Aphex Twin's samplebrain - deep dive (more playing, sampling)

00:28:18
https://www.youtube.com/watch?v=lvO-Z3ap7Bw

概要

TLDRAphex Twin har lansert en ny app kalt Sample Brain som lar brukere remikse lyd ved hjelp av forskjellige samples. Appen, delvis inspirert av teknologien bak Shazam, ble mottatt med entusiasme, og noen brukere så på det som en praktisk spøk i ekte Aphex Twin-ånd. Videoen forklarer hvordan du installerer appen og gir en gjennomgang av funksjonene, inkludert muligheten til å kjøre flere eksemplarer av Sample Brain på tvers av et nettverk for å lage en form for nevralt nettverk. Brukere kan eksperimentere med ulike lydparametre og skape kreative musikkstykker. Selv om appen fortsatt er i beta og kan være buggy, viser videoen det store potensialet for moro og kreativ utfoldelse.

収穫

  • 🎶 Aphex Twin har lansert Sample Brain, en app for remixing.
  • 🧠 Sample Brain er inspirert av Shazam-teknologien.
  • 💾 Appen tillater brukere å mikse samples i sanntid.
  • 🛠️ Brukere kan støte på tekniske problemer siden appen er i beta.
  • 💡 Sample Brain kan potensielt bruke nevrale nettverk for lydprosessering.
  • 🎛️ Parametere som 'novelty' påvirker hvordan lyder mikses.
  • 💻 Installasjonsveiledning for både Windows og Mac er tilgjengelig.
  • 📈 Appen byr på kreative muligheter for musikkfunksjoner og prosessering.
  • 🔄 Lydprosesseringsparametere kan tilpasses for forskjellige resultater.
  • 🤖 Videoen utforsker hvordan flere instanser kan samhandle via nettverk.

タイムライン

  • 00:00:00 - 00:05:00

    Aphex Twin har gitt ut en app kalt 'Sample Brain' som lar brukere mash samples på en kreativ måte, inspirert av teknologien bak Shazam. Appen har allerede fått mange oppdateringer og har nå en felles installasjonsfil for både Windows og Mac.

  • 00:05:00 - 00:10:00

    Appen 'Sample Brain' kan styre flere instanser over et nettverk og matcher lydbiter for sanntidsavspilling. Den er eksperimentell og har visse problemer med CPU-bruk, men tilbyr muligheter for å eksperimentere med forskjellige lyder.

  • 00:10:00 - 00:15:00

    Bruk av 'Sample Brain' inkluderer eksperimentering med forskjellige lydparametere som frekvensanalyse og dynamikk. Brukere kan også velge hvilke samples som skal brukes for å skape en mållyd, noe som gir mange kreative muligheter.

  • 00:15:00 - 00:20:00

    Brukere kan endre blokkstørrelser og overlapping for å påvirke hvordan lyd er analysert i 'Sample Brain'. Programmet tilbyr flere algoritmer som drastisk kan endre lyden, og er inspirert av granular syntese.

  • 00:20:00 - 00:28:18

    'Sample Brain' kan brukes med annen programvare for å lage samples og importere dem i musikkredigeringsprogrammer. Appen er beskrevet som morsom og eksperimentell, med enkelte feil, men gir store muligheter til kreative prosjekter med lyd.

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ビデオQ&A

  • Hva er Sample Brain?

    Sample Brain er en app laget av Aphex Twin for å mikse og matche samples for kreative musikkprosjekter.

  • Hva inspirerte utviklingen av Sample Brain?

    Appens utvikling var inspirert av teknologien bak Shazam.

  • Hvorfor ble folk begeistret for Sample Brain?

    Folk ble begeistret på grunn av appens unike tilnærming til lyd og musikk, og på grunn av Aphex Twins rykte for innovasjon.

  • Hvordan kan man installere Sample Brain på en Mac?

    Gå til System Preferences, klikk deretter på Security and Privacy, og tillat installasjon fra utvikleren.

  • Er Sample Brain basert på nevrale nettverk?

    Det er uklart, men det er flere indikasjoner på at det kan være basert på eller simulere nevrale nettverk.

  • Hva gjør parameterne 'novelty' og 'boredom' i Sample Brain?

    Parameteret novelty prioriterer blokker som ikke er brukt, mens boredom øker hastigheten på hvordan novelty slites bort.

  • Kan man bruke Sample Brain til å lage stereolyd?

    Ja, appen har en stereomodus som kjører separate blokk-søk for venstre og høyre høyttaler.

  • Er Sample Brain ferdigutviklet?

    Nei, det er fortsatt i beta, noe som betyr at brukere kan oppleve feil og ustabilitet.

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  • 00:00:00
    just in case you missed it last week
  • 00:00:02
    Aphex Twin released a sample mashing app
  • 00:00:04
    called sample brain I made a video as
  • 00:00:07
    soon as it came out you can check it out
  • 00:00:08
    over here audio internet went pretty
  • 00:00:10
    crazy about this news some thought that
  • 00:00:13
    this was genius until that was AFX Queen
  • 00:00:15
    being a troll as usual which by the way
  • 00:00:18
    is entirely understandable coming from
  • 00:00:20
    the guy who made the track out of phone
  • 00:00:22
    pranks or that print is Portrait into
  • 00:00:26
    the spectrogram of his own music but I
  • 00:00:29
    dug a little bit deeper in the app so I
  • 00:00:32
    wanted to make another video about it a
  • 00:00:33
    pretty interesting thing that I learned
  • 00:00:35
    about the app is that this was
  • 00:00:37
    originally inspired by the technology
  • 00:00:39
    behind Shazam coding the original blog
  • 00:00:42
    article which by the way is really
  • 00:00:43
    interesting I'm gonna link it down below
  • 00:00:45
    please have a look this idea came about
  • 00:00:47
    a long time ago not sure exactly when
  • 00:00:49
    2002-ish but when MP3s started to become
  • 00:00:52
    a thing when for the first time there
  • 00:00:54
    were a ton of them sitting on my hard
  • 00:00:56
    drive at the brilliant Shazam had
  • 00:00:58
    recently launched started playing
  • 00:00:59
    thinking all this music sitting here
  • 00:01:02
    maybe can be used for something else
  • 00:01:03
    other than just playing or DJing I had
  • 00:01:07
    originally contacted the founders of
  • 00:01:08
    Shazam to discuss further creative uses
  • 00:01:10
    of their genius idea but they were busy
  • 00:01:13
    making an automatic DJ program I still
  • 00:01:15
    think Shazam could be repurposed for
  • 00:01:17
    something incredible but in the meantime
  • 00:01:19
    we have sample brain I think this is
  • 00:01:21
    really cool if this was a prank and I'm
  • 00:01:24
    not excluding that it was it was a very
  • 00:01:26
    elaborate one let's get started so first
  • 00:01:29
    of all I think the team behind simple
  • 00:01:31
    brain realized that most people are not
  • 00:01:34
    used to dealing with repositories and
  • 00:01:36
    they relabel things in the original Link
  • 00:01:39
    in a bit of a clearer way and the git
  • 00:01:42
    lab actually changed a lot already in
  • 00:01:44
    the last week so let's have a proper
  • 00:01:46
    look together now you find what was
  • 00:01:48
    before called the binaries under a more
  • 00:01:52
    clear download and here you find the
  • 00:01:54
    installers for both Windows and Mac
  • 00:01:57
    previously there was only one installer
  • 00:02:00
    for Intel and then I added a second
  • 00:02:03
    installer for M1 now there is a single
  • 00:02:05
    installer that works for both and I also
  • 00:02:08
    see a old broken spurious binaries so if
  • 00:02:12
    you had one of those and you had no
  • 00:02:14
    success in installing the app please try
  • 00:02:17
    the new one because they clearly updated
  • 00:02:19
    something there were a bunch of people
  • 00:02:21
    that were supporting having no sound and
  • 00:02:24
    no managing to install the app I've also
  • 00:02:27
    looked at the issues tab here in the
  • 00:02:30
    repository and if you still have in
  • 00:02:32
    trouble please submit an issue I'm sure
  • 00:02:34
    that this will help the team making the
  • 00:02:36
    app better
  • 00:02:37
    and if you're on Mac as it's very
  • 00:02:39
    typical with non-commercial programs
  • 00:02:41
    remember that you need to tell your Mac
  • 00:02:43
    that it's actually okay to install
  • 00:02:46
    software from this developer and if you
  • 00:02:48
    don't know it you do this by going into
  • 00:02:50
    system preferences clicking on security
  • 00:02:53
    and privacy and when you try to install
  • 00:02:55
    it you'll get a message over here and
  • 00:02:58
    you just need to click on OK and finally
  • 00:03:00
    do keep in mind that this is pretty much
  • 00:03:02
    better software one of the questions
  • 00:03:04
    that I saw in my comment section and
  • 00:03:06
    also Elsewhere on the Internet is
  • 00:03:08
    whether this app is neural network based
  • 00:03:10
    or not I'm not an expert and I don't
  • 00:03:14
    know very much about neural networks and
  • 00:03:16
    AI so I can't answer that but I think
  • 00:03:19
    that there are some pretty big clues
  • 00:03:21
    that disease at least told to be
  • 00:03:23
    inserted into a neural network first of
  • 00:03:26
    all one of the algorithms is called a
  • 00:03:29
    synaptic over here and then there is
  • 00:03:31
    this net tab which is really exciting to
  • 00:03:34
    me this allows you to control multiple
  • 00:03:37
    instances are sample brain over the
  • 00:03:39
    network all running their own brain
  • 00:03:42
    simultaneously this feature has not been
  • 00:03:44
    tested well it's basically telling you
  • 00:03:46
    that you can put multiple computers with
  • 00:03:49
    several instances of sample brain and
  • 00:03:53
    make a neural network with them but I
  • 00:03:56
    would say that Clues are even in the
  • 00:03:57
    actual description of the app sample
  • 00:04:00
    brain chop samples up into a brain of
  • 00:04:02
    interconnected small sections called
  • 00:04:05
    blocks which are connected into a
  • 00:04:07
    network by similarity it processes a
  • 00:04:10
    Target sample chopping it up into blocks
  • 00:04:13
    in the same way and tries to match each
  • 00:04:15
    block with one in its brain to play in
  • 00:04:17
    real time but as I said definitely not
  • 00:04:20
    an expert I know very little about this
  • 00:04:22
    kind of thing so do let me know in the
  • 00:04:24
    comments if you know something more okay
  • 00:04:26
    let's bring some samples in so I got
  • 00:04:29
    some slightly different stuff compared
  • 00:04:30
    to last time I have again some cello
  • 00:04:33
    samples
  • 00:04:37
    foreign
  • 00:04:38
    [Music]
  • 00:04:40
    booms Some hi-hat Loops
  • 00:04:44
    some pretty cool cake loops
  • 00:04:50
    I have more trucks of mine that I want
  • 00:04:53
    to use as targets
  • 00:05:00
    but also like this piano one I was
  • 00:05:02
    really curious to see what happens when
  • 00:05:04
    the blocks try to match a piano piano
  • 00:05:06
    solo track
  • 00:05:09
    foreign
  • 00:05:10
    and I got some peaked piano samples
  • 00:05:18
    I have some post rock guitar samples
  • 00:05:23
    I got some snare loops
  • 00:05:29
    I got some vocals
  • 00:05:36
    a bunch of stuff let's drop all this
  • 00:05:38
    stuff in and let's see what happens
  • 00:05:43
    I wish there was a drag and drop version
  • 00:05:45
    by the way or that at least you could
  • 00:05:47
    put more than one sample at once but
  • 00:05:51
    I understand
  • 00:05:54
    and then let's load one of the target
  • 00:05:56
    let's start with the let's start with
  • 00:05:58
    the piano track actually
  • 00:06:00
    I think could be cool
  • 00:06:02
    by the way I couldn't find a way to
  • 00:06:04
    change the dark mode for this one I
  • 00:06:06
    normally like apps in dark mode but this
  • 00:06:09
    one is not very readable because of
  • 00:06:11
    these white over bright gray
  • 00:06:14
    highlighting I think it just takes it
  • 00:06:17
    from the system so it would have to
  • 00:06:19
    change the preferences on my entire
  • 00:06:21
    system but it doesn't matter it is
  • 00:06:23
    really not a big deal let's leave all
  • 00:06:24
    the samples checked so it might be a bit
  • 00:06:27
    messy and let's generate the brain
  • 00:06:31
    processing samples building synapses and
  • 00:06:35
    then let's generate the blocks there you
  • 00:06:38
    go and now we should be able to press
  • 00:06:39
    play
  • 00:06:40
    we have sound so this is my brain and
  • 00:06:44
    this is my target
  • 00:06:53
    very cool let's start looking at some of
  • 00:06:55
    the parameters the first parameter that
  • 00:06:57
    is worth having a look at is this first
  • 00:06:59
    one which basically decides on the model
  • 00:07:02
    that is being used to create the
  • 00:07:05
    analysis of the spectrum so ffd is a
  • 00:07:09
    very common thing in a DSP processing
  • 00:07:11
    and it stands for phosphorier transform
  • 00:07:14
    here it calls a rule frequency analysis
  • 00:07:17
    on the manual but I'm pretty sure that
  • 00:07:18
    that's what they're using and mfcc is
  • 00:07:21
    something that I haven't heard of is Mel
  • 00:07:23
    frequency sexual coefficients I'm sure
  • 00:07:26
    if we give it a Google we will return
  • 00:07:30
    some meaningful results but the
  • 00:07:33
    interesting thing here is that you can
  • 00:07:35
    blend between these two models and
  • 00:07:37
    putting one to zero percent or one
  • 00:07:39
    hundred percent bypasses the other which
  • 00:07:42
    makes it a bit more CPU efficient which
  • 00:07:45
    is quite helpful because one of the most
  • 00:07:47
    common issues that I found mentioned
  • 00:07:49
    online is that this thing is a CPU hog I
  • 00:07:53
    have a pretty powerful system so I
  • 00:07:55
    haven't really noticed this all that
  • 00:07:57
    much about I'm sure it's true because it
  • 00:08:00
    is indeed doing some pretty complicated
  • 00:08:02
    stuff in the background
  • 00:08:05
    [Music]
  • 00:08:17
    you can really doubt that by using all
  • 00:08:19
    the samples there is a whole bunch of
  • 00:08:21
    stuff but it's quite interesting so for
  • 00:08:23
    example one thing that I want to do
  • 00:08:25
    right away is to for example let's only
  • 00:08:27
    use the kick drums to try and recreate
  • 00:08:31
    the target
  • 00:08:33
    and so we need to regenerate brain and
  • 00:08:35
    we should have some pretty different
  • 00:08:37
    results obviously you're essentially
  • 00:08:39
    changing the ingredients that is using
  • 00:08:42
    to attempt a match of the target sound
  • 00:08:50
    [Music]
  • 00:09:08
    really cool
  • 00:09:13
    very interesting here you can sort of
  • 00:09:15
    hear the original track through some
  • 00:09:20
    sort of processing
  • 00:09:23
    like if it's in a stock buffer or
  • 00:09:26
    something
  • 00:09:27
    just for reference let's have a listen
  • 00:09:29
    to the original track which is this one
  • 00:09:33
    [Music]
  • 00:09:40
    you can really tell that it's using this
  • 00:09:43
    as well
  • 00:09:44
    you can mix between the chair
  • 00:09:47
    [Music]
  • 00:09:49
    really cool by the way stereo mode is
  • 00:09:51
    something that we can try right away is
  • 00:09:53
    essentially generating different streams
  • 00:09:56
    for the left and right channel so the
  • 00:09:58
    results are stereo but you can also use
  • 00:10:01
    them as dual mono
  • 00:10:04
    [Music]
  • 00:10:12
    really cool
  • 00:10:16
    thank you
  • 00:10:18
    really interesting moving on the second
  • 00:10:21
    option is essentially deciding whether
  • 00:10:24
    you're using both frequency and Dynamics
  • 00:10:26
    to attempt a match or only the frequency
  • 00:10:33
    [Music]
  • 00:10:35
    but basically this is using the
  • 00:10:37
    normalized blocks
  • 00:10:40
    [Music]
  • 00:10:43
    so it's not checking for the dynamic
  • 00:10:45
    changes in the brain contents to try and
  • 00:10:49
    match the target sound if you read in
  • 00:10:51
    the manual all these parameters are
  • 00:10:53
    really interesting and explained in
  • 00:10:55
    details and I love that they included
  • 00:10:57
    things like the fft subsection but it
  • 00:11:01
    also says not the useful in practice so
  • 00:11:03
    far you can really tell that this is an
  • 00:11:06
    experimental thing that they've been
  • 00:11:07
    working on and they're including
  • 00:11:09
    controls that might play a larger role
  • 00:11:13
    in the future but I'm just going to
  • 00:11:15
    guide you through what I think are the
  • 00:11:17
    most useful so far and the things that
  • 00:11:21
    are the most impact on the sound novelty
  • 00:11:24
    and boredom are definitely an example of
  • 00:11:27
    such thing so they work together and
  • 00:11:30
    reading the manual you can use novelty
  • 00:11:34
    to bias the selection away from
  • 00:11:36
    similarity and prioritize similar blocks
  • 00:11:39
    we haven't used yet so it changes the
  • 00:11:42
    block that is current being used and
  • 00:11:44
    boredom increases the speed at which
  • 00:11:47
    novelty wears off creating a wider
  • 00:11:49
    spread of possible blocks to be used
  • 00:11:51
    there are a lot of things that are
  • 00:11:54
    somehow similar to the base to the
  • 00:11:57
    concept behind granular synthesis let's
  • 00:12:00
    have a listen to this
  • 00:12:02
    [Music]
  • 00:12:17
    another cool thing is the stickiness is
  • 00:12:20
    we'll have the effect of elongating
  • 00:12:22
    chunks of rain samples that you hear so
  • 00:12:25
    it's pretty cool actually
  • 00:12:29
    as opposed to
  • 00:12:33
    then the third stretch uses basically a
  • 00:12:37
    Time scratch
  • 00:12:39
    foreign
  • 00:12:40
    [Music]
  • 00:12:50
    Loop and some of the snares Maybe
  • 00:12:53
    let's regenerate the brain
  • 00:12:58
    can hear some of the hi-hats and snares
  • 00:13:01
    the frequency content changed
  • 00:13:03
    dramatically
  • 00:13:08
    really cool
  • 00:13:16
    then here you have all the different
  • 00:13:18
    algorithms we change the sound
  • 00:13:19
    dramatically I'm not going to go through
  • 00:13:21
    each one of them but please do have a
  • 00:13:23
    look at the manual because it's actually
  • 00:13:25
    really interesting let's listen to that
  • 00:13:27
    so this basic is reversed
  • 00:13:34
    is synaptic
  • 00:13:39
    [Music]
  • 00:13:45
    and they slide
  • 00:13:54
    okay I can't really telling synaptic as
  • 00:13:58
    light oh yes I can
  • 00:14:00
    how really cool
  • 00:14:04
    so these uh number of synapses and
  • 00:14:08
    synapse light error only work in
  • 00:14:10
    synaptic and slide modes so let's have a
  • 00:14:13
    listen to those
  • 00:14:15
    this increases the number of synapses
  • 00:14:18
    being used obviously
  • 00:14:23
    synaptic slide error
  • 00:14:29
    this is quite interesting in the menu it
  • 00:14:31
    says that this controls the acceptable
  • 00:14:32
    error to consider a block as close
  • 00:14:35
    enough in slide mode so this works in
  • 00:14:38
    slide less Elizabeth
  • 00:14:40
    okay
  • 00:14:43
    there you go let's decrease the novelty
  • 00:14:53
    foreign
  • 00:14:57
    lots of fun the next section are
  • 00:14:59
    parameters that control the way the
  • 00:15:01
    target sound is broken up into different
  • 00:15:04
    blocks so how about we change Target
  • 00:15:07
    let's uh use another track of mine
  • 00:15:11
    this is the raw track
  • 00:15:14
    [Music]
  • 00:15:19
    go through it
  • 00:15:24
    [Music]
  • 00:15:30
    okay should be fun and let's regenerate
  • 00:15:33
    the blocks
  • 00:15:34
    [Music]
  • 00:15:36
    let's bring you back to basic
  • 00:15:39
    [Music]
  • 00:15:47
    so fun so block size basically decides
  • 00:15:51
    the size of the blocks in the sample
  • 00:15:54
    let's see what happens
  • 00:15:59
    foreign
  • 00:16:00
    [Music]
  • 00:16:08
    I hate that it's white on white very
  • 00:16:10
    unreadable one thing that might be very
  • 00:16:12
    fun is to use different block sizes for
  • 00:16:15
    the Target sound for the brain contact
  • 00:16:16
    so let's change it let's see what
  • 00:16:18
    happens
  • 00:16:19
    [Music]
  • 00:16:26
    then the block overlap controls the
  • 00:16:29
    proportion to overlap the block
  • 00:16:31
    generation not sure what that means less
  • 00:16:34
    have a listen
  • 00:16:37
    okay so these are ratio essentially
  • 00:16:40
    let's try and decrease it
  • 00:16:42
    0.2
  • 00:16:49
    the window shape is also interesting
  • 00:16:52
    essentially are a volume envelopes that
  • 00:16:55
    are applied to uh the different blocks
  • 00:16:58
    uh before the analysis the analysis uh
  • 00:17:01
    you can experiment with different ones
  • 00:17:04
    let's have a listen
  • 00:17:05
    has been the block overlap to 0.80 I
  • 00:17:08
    think it was before let's try different
  • 00:17:10
    ones
  • 00:17:13
    let's listen to the brain only
  • 00:17:16
    Bartlett
  • 00:17:19
    [Music]
  • 00:17:23
    I actually think I might need to
  • 00:17:24
    regenerate the blocks because this
  • 00:17:27
    happens before the analysis so to hear a
  • 00:17:29
    difference I need to regenerate the
  • 00:17:30
    blocks
  • 00:17:32
    okay very different
  • 00:17:37
    last year
  • 00:17:39
    flat top
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    very fun
  • 00:17:47
    so I'm actually sure that I had to
  • 00:17:50
    change regenerate the blocks also once I
  • 00:17:53
    change the block size and the block
  • 00:17:54
    overlap so that was a bit dump let's try
  • 00:17:57
    put 0.4 and block size to 2000.
  • 00:18:03
    and maybe let's change the block size
  • 00:18:05
    here to I don't know uh
  • 00:18:09
    500 literally putting random numbers in
  • 00:18:12
    so let's regenerate the brain
  • 00:18:17
    this is taking a long time
  • 00:18:21
    wow building the synapses now is taking
  • 00:18:23
    uh way longer than it used to uh so I'm
  • 00:18:27
    pretty sure that the block size
  • 00:18:28
    influences very much the amount of time
  • 00:18:31
    it takes to generate the brain which
  • 00:18:33
    makes sense
  • 00:18:38
    it's done let's also regenerate the
  • 00:18:40
    blocks which I expect gonna take a long
  • 00:18:42
    time as well actually not that much
  • 00:18:45
    let's try it
  • 00:18:48
    okay
  • 00:19:04
    oh that's why I put 20 000 rather than
  • 00:19:07
    two thousand so let's try with two
  • 00:19:08
    thousand and let's regenerate the blocks
  • 00:19:12
    so it was getting pretty huge uh block
  • 00:19:15
    sizes
  • 00:19:20
    [Music]
  • 00:19:28
    it is pretty cool
  • 00:19:30
    the parameters for the brain contents
  • 00:19:32
    are identical to the Target sound so I'm
  • 00:19:35
    now going to repeat myself but these are
  • 00:19:38
    all pretty cool things that we can
  • 00:19:40
    experiment with and then let's have a
  • 00:19:43
    just a brief look at the mix we already
  • 00:19:45
    sort of uh briefly mentioned it the
  • 00:19:49
    auto-tune parameter is going to force
  • 00:19:52
    the pitch or attempt to force the pitch
  • 00:19:54
    of the incoming block from the brain
  • 00:19:56
    contents into the block of the target
  • 00:19:59
    sound that is trying to match
  • 00:20:01
    foreign
  • 00:20:06
    parameter is essentially flattening the
  • 00:20:08
    dynamic and thus increasing the volume
  • 00:20:13
    it is designed to work with the
  • 00:20:14
    frequency only
  • 00:20:16
    search as we said which makes sense you
  • 00:20:18
    have less variations in Dynamics
  • 00:20:20
    so it's basically not taking the dynamic
  • 00:20:23
    from the actual brain content but it's
  • 00:20:26
    generating a Xposed and then as we
  • 00:20:29
    mentioned the brain Target is going to
  • 00:20:30
    blend between the two
  • 00:20:36
    it's quite cool to double check the
  • 00:20:39
    pitch
  • 00:20:45
    there you go let's leave it all to break
  • 00:20:47
    and then as I said the stereo mode
  • 00:20:49
    basically runs separate block searches
  • 00:20:52
    for the left and right speaker you can
  • 00:20:55
    record the samples so let's make some
  • 00:20:58
    samples
  • 00:21:01
    [Applause]
  • 00:21:05
    [Music]
  • 00:21:14
    foreign
  • 00:21:23
    [Music]
  • 00:21:37
    now let's open something like Ableton
  • 00:21:40
    and let's do some editing and cleaning
  • 00:21:42
    up or actually let's use Cubase first
  • 00:21:44
    because I have a quicker way to batch
  • 00:21:46
    export my edits once I've done that
  • 00:21:49
    let's grab all the left samples
  • 00:21:52
    put them here
  • 00:21:54
    now let's get all the right samples
  • 00:21:57
    let's put them here
  • 00:22:02
    [Music]
  • 00:22:06
    now that's hard pan boat track or the
  • 00:22:10
    left and our right
  • 00:22:16
    let's try and make a new macro
  • 00:22:21
    select and create cycle markers
  • 00:22:25
    okay
  • 00:22:35
    and now we can export the audio mix down
  • 00:22:39
    the export window we're going to select
  • 00:22:41
    multiple export all cycle markers
  • 00:22:45
    and in the name I'm going to use the
  • 00:22:47
    circular marker name and Sample brain
  • 00:22:50
    here's an underscore as a separator okay
  • 00:22:53
    export audio
  • 00:22:56
    pretty cool now let's import stuff into
  • 00:22:59
    the Ableton sampler I mean now we can
  • 00:23:02
    really have a lot of fun we have 10
  • 00:23:04
    pretty cool samples
  • 00:23:23
    lots of fun or we can even import them
  • 00:23:27
    as separate audio loops and let the
  • 00:23:30
    analyze with the warp
  • 00:23:48
    another one
  • 00:23:51
    let's try this one
  • 00:23:54
    tonight obviously Tempo thing
  • 00:23:56
    [Music]
  • 00:24:06
    to bring some effects
  • 00:24:09
    let's start with the reason address
  • 00:24:12
    which I normally love
  • 00:24:15
    let's try with Berlin
  • 00:24:18
    nice
  • 00:24:29
    [Music]
  • 00:24:35
    foreign
  • 00:24:38
    [Music]
  • 00:24:42
    stuff I also want to make a contact
  • 00:24:44
    instrument let's try that let's make a
  • 00:24:47
    new instrument
  • 00:24:48
    so on the mapping editor and let's drag
  • 00:24:51
    and drop these samples in let's drop
  • 00:24:54
    them in let's actually make one per
  • 00:24:57
    pitch
  • 00:24:58
    there you go so you have them here long
  • 00:25:00
    octave
  • 00:25:01
    foreign
  • 00:25:03
    [Music]
  • 00:25:10
    foreign
  • 00:25:14
    [Music]
  • 00:25:18
    ly I can obviously make different groups
  • 00:25:21
    with them but let's just have a quick
  • 00:25:23
    look so one thing that could be cool be
  • 00:25:26
    to put them in a time machine pro mode
  • 00:25:29
    or maybe beat machine actually let's do
  • 00:25:31
    that and we can open the wave editor and
  • 00:25:34
    let it do the analysis go on auto and
  • 00:25:37
    it's going to select a number of slices
  • 00:25:43
    to go pretty down for this one let's try
  • 00:25:46
    it
  • 00:25:51
    I'm gonna go do one by one
  • 00:25:56
    but it should be pretty cool and now if
  • 00:25:59
    I change the speed to Zone becomes Tempo
  • 00:26:02
    synced let's slow it down a lot
  • 00:26:12
    [Music]
  • 00:26:15
    put it to I don't know 180 BPM or
  • 00:26:18
    something like that
  • 00:26:20
    foreign
  • 00:26:21
    [Music]
  • 00:26:45
    [Music]
  • 00:26:53
    I love this one
  • 00:26:58
    let's tweak this one a little bit
  • 00:27:01
    [Music]
  • 00:27:04
    there's glitch in a box really cool
  • 00:27:07
    let's Loop it
  • 00:27:15
    so let's put that the first one is only
  • 00:27:18
    gonna play two times and then it goes on
  • 00:27:21
    the second one is gonna play
  • 00:27:23
    three times
  • 00:27:26
    foreign
  • 00:27:31
    [Music]
  • 00:27:39
    really cool obviously you can do a lot
  • 00:27:40
    of stuff
  • 00:27:41
    and now the modular is calling my name
  • 00:27:50
    [Music]
  • 00:27:56
    hopefully this was fun in conclusion I
  • 00:27:59
    really don't think this was a prank and
  • 00:28:01
    I loved making samples with it it's
  • 00:28:04
    obviously glitchy as hell but hopefully
  • 00:28:06
    it was clear how much fun you can have
  • 00:28:09
    with it one of those always appreciated
  • 00:28:11
    please subscribe to the channel if you
  • 00:28:13
    want to be notified when I put a new
  • 00:28:15
    video up thank you so much for watching
  • 00:28:16
    I'll see you next time
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