what and
  • 00:35:17
    yet despite everything I still recommend
  • 00:35:20
    both of these games even with the many
  • 00:35:23
    problems I have with Fallout 4 it's
  • 00:35:26
    still a Fallout game and I'm a Fallout
  • 00:35:28
    fan and honestly if you go into this
  • 00:35:31
    game to play as the character that
  • 00:35:33
    Bethesda wants you to play it's a lot of
  • 00:35:35
    fun you can play up the whole
  • 00:35:37
    traumatized war vet to sell the
  • 00:35:39
    environment you're in a lot of creatives
  • 00:35:41
    have made some really cool stuff with
  • 00:35:42
    this game and at the end of the day I
  • 00:35:45
    got to level 50 in this session I gave
  • 00:35:47
    Todd my time and money cyberpunk 2077 is
  • 00:35:51
    a game that means so much to me I never
  • 00:35:54
    get tired of the world the city the
  • 00:35:57
    characters
  • 00:35:58
    it leaves me wanting more from the game
  • 00:36:01
    itself the tabletop routs Edge Runners
  • 00:36:04
    all of it is just captivating to me it's
  • 00:36:08
    the reason why I made that video two
  • 00:36:10
    years ago and it's still my most viewed
  • 00:36:13
    one on my channel which I am eternally
  • 00:36:15
    grateful for at the end of the day I'll
  • 00:36:18
    always come back to both of these games
  • 00:36:21
    except with Fallout 4 I'll come back for
  • 00:36:23
    the gameplay for cyber Punk I'll come
  • 00:36:27
    back for the whole
  • 00:36:36
    package hold
  • 00:36:39
    [Music]
  • 00:36:42
    down
  • 00:36:47
    oh oh no
  • 00:36:51
    [Music]
  • 00:37:01
    so when it came to this video I had a
  • 00:37:03
    goal in mind get this video done before
  • 00:37:06
    ComicCon and I actually did it so that's
  • 00:37:09
    pretty cool the passion for making these
  • 00:37:12
    videos has come back and I feel myself
  • 00:37:14
    getting a lot faster when it comes to
  • 00:37:16
    actually making them so that's always a
  • 00:37:18
    nice thing to see thank you guys for
  • 00:37:20
    watching and for your continued support
  • 00:37:22
    the nice long-term project is bound to
  • 00:37:23
    be a three-parter but it's one that I'm
  • 00:37:26
    particularly very interested in
  • 00:37:29
    [Music]
  • 00:37:35
    I think I'll find it all somewhere the
  • 00:37:39
    ice and
Tags
  • RPGs
  • Mass Effect
  • Character Development
  • Fallout 4
  • Cyberpunk 2077
  • Gaming Evolution
  • Player Agency
  • Narrative Design