How The Irishman’s Groundbreaking VFX Took Anti-Aging To the Next Level | Netflix

00:13:10
https://www.youtube.com/watch?v=OF-lElIlZM0

概要

TLDRThe video delves into the groundbreaking digital techniques employed for de-aging characters in Martin Scorsese's film, The Irishman. As traditional makeup proved inadequate for realistically portraying younger versions of actors like Robert De Niro, Al Pacino, and Joe Pesci, the film's production team collaborated with ILM and Netflix to craft an innovative solution. The approach relied heavily on ILM's advanced technologies, such as the Medusa system and Flux software, to capture and render the actors' genuine expressions in a youthful digital form. This process sought to respect the integrity of the actors' performances without hindrance by cumbersome equipment or visual markers, thereby maintaining the film's narrative and emotional authenticity. The use of three synchronized cameras, known as the Three Headed Monster, facilitated detailed capture of performances. This ambitious technological undertaking marked a significant advancement in digital visual effects, highlighting a potential shift in how actors can play roles across various ages.

収穫

  • 📽️ Martin Scorsese applied groundbreaking digital technology for de-aging in The Irishman.
  • 👥 The technology preserved the actors' genuine performances without the use of intrusive gear.
  • 🔍 ILM's Medusa and Flux software were key in capturing and rendering youthful digital versions of the actors.
  • 🎬 The Three Headed Monster rig offered innovative filming capabilities with three synchronized cameras.
  • 🧩 The technology focused on maintaining narrative and emotional authenticity in the film.
  • 💻 Scorsese's approach demonstrates a shift in film technology, allowing actors to perform as various age characters.
  • 📚 Extensive research on actors' past films helped create realistic younger versions of characters.
  • 🎞️ The de-aging process avoided traditional animation techniques, relying instead on digital facial capture.
  • 🔬 Details like skin pores and lighting were meticulously rendered for realism.
  • 🔥 This film marks a turning point in visual effects, setting new standards for film narrative possibilities.

タイムライン

  • 00:00:00 - 00:05:00

    As filmmaking has evolved, so too have the tools filmmakers use to show characters aging and de-aging. Martin Scorsese collaborated with Netflix and ILM for 'The Irishman' to develop technology that allows actors like De Niro, Pacino, and Pesci to appear younger without obstructive makeup or markers. The film spans 1949 to 2000, and Scorsese wanted to avoid technical barriers between actors during performance. ILM was tasked to create this innovation using digital technology, pushing the boundaries of visual effects and preserving actors' performances authentically.

  • 00:05:00 - 00:13:10

    ILM designed a system called the Three Headed Monster to solve the challenge of creating believable digital humans without interfering with the actors' performances. This involved studying past films of the actors to create realistic younger personas rather than re-creations. The process used Medusa capture and Flux software to model and animate the actors' younger faces based on their performances on set. This advancement in visual technology, developed without traditional animation, allows for detailed and authentic representations of younger versions of actors, offering a new tool for filmmakers to depict characters at different ages.

マインドマップ

ビデオQ&A

  • What is the main focus of the video?

    The video discusses the use of digital technology to de-age actors in Martin Scorsese's film The Irishman.

  • Which film's production is featured in the video?

    The film featured is The Irishman, directed by Martin Scorsese.

  • Why was digital de-aging needed for The Irishman?

    Digital de-aging was needed because the actors could not convincingly play their characters at younger ages using traditional makeup.

  • Who developed the de-aging technology used in the film?

    The de-aging technology was developed by ILM in collaboration with Netflix and Martin Scorsese's production team.

  • Were traditional animation techniques used in The Irishman's de-aging process?

    No, traditional animation techniques were not used. The technology relied on capturing genuine facial expressions and rendering them digitally.

  • What challenge did the filmmakers face with the actors' performances?

    The challenge was to create believable digital versions of younger characters without interfering with the actors' performances.

  • How many cameras were used to capture performances in The Irishman?

    A system involving three cameras, called the Three Headed Monster, was used to capture the performances.

  • What was a significant aspect of the new rig developed for filming?

    The new rig included two additional witness cameras to avoid casting shadows and to gather multiple perspectives.

  • What software was crucial in the de-aging process?

    The software called Flux was crucial for capturing facial performances and creating 3D models.

  • What was unique about Martin Scorsese's approach in using de-aging technology?

    Scorsese's approach aimed to preserve the actors' natural performances without requiring them to wear markers or cumbersome gear.

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  • 00:00:00
    DELETE ME
  • 00:00:01
    It was like the army.
  • 00:00:02
    You followed orders,
  • 00:00:04
    you did the right thing,
  • 00:00:07
    you got rewarded.
  • 00:00:11
    Some of the greatest films
  • 00:00:12
    follow characters whose journeys
  • 00:00:14
    span many years.
  • 00:00:15
    Where are we gonna go
  • 00:00:16
    but up?
  • 00:00:17
    [cheering]
  • 00:00:19
    But as filmmaking has evolved,
  • 00:00:21
    so, too, have the tools filmmakers use
  • 00:00:23
    to show characters aging and de-aging.
  • 00:00:26
    You're right, Mr. Morgan!
  • 00:00:29
    As filmmaking techniques
  • 00:00:30
    have grown to include
  • 00:00:31
    not just makeup and costumes
  • 00:00:33
    but also digital technology,
  • 00:00:35
    so has the need for innovations
  • 00:00:38
    that ensure the integrity of actors' performances
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    at any age shown on screen.
  • 00:00:44
    Together, Martin Scorsese and his production crew,
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    Netflix, and ILM
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    have teamed up on The Irishman
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    to push the boundaries
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    of this visual effects process.
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    The film takes place from 1949 to 2000,
  • 00:00:59
    and it goes back and forth in time continuously.
  • 00:01:04
    Problem is by the time I was ready to make the film,
  • 00:01:07
    Bob De Niro and Al Pacino and Pesci
  • 00:01:09
    could no longer play these characters younger
  • 00:01:11
    in makeup
  • 00:01:12
    and when I looked at the script, it turns out that,
  • 00:01:14
    you know, it means I make half the film with Bob.
  • 00:01:16
    Why do it?
  • 00:01:17
    I'm shooting Silence in Taiwan
  • 00:01:19
    and Pablo of ILM came up to me and said
  • 00:01:23
    I think I could make them look younger,
  • 00:01:25
    and I said I don't know,
  • 00:01:26
    I can't have the actors talking to each other
  • 00:01:29
    with golf balls on their faces,
  • 00:01:30
    it maybe gets in the way with the actors
  • 00:01:32
    and with the kind of film this is,
  • 00:01:34
    they need to play off each other.
  • 00:01:36
    I said, if you could find a way
  • 00:01:38
    to lessen the technical aspects of it,
  • 00:01:40
    that could work.
  • 00:01:42
    So I just kind of took a breath
  • 00:01:43
    and I said, you know, we'll develop the technology.
  • 00:01:47
    I got on the phone with ILM and I said,
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    I got a project!
  • 00:01:50
    First thing that Danny said to me
  • 00:01:53
    is this is too risky,
  • 00:01:54
    don't do it.
  • 00:01:55
    Right.
  • 00:01:55
    I said well, is this the way
  • 00:01:57
    you felt when you did Jurassic Park?
  • 00:02:00
    And he just went like okay, fine,
  • 00:02:02
    you got me there.
  • 00:02:03
    I'm Rob Bredow,
  • 00:02:04
    I'm the executive creative director
  • 00:02:06
    and the head of Industrial Light and Magic.
  • 00:02:08
    To get to partner with Netflix and take a risk
  • 00:02:11
    on creating that technology while we're
  • 00:02:13
    making the film
  • 00:02:13
    is the kind of thing kind of ILM lives for.
  • 00:02:15
    There have been many movies that have de-aged
  • 00:02:17
    over the years,
  • 00:02:18
    but this one really, where it's front and center
  • 00:02:21
    and is part of the storytelling.
  • 00:02:23
    We are used to difficult projects here at ILM,
  • 00:02:26
    but on this one we have to take to the next level
  • 00:02:30
    the performance capture, the lighting acquisition,
  • 00:02:33
    the set scanning, because we need
  • 00:02:36
    way more accuracy than ever before.
  • 00:02:38
    The challenge of creating compelling
  • 00:02:40
    and believable digital humans
  • 00:02:42
    is really the holy grail of visual effects.
  • 00:02:45
    My name's Paul Giacoppo
  • 00:02:46
    and I was the digital character model supervisor
  • 00:02:49
    for Irishman.
  • 00:02:50
    It was important to us that this process not interfere
  • 00:02:53
    with the acting or directing in any way.
  • 00:02:56
    Knowing that, we decided
  • 00:02:58
    what if we can't come up with a system
  • 00:03:00
    that actually captures the performance
  • 00:03:02
    and doesn’t touch anything else?
  • 00:03:04
    The only way to convince anybody
  • 00:03:06
    that this could be done is to do a test.
  • 00:03:09
    I said why don't we shoot a scene that we all know
  • 00:03:12
    that will ground us into the ages
  • 00:03:15
    that we want for the movie?
  • 00:03:16
    In New York on that test shoot,
  • 00:03:18
    Bob came out and got in character,
  • 00:03:21
    got in front of the camera, started reenacting
  • 00:03:23
    the scene from Goodfellas…
  • 00:03:25
    You're gonna get us all pinched,
  • 00:03:26
    you fucking bozo.
  • 00:03:27
    What's the matter with you?
  • 00:03:28
    You're gonna get us all pinched,
  • 00:03:29
    you fucking bozo.
  • 00:03:31
    What's the matter with you?
  • 00:03:32
    Everyone was completely silent, just in awe
  • 00:03:34
    watching him reproduce the scene.
  • 00:03:36
    Then, all of the sudden we heard booming laughter
  • 00:03:39
    and everyone got super nervous, oh my god,
  • 00:03:42
    someone's in big trouble, and all of the sudden,
  • 00:03:45
    Marty popped up from behind the monitors
  • 00:03:47
    and was exclaiming it's just like it was 25 years ago!
  • 00:03:52
    When you came in to Netflix and you presented
  • 00:03:54
    that test, that first opportunity,
  • 00:03:55
    I remember before you walked in the meeting,
  • 00:03:57
    I was very sort of doubtful, obviously
  • 00:04:00
    the fact that it could be done.
  • 00:04:01
    We found with the test that we did,
  • 00:04:03
    it really was possible.
  • 00:04:07
    So we immediately divided into two groups,
  • 00:04:11
    one that was developing the camera system
  • 00:04:13
    and the capture itself,
  • 00:04:15
    and the other one that kept working on the software.
  • 00:04:17
    One thing that was very important was that
  • 00:04:19
    Marty would not feel restricted in any way
  • 00:04:22
    in the way he shot this film
  • 00:04:23
    because of the technology.
  • 00:04:25
    To do that, we developed this new rig,
  • 00:04:28
    which is the camera surrounded by
  • 00:04:30
    two what we call witness cameras,
  • 00:04:32
    which are infrared cameras.
  • 00:04:34
    And so if you if you were to take a look
  • 00:04:35
    at those infrared images,
  • 00:04:36
    what you would see is that there's no shadows.
  • 00:04:39
    Every one of the cameras is giving you
  • 00:04:41
    a different point of view
  • 00:04:43
    of that specific performance,
  • 00:04:45
    and the more point of views you have,
  • 00:04:47
    the better your 3D translation.
  • 00:04:50
    Great.
  • 00:04:52
    We shot a lot of the movie with two
  • 00:04:54
    and sometimes three cameras simultaneously at least,
  • 00:04:57
    with the complication of this technology.
  • 00:04:59
    We had to test different rigs, different materials,
  • 00:05:01
    cables, to figure out how to make a rig
  • 00:05:04
    with three cameras that you could operate.
  • 00:05:08
    Super balanced.
  • 00:05:09
    We designed it to be rigid but
  • 00:05:11
    at the same time allow us the flexibility
  • 00:05:13
    to pan and tilt each of the cameras independently.
  • 00:05:16
    It was called the Three Headed Monster.
  • 00:05:18
    It didn't look like a monster to me though,
  • 00:05:19
    it was kind of nice. Three sets of different videos
  • 00:05:21
    and I'm just trying to deal with the actors.
  • 00:05:26
    The biggest challenge I think was to try
  • 00:05:28
    to distill what their younger selves
  • 00:05:30
    looked like in this film.
  • 00:05:32
    See if I can give you a hand.
  • 00:05:35
    We spent about two years researching
  • 00:05:37
    footage for the three actors.
  • 00:05:40
    ILM downloaded a ton of their films so that we could
  • 00:05:43
    study and research them and take screen grabs
  • 00:05:46
    and just collect this huge library of their work.
  • 00:05:50
    We went through an entire library of scenes
  • 00:05:53
    extracted from all of their past films
  • 00:05:56
    across a spectrum of ages.
  • 00:05:58
    We realized that there was no
  • 00:06:00
    one stereotypical Robert De Niro,
  • 00:06:02
    there was no one idealized Joe Pesci.
  • 00:06:04
    They bring something to the performance
  • 00:06:07
    that changes the way they look.
  • 00:06:10
    So we needed to actually come up
  • 00:06:12
    with what was their persona
  • 00:06:14
    for this movie, for instance Robert De Niro's
  • 00:06:17
    around like mid 30s when he was in Taxi Driver
  • 00:06:19
    and Deer Hunter, two very iconic roles for him,
  • 00:06:22
    and even if you look at him in those movies,
  • 00:06:25
    he looks slightly different,
  • 00:06:27
    he took on a persona for each of those movies.
  • 00:06:29
    Keep in mind that we were not looking to re-create
  • 00:06:32
    younger versions of the actors,
  • 00:06:33
    but rather new creations that are
  • 00:06:35
    younger versions of the characters.
  • 00:06:38
    What the fuck is this?
  • 00:06:40
    It's empty.
  • 00:06:41
    I know it is. I know it is.
  • 00:06:46
    A big point of discovery for us was to learn about
  • 00:06:49
    how each actor's face performed and how
  • 00:06:52
    they used the anatomy of expression to create
  • 00:06:56
    the characters that they were playing.
  • 00:06:58
    From working with Marty, I knew
  • 00:06:59
    it was going to be a very extensive and long movie,
  • 00:07:03
    and so we knew we were going to have 1700 shots.
  • 00:07:07
    Everything was about performance,
  • 00:07:08
    so we had to be incredibly meticulous about
  • 00:07:12
    preserving every detail of each of the actors.
  • 00:07:16
    We didn't use our traditional animation pipeline,
  • 00:07:18
    so we didn't have animators basically re-creating
  • 00:07:21
    the performance of the actors in the film.
  • 00:07:25
    My name is Douglas Moore,
  • 00:07:26
    I'm a layout supervisor here at ILM.
  • 00:07:28
    One of the very first things as part of this process
  • 00:07:30
    was using our technology called Medusa.
  • 00:07:33
    We did a Medusa capture of Robert De Niro,
  • 00:07:36
    Pacino, and Pesci.
  • 00:07:39
    And what that it is having them sit in a chair,
  • 00:07:41
    and they'd go through a series of expressions
  • 00:07:43
    that we'd call the facts expressions,
  • 00:07:45
    and from that we would
  • 00:07:46
    generate a series of models that can move
  • 00:07:49
    then from one expression to another.
  • 00:07:53
    What the software then would do would solve
  • 00:07:56
    the way that animation, those shapes would
  • 00:07:58
    blend together on a particular frame.
  • 00:08:01
    The software's called Flux, the F stands for facial
  • 00:08:04
    and the lux is for the lighting component of it.
  • 00:08:08
    With Flux what we were trying to do is
  • 00:08:09
    we were trying to capture
  • 00:08:10
    the facial performance of the actors.
  • 00:08:13
    We would take the images that were shot on set
  • 00:08:14
    and we would use our tools to analyze the performance
  • 00:08:17
    in order to create a 3D model of what was shot on set.
  • 00:08:21
    Flux is able to see how the face is shaded
  • 00:08:24
    and how the lighting is hitting it,
  • 00:08:25
    and capture the subtle nuances, a little twitch here,
  • 00:08:29
    a little wrinkle up in the nose, actually
  • 00:08:31
    generate a lot of detail directly from the plate.
  • 00:08:35
    Whenever our faces are moving or emoting or such,
  • 00:08:38
    there's a lot going on that, as humans,
  • 00:08:41
    our eyes and our brains know about but we ourselves
  • 00:08:45
    don't actually think about.
  • 00:08:47
    As your muscles move in your face and contract and relax,
  • 00:08:51
    you're actually changing how blood flows
  • 00:08:53
    through your face, and it's something
  • 00:08:54
    that we had to work into our assets
  • 00:08:56
    so that when they were actually talking and emoting,
  • 00:08:59
    there was some life to their face
  • 00:09:00
    that we wouldn't have had otherwise.
  • 00:09:03
    We also studied many details like the pores of the skin,
  • 00:09:07
    the way light scatters through skin,
  • 00:09:09
    details like De Niro's classic mole,
  • 00:09:11
    that characteristic feature, and each one of them
  • 00:09:15
    we tried to create their most realistic younger self
  • 00:09:19
    according to every piece of information
  • 00:09:21
    and photographic and filmic evidence we could find.
  • 00:09:24
    Not being required, for an actor, to have to wear
  • 00:09:27
    all this bulky gear and, you know, all these things
  • 00:09:29
    that distract from the performance,
  • 00:09:31
    I think that technology is a game changer
  • 00:09:34
    for these kinds of movies.
  • 00:09:35
    Everybody's going to appreciate it.
  • 00:09:37
    It's a good thing.
  • 00:09:39
    It becomes a matter of taking all of these different
  • 00:09:42
    tools in our pipeline and putting them together
  • 00:09:46
    to solve these facial performances and then
  • 00:09:48
    also take the solved facial performances
  • 00:09:50
    and put them on their younger selves.
  • 00:09:55
    The re-targeting part. Ah, damn, so difficult.
  • 00:09:59
    The camera is making sense out of the pixels
  • 00:10:01
    that it sees and the lighting and the texture
  • 00:10:04
    and the infrared light. and you know,
  • 00:10:06
    it's all kinds of, you know, a bunch of calculations.
  • 00:10:10
    Then you take that and you make it look like
  • 00:10:12
    a younger person, there's all kinds of
  • 00:10:15
    different things going on
  • 00:10:16
    there where you actually design the character,
  • 00:10:19
    you pick up what's important, what is not,
  • 00:10:21
    you know, what you want
  • 00:10:23
    that behavior and likeness to be.
  • 00:10:25
    And that is, like I said, not a math problem,
  • 00:10:28
    it's an imagination problem.
  • 00:10:31
    If we'd had to do this all work by hand,
  • 00:10:32
    there's no way we could have done it
  • 00:10:33
    to the level of detail that we did,
  • 00:10:36
    because an animator isn't going to get
  • 00:10:38
    all the details that we were able to get
  • 00:10:40
    from these tools
  • 00:10:42
    There was not an animator on this show,
  • 00:10:44
    we had the Flux team and that was really it.
  • 00:10:47
    With this new system, we were trying different
  • 00:10:50
    disciplines of people. We started thinking,
  • 00:10:53
    well what is this similar to?
  • 00:10:55
    It is very technical, so we pulled in creature TDs
  • 00:11:00
    and layout artists and effects artists that normally
  • 00:11:02
    do particle sim, and they all brought
  • 00:11:04
    something different to it.
  • 00:11:07
    The first reaction is like,
  • 00:11:09
    what so am I looking at?
  • 00:11:12
    There's a lot of details that hopefully if we've done
  • 00:11:14
    our work well, will be invisible.
  • 00:11:18
    When you actually get them in a shot
  • 00:11:20
    and you see them moving and talking
  • 00:11:22
    and acting and it works,
  • 00:11:24
    it's just an amazing feeling.
  • 00:11:27
    It's a treat to know that
  • 00:11:29
    what we're producing is something
  • 00:11:31
    that is not only just a real recreation
  • 00:11:33
    of the moment and the scene and the motion,
  • 00:11:35
    but yeah that somebody like Martin Scorsese
  • 00:11:37
    can look at that and say yeah, this is what I was looking for,
  • 00:11:39
    this is what I was going for,
  • 00:11:41
    this is the Robert De Niro young version that I remember.
  • 00:11:44
    I think it's the first time this kind of thing is done
  • 00:11:47
    for this type of narrative film,
  • 00:11:49
    this type of character film.
  • 00:11:51
    I think this is gonna be another one of those things
  • 00:11:54
    that really does change the way films
  • 00:11:57
    can be approached and the way actors can play
  • 00:11:59
    themselves at different ages in a way that just
  • 00:12:01
    wasn't possible before.
  • 00:12:03
    I think I would want these to be
  • 00:12:05
    a referendum on technology.
  • 00:12:10
    If after they see this movie a bunch of actors
  • 00:12:12
    say, you know what? I'm not wearing any markers.
  • 00:12:16
    Right.
  • 00:12:16
    Why do I have to wear markers?
  • 00:12:20
    Why do I have to be in an environment where
  • 00:12:22
    it's not conductive to my job,
  • 00:12:24
    Right.
  • 00:12:24
    my performance?
  • 00:12:26
    That is the achievement that we want to portray.
  • 00:12:30
    No one has taken audiences on a journey
  • 00:12:32
    quite like Martin Scorsese with The Irishman,
  • 00:12:36
    but as with every innovation in film,
  • 00:12:39
    the technology is only as powerful as
  • 00:12:41
    the performances that push the story forward,
  • 00:12:44
    and this story
  • 00:12:45
    can be felt in every frame.
タグ
  • The Irishman
  • Martin Scorsese
  • digital de-aging
  • film technology
  • ILM
  • Netflix
  • visual effects
  • actor performance
  • de-aging technology
  • Flux software