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so hi
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everyone thank you for joining the
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presentation or also as we would say in
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Montreal
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bour we're going to explore how we're
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creating real world uh interactive Wind
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Farm projects for uh stakeholder
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engagement all
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right so engineering firms don't have
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super cool names to call ourselves so
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I'm called manager but in other areas I
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would be called a technical director I
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manage a team of uh great uh artists
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and very talented people I've worked in
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the simulation industry for more than 24
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years in uh civil aviation in uh defense
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I've had the opportunity to work on uh
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digal twins for power plants and other
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types of projects around the world and
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uh various technical understanding
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acquired throughout the years have given
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me the possibility to explore new fields
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and understand certain
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things
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thanks so for those who don't know wsp
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as an engineering firm were uh 69,000
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strong and
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recently increased our numbers with uh
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colleagues sitting in the first row so
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we're happy to be very very uh
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International presence but we're
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thinking
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International with a local solution
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approach meaning our customers are
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important to us and each individual
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customer gets that International level
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of solution
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uh applied to their
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projects so our team focuses mainly on
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creating solutions for visualization uh
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typically in the past for the past 15
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years creating what we usually know from
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visualization teams Stills
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animations um different simulations that
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are required and as you know most of the
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time it's like at the drop of a hat can
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you give us this in two or three days
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how quickly can you do it so we have to
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be creative in our approaches and use
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technology that goes a lot uh faster
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quicker so what is stakeholder
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engagement that's the big question that
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maybe it's on your mind but to us it's a
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daily thing stakeholder engagement is
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the process by which we all contribute
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to the decision making of a final of a
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project that will come to
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be as we all as we are all part of our
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communities we want to make sure that
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what's going to be
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built is up to our expectations either
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in economic development in Aesthetics
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and much more so how do we work and how
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do create projects that help support
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these communities to make sure that it's
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not just the big client or corporation
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that comes in and builds anything
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without
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consideration so Wind Farm
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projects that's the main idea today even
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though we'll expand a bit at the end of
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the presentation
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Simplicity and its
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complexity now for those of you who know
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who have seen uh Wind Farm
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projects it's they're very tall
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structures very punctual in the
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landscape so you can't miss them once
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they're put into place they're usually
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put at the top of a mountain or a hill
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because that's where they'll catch the
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most wind so obviously the most visual
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impacts for the communities
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these projects are huge they cover more
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than 40x 40 kilm of size so increased
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topography that you can't necessarily go
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to or walk to
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acquire uh pictures on an easy basis so
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you need a data management uh solution
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that can handle all
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that and each project can contain
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between 20 to 500
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uh turbines so all of this put together
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creates a visual accumulation on the
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landscape and making sure that the tools
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are there to minimize that impact we
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want to make sure that uh we give them
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the proper tools and solutions to our
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customers so a wind turbine just in
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quick
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terms it's uh made of three components
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you've got the blades the turbine at uh
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which actually is uh generating the
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electricity and the
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Mast so some of these are 100 meters
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high uh more than 100 m high they can
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reach rotation speeds of 160 km at the
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tip and uh for safety reasons they have
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different cut offs so that uh when the
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wind speeds get too high they don't get
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just shredded apart and they can be
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turned off
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now these turbines create various
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sensory uh impacts to the local
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communities some of them are more
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perceivable than
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others so the spinning blades create St
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stroboscopic effects when the sun is
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just at that good angle when usually end
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of day or early morning and you'll get
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that
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feeling for local residents obviously
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that can be an issue they large size and
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height cast Long Shadows so you if you
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have
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different uh points of interest in your
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landscape you don't want to have a cast
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Shadow all day long onto your uh
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property or uh various
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infrastructures having obstruction
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lights at the top of 120 M High
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structure that blinks all night and
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depending on the height you can have
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some on the Mast too obviously that can
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change your perspective on uh when you
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look outside the
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window and it generates noise uh at
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different frequencies we'll do a test uh
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I'll demonstrate that in a few
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minutes so when you put all these
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together what better way than to use
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engines because traditionally we used to
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do photo simulations for these things so
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good but not good
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enough on the top image is the existing
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landscape and on the bottom is the photo
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simulation integrating a
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typical um uh
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turbine this obviously helps establish
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the look and feel for uh Countryside and
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different areas but it doesn't cover a
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super wide angle it doesn't help you get
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the big picture as we would
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say so in stakeholder engagement uh
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scenarios most of the time it's hosted
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on site with a limited number of hours
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and a present uh through a presentation
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similar to this where you've got
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different experts in a room and
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presenting their content but it was
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always 2D with a couple of snaps and
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things have not changed a lot since then
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so the as the project is partially
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captured but not in its fullest you you
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get to see things you get to see charts
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a lot of different things but you don't
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get that
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immersion so we felt that uh within the
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team that it was time for a change
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because the traditional approach were
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done in large assemblies with fixed
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dates that lasted a certain number of
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hours but we know that with our hectic
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Lifestyles people want to have access
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to that information anytime anywhere
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during the day during the night based on
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their
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schedules so how do we change that how
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do we go beyond the traditional image
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that we were
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doing and in public presentations our
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customers kept getting the same
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questions which are the same questions
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you would have sitting in one of those
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assemblies
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being what will I hear what it uh what's
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the color of the paint that you're going
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to put on all of these things affect the
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um your level of reception or level of
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appreciation of the project and you may
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decide to be against or for
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it but that's up to you to decide given
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the right
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tools so how did we help our customers
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present their projects in a way that
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really lets them engage during the
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design process until they decide and get
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all the proper permitting
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so we needed a powerful engine that
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offers the possibility to load and
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display large data
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areas we can represent accurate Sun
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angle based on Geographic
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locations remember this is real world so
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we're not faking
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anything day and night lighting to get
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those uh blinking lights I talked
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earlier about or other stuff I'll
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explain a bit later has multimedia
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functionalities can be customized and
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can generate photo visuals so
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spoiler unreal uh we've been working
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with it for four years now within the
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team it's really helped us uh move
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forward into that space and connect with
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our
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clients so typical data inputs for wind
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farms we've got
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the sound simulation or the acoustic
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analysis coming from Engineers these are
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data charts with DB levels and wind
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speeds at meters per second and all of
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these amazing technical things we have
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GIS data coming from uh government
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agencies that make it available or the
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customer
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supplied we get accurate topography or
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lar based on the region
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and obviously the location of these wind
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farms and each turbine and satellite
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imagery you put all these things
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together and each one has a
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specific uh aspect of complexity to it
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for instance if you're in a remote
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region far up north in
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Canada you won't get lighter do if you
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get good topography at a 5 m resolution
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you'll be
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lucky if you're also in the north of
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Canada for certain uh areas you'll get
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you're going to get 5 met resolution
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imagery so all of these little details
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start to add up and we want to make sure
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that we
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give the data in
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a
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uh acceptable quality level that will
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suffice the needs of the client and also
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the uh communities to which it's going
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to be presented
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now our software workflow to ingest all
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of this data is quite simple in a
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certain way you've all seen
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presentations all week about how do you
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ingest the data how do you PR prep it
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and how do you make it work but I'm
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going to give you an Insight on this
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even though everybody says it's an easy
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in it's an easy out it never is right
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the data formats aren't uh optimal
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there's holes in the data there's
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missing coverage in certain areas there
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are limitations to the 3D model that we
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receive uh gaps flipped faces all of
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these things and so there's a process in
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the background that needs to be done to
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ingest all of that data put it all
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together and make it
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work so we use um for different types of
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projects uh the example we're going to
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be looking at in a few minutes is a flat
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approach it's not a 3D tiled world uh
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it's a
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tiled uh area but not a 3D tile using
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cesium or uh e
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resolutions so when we work with these
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data types it's really difficult to
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acquire it sometimes uh like I mentioned
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lar doesn't always exist lar doesn't
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isn't the latest revision either of the
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year the customer is presenting his
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content so it creates um expectations
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and limitations throughout uh the
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project
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wheel so I have two demos for all of you
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to uh to look at I'm going to try and
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work this through in an efficient
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manner let's do
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this so we're actually going on our
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Cloud hosted uh partner arcare
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we um find that cloud hosting really
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gives the possibility for people to
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connect with uh the project at any time
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of day compatible with uh different uh
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tablets iPads and so on and so
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forth as they would say pardon my French
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everything's in French for this one
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because it was presented to a local
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community before I start off uh
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explaining what we designed and
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developed in here
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uh in Quebec we have an agency called
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the Bap this agency regulates uh the
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social acceptance of projects and
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depending on the level of complexity
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that the project offers and the impact
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that it has on the community some may or
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may not need to present during those
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assemblies but when you're called up as
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a company to go and present to that
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assembly you need to be sharp cuz
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they're going to have the go no go for
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your project they may come back with
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some recommendations or improvements in
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which you can um adapt the project but
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nevertheless it's quite u a grueling
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aspect so that's why the customers uh
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are coming towards us so we can present
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content that they can present to those
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um to to that uh Bureau and make sure
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that uh everybody understands what it's
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going to
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be so through 3D when we started at the
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beginning we had five different
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functionalities we're now up to 30 plus
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functionalities every day we keep adding
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new ones based on inputs that our
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customers give
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us in here we have POI so points of
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interest uh these different points of
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interest I can navigate to in uh by
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simply
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clicking and seeing what it looked like
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from my
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house now
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some of you may already be
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thinking texture level is a bit low why
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didn't they go photogrammetry could have
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shot a drone could have gone with liar
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data and different things well this is
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exactly the example I was talking about
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earlier about how we're limited to the
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data that's available and the age of the
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data that's there also remember we're
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talking about public
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consultations stakeholder engagement so
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why would someone have their property be
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mapped out in a photo realistic approach
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and not the other one why would the
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customer invest for that specific one so
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we keep everybody on the same page
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everybody's level and we position uh
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different pois we're working on
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connecting the Google Map API to this to
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make it even more accessible so you're
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going to say yeah now I'm at at uh the
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location I can EAS move with my keys and
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so on so
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forth but because all of the data is
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separated in different layers we're
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actually showing and able to turn on and
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off what the landscape looks without
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your existing constraints and that gives
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it a second level
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of um acceptance by the local
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communities and stakeholders because
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suddenly you're not hiding anything
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behind the veil you're not saying well
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we chose this spot for the photo
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simulation that I showed you earlier
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because we don't see anything no
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actually we don't see anything because
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you won't see anything if I Circle back
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to the data we were talking about
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earlier and with the uh forestry
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information again in Canada for certain
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provinces we have access to um uh
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attribute tables that give us the median
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height of the vegetation in those areas
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and also the type of um trees decidious
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uh if it's the type of species uh
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coniferous all of those things so it
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really helps us ingest that data and put
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it all together to create uh
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visualization now for various purposes
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when I said we've continually increased
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the number of possibilities
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we've dark we have a dark mode so that
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they stand out a bit better a bit
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crisper we can change the orientation of
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the blades based on the
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uh wind direction now this is not the
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actual wind direction because we're
00:18:47
doing design and public consultations
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we're not doing operations so we don't
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have to link it into a direct feed of uh
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Weather Service it's mainly how do we um
00:19:01
demonstrate it because you'll be uh
00:19:05
probably uh just like me if I'm at house
00:19:09
number at location number 11 and I'm
00:19:13
looking at this one whoa live demos
00:19:16
right so at number 11 if I want to look
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in the direction of my
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farm where is
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it let me figure it out there they are
00:19:30
we can
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actually
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uh see the different impact that it has
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facing you and if it's perpendicular or
00:19:42
uh front-facing
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not the same
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thing we also added a night mode and
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take this into consideration this is not
00:19:53
a calibrated screen we are not in a
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calibrated
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environment um so usually the night mode
00:20:00
we don't show it in public assemblies uh
00:20:03
for various re only in uh public
00:20:05
assemblies but we disable it when we go
00:20:07
online so that people don't have that
00:20:11
issue and we can
00:20:14
see at night oh no that's sorry here's
00:20:17
the
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night and here's without the lights and
00:20:21
you should start seeing little light
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points when I turn it on please come on
00:20:27
and they should be blinking in the
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distance so by mixing all of these
00:20:35
different approaches were suddenly
00:20:37
creating a realistic landscape that
00:20:39
talks to the people that are uh locals
00:20:43
and they can understand the visual
00:20:45
impact that their projects will have to
00:20:48
them on a daily
00:20:51
basis as a consultancy company we're not
00:20:54
there to judge on the quality of the
00:20:56
project or anything we're just there to
00:20:58
make it accessible to
00:21:00
people if I flip back
00:21:04
today and add one extra
00:21:11
thing being in Canada we have
00:21:15
winter
00:21:18
so this was taken two weeks ago no just
00:21:21
kidding uh we still have pleasant
00:21:23
weather right now this is actually a 6.5
00:21:27
kilometer
00:21:29
ski uh Trail for CrossCountry skiers in
00:21:33
that area and different parties
00:21:35
mentioned that they would like to know
00:21:37
what would be the visual impact for them
00:21:39
as they go into the landscape and
00:21:41
appreciate the environment so using
00:21:43
different uh assets from uh Marketplace
00:21:46
thank you Marketplace for all of
00:21:48
these we got a awesome visualization so
00:21:53
you'll see my cursor move around until I
00:21:55
hit the play
00:21:56
button and then the camera is good to
00:22:00
reset there we
00:22:04
go so we're going at natural speed 6.5
00:22:08
km for a
00:22:09
skier what are you guys doing for lunch
00:22:12
just kidding we'll skip around so
00:22:14
knowing that our customers don't have
00:22:16
time to waste and the in-betweens they
00:22:18
may want to skip to we added a quick
00:22:21
travel
00:22:23
button this is far faster than any
00:22:25
Olympic uh skier for sure
00:22:29
but as you can see at any time during
00:22:32
the demo
00:22:35
the the ski ride you can we can turn on
00:22:38
and off again the visibility of the
00:22:42
existing vegetation so that they get
00:22:45
full transparency on what is currently
00:22:48
in on site this is existing
00:22:52
conditions and then uh when we turn it
00:22:55
off we can see by highlighting our
00:22:58
turbines which ones are going to be
00:23:00
added and as I mentioned we can turn
00:23:02
around in any
00:23:04
direction everywhere this is a 30X 30
00:23:08
kilometer area again lots of data being
00:23:12
processed we use the topog topography
00:23:15
data we used lar to counter validate
00:23:18
luckily enough we had the lar for this
00:23:21
area and we also had reference pictures
00:23:24
of a site we're coming up on
00:23:28
so right around here we have this great
00:23:32
big
00:23:33
opening and I'll show this a bit later
00:23:36
which has a
00:23:39
corridor we're very proud of our energy
00:23:41
and we put them very visible in our
00:23:44
Landscapes sometimes a bit too much but
00:23:47
nevertheless it's uh
00:23:51
quite awesome to have all of these
00:23:54
infrastructures being represented with
00:23:57
the vegetation levels and uh being able
00:24:01
to turn them on and off I'll just skip
00:24:03
to the last point just for the fun of
00:24:09
it so somebody actually walked and
00:24:15
uh that day they snowshoed the whole
00:24:18
thing because of weather conditions but
00:24:22
it was really really cool to have the
00:24:24
exact representation and as you can see
00:24:27
using uh Quicks Soul Mega scan uh
00:24:30
textures for the ski it really looks
00:24:34
like a winter
00:24:36
wonderland so we're getting to the end
00:24:39
of our
00:24:41
Trail L A Little Less excruciating than
00:24:44
if you had done it by
00:24:47
yourself and again turning them on and
00:24:50
off so we're quite close to them at this
00:24:53
spot this is the closest spot people
00:24:55
will see them but with the natural
00:24:58
vegetation again we only see a couple of
00:25:02
blades spinning in the
00:25:06
environment this is one of our Sol one
00:25:11
of our projects I'll flip to our
00:25:16
build this one's in English you're
00:25:19
already hearing a little sound in the
00:25:22
background coming through the
00:25:25
speakers this one was specifically made
00:25:28
for for a customer that wanted to add
00:25:30
the Acoustics to the project and we're
00:25:34
at a 400 plus wind farm and you're going
00:25:37
to think well 400 plus wind farms uh
00:25:40
that's going to be super noisy not
00:25:41
necessarily because the spacing between
00:25:43
each is about 300 M and sound cones die
00:25:47
off quite
00:25:49
fast so what we did is
00:25:53
um again we typically do this in a
00:25:56
calibrated environment with a sonom or
00:25:59
Sono device that gives us an exact
00:26:03
reading of 60 DBS watch your ears I'm
00:26:06
going to leave it like for a second it's
00:26:08
just a reference tone very
00:26:10
annoying and this helps us set the
00:26:14
Baseline for the sound again this is
00:26:17
only done in public presentations and
00:26:19
assemblies because people who have
00:26:23
different speaker configurations people
00:26:25
who have uh different uh hearing
00:26:29
disabilities we don't want them turning
00:26:31
it up until they actually hear it that's
00:26:34
not the intent the intent is just to get
00:26:37
the perception of what the sound will be
00:26:41
so we digested uh a lot of data coming
00:26:45
from the Acoustics team in CSV format we
00:26:49
took that we piped it into the into
00:26:52
unreal we made a one we found the
00:26:55
correlation we calibrated everything and
00:26:58
if we
00:26:59
move to one of these
00:27:03
spots we can actually
00:27:06
hear the change as we progress in the
00:27:11
me/
00:27:15
second for those of you who uh are less
00:27:19
familiar with these types of conversions
00:27:21
3 m/ second equals about 12 to 16 km
00:27:26
hour well precisely I can give you the
00:27:27
numbers
00:27:28
and the Seven is
00:27:31
at8
00:27:34
KM some of you may ask why didn't we go
00:27:37
above 7 m/ second well a it's the
00:27:40
Acoustics team that is inside of wsp
00:27:44
that developed these
00:27:46
models and after a certain speed there's
00:27:49
no increase in sound we just hit a
00:27:53
certain threshold so even though the
00:27:56
wind is going at 90 km hour you would
00:27:59
not get an increased level of
00:28:02
sound so in this one we're able to move
00:28:06
from different points of views but also
00:28:09
we added the different time of
00:28:12
day uh they were exper experimenting
00:28:15
with different uh sheen on the masks for
00:28:19
the different paints and wanted us to
00:28:22
test it
00:28:23
out on using PBR textures so we were
00:28:27
able to quickly iterate different
00:28:29
concepts and different approach
00:28:31
approaches I'm going to switch to
00:28:33
another
00:28:34
location but at any time again I can
00:28:37
move around and be in full control let
00:28:40
me go to day so that uh you actually see
00:28:43
it this is the
00:28:45
landscape this is the layout so there's
00:28:49
a lot of them
00:28:51
and we've got more than 20 reference
00:28:55
point 27 locations within the
00:28:59
within the project to capture all of
00:29:02
these things and what's Wonderful by
00:29:04
being into such a huge company such as
00:29:06
wsp is that you have access to all of
00:29:09
these experts that contribute to a
00:29:11
project and make it bigger so we're
00:29:14
using the Acoustics team we're using the
00:29:16
lighting and Sim uh the lighting team
00:29:18
that uses um uh a AGI 32 to validate
00:29:23
certain levels of um light intensities
00:29:26
and we map that into the
00:29:29
software we've got um particle
00:29:33
dispersions obviously if you got big
00:29:35
plumes in different Industries and how
00:29:38
they uh are uh represented in 3D but
00:29:42
today's a wind turbine they don't
00:29:44
generate any plumes it's clean energy so
00:29:49
again in here we can change the
00:29:50
direction and all of that so if I go to
00:29:53
time of day sorry if I stay in time of
00:29:56
day and I go to a different visibility
00:29:59
level we could actually calibrate this
00:30:02
for a 500t visibility if we use uh
00:30:06
Airline terms cat one cat 2 cat 3 or
00:30:10
just is it foggy today or is it a clear
00:30:13
sky that type of uh approach so if I go
00:30:16
on the mountain
00:30:17
top over here and I look down in the
00:30:21
valley right now we're at medium
00:30:24
visibility and using low visibility
00:30:28
only two or three Stand
00:30:31
Out by using
00:30:34
data for each environment in which we
00:30:37
create obviously we do some research and
00:30:40
uh see the number of median days of fog
00:30:43
and the number of the fog density and
00:30:45
all of these things and the fog Heights
00:30:47
based on weather patterns we're able to
00:30:51
replicate very close to real life
00:30:53
conditions which
00:30:56
gives communities
00:30:58
stakeholders which we all are a better
00:31:01
sense of what is going to be in your
00:31:04
backyard and then it can open up the
00:31:07
dialogue I'm just going to switch back
00:31:09
to the
00:31:14
presentation
00:31:16
so to the
00:31:19
left actual picture taken on site to the
00:31:23
right the 3D that I already presented a
00:31:27
few minutes AG go so for us the level of
00:31:30
realism is not necessarily the pixel
00:31:34
density of uh of the lar or certain
00:31:37
things it's do I feel do I recognize the
00:31:41
space and can I associate that area with
00:31:46
uh my local
00:31:50
environment so when we look at all of
00:31:52
this we created fun custom
00:31:55
functionalities that cover a whole slew
00:31:58
of features and within these I think I
00:32:03
have to go one by one we have the time
00:32:06
of day the
00:32:08
weather the
00:32:10
seasonal acoustic studies uh virtual
00:32:14
laser pointer I didn't demonstrate that
00:32:15
because we integrated it into a project
00:32:18
recently that hasn't been released
00:32:20
officially and the laser P pointer
00:32:24
distance is actually amazing you click
00:32:27
on an object and we are able to move
00:32:32
back so that you progressively see the
00:32:36
visual impact that it has on the
00:32:38
landscape we actually had to pull back
00:32:41
40 kilom for that uh specific project
00:32:45
from the point of where it was seen and
00:32:47
40 km
00:32:49
back this opens up just a brief brief uh
00:32:53
discussion about 40 km on a flat
00:32:58
surface has a certain impact but 40 km
00:33:01
when you're starting to take into
00:33:03
consideration the Earth curvature can
00:33:06
start having that extra level of
00:33:09
precision so we're currently exploring
00:33:11
those solutions to see what is the
00:33:14
actual percentage of visibility based on
00:33:17
these um
00:33:20
uh based on it we're also using viewshed
00:33:26
analysis data to to create uh different
00:33:31
um review sessions with our customers so
00:33:33
that we can place different turbines at
00:33:36
different locations based also on their
00:33:39
specific data that they need to to cater
00:33:43
to for instance wind speeds uh wind
00:33:45
directions and uh maximum uh gains from
00:33:49
different locations so we put all that
00:33:51
together and we get what we demonstrated
00:33:53
quick travel points of interest we try
00:33:56
to be as open as possible and we're
00:33:57
continuing to evolve on that making it
00:33:59
even more accessible by putting in your
00:34:02
uh local uh code and uh your ZIP code in
00:34:06
the US and U just by typing it in you
00:34:10
would be able to get to that location
00:34:12
keyboard and menu navigation because we
00:34:14
know everybody has different skill sets
00:34:16
using 3D some will be very tactile
00:34:19
others will be very Hands-On so we give
00:34:21
that flexibility flexibility to everyone
00:34:24
finally the audio playback of
00:34:26
pre-recorded narration in multiple
00:34:28
language what we're uh going uh when we
00:34:32
present this we're presenting to
00:34:33
different uh french-speaking english-
00:34:35
speaking communities and others uh and
00:34:38
we want to make sure everybody
00:34:40
understands the same message so we can
00:34:41
actually flip between French and English
00:34:43
in some of our uh
00:34:46
interfaces and for people who have uh
00:34:50
hearing disabilities we uh they can
00:34:53
actually play it or have subtitles uh go
00:34:57
along with it so really trying to get
00:35:00
everybody involved not just thinking of
00:35:02
the super high-tech
00:35:05
Solutions we'll just uh go to the next
00:35:09
one so some of the takeaways from the
00:35:13
project by listening to our customers
00:35:16
we're able to keep our function the
00:35:19
functionalities growing and we're adding
00:35:21
every week every week as I
00:35:24
mentioned the acoustic and simulations
00:35:26
and time and nighttime that is a bit
00:35:30
tricky it's not for every presentation
00:35:32
obviously but uh it does play a lot and
00:35:37
we've gotten great results good feedback
00:35:40
from the communities as they see a a
00:35:43
more engaged
00:35:45
approach for us I was talking about how
00:35:49
it was Cloud hosted and
00:35:51
everything we don't measure the success
00:35:53
by the number of viewers that we got on
00:35:55
the site it's not yeah we got 1 thousand
00:35:58
hits yes it is a metric that we use to
00:36:03
see how far how many people we've
00:36:05
reached in the community but it's not a
00:36:08
single factor for us it's really the
00:36:11
final output of decision making and
00:36:14
making a better project uh in the
00:36:17
end also due to remote locations and uh
00:36:20
Tech infrastructure luckily here at
00:36:23
unreal amazing Hardware uh really
00:36:27
amazing setup which makes it easy to
00:36:30
present but when you're in remote
00:36:32
communities where LTE sometimes comes in
00:36:36
at a very low bit rate you can't start
00:36:38
doing uh different uh presentations so
00:36:41
we actually shipped and bundled
00:36:44
different uh computers to our customer
00:36:46
so they could present on uh
00:36:50
pre-calibrated
00:36:53
Hardware we're exploring different
00:36:55
things dabbling
00:36:58
and uh we're starting to see we're using
00:37:02
3D printed um turbines from the customer
00:37:06
putting them on a table and then
00:37:09
generating in augmented reality the
00:37:12
whole landscape harder to present uh
00:37:14
obviously but that's a direction in
00:37:16
which we're going to make it even more
00:37:19
accessible with larger Crews or larger
00:37:23
groups we were also asked can you do VR
00:37:26
yes we can do VR but when you have a
00:37:29
public assembly of 200 people you don't
00:37:31
want to put that headset individually on
00:37:33
everybody's head so not the best
00:37:36
approach but nevertheless it is
00:37:38
compatible if the people have the
00:37:39
hardware at
00:37:43
home so moving
00:37:45
forward where are we at we're we've
00:37:49
expanded our approach and then we're
00:37:50
applying it to Transportation projects
00:37:52
and we're already applying it to uh
00:37:54
mining projects I have a few if you have
00:37:56
questions at the end I can uh open it up
00:37:58
and access it through the web we're
00:38:02
improving uh exploring a better data
00:38:05
management uh automation solution
00:38:08
because as in engineering it's never
00:38:10
fast enough that we always wanted but I
00:38:12
think it overall in every industry
00:38:14
demonstrated here this week all our
00:38:17
customers are more techsavvy they want
00:38:20
their content as fast as they
00:38:24
can uh accessible through Cloud hosting
00:38:27
and making a true digital twin
00:38:29
interacting with other Solutions coming
00:38:31
from other providers such as uh itwin
00:38:34
and uh by
00:38:37
Bentley for us it's making being part of
00:38:40
the ecosystem and making sure that the
00:38:44
project answers the engineering uh
00:38:47
qualities that it needs that it doesn't
00:38:49
fall over that it has the proper height
00:38:51
that it will generate the proper number
00:38:52
of megawatts we don't really care about
00:38:55
that
00:38:56
part but we we do care about how it gets
00:38:59
used in the end and once we go into uh
00:39:02
when these projects go into
00:39:05
operations we want to be there for our
00:39:07
customers for health and safety training
00:39:09
so that they can use these 3D models and
00:39:12
interact uh we're using it internally at
00:39:15
wsp to train our teams before they go on
00:39:18
site to do site assessments and we're
00:39:21
deploying it at a larger scale so when
00:39:24
we look at all these Sol solons it's
00:39:28
making it accessible to people so that
00:39:31
they can make the decision
00:39:36
themselves final note my graphic artist
00:39:40
really insisted that I keep this amazing
00:39:42
little stick figure representation of me
00:39:45
so I thank her very much it's quite a
00:39:48
nice gesture but it's a team effort so
00:39:50
I'm not the only one here I'm the only
00:39:52
one presenting but we're a full team yes
00:39:55
very French Canadian names in there uh
00:39:57
so if you need help with pronunciation
00:40:00
just uh ask me and I'll definitely our
00:40:04
Tech uh the technical artist who created
00:40:07
all of this is Remi REM batalon he
00:40:10
wasn't able to join us at uh at this
00:40:13
year
00:40:14
so that concludes as we would say again
00:40:17
in French meru thank you and QR code if
00:40:21
you need to
00:40:25
reach thank you