Xbox Pushed Us Past the Point of No Return

00:15:37
https://www.youtube.com/watch?v=pCEkaHd-JRY

Ringkasan

TLDRThe video analyzes Xbox's recent price hike for games and hardware, revealing Microsoft's strategy to increase revenue amidst declining hardware sales. It critiques the decision, suggesting it may alienate potential customers, especially as Xbox games are also available on other platforms. The discussion highlights the competitive landscape with PlayStation and Nintendo, emphasizing Xbox's shift towards software sales and Game Pass subscriptions. The video concludes with reflections on the challenges Xbox faces in a changing gaming market and the need for a consistent release of games to maintain customer interest.

Takeaways

  • ๐Ÿ’ฐ Xbox games will now cost $80.
  • ๐Ÿ“ˆ Price hikes are part of Microsoft's revenue strategy.
  • ๐ŸŽฎ Xbox hardware sales have decreased by 6%.
  • ๐Ÿ†š Series X is now pricier than PS5.
  • ๐Ÿ“‰ Price increases may deter potential customers.
  • ๐Ÿ•น๏ธ Game Pass is a key focus for Xbox's future.
  • ๐ŸŒ Price hikes affect multiple global regions.
  • ๐Ÿ“Š Tariffs are influencing Xbox's pricing strategy.
  • ๐Ÿ› ๏ธ Xbox needs a steady pipeline of games.
  • ๐Ÿค” The gaming market is changing rapidly.

Garis waktu

  • 00:00:00 - 00:05:00

    The video discusses Xbox's recent price hike for games and consoles, highlighting the absurdity of spending $80 on games for a console that is struggling in the market. The speaker reflects on Xbox's past failures and the company's strategy to focus on software sales rather than hardware. The price increase is seen as a way to avoid future sticker shock and is expected to affect major titles like Call of Duty, while also questioning the sustainability of higher prices in a competitive market.

  • 00:05:00 - 00:10:00

    The hardware price increases are described as a blunt execution, impacting various regions including the US, where the Series X is now more expensive than a PS5. The speaker notes that the Series S is already a tough sell, and the price hikes may further alienate potential buyers. The discussion touches on tariffs affecting pricing and how Microsoft is using price increases to cushion American changes, ultimately leading to a broader industry trend of rising prices.

  • 00:10:00 - 00:15:37

    The video concludes by analyzing Microsoft's shift towards a software-centric business model, particularly with Game Pass. The speaker emphasizes the importance of maintaining a steady pipeline of games to keep Game Pass appealing, while also acknowledging the potential for future price increases in the subscription service. The overall strategy appears to prioritize software sales over hardware, with a focus on delivering value to consumers amidst rising prices in the gaming industry.

Peta Pikiran

Video Tanya Jawab

  • What is the new price for Xbox games?

    Some new Xbox games will increase to $80 later this year.

  • Why is Xbox increasing prices?

    The price hike is part of Microsoft's strategy to increase revenue amid declining hardware sales.

  • How does this price increase compare to competitors?

    The Series X is now more expensive than a PS5, and the price hikes are affecting multiple regions.

  • What impact will this have on Xbox sales?

    The price increases may further decline sales as customers may opt for competitors.

  • What is Game Pass?

    Game Pass is a subscription service that allows access to a library of games for a monthly fee.

  • How has Xbox's hardware sales been performing?

    Xbox's hardware sales decreased by 6%, indicating a struggle in the market.

  • What is the future outlook for Xbox?

    Xbox needs to maintain a steady pipeline of games and may consider further price increases for Game Pass.

  • What are the tariffs affecting Xbox prices?

    Tariffs on imports from China and Mexico are contributing to the price increases.

  • How does Xbox's strategy differ from PlayStation's?

    Xbox focuses on software and Game Pass, while PlayStation relies on exclusive titles.

  • What are the implications of the price hike for gamers?

    Gamers may face higher costs for games and hardware, potentially limiting their choices.

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Gulir Otomatis:
  • 00:00:00
    Today I've got a banging proposition for
  • 00:00:01
    you. So, do you want to spend $80 for
  • 00:00:04
    new games on a console that nobody
  • 00:00:06
    wants? That seems a little bit insane,
  • 00:00:08
    but it's actually what uh well, Xbox
  • 00:00:10
    have just dropped on us with their new
  • 00:00:12
    global price hike. Now, look, I expected
  • 00:00:14
    $80 to eventually become the new normal
  • 00:00:16
    for big AAA games in the next console
  • 00:00:19
    gen. I was wrong. It's sooner. Nintendo
  • 00:00:21
    obviously moved first with their Mario
  • 00:00:23
    Kart pricing, but now we've seen Xbox
  • 00:00:25
    follow Nintendo's lead. But it's not
  • 00:00:27
    just for the video games. This price
  • 00:00:29
    hike has hit absolutely everything and
  • 00:00:31
    it reveals Microsoft's strategy. Take
  • 00:00:34
    for an example the Series X. Why would
  • 00:00:36
    you spend even more money on an Xbox now
  • 00:00:40
    that the games will also be released on
  • 00:00:43
    every other platform, especially when
  • 00:00:45
    the Series X is now more expensive than
  • 00:00:48
    a PS5 or a handheld PC? So, we're all
  • 00:00:51
    starting off on the same page. Xbox's
  • 00:00:53
    last decade was a barely mitigated
  • 00:00:55
    disaster. Okay, Game Pass was there to
  • 00:00:57
    salvage their corporate narrative, but
  • 00:00:59
    Sony utterly destroyed them two
  • 00:01:00
    generations in a row. Reports even
  • 00:01:02
    suggested that CEO Satia Nadella
  • 00:01:05
    considered pulling out of games,
  • 00:01:07
    culminating in a decision being made. On
  • 00:01:10
    the one hand, pull out, on the other
  • 00:01:12
    hand, double down. Satia chose the
  • 00:01:14
    latter. We do know, of course, that he
  • 00:01:16
    spent over $76 billion on Bethesda and
  • 00:01:19
    Activision Blizzard. Now, at the time,
  • 00:01:21
    we thought that was all to get them more
  • 00:01:23
    exclusives. Ideally, so that people
  • 00:01:25
    would finally have a reason to buy the
  • 00:01:27
    Xbox because obviously, well, uh, didn't
  • 00:01:29
    really work out with Halo Infinite. And
  • 00:01:31
    perhaps that was the hope, but it was a
  • 00:01:32
    fool's hope. That obviously didn't
  • 00:01:34
    happen. Xbox is still behind. And that
  • 00:01:36
    brings us to the modern postmassive
  • 00:01:39
    layoffs version of this company. Xbox
  • 00:01:42
    are releasing games. And the thing is,
  • 00:01:44
    players actually love them. I mean,
  • 00:01:45
    right now, Indiana Jones and Oblivion
  • 00:01:47
    are on my PS5. I'm happy with them. And
  • 00:01:50
    if you're a Game Pass subscriber, you've
  • 00:01:52
    also just got Expedition 33 and
  • 00:01:55
    Blueprints. That's kind of wild. So
  • 00:01:57
    basically, be it Game Pass, PS5, PC, or
  • 00:02:00
    Strange to Your Television, Microsoft's
  • 00:02:02
    got actually good games absolutely
  • 00:02:05
    everywhere. And they're happy to make
  • 00:02:06
    money from that, even if it means that
  • 00:02:08
    they also are lining Sony's pockets,
  • 00:02:11
    which they absolutely are. I don't want
  • 00:02:13
    to shock you, but basically this is uh
  • 00:02:16
    Microsoft deciding to finally focus on
  • 00:02:19
    selling software and making their money
  • 00:02:21
    there. And it's with that in mind that
  • 00:02:24
    we now dissect the price hike. Let's
  • 00:02:26
    start with the most relevant increase
  • 00:02:28
    that to the actual games. So prices are
  • 00:02:30
    going to increase for some new games to
  • 00:02:32
    $80 later this year. And this absolutely
  • 00:02:35
    is peak never waste a good crisis
  • 00:02:38
    energy. Basically, by doing it now, by
  • 00:02:40
    announcing it now, they're kind of
  • 00:02:41
    hoping to avoid sticker shock later.
  • 00:02:44
    Only some games are impacted here. Call
  • 00:02:45
    of Duty is the obvious contender. I'd
  • 00:02:47
    say the big Xbox IPs like a new Gears of
  • 00:02:50
    War game or the new Fable game. Those
  • 00:02:52
    will probably be 80 bucks. Though, let's
  • 00:02:55
    be real for a second. Just look at
  • 00:02:56
    Expedition 33 and what it was able to
  • 00:02:58
    pull off for what, $49.99? It cost 45
  • 00:03:01
    quid in the UK, so that is a hell of a
  • 00:03:03
    deal for a video game. Now, if you were
  • 00:03:05
    to take a more double A feeling
  • 00:03:07
    Microsoft game like say Outer Worlds 2,
  • 00:03:10
    if that was to hit $80 in a world where
  • 00:03:12
    Expedition 33 is like just over half of
  • 00:03:16
    that, that's pretty rough. I have to
  • 00:03:18
    wonder if a lot of these companies are
  • 00:03:19
    going to start pricing themselves out of
  • 00:03:21
    the market. And if it is the case that
  • 00:03:23
    actually this $50 price range is going
  • 00:03:25
    to start working really well. But
  • 00:03:27
    anyway, that's the software price hike.
  • 00:03:28
    Now, I've got to talk about the
  • 00:03:29
    hardware. These increases, to put it
  • 00:03:31
    rather bluntly, just feel like an
  • 00:03:33
    execution to me. And that's because
  • 00:03:35
    unlike PlayStation, Nintendo, these are
  • 00:03:38
    not restricted to any one set of
  • 00:03:40
    regions. Right? This is impacting the
  • 00:03:42
    USA, Europe, UK, Australia, and
  • 00:03:44
    unspecified other regions. They'll all
  • 00:03:46
    see an increase, but I'm just going to
  • 00:03:48
    use the US here as our working example
  • 00:03:51
    because there's actually a twist to that
  • 00:03:52
    that I'll get to in a sec. Now, the
  • 00:03:54
    Series S costs 80 bucks more, and both
  • 00:03:57
    digital and disc drive Series X's get a
  • 00:03:59
    $100 increase. That means that the
  • 00:04:01
    Series X is a $100 more expensive than a
  • 00:04:04
    PS5. And I mean, man, I think about the
  • 00:04:07
    Series S. That was already a tough sell
  • 00:04:10
    given the limited performance of that
  • 00:04:12
    machine and the low amount of storage
  • 00:04:13
    that it ships with. 80 bucks more than
  • 00:04:15
    that. I struggle to make sense of that.
  • 00:04:18
    Just buy a PS5. Anyway, base controller
  • 00:04:20
    models are spared, but the special
  • 00:04:22
    limited editions are going to be $80 and
  • 00:04:24
    $90. And then the elite controller gets
  • 00:04:27
    a 20 buck increase to $200. That's a lot
  • 00:04:30
    of change. And the wireless headsets are
  • 00:04:31
    going up 10 bucks to
  • 00:04:33
    $120. So basically, ouch. And unlike
  • 00:04:36
    with PlayStation where they decided to
  • 00:04:38
    defend their competitiveness in the US
  • 00:04:40
    by only having the price increases
  • 00:04:42
    elsewhere, these are actually hitting
  • 00:04:43
    the US. And in terms of percentage
  • 00:04:45
    increase, they're actually hitting the
  • 00:04:47
    US harder. There's a fairly obvious
  • 00:04:49
    reason why. So, um, yeah, let's just go
  • 00:04:52
    explain that. When asked if tariffs are
  • 00:04:53
    to blame, Microsoft actually declined to
  • 00:04:55
    comment. But let's be honest, we all
  • 00:04:57
    know that's going to be part of it. And
  • 00:04:59
    I mean, you could say, right, we're 5
  • 00:05:00
    years into the generation. Maybe this is
  • 00:05:02
    Xbox actually wanting to increase prices
  • 00:05:05
    because, you know, global economy,
  • 00:05:06
    inflation, maybe they want to set
  • 00:05:08
    expectations for next time round so
  • 00:05:10
    people don't get sticker shock at, I
  • 00:05:12
    don't know, the Xbox Series X2 or
  • 00:05:15
    whatever the hell they call it. But uh
  • 00:05:17
    no, the tariffs are almost certainly
  • 00:05:19
    part of it. As an example, analysts like
  • 00:05:21
    Daniel Ahmad point out that under the
  • 00:05:23
    current tariff rules, the Xbox consoles
  • 00:05:25
    would be facing a 145% tariff cost after
  • 00:05:28
    being imported from China. And then the
  • 00:05:30
    physical discs for games, which are
  • 00:05:32
    imported from Mexico, well, those are
  • 00:05:34
    still going to face a 10% tariff. All
  • 00:05:36
    that adds up. And as for why
  • 00:05:38
    everyone else in the world would have to
  • 00:05:39
    go up as well, well, it's fairly
  • 00:05:41
    obvious. It's to cushion the American
  • 00:05:43
    changes because they're probably not
  • 00:05:45
    going to pass on literally all of the
  • 00:05:47
    price increase. So, they'll, you know,
  • 00:05:49
    increase everyone else as well. And, uh,
  • 00:05:51
    basically to avoid backlash, which is to
  • 00:05:54
    say, if they were going to retain their
  • 00:05:56
    margin on what they sell in America and
  • 00:05:59
    they weren't do price increases
  • 00:06:00
    elsewhere, the American price would have
  • 00:06:02
    to go up more than it is. So, basically,
  • 00:06:05
    everyone gets a price rise in order to
  • 00:06:07
    subsidize the American one. So, it's not
  • 00:06:09
    as high as it would otherwise be.
  • 00:06:11
    Obviously, some of that's directly
  • 00:06:12
    because of tariffs. I think we could
  • 00:06:14
    also say maybe, right, maybe Microsoft
  • 00:06:18
    don't expect the 145% tariffs to
  • 00:06:21
    increase, but they're basically saying,
  • 00:06:23
    listen, there's uncertainty, there's
  • 00:06:25
    chaos, and we don't want to waste that
  • 00:06:27
    chaos. We should increase our RRP.
  • 00:06:29
    That'll defend our margins long into the
  • 00:06:32
    future. And look over there, Nintendo is
  • 00:06:34
    obviously doing it. PlayStation is
  • 00:06:36
    obviously doing it. If as a whole
  • 00:06:38
    industry we just increase those numbers,
  • 00:06:40
    then we all defend our margin. I think
  • 00:06:43
    that's basically what's going on. But
  • 00:06:45
    here's the thing with this generation of
  • 00:06:46
    consoles, stuff's actually kind of
  • 00:06:48
    different. So in the past, we had uh
  • 00:06:51
    well, let's just say less things
  • 00:06:52
    competing for our silicon waivers. And
  • 00:06:54
    that ultimately meant that with your
  • 00:06:56
    Xbox One and your PS4, they were able to
  • 00:06:58
    slice the prices of them down year after
  • 00:07:01
    year after year. That has not happened
  • 00:07:03
    this time around. It's widely reported
  • 00:07:04
    that margins on the modern consoles are
  • 00:07:07
    extremely thin. And you'll actually
  • 00:07:09
    notice we are seeing less discounts and
  • 00:07:11
    less deep discounts this time around
  • 00:07:13
    than we did last time. Now, some of
  • 00:07:15
    that's because, let's be real, there's
  • 00:07:18
    not much of a competition. If you're
  • 00:07:20
    Sony, why would you do a massive price
  • 00:07:22
    gouge? It's not like Microsoft are
  • 00:07:24
    really nipping at your heels. But even
  • 00:07:25
    taking incentives like that into
  • 00:07:27
    account, it absolutely does seem the
  • 00:07:28
    case that no, the margins are genuinely
  • 00:07:31
    thinner. That's rough for profitability.
  • 00:07:33
    It's why we see these price hikes. But
  • 00:07:35
    it's also in line with Microsoft's
  • 00:07:37
    thinking. You see, the consoles they
  • 00:07:39
    just price hiked weren't selling well at
  • 00:07:42
    all. And to get an understanding of how
  • 00:07:44
    badly, well, rather fortunately, all of
  • 00:07:46
    this news directly followed Microsoft's
  • 00:07:49
    discussion of their financial results.
  • 00:07:51
    So, we can dig into their finances and
  • 00:07:53
    see just how badly hardware has been
  • 00:07:55
    going. All of this happened hours after
  • 00:07:57
    Microsoft briefed their investors in
  • 00:07:59
    their Q3 reporting. Basically, that's
  • 00:08:02
    where they reported that hardware in
  • 00:08:04
    particular was just having a battering.
  • 00:08:06
    And according to the reporting in the
  • 00:08:07
    earnings call from Windows Central,
  • 00:08:09
    their sales for hardware decreased by
  • 00:08:11
    6%. And the sad news for them, right, is
  • 00:08:13
    that this is actually a slower decrease
  • 00:08:16
    than previous quarters. So, uh, you
  • 00:08:18
    know, uh, silver linings and all. And
  • 00:08:21
    basically, that is the definition of,
  • 00:08:23
    um, damning by faint price. I would say
  • 00:08:26
    it's like, "Hey, we're bleeding out, but
  • 00:08:28
    we're bleeding out ever so slightly
  • 00:08:30
    slower." Obviously, if those sales were
  • 00:08:33
    declining, I have a feeling the price
  • 00:08:35
    increases will just make them decline
  • 00:08:36
    even more. But elsewhere, PC Game Pass
  • 00:08:39
    users grew 45% yearonear. That's pretty
  • 00:08:43
    goddamn substantial. Their cloud gaming
  • 00:08:45
    reached new record usage counts with 150
  • 00:08:47
    million hours streamed and that all
  • 00:08:49
    contributed to a wider 8% growth for the
  • 00:08:52
    content and services element of Xbox and
  • 00:08:55
    that really is the big one. In
  • 00:08:57
    particular, this was likely driven by
  • 00:08:59
    Xbox becoming quote the biggest
  • 00:09:01
    publisher in PlayStation, which is
  • 00:09:04
    absolutely true with say Call of Duty
  • 00:09:06
    alongside the ports for Indiana Jones
  • 00:09:08
    and Forza driving loads of growth there
  • 00:09:10
    and that basically means that their
  • 00:09:12
    non-exclusive model for games is
  • 00:09:14
    actually working and that's with them
  • 00:09:16
    barely digging into their library. So in
  • 00:09:19
    this context, the pricing changes
  • 00:09:22
    actually make even more sense. So
  • 00:09:24
    basically, I'll put it this way. If
  • 00:09:25
    hardware is underperforming and it's
  • 00:09:27
    only selling to the most hardcore
  • 00:09:28
    audience, then that's maybe the group of
  • 00:09:31
    people who would be able to stomach the
  • 00:09:33
    price increases. Perhaps the most price
  • 00:09:35
    and value sensitive customers have
  • 00:09:38
    already made the call not to go Xbox.
  • 00:09:40
    Like everybody, they probably just saw
  • 00:09:42
    that PS5 is going to be dominant, so
  • 00:09:44
    they backed the winner, right? Which
  • 00:09:45
    would make sense. Now, there's no point
  • 00:09:47
    in producing a machine that you're going
  • 00:09:49
    to be selling at a loss if you're not
  • 00:09:51
    selling it in the first place. the whole
  • 00:09:54
    business model with consoles, selling at
  • 00:09:55
    a loss, being a loss leader is you grow
  • 00:09:57
    your store, right? And then you get the
  • 00:09:59
    30% of everything you sell on that
  • 00:10:00
    store. With Xbox being small, there's
  • 00:10:03
    just less of an incentive there for
  • 00:10:05
    Microsoft. I mean, you could even say
  • 00:10:07
    there's a justification for increasing
  • 00:10:08
    the price of the Series S after games
  • 00:10:10
    like EA College Football in fact drove
  • 00:10:12
    sales for it massively. There could be
  • 00:10:14
    that. Then with the release of the
  • 00:10:15
    Switch 2 at $450, it does actually mean
  • 00:10:18
    that the cheapest way to plays those
  • 00:10:20
    games is still on a Series S, but it's
  • 00:10:22
    only by 20 bucks. Let's be real, it's a
  • 00:10:25
    Series S. Anyway, the growth of the
  • 00:10:28
    platform in PlayStation, though, that
  • 00:10:29
    justifies price increases for the likes
  • 00:10:31
    of your Call of Duties. Even with
  • 00:10:33
    PlayStation's 30% cut of sales, think
  • 00:10:35
    about it this way. 56 bucks out of an 80
  • 00:10:38
    buck game is a lot better than 49 bucks
  • 00:10:40
    from a $70 game. And if it's something
  • 00:10:42
    that you know is going to sell like
  • 00:10:45
    crazy, like Call of Duty, then hey, it's
  • 00:10:47
    really easy. And the thing with Call of
  • 00:10:49
    Duty is, yeah, people buy that. They buy
  • 00:10:52
    it for full price. They do so regularly.
  • 00:10:55
    And even when other companies try to
  • 00:10:57
    compete with Call of Duty by going free,
  • 00:10:59
    guess what happens? People don't go to
  • 00:11:01
    the free thing. They sample it and they
  • 00:11:03
    pretty much immediately go back to Call
  • 00:11:04
    of Duty. So, of course, they think
  • 00:11:06
    they'll be able to get an extra $10
  • 00:11:08
    there. But for Microsoft, it's not just
  • 00:11:10
    that. The knock-on effects of all of
  • 00:11:12
    this play straight into another part of
  • 00:11:13
    their strategy. So PC Game Pass and
  • 00:11:16
    Ultimate subscriptions are still a major
  • 00:11:18
    earner for Microsoft. And since the
  • 00:11:20
    PlayStation audience doesn't have access
  • 00:11:21
    to that service, it's either pay full
  • 00:11:24
    price for Xbox's desirable games or move
  • 00:11:27
    off Sony's platform to get them on the
  • 00:11:30
    subscription service. So in a way,
  • 00:11:32
    Microsoft are setting it up so that
  • 00:11:34
    either one of their business models will
  • 00:11:36
    win. That's the entire way they've
  • 00:11:38
    architected everything. Whereas for
  • 00:11:40
    Sony, well, exclusives are their moat.
  • 00:11:44
    The whole point of Sony making
  • 00:11:45
    exclusives be their moat. The thing that
  • 00:11:47
    is completely unique was that you had to
  • 00:11:49
    get a PlayStation console. And that's
  • 00:11:51
    how Sony would basically continually be
  • 00:11:53
    ahead. What Microsoft has done is in a
  • 00:11:56
    way called their bluff by appealing to
  • 00:11:59
    some of their own incentives. So to be
  • 00:12:01
    fair to Microsoft, as much as they've
  • 00:12:02
    done so much damage, they've actually
  • 00:12:04
    been fairly smart in rearchitecting
  • 00:12:06
    their business. And that's what gets me
  • 00:12:08
    to our final topic today, which is the
  • 00:12:10
    future and how all this is going to
  • 00:12:12
    shake out. Because let's be real, gaming
  • 00:12:14
    in the next 5 years is going to be very
  • 00:12:15
    different to say gaming of 10 years ago.
  • 00:12:18
    At this point, if someone working for
  • 00:12:19
    Xbox marketing isn't working on a plan
  • 00:12:21
    to get Game Pass deals out across every
  • 00:12:23
    available platform to offer, you know,
  • 00:12:25
    the affordable new way to play games,
  • 00:12:28
    then they're basically failing at their
  • 00:12:29
    jobs. If stuff's going up in price, Game
  • 00:12:32
    Pass just looks even even better. If
  • 00:12:34
    times are tough and you position
  • 00:12:36
    yourself as the value king, that's
  • 00:12:37
    pretty good. Even if it means that
  • 00:12:39
    you're positioning yourself as the value
  • 00:12:41
    king by hiking your prices and then
  • 00:12:44
    offering a solution to the problem you
  • 00:12:46
    just caused by hiking your prices in the
  • 00:12:48
    form of Game Pass. But even Game Pass is
  • 00:12:50
    likely to see a price rise in the
  • 00:12:52
    future. We've all seen the patterns and
  • 00:12:54
    there have already been price increases.
  • 00:12:57
    Last summer, Xbox rebuilt all their
  • 00:12:59
    offerings for console players to
  • 00:13:00
    encourage upgrading to the higher value
  • 00:13:03
    tier. Uh $20 a month for Ultimate and
  • 00:13:06
    access to day one games is still a
  • 00:13:07
    fairly good deal compared to an $80
  • 00:13:10
    upfront cost, but will we see another
  • 00:13:12
    price increase this summer? If Game
  • 00:13:14
    Pass's own history and other
  • 00:13:16
    subscription services are anything to go
  • 00:13:17
    by, yeah, we absolutely should expect a
  • 00:13:19
    price increase. And even with your
  • 00:13:21
    additional benefits like your Xbox, Play
  • 00:13:23
    Anywhere, and all those other things, I
  • 00:13:25
    think it still would be a steep ask for
  • 00:13:27
    customers in the coming months, right,
  • 00:13:29
    as these games filter out. at least they
  • 00:13:31
    do have quite a lot of games coming. But
  • 00:13:33
    for me, after going through their data,
  • 00:13:35
    the main thing that stands out is the
  • 00:13:36
    45% growth for PC Game Pass. That's real
  • 00:13:39
    strong growth. So, they basically have a
  • 00:13:42
    decision to make. Do they in line with
  • 00:13:44
    what they did over on console
  • 00:13:46
    rearchitect that towards profitability
  • 00:13:48
    and margin or do they keep PC Game Pass
  • 00:13:51
    as something that is still a
  • 00:13:52
    ridiculously good value as compared to
  • 00:13:55
    its console counterpart? I'd say right
  • 00:13:57
    now they know how far behind they are
  • 00:14:00
    over on PC. So, they're probably going
  • 00:14:02
    to keep PC Game Pass, relatively
  • 00:14:04
    speaking, the better deal. But no matter
  • 00:14:07
    what way you slice it across all of
  • 00:14:09
    this, it comes back to their change
  • 00:14:12
    business model that it is all about
  • 00:14:14
    games and lots of games. They just need
  • 00:14:16
    their pipeline of games to come out like
  • 00:14:19
    clockwork. And speaking of Clockwork,
  • 00:14:20
    there's Clockwork Revolution. You've got
  • 00:14:22
    State of Decay, Perfect Dark. Keep all
  • 00:14:25
    of that going while still looking for
  • 00:14:27
    your Game Pass titles like your Blue
  • 00:14:28
    Princes and your Expedition 33s. All to
  • 00:14:30
    make Game Pass look like a deal so good
  • 00:14:32
    you would be stupid stupid not to buy
  • 00:14:36
    it. But if you don't, well, they control
  • 00:14:39
    the games that are really good and you
  • 00:14:41
    will buy them on your PlayStation. So
  • 00:14:43
    yeah, who cares about selling Xboxes
  • 00:14:45
    when um they're caring about selling the
  • 00:14:47
    thing that actually makes them money? At
  • 00:14:49
    least that's their plan. In many ways,
  • 00:14:51
    it's smart, but let's be real. People
  • 00:14:53
    are anxious about price, life's actually
  • 00:14:55
    pretty damn hard, markets are changing,
  • 00:14:57
    etc., etc., etc. And that's why this
  • 00:14:59
    next story stood out to me, because
  • 00:15:02
    there's a sort of new business model
  • 00:15:05
    that an ex Blizzard Entertainment, in
  • 00:15:07
    fact, a game that is published by the
  • 00:15:09
    Moheims that it's trying out. It's not
  • 00:15:12
    sharewware, but it is free to share.
  • 00:15:14
    It's a little different. It's not the
  • 00:15:15
    norm, but even within 2025, it's already
  • 00:15:18
    a model that shifted millions of copies.
  • 00:15:21
    You can find out more about that in the
  • 00:15:23
    next video.
Tags
  • Xbox
  • price hike
  • Game Pass
  • gaming market
  • hardware sales
  • PlayStation
  • Nintendo
  • software sales
  • tariffs
  • gaming strategy