Uma Musume! Full Training guide! (KyouK Edition)

00:10:42
https://www.youtube.com/watch?v=694kP1_e3SI

概要

TLDRThis video guide on Uma Musume training provides essential strategies for players to maximize their training effectiveness and achieve career victories. The creator emphasizes the importance of friendship bonds, stamina management, and making informed training choices throughout the game. Key scripted events are highlighted, including the make debut race, New Year's resolution, and various G1 races, with specific tips for each year of training. The guide aims to help players improve their skills and enjoy the process of training their Uma.

収穫

  • 🎓 Focus on maxing friendship bonds in year 1.
  • 🏃‍♂️ Aim for 450 stamina by end of year 2.
  • 🏆 Participate in G1 races for benefits.
  • 💡 Use event helper for training options.
  • 📈 Manage energy to avoid low-value training days.
  • 🌟 Prioritize energy options in events.
  • 📅 Plan around scripted events for optimal training.
  • 💪 Improve training decisions with experience.
  • 🎉 Aim for 70k fans by year 3.
  • 🏁 Prepare for URA finals with strong stats.

タイムライン

  • 00:00:00 - 00:05:00

    The guide introduces the basics of Uma Musu training, emphasizing the importance of maximizing friendship bonds, meeting stamina requirements, and focusing on speed training. Key tips include prioritizing support card bonds in the first year, selecting energy-giving event choices, and managing stamina effectively to avoid career-ending situations. The guide also suggests using a training event helper for better decision-making and highlights the significance of optional G1 races for gaining benefits like skill points and fans.

  • 00:05:00 - 00:10:42

    As the training progresses into year two and three, the guide outlines important scripted events, such as the make debut race and New Year's resolution, emphasizing strategic choices for energy and skill points. It stresses the need to maintain a good fan count and stamina for leveling up, particularly during G1 races and summer training. The guide concludes with encouragement for continuous improvement in training decisions and support deck strength, reinforcing the idea that success in the game comes from learning and adapting.

マインドマップ

ビデオQ&A

  • What is the main focus of the training guide?

    The guide focuses on career training basics and important events to achieve wins in Uma Musume.

  • What should I prioritize in year 1 of training?

    In year 1, prioritize leveling up support card bonds and maximizing stamina.

  • How can I manage stamina effectively?

    Aim for at least 450 stamina by the end of year 2 and 600 by the end of year 3.

  • What are G1 races and why are they important?

    G1 races provide benefits like skill points, stats, and fan increases, making them valuable for training.

  • What should I do if I have no good training options?

    Consider participating in optional G1 races if your stats are strong enough.

  • How can I improve my training decisions?

    Use a training event helper to understand the benefits of each option, but experience will also help.

  • What is the goal for fan count by year 3?

    Aim to have 70k fans by the start of year 3.

  • What should I do before summer training?

    Enter summer training with full energy and a great mood for maximum training gains.

  • What is the significance of the goddess statue events?

    These events offer chances to gain new skills or upgrade existing ones at a discount.

  • What is the final goal of the training guide?

    To prepare for the URA finals with strong stats, skills, and a leveled ult.

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  • 00:00:00
    Hello, welcome to my Uma Musu training
  • 00:00:03
    guide. Four years ago, I made Uma guides
  • 00:00:05
    for the JP server, including completing
  • 00:00:07
    a rice shower career with all level one
  • 00:00:09
    support cards on launch. And now, I'm
  • 00:00:11
    back here to teach you everything I've
  • 00:00:13
    learned playing on the JP server. So,
  • 00:00:15
    this is my guide on the basics of career
  • 00:00:17
    training and the important events that
  • 00:00:19
    you should be planning around to end up
  • 00:00:20
    with easy wins. This is the follow-up to
  • 00:00:23
    my last UMA guide about picking legacies
  • 00:00:25
    and support cards. But since you're
  • 00:00:27
    pogers, you've already watched that
  • 00:00:28
    video and made a good support deck and
  • 00:00:30
    have good legacy parents set up. Now
  • 00:00:32
    you're ready to train and make your
  • 00:00:34
    Uma's dreams come true. The basic
  • 00:00:36
    training plan is to one, max your
  • 00:00:38
    friendship bonds, two, hit stamina
  • 00:00:41
    requirements, and three, pump speed
  • 00:00:43
    after your stamina is fine. Before going
  • 00:00:46
    over the scripted events in the career,
  • 00:00:48
    I want to give you general tips that I
  • 00:00:49
    feel are important for making good
  • 00:00:51
    decisions in your run. Firstly, in year
  • 00:00:54
    1, aka the junior year, you should
  • 00:00:57
    mainly be focused on leveling up your
  • 00:00:59
    support card bonds as fast as you can.
  • 00:01:01
    Ideally, we want all of them to be at
  • 00:01:03
    least in the final bar of their bond
  • 00:01:05
    gauge by the time the year 2 summer
  • 00:01:07
    vacation appears. This will give the
  • 00:01:09
    chance for rainbow trainings to appear.
  • 00:01:11
    And rainbow beach days are amazing power
  • 00:01:13
    spikes if you get lucky. If you have the
  • 00:01:15
    option to pick between different
  • 00:01:16
    trainings with the same number of
  • 00:01:17
    support cards, pick the one with the
  • 00:01:19
    training that you have the most support
  • 00:01:21
    cards in, such as speed, or stamina.
  • 00:01:23
    Every four trainings on the same type
  • 00:01:25
    will increase the facility level,
  • 00:01:27
    essentially making every future training
  • 00:01:29
    of that type a little more strong. An
  • 00:01:31
    early three-piece on speed, stamina, or
  • 00:01:33
    wit is almost always an instant take by
  • 00:01:35
    me. And obviously, a four or five piece
  • 00:01:38
    on any training type is great for bond
  • 00:01:40
    gains as well. The next tip is to always
  • 00:01:42
    pick event choices that give energy,
  • 00:01:44
    unless you're capped, of course.
  • 00:01:45
    Usually, you'll have the choice between
  • 00:01:47
    either more energy or more stats. And
  • 00:01:49
    it's good to have more stats in your
  • 00:01:50
    Uma, but energy can be anything. It can
  • 00:01:53
    even be more stats. But for real, by
  • 00:01:55
    consistently picking energy options and
  • 00:01:56
    events, you got to skip out on rest days
  • 00:01:58
    and instead do more training days, which
  • 00:02:01
    leads to your facilities leveling up,
  • 00:02:02
    which leads to even better training. And
  • 00:02:04
    it snowballs from there. For anyone that
  • 00:02:06
    wants to quickly rack up career wins,
  • 00:02:08
    I'd recommend using the training event
  • 00:02:10
    helper that tells you what each option
  • 00:02:12
    will give for each event. You might
  • 00:02:14
    think that's cheesy, and I'm not saying
  • 00:02:15
    you have to use it, but trial and error
  • 00:02:18
    takes a lot of time. And just be warned
  • 00:02:20
    that there's some options that are
  • 00:02:21
    basically choosing between gaining stats
  • 00:02:23
    and your Uma hating you forever. But if
  • 00:02:25
    you frequently use the same support
  • 00:02:27
    deck, you'll quickly learn which options
  • 00:02:28
    are good anyways. So, of course, the
  • 00:02:30
    event helper is not mandatory. Next, you
  • 00:02:33
    want to properly manage your stamina
  • 00:02:34
    throughout the run. Not having enough
  • 00:02:36
    stamina for long races is the number one
  • 00:02:38
    career ender. An okay stamina goal to
  • 00:02:41
    have would be having 450 by the end of
  • 00:02:44
    year 2 and at least 600 by the end of
  • 00:02:46
    year 3. The bare minimum stamina would
  • 00:02:49
    probably be something like 350 year 2
  • 00:02:51
    and 450 year 3. Even then, it probably
  • 00:02:54
    is a little scary if you don't have any
  • 00:02:56
    stamina skills to back you up. anything
  • 00:02:58
    lower than that and it's almost
  • 00:03:00
    impossible to win long races at that
  • 00:03:02
    point. When your stamina is hurting
  • 00:03:04
    really badly in your training run, it's
  • 00:03:06
    sometimes worth passing on rainbow
  • 00:03:08
    speeds if it means you can get some much
  • 00:03:09
    needed stamina training in. And as a
  • 00:03:11
    quick tip, if you're getting stamina
  • 00:03:13
    walled by your career race as a pace
  • 00:03:15
    chaser, the last stage effort you can do
  • 00:03:16
    is drop them to a late serger. Pace
  • 00:03:18
    chasers burn through stamina faster, so
  • 00:03:21
    it could be worth sacking your skill
  • 00:03:22
    procs to ensure that you have enough
  • 00:03:24
    stamina to finish the race. Next tip,
  • 00:03:26
    don't sleep on optional G1 races. If you
  • 00:03:28
    have no good training options for the
  • 00:03:30
    day, but there's an available G1 that
  • 00:03:32
    fits your UMA, you should go for it if
  • 00:03:33
    your stats are ahead of the curve.
  • 00:03:35
    Winning G1s provide a ton of benefits
  • 00:03:38
    like skill points, stats, fans,
  • 00:03:40
    unlocking race sparks, or even mood ups
  • 00:03:43
    and debuff cures. And winning G1's
  • 00:03:46
    typically stronger than a non- rainbow
  • 00:03:48
    traininee. However, if your UMA has been
  • 00:03:50
    failing to get first place in story
  • 00:03:51
    races, then you're probably not strong
  • 00:03:53
    enough to handle those optional G1s.
  • 00:03:55
    It'll take experience to have a good
  • 00:03:57
    sense if your Uma is stronger than
  • 00:03:59
    expected based on the look of your
  • 00:04:00
    training run. But once you've done
  • 00:04:02
    enough runs and had enough practice,
  • 00:04:04
    you'll get the pacing and flow of the
  • 00:04:05
    game and you'll know when G1 wins are
  • 00:04:08
    pretty much guaranteed. And finally,
  • 00:04:10
    reduce your low value days. A common
  • 00:04:12
    mistake people make is if they have no
  • 00:04:14
    good training options but have energy to
  • 00:04:16
    spare, they'll just do a random speed
  • 00:04:18
    training. This burns a bunch of energy
  • 00:04:20
    for minimal stat gains. When in reality,
  • 00:04:22
    a lot of times it's better just do a wit
  • 00:04:24
    training or rest and to save enough
  • 00:04:26
    energy for a potentially great training
  • 00:04:28
    the next day or even the day after that
  • 00:04:30
    as well. Don't be shortsighted on your
  • 00:04:32
    training days because a failure to plan
  • 00:04:34
    is a plan to fail. Getting a really
  • 00:04:37
    strong training option, but not being
  • 00:04:39
    able to do it because you burn your
  • 00:04:40
    energy on a waste of a day is a really
  • 00:04:43
    bad feeling. So, now that you all have
  • 00:04:45
    that information rattling around inside
  • 00:04:46
    your brain, it's time to go through
  • 00:04:48
    career and talk about the important
  • 00:04:49
    scripted events that you encounter your
  • 00:04:51
    runs that you should look out for. So,
  • 00:04:53
    starting from the top, like I mentioned
  • 00:04:56
    before, year one should largely be about
  • 00:04:58
    just leveling up your support bonds as
  • 00:05:00
    fast as you can. Ideally, we pick
  • 00:05:02
    trainings on speed, stamina, or even wit
  • 00:05:05
    if we get decent supports since it'll
  • 00:05:07
    help in leveling our facilities for the
  • 00:05:09
    long term. And if you see a four-piece
  • 00:05:12
    or fivepiece training option early game,
  • 00:05:14
    it's really valuable to pick that up if
  • 00:05:16
    you can. Our first major event is the
  • 00:05:18
    make debut race. The first thing you
  • 00:05:20
    should do is put your Uma as a front
  • 00:05:22
    runner. This may seem odd since they
  • 00:05:24
    might not have an A rank in front
  • 00:05:26
    running, but in reality, your position
  • 00:05:27
    ranking is inconsequential for the first
  • 00:05:30
    year. Unlike terrain or race type where
  • 00:05:32
    racing with a B or lower gives you heavy
  • 00:05:34
    race penalties, your position ranking
  • 00:05:36
    only affects your skill proc chance. And
  • 00:05:38
    in the early game, you don't have any
  • 00:05:40
    skills to begin with, so it doesn't
  • 00:05:42
    matter. It's much better to put her in
  • 00:05:43
    the front where it reduces the chance
  • 00:05:45
    that she'll randomly lose to being boxed
  • 00:05:47
    in because losing a make debut race cost
  • 00:05:49
    you maybe one and a half extra turns
  • 00:05:51
    because you have to win another race to
  • 00:05:53
    qualify for your career races. When
  • 00:05:55
    you've built up a few skills, we'll put
  • 00:05:56
    her back in her preferred position,
  • 00:05:58
    usually around the summer vacation in
  • 00:06:00
    the classics year. At the end of year 1,
  • 00:06:02
    we get our next event, the New Year's
  • 00:06:04
    resolution. You want to always pick
  • 00:06:06
    option two since it gives us 20 energy,
  • 00:06:08
    and the other choices aren't really
  • 00:06:09
    great. To make the most of this, just
  • 00:06:11
    make sure your energy is at 80 or lower
  • 00:06:13
    at the end of December, year 1. At the
  • 00:06:15
    end of early March, year 2, we get a
  • 00:06:17
    scripted mood up. It's not huge, but if
  • 00:06:19
    your mood is only good, don't go on a
  • 00:06:21
    date right before this since it'll just
  • 00:06:23
    be a waste of a turn. At the end of late
  • 00:06:25
    March, we get our first inspiration
  • 00:06:26
    event. During these goddess statue
  • 00:06:28
    events, we get the chance to get new
  • 00:06:30
    skills or existing skills at a higher
  • 00:06:32
    discount. So, don't spend your skill
  • 00:06:34
    points early. Try to save them for at
  • 00:06:35
    least after the inspiration event if you
  • 00:06:38
    need to spend down. At the end of May,
  • 00:06:40
    Tazna tells you that there's 2 days
  • 00:06:41
    until the first summer training begins.
  • 00:06:43
    And sure enough, starting in July, for
  • 00:06:45
    four turns, all training facilities are
  • 00:06:47
    maxed and rests are weaker, but give a
  • 00:06:49
    guaranteed mood up. If our support bonds
  • 00:06:51
    are properly leveled up by now, this is
  • 00:06:53
    the opportunity to get huge training
  • 00:06:55
    gains. Our goal is to begin summer
  • 00:06:57
    training with full energy and a great
  • 00:06:59
    mood. Things don't work out and your
  • 00:07:00
    mood isn't great. A secondary goal could
  • 00:07:02
    instead be to begin summer training with
  • 00:07:04
    half energy and a good mood with the
  • 00:07:06
    plan to rest on turn one for the mood
  • 00:07:08
    increase. Just be aware that sometimes
  • 00:07:10
    you have career races right before or
  • 00:07:12
    during your summer vacation that could
  • 00:07:14
    throw your plans off if you fail to plan
  • 00:07:16
    for them. After summer vacation,
  • 00:07:18
    starting in late October, there's a
  • 00:07:19
    string of valuable G1 races that I
  • 00:07:22
    recommend you look out for. If you
  • 00:07:23
    haven't swapped your girl off a front
  • 00:07:25
    runner yet, now is the time to do so
  • 00:07:27
    since you should have a couple of good
  • 00:07:29
    skills by now. Like I mentioned before,
  • 00:07:31
    winning G1s provides an array of
  • 00:07:33
    benefits. So, if you're strong enough,
  • 00:07:35
    grabbing these G1s is a great idea. I
  • 00:07:37
    highly recommend the Japan Cup being a
  • 00:07:39
    medium race that nets you over 30k fans
  • 00:07:41
    for placing first. Starting in year
  • 00:07:44
    three, there are three events with fan
  • 00:07:46
    requirements that if you meet them,
  • 00:07:47
    they'll level up your ult. This is the
  • 00:07:49
    only way to level your old. So, it's
  • 00:07:51
    important to not sleep on your fan
  • 00:07:52
    count. If you've been winning your
  • 00:07:54
    career races, most of the time just
  • 00:07:56
    winning the Year 2 Japan Cup or the
  • 00:07:58
    Arena Keenan will be enough to set your
  • 00:08:00
    fans up for the rest of the run. Our fan
  • 00:08:02
    goal is to begin year three with 70k
  • 00:08:04
    fans. To prepare for these races, mostly
  • 00:08:06
    just make sure your stats are okay,
  • 00:08:08
    particularly having at least 450
  • 00:08:10
    stamina. Additionally, if your director
  • 00:08:12
    level is not green yet, use the next few
  • 00:08:14
    turns to try to increase your bond to at
  • 00:08:16
    least green if the trainings allow for
  • 00:08:18
    it. It will matter later on. I'll talk
  • 00:08:20
    about it later. With a good stamina stat
  • 00:08:22
    and fan count, we start year three with
  • 00:08:24
    backto-back energy boosting events.
  • 00:08:26
    Selecting the first option at the shrine
  • 00:08:28
    nets us 30 energy, and the second option
  • 00:08:30
    gives us stats in case our energy is
  • 00:08:32
    capped. But the best value is taking the
  • 00:08:34
    energy choice. At the next turn, the
  • 00:08:36
    raffle gives us a 90% chance of getting
  • 00:08:39
    at least 20 energy. To prepare for this,
  • 00:08:41
    just make sure your energy isn't capped
  • 00:08:42
    since wasting that much energy would be
  • 00:08:44
    sad. At the end of year three, late
  • 00:08:46
    January, we get our first fan check
  • 00:08:48
    event, which levels our if we have 60k
  • 00:08:51
    fans. Luckily, we did those G1 races a
  • 00:08:53
    few turns ago, so our fan count is
  • 00:08:55
    sitting pretty. At the end of March, we
  • 00:08:57
    get a backtoback event. First is the
  • 00:08:59
    second goddess statue event. Like the
  • 00:09:01
    first one, don't spend your skill points
  • 00:09:03
    before it since you might get skill
  • 00:09:04
    discounts after it. Immediately after,
  • 00:09:06
    we get our second fan check. We need 70k
  • 00:09:09
    fans for our ult level, but also for the
  • 00:09:11
    director to be at a green bond or
  • 00:09:13
    higher. If we meet these conditions, our
  • 00:09:15
    old goes up another level, and we also
  • 00:09:17
    get a free mood increase. For the next
  • 00:09:19
    few turns, there's a couple of G1 races
  • 00:09:21
    that you can snag if you're feeling
  • 00:09:22
    good. But use this time to either fix
  • 00:09:24
    your stamina or pump more speed because
  • 00:09:27
    at the start of July, we get our second
  • 00:09:28
    summer training. Like the first one, try
  • 00:09:30
    to go into this with great mood and full
  • 00:09:32
    energy and pray for rainbows. After
  • 00:09:35
    summer, we have another string of G1
  • 00:09:36
    races that you can look for if you don't
  • 00:09:38
    have any great training options or you
  • 00:09:40
    just want to boost your fan count. And
  • 00:09:42
    finally, to close things out, at the end
  • 00:09:44
    of early December, we get our last fan
  • 00:09:46
    event, requiring us to have 120k fans,
  • 00:09:48
    which at this point should come
  • 00:09:50
    naturally from the Korea races and one
  • 00:09:52
    or two extra G1 optional events. With
  • 00:09:55
    the URA gauntlet remaining, hopefully by
  • 00:09:57
    now you have good stamina, a ton of
  • 00:10:00
    speed, a leveled ult, and a bunch of
  • 00:10:02
    skills from our racing. If you do, then
  • 00:10:04
    the URA finals should be a breeze. If
  • 00:10:06
    not, that's okay. As you play more,
  • 00:10:08
    you'll be better at making better
  • 00:10:10
    training decisions, and you'll have
  • 00:10:11
    better legacy pairs to choose from, and
  • 00:10:13
    you'll have a stronger support deck. And
  • 00:10:15
    improving is part of the fun of this
  • 00:10:16
    game. It's honestly the honeymoon period
  • 00:10:18
    of the game where you get to constantly
  • 00:10:20
    improve and see your numbers go up and
  • 00:10:22
    start reaching those career victories.
  • 00:10:25
    But that's all I got for my basic
  • 00:10:26
    training guide. If you have any
  • 00:10:27
    questions, let me know. I'm planning to
  • 00:10:29
    make lots of Uma guides and content in
  • 00:10:30
    the future, so look forward to that.
  • 00:10:32
    Anyways, thanks for watching and I'll
  • 00:10:34
    see you around. And remember, there are
  • 00:10:36
    no bad umas, only bad trainer sons.
タグ
  • Uma Musume
  • training guide
  • career training
  • support cards
  • stamina management
  • G1 races
  • event strategies
  • fan count
  • skill points
  • energy management