4 levels of UI/UX design (and BIG mistakes to avoid)

00:15:34
https://www.youtube.com/watch?v=86PGRyQjdzQ

Sintesi

TLDRThe video explores the common design mistakes made at different career levels, from beginners to senior designers. It emphasizes the importance of clarity in copywriting, effective use of visuals, appropriate color schemes, consistent font sizes, and proper spacing. The presenter uses a real client project to illustrate these points, showing how designs can evolve through experience. The video concludes by highlighting a hidden mistake that even senior designers make, which is focusing too much on static designs rather than creating engaging user experiences in the context of increasing AI applications.

Punti di forza

  • 📝 Clarity in copywriting is crucial for effective design.
  • 🎨 Avoid flashy visuals; simplicity often works better.
  • 🌈 Use a balanced color scheme to reduce visual stress.
  • 🔤 Limit font sizes and weights for a cleaner UI.
  • 📏 Implement a consistent spacing system for better structure.
  • 🚀 Senior designers should focus on creating memorable user experiences.

Linea temporale

  • 00:00:00 - 00:05:00

    The video outlines common design mistakes across various experience levels, emphasizing that even seasoned designers face challenges. Starting from a beginner's perspective, it highlights basic yet crucial errors such as poor copywriting, excessive flashy visuals, inappropriate color usage, and misalignment in typography. It stresses the importance of clarity, simplicity, and adhering to basic design principles like the 8-point grid for better structure.

  • 00:05:00 - 00:10:00

    Transitioning to junior designers, the video notes improvements but still points out ongoing issues like confusing copy and inconsistent color use. It emphasizes that juniors can leverage technology (like AI) for better copywriting and continue refining their visual communication skills. The focus remains on achieving clarity while maintaining a balance between visual appeal and functional design.

  • 00:10:00 - 00:15:34

    At the mid-level, designers are noted to have enhanced their skills, producing clearer copy and better visuals. Yet, they sometimes revert to overly complex designs. As they approach seniority, the principles of simplicity, effective color usage, and structured elements become paramount, leading to higher-quality outputs. The video culminates in a critical point, where even senior designers risk focusing too narrowly on static designs instead of crafting cohesive user experiences, which can limit their potential as technology evolves.

Mappa mentale

Video Domande e Risposte

  • What are common mistakes made by beginner designers?

    Beginner designers often struggle with clarity in copywriting, overuse flashy visuals, misuse colors, and have inconsistent font sizes and spacing.

  • How can junior designers improve their work?

    Junior designers should focus on clear and concise copy, avoid overusing colors, and start using a consistent spacing system.

  • What should mid-level designers focus on?

    Mid-level designers should balance visuals, use fewer colors effectively, and improve font usage for a cleaner look.

  • What distinguishes senior designers?

    Senior designers excel in creating clear, effective copy, thoughtful visuals, and structured layouts, often leading to higher project fees.

  • What is the hidden mistake senior designers make?

    Senior designers often focus too much on static UI elements and neglect the importance of creating memorable user experiences.

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Scorrimento automatico:
  • 00:00:00
    I've designed apps and websites for over
  • 00:00:02
    a decade. And when I look back at my own
  • 00:00:05
    design journey, one thing is clear.
  • 00:00:08
    There are patterns to the kinds of
  • 00:00:10
    mistakes you make as a designer at every
  • 00:00:13
    level of your career. In this video, I
  • 00:00:15
    will highlight those patterns of
  • 00:00:17
    mistakes, what they are, when they
  • 00:00:19
    typically happen, and how to fix them so
  • 00:00:22
    that you can reach your next design
  • 00:00:24
    level faster. Here's how we'll do it. We
  • 00:00:26
    will take a screen from a real client
  • 00:00:28
    project in my agency portfolio and
  • 00:00:32
    redesign it starting from an unpaid
  • 00:00:34
    beginner level, iterating all the way to
  • 00:00:36
    a high ticket senior level. For each
  • 00:00:38
    level, we will call out the biggest
  • 00:00:40
    mistakes while providing resources and
  • 00:00:44
    guidelines so that you can avoid them.
  • 00:00:46
    And then by the end of the video, we'll
  • 00:00:49
    dig into a hidden mistake that even lots
  • 00:00:52
    of senior designers make and a solution
  • 00:00:56
    that can really set you apart in this AI
  • 00:01:00
    era that we're in. Let's get started.
  • 00:01:02
    So, at the beginner level, nothing
  • 00:01:04
    works. However, this isn't a surprise
  • 00:01:07
    since we have less than a year of
  • 00:01:09
    experience and we're not getting paid
  • 00:01:12
    for our work yet. But let's dive into
  • 00:01:14
    why it doesn't work. The first mistake
  • 00:01:16
    in this design is something as simple as
  • 00:01:19
    the copyrightiting. For example, do we
  • 00:01:21
    really need four words to communicate a
  • 00:01:24
    user's rewards? And does it make sense
  • 00:01:27
    for the button to be about earning
  • 00:01:29
    tokens when the action is actually about
  • 00:01:33
    claiming voting rewards? Clarity is key
  • 00:01:36
    in copyrightiting, and we're not really
  • 00:01:38
    nailing it here. Therefore, it's a fail
  • 00:01:42
    on the first principle, which brings us
  • 00:01:45
    to the visuals. Lots of beginners will
  • 00:01:47
    overuse flashy gradients, blur effects,
  • 00:01:51
    and other cool visual techniques like
  • 00:01:53
    that. And to be fair, even mid-level
  • 00:01:55
    designers do this, but the difference is
  • 00:01:57
    that they make it work. More on that
  • 00:02:00
    later. The best quick tip I can give
  • 00:02:02
    here is if you're unsure, opt for
  • 00:02:06
    simplicity instead of flashiness. A
  • 00:02:09
    simple but clear graph will help a user
  • 00:02:11
    much more than a fancy graph that is
  • 00:02:14
    hard to understand. In this case, since
  • 00:02:16
    we went for fancy and we couldn't pull
  • 00:02:19
    it off, it's a fail. But what about the
  • 00:02:22
    colors? First off, we're using too much
  • 00:02:25
    of a very strong red color, which makes
  • 00:02:28
    the UI straight up stressful to look at.
  • 00:02:31
    Everything here is screaming for
  • 00:02:33
    attention and therefore nothing gets
  • 00:02:35
    attention. Not even the things we want
  • 00:02:37
    to highlight in the UI. Now to make
  • 00:02:40
    coloring a bit easier, try the
  • 00:02:43
    603010 approach. 60% of the UI is a
  • 00:02:47
    neutral color like white or light gray.
  • 00:02:50
    30% of the UI is a complimentary color
  • 00:02:53
    like black and 10% of the UI has the
  • 00:02:58
    main brand color in this case red. This
  • 00:03:01
    UI feels more like a reverse at the
  • 00:03:04
    moment. And while that could work here
  • 00:03:07
    it doesn't. Now however it's time to
  • 00:03:10
    count the font sizes. 1 2 3 4 5 6. Six
  • 00:03:18
    different font sizes are used here and
  • 00:03:21
    four different font weights. It's
  • 00:03:23
    impossible to create a greatl looking UI
  • 00:03:26
    with this much variety in the text
  • 00:03:28
    department. So here's the easy fix. Try
  • 00:03:32
    to reduce those numbers that we just
  • 00:03:34
    talked about six and four by at least
  • 00:03:37
    two. So four sizes and two weights. That
  • 00:03:41
    will take you really far. In this case
  • 00:03:43
    though, it's a fail. But we're not done.
  • 00:03:46
    We don't need to look super closely to
  • 00:03:48
    see that things aren't really aligned in
  • 00:03:51
    here. And the things that are aligned
  • 00:03:53
    are spaced out randomly. 11 pixels here,
  • 00:03:57
    25 pixels here, just random numbers. So,
  • 00:04:00
    here's a little trick to improve spacing
  • 00:04:03
    quickly. It's called the eightoint grid
  • 00:04:05
    system. The main idea is that anytime
  • 00:04:08
    you use a number in your design, make it
  • 00:04:11
    divisible by 8 or 4. Instead of 25
  • 00:04:14
    pixels, use 24. Instead of 11, use 12. I
  • 00:04:19
    actually have a full video on this that
  • 00:04:21
    you can check out after this one linked
  • 00:04:23
    down in the description below. Anyways,
  • 00:04:25
    unfortunately, we fail here as well.
  • 00:04:28
    That's six out of six fails. A pretty
  • 00:04:30
    rough start. Surprisingly though, lots
  • 00:04:33
    of progress happens with just one year
  • 00:04:36
    of design obsession. Which brings us to
  • 00:04:39
    the junior designer. But before we go
  • 00:04:41
    there, if you want to learn from even
  • 00:04:43
    more realworld projects, you can check
  • 00:04:46
    out a full case study of this and other
  • 00:04:48
    projects that we've designed at SIPAP in
  • 00:04:51
    the link I've shared down in the
  • 00:04:53
    description below. Now, time for the
  • 00:04:55
    junior designer. Here we have a person
  • 00:04:57
    with one, two, maybe 3 years of
  • 00:05:00
    experience designing apps and websites.
  • 00:05:02
    They're likely either working in-house
  • 00:05:05
    somewhere or making anywhere from a
  • 00:05:07
    hundred to maybe 500 bucks, doing
  • 00:05:10
    smaller design gigs as a freelancer. And
  • 00:05:13
    usually copywriting is still a big issue
  • 00:05:16
    at this level. We still add unnecessary
  • 00:05:19
    words and write labels that don't really
  • 00:05:22
    make sense. For example, commit time
  • 00:05:25
    sounds like we're committing time
  • 00:05:27
    instead of votes. These are small
  • 00:05:30
    details that make a lot of difference if
  • 00:05:32
    we improve it. So, how do we do that?
  • 00:05:35
    The easiest solution nowadays is just to
  • 00:05:37
    take a screenshot of your UI, pop it
  • 00:05:40
    into chat GPT, and then feed it some
  • 00:05:43
    more context on the project, emphasizing
  • 00:05:46
    that you want copy that is clear but
  • 00:05:48
    short. For now, though, it's still a
  • 00:05:51
    fail. But that means that we get a shot
  • 00:05:54
    at redemption for the visuals. And here
  • 00:05:57
    we've actually stepped it up. Now, we
  • 00:05:59
    understand that visuals primarily serve
  • 00:06:01
    a communication purpose, especially if
  • 00:06:04
    it's a graph like in this case. And the
  • 00:06:06
    red dot in contrast to the gray bars
  • 00:06:09
    here communicates to the user, this is a
  • 00:06:12
    thing we want you to focus on. Sadly
  • 00:06:15
    though, we still think visuals
  • 00:06:17
    absolutely need a trendy skumorphic
  • 00:06:20
    effect with 45 layers of shadows. But
  • 00:06:23
    it's fine. We're still learning. So, a
  • 00:06:25
    first half pass and we're back to the
  • 00:06:28
    colors. As juniors, we have enough
  • 00:06:31
    experience to know that mixing colors
  • 00:06:34
    too freely easily turns into a disaster.
  • 00:06:37
    We also understand that overusing a
  • 00:06:40
    color could work against you if you want
  • 00:06:42
    to assign meaning to colors. So, we're
  • 00:06:45
    generally more passive when it comes to
  • 00:06:48
    color usage, which actually is a very
  • 00:06:50
    good thing. And one of the most
  • 00:06:52
    important learnings for creating clean,
  • 00:06:54
    professional interfaces, but it's a
  • 00:06:57
    balance. Here, we went from a UI that
  • 00:06:59
    overused our red main color to a UI that
  • 00:07:03
    now barely uses any of it, which makes
  • 00:07:06
    it a bit dull and therefore just a half
  • 00:07:12
    pass. In terms of font sizes, we still
  • 00:07:14
    have issues. Too big sizes, too small
  • 00:07:17
    sizes, too many sizes. It still happens
  • 00:07:20
    at this level, understandably. So,
  • 00:07:23
    sadly, it's a pretty quick fail here
  • 00:07:25
    that segus into spacing and structure
  • 00:07:28
    again, and we've made progress. But it's
  • 00:07:30
    evident that there's still no calculated
  • 00:07:34
    approach to how we space or structure
  • 00:07:36
    elements. pixel values are still a bit
  • 00:07:39
    random, which tells me that someone
  • 00:07:41
    forgot to study the eightoint grid
  • 00:07:44
    method, so it's a faily fail. That puts
  • 00:07:48
    us at two out of five half passes. And
  • 00:07:51
    while that might not seem great, we're
  • 00:07:54
    moving in the right direction here. The
  • 00:07:56
    design we saw isn't close to be worth
  • 00:07:58
    serious money, but things are about to
  • 00:08:01
    change at our next stage, the mid level.
  • 00:08:04
    Before we jump into that though, I'm
  • 00:08:06
    curious. How would you score your own
  • 00:08:09
    design skills? And how many years of
  • 00:08:12
    experience do you have? Let me know in
  • 00:08:14
    the comments. Now things start to get
  • 00:08:16
    interesting. We have somewhere between 3
  • 00:08:19
    and 6 years of design experience, and we
  • 00:08:22
    can potentially at this point rack in 8
  • 00:08:25
    to 10k USD per month with projects
  • 00:08:29
    likely ranging anywhere from 3 to 6K.
  • 00:08:32
    And this is clearly reflected in the
  • 00:08:35
    design. The copywriting is now even
  • 00:08:37
    clearer. There's a sense of it being
  • 00:08:39
    written for an actual user. It still
  • 00:08:42
    might not be the prettiest, but it
  • 00:08:44
    definitely looks better, which means
  • 00:08:47
    that we have our first half pass on
  • 00:08:50
    copy. But what about the visuals? They
  • 00:08:54
    look good, maybe a bit overworked, which
  • 00:08:57
    is something we usually see with
  • 00:08:59
    mid-level designers. Just like beginners
  • 00:09:01
    would add and add and add to the
  • 00:09:04
    rituals, designers at the mid level can
  • 00:09:07
    sometimes gravitate back towards that
  • 00:09:10
    same behavior. At this point of their
  • 00:09:12
    career though, they have a much more
  • 00:09:15
    trained design eye, which allows them to
  • 00:09:18
    make it work. So, while it's not
  • 00:09:20
    perfect, it's clearly a half pass, which
  • 00:09:23
    means we're stepping into colors with
  • 00:09:26
    momentum. As a mid-level designer, we
  • 00:09:28
    know that UIs don't need all the colors
  • 00:09:31
    of the rainbow to look good. We know how
  • 00:09:34
    to balance the UI by using different
  • 00:09:36
    shades or tints of one color instead of
  • 00:09:40
    multiple different colors. If you want
  • 00:09:42
    pro tips on shading and tinting, check
  • 00:09:45
    out Eric D. Kennedy's article that I
  • 00:09:48
    linked down below. Anyways, it's a good
  • 00:09:50
    old half pass. And we're back at the
  • 00:09:53
    point where the junior still tripped up,
  • 00:09:55
    the font department. But now, for the
  • 00:09:57
    first time, we understand how to use
  • 00:10:00
    fonts in a UI. We have less sizes, have
  • 00:10:03
    less weights, and while some sizes and
  • 00:10:06
    weights might still be a bit off, it's
  • 00:10:09
    starting to look cleaner. Half pass. And
  • 00:10:13
    onto the last point before we reach the
  • 00:10:15
    senior level and the hidden mistake. And
  • 00:10:19
    for spacing and structure, it's looking
  • 00:10:21
    pretty good. Related elements are
  • 00:10:24
    grouped nicely. We've started to use a
  • 00:10:26
    spacing system like the 8oint grid. And
  • 00:10:29
    as a result, the UI feels more
  • 00:10:31
    professional. It's not entirely cooked
  • 00:10:34
    like the young crowd might say, but it's
  • 00:10:36
    definitely a half pass, which brings us
  • 00:10:39
    to five out of five half passes. And the
  • 00:10:43
    final boss. As a senior designer, you
  • 00:10:45
    have at least seven years of experience,
  • 00:10:48
    which means you have designed so many
  • 00:10:50
    websites and apps that you're a safe bet
  • 00:10:54
    for clients that want both beautiful
  • 00:10:56
    design, but also design that actually
  • 00:10:59
    drives business metrics. That's why you
  • 00:11:01
    will see deals all the way from 20K to
  • 00:11:05
    over 100K from senior designers. Sounds
  • 00:11:08
    crazy. Let's dive into how it's
  • 00:11:11
    possible. First of all, the difference
  • 00:11:12
    in copyrightiting here might look
  • 00:11:14
    subtle, but when we actually study the
  • 00:11:17
    words and the length of the words, it
  • 00:11:20
    all just harmonizes so much better
  • 00:11:23
    because as a senior, we find ways to
  • 00:11:26
    communicate better with less. We know
  • 00:11:29
    that we don't need to write last 10
  • 00:11:32
    votes when we have a big label right
  • 00:11:35
    above saying voting or claim um if we
  • 00:11:39
    have a heading saying um rewards. And by
  • 00:11:42
    not repeating the same words, we reduce
  • 00:11:45
    cognitive load and visual clutter
  • 00:11:48
    without sacrificing clarity. And I know
  • 00:11:50
    that might sound like a minor detail,
  • 00:11:52
    but when you scale this across a full
  • 00:11:55
    app is a massive difference. So, we have
  • 00:11:58
    our first full pass and we're ready to
  • 00:12:00
    talk about the visuals again. They are
  • 00:12:03
    now clearly made with careful thought.
  • 00:12:06
    We add emphasis only to what matters and
  • 00:12:09
    we help the user make immediate
  • 00:12:11
    connections between different parts of
  • 00:12:14
    the UI by reusing visual patterns. For
  • 00:12:18
    example, here the commit part of the UI
  • 00:12:21
    gets connected to the current voting
  • 00:12:23
    period in the graph because we're using
  • 00:12:27
    the same pulsing circle. We're achieving
  • 00:12:29
    more with less. It's a full pass. But
  • 00:12:33
    what about the colors? Well, here we
  • 00:12:35
    basically just simplified what the
  • 00:12:37
    mid-level designer did. Instead of
  • 00:12:39
    gradients, just simple flat colors.
  • 00:12:41
    Instead of a button that screams error
  • 00:12:43
    states, we're saving the red color for
  • 00:12:46
    the graph. the rewards icon and the
  • 00:12:48
    commit indicator. It's nicer on the eyes
  • 00:12:51
    while calling attention to the right
  • 00:12:54
    things even more effectively. It's our
  • 00:12:57
    third full pass, which brings us back to
  • 00:13:00
    the fonts. We're finally down to only
  • 00:13:02
    four font sizes and two font weights.
  • 00:13:05
    And you can see here that we introduced
  • 00:13:07
    a monospace version of the font for big
  • 00:13:10
    numbers. And to avoid collision when
  • 00:13:13
    this reward number grows, we reuse the
  • 00:13:17
    heading size from the voting label for
  • 00:13:20
    our decimal fractions. And that's all it
  • 00:13:22
    takes for full passing again as we bring
  • 00:13:25
    out our rulers. And dang, this is what
  • 00:13:28
    we call structure. Elements are grouped
  • 00:13:31
    logically. Spacing is deliberate between
  • 00:13:35
    elements, inside elements, everywhere.
  • 00:13:38
    Those seven plus years of experience are
  • 00:13:41
    becoming really evident. Full freaking
  • 00:13:44
    pass were five out of five full score.
  • 00:13:48
    But what about that hidden mistake that
  • 00:13:50
    even senior designers make? Well, I'm
  • 00:13:52
    glad you brought it up. Let's talk about
  • 00:13:54
    it. This mistake doesn't have anything
  • 00:13:56
    to do with static UI or UX skills
  • 00:13:59
    because as you saw, senior designers are
  • 00:14:02
    capable of creating greatl lookinging,
  • 00:14:04
    well functioning interfaces. But thanks
  • 00:14:07
    to AI, in the coming years, we're going
  • 00:14:10
    to see an exponential increase in the
  • 00:14:13
    amount of apps that are available to us,
  • 00:14:16
    which means that designing memorable
  • 00:14:18
    experiences that connects us with
  • 00:14:21
    technology is going to be the easiest
  • 00:14:23
    way to stand out as a designer. And the
  • 00:14:26
    mistake most designers make, again,
  • 00:14:29
    seniors included, is that we get stuck
  • 00:14:33
    just focusing on static images. But to
  • 00:14:37
    create a true experience, we need to
  • 00:14:40
    treat UI design more like a movie. We
  • 00:14:43
    need to piece static screens together in
  • 00:14:46
    a way that makes the app a pleasure to
  • 00:14:49
    use. That's how we create truly
  • 00:14:52
    delightful apps and as a result also
  • 00:14:56
    drastically increase our price tags as
  • 00:14:58
    designers. Look at Phantom Wallet,
  • 00:15:01
    Airbnb, and even Dual Lingo. Those are
  • 00:15:04
    all great examples of apps that have
  • 00:15:07
    gone that extra mile, which raises the
  • 00:15:10
    question, how do you achieve this? Well,
  • 00:15:13
    that is a topic that is out of scope for
  • 00:15:17
    this video. But luckily, if you're
  • 00:15:19
    interested in a breakdown of these kinds
  • 00:15:21
    of apps and how they create memorable
  • 00:15:24
    experiences, I have a video on that here
  • 00:15:27
    that you can check out. Now, until the
  • 00:15:29
    next one, I want you to have an amazing
  • 00:15:31
    everything and we'll talk
Tag
  • design mistakes
  • copywriting
  • visual design
  • color usage
  • font sizes
  • spacing
  • beginner designer
  • junior designer
  • mid-level designer
  • senior designer