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Hello and welcome to my ultimate endgame
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guide for Myiel. And this is after the
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Stendle nerf, which I still believe Myel
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is the strongest character in the entire
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game because she can still take down
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every single enemy in the entire game,
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including all bosses in a single turn.
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And I've been able to do 27 plus million
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damage with Myel in one hit. And
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considering the fact that we can attack
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twice in the same turn with certain
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pictos means that we're able to do 40
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plus million damage, which is enough to
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take down literally everything in the
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entire game in one turn, which makes the
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build pretty much still just as powerful
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as before if you think about it. So
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without further ado, let's talk about
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how this build comes together. It's
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going to have a few adjustments.
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Starting off with Monoka, which is
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actually going to be quite important for
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this build because he has a couple of
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skills which is really going to help out
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Myel do a lot more damage. So how does
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this work with Monino? Basically, we are
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going to make use of a skill called the
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glaze earthquakes. Now, glaze
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earthquakes when you are in heavy mask
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is going to apply powerful to all
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allies. And this is going to be very
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important that you are in heavy mask.
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Otherwise, he's only going to apply
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powerful to himself. Now, there are
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weapons that are going to start you off
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in specific masks. So, as long as you
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have a weapon that's going to start you
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off in either almighty mask or heavy
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mask, you will be able to get this. It's
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very important that you start off in
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this specific skill because you want to
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make sure you do this in this order. You
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want to attack with glaze earthquakes
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and then after that you want to attack
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with chapelier slash in that order
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because what chapel slash is going to do
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is going to apply mark to all enemies.
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You don't want to apply mark to all
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enemies first and then go into glaze
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earthquakes because then you're going to
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take off all your marked when you do end
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up using that attack from Monoka and you
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don't want to obviously waste on Monoka.
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You want to use it for myel. So when you
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make use of the chapper slash all the
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enemies are going to have mark and this
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is going to allow myel to do a lot more
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damage. Now the rest of the skills you
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don't need to worry about because that's
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pretty much all Monokco is going to be
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doing here. Now, the weapon that I'm
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making use of is the Joyaru. This one is
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going to start me off in a mighty mask,
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which basically counts as any mask on
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the beastial wheel. But if you don't
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have Joyaru, you can find something
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like, for example, the Grandaro, which
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is going to start you off in heavy mask,
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and that's all that really matters.
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Luckily, the Chaveier slash does not
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require us to be in the appropriate
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agile mask in order to get the mark. You
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get the mark regardless what mask you're
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in. So, it doesn't matter what mask
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we're in for the chappier slash, but it
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does matter what mask we have for the
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glaze earthquakes. That's going to be
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very, very important. Now, in terms of
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pictures, we don't have to really worry
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about Moninoa here. You can do whatever
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you want there. In terms of the
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luminance, I'm not going to go through
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everything because it doesn't really
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matter. As long as there are a couple of
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things you do meet the criteria of, the
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rest does not matter. Now, in terms of
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the AP, which is going to be quite
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important because we need to make sure
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that Moninoa can do both those attacks
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on a single turn, which means starting
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things off, we have to talk about the
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cheetah picto, which is going to allow
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us to always play twice in a single
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turn. This is going to be crucial for
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this build. And if you don't have this
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picto yet, you're going to have to go to
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defeat sprung on the continent. He's
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going to be a giant metal rock-like
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monster you're going to find in the
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middle of the ocean. and defeating him
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will give you the cheetah picto. He's
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quite a tough boss. He's got a lot of
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HP, so if you're still in the earlier
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stage of the game, you might have a
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difficult time with him. But in the
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later stages of the game, he isn't too
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bad and you should definitely go defeat
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him for the best picto in the entire
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game, aka the cheetah picto. Then moving
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on to the AP side of things, we're going
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to need to make sure that we have
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energizing start one, two, and also
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energizing turn, which is going to give
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us plus one AP on battle start as well
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as turn start. And then I'm also making
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use of energy master to basically double
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the AP that I gain, which is going to
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allow Monoko to so much AP to do both
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attacks on the same turn. Now, you can
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get the energy master by defeating the
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serpent fair giant purple snake- like
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creature you're going to see flying
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around in the air. That's going to be a
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pretty tough boss as well to take out.
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So, you're going to need to be in the
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later stages of the game to do this, but
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once you do take it out, you will get
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this very useful picto which is going to
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give you double energy essentially.
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Every time you gain energy, it will give
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you plus one extra. Now, you're also
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going to be making use of first strike
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with Monoka because you want to start
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things off. It's very important that
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Monino goes first. So, you're going to
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want to start things off with first
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strike so Manoko can obviously lead the
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battle and get all those buffs and
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debuffs applied before anything else.
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Now, the rest of Manoko's abilities
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don't really matter except for maybe
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shielding death, which is going to be on
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death. Allies gain three shield points.
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This is going to be very valuable for
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Myel. I'll explain to you why later, but
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this is going to also obviously help
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Myel out. The rest of the pictos don't
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really matter. I'm not going to bore you
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with the details. Put whatever you want
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there. But now, let's go talk about the
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star of the show, what the video is all
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about, which is going to be Myel. Now,
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Myel is going to make use of a very
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particular weapon, which is going to be
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important because it's going to start
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you off in virtuous stance. The rest of
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the perks don't really matter here, so
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I'm not going to really discuss them.
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The Medallum weapon is going to be
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obtained by defeating Golgar in the
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gestal village, but you have to defeat
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her using Myel. And once you do this,
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you're going to be rewarded with this
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weapon, which is going to be again very
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crucial because they're going to start
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you off in virtue stance. And virtue
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stance is going to basically double the
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damage you do in the next turn. And that
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is going to be very crucial because it's
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going to allow you to essentially well
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double your damage. instead of doing 13
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million damage, you're now doing 26
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million damage. Or instead of doing 26
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million damage, you're now doing 52
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million damage or whatever the amount of
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damage that you're able to do. And
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that's obviously a massive benefit. So,
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moving on to the skills. Now, I'm not
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going to discuss too much detail on all
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of them except for Stendle and Last
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Chance. Stendle and Last Chance is going
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to be your bread and butter where
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Stendle going to be the massive damage
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dealer and Last Chance is going to be
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able to set this up to be able to do
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this every single turn because Stendle
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does require 8 AP so it makes it a
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little bit expensive. So, what Stendle
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basically does is it does an extreme
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amount of void damage to one enemy and
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that is going to practically do 27 plus
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million damage on a single hit. And then
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it's also going to require eight AP.
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It's a little bit expensive in order to
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make use of this multiple times a turn.
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We're going to be making use of Last
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Chance because what Last Chance is going
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to do is going to do two very valuable
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things for us. The first being that it's
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going to fill up our AP and put it all
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the way at nine so that we can do
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Stendle again. And it's also going to
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switch us over to virtual stun, so we
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can do double damage on Stendle when we
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do make use of that Stendle a second
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time. Now, it's also important to note
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that it's going to take us down to one
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HP. So, you're going to have to be
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comfortable with having one HP remaining
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because that is going to be the
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requirement in order to make this work.
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However, we do have some things that are
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going to synergize with us being at 1
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HP. There are some Luminas that are
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going to make us actually stronger at
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low health, so it's not as bad as it
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might seem. Now, moving on to the Pictos
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for Mayel. We're going to be making use
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of confident which is going to let us
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take 50% less damage but can't be
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healed. This one doesn't really matter.
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We mostly have it here just for the
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extra critical rate because has a 31%
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crit rate. You can put whatever you want
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in this one as long as you have high
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crit rate. Most of what you're looking
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for here is going to be attributes as
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you are looking for things that are
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going to increase your critical rate in
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order to do more damage. You're also
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making use of shortcut, which actually
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be very important for this build because
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what shortcut does is it not only does
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have 36% crit rate, which is very
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valuable here, and also some extra
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speed, but it's also going to come with
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a very valuable perk, which is going to
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be immediately play when falling below
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30% health once per battle. And what
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that's so nice about that is when you do
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end up using your last chance, which is
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going to set you down to one AP, this is
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going to then kick in the ability from
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shortcut and allow you to play an extra
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turn. And this is actually going to
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stack with a cheetah perk, allowing you
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to actually do three attacks on a single
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turn. So you can basically start off
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things with Stendle, then use your last
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chance, then use Stendle again, which is
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going to play for insane amount of
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damage, which means that you're going to
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be able to double dip on that Stendle on
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a single turn, doing potentially 40 plus
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million damage on one single turn. So
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that's going to be a very important pick
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in order to achieve. And then we're also
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making use of second chance. This is
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just a nice to have. I kind of want it
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there because it's going to be able to
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revive your Myel. And since she's so
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important in the build, having her alive
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at all times is quite crucial. This one
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is not very important to have. However,
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I just like to have the revive, but if
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you don't have this picto, you can get
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it by defeating a certain boss in act
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two, you will get it. Otherwise, you can
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use whatever you want here. As long as
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it has some decent attributes like
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health and crit rate is what we get from
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this, which is actually very valuable in
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this build. Then, moving on now to the
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Luminina points. We are going to have
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pretty much every Luminina point that
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you can possibly fit that does extra
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damage. So, if you don't have as many
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luminina points as you see me making use
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of right now, you just want to make sure
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that you have as many damage luminas as
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you can. Anything that increases your
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damage, you pretty much want to put on.
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If you don't have enough luminous points
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on, obviously, you will just lose a
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little bit of damage each time. Maybe
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instead of doing 27 million damage,
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you'll only be able to do 24 million
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damage or maybe 20 million damage or
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whatever. But you can build to and work
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towards this. The more you progress in
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the game, the more luminina points you
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will get and the better you'll be able
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to make your damage output. You can even
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make it better than me because my is
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only level 87. But if my was higher
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level, like let's say 98 or 99, she'll
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obviously be able to do even more damage
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than what I'm currently doing in this
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build. So without further ado, let's
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talk about the luminers here. First,
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we're going to have a death store, which
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is going to allow us to do 50% more
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damage when the health is below 10%. And
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this is obviously going to be for when
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you do end up making use of that last
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chance. You're going to be one HP. So
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that's going to enable at death store.
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Then we're also making use of augmented
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first strike, but this is going to allow
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us to 50% more damage on the first hit
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once per battle. So once again, extra
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damage. We're also going to making use
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of base shield. This is going to be
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obtained by doing the chosen path where
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you're going to have to fight off a
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bunch of bosses one-on-one with all your
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characters. It's going to require you to
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obviously be fairly high level in order
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to do this, but once you do get it, it's
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going to plus one shield if not affected
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by any shield on Toad start. And this is
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going to be important because I'll
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discuss with you later on why shields
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are going to be quite valuable for this
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build. Then moving on to the next picto
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cheetah. Very important for this build
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as well. You're going to be wanting to
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get this by defeating sprung as we
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mentioned earlier. This is going to give
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you the strongest picto in the entire
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game. Then we could also have confident
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fight. This is going to give us 30%
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increased damage, but can't be healed,
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which doesn't really matter because we
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we're not even going to bother with
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healing since we are going to be
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oneshotting everything anyway. So, it
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doesn't really matter about healing
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because the battles aren't going to last
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long enough that we care about it. We're
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also making use of energizing start one,
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two, and three. And this is going to
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allow us to get to exactly 8 AP, which
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is going to be exactly enough in order
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to do the Stendle ability, which is all
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we really need with this build. We're
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also making use of first defense. And
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like a lot of other pictures in this
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build, this is going to give us more
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damage. So 50% extra damage on the first
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hit. We're also making use of glass
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cannon, which is going to give us 25%
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more damage, but we're also going to
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take 25% more damage. Doesn't really
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matter because we're probably not going
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to take damage because we're probably
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going to end the fight in one single
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turn. We're also making use of
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immaculate, which is give us 30% extra
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damage until hit is received. Again,
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doesn't matter because there's never
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going to be a chance for the enemy to
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really hit us. We're also making use of
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inday res. Now, what in res is going to
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do is going to give us plus three
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shields and battle star, but maximum
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health is half. Now, the reason why this
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is quite important is going to give us
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more shields. And shields are very
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valuable because we are also going to be
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making use of the thing called powerful
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shields, which is 10% increased damage
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per shield point on self. That's why you
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want to make sure that all your allies
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have shielding death on them because
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when they do die, they're going to apply
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three shields to all your other allies,
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which means that you can basically
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sacrifice your allies. And if you really
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want to, you can pump up a lot of
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shields onto Myel and then she can do
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even more damage if 27 million damage
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you think is not enough. You could
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potentially do more like that. We're
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also making use of inverted affinity,
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which is going to allow us to apply
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inverted ons for three turns on battle
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starts and do 50% increased damage while
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inverted. And again, inverted, what
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that's going to do is means that we
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can't heal, but we already can't heal in
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the first place. So, this doesn't even
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give us any more disadvantages and we
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don't even care anyway because we're
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just doing so much damage that it just
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doesn't matter to heal. We're also
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making use of first strike. Now, it's
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also very important that the the
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combination of attacks must go in order
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of Monokco then myel. So, make sure that
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when you do equip your team, you end up
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making sure that Monino is the first one
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equipped. then equip Myel and then your
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third character. Doesn't really matter
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who the third one is just to make sure
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that Monino starts then Myel and then
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the third character. That's very
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important because you want to make sure
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that order is what happens when you do
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end up fighting. We're also making use
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of roulette. Now, the reason why we're
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playing roulette is it's going to have a
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50% chance of doing either doing 200%
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damage or 50% damage. So, overall, this
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is going to give us more damage in the
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long run. Every now and then you will
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low roll and then you'll do less damage.
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But when you do 200% damage, you're
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going to be able to one-shot the boss or
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the enemies. So, that's obviously going
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to be quite valuable. and even 50% you
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might be able to still one-shot it
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because just so much damage you'll be
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able to do. We're also making use of
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shield affinity. This will give us 30%
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increased damage while having a shield,
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but receiving any damage always removes
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all shields. Again, extra damage while
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having a shield. And we are going to
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have extra shields in this build because
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of the fact that we're making use of all
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the shield perks. We also have solar
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fighters that we're going to able to do
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50% more damage when fighting alone. And
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the reason we have this is because you
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do want your allies to die very often in
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order to make use of that extra shield
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for myel so she can do more damage. So
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very often you just let your allies die.
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So if you do want to go that route,
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that's going to be an option for you.
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And then last but not least, we're going
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to have warming up. And this is going to
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be obtained by defeating the Gross Tate
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world boss of the content. And defeating
00:11:35
Gross Tate will give you the warming up
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Picto, which is going to do 5% increased
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damage per turn and can stack up to five
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times for an extra 25% in damage,
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assuming the fight even lasts that long,
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which it probably won't, but if it does,
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having extra damage can always be quite
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valuable. Then moving on now to our
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attributes. We're going to be making use
00:11:51
of a weapon that's going to scale with
00:11:52
agility and defense. So, you're going to
00:11:54
want to put as much atriy points and
00:11:55
agility and defense. We have it at 99
00:11:57
each. And then we also have our might at
00:12:00
45 because again, every little bit of
00:12:02
damage is going to be important. We also
00:12:04
have our luck put up to 18 just to make
00:12:07
sure that we have enough to get your
00:12:08
critical rates up as high as possible.
00:12:10
And that's going to be very important
00:12:11
because more critical rate means that
00:12:12
you're going to be able to do more
00:12:13
damage. And that is obviously going to
00:12:15
be very crucial. So, overall, that is
00:12:17
going to be the build guide. This is
00:12:19
still capable of one-shotting literally
00:12:21
every single enemy and boss in the
00:12:23
entire game. And that is going to mean
00:12:25
that it's pretty much just as powerful
00:12:27
as before if you think about it. Like
00:12:28
the difference between doing a billion
00:12:30
damage and 50 million damage is actually
00:12:32
negligible considering the fact that
00:12:33
both are going to one-shot every single
00:12:35
enemy in the game. So for the most part,
00:12:37
it doesn't actually really feel like a
00:12:39
nerf, but you are going to have to do
00:12:40
some obviously tinkering around here.
00:12:42
For example, what we did with the
00:12:43
Manokco in order to allow Myel to still
00:12:46
achieve that massive damage. She's going
00:12:47
to have to have some prerequisites that
00:12:49
are going to be a little bit different
00:12:50
than before, but still capable of doing
00:12:52
immense damage. Anyway, I hope you guys
00:12:54
enjoyed the guide. If you did, don't
00:12:54
forget to leave a like and subscribe.
00:12:56
Let me know in the comments section
00:12:57
below how are you feeling about the
00:12:58
Stendle Nerf. Do you like it? Do you not
00:13:00
like it? If you don't, let me know why.
00:13:02
I'll see you guys again next time. Take
00:13:03
care everyone and bye-bye. Bye.