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so who ordered some boss
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damage cuz I got some boss
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damage hello my fellow storm Weavers and
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welcome to my latest and greatest build
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guide as I progress through end game
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this is a direct upgrade to the last one
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that I showed you so if you want the
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kind of foundation for everything then
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going to watch that is a good idea I'll
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link it down below but to get into this
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what are we doing well the key change
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here is essentially two main things one
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of them defensively and one of them
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offensively offensively we are now
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running both Arch Mage and Caston shock
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together to produce well disintegrating
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results using the power of lightning
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conduit and our double shock setup from
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Strike twice we can have it trigger and
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then oneshot everything in front of us
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including bosses and how that works is
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fairly simple and you'll notice that yes
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I do have my six ascendency points and
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this is the build that let me just
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trivialize the trial to do so so as we
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know lightning damage shocks enemies
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which makes them take more damage you
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can raise the potency of that by upping
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your shock magnitude currently I'm at
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like
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71% and I can put that on twice that is
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two lots of a 71% damage gain from
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hitting that Target and what does
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lightning conduit do well it does 100%
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more damage per 5% shock I have 140% on
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every boss this pops and does
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2,8% more
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damage yeah that's why you're seeing
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what you've been seeing that's why I can
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just walk up to any given rare zap them
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a couple times and then pop it's just
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hilarious seriously pop it's so
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satisfying and you may be thinking whoa
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whoa whoa whoa cast on shot got nerfed
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the energy buildup it's not great well
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yes but kind of no the way that we have
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built out the skill tree as support gem
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choices has really kind of counteracted
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that yes it's not going to be firing off
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constantly against random trash mobs
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running at you but you also don't need
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it to because the base Arc that we are
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still building around is just
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one-shotting everything with every
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bounce anyway and Arc is the perfect
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vehicle for this because it does hit
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hard and shock application is based on
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the damage that you do and thresholds
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and when we have Ark and then we Juice
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It Up with something like conduction we
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are just consistently applying that
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double massive stack shock and then
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Caston shock takes over and it dies all
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of this just globally Juiced by still
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running Ark Mage and having our Mana way
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above the 3K Mark and talking of Juiced
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Mana I now only have one Health just
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shield and Mana the reason being is that
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yes we finally reach the point in the
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builds Evolution where I am taking both
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chaos and occulation to just become
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immune to chaos damage which is
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magnificent it's essentially free resed
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cap but even more because you're
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literally immune which saves up so much
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gear space while also grabbing mind over
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matter so our health is our Mana anyway
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so once they get through this 2 and 1/2k
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shield they have to start eating through
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3.3k Mana to kill you which as you can
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see isn't exactly easy to do because we
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have colossal Mana regen even with the
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half rate from this node we're still
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getting back 500 a second which with
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mind over matter means we're gaining
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back 500 health a second so as long long
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as you can just Spam cast Arc and you
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are Mana positive Mind Over Matter
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suddenly becomes your ticket to no
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longer randomly being kind of one- shot
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out of nowhere when coupled with chaos
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inoculation so you are going to feel so
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much tankier even if it can feel a
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little bit scary at first knowing your
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Manor is your health and you're spending
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it with Mana Tempest but you will get
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practiced with it and then it feels
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really really good to play so
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essentially I mean how do I put this
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this oh yeah it's all coming together
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we're combining the Colossal power of
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arch Mage Mana stacking to then use mind
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over matter and Chaos inoculation with
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the pure punching DPS strength of Ark to
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cleave down waves as it bounces with the
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pure rare and boss deleting bolts of
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lightning conduit coming down for free
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with Caston shock while solving the
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energy problem of making Caston shock
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happen still frequently enough to be
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reliable on every single r and boss we
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face all in all I'm incredibly proud of
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this setup I think it's a very very fun
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and Powerful play on storm Weaver and I
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cannot recommend it enough and while yes
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on the screen I'm on the tier five map
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step that's because it's a long grindy
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SLO to go up through the ranks and I
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don't have the ability to just grind all
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day every day only making storm Weaver
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videos we're covering the entire game
00:05:23
here on the channel but to be very very
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clear this build in its current state
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with my current gear has comfortably
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cleared even up to tier 10s when I've
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had them luckily drop it just kind of
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doesn't matter there is so much room to
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grow and there is so many upgrades I can
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still make which is really really
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exciting it is fun to be an absolute
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monster of a rare and boss
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killer and even if you don't like Arc
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this entire setup still works with spark
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the shock stuff slightly less but you
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will get better General Mass mobbing if
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that's your thing and honestly you can
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kind of swap between them on the Fly and
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get the best of both worlds so without
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further Ado then let's get into how this
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now all comes together our skill choice
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and support Choice then we're using
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Sigil of power from a staff as it's just
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a free huge damage boost and I'll go
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over how to set that up without ruining
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your main weapon set once we get to gear
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and then we have our main Big Boy DPS
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tool in Arc which we will be spamming
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everywhere and everyone all day we want
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this supported with the following
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overcharge this is just a straight up
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75% magnitude of shock increase at the
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cost of less duration and yes this less
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duration can be annoying especially
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coupled with the ascendant C also
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reducing the duration but bottom line
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we're applying so much shock so quickly
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with how hard AR hits coupled with
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conduction that it's just worth the free
00:06:56
big magnitude increase then we want our
00:06:59
Tempo just so we can actually spam cast
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it out more it makes a huge difference
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especially when you're clearing out
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large groups of trash Mobs with just the
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ark spam then we want inspiration so it
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costs 40% less the main reason for this
00:07:14
is because we are using M over matter
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and since our Mana is now our health we
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don't want to be draining it well too
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quickly so only having 200 Mana cost on
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Arc means that we can spam it infinitely
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without actually lowering our Mana if I
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was to take out this support Gem and
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then start casting it we would suddenly
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find ourselves actually going net to
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negative which would slowly kill us so
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this is quite important if you ever get
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to the Mana regen level that you can
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spam cast AR without this in then you
00:07:48
can replace it with a more damaging
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support and then lastly yes the 100%
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more chance to shock to really help both
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counteract the duration loss and to
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really ramp up the Caston shock energy
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gain to make it pop all the time
00:08:04
especially on bosses and rare because
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they do give you a lot more energy every
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time you shock them then we have or of
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storms this just gets plunked on top of
00:08:14
every rare and boss that you're fighting
00:08:16
because you'll just kill them faster as
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it's our make them take more damage tool
00:08:20
primarily that's achieved via lightning
00:08:23
exposure that it will apply to them and
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this will Amper our lightning damage
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that we do to them and then that's done
00:08:30
with literally lightning explosure and
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then strip away to increase that
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exposure effect lastly we have fun of
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Mana so that when we are in our orb of
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storms we are just regenerating Mana a
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lot more which is really really lovely
00:08:45
as that both lets us spam more and be
00:08:47
harder to kill then we have conductivity
00:08:51
which is your big curse on the ground
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that will pop and then make the enemy
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have a lot less lightning resistance
00:08:57
which is great well while lowering the
00:09:00
resistance C take them below zero you'll
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start to find a lot of enemies that do
00:09:03
have lightning resistance and this lets
00:09:06
them take maximum damage we want to
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support this with heightened curse so
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it's 25% more effective and then focused
00:09:16
curse so the pop happens sooner is when
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the pop happens is when it actually
00:09:20
affects them and we want to lower the
00:09:21
chance of enemies moving out to the
00:09:23
circle before they take the debuff then
00:09:26
we have Mana Tempest and this is your
00:09:29
big nuclear I want to do more damage at
00:09:32
the cost of completely draining your
00:09:35
Mana as you spend more manner which is
00:09:38
obviously a lot riskier now as our Mana
00:09:40
is our health so you want to use this
00:09:42
sparingly against bosses to set up the
00:09:44
One-Shot combo and then as Moray toggle
00:09:46
on off against regular enemies it's
00:09:49
still too big of a damage increase to
00:09:50
ignore we want this supported then with
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premeditation so it's just 15% stronger
00:09:56
and then lightning Mastery so it's got
00:09:59
that plus one level as I can no longer
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fit that into Arc now the plus one level
00:10:03
either wants to go in Mana Tempest or
00:10:06
Arch Mage you want to put it in Arch
00:10:09
Mage if an extra level will increase the
00:10:12
damage value of arch Mage that 6% there
00:10:15
if it'll bump that higher then give it
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the plus one if it won't then give
00:10:20
manate Tempest the plus one and that's
00:10:23
about that for the first slot you can
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use kind of anything you want calling
00:10:26
strike's pretty good but I'm already
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kept on decks so you can have a play
00:10:30
around with this there's not a lot of
00:10:32
you know terribly terrific options then
00:10:35
Arch Mage itself of the 100 Spirit use
00:10:38
from the campaign and this again doesn't
00:10:42
have a lot of great things that we can
00:10:45
put into it so it's sort of just empty
00:10:47
at the moment if we had even more Spirit
00:10:50
we could give it extra Mana regen while
00:10:52
it's on which is all the time but sadly
00:10:54
we don't but you can put in anything you
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feel like then we have cast on shock
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using the remainder of our 60 Spirit we
00:11:02
have exactly 161 so it's pretty precise
00:11:06
in here then we want the lightning
00:11:08
conduit as higher level as you can get
00:11:10
it and then we want energy retention so
00:11:14
there's a decent chance that when this
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pops instead of going back to zero will
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go back to 50 making it much easier to
00:11:20
happen again and then we want impetus so
00:11:24
this goes up to 140% faster anything
00:11:29
else is just kind of optional as I said
00:11:31
you can still use this with spark and
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then lightning wops just a little bit of
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fun if you ever feel like pressing it
00:11:36
but that's our basic setup here then
00:11:38
just to quickly go over it for the Sigil
00:11:40
of power you want this from a staff and
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you want to put this staff in your
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second weapon slot you then want to
00:11:48
press this little arrow next to every
00:11:50
other skill except Sigil of power and
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make sure that weapon slot one is ticked
00:11:54
and weapon slot two isn't ticked this
00:11:57
way that when you cast literally
00:11:59
anything else you swap back to your main
00:12:02
damage wand and focus and W and focus is
00:12:04
ideal but when I do Sigil of power I'll
00:12:06
auto swap to my staff and then auto swap
00:12:09
back for the maximum damage so that's
00:12:11
how you make sure that's in place so
00:12:14
when it comes to actually piloting this
00:12:16
it's fairly straightforward you're just
00:12:17
going to be walking along and give
00:12:19
everything a little bit of an arc and it
00:12:21
will most likely die if you see a
00:12:23
slightly larger group of enemies a rare
00:12:25
or anything that looks a little bit
00:12:27
threatening toggle on your Mana Tempest
00:12:28
for just a couple of zaps and then leave
00:12:31
it don't let your Mana drain sort of
00:12:32
below half from anything other than
00:12:35
damage anything big and threatening like
00:12:37
a boss you want to drop your or of
00:12:38
Storms and your curse on them and then
00:12:41
continue on with the usual plan and then
00:12:44
for a full boss killer combo you're
00:12:47
going to go up close to it you're going
00:12:48
to put down your Sigil of power put down
00:12:50
your AR of storms conductivity and then
00:12:52
go into your Tempest and then start
00:12:54
blasting and it will already be dead at
00:12:56
this point because cast on shock and
00:12:59
have triggered and onot it but if
00:13:01
somehow something's gone wrong again
00:13:03
walk out of the Tempest before you drain
00:13:05
your Mana too much and then literally
00:13:07
die because all you've got left is your
00:13:08
shield and you're easily one HP other
00:13:11
than that it's fairly straightforward
00:13:14
and all your fundamentals do apply don't
00:13:17
stand in the middle of a huge group of
00:13:19
enemies and move out of the fire then is
00:13:21
a little bit more of an advanced thing
00:13:22
just keep an eye on what percent your
00:13:24
cast on shock is if it's getting near to
00:13:26
100 try and your position yourself so
00:13:28
it's going to hit either a rare or a
00:13:30
huge group of enemies don't sort of Let
00:13:32
It trigger and waste on a single dude
00:13:34
that's almost dead anyway as it will be
00:13:37
a much less efficient clear speed for
00:13:39
you now we're about to go into the skill
00:13:41
tree which means we're going to get
00:13:43
chaos inoculation and mind over matter
00:13:45
but I just want to put this in here so I
00:13:47
can time stamp it and make it all big
00:13:48
and important because it is don't swap
00:13:51
to this version of the build until you
00:13:54
have achieved three things the ability
00:13:57
to cast Arc endless ly as fast as your
00:14:00
cast speed allows without your Mana
00:14:01
going down don't swap to it until you
00:14:05
have your fifth and six ascendancy
00:14:08
points so you can get the upgraded
00:14:10
Arcane tempo as that will likely be the
00:14:13
required amount of Mana Regen to let you
00:14:15
do step one here and then also don't
00:14:18
swap to this until you find yourself
00:14:22
with a chest piece that has at least
00:14:24
plus 60 spirit so you can toggle on both
00:14:27
Arch Mage and and your cast on shock at
00:14:31
the same time however this part's only
00:14:34
required to do the cast on shock part as
00:14:37
long as you meet the first two
00:14:39
requirements you can then still swap to
00:14:41
M over matter and Chaos inoculation so
00:14:43
that's all good with that said then
00:14:46
let's get into the passive skill tree
00:14:49
your ascendency this is what we're
00:14:51
looking like you want to grab yourself
00:14:53
strike twice so we can have that
00:14:54
delicious double shock to power up power
00:14:56
lightning conduit then head over to get
00:14:59
your constant Gale so we have that
00:15:00
permanent Arcane Surge and then we want
00:15:02
to amp it up massively with force of
00:15:05
will 1% more effect per 15 mana and I
00:15:09
have
00:15:09
3,300 that is obviously a lot of
00:15:13
increased percent when I first put this
00:15:15
on I gained about 300 Mana per second
00:15:18
and it's why getting force of will is
00:15:20
very much kind of required probably
00:15:23
unless you've got ridiculously good gear
00:15:25
to then be able to comfortably take mind
00:15:28
over
00:15:29
and get that real tanky bonus so for
00:15:32
your regular skills then let's go point
00:15:35
for point and we're off energy Shield
00:15:38
path to the right all the way until Pure
00:15:41
Energy Branch left and get some extra
00:15:43
Mana regen very helpful and then we
00:15:46
continue up through recharge get your
00:15:48
dampening shield and then Bob down for
00:15:51
Mana blessing this is a nice big chunky
00:15:53
increase when we're already playing with
00:15:54
such big numbers then we are up here
00:15:57
this is a deck aity for me because I
00:16:00
need it in order to be able to run the
00:16:02
three deck support gems that I am if you
00:16:05
don't need that if you have some decks
00:16:07
on your gear then make it intelligence
00:16:10
just make sure you actually have the
00:16:12
stats to put all your support gems in so
00:16:14
initially we want to head right to this
00:16:17
intelligence and then curve round here
00:16:19
to get well energy shield and Mana
00:16:22
regeneration a very effective triple
00:16:24
whammy Road for us in insightfulness
00:16:28
then we want to keep heading right all
00:16:30
the way through more intelligence to
00:16:32
here as we want to keep increasing that
00:16:35
magnitude of shock and this is just a
00:16:38
phenomenal node for this build it's Mana
00:16:41
regen and magnitude both of which are
00:16:43
perfect now we can return to the central
00:16:46
branch which we are now going up to as
00:16:49
we've done a reshuffle to get some very
00:16:52
important stuff over here on the right
00:16:54
and we just go straight up this highway
00:16:57
all the way to the top to this gem slot
00:17:01
then initially you're going to want to
00:17:03
head right to this five intelligence go
00:17:05
up into here and get everything except
00:17:09
electric amplification so power
00:17:11
conduction and then pure power this is a
00:17:14
big damage increase of course with how
00:17:16
much Mana we have eventually
00:17:18
amplification will come back into it
00:17:19
when we have even more points but I've
00:17:21
had to be very lean with my choices here
00:17:23
to make sure we have everything that's
00:17:25
required now we're going to go left if
00:17:28
you are you know following this point
00:17:29
for point but this is a more middle-end
00:17:31
game build so I'm assuming if you're
00:17:33
swapping to this you just have all the
00:17:34
points and you can just do it but hey
00:17:36
I'll still go through in chronological
00:17:38
order getting all the int along the way
00:17:40
to this Jewel slot then down here to
00:17:43
this int bobbing over here to increase
00:17:45
the effect of Arcane surge even more and
00:17:48
then down get your mind over matter down
00:17:51
again and then up here to this Elemental
00:17:53
damage going left for all natural the
00:17:55
elemental resist is really nice the
00:17:57
damage is good and then right for even
00:17:59
more magnitude of shock which is all
00:18:01
important here then we want to continue
00:18:04
left down here and then extend a little
00:18:06
bit further just for one more Jewel slot
00:18:08
as Jewels are really important and I'll
00:18:10
get to them at the end of the skill tree
00:18:13
section and then up for this little
00:18:15
Cresent to get well more mana and energy
00:18:18
Shield which is lovely as energy Shield
00:18:21
is our first line of defense if you
00:18:23
don't know the damage that you take
00:18:24
comes out your energy shield first
00:18:26
before it comes out your Mana which is
00:18:28
ideal so pumping that energy Shield
00:18:30
which we have a fair amount of despite
00:18:33
having Aldrich battery because of the
00:18:34
unique interaction is really good for us
00:18:38
then we can come back to this Jewel
00:18:40
going right and continuing here
00:18:43
initially we want to head down get all
00:18:45
of this Mana regen and then up here for
00:18:48
this extra spell damage per mana and
00:18:50
then down for eldrich battery to give a
00:18:53
lot of more max Mana to you as our
00:18:56
barriers being fed into it then we want
00:18:58
to hop up for the 25 in just for more
00:19:01
mana and then up again for a much much
00:19:04
larger energy Shield this node by itself
00:19:07
is worth nearly 500 energy Shield or 25%
00:19:11
of my stage one life so yeah quite a big
00:19:13
deal and it came up last time so I will
00:19:16
stress it now the reason that we still
00:19:18
get increased energy Shield is that yes
00:19:20
these nodes don't give you more Mana
00:19:22
with eldrich battery as it doesn't
00:19:24
affect it but it does give you more
00:19:26
energy Shield as in more energy Shield
00:19:28
heal from Azure amulet that were being
00:19:30
fed so they're taken for Pure tankiness
00:19:32
they're not being taken for more Mana so
00:19:35
if you're feeling like you want to be
00:19:36
squishy and do more damage technically
00:19:38
you could take these two points out and
00:19:39
put them somewhere else then we're going
00:19:42
on a little bit of a journey continuing
00:19:44
through the in get the next Jewel and
00:19:47
then down to here get your chaos
00:19:49
inoculation that lovely immunity to
00:19:51
chaos damage with really kind of no
00:19:54
downside cuz we still have a colossal
00:19:56
amount of effective HP for enemies to
00:19:58
get through thanks to mind over matter
00:20:00
and then we want to come up here
00:20:02
increase the damage of triggered spells
00:20:04
I.E our lightning conduit but mainly we
00:20:06
want meta skills gain increased energy
00:20:09
this will make it fill up to that 100%
00:20:11
And trigger a lot faster and honestly
00:20:13
since the Nerf it's kind of meant that
00:20:16
these nodes are just kind of worth it
00:20:17
and it makes things feel a lot better
00:20:19
again which I guess is kind of fair if
00:20:21
you want to play off these meta skills
00:20:23
getting energy helping nodes on the tree
00:20:26
does make sense finally ending in energy
00:20:28
which is another 25% for you to retain
00:20:32
50 out of 100 energy when it goes off
00:20:34
and now we have two chances that
00:20:36
happening the support Gem and energize
00:20:39
which makes it really consistent then we
00:20:41
want to continue down this road going
00:20:44
and going until we get to this Jewel
00:20:46
slot and then turn inward here and then
00:20:49
we're going to get more damage on the
00:20:51
triggered spell but again mainly more
00:20:54
energy so it fills up faster and then we
00:20:57
get a huge huge damage bump every time
00:21:00
we do trigger it along with even more
00:21:02
energy so that's how the tree is
00:21:05
currently looking if you have more
00:21:08
points than me you want to get electric
00:21:11
amplification again you can come over
00:21:15
here and get all of these increased Mana
00:21:17
regeneration nodes you can also think
00:21:20
about going up and around here in order
00:21:22
to get echoing Thunder and then you can
00:21:25
also come back here down to here and get
00:21:29
endless circuit alongside Wild Storm
00:21:33
everything else I will leave up to you
00:21:34
as that's already a fair more points and
00:21:38
levels if you are going to anoint your
00:21:40
amulet which I want to do I just don't
00:21:43
have the correct emotions yet and they
00:21:46
are quite expensive you want to choose
00:21:48
between two nodes the first of which is
00:21:52
going to be this here lightning rod so
00:21:56
our lightning damage is lucky when you
00:21:58
cast your Arc for example it does 110 to
00:22:02
626 that's a big range so when you have
00:22:06
this on it will roll that range twice
00:22:08
and take the higher result which gives
00:22:10
you a nice amount of consistency that
00:22:12
said I am more drawn towards the one I
00:22:15
will more likely be taking which is over
00:22:18
here frazzled for more Mana regeneration
00:22:21
which is great and then even more
00:22:23
magnitude of our shock to feed into what
00:22:25
we're doing with this whole setup now
00:22:28
then Jewels this build really gets a lot
00:22:31
of help from Jewels which is why we want
00:22:33
as many Jewel slots on the tree as
00:22:35
possible because we can get increased
00:22:38
magnitude of shock very easily on Jewels
00:22:41
it's not really that valued of an AIC so
00:22:43
they're quite cheap ideally you want all
00:22:46
of your Jewels then to have the
00:22:47
following increased chance to shock
00:22:50
increased magnitude of shock and then
00:22:53
Mana regen after that stuff that just
00:22:55
increases your damage is fine but in
00:22:58
every single duel slot you want
00:23:00
magnitude of shock at a minimum it
00:23:03
raises it massively and is one of the
00:23:05
ways we can reach these silly Heights of
00:23:07
nearly twin 80% debuffs it's why we
00:23:10
reach for this extra little slot here
00:23:13
and you can get a lot of benefits from
00:23:15
it so yeah Jewels are really really
00:23:17
important look for that shock magnitude
00:23:19
chance and Mana regen and get them
00:23:22
slotted in gear wise then step one get
00:23:24
yourself a random staff with Sigil of
00:23:27
power on it as high level as you can can
00:23:28
and call it a day the affixes on it
00:23:31
don't matter then we'll get to
00:23:33
everything else priority number one is
00:23:36
to get a chest piece with at least 60
00:23:38
spirits on it so you can activate both
00:23:40
Arch Mage and Caston shock at the same
00:23:43
time and then on this chest piece you
00:23:44
want to have as much energy Shield as
00:23:47
you can get that's step one step two is
00:23:51
making sure you are resistance capped
00:23:54
75% fire lightning and cold resist is
00:23:58
your ideal I am still a little bit under
00:24:02
on lightning and cold because getting
00:24:04
this balance across all your gear is
00:24:06
really quite irritating but we are
00:24:10
slowly slowly getting there as best we
00:24:12
can this Corruption of fire resist on
00:24:14
the Belt was a really nice one to get
00:24:16
but it has really overcooked my fire and
00:24:19
now I need to do some rebalancing and
00:24:21
it's just really awkward all I can say
00:24:24
is that yes try your best to get enough
00:24:27
cold lightning and fire resist across
00:24:29
all your pieces of gear and indeed runes
00:24:32
so that you've got triple 75s as when
00:24:34
you climb the higher Maps you will start
00:24:36
just being folded without them chaos
00:24:39
doesn't matter because we're immune to
00:24:40
chaos damage so do feel free to use the
00:24:44
lightning resist the fire resist and
00:24:45
cold resist runes in all the slots to
00:24:47
balance this out and I really hope they
00:24:49
let us replace runes it would make this
00:24:52
a lot easier in any case where possible
00:24:56
though we do want the 40% increased
00:24:59
energy Shield I.E the 20% increased
00:25:02
energy Shield iron Rune you want it at
00:25:04
least on your chest because it's too big
00:25:06
of an effect to ignore but anyway you
00:25:08
don't need resist if you're capped
00:25:10
without the other three then whack this
00:25:12
one in so yes step one 60 Spirit chest
00:25:16
step two get your 75% cap resistances as
00:25:19
best you can with your gear balance
00:25:22
after that you want as much barrier as
00:25:25
you can get on every single piece as
00:25:28
much energy Shield as possible because
00:25:31
every single point of energy shield on
00:25:33
your gear equals another point of mana
00:25:36
and the more Mana we have the more
00:25:37
damage we have and the harder we are to
00:25:39
kill it's our most important thing
00:25:42
followed by ranks of spell skills you
00:25:45
can get up to plus four on your wand
00:25:47
which you ideally want and you get up to
00:25:49
plus two on your focus which you ideally
00:25:51
want after that offensively things like
00:25:55
just percent increase spell damage
00:25:57
lightning damage more damage as
00:25:59
lightning damage and so on and so forth
00:26:01
percent Elemental damage that stuff is
00:26:03
really nice then your most important AIC
00:26:08
on generally everything else is just raw
00:26:10
Mana plus two maximum Mana if you can
00:26:13
get at least 100 from each piece then
00:26:16
you really will be sitting pretty
00:26:18
following that you have cast speed and
00:26:21
Mana regeneration that will always be
00:26:24
really good for you wherever you can get
00:26:25
it alongside intelligence for even more
00:26:28
mana and that's kind of your priority
00:26:31
where you're looking for everything then
00:26:34
we have the uniques that we are running
00:26:36
we have the midnight braid which is
00:26:38
really nice cuz half the damage you take
00:26:40
which remember is coming out your Mana
00:26:42
now with minova mattera is now being fed
00:26:44
back to you over 8 seconds so it's a
00:26:47
kind of slow half damage taken which is
00:26:50
really really nice and a very good use
00:26:52
for our belt slot then a very much I
00:26:55
would say required unique and yes I know
00:26:57
it's expensive because of of this but
00:26:58
really try and get it is the Everlasting
00:27:01
gaze aure amulet so how this works is
00:27:04
this 24% of Maximum Mana as energy
00:27:07
Shield essentially becomes our energy
00:27:09
Shield cuz with eldrich battery without
00:27:12
it we do genuinely have no energy Shield
00:27:15
whereas this lets us have our cake and
00:27:17
eat it too again the jury is out on if
00:27:20
this is a bug or not but while it works
00:27:23
it works and we will righteously use it
00:27:26
so having this on on top of its real
00:27:28
really really good affixes for us a lot
00:27:30
of regen and a bit of Maximum Mana is
00:27:32
why we can have both a barrier and
00:27:34
eldrich Battery very safely to pump our
00:27:37
Mana so this thing is wonderful then for
00:27:40
your flask it's just whatever best flask
00:27:43
though big warning don't have a flask
00:27:46
like my dumbass over here that takes
00:27:48
Mana from your life when used because
00:27:50
you have one Health and it will kill you
00:27:53
when you press your Mana potion I know
00:27:56
because I accidentally did it so so yeah
00:27:59
that's a warning ideally honestly I like
00:28:01
your golden charm so you can get more
00:28:03
better gear faster but you can have
00:28:05
whichever one you need an antifreeze one
00:28:07
is quite good as freezes tend to be the
00:28:09
only thing that can really kill you once
00:28:11
you've got a big Mana pool and Mind Over
00:28:12
Matter going so that is that for your
00:28:16
gear which leads me to sod of the end
00:28:18
for now this is a really fun evolution
00:28:21
of the direction that I'm taking my
00:28:23
storm Weaver in which is just big bursty
00:28:26
single Target damage which which I know
00:28:28
can feel kind of the antithesis of you
00:28:30
know a swarm wave clearing a RPG but I
00:28:33
think there's enough rare and boss focus
00:28:34
in PA of Exile that makes it really
00:28:36
worthwhile and it's not like it's any
00:28:38
slouch when it comes to clearing waves
00:28:39
of enemies because we're doing so much
00:28:41
damage that every bounce of the arc does
00:28:43
kill something it's not got as good
00:28:45
clear as shock but shock is nowhere near
00:28:48
as good at killing bosses and rares as
00:28:49
this thing is so it's all about a
00:28:51
balance and honestly this is just really
00:28:53
really fun and I'm really enjoying it I
00:28:56
think mechanically the build is in place
00:28:58
now I can only really improve it with a
00:29:01
few more passive nodes as I level up and
00:29:03
just getting better versions of
00:29:05
essentially the same gear that I already
00:29:07
have which is really satisfying but also
00:29:09
a little bit Bittersweet so I'm not sure
00:29:12
what'll be next I want to do a lot more
00:29:14
grinding get a lot deeper into the maps
00:29:16
and show you how I do evolve and
00:29:18
progress it as I run into more and more
00:29:21
harder content but generally speaking
00:29:24
yeah this is sort of there it's a really
00:29:26
solid package that handle many
00:29:29
situations very very well for now then
00:29:32
let me know what you think like if you
00:29:33
enjoyed this subscribe hit the bell for
00:29:34
more consider supporting the future the
00:29:36
channel on patreon down below and until
00:29:37
we meet again A
00:29:40
Goodbye Josh C and Hollow with the
00:29:42
videos dropping the humor like a hammer
00:29:44
on your tippy toes bringing
00:29:46
entertainment on a daily arrangement to
00:29:47
take our insanity and turn it into
00:29:49
entertainment yes I said entertainment
00:29:51
twice to reiterate that it is nice to
00:29:55
look into your faces on a mostly daily
00:29:57
basis when you let us your home to make
00:29:58
the whole world our stage is uh goodbye