Concussion & Brain Injury Prevention | Podcast

00:23:13
https://www.youtube.com/watch?v=2VKizjNOoBU

Ringkasan

TLDRIn this podcast, Nicholas Checky, a PhD student at Stanford University, discusses his research on improving safety in contact sports, particularly concerning concussions. He highlights the serious impact of brain injuries, where approximately 15% of high school athletes are affected annually. Checky explains the development of instrumented mouth guards and liquid shock absorbers for helmets as part of his research to gain real-time data on head impacts. He emphasizes that while technology is crucial, a comprehensive approach involving education, rule changes, and monitoring is essential to tackle concussion risks effectively.

Takeaways

  • ⚽ 15% of high school athletes suffer concussions annually.
  • 🔬 Nicholas Checky is developing liquid shock absorbers for helmets.
  • 🧠 Repeated subconcussive impacts can lead to long-term health issues.
  • 🛡️ Instrumented mouth guards provide real-time data on hits sustained.
  • 🚑 Traditional concussion diagnostics rely heavily on symptom reporting.
  • ⚖️ A multi-faceted approach is needed for effective concussion prevention.
  • 🔍 Rule changes in sports can enhance player safety after research findings.
  • 🏅 Sports like water polo and soccer have different concussion risks and impacts.

Garis waktu

  • 00:00:00 - 00:05:00

    The podcast discusses the importance of monitoring head impacts in sports, particularly focusing on concussions among high school athletes. Nicholas Checky, a PhD student at Stanford, shares his personal journey into concussion research after sustaining a serious concussion while playing water polo. He emphasizes the need for better protective measures in contact sports to prevent long-term neurological damage.

  • 00:05:00 - 00:10:00

    Checky explains the varying severity of traumatic brain injuries (TBIs) and the symptoms associated with concussions, which can last from days to months. He highlights the risks of sub-concussive impacts, which may not show immediate symptoms but can lead to serious issues later in life, such as depression and neurodegenerative diseases. The discussion underscores the importance of awareness and proactive measures in addressing these injuries.

  • 00:10:00 - 00:15:00

    The challenges of detecting TBIs are discussed, particularly the difficulty in diagnosing mild concussions due to the reliance on symptom reporting. Checky introduces the development of instrumented mouth guards that can monitor head impacts in real-time, although he notes that there is currently no established threshold for diagnosing concussions based on impact data alone.

  • 00:15:00 - 00:23:13

    The conversation shifts to the development of liquid shock absorbers for helmets, which aim to provide better protection against various impact velocities. Checky explains the advantages of using liquid over traditional foam materials, particularly in adapting to different types of impacts. He also discusses the importance of modeling in product development and the ongoing research to create effective and comfortable helmet designs.

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Video Tanya Jawab

  • What is the focus of Nicholas Checky's research?

    His research focuses on improving safety in contact sports by reducing the risk of concussions and cumulative brain injuries.

  • What technology is Nicholas Checky developing?

    He is developing a liquid shock absorber for helmets that adapts to various impact velocities.

  • How common are concussions among high school athletes?

    Approximately 15% of high school athletes are affected by concussions every year.

  • What are the challenges in detecting traumatic brain injuries?

    Mild concussions are often diagnosed through symptom reporting, making it difficult to have objective measurements.

  • What are sub-concussive impacts?

    These are impacts that don't lead to immediate symptoms but can accumulate over time and lead to long-term health issues.

  • Does the liquid shock absorber solution eliminate concussive risk?

    While it could reduce risks, achieving zero concussive risk will require comprehensive approaches, including rule changes and better safety practices.

  • What was the result of using helmet sensors in water polo?

    They led to insights that resulted in new rule changes to penalize impacts from behind, thereby improving player safety.

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Gulir Otomatis:
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    we can see in near real time whether a
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    non-athlete has sustained a particularly
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    big hit or a lot of hits and we can kind
  • 00:00:08
    of get ahead of the problem by saying
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    hey player X has sustained a really big
  • 00:00:11
    hit let's pull them aside just see how
  • 00:00:14
    they're doing this is the Discovery
  • 00:00:16
    files podcast from the US National
  • 00:00:18
    Science Foundation I'm Nate podker in
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    the United States 15 of high school
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    athletes are affected by concussions
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    every year according to the CDC and
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    repeated head impacts can have
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    devastating long-term neurological
  • 00:00:29
    consequences Nicholas checky is a PhD
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    student in bioengineering at Stanford
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    University who is working to make
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    contact Sports a little safer for
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    athletes at all levels of play thank you
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    so much for joining us today thanks Nate
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    for having me appreciate it so I want to
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    start with going back a little bit
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    um what Drew you into investigating
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    brain injury
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    yeah so I've always been really
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    passionate about sports it was a big
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    part of my upbringing um and even into
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    young adulthood I've continued playing
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    sports uh when I was studying my
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    mechanical engineering degree at UC
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    Irvine
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    um I kind of didn't know what I wanted
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    to do with my career at the time but I
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    was still playing sports I was really
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    involved in water polo my second year of
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    college I sustained a pretty serious
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    concussion at a practice during water
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    polo and
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    um it just so happened kind of
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    coincidental timing there was a
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    professor at UC Irvine Dr Jim Hicks who
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    was leading the world's first study on
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    head impacts and concussion in water
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    polo specifically so movie timing
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    perfect timing so me being the sports
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    Aficionado and playing water polo and
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    having the recent brain injury I reached
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    out to him and quickly got involved in
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    the research and had that kind of
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    personal experience with the sport and
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    the injury to kind of drive my motive
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    Nation to continue that research that
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    was about a decade ago and I haven't
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    looked back since then I've been working
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    in protective headgear development and
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    concussion research sense
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    so thinking about repetitive head
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    injuries what kind of long-term effects
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    are there
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    yeah so it really
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    um depends on how severe your TBI is uh
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    traumatic brain injury TBI so
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    the range of traumatic brain injuries is
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    pretty wide so some can be as severe as
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    causing death or lifelong disabilities
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    and there are also extreme injuries that
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    can be recovered from like skull
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    fractures or brain bleeds
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    our lab at Stanford we mostly look at
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    concussion right now concussion symptoms
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    are usually things like headaches nausea
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    blurred vision sensitivity to light
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    maybe slurred speech changes in mood and
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    behavior there's a lot of different
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    symptoms that can come with it these
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    symptoms can last on the scale of a few
  • 00:02:56
    days for very mild concussions but even
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    last up to several months in manifest as
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    post-concussive syndrome now concussions
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    aren't the only problem though there's
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    actually sub-concussive impacts which
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    won't present with any immediate
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    symptoms but the cumulative burden of
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    these repeated subconcussive head
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    impacts like football players sustain
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    over the lifetime of a career have been
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    linked to later life depression and
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    neurodegenerative diseases so you can
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    have immediate symptoms but these are
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    also symptoms that can kind of creep up
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    on you later in life so it's important
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    that for all types of these brain
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    injuries we're making an effort to stay
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    ahead of it
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    right I think that awareness of the
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    small
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    or the what we think of as a smaller
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    impacts is important I think we've had a
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    couple pretty well-known football
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    players in the last decade or two that
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    after they pass they found all kinds of
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    strange things going on with their brain
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    exactly so what are the challenges to
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    detecting traumatic brain injuries
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    yeah so if you have a really severe
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    traumatic brain injury like those skull
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    fractures or brain bleeds uh you can
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    usually go into a doctor's office and
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    those will be able to be detected with
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    medical tool or medical imaging tools
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    like CT scans or MRI if you have a mild
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    concussion it's not so clear-cut of a
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    process so usually concussions are
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    diagnosed through symptom reporting so
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    you'll sustain an impact you'll show up
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    at the doctor and say hey I've been
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    having headaches I have trouble sleeping
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    sensitivity to light whatever your
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    symptoms are and then they'll say based
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    on those symptoms you probably have a
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    concussion there's no real clear-cut
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    objective way to say this is guaranteed
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    to be a concussion right now
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    with the sub-concussive impacts it's
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    even harder because those don't present
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    with any with any symptoms so we kind of
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    don't know at this time how many is too
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    many impacts how hard of an impact was
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    too hard of an impact so our lab has
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    actually developed instrumented mouth
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    guard technology
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    where we have these mouth guard devices
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    like a mouth guard that athletes would
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    normally wear during their normal sport
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    participation but on the inside we have
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    these soft flexible circuit boards that
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    have an accelerometer and gyroscope on
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    the inside
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    so the athletes will be wearing these
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    instrumented mouth guards during their
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    normal sport participation and we can
  • 00:05:27
    see in near real time whether a
  • 00:05:30
    non-athlete has sustained a particularly
  • 00:05:31
    big hit or a lot of hits and we can kind
  • 00:05:34
    of get ahead of the problem by saying
  • 00:05:36
    hey player X has sustained a really big
  • 00:05:38
    hit let's pull them aside just see how
  • 00:05:40
    they're doing maybe give them a rest
  • 00:05:42
    maybe before any of those big symptoms
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    occur the problem with this technology
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    though is that there's no clearly
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    defined
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    biomechanical threshold for concussion
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    or serious side effects of head impacts
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    yet so this isn't this can't be used as
  • 00:05:59
    a diagnostic tool yet
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    right you're really just establishing
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    what the numbers you're even looking at
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    are like building the data set that
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    anything that could be used for that in
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    the future would build off of yeah what
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    was testing that product out in the
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    field like
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    yeah so
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    um we obviously had to get players to
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    buy into wearing this um it did take
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    some time to get it to a place where it
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    was comfortable and felt the same as the
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    normal mouth guards but we were actually
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    able to gather a lot of really
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    interesting data with these mouth guard
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    devices the most interesting thing that
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    we were able to gather was uh
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    information on how helmets were
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    performing on the field because there's
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    a lot that goes on in the lab that we do
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    to test helmets but we never really
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    follow up too much on how they're
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    performing on the field and really
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    really interestingly in one of our
  • 00:06:55
    studies from a couple years ago with the
  • 00:06:57
    mouth guard data we saw that helmets
  • 00:07:00
    that performed significantly different
  • 00:07:02
    from one another in the lab didn't
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    actually perform differently on the
  • 00:07:06
    field they performed about the same and
  • 00:07:09
    so really what I think we're seeing
  • 00:07:10
    there is the need to develop a totally
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    revolutionary technology that isn't just
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    an incremental step change but it goes a
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    long long ways to make a big impact in
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    safety that will actually be able to
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    observe not just in the controlled
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    perfect lab environment but on the field
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    as well
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    so as you're moving into this current
  • 00:07:32
    paper and this current research why
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    liquid shock absorbers you know
  • 00:07:37
    yeah so great question uh there's a lot
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    of different technologies that are used
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    in helmets for a variety of applications
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    um but the one thing that remains true
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    for helmets is there's limited space and
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    a helmet we can't just make a huge
  • 00:07:52
    pillow helmet as big as we want we need
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    to choose a shock absorber that will
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    give protection for all kinds of impacts
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    because especially in football we have
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    those slow small repeated head impacts
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    and then we get some big ones that are
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    going to cause concussions or more
  • 00:08:08
    serious events
  • 00:08:09
    so traditionally Foams have been used in
  • 00:08:13
    helmets and the Foams that are used
  • 00:08:15
    exert a force based on how much they're
  • 00:08:18
    compressed now this isn't ideal because
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    it leads to phones being tuned for a
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    very specific range of impacts so if the
  • 00:08:27
    foam is tuned for a really slow impact
  • 00:08:29
    the foam is going to compress down and
  • 00:08:31
    reach its maximum compression too early
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    and it'll bottom out that means the foam
  • 00:08:35
    won't be able to do any more work and
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    will lead to a high spike in the impact
  • 00:08:39
    Force when a fast impact comes now if a
  • 00:08:42
    foam is tuned for a really severe impact
  • 00:08:44
    like a concussive impact it'll make the
  • 00:08:47
    Foam too stiff to help for the repeated
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    subconcussive impacts that are slower
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    that'll build up over a lifetime
  • 00:08:54
    so the reason we chose liquid is because
  • 00:08:57
    we needed a technology that's adaptive
  • 00:09:00
    to different velocities the liquid shock
  • 00:09:03
    absorbers that we've made like this one
  • 00:09:05
    here this is a prototype that we've got
  • 00:09:08
    was inspired by the hydraulic shock
  • 00:09:10
    absorbers that are used in for example
  • 00:09:13
    your vehicle's suspension system so
  • 00:09:16
    hydraulic shock absorbers can adapt to
  • 00:09:18
    provide a soft response at different
  • 00:09:21
    velocities
  • 00:09:22
    however in a helmet we obviously can't
  • 00:09:25
    have big rigid metal components like you
  • 00:09:27
    have in your vehicle's suspension system
  • 00:09:29
    so our design uses kind of the same
  • 00:09:32
    principles of hydraulic shock absorption
  • 00:09:34
    but is made out of all soft components
  • 00:09:37
    so we've got on the outside a high
  • 00:09:39
    strength fabric that surrounds a liquid
  • 00:09:42
    that's contained in a central chamber
  • 00:09:44
    when the shock is compressed
  • 00:09:46
    fluid ejects out laterally to a part in
  • 00:09:49
    the helmet that presumably would not be
  • 00:09:51
    under impact and then after the impact
  • 00:09:54
    is over that fluid comes back into the
  • 00:09:56
    central chamber
  • 00:09:58
    uh now one more thing is there actually
  • 00:10:00
    are some films that can adapt their
  • 00:10:03
    response to different velocities like
  • 00:10:04
    viscoelastic Foams uh however their
  • 00:10:08
    performance is really sensitive to
  • 00:10:10
    changes in temperature so if you get too
  • 00:10:13
    hot those Foams get really really soft
  • 00:10:15
    if you get too cold the foam is really
  • 00:10:17
    stiffen up and they don't work like
  • 00:10:19
    they're supposed to now what we what
  • 00:10:21
    we've observed in our some of our
  • 00:10:23
    experimental studies
  • 00:10:24
    is that as long as we're not picking a
  • 00:10:26
    fluid that freezes like water or
  • 00:10:29
    evaporates with temperature changes
  • 00:10:31
    we've observed pretty consistent results
  • 00:10:34
    when we change the temperature of the
  • 00:10:36
    impacted environment so we're still
  • 00:10:37
    getting that adaptive response in a wide
  • 00:10:39
    range of settings
  • 00:10:41
    that set me up to ask you what kind of
  • 00:10:44
    liquid is in there yeah so right now
  • 00:10:47
    we're using uh it's called propylene
  • 00:10:50
    glycol so it's used in a lot of
  • 00:10:52
    cosmetics and even the food industry but
  • 00:10:54
    we've also looked at things like mineral
  • 00:10:56
    oil or just other liquids that won't
  • 00:10:59
    have they'll have a particularly low
  • 00:11:01
    freezing point because helmets are used
  • 00:11:03
    in all sorts of applications like snow
  • 00:11:05
    helmets or military helmets Etc
  • 00:11:09
    so
  • 00:11:10
    I think this is this question's more
  • 00:11:12
    philosophical I guess how important is
  • 00:11:15
    modeling
  • 00:11:17
    as you're developing a product
  • 00:11:19
    yeah
  • 00:11:20
    um so I'll be honest I don't think
  • 00:11:23
    modeling is a necessity to building a
  • 00:11:25
    new product but it certainly can help
  • 00:11:28
    save a lot of time and money especially
  • 00:11:31
    when we're developing a new technology
  • 00:11:32
    like ours that is just like nothing at
  • 00:11:36
    all that's on the market today usually
  • 00:11:38
    in helmets you've got plastic structures
  • 00:11:40
    or Foams and we're trying to put liquid
  • 00:11:43
    in a helmet so the real benefit to
  • 00:11:46
    modeling is that we can run a series of
  • 00:11:50
    simulations that change the material
  • 00:11:52
    Properties or the shape or size of our
  • 00:11:54
    device and we can run that series of
  • 00:11:56
    simulations overnight or maybe you know
  • 00:11:59
    over the course of a few days whereas if
  • 00:12:01
    we wanted to get a manufacturer to make
  • 00:12:04
    a bunch of prototypes for us that have
  • 00:12:06
    all those changes it would maybe take
  • 00:12:08
    weeks or months and thousands of dollars
  • 00:12:10
    the other benefit of the simulation and
  • 00:12:14
    modeling environment is that it's really
  • 00:12:16
    really controlled and while that might
  • 00:12:17
    not be exactly what happens in the real
  • 00:12:19
    world if we're trying to get to the
  • 00:12:21
    bottom of why we're seeing the results
  • 00:12:23
    that we're seeing we can go back and
  • 00:12:25
    replay the simulation over and over
  • 00:12:27
    again and kind of see and pinpoint why
  • 00:12:30
    did we get the result that we got rather
  • 00:12:32
    than if we have a prototype that's not
  • 00:12:33
    perfect and then it breaks we have to
  • 00:12:35
    remake it we have to rerun the
  • 00:12:37
    experiment all over again
  • 00:12:39
    right can you talk a little bit about
  • 00:12:41
    how you guys test things in the
  • 00:12:43
    laboratory there
  • 00:12:45
    yeah so we pretty much have two main
  • 00:12:48
    test setups one is for testing helmet
  • 00:12:52
    materials at the kind of component level
  • 00:12:53
    we want to see how does the shell how
  • 00:12:55
    does the shock absorber how does the
  • 00:12:57
    Comfort padding all respond to a unit
  • 00:13:00
    axial impact and then we've also got
  • 00:13:02
    full helmet tests where we've got
  • 00:13:04
    helmets that are fit onto a crash test
  • 00:13:06
    dummy and a big impact Ram that goes and
  • 00:13:09
    slams into them at velocities
  • 00:13:11
    representative of concussions on the
  • 00:13:14
    field for the helmet shock absorber test
  • 00:13:17
    those component level tests we're really
  • 00:13:19
    just looking at how does the material
  • 00:13:21
    itself behave when different sorts of
  • 00:13:24
    loading is are our input to that shock
  • 00:13:28
    absorber system for the helmet tests
  • 00:13:30
    we're looking at what happens to the
  • 00:13:32
    head and brain and neck when a full
  • 00:13:35
    helmet system is placed on that dummy
  • 00:13:38
    in your opinion could we zero out
  • 00:13:41
    concussive risk with the right kind of
  • 00:13:44
    helmet
  • 00:13:45
    yeah so it's a lofty goal for sure
  • 00:13:49
    but I do think that it's possible
  • 00:13:52
    um if we look back several decades at
  • 00:13:57
    school fractures and more serious
  • 00:13:59
    life-threatening head injuries it used
  • 00:14:01
    to be quite common in sport uh football
  • 00:14:04
    um but once the right injury metrics
  • 00:14:06
    were used to evaluate those risks and
  • 00:14:09
    standardized testing organizations like
  • 00:14:11
    noxy implemented regulations for helmet
  • 00:14:15
    Technologies to advance and meet certain
  • 00:14:17
    safety criteria it nearly eliminated
  • 00:14:20
    that type of injury those skull
  • 00:14:21
    fractures we don't really see those
  • 00:14:24
    hardly at all in football anymore so I
  • 00:14:27
    think this is something that we could
  • 00:14:30
    see with concussions one day but I will
  • 00:14:32
    say I think with concussion specifically
  • 00:14:36
    it's not going to be as simple as
  • 00:14:38
    developing a new technology or setting a
  • 00:14:41
    new crite or injury risk criteria that
  • 00:14:43
    immediately just solves all the problems
  • 00:14:45
    technology is definitely a major part of
  • 00:14:49
    the solution but you're going to need a
  • 00:14:51
    kind of multi-pronged approach to
  • 00:14:54
    solving concussion and right now I think
  • 00:14:55
    that would first start with better
  • 00:14:57
    helmet technology but also you're going
  • 00:14:59
    to need rule changes that promote safer
  • 00:15:01
    gameplay you're going to need constant
  • 00:15:03
    monitoring with things like instrumented
  • 00:15:05
    mouth guards to remove players who are
  • 00:15:07
    taking too much to or too much burden
  • 00:15:09
    and also just improved education for
  • 00:15:12
    athletes coaches training staff to
  • 00:15:15
    really let everybody know how how
  • 00:15:17
    serious concussion is
  • 00:15:19
    right and it's it's like you mentioned
  • 00:15:22
    earlier that a lot of it is
  • 00:15:23
    self-reported and you're talking about
  • 00:15:26
    the symptoms that you're experiencing so
  • 00:15:29
    the whole
  • 00:15:31
    of what a concussion is or isn't is
  • 00:15:34
    subjective to an extent and not
  • 00:15:37
    everybody wants to pull them out when
  • 00:15:39
    they're feeling those symptoms or maybe
  • 00:15:40
    not everybody understands I kind of got
  • 00:15:42
    a little headache is that because I just
  • 00:15:44
    slept bad or is that because I just took
  • 00:15:46
    10 hits to the head right
  • 00:15:49
    pivoting a little bit you and talked
  • 00:15:52
    about a lot of experience with water
  • 00:15:54
    polo and I I know you you patent a
  • 00:15:56
    helmet at some point yeah earlier in
  • 00:15:58
    your career so I would like to hear
  • 00:15:59
    about that helmet in here too but I'm
  • 00:16:02
    curious about what you can tell me about
  • 00:16:04
    brain impacts and different kinds of
  • 00:16:06
    sports like football versus water polo
  • 00:16:08
    or LaCrosse or even soccer that we don't
  • 00:16:11
    necessarily wear helmets for but there's
  • 00:16:13
    definitely an impact to that situation
  • 00:16:15
    going on there yeah yeah so
  • 00:16:18
    um I will definitely start off by saying
  • 00:16:20
    every sport is different risk for
  • 00:16:22
    concussion and head impact exposure is
  • 00:16:25
    different for every sport it's even
  • 00:16:27
    different amongst different player
  • 00:16:28
    positions within the same sport so you
  • 00:16:30
    can't just say you know one approach or
  • 00:16:33
    one technology or one helmet is going to
  • 00:16:35
    solve concussion risk for every single
  • 00:16:38
    sport
  • 00:16:39
    um I guess I'll start by talking about
  • 00:16:42
    water polo my favorite sport uh so in
  • 00:16:46
    water polo just kind of going back to
  • 00:16:49
    the study that I was was a part of at UC
  • 00:16:51
    Irvine
  • 00:16:52
    what we were focused on was kind of
  • 00:16:55
    having that sport specific approach to
  • 00:16:57
    solving or kind of understanding the
  • 00:17:00
    head impact and concussion problem so
  • 00:17:02
    what we found by placing head impact
  • 00:17:04
    sensors on athletes as they went through
  • 00:17:06
    all their games and practices
  • 00:17:08
    we found that the frequency of the head
  • 00:17:11
    impacts the number of head impacts and
  • 00:17:13
    the type of impacts that players were
  • 00:17:15
    sustaining was largely dependent on the
  • 00:17:18
    position that a player played so for
  • 00:17:20
    example the centers in water polo who
  • 00:17:23
    are sitting right in front of the goal
  • 00:17:24
    usually accruing the most goals and
  • 00:17:27
    getting in the most physical
  • 00:17:28
    altercations with other players they
  • 00:17:30
    sustained the most impacts and those
  • 00:17:33
    types of impacts were impacts to the
  • 00:17:35
    back of the head so the player the
  • 00:17:37
    centers would be going for the ball and
  • 00:17:38
    their Defender would come up behind them
  • 00:17:40
    whether intentionally or not striking
  • 00:17:42
    them in the back of the head when we
  • 00:17:44
    publish those results there was a rule
  • 00:17:46
    change that came out shortly after that
  • 00:17:48
    more strictly penalized impacts from
  • 00:17:51
    behind so contact from behind a player
  • 00:17:53
    is now more strictly penalized so kind
  • 00:17:55
    of cool we saw that immediately lead to
  • 00:17:58
    a rule change that's kind of trying to
  • 00:18:00
    solve that head impact problem now when
  • 00:18:03
    it comes to concussions we found that
  • 00:18:05
    the centers were getting the most
  • 00:18:07
    impacts but they weren't getting the
  • 00:18:08
    most concussions it was the goalies who
  • 00:18:10
    got the most concussions
  • 00:18:12
    and it wasn't physical altercations with
  • 00:18:14
    other players causing the concussions it
  • 00:18:16
    was impacts from the ball so very very
  • 00:18:20
    different types of impacts very very
  • 00:18:21
    different types of uh consequences from
  • 00:18:24
    those impacts that we were seeing so
  • 00:18:26
    what we did was we evaluated some
  • 00:18:29
    existing protective headgears and we
  • 00:18:30
    also developed our own protective
  • 00:18:32
    headgear and then we tested them in the
  • 00:18:34
    lab with a crash test dummy to see how
  • 00:18:37
    effective those headgears were for those
  • 00:18:39
    bald ahead impacts
  • 00:18:41
    we found that they were pretty effective
  • 00:18:43
    rather than wearing just the normal
  • 00:18:44
    polyester cap that players wear today so
  • 00:18:48
    like the rule change with the centers we
  • 00:18:51
    also found that after publishing those
  • 00:18:53
    results there was a new rule change that
  • 00:18:55
    paved the way for allowing padded
  • 00:18:58
    protective headgears in the sport so
  • 00:19:00
    pretty cool there in soccer
  • 00:19:03
    no head gear is required we do see some
  • 00:19:07
    players wearing protective headbands or
  • 00:19:09
    soft shelled headgears
  • 00:19:11
    but really the main source of head
  • 00:19:14
    impacts in soccer is headers these
  • 00:19:17
    usually aren't going to lead to
  • 00:19:18
    concussions but it's that build up over
  • 00:19:20
    time of those repeated sub-concussive
  • 00:19:23
    impacts that has been linked to later
  • 00:19:26
    life risk of neurodegenerative diseases
  • 00:19:28
    and we've seen some studies like that in
  • 00:19:30
    soccer so or soccer specifically
  • 00:19:33
    what we tried to do in soccer because
  • 00:19:35
    wearing a headgear in soccer can really
  • 00:19:37
    change the Dynamics of the game when
  • 00:19:40
    you're doing all those headers we tried
  • 00:19:42
    to see if we could alter the inflation
  • 00:19:43
    pressure of the ball to see if that
  • 00:19:45
    would have any sort of impact and what
  • 00:19:48
    we found was that if you dipped ball
  • 00:19:50
    inflation pressure below the range
  • 00:19:52
    regulated by FIFA or the NCAA we could
  • 00:19:55
    get a pretty significant reduction in
  • 00:19:57
    the severity of those impacts now that
  • 00:20:00
    would be hard to translate to gameplay
  • 00:20:02
    of course because kicking a soft kind of
  • 00:20:04
    deflated ball around is going to be
  • 00:20:05
    different than one that's totally pumped
  • 00:20:07
    up but this could be something useful
  • 00:20:09
    for just getting kids into the right
  • 00:20:12
    training technique for headers or if you
  • 00:20:13
    just want to take a couple reps deflate
  • 00:20:16
    that all a little bit and it actually
  • 00:20:17
    could have a meaningful impact I want to
  • 00:20:20
    ask you about your experience with the
  • 00:20:22
    NSF funding and your graduate research
  • 00:20:24
    Fellowship
  • 00:20:26
    award what was that experience like for
  • 00:20:29
    you yeah so the application process is
  • 00:20:32
    rigorous you know it's it's a very It's
  • 00:20:35
    a Great Fellowship so it was a lot of
  • 00:20:37
    hard work
  • 00:20:38
    um but getting the fellowship has mostly
  • 00:20:41
    to me what it's meant to me has been
  • 00:20:43
    kind of the freedom to pursue my passion
  • 00:20:46
    for this field of research in a way that
  • 00:20:49
    um I really want to so I'm not locked
  • 00:20:51
    into a specific Grant or a specific
  • 00:20:53
    project that I'm not thrilled about but
  • 00:20:55
    I'm able to kind of take my research in
  • 00:20:57
    various different directions invent new
  • 00:20:59
    technologies work with different uh
  • 00:21:01
    populations
  • 00:21:03
    um yeah and then the NSF also has a
  • 00:21:06
    bunch of great professional development
  • 00:21:07
    opportunities that give you more than
  • 00:21:10
    just you know the typical graduate
  • 00:21:12
    school experience
  • 00:21:15
    what bit of research did you
  • 00:21:17
    specifically work on under that yeah so
  • 00:21:21
    for the uh grfp
  • 00:21:25
    um I've been working on the development
  • 00:21:26
    of the liquid shock absorbers yeah
  • 00:21:29
    I want to I want to kind of close out
  • 00:21:31
    thinking about your development and in
  • 00:21:34
    the in the paper you're mostly modeling
  • 00:21:36
    right it wasn't a physical specimen yep
  • 00:21:39
    so much so what is next steps there are
  • 00:21:43
    you have you built a prototype that's
  • 00:21:46
    physical what are you seeing with that
  • 00:21:48
    if you have already yeah yeah so we do
  • 00:21:51
    have some exciting results that we're
  • 00:21:53
    working on publishing right now where
  • 00:21:55
    we've kind of built out the uh physical
  • 00:21:58
    liquid shock absorbers and then
  • 00:22:00
    implemented them into a helmet I mean
  • 00:22:03
    we're seeing really good results so far
  • 00:22:05
    um obviously though when you design a
  • 00:22:08
    product there's more that goes into it
  • 00:22:10
    than just the safety performance so
  • 00:22:14
    we've got to work on things still with
  • 00:22:16
    industry collaborators like the comfort
  • 00:22:18
    and the Aesthetics and all that so
  • 00:22:20
    really there's
  • 00:22:22
    um a big translation ahead of making
  • 00:22:25
    this look like a really nice product
  • 00:22:27
    that people are going to know is more
  • 00:22:29
    than just a science project
  • 00:22:31
    cool yeah
  • 00:22:33
    um how are are you happy seeing the kind
  • 00:22:37
    of concept becoming the physical thing
  • 00:22:40
    it's the most satisfying thing ever yeah
  • 00:22:43
    especially when your model
  • 00:22:46
    um matches up with your experimental
  • 00:22:47
    results it's it's really satisfying and
  • 00:22:50
    it just gives you a lot of faith in the
  • 00:22:51
    whole scientific process that we're
  • 00:22:53
    going through to kind of make a big
  • 00:22:55
    impact in head protection
  • 00:22:57
    special thanks to Nicholas checky for
  • 00:22:59
    the discovery files I'm Nate potker
  • 00:23:01
    Please Subscribe wherever you get
  • 00:23:02
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    at nsf.gov
Tags
  • Concussions
  • Brain Injury
  • Athlete Safety
  • Sports Research
  • Protective Gear
  • Liquid Shock Absorbers
  • Head Impacts
  • NSF
  • Nicholas Checky
  • Injury Prevention