Jason Carl Q&A - World of Darkness Discord Event
Resumo
TLDRIn a lively discussion from Stockholm, Jason Carl delves into various topics related to storytelling and role-playing games, particularly focusing on the "World of Darkness" universe and "Vampire: The Masquerade." He addresses queries from the audience about storytelling methods, character development, and insights into the various series he leads like "Seattle by Night," "L.A by Night," and the upcoming "New York by Night." He shares his experience and advice for budding storytellers, highlighting the importance of self-trust, open communication with players, and frequent feedback during storytelling sessions. Additionally, Carl gives updates on how "Seattle by Night" relates to the upcoming game "Bloodlines 2," describing it as a prelude to the game's events. He also offers personal insights, including his penchant for Cabernet Franc wine and its connection to his storytelling style. The discussion provides a thorough overview of his approach to creating engaging narrative experiences in the role-playing genre.
Conclusões
- 🎤 Jason Carl hosts a live discussion from Stockholm.
- 📚 Focus is on storytelling techniques in "World of Darkness."
- 🧛 "Seattle by Night" serves as a prelude to "Bloodlines 2."
- 🗣️ Open communication with players is crucial for storytelling.
- 🎥 Series like "L.A by Night" are discussed extensively.
- 👤 Character desires drive storytelling effectiveness.
- 🎯 Different storytelling methods cater to varied player expectations.
- 🔍 Engaging narratives need rich, relatable settings.
- 🍷 Jason's favorite wine: Cabernet Franc.
- 🎭 Role-playing games blend real-time improvisation and planning.
Linha do tempo
- 00:00:00 - 00:05:00
The video starts with the hosts welcoming Jason from Stockholm for a special Thanksgiving-themed conversation. They thank the audience for submitting questions and outline the structure of the discussion, which will begin with storytelling questions, followed by actual play, and then general inquiries.
- 00:05:00 - 00:10:00
Jason shares his extensive experience as a Storyteller, starting from 1991 when Vampire the Masquerade was first released. He stresses the importance of trusting oneself, communicating with players about expectations, and checking in with them to ensure everyone is enjoying the gaming experience.
- 00:10:00 - 00:15:00
The conversation continues with Jason emphasizing the significance of breaking the fourth wall to improve gaming sessions. He suggests being open to feedback and ensuring that the game's story is enjoyable and satisfying for all players, adapting the experience based on player feedback.
- 00:15:00 - 00:20:00
Jason explains his method of preparation, which involves making bullet points and improvising during sessions. He discusses the balance between detailed preparations and spontaneous creativity and shares personal anecdotes about handling storytelling in a flexible and dynamic manner.
- 00:20:00 - 00:25:00
Jason advises that storytelling doesn't require everything to be detailed and encourages finding key characteristics of a city for immersive storytelling. He shares tips on conducting research, utilizing internet resources, and focusing on a handful of facts to paint a rich picture of any setting.
- 00:25:00 - 00:30:00
He discusses managing storytelling elements like resources and domains during vampire games, suggesting that these are best handled during downtime. This approach helps integrate game mechanics with storytelling, ensuring a seamless and immersive experience.
- 00:30:00 - 00:35:00
Jason shares insights on using mortals for comic relief in Vampire the Masquerade, highlighting the contrast between humans and vampires as a source of amusement. He elaborates on the juxtaposition of normalcy and the supernatural, reflecting on the humor and drama this contrast brings.
- 00:35:00 - 00:40:00
He answers a question about aiding quieter players, emphasizing the importance of consent and comfort. He advocates for open communication with players to ensure their needs are met without forcing them out of their comfort zones, focusing on a supportive gaming environment.
- 00:40:00 - 00:45:00
Jason discusses what makes a good Storyteller character, emphasizing the need for strong desires and clear motivations. He highlights how these motivations drive character actions and decisions, making them compelling story elements within a gaming narrative.
- 00:45:00 - 00:50:00
When discussing storytelling with advanced elements like managing resources, Jason suggests creating engaging mini-games and integrating story-driven downtime activities. He advocates for using less typical storytelling methods to weave resource management into gameplay seamlessly.
- 00:50:00 - 00:55:00
He reflects on his experience with bleed in role-playing games, acknowledging its impact on both players and storytellers. Jason stresses the importance of discussing emotions and their effects post-session, underscoring the need for awareness and self-care.
- 00:55:00 - 01:00:00
Jason confirms that elements from Seattle by Night are directly related to Bloodlines 2, describing Seattle by Night as a prelude to the game. He also mentions the canonical status of certain elements and the connection with other Vampire the Masquerade series.
- 01:00:00 - 01:05:00
On creating immersive Chronicles, Jason relates storytelling tactics to those used in video games, applying zoning and structured scene design for effective storytelling. He emphasizes purposeful storytelling and the importance of understanding player expectations and preferences.
- 01:05:00 - 01:10:00
The role of the Beast is discussed, with Jason describing it as a persona that emerges during stressful moments. This element provides players with a dynamic interaction point, enhancing the horror aspect of Vampire the Masquerade through this internal conflict mechanism.
- 01:10:00 - 01:15:00
Jason addresses questions about bringing a theatrical tone to Chronicles, through maintaining in-character dialogue and minimal wall-breaking, similar to LARP styles. He shares his approach to achieving this cinematic quality in actual plays, suggesting communication and flexibility.
- 01:15:00 - 01:20:00
He touches on working with settings and character designs, sharing his creative process and appreciation for unexpected character development. Jason underscores the adaptability and spontaneity of storytelling, allowing for unexpected yet memorable character moments.
- 01:20:00 - 01:25:00
Reflecting on future editions and improvements, Jason speaks to the complexity and immersive quality of V5, identifying areas he wishes were more streamlined. He openly discusses potential updates and enhancements, including broader world development and deeper setting integrations.
- 01:25:00 - 01:32:54
Concluding with thoughts on cross-game storytelling, Jason advises having purposeful multi-game narratives. He stresses considering the compatibility of different game mechanics, themes, and experiences when planning crossplot stories, ensuring an engaging and coherent experience.
Mapa mental
Perguntas frequentes
Who is doing the live discussion from Stockholm?
Jason Carl is leading the live discussion from Stockholm.
What is the focus of the discussion?
The discussion focuses on storytelling techniques, role-playing games, and "World of Darkness," specifically "Vampire: The Masquerade."
What series does Jason talk about in the discussion?
Jason discusses series like "Seattle by Night," "L.A by Night," and the potential for future development in "New York by Night."
Does Jason provide insights into a specific game?
Yes, Jason provides insights into "Vampire: The Masquerade," including tactics for role-playing and game master advice.
Does the video include information about Jason's personal preferences?
Yes, Jason shares his personal preference for wine, specifically Cabernet Franc.
What are some key aspects of being a storyteller mentioned in the video?
Some key aspects include trusting yourself, communicating expectations with players, and continuously checking in with players during sessions.
Is Jason Carl associated with a specific role-playing universe?
Yes, Jason Carl is associated with the "World of Darkness" universe.
What advice does Jason Carl offer to beginners in storytelling?
He advises beginners to trust themselves, have honest discussions with players about story expectations, and continuously get player feedback.
Does Jason discuss new developments or future plans?
He mentions ongoing and future developments regarding "New York by Night" and its connection to "Bloodlines 2."
How does Jason describe Seattle by Night in relation to Bloodlines 2?
Jason describes "Seattle by Night" as a prelude, with direct relevance to the events in "Bloodlines 2."
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- 00:00:00live from Stockholm with a stack of
- 00:00:01platters that
- 00:00:03matter hello Jason how is Stockholm
- 00:00:05treating you who can say who can
- 00:00:09say I'm am so happy that you decided to
- 00:00:11join us here for this little can I say
- 00:00:14Thanksgiving or is that should we not
- 00:00:17say that word I mean you say that now
- 00:00:19Marty but I don't I don't if I like your
- 00:00:21odds here really so um sure why not
- 00:00:25hello hello we have so many people who
- 00:00:28have joined already and I more people
- 00:00:30will be joining us pretty soon so uh I
- 00:00:34just want to uh start this uh wonderful
- 00:00:36conversation by saying thank thanks to
- 00:00:38everyone who sent tons of questions
- 00:00:41since yesterday my god there are a lot
- 00:00:42of questions here there are so many
- 00:00:44questions and we hundreds of questions
- 00:00:47yeah so we went through them and I kind
- 00:00:49of categorized them a little bit in few
- 00:00:52different um uh basically like chapters
- 00:00:56of this
- 00:00:57conversation U so we're going to start
- 00:00:59with a story storytelling questions then
- 00:01:00we're going to get to the actual play
- 00:01:03questions and then to some more general
- 00:01:05questions how do we feel about that
- 00:01:07Jason uh that sounds great I think I
- 00:01:10think we will be guided by your wisdom
- 00:01:11here Al righty uh well I'm not sure if
- 00:01:14we were going to I have to admit I'm as
- 00:01:17stunned by there are hundreds of
- 00:01:19questions so I'm amazed that you were
- 00:01:21able to still these down into a a
- 00:01:23spreadsheet thank you yeah yeah that
- 00:01:26that's that's you know that that was
- 00:01:27really fun there was a lot of like there
- 00:01:29was for example one question that I'm
- 00:01:31not sure that we are going to answer
- 00:01:33today but I really loved it yeah um
- 00:01:35which is whether you can do a back flip
- 00:01:36or not I
- 00:01:40mean yes but not
- 00:01:43survive great so with that in mind let
- 00:01:46us start and we're going to begin with
- 00:01:49the storytelling and some little insight
- 00:01:52for our fellow storytellers here on the
- 00:01:53server with arsenic candy who has asked
- 00:01:58how long have you
- 00:02:00yes how long have you been a Storyteller
- 00:02:02and multiple other people asked if you
- 00:02:04have any advice for beginner
- 00:02:07storytellers so first of all arsenic
- 00:02:09candy is a terrific username I'm
- 00:02:11impressed really that is fantastic I
- 00:02:15feel that needs to show up in a vampire
- 00:02:17the Masquerade Chronicle at some point
- 00:02:19um how long have it been a Storyteller H
- 00:02:22you know when people ask me that the
- 00:02:26flippant ironic answer I normally give
- 00:02:29is long younger than you but that's not
- 00:02:32really very helpful so we're not going
- 00:02:33to give that answer today um I've been a
- 00:02:36vampire the Masquerade Storyteller since
- 00:02:38vampire the Masquerade first arrived on
- 00:02:40the scene over 30 years ago in
- 00:02:441991 yes I am that old um it was Gen Con
- 00:02:481991 and from the moment the book got
- 00:02:50into my hands and I saw the the red row
- 00:02:54on the cover and and flipped through the
- 00:02:55pages and read about the Clans and the
- 00:02:58the the hunger and the Beast and um
- 00:03:00Chronicles I knew these are the stories
- 00:03:02I wanted to tell so that
- 00:03:05long
- 00:03:06um the other part of the question was
- 00:03:09advice for beginner storytellers yeah
- 00:03:11maybe something that would help you when
- 00:03:13you are
- 00:03:14starting so advice for beginner
- 00:03:16storytellers I think could be an
- 00:03:18entirely separate conversation that we
- 00:03:21should look at doing another day um
- 00:03:23because it's a you it's a multivaried
- 00:03:25topic and there are as many different
- 00:03:28kinds of vampire CRI Chronicles and
- 00:03:30storytellers as there are vampires so
- 00:03:33it's hard to give generic advice that is
- 00:03:36one size fits all but if you're a brand
- 00:03:39new Storyteller just beginning or just
- 00:03:41thinking about it I guess I would tell
- 00:03:42you these three things one trust
- 00:03:46yourself the fact that you want to be a
- 00:03:48Storyteller and want to be part of
- 00:03:51creating these stories and want to tell
- 00:03:53stories for your friends that's 90% of
- 00:03:57the battle right there just wanting to
- 00:03:59do do it is
- 00:04:01important uh number two talk to your
- 00:04:04players and talk with your players have
- 00:04:06a Frank open honest discussion about
- 00:04:09what you all want from your vampire
- 00:04:11story ask what style of story do you
- 00:04:14want do you want to be action adventure
- 00:04:16John Wick do you want it to be political
- 00:04:19thriller do you want it to be strange
- 00:04:21new trade do you want it to be Darkly
- 00:04:23romantic ask what each player's
- 00:04:25expectations and desires are find out
- 00:04:27from them what would make it an awesome
- 00:04:29some game and go from there I know that
- 00:04:32there's a reluctant to have that Frank
- 00:04:34honest open discussion because we fear
- 00:04:36that it will take away some of the
- 00:04:38mystery of the story but I think the
- 00:04:40reverse is true honestly I think the
- 00:04:43more you talk about it before you begin
- 00:04:45the Richer deeper and more exciting the
- 00:04:48story is once you start to tell it
- 00:04:50together and the third thing I would say
- 00:04:52is um check with your players as you go
- 00:04:56at the end of the first session or even
- 00:04:58during the first session if you feel you
- 00:04:59need need to talk about what's going
- 00:05:01right don't be afraid to break the
- 00:05:02fourth wall or you know any wall indeed
- 00:05:06uh talk about what you could be doing
- 00:05:08better talk about what we want to see
- 00:05:10next week okay this this story was
- 00:05:12awesome but I would like it to have more
- 00:05:14action I would like it to have less
- 00:05:16action the more you talk together and
- 00:05:18communicate together I think the more
- 00:05:21satisfying the experience will be for
- 00:05:22everybody if you do those three things
- 00:05:26and everybody comes away from the table
- 00:05:28having fun and wanting more you did it
- 00:05:31right does that help I am sure it does
- 00:05:35that was amazing and uh we do have a lot
- 00:05:37of uh more questions from beginner sters
- 00:05:40including Lucky Duck Studios Lucky Duck
- 00:05:44okay is that different from a lucky Swan
- 00:05:47I'm not sure I'm not sure but Lucky Duck
- 00:05:49is asking what does your Storyteller
- 00:05:51prep look like do you have sticky notes
- 00:05:53pages of quotes I mean we should be so
- 00:05:56lucky right um yes um
- 00:06:01my Storyteller prep is generally bullet
- 00:06:03points I like to write by hand or on a
- 00:06:07on on a Google doc or or other handy
- 00:06:10electronic format a lot of bullet points
- 00:06:14um and I find that a very easy format
- 00:06:17because they scan visually very well
- 00:06:20it's easy to look at bullet points very
- 00:06:22fast and pick out what is important and
- 00:06:24what is not and to prioritize them um
- 00:06:28and to make notes around bullet points
- 00:06:32um sticky notes I organized my entire
- 00:06:35working professional life in in and
- 00:06:37around sticky notes just ask Marty about
- 00:06:39my desk um pages of quotes not so much I
- 00:06:44find because my own short-term memory is
- 00:06:47so poor I don't do well with
- 00:06:51remembering lots and lots of pages of
- 00:06:53quotes I'll forget which page it was on
- 00:06:56I don't know where I put it so much of
- 00:06:59what I do is a combination of bullet
- 00:07:01points and terrified improvisation in
- 00:07:03the
- 00:07:05moment and speaking of improvisation we
- 00:07:08have a question from avarest uh links
- 00:07:11who asked something that a lot of
- 00:07:12commune members are speculating about
- 00:07:15what percentage of planning or
- 00:07:17discussion do you do with your players
- 00:07:19between sessions in preparations for a
- 00:07:21game and how much of that is fully
- 00:07:24planned out or just more Cliff not's
- 00:07:26approach to
- 00:07:27planning that is a that's a question
- 00:07:30that I think a lot of storytellers and
- 00:07:31game Masters not just myself get because
- 00:07:35there is um there is a level of
- 00:07:37intriguing mystery around how how much
- 00:07:40to prepare because the answer is not
- 00:07:43scientific and it varies from
- 00:07:45Storyteller to Storyteller many
- 00:07:46storytellers I know prepare um in
- 00:07:50extraordinary detail detail that I could
- 00:07:53never hope to to imagine um uh when I
- 00:07:57look at comrades in arms like uh
- 00:07:59um Matthew Mercer or brenlee Mullan or
- 00:08:03Briar B Dave Walters and see how they
- 00:08:06prepare everybody's different Nobody
- 00:08:08Does it the same way everybody does it
- 00:08:10in the way that works for them
- 00:08:13specifically and I think that every
- 00:08:14story teller has to find their
- 00:08:17own method that works um to answer the
- 00:08:21question directly um I talk with players
- 00:08:25between sessions quite a lot and before
- 00:08:28sessions quite a lot um but nothing is
- 00:08:31fully planned it can't be I don't know
- 00:08:33what they're going to do I know where
- 00:08:35each story each episode begins I know
- 00:08:40what the opening scene is I know what
- 00:08:42the NPCs want what they don't want but
- 00:08:45the players have free agency they can do
- 00:08:48whatever they want and I just have to be
- 00:08:49prepared to interpret the world and what
- 00:08:53the world wants in reaction to what they
- 00:08:58decide
- 00:08:59that might have been a longer answer
- 00:09:00than than aest links wanted I think
- 00:09:03that's a very good answer but uh after
- 00:09:05you plan the chronicle it's time to
- 00:09:07start it and scratch monkey has asked
- 00:09:10how do you create a strong start for
- 00:09:12your
- 00:09:13Chronicles I think it depends on what
- 00:09:15the players are looking for and what you
- 00:09:17want to do as a Storyteller um many
- 00:09:21players want a Chronicle that is a slow
- 00:09:23burn mystery thriller with lot of
- 00:09:26investigation and a very measured Pace
- 00:09:28others w't action adventure some want um
- 00:09:31you know a terrifying eldrich horror and
- 00:09:34you have to gauge your starting scene
- 00:09:36according to player expectations and
- 00:09:38desires if you don't know if you haven't
- 00:09:41talked about it if there hasn't been
- 00:09:42opportunity to talk about it if it's a
- 00:09:44one shot you haven't plannned for or
- 00:09:46nobody has a preference I like to start
- 00:09:49with a strong frame and a call to action
- 00:09:52and by that I mean um a story conceit
- 00:09:56all the characters are X and you're here
- 00:09:59here to do why you are all small domain
- 00:10:02holders and here to do a favor for the
- 00:10:04baren or you've all been hauled before
- 00:10:06the prince for judgment because you've
- 00:10:08all transgressed
- 00:10:09allegedly uh against some rule uh in the
- 00:10:13domain and you must be called to account
- 00:10:14for it or if all else fails and you're
- 00:10:17really in doubt and you don't know what
- 00:10:18to do I would say start the story in May
- 00:10:21a race in in the middle of the scene um
- 00:10:24with action drop them all into a combat
- 00:10:27scenario or a desperate Chase or uh
- 00:10:30pitch battle for survival and let the
- 00:10:32story emerge from what the players
- 00:10:34decide in the moment that's pretty
- 00:10:37hardcore but it can yield really
- 00:10:39interesting chronical
- 00:10:41results and and a lot of note-taking as
- 00:10:46well that
- 00:10:48is I think that might
- 00:10:50um I think that might answer a lot of
- 00:10:53questions from a lot of storytellers
- 00:10:54about where do I
- 00:10:56begin and now I really want to play in a
- 00:10:59Chronicle with you one day where we
- 00:11:01start with a car chase or something
- 00:11:05exploding yeah U and speaking of um of
- 00:11:09backgrounds that you established before
- 00:11:11um you start the game and also vamper de
- 00:11:13masquerade having this very common theme
- 00:11:15of City being the character I feel like
- 00:11:18everyone can agree with the fact that
- 00:11:19you are doing this amazingly in your
- 00:11:21actual place with LA with New York with
- 00:11:24Seattle I still remember that moment of
- 00:11:26Seattle by night with the gam wall and
- 00:11:28how like amazingly described it well to
- 00:11:31be fair that's because you had seen the
- 00:11:34Gum Wall the day before and you knew
- 00:11:35what I was talking about but yes I feel
- 00:11:38like I felt more disgusted hearing you
- 00:11:39talking about it than actually seeing it
- 00:11:41that was amazing it's a pretty grim and
- 00:11:44gruesome place right it is but with that
- 00:11:47in mind Monte cor Phantom asked um tips
- 00:11:50for getting a fuller richer idea of a
- 00:11:53city before running a Chronicle in it oh
- 00:11:57good question mandor Phantom and again
- 00:11:59I'm in awe of all these uh these
- 00:12:01usernames I feel like I've kind of
- 00:12:03fallen down on the job here with with
- 00:12:05mine because these are fantastic um a
- 00:12:08fuller richer idea of a city and I I'm
- 00:12:10going to try to answer the question that
- 00:12:13I think you're asking and the question I
- 00:12:16think you're asking is how do I help my
- 00:12:18players feel like they're there that we
- 00:12:20really are in this place you know
- 00:12:23mentally at least and emotionally for
- 00:12:25the span of the time we're at the table
- 00:12:27together how do I help them feel like we
- 00:12:30really are in Seattle or Istanbul or
- 00:12:33Prague or Singapore or cbera or wherever
- 00:12:37we are in the world um it isn't easy but
- 00:12:42it's very rewarding of course and you
- 00:12:44have to kind of En list your players to
- 00:12:46begin
- 00:12:47with um every city has its own voice its
- 00:12:52own character its own mood much of that
- 00:12:55is available to us through basic
- 00:12:57internet searches we live in a Charmed
- 00:12:59time in which you know the sum total of
- 00:13:01all human knowledge and allegations are
- 00:13:04available to us at at lightning speed
- 00:13:06through the internet but sifting through
- 00:13:09that to the point where you can actually
- 00:13:12get enough information to run a
- 00:13:13Chronicle without spending years at it
- 00:13:15is really
- 00:13:16challenging and I think honestly uh fan
- 00:13:20ofor manum when you're up against it
- 00:13:22less is more I think that for each City
- 00:13:24for each area region domain pull out
- 00:13:28three five basic facts characteristics
- 00:13:31traits truths that you can run with and
- 00:13:34build on those one of the one of the
- 00:13:38biggest mistakes I think many beginning
- 00:13:39storytellers make especially is trying
- 00:13:41to detail everything and you don't need
- 00:13:44to you just need to give enough to
- 00:13:48convey a sense of place and ask this ask
- 00:13:52your players for help in developing it
- 00:13:54as you go um if I was going to create a
- 00:13:57strong start for a richer Fuller idea of
- 00:14:00a city that I've never ever been to in
- 00:14:02my life such as um Marty help me out
- 00:14:06pick a city I've never been
- 00:14:08to have you been to posang you haven't
- 00:14:10been to POS I think I don't think I have
- 00:14:13actually um I would start on I would
- 00:14:15start on the internet I would try to
- 00:14:17find three or four characteristics that
- 00:14:19define that City I would look at YouTube
- 00:14:21to see how people see their City videos
- 00:14:24of people walking through the city at
- 00:14:26night especially I would look for
- 00:14:28current news articles I would look for
- 00:14:30um literary essays and I would um look
- 00:14:34for user groups online on Discord on any
- 00:14:37platform that are run by people who
- 00:14:39actually live there and just try to
- 00:14:41tease out a bare handful of facts that
- 00:14:44make it feel like it's an inhabited
- 00:14:47place I think another mistake that many
- 00:14:49storytellers make is that they're trying
- 00:14:51to recreate a city exactly and you don't
- 00:14:53need to you just need to create the um
- 00:14:56the impression of it and ask your
- 00:14:58players for
- 00:15:00help great and we also had uh one user
- 00:15:04who asked multiple really good questions
- 00:15:06it was hard to pick um us oh okay yeah
- 00:15:11KIRO yeah I picked one which I think is
- 00:15:14a lot of people are struggling with it
- 00:15:15and we've heard a lot of questions about
- 00:15:17that but what tricks can you use to
- 00:15:20develop interesting and tactical combat
- 00:15:22Encounters in your role play oh yeah
- 00:15:26good question it's a great question
- 00:15:29because of course vampire the Masquerade
- 00:15:31in particular world of darkness in
- 00:15:32general but vampire the Masquerade in
- 00:15:34particular is not a tactical combat
- 00:15:37simulation engine that's not what it's
- 00:15:39built for that's not what it's good at
- 00:15:42so um it can really be tricky if you've
- 00:15:45got a table full of players that is
- 00:15:46desperate to play a John Wick Style
- 00:15:48Adventure where the placement of the
- 00:15:51flower pot really matters in relation to
- 00:15:53the stairs it's tougher because the game
- 00:15:57isn't set up to do that the game is to
- 00:15:59set up to be slightly more cinematic and
- 00:16:01give you General impressions of things
- 00:16:03uh that you then Riff on in the moment
- 00:16:06or riff off of as the case may be um but
- 00:16:10uh some of the things that I do to
- 00:16:11create interesting tactical combat
- 00:16:13encounters is
- 00:16:14this and I admit that I am cheating
- 00:16:18everybody got that I am cheating here um
- 00:16:21I think of my combats in terms of
- 00:16:24zones so if my coder is facing off
- 00:16:27against a bunch of ghouls who are
- 00:16:30running say a taxi cab repair station in
- 00:16:34the middle of New York City I think of
- 00:16:36three zones Zone one is what the players
- 00:16:40have immediately in front of them and
- 00:16:41can reach and around it's the taxi cabs
- 00:16:45the tools around them the hydraulic
- 00:16:48lifts and the various pieces of
- 00:16:50equipment immediately Zone 2 is just
- 00:16:53beyond the reach it's behind the next
- 00:16:55series of doors that's got Secrets they
- 00:16:57can't see but has interesting terrain or
- 00:17:00features they could access if they can
- 00:17:02get to that zone The Zone beyond that is
- 00:17:06completely off the map and for them to
- 00:17:09discover once they get there I know it's
- 00:17:11there but they don't it's the secret
- 00:17:13Zone and if you think of combat tactical
- 00:17:16encounters for vampire in terms of zones
- 00:17:19I think it will go much faster and
- 00:17:20easier for you and I admit that that's
- 00:17:22not in the rules but you asked how I
- 00:17:25think of it and that's how I think of
- 00:17:26it that's interesting I've never heard
- 00:17:29that um that explanation from yours that
- 00:17:31that's super cool um yeah I think zones
- 00:17:34are really interesting they work indoors
- 00:17:36or out of doors you can add uh you can
- 00:17:39add
- 00:17:41um tactical features to zones zones that
- 00:17:44are close have things that can trip you
- 00:17:46up or that you have to move around jump
- 00:17:48on jump over zones that are uh if the
- 00:17:51zone is you know one number away zone
- 00:17:54two that's too far for you to reach in a
- 00:17:56round but it's within combat that range
- 00:17:59of say a throne weapon or a pistol and
- 00:18:02then Zone 3 is beyond that once you
- 00:18:04start thinking in combat in terms of
- 00:18:06zones like that tactical segregation for
- 00:18:09actions becomes a lot
- 00:18:11easier this sounds like you are talking
- 00:18:13about video game design it's great to
- 00:18:15help these things each other well I mean
- 00:18:18we all play video games right um and I
- 00:18:20think that tabletop RPGs one of the
- 00:18:23advantages of tabletop RPGs is that they
- 00:18:26happen in real time and they're
- 00:18:27collaborative and many of the people at
- 00:18:30the table if not all of them have seen a
- 00:18:32movie or a TV show or played a video
- 00:18:35game and the idea that combat happens in
- 00:18:37zones that are let's say near close and
- 00:18:41far is is pretty common to all the media
- 00:18:44we
- 00:18:45enjoy I don't say that it works for
- 00:18:48everybody but that's how I make it more
- 00:18:50interesting I think it's a very useful
- 00:18:52answer thank you and uh you are known
- 00:18:55for having a lot of personalities at
- 00:18:57your tables um a lot of really really
- 00:19:01amazing characters and and people behind
- 00:19:02these characters who who can really
- 00:19:04brief life into them but iris of the
- 00:19:07valley is asking an interesting question
- 00:19:09do you have any tips or tricks to help
- 00:19:11quieter players feel comfortable and
- 00:19:13come out of their shell at the
- 00:19:17table
- 00:19:18um feel more
- 00:19:20comfortable and come out of their shell
- 00:19:23yes and no
- 00:19:26um I think
- 00:19:30again I'm going to answer the question
- 00:19:31that I think you're answer
- 00:19:34asking players who feel quier or more
- 00:19:37reticent to engage or participate um can
- 00:19:41feel that way for any number of reasons
- 00:19:43and I think it's unfair to the player to
- 00:19:45guess in the moment better to have that
- 00:19:47conversation with the player in session
- 00:19:49zero or four and talk about what kind of
- 00:19:52play style do you prefer what do you
- 00:19:55expect from this game what can I do as a
- 00:19:57storyteller to make you feel comfortable
- 00:19:59and welcome and safe at the table um if
- 00:20:02you're in the game and you haven't had
- 00:20:04that conversation and the player seems
- 00:20:06quiet I find it I find for me it's
- 00:20:10better to stop and say are you feeling
- 00:20:12comfortable are you feeling engaged
- 00:20:14could I be doing anything differently
- 00:20:15for you I realize that's not
- 00:20:19necessarily um ordinary Storyteller
- 00:20:21advice but I've never found that it
- 00:20:23negatively impacts the flow of play to
- 00:20:25stop and say everybody doing okay could
- 00:20:28I be doing anything differently to make
- 00:20:29today fun for you um is there anything
- 00:20:32you need or is anything you'd like me to
- 00:20:33do differently I find that 99% of the
- 00:20:36time the quiet player will in fact
- 00:20:38respond and say you know what I'd like
- 00:20:41it if there was more of X but less of Y
- 00:20:43or more of Z but a lot less of Q
- 00:20:48um but there's a second part of this
- 00:20:51question um and that is that
- 00:20:54um how do you help them come out of the
- 00:20:56shell and the answer is I don't
- 00:20:59um I think that the player gets to
- 00:21:01decide how far out of the shell they
- 00:21:03want to
- 00:21:04come um once we've established that
- 00:21:07communication that area of safety that
- 00:21:09they understand that there's consent
- 00:21:12involved in in every step of the the
- 00:21:15story and that they have the freedom to
- 00:21:18Hal the action and express what they
- 00:21:21need or what they don't want um I find
- 00:21:24they find their own level and it's it's
- 00:21:26not it's not my role
- 00:21:28to bring them more or less out of their
- 00:21:30shell than they want to be that make
- 00:21:33sense yeah I appreciate this answer I
- 00:21:36think it's really really awesome that
- 00:21:39pushing people out right honestly I
- 00:21:42think of I mean I've had players where
- 00:21:45I've had tables where
- 00:21:47players don't seem to engage much
- 00:21:50actively but um as long as they're
- 00:21:53checked in with and they feel safe and
- 00:21:56comfortable and they're having a good
- 00:21:57time
- 00:21:58they come away from the table thinking
- 00:22:00this was a great experience and if you
- 00:22:02establish that that level of trust
- 00:22:05during the game uh and they know that
- 00:22:08they can say what what they
- 00:22:10need They'll Come Away thinking this is
- 00:22:14a great experience and I want to do it
- 00:22:16again that's a really cool answer I like
- 00:22:18it thank you and now when it comes to
- 00:22:22your very memorable story to characters
- 00:22:24H hunger of VNA is asking what makes a
- 00:22:28good story character in your opinion ha
- 00:22:31or hunger VNA I I know what I know what
- 00:22:33VNA is but I don't know what ha or
- 00:22:35hunger VNA mean um what makes a good
- 00:22:37story character is um desires they need
- 00:22:41to want things it is good to want things
- 00:22:45it's good for every character to want
- 00:22:46things but it is especially important
- 00:22:49the Storyteller characters want things
- 00:22:52if they don't want things they don't act
- 00:22:53and if they don't act they're not a good
- 00:22:55Storyteller character you need to know
- 00:22:57what they want what they will do to get
- 00:23:00it what lines they tell themselves they
- 00:23:03will not cross to get those things and
- 00:23:06what happens if they do cross those
- 00:23:08lines if you understand those strong
- 00:23:11motivations and the limitations they're
- 00:23:13great Storyteller character I know
- 00:23:15exactly what fiorenza wants what she
- 00:23:17will do to get it what she won't do what
- 00:23:20she tells herself she won't do and what
- 00:23:23actually happens if she does it
- 00:23:26anyway that is great and you say that
- 00:23:31now but we haven't seen pure enza
- 00:23:33Unleashed yet I am afraid I am very very
- 00:23:36afraid as as well you should be we're
- 00:23:40jumping a little bit in the level of of
- 00:23:42of
- 00:23:43um um experience in storytelling right
- 00:23:46now because we are jumping into a
- 00:23:47question that is way more specialized
- 00:23:49let's say and something that uh story
- 00:23:51ter on the advanced level deal with from
- 00:23:54muga asking how do you make things like
- 00:23:58managing resources acquiring property
- 00:24:01and maintaining domain engaging and
- 00:24:04immersive it's a big part of vampire but
- 00:24:06it's hard to weave it in in those story
- 00:24:09Rich uh stories in which everything just
- 00:24:12happens one after another right what a
- 00:24:14great question it really is Moon sugar
- 00:24:17which sounds like just the greatest aril
- 00:24:19recipe name ever um
- 00:24:23the the short answer is that yes it is
- 00:24:27very difficult to do that seamlessly at
- 00:24:29the table in the middle of the action
- 00:24:31because the truth is that resources
- 00:24:35property
- 00:24:36domain um contacts allies influences are
- 00:24:42abstract ideas that don't have precise
- 00:24:45mechanical applications in the moment my
- 00:24:48experience has been that they are most
- 00:24:50effective in the downtime and by
- 00:24:52downtime I mean when the spotlight is
- 00:24:55off the immediate action of the table
- 00:24:57not necessar necessarily between game
- 00:24:58sessions although that is a great time
- 00:25:01to work with your players on what
- 00:25:02they're doing in that area of vampire
- 00:25:06but whenever there is a lull in the
- 00:25:08action it is never a bad idea to swing
- 00:25:11the spotlight over and say okay you've
- 00:25:14all done this terrible thing which
- 00:25:15you're going to pay for later but in the
- 00:25:17meantime let's talk about how your
- 00:25:19allies your contacts your influences uh
- 00:25:23might respond to it what you might be
- 00:25:24doing with them in the meantime do if
- 00:25:27you contact your touchtones how are you
- 00:25:29managing your domain um you know is your
- 00:25:33portillon affected by by the situation
- 00:25:36that you've just uh experienced you know
- 00:25:38you blew up an entire Street what
- 00:25:40happens to the access to Mortals in your
- 00:25:42area
- 00:25:44um yeah observed more in the uh in the
- 00:25:47breach right um it is hard to quantify
- 00:25:51those things as hard and fast roles in
- 00:25:54the middle of the action um and so I
- 00:25:57understand in Moon sugar question so
- 00:26:01story heavy sessions don't have a lot of
- 00:26:03room for those but I think it's
- 00:26:06worthwhile to use the breaks between
- 00:26:10intense scenes to check in with players
- 00:26:13on how they might be engaging with those
- 00:26:15parts of their character sheets and
- 00:26:17especially between
- 00:26:20games you could even make a complete
- 00:26:23miname out of many of these traits um
- 00:26:28gosh that's a that's probably a separate
- 00:26:30conversation we should do another time
- 00:26:32how do we use allies contacts and
- 00:26:34influences and domain as a mini game
- 00:26:38this is again video game design I love
- 00:26:42this it actually really is video game
- 00:26:44design because I'm bringing in some
- 00:26:46video game design elements into my
- 00:26:48storytelling which may or may not be
- 00:26:50fair I'm not
- 00:26:51sure actually a very good push towards a
- 00:26:54lot of storys out the hey if you want to
- 00:26:56do game design maybe maybe you're a good
- 00:26:59person to do it maybe you want to double
- 00:27:00in
- 00:27:01it um so speaking of um adding some more
- 00:27:07game Elements mini games into your
- 00:27:09stories saurin has noticed that you have
- 00:27:13been using occasionally Mortals to
- 00:27:16inject a little bit of levity into your
- 00:27:18Chronicle why do you think they are so
- 00:27:20effective as a contrast to player
- 00:27:22character vampire oh wow s and great
- 00:27:25question I mean I'm going to answer the
- 00:27:27question on two levels I'll answer it on
- 00:27:29the obvious level and then maybe on the
- 00:27:31less obvious level the obvious level is
- 00:27:35they're alive they enjoy the full gamut
- 00:27:38of human experience and emotion they
- 00:27:40breathe they blink they sleep they eat
- 00:27:43they shop they go to school they brush
- 00:27:44their teeth they have to deal with
- 00:27:47difficult bosses they got to shop for
- 00:27:49groceries they um go to the movies they
- 00:27:53are part of the living breathing world
- 00:27:56and they outnumber vampires is by
- 00:27:58billions to one they're the norm and
- 00:28:02they are the Baseline of experience in
- 00:28:06the world of Darkness because of course
- 00:28:08the world of darkness is our world but
- 00:28:11with the Supernatural overlaid on top of
- 00:28:15it
- 00:28:16um Mortals I think remind us of who we
- 00:28:20are as viewers in actual plays but they
- 00:28:23remind us of who we are when we're
- 00:28:25players at the table as well
- 00:28:28I'm I'm very fond of starting my my
- 00:28:30actual plays by reminding the players at
- 00:28:33the table that when the sun was in the
- 00:28:35sky that day the humans of the city The
- 00:28:38Mortals went about their day they got
- 00:28:41out of bed they brushed their teeth they
- 00:28:43kissed their kids goodbyes as they went
- 00:28:44on to school they went to a job or maybe
- 00:28:47they worked from home they went shopping
- 00:28:48they walked the dog and all this time
- 00:28:52their lungs are breathing their eyes are
- 00:28:54blinking their hearts are beating
- 00:28:56they're human they're alive alive
- 00:28:58they're experiencing the world as only
- 00:29:00humans can and in a way that is funny
- 00:29:05when you contrast it with the undead
- 00:29:08situation that the vampire is thrust
- 00:29:10into the vampire has been stuck in the
- 00:29:13situation probably not by
- 00:29:16choice and the situation is absurd
- 00:29:19they're part of this unliving Neo feudal
- 00:29:22society that is existing outside the
- 00:29:26norm of humanity that they know and
- 00:29:29that's kind of funny you can't help but
- 00:29:32laugh at the idea of humans rubbing up
- 00:29:34against vampires in a situation where
- 00:29:37the humans have no idea what's going on
- 00:29:40the irony almost writes itself sometimes
- 00:29:43the humor is a little darker maybe uh
- 00:29:47and sometimes it's not but I think
- 00:29:50there's plenty of room
- 00:29:52for um there's plenty of room for a
- 00:29:54smile and an ironic laugh whenever
- 00:29:56humans who are just living their lives
- 00:29:59have to butt up against the supernatural
- 00:30:01in our
- 00:30:02world when you I don't know that was
- 00:30:05helpful or not
- 00:30:06but but there we are yeah when when you
- 00:30:09said um it sometimes gets darker I just
- 00:30:12reminded myself the moments of your
- 00:30:14actual play
- 00:30:16Chronicles well I mean yeah think about
- 00:30:18it you know you're you're you're a
- 00:30:20person minding their own business you're
- 00:30:21you're at a club or at the shopping mall
- 00:30:24or walking their dog and suddenly
- 00:30:26through random chance through fateful
- 00:30:29[ __ ] up whatever suddenly you are forced
- 00:30:33to confront the
- 00:30:35supernatural this is a vampire and
- 00:30:37they're going to drink your blood or
- 00:30:39they are a werewolf and they're going to
- 00:30:41ask directions to the to you know to the
- 00:30:43nearest uh bus station or uh you know
- 00:30:46it's a hunter hot in the trail of some
- 00:30:48ghost in your neighborhood and I think
- 00:30:51there's this
- 00:30:52weird ironic blinking time shift where
- 00:30:55you have where The Mortals realize the
- 00:30:58world is not what I thought it was the
- 00:31:01story that I'm telling with my life is
- 00:31:03not the story we're actually telling and
- 00:31:07there is drama there and there is fear
- 00:31:09but there's also humor it's it can be
- 00:31:12delicate sometimes um but I think it's
- 00:31:15worthwhile to explore especially as a
- 00:31:18Counterpoint to what can be very very
- 00:31:20serious uh consequences and drama in our
- 00:31:23world of
- 00:31:25Darkness that's great right um and we
- 00:31:28have a very nice question which I just I
- 00:31:31loved reading it and thank you so much
- 00:31:33Calder for uh asking this one what are
- 00:31:37some things players can do to make the
- 00:31:39job of a Storyteller easier we want to
- 00:31:42help you out what do
- 00:31:44we Calder thank you uh on behalf of
- 00:31:47storytellers everywhere we are grateful
- 00:31:49for your question um I don't know who
- 00:31:53who's I don't know whose called
- 00:31:55Storyteller is but um I think they get
- 00:31:57one extra die in their pool to their
- 00:31:59next role whatever whatever that may
- 00:32:01be for sure um what are things players
- 00:32:05can do to make the job of a story SL
- 00:32:07easier
- 00:32:08um let's let's let's say three easy
- 00:32:11things and then three things that are a
- 00:32:12little bit more difficult one please
- 00:32:14take notes um I can't speak for every
- 00:32:17Storyteller but my short-term memory is
- 00:32:19terrible and I can't take notes fast
- 00:32:21enough to keep up with my imagination so
- 00:32:24players who take notes about what's
- 00:32:25going on are are worth weight in in
- 00:32:28hunger dice for me uh number one um two
- 00:32:33um have an ambition have a goal um make
- 00:32:36sure you fill out the parts of your
- 00:32:38character sheet that say ambition and
- 00:32:41desire want to do something can be
- 00:32:44shortterm I want to steal the princess
- 00:32:46car I want to seduce the princess ghoul
- 00:32:48I want to open a new pizza parlor
- 00:32:50whatever uh it can be super short term
- 00:32:53and it can be very long term I want to
- 00:32:54become Prince I want to find find who
- 00:32:57murdered my sire I demand to know the
- 00:33:00secret of whether Cain or Lilith is our
- 00:33:03progenitor have those goals pursue them
- 00:33:06actively pursue them eagerly that's
- 00:33:08number two and number three be generous
- 00:33:11to your other
- 00:33:12players um it's a tabletop role playing
- 00:33:17games in general in vampire in
- 00:33:19particular are collaborative stories
- 00:33:22they emerge in the moment together and
- 00:33:26the more gener generous you are to your
- 00:33:28fellow players at the table the more fun
- 00:33:30you will have um a very smart player who
- 00:33:34may or may not play an ostraat to
- 00:33:36sometimes with us at my tables once
- 00:33:38described it as getting the ball doing
- 00:33:41something fun and interesting with the
- 00:33:42ball and then immediately handing the
- 00:33:44ball to another player at the table so
- 00:33:46that they can do something fun and
- 00:33:48interesting with it and I find that's
- 00:33:50always true the more generous you are
- 00:33:51with the spotlight um the more it comes
- 00:33:54back to you and the more um fantastic
- 00:33:57fun you're going to have and now three
- 00:34:00things that you might not think of um
- 00:34:02check in with your Storyteller after the
- 00:34:04game is over ask how they felt about it
- 00:34:07did they did they feel it went well do
- 00:34:10they have any regrets um are they okay
- 00:34:13with um you know the emotional aspects
- 00:34:15and dimensions of it um to um ask them
- 00:34:21about what their plans are for the next
- 00:34:23story do they feel they have a direct
- 00:34:25plan or they need more communication
- 00:34:26from the players and three bring snacks
- 00:34:29we like snacks snacks are good what is
- 00:34:32your favorite snack on the during the
- 00:34:34actual
- 00:34:36play do I mean is there some
- 00:34:42doubt I mean let's see uh when a bottle
- 00:34:45of good red is not appropriate uh I
- 00:34:48really like um I like raw vegetables and
- 00:34:50dips like hummus or something like that
- 00:34:53that's really good crunchy carrots
- 00:34:54celery radishes that sort of thing
- 00:34:57things that have a lot of cellulose that
- 00:34:58make a lot of Snappy crunchy noise you
- 00:35:01heard it folks if you will ever play
- 00:35:03with Jason make sure to bring your
- 00:35:05veggies V or bottle of red or Bott of
- 00:35:09red we're going to go back to talking
- 00:35:11about red by the way everyone thank you
- 00:35:13so much for listening we are slowly
- 00:35:14getting to the end of the storytelling
- 00:35:17part of this conversation soon we will
- 00:35:18move to actual play questions and then
- 00:35:21general questions which you've asked um
- 00:35:23but we had one question or actually
- 00:35:25multiple questions from multiple users
- 00:35:28which I assembled into one um how do you
- 00:35:33go about writing a Chronicle when you
- 00:35:35aren't familiar with the city and would
- 00:35:37you consider running a streamed
- 00:35:39Chronicle in a place you haven't lived
- 00:35:41in and we had examples like Brazil or
- 00:35:44Spain uh would you ever consider
- 00:35:47that I would consider it but I would I
- 00:35:49would be careful
- 00:35:52um if we're running Chronicle in the
- 00:35:54here and now right there are Chronicles
- 00:35:56that are here here and now and there are
- 00:35:57Chronicles that are then and far
- 00:35:59historical that's that's an entirely
- 00:36:01different conversation but if we're
- 00:36:03talking about here and now would I
- 00:36:05consider running a Chronicle in a place
- 00:36:07I haven't lived in I would but I'd be
- 00:36:10cautious about it um you want to honor
- 00:36:15the place and the people who live there
- 00:36:18because every you know every place we we
- 00:36:21could visit on this globe has its own
- 00:36:24different tone Rhythm customs uh beliefs
- 00:36:28and characteristics and you want to do
- 00:36:29justice to it and there's only so much
- 00:36:32you can learn through internet research
- 00:36:34YouTube videos movies whatever I think
- 00:36:37you're perfectly fine in running
- 00:36:39Chronicles to a place you've never visit
- 00:36:41visited as long as you um give it that
- 00:36:46respect don't just buy into the
- 00:36:48stereotypes of a place dig a Little
- 00:36:50Deeper do some research online read
- 00:36:54books or better yet even uh read
- 00:36:57magazines that are published in that
- 00:36:59place most of which are readily online I
- 00:37:01don't think it's any secret that one of
- 00:37:03the things I like to do is I'd like to
- 00:37:05look for YouTube videos of people who
- 00:37:08wander around their cities with cameras
- 00:37:11or GoPros stuck to their heads and talk
- 00:37:14about what they see um I've spent a lot
- 00:37:17of time in my life in New York City but
- 00:37:19I haven't spent as much time in the
- 00:37:20Bronx as I have spent in other in other
- 00:37:23buus and so for New York by night I
- 00:37:26watched I don't know it must have been
- 00:37:28at least 100 hours of videos of people
- 00:37:32walking around the Bronx at night with
- 00:37:34their cell phone cameras or GoPros just
- 00:37:37talking to people in the burrow about
- 00:37:40what's life at night like here what do
- 00:37:43you think is happening what do you see
- 00:37:45what do you smell what's uh you know
- 00:37:48what are your concerns and that helped
- 00:37:50me um I think find a sense of place
- 00:37:53there are fair few major cities in the
- 00:37:55world you can't find that kind of
- 00:37:57resource
- 00:37:58online if you are thinking about running
- 00:38:01a city that is so far beyond your
- 00:38:04experience that there isn't much
- 00:38:06information on online then I think it's
- 00:38:08time to talk to people who actually do
- 00:38:11live there or have been there and get
- 00:38:13their opinions from it and think about
- 00:38:15why am I telling the story in this kind
- 00:38:17of place is it because I think the story
- 00:38:19really needs to be here or do I just
- 00:38:22think it sounds different enough that I
- 00:38:24want to explore it sight on scene
- 00:38:28um the only thing else I'll add to that
- 00:38:31is that um other roleplaying games set
- 00:38:35in the modern age can often be a
- 00:38:38resource there are a lot of in there are
- 00:38:41a lot of books um written for other role
- 00:38:43play games that you can tap into uh that
- 00:38:46provide you information about cities you
- 00:38:48haven't visited from a game design
- 00:38:51standpoint that can be
- 00:38:54useful that was kind of rambling I'm
- 00:38:56sorry no that was great I I I'm enjoying
- 00:38:59this I I feel like oh are you oh
- 00:39:01excellent good well as long as you're
- 00:39:03enjoying it I mission accomplished great
- 00:39:05fantastic I'll see I'll see you in the
- 00:39:07office tomorrow great I hope Wonder
- 00:39:10folks are also enjoying it as much as I
- 00:39:12am but uh this is actually something
- 00:39:14that I am struggling with and I wonder
- 00:39:15if you have some tips on this from Child
- 00:39:17of malav there's a question do you have
- 00:39:21any tips on ending a Chronicle and
- 00:39:24handling the loose threats that may
- 00:39:27[Music]
- 00:39:28oh yes and no um wow what a great
- 00:39:33question it's hard it's really difficult
- 00:39:36when it's time to say
- 00:39:38goodbye
- 00:39:40um I'm going to answer the question in
- 00:39:43Reverse I don't handle those threats I
- 00:39:46think it's absolutely okay arguably
- 00:39:50important that not every story get
- 00:39:53resolved neatly with final knowable
- 00:39:57answers I realize that's a conceit we
- 00:39:59have inherited from the media we consume
- 00:40:02all stories must pay off and they must
- 00:40:05have concrete definable answers that are
- 00:40:07definitive and irrefutable at the end of
- 00:40:09the 60 Minutes or the Eight Episodes of
- 00:40:12the Season or however long it or how
- 00:40:14many movies it is
- 00:40:16but the world of darkness is our world
- 00:40:19and in our world that's not how stories
- 00:40:22work they have messy endings endings are
- 00:40:27always more messy than the beginning you
- 00:40:29know where you are with the beginning
- 00:40:31but endings are always messy messy
- 00:40:34things and it's okay I think um not to
- 00:40:38wrap them all up neatly in a bow um I
- 00:40:41look at my colleagues again my
- 00:40:43touchdowns my
- 00:40:45Inspirations uh Bria Brennan and Matthew
- 00:40:48they don't wrap things up neatly in a
- 00:40:49bow there are unanswered questions there
- 00:40:53is vagueness things are open open to
- 00:40:56interpretation when they conclude I
- 00:40:58think that's not only okay I think it's
- 00:41:01required to remind us that these
- 00:41:03vampires these Kindred live in this
- 00:41:05world the world we inhabit where
- 00:41:08concrete answers Beyond refute are few
- 00:41:11and far between I think that only adds
- 00:41:14to the drama and kind of heightens the
- 00:41:17humanity of their experience I realize
- 00:41:19that may be a heretical point of view
- 00:41:21but I do believe
- 00:41:24it that's beautiful
- 00:41:27um and speak thank
- 00:41:29you I'm I'm glad you recorded
- 00:41:32it no it's really nice I I I like the
- 00:41:35you know the little pat on the back on
- 00:41:37all of us storytellers who have not tied
- 00:41:40all of the loose friends it's like it's
- 00:41:42okay think you should feel obliged at
- 00:41:44all when I when I end a Chronicle I talk
- 00:41:47to my players and I say this is ending
- 00:41:49we're nearing the conclusion what would
- 00:41:51you choose for your character all things
- 00:41:54being equal what's the what's the
- 00:41:56perfect resolution for
- 00:41:58you how do you want your character story
- 00:42:01to end given what we know and I will try
- 00:42:05to give an ending that approximates that
- 00:42:07I can't guarantee it because other
- 00:42:09characters may have other ideas about
- 00:42:11how they want things to end then they
- 00:42:13may be AC cross purposes to yours or the
- 00:42:17events of the story that have been set
- 00:42:19in motion May demand recognition that
- 00:42:22don't allow the perfect end of your
- 00:42:24story but I would try to take the
- 00:42:26player's desires and wishes into account
- 00:42:28too
- 00:42:31um when players have different endings
- 00:42:34that Clash sometimes you can resolve it
- 00:42:36by talking to the players together and
- 00:42:38saying these endings don't work together
- 00:42:40what do we do nine times out of 10 my
- 00:42:42experience has been the players are
- 00:42:44eager to find a
- 00:42:45compromise um and sometimes the players
- 00:42:48will say look I don't care I'm I'm happy
- 00:42:51end it as you see fit but just as it is
- 00:42:55with the the beginning of the chronicle
- 00:42:57that communication at the end is
- 00:42:59important
- 00:43:02too great and uh as much as we will
- 00:43:06touch upon some storytelling subjects
- 00:43:07later I want to conclude the
- 00:43:10storytelling section of our conversation
- 00:43:12with this extremely important uh
- 00:43:15question slightly reiterated um from
- 00:43:18rosc uh rospc I hope you will forgive me
- 00:43:21because you are going into very great
- 00:43:22detail and I think this is a really cool
- 00:43:24uh conversation in general
- 00:43:27but um we've had a recent Topic in the
- 00:43:29community and talking a lot about bleed
- 00:43:32at tables yeah absolutely we talk a lot
- 00:43:34of players bleed but is bleed something
- 00:43:38that also affects storytellers and do
- 00:43:40you have any tips on managing it and
- 00:43:42remaining empathetic with your players
- 00:43:44as you do so wow what a terrific
- 00:43:47question um um thank you RIS did I say
- 00:43:52that right R excuse me um what a great
- 00:43:56question um and this too could be a
- 00:43:58subject of a completely different
- 00:44:00conversation right I don't know if we
- 00:44:02have enough time to to cover it
- 00:44:03completely here the short answer is yes
- 00:44:05bleed absolutely affects
- 00:44:08storytellers um my long experience
- 00:44:12through you know the Millennia that I've
- 00:44:13been a Storyteller is that um bleed is
- 00:44:17um a neutral thing that happens and that
- 00:44:21um storytellers are subject to it just
- 00:44:23as much as players are for for better
- 00:44:25and For Worse positive and negative and
- 00:44:28how we manage it really you know is the
- 00:44:31is the measure of us
- 00:44:34um I have a number of different methods
- 00:44:37that I use to manage bleed from my
- 00:44:40tables um it always starts with a
- 00:44:42check-in at the very end of a session
- 00:44:46how did we do how is everyone feeling
- 00:44:48what are you getting from your emotions
- 00:44:51here what are your feelings telling you
- 00:44:53and my players do the same for me um um
- 00:44:56very recently we uh we were recording um
- 00:44:59Seattle by
- 00:45:00night and uh we had very very intense
- 00:45:04scenes if you're not watching it uh on
- 00:45:06Twitch or YouTube you should because as
- 00:45:08the season progresses some of the scenes
- 00:45:12get extraordinarily intense and deal
- 00:45:14with very heavy subjects and at the end
- 00:45:16of each episode we stopped deliberately
- 00:45:18to check in with each other and my
- 00:45:20players checked in with me to make sure
- 00:45:22I was feeling okay and that I was
- 00:45:24processing my emotions
- 00:45:26uh in a positive way um when ble when I
- 00:45:31feel bleed affecting me positively or
- 00:45:33negatively I like to write it out I keep
- 00:45:35a journal that is exclusively for gaming
- 00:45:37uh quite apart from My Business Journal
- 00:45:39I write out the the feelings I get there
- 00:45:42I talk to other players about them I
- 00:45:44talk to my colleagues um I think Marty
- 00:45:47is probably tired of hearing my
- 00:45:49conversations about the
- 00:45:51story it's like and then my players did
- 00:45:54this and I felt this way but that is
- 00:45:56very very important I think to share
- 00:45:58those with friends confidants and
- 00:46:00colleagues um and to be very very aware
- 00:46:04that we can feel bleed uh in either
- 00:46:07direction positive negative neutral up
- 00:46:09down XY axis and that it can affect us
- 00:46:12as as people we are unlike the
- 00:46:15characters we're telling stories for
- 00:46:17merely people and those sorts of
- 00:46:20emotions can affect us and are very
- 00:46:23important I find that it makes me a b
- 00:46:25better Storyteller when I'm empathetic
- 00:46:28with my players but it's very important
- 00:46:30to recognize too that um it requires
- 00:46:34self-care as
- 00:46:37well great thank you so much for for uh
- 00:46:40answering this one and and talking a
- 00:46:42little bit about it because I feel like
- 00:46:44that's a great conversation we should
- 00:46:46probably do more with later I'd be happy
- 00:46:47to have a totally separate uh
- 00:46:49conversation like this about bleed
- 00:46:51aspects for story
- 00:46:53talks yeah and and well with that in
- 00:46:56mind let's let us jump into the topic of
- 00:46:58actual place and let's start I
- 00:47:01will I will jump a little bit into a a
- 00:47:03very you know concrete question
- 00:47:06something that people are asking here
- 00:47:08and there I hear people um talking about
- 00:47:10it on all the social media platforms
- 00:47:12that I follow and check and that is
- 00:47:15Seattle by night and the question about
- 00:47:18Seattle which is um specifically from
- 00:47:22Triple 7 how much is Seal night podcast
- 00:47:26considered Canon and how it how it will
- 00:47:29it relate Bloodlines too
- 00:47:34H uh we don't have that kind of time so
- 00:47:38let me sum up um yes excellent
- 00:47:43question what the characters in Seattle
- 00:47:45by night are going through right now
- 00:47:48what they are experiencing their their
- 00:47:51trials and tribulations with Tully and
- 00:47:54nicks and evangelene and trying to get
- 00:47:58an audience with Lou and the Macar and
- 00:48:01all the thin Bloods and Benny and all of
- 00:48:03that are directly
- 00:48:06related to Bloodlines too think of it I
- 00:48:10guess as a kind of a Prelude these are
- 00:48:13things that are happening immediately
- 00:48:15before the action of bloodline 2
- 00:48:17Bloodlines 2 begins and when you play
- 00:48:19Bloodlines 2 you will immediately see
- 00:48:23the connections um they may not be
- 00:48:26obvious today as you're watching Seattle
- 00:48:29by night but they are there uh and they
- 00:48:31are direct
- 00:48:34um as for the peripheral events that
- 00:48:37happen around Seattle by night like
- 00:48:39what's happening with Tacoma um you know
- 00:48:42is Prince Gravenstein Kennan um that I
- 00:48:46don't know that I particularly can
- 00:48:48answer um that we might have to ask our
- 00:48:50our Bloodlines to colleagues uh what
- 00:48:54what their opinion is but certainly
- 00:48:57everything that's happening to the
- 00:48:58characters once they set foot in Seattle
- 00:49:02is related directly and irrevocably to
- 00:49:06the action in Bloodlines 2 when you
- 00:49:08watch Seattle by night you are watching
- 00:49:10the
- 00:49:13Bloodlines that is super
- 00:49:16exciting yeah you you say you say that
- 00:49:18now but we're only halfway through the
- 00:49:20season and you don't see what happens to
- 00:49:22Betty next so no we'll see I know right
- 00:49:26right Betty if you haven't watched
- 00:49:27episode four Betty's Betty's having a
- 00:49:29rough time of it at the moment I feel
- 00:49:31like we have to start making notes uh
- 00:49:33from these episodes and try to compare
- 00:49:35them
- 00:49:36later I I I think that's a very very
- 00:49:39good idea all right there there's even
- 00:49:43if you watch for it if you if you really
- 00:49:45watch for it and you gotta pay super
- 00:49:47close
- 00:49:49attention there are connections from
- 00:49:52Seattle by night to La by night and New
- 00:49:54York by night well but they are super
- 00:49:57subtle oo I know I'm going to poke hady
- 00:50:01about this I'm sure hady will tell me I
- 00:50:03mean if anyone can see them Hy
- 00:50:06can amazing um and we have a question
- 00:50:10from Tina that is uh like a little bit
- 00:50:13more about storytelling here but I feel
- 00:50:15like it plays well into what you do with
- 00:50:17your awesome actual place so in series
- 00:50:20like La by night or New York by night uh
- 00:50:22players rarely speak out of character
- 00:50:25and the tone is usually very seple and
- 00:50:27serious so how do you do this as a
- 00:50:30Storyteller and how do you avoid making
- 00:50:33your Chronicle into what we do in the
- 00:50:37shadows well first I want to say there's
- 00:50:40nothing wrong with a Chronicle that has
- 00:50:42what we do in the shadows as its tone I
- 00:50:45think if you watch Seattle by night
- 00:50:46you'll see a lot more dark humor uh than
- 00:50:49you would if you saw if you were
- 00:50:51watching La La by night or or New York
- 00:50:54by night right
- 00:50:55um vampire is a very big umbrella game
- 00:50:59and there is room for so many different
- 00:51:02tones and moods and um beanas from uh
- 00:51:05dark humor to uh hardcore humor uh from
- 00:51:09you know high high drama to
- 00:51:12Shakespearean drama and everything in
- 00:51:15between um so there isn't a wrong way to
- 00:51:18play it but nonetheless Tina's question
- 00:51:21is excellent and that is if you want to
- 00:51:24do something at your home table that is
- 00:51:26closer to La by night or New York by
- 00:51:28night where players are in character
- 00:51:31most of the time rarely break the fourth
- 00:51:33wall and even rules questions are in
- 00:51:36character it requires communication and
- 00:51:39a shared desire to do it not everybody
- 00:51:41wants to do that for um for La by night
- 00:51:46you know I like to think we I don't know
- 00:51:47if we pioneered this kind of actual Play
- 00:51:50Tone but certainly it was it was
- 00:51:52different at the time than what was
- 00:51:53being done um I talked to the players
- 00:51:56beforehand and I explained what I what I
- 00:51:58hoped to achieve I was very clear with
- 00:52:02with B Dave and Alex and with Cynthia
- 00:52:03Maria and Erica I'd like to try
- 00:52:06something that's somewhere between the
- 00:52:08tabletop we all know and love and
- 00:52:11liveaction role playing lar liveaction
- 00:52:14tabletop LARP top was the was the term
- 00:52:17that I coined at the time I'd like us to
- 00:52:19all try to stay in character as much as
- 00:52:21possible try to break the fourth wall as
- 00:52:24little as possible
- 00:52:25even when you're asking rules questions
- 00:52:27let's try to keep it in character if we
- 00:52:29can but it was an experiment we didn't
- 00:52:31know if it would work and we didn't know
- 00:52:34if it would convey the kind of tone we
- 00:52:36wanted or the story we wanted to tell
- 00:52:40together as it happened it did work and
- 00:52:43we figured out how to do it if you want
- 00:52:45to do that at home I cannot recommend
- 00:52:48strongly enough talking to your players
- 00:52:50first and saying I'd like to try
- 00:52:52something very high drama or very
- 00:52:55serious in which we all try to stay in
- 00:52:58character most of the time break
- 00:53:00character seldom and here's how we'll
- 00:53:02handle rules questions you may find your
- 00:53:04players don't want to do that or they're
- 00:53:06uncomfortable doing it or they're super
- 00:53:08excited about trying it and want to
- 00:53:11experiment with it if you do it my
- 00:53:15further recommendation is to be flexible
- 00:53:17at the table um and find your own
- 00:53:20comfort zone and level every table is
- 00:53:23different every group is different
- 00:53:25and finding the style and tone of play
- 00:53:27that works best for you and that gives
- 00:53:30you the most fun is where you win I
- 00:53:33don't think it's necessary to copy
- 00:53:35exactly La by night or any other game in
- 00:53:38order to have fun it's much more
- 00:53:40important to share the story that you
- 00:53:43want to tell
- 00:53:46together that's really fun um my my
- 00:53:49answers are getting longer I swear Marty
- 00:53:52that's great I I I'm enjoying this like
- 00:53:54it's a deep Di into into the brain of Mr
- 00:53:58notetaker you
- 00:54:01know I beg your pardon I'm sorry I I
- 00:54:04woke up with a little bit of a cold and
- 00:54:05a cough today I'm sorry oh no thank you
- 00:54:08so much for for being with us despite
- 00:54:10that I hope that we're not going to hire
- 00:54:12questions no no this is this is this is
- 00:54:15awesome I mean I have I have big
- 00:54:16opinions so go for it awesome so
- 00:54:19speaking of big opinions uh funs feds
- 00:54:23asks what is the character concept that
- 00:54:26was extremely unexpected but ended up
- 00:54:28being a personal favorite of yours do
- 00:54:30you have any sure fenza I had no idea
- 00:54:33what I was going to do I I had this very
- 00:54:36very vague idea in my head of what she
- 00:54:39was I had a sort of a paragraph of right
- 00:54:42up uh to begin with and then um in the
- 00:54:46moment uh we had to bring fear end it to
- 00:54:49life and I did not know what I was going
- 00:54:51to do it was about you know 7 Seconds of
- 00:54:54decision about about how will we do this
- 00:54:58in a way that will be fun and cool and
- 00:55:00memorable for people but also good for
- 00:55:02the players and to give them an idea
- 00:55:04because we hadn't talked about it we
- 00:55:06hadn't talked about fenza beforehand I
- 00:55:08knew that the player B Dave Walters knew
- 00:55:11the fenza could come into play because
- 00:55:13they had a connection but they had he
- 00:55:15had no idea what I was going to do with
- 00:55:16it and it was a very spur the moment
- 00:55:20decision about how to characterize it
- 00:55:23and um sometimes that works right that
- 00:55:25spur the moment go for it go For Broke
- 00:55:28moment create something much larger than
- 00:55:31you thought it would be and I don't know
- 00:55:35how to describe this um but you know it
- 00:55:38when you feel it you know when it lands
- 00:55:40well when your players are having fun
- 00:55:42with it when they're engaging with it
- 00:55:44when they want to build on what you have
- 00:55:47offered to them in a way that is fun you
- 00:55:49know that you've done something cool um
- 00:55:52so I think um that's probably the best
- 00:55:56example I can think of at the
- 00:55:58moment totally
- 00:56:00unexpected fenza is uh yeah she should
- 00:56:04probably be a ringtone right uh she she
- 00:56:07has her own life and she scares even me
- 00:56:09we we should make a collection of
- 00:56:11ringtones of
- 00:56:13f so but she was she was extremely
- 00:56:16unexpected I had no idea what was going
- 00:56:17to come out of my mouth before I said it
- 00:56:19wow it's like you were possessed by the
- 00:56:21ghost of f hey look this was this was
- 00:56:24live on camera right you have to
- 00:56:27remember that the La by night the first
- 00:56:29three seasons we did were absolutely
- 00:56:30live there was no room for error it was
- 00:56:33like you know what the 1950s era of
- 00:56:37television when you know if you made a
- 00:56:39mistake you know the entire country saw
- 00:56:41it so you really the the adrenaline
- 00:56:44racing through your system I think
- 00:56:46created some strange happy
- 00:56:49coincidences speaking of happy
- 00:56:51coincidences sashel is asking do you
- 00:56:53have any favorite moments from La by
- 00:56:55night that you like oh my gosh I mean
- 00:56:58over five seasons where to begin we
- 00:57:01don't have that kind of time so let me
- 00:57:04sum up I mean all of my actual plays La
- 00:57:07by Night New York by Night Seattle by
- 00:57:09Night the one shots I've done with with
- 00:57:10rolling stone and IGN and others they're
- 00:57:13all a joy right because they all
- 00:57:16help add an additional layer of of cool
- 00:57:20interesting uh drama and action to to
- 00:57:23vampire the Masquerade so they're all
- 00:57:25fun but um favorite moments I have two
- 00:57:30favorite moments I'll talk about briefly
- 00:57:31from La B night number one
- 00:57:34um the episode in which I set the uh
- 00:57:38character's Haven on fire was Hy will
- 00:57:41know exactly what season an episode that
- 00:57:43was off the top of her head because I
- 00:57:45don't uh but if she's listening she will
- 00:57:48know um I told the players absolutely
- 00:57:52nothing uh they just sat down and they
- 00:57:54noticed some weird lights at the foot of
- 00:57:56the of the their tables and I just said
- 00:57:58oh those are those are there from the
- 00:58:00previous show I don't know what those
- 00:58:01are for um and we started the show and
- 00:58:04we turned the lights on and I told them
- 00:58:06your Haven's on fire you better do
- 00:58:08something fast um that was great because
- 00:58:11the players were terrified and they knew
- 00:58:13that they could die because they had no
- 00:58:16no plot or script immunity and that
- 00:58:19drama I think uh really shown through
- 00:58:23the second most memorable moment again
- 00:58:26relied on secrecy and that was when
- 00:58:28talisen dropped in as um as Annabelle
- 00:58:32sire um when Erica is she and I created
- 00:58:37the character of Annabelle Erica was
- 00:58:39very clear about what she wanted she
- 00:58:41said I don't want to know anything I
- 00:58:43don't know much about vampire the
- 00:58:44Masquerade yet I want to help the
- 00:58:47audience learn vampire through me so
- 00:58:51let's not let my character know a great
- 00:58:53deal of information including maybe who
- 00:58:55sired me it was a difficult violent
- 00:58:58moment I don't have a clear recollection
- 00:59:00maybe it will come back to me but don't
- 00:59:03tell me who my sire is surprise me so I
- 00:59:06said okay
- 00:59:09and he's like okay you say that all
- 00:59:12right fine uh and uh so of course my my
- 00:59:15first call was to Talis and and said do
- 00:59:17you want to do this um and talison being
- 00:59:22who he is said of course yeah damn right
- 00:59:25I do uh give me a character sheet so I I
- 00:59:28gave him the character sheet in the
- 00:59:30background and I said do your worst and
- 00:59:33I dare say that talison took the worst
- 00:59:34character of I've ever written and made
- 00:59:36it even more horrific um and on the
- 00:59:41night we filmed that episode we didn't
- 00:59:43say anything talison was just there on
- 00:59:44the set as though he as he was many
- 00:59:47times before nobody thought anything of
- 00:59:49it and the moment the audience learns
- 00:59:52Who The Sire is is the the moment that
- 00:59:55Erica and the cast learn when talison
- 00:59:57walks into the set sits down and says
- 01:00:00you know this is me that's when we all
- 01:00:02know wow that that kind of impact is
- 01:00:06really difficult to pull off well and if
- 01:00:08it if it wasn't talison I'm not sure we
- 01:00:11could have done it as effectively um
- 01:00:13because I trusted him absolutely
- 01:00:15implicitly I knew I could just hand him
- 01:00:17the sheet in the background and say do
- 01:00:19your worst buddy and he did and um the
- 01:00:23moment it created
- 01:00:25I
- 01:00:26think was exemplary of what vampire the
- 01:00:29Masquerade can be in terms of almost
- 01:00:32Shakespearean
- 01:00:35drama that's amazing I love hearing the
- 01:00:38story um and I'm not sure I've ever told
- 01:00:41that before actually not in that way
- 01:00:43there's more to it but we don't have
- 01:00:45time for that kind of stuff tonight so
- 01:00:46maybe another evening okay now we have
- 01:00:48to have another evening because this is
- 01:00:50too fun there's there there's more to it
- 01:00:52actually uh well uh we have multiple
- 01:00:56users asking you about some things that
- 01:00:58you you previewed uh from La by Night
- 01:01:01New York by night when you were like
- 01:01:02posting some some notes posting your
- 01:01:05table people were able to see uh your
- 01:01:08masquerade track as well as of course
- 01:01:11here the way that you do the beasts of
- 01:01:14each of the players how do you use them
- 01:01:16in the game where did the idea come
- 01:01:20from those are Marty those are two
- 01:01:23really different questions can I give
- 01:01:24two different answers of course let's
- 01:01:26start with the Masquerade
- 01:01:29tracker um the Masquerade tracker is an
- 01:01:33idea that came to me when we were
- 01:01:35building um vampire the M grade fifth
- 01:01:38edition and we decided that
- 01:01:41certain certain traits on the character
- 01:01:43sheet would be tracked like willpower it
- 01:01:46would be a set of boxes that could you
- 01:01:49know tick off uh according to certain
- 01:01:52conditions being met in the game like
- 01:01:54Humanity um like damage like health and
- 01:01:58as conditions
- 01:02:00worsened the consequences become more
- 01:02:02dire and I was in I think it was at the
- 01:02:07beginning of season two of Val by night
- 01:02:10when I
- 01:02:12realized oh we're in the middle of a
- 01:02:14scene here they're doing something that
- 01:02:16is risking the Masquerade if there is
- 01:02:18anyone to see it we should be tracking
- 01:02:21this how do I do it so I quickly
- 01:02:23scrolled five box is on a piece of paper
- 01:02:25in front of me and I decided in the
- 01:02:27moment that this is the Masquerade
- 01:02:29tracker and if certain conditions are
- 01:02:31met it takes damage if other conditions
- 01:02:34are met it takes aggravated damage I had
- 01:02:37already had in mind that I knew that the
- 01:02:39second Inquisition was watching I knew
- 01:02:41the FBI and engent Handler were in the
- 01:02:44city we had seen them before even yet um
- 01:02:47but they didn't know much yet and I
- 01:02:49decided that with every risk the
- 01:02:52characters took that met a certain set
- 01:02:55of conditions the Masquerade tracker
- 01:02:57would take damage just like Health just
- 01:02:59like whop and when a certain level
- 01:03:02damage was reached an event would
- 01:03:05trigger um I can't tell you that um I
- 01:03:10planned this very cleverly beforehand
- 01:03:13with lots of preparation it was a very
- 01:03:15spur ofth the- moment idea that I
- 01:03:18latched on to quickly because I needed
- 01:03:20to find a way to make sure that there
- 01:03:23were consequences reactions that were
- 01:03:25happening in real time live on screen
- 01:03:28and that's what I came up with sometimes
- 01:03:30U terrified desperation gives you really
- 01:03:34great
- 01:03:34answers and believe me uh for all the
- 01:03:37seasons that we were alive terrified
- 01:03:39desperation was my
- 01:03:41co-pilot it's interesting because I
- 01:03:43think it also happened before
- 01:03:46hiring danger system was developed so so
- 01:03:49it's it kind of fits into it it does I
- 01:03:52mean I mean Justin ail who is the
- 01:03:54developer of that book and I had a long
- 01:03:56lengthy conversation about how do
- 01:03:59trackers of that sort work how can you
- 01:04:01bring them into play what are the
- 01:04:03consequences of them and so a very tiny
- 01:04:07amount of the of the work that I did on
- 01:04:09that I think made it way into Hunter
- 01:04:12that's great and well now about the
- 01:04:14Beast people were asking um do you talk
- 01:04:17with your players first about what kind
- 01:04:20of a tone their Beast should have or no
- 01:04:22no no absolutely not never okay um
- 01:04:27uh full disclosure of course this isn't
- 01:04:30something that is explicit in vampire
- 01:04:33the Masquerade in any Edition not in
- 01:04:35fifth edition or before but it's
- 01:04:37something I've been doing
- 01:04:39since you know since the Michi were in
- 01:04:42charge of Renaissance Italy um I have
- 01:04:46always done this uh since I first
- 01:04:49started vampire the Masquerade way back
- 01:04:51when I always felt that the Beast
- 01:04:54was a voice a Persona a second
- 01:04:59Consciousness and should be felt at the
- 01:05:02table that the Beast should um manifest
- 01:05:06in some physical way and the reason I
- 01:05:07felt that way is because I felt it
- 01:05:10helped the player
- 01:05:12understand the relationship between
- 01:05:15humanity and the Beast and to make him
- 01:05:16more visceral and immediate and make the
- 01:05:21consequences more
- 01:05:22real and and so I've been doing this for
- 01:05:25a very long time when we did La by Night
- 01:05:28season 1 and we the cameras were rolling
- 01:05:32live and we got to the moment where we
- 01:05:35had our first failed hunger check it
- 01:05:39never occurred to me not to do it
- 01:05:41because because I'd always been doing it
- 01:05:43um it always seemed to me obvious that
- 01:05:46the Beast should be a
- 01:05:48Persona um that manifests in times of
- 01:05:52stress and desperate need
- 01:05:55generally the Beast is the voice of The
- 01:05:57Sire of the character but not
- 01:06:00always sometimes the Beast is The Sire
- 01:06:02of somebody very very important to the
- 01:06:04character that they've disappointed or
- 01:06:06that they've wronged or that has been in
- 01:06:09some sort of important object lesson in
- 01:06:11the
- 01:06:13characters a bigger pardon in the
- 01:06:16character's life or unlife but generally
- 01:06:18it's um generally it's The Sire or the
- 01:06:22grandsire interesting
- 01:06:24well and I I honestly think it provides
- 01:06:29um a really poignant Counterpoint to the
- 01:06:34hum to the situation of humanity that
- 01:06:37the character is in here you are
- 01:06:39suspended in on life you're
- 01:06:43outside the natural order nothing about
- 01:06:46you makes sense absolutely nothing you
- 01:06:49there is no scientific law that can
- 01:06:51explain what you are or how how you are
- 01:06:55that's Carl San can't help you
- 01:06:58here and worse than that there is this
- 01:07:02weird metaphysical presence in your head
- 01:07:04urging you to do terrible things in
- 01:07:07moments of stress and
- 01:07:09weakness to me that is the height of
- 01:07:12personal horror that vampire
- 01:07:14promises so to I I wouldn't want I
- 01:07:17wouldn't want to hear the beast in my
- 01:07:19head would you yeah so so to dig deeper
- 01:07:22the reason why you are not talking with
- 01:07:24your players about it beforehand is the
- 01:07:26horror element of it right you want them
- 01:07:28to be to be scared of their Beast that
- 01:07:30comes out of nowhere as a SPC basically
- 01:07:34I mean I don't want to scare the players
- 01:07:35especially I mean especially I mean
- 01:07:38consent and safety in the table is super
- 01:07:39important I wouldn't do anything that
- 01:07:41the players had already indicated wasn't
- 01:07:43appropriate for them it wasn't within
- 01:07:45their comfort zone but what I want to do
- 01:07:47is I want to introduce an unexpected
- 01:07:50element to them that they get to play
- 01:07:52with suddenly they hear the Beast for
- 01:07:54the first time at the table and they get
- 01:07:56to decide how to react am I defiant am I
- 01:07:59quiescent am I subservient am I angry uh
- 01:08:03am I loving how do I react when I hear
- 01:08:06this beloved Voice or hated voice in my
- 01:08:08head um the player gets the agency of
- 01:08:11how to respond and what they want to do
- 01:08:13with it the player can always say I
- 01:08:16totally run with what the Beast is going
- 01:08:18to tell me and give into it or they can
- 01:08:20be defiant and reject the Beast and that
- 01:08:23drama plays out at the table it's super
- 01:08:26important that whatever voice um the
- 01:08:28Beast has the agency of how to act in
- 01:08:31the moment still stays with the
- 01:08:34player the Beast can't make the player
- 01:08:36do
- 01:08:38anything that's
- 01:08:40awesome I I love this I I I'm definitely
- 01:08:44I love I love it too I realize it isn't
- 01:08:46canonical but I it's hard for me to
- 01:08:48imagine playing Vampire without it
- 01:08:50honestly I think because of you a lot of
- 01:08:51people have adopted this in Chronicles
- 01:08:54and it's been more
- 01:08:57widespread I'm glad to hear it well a
- 01:09:01lot ofun I'm going to conclude the
- 01:09:04actual play chapter of our conversation
- 01:09:06with a question that was asked the most
- 01:09:08often and is being asked everywhere and
- 01:09:11that is of course any news about the
- 01:09:13next season of New York by nights yes of
- 01:09:17course so I have the most amazing and
- 01:09:19best players in the world uh at my table
- 01:09:22they are very patient with me they are
- 01:09:24super generous um and they realize that
- 01:09:26things don't always align the way we
- 01:09:29would want them um what I can tell you
- 01:09:31at the moment is that New York by Night
- 01:09:33season 3 is um definitely going to
- 01:09:36happen it's in pre-production right now
- 01:09:39and what that means is story development
- 01:09:41set development
- 01:09:42studio um creative development is
- 01:09:45happening um it's happening a little bit
- 01:09:47more slower than I would like um I'm
- 01:09:49confident in saying we will have
- 01:09:52pre-production pretty much worked out
- 01:09:54before the end of this year Well at
- 01:09:55least by Christmas and that this and
- 01:09:58unfortunately although we thought we
- 01:10:00would get the First episodes um live and
- 01:10:02online this year uh they're going to
- 01:10:04happen in q1 next year and I think that
- 01:10:09every single one of the characters
- 01:10:11you've come to love and Andor hate in
- 01:10:15New York by night will be present for
- 01:10:17season
- 01:10:193 thank you so much for answering this
- 01:10:21one uh I know it's been very stressful
- 01:10:23to make sure that everything is done on
- 01:10:26time and and with everything that you
- 01:10:28have to do to make this but absolutely I
- 01:10:30I wish it were faster and to be
- 01:10:32absolutely clear and transparent all the
- 01:10:35delay is on is on me uh uh and on on the
- 01:10:39studio and on scheduling and things
- 01:10:41beyond the control of Mortals or
- 01:10:43Immortals and nothing more than that all
- 01:10:48right thank you so much uh Jason for
- 01:10:50this info we are going to wait for New
- 01:10:52York by night to come by back early next
- 01:10:54year and now to conclude with general
- 01:10:58questions um and I'm going to start with
- 01:11:02with a little bit of a I don't know sad
- 01:11:04one maybe uh from Elmer who asked what's
- 01:11:08your biggest regrets with world of
- 01:11:11Darkness if there was one thing that you
- 01:11:13could back from any addition whether you
- 01:11:16were involved or not
- 01:11:18what I
- 01:11:20know where to begin
- 01:11:23[Laughter]
- 01:11:25Elmer you don't play fair whoever you
- 01:11:27are
- 01:11:29um biggest biggest regret from any
- 01:11:33addition whether I was involved or oh
- 01:11:35this is where I get to blame other
- 01:11:36people
- 01:11:37[Music]
- 01:11:39huh let's not do that let's not do that
- 01:11:42not to be Ministry tosy I'm not going to
- 01:11:44be like yes do it do it no that's that's
- 01:11:47that's not in my nature let's let's
- 01:11:49let's let's have radical transparency
- 01:11:51and be very clear and honest about this
- 01:11:53um I
- 01:11:57think I think if I could go back and do
- 01:11:59anything over again in all the years and
- 01:12:02all the additions I've been involved
- 01:12:04with it would
- 01:12:06be probably to make character
- 01:12:10creation easier faster and more
- 01:12:13understandable in Vampire fifth edition
- 01:12:16um I'm super crazy proud of everything
- 01:12:20we've done in fifth edition in many ways
- 01:12:22it is you know a culmination of so many
- 01:12:26years of learning and experience and
- 01:12:27trial by error uh for vampire but I
- 01:12:31think uh in many ways our ambition you
- 01:12:36exceeded our time limit uh and the
- 01:12:40character creation part of V5 if you
- 01:12:42just open the core book and read it is
- 01:12:46is not easy it's not as friendly as it
- 01:12:48should be now
- 01:12:50fortunately we have benefits like um um
- 01:12:53things that you've created Marty flow
- 01:12:55sheets spreadsheets infographics that
- 01:12:57show people how to create a character um
- 01:13:00super fast and easy we have the benefit
- 01:13:03of the clan quiz again that you've
- 01:13:05created that uh can help new um new
- 01:13:09vampire players find the clan that most
- 01:13:12reflects what they want to play quickly
- 01:13:14we have the players guide which um
- 01:13:16redefines character creation into
- 01:13:18something much more uh quick and easy
- 01:13:22and we have um the advantage of things
- 01:13:25like uh Demi plane the vampire Nexus
- 01:13:28which has our online character
- 01:13:31generation and creation management
- 01:13:33system which is I don't know about you
- 01:13:35fellow storytellers but for me it's a
- 01:13:37it's really a Kee send I've like
- 01:13:39transcribed every single NPC I've ever
- 01:13:41run into Demi plane already yeah huge
- 01:13:45timesaver for me um yeah I think that's
- 01:13:49the one that's the biggest regret I have
- 01:13:51is that we didn't make it simpler faster
- 01:13:53and EAS
- 01:13:54here yeah understandable I I want to
- 01:13:56shout out here because I've recently
- 01:13:58checked out uh because at home I have
- 01:14:00the old uh V5 core books which I got at
- 01:14:04the very beginning when V5 released and
- 01:14:08uh when I was in the office I checked
- 01:14:09the the new version from Renegade uh the
- 01:14:11repr print and it actually does have um
- 01:14:14summarized crack creation at the end
- 01:14:16which I have noticed before happy to see
- 01:14:18it it does it's it's on the fly leaf at
- 01:14:21the end before the end papers but um but
- 01:14:24even so I think that um I think that if
- 01:14:27if Time Chance the Stars had aligned a
- 01:14:30little bit better excuse me um we would
- 01:14:35have made the character creation process
- 01:14:37just uh easier and faster if we had a
- 01:14:41choice sure um and now we had multiple
- 01:14:44users um asking uh you about your
- 01:14:48personal view on on different additions
- 01:14:50of vamper De masquerade and yeah yeah
- 01:14:53yeah there's a lot of questions about
- 01:14:54that we have you know people here who
- 01:14:56play um all the editions basically and
- 01:14:59um we also recently had a very
- 01:15:01interesting survey in the community on
- 01:15:04xter from I I believe Tia was the one
- 01:15:06who who who made it originally which was
- 01:15:10what do you want from fifth edition
- 01:15:12survey um so people are wondering what
- 01:15:16would you like to see uh in fifth
- 01:15:18edition and is there anything from the
- 01:15:20previous editions that you miss that you
- 01:15:22would like to see or introduce my oh my
- 01:15:24goodness
- 01:15:25um uh ask somebody El ask anybody else
- 01:15:29please um to be
- 01:15:33fair yes okay
- 01:15:37um if I could wave a magic wand and do
- 01:15:41anything um are there magic wands in
- 01:15:44world of Darkness there certainly are
- 01:15:46but I think the technocracy frowns on
- 01:15:48those sorts of things um refence
- 01:15:52ch hey you know what the legendary
- 01:15:55napkin is right here right here with me
- 01:15:57as a matter of
- 01:15:58fact looking right looking right at it
- 01:16:01right now this is going to blow out with
- 01:16:03Mage discussion for the next week Jason
- 01:16:05what have you done we we we we can talk
- 01:16:08about the napkin that's in front of me
- 01:16:10as as we close out but I don't think
- 01:16:12anybody's going to like it very much um
- 01:16:15the uh I think if I could if I could
- 01:16:18wave a magic wand and do
- 01:16:20anything
- 01:16:22um what do you want from
- 01:16:25V5 I want I would love to make
- 01:16:28storytelling easier onboarding is a
- 01:16:31Storyteller easier for anybody who is
- 01:16:34curious about storytelling anybody who
- 01:16:36even wants to dabble in it who wants to
- 01:16:38dip their toe into storytelling I would
- 01:16:40like to make it easier and gentler uh
- 01:16:43process and the same with playing I
- 01:16:45would like to make uh learning to play
- 01:16:47finding a group to play with and having
- 01:16:50a fun experience playing just a little
- 01:16:52bit easier
- 01:16:53we live in a world in which all of us
- 01:16:55are so incredibly busy and stressed and
- 01:17:00anxious and we have so many demands on
- 01:17:01our time 247 that I mean you know any
- 01:17:05friction is too much friction for
- 01:17:08everything whether we do I would like to
- 01:17:10ease those frictions for people who are
- 01:17:12curious about telling stories and
- 01:17:14playing these games I don't have
- 01:17:16specific concrete steps I would take at
- 01:17:19this moment now that I'm on the spot to
- 01:17:21do that but the over all goal would be
- 01:17:23making it simpler faster easier get to
- 01:17:27the fun part faster for everyone start
- 01:17:30telling the story with your friends
- 01:17:32faster and easier get to the
- 01:17:34collaborative story generation faster um
- 01:17:39how we do that exactly I'm not entirely
- 01:17:42sure but a lot of my brain power is
- 01:17:45already consumed with figuring that out
- 01:17:49um and I think another another big chunk
- 01:17:52of my brain is thinking about what do we
- 01:17:55need next from V5 V5 is almost 5 years
- 01:17:57old now um it's actually no it's 5 years
- 01:18:01old it's August yeah this August it was
- 01:18:03five years old so um it's been out there
- 01:18:06half a decade and I think a lot every
- 01:18:09day about what do we need to do next I
- 01:18:12honestly think that we need more um we
- 01:18:15need to give more attention to setting
- 01:18:17what is the what is the current
- 01:18:19situation tonight in various places of
- 01:18:22the world what is happening in Singapore
- 01:18:24what is happening in uh koala lumur what
- 01:18:28is happening in Prague what is happening
- 01:18:30in uh in London now that it's been some
- 01:18:32time since the fall of London um you
- 01:18:34know what is happening in Buenos arees
- 01:18:38um what is the current situation because
- 01:18:41I think that players want to know what
- 01:18:44the current situation is they don't want
- 01:18:46they don't necessarily want or need to
- 01:18:48know thousands of pages of detail in any
- 01:18:51given City but they want want to know
- 01:18:53where it starts so that they can then
- 01:18:55springboard their own stories from those
- 01:18:59situations you know who is the prince of
- 01:19:01Vancouver BC tonight great thank you for
- 01:19:04letting me know I will now tell my own
- 01:19:06story with my players jumping off this
- 01:19:08Baseline I really do think we need to
- 01:19:11develop the setting of the world a
- 01:19:12little bit more uh in all directions of
- 01:19:15the compass and give people um a little
- 01:19:19bit more information about what is
- 01:19:21happening because we know
- 01:19:23but our resources are limited we can't
- 01:19:25always get that information out there um
- 01:19:29as much as we want what's happening with
- 01:19:30the Gana War what's happening with the
- 01:19:32beckoning what is happening with the
- 01:19:34second Inquisition all those answers are
- 01:19:36known and knowable but we we need to get
- 01:19:39that information out there likewise
- 01:19:42what's happening with the Clans it's
- 01:19:44been a certain amount of time since the
- 01:19:46fall of London since the uh first and
- 01:19:48second conventions of Prague since the
- 01:19:50fall of the Vienna Chantry it caused
- 01:19:53this tremendous upheaval and realignment
- 01:19:56um among the Clans is that still true
- 01:19:59tonight um are the Clans drifting
- 01:20:01farther apart are they coalescing
- 01:20:03farther together what does it mean to be
- 01:20:06bruha now tonight as opposed to 10 or 20
- 01:20:10years ago what does it mean to be vent
- 01:20:12true are those rivalries new are they
- 01:20:14still
- 01:20:16extent excuse me
- 01:20:20um what what does it mean when I'm in
- 01:20:22embraced into Clan Renos now um and I
- 01:20:27think leaning into those those clan um
- 01:20:30those Clan interests and those um Clan
- 01:20:34World World Views if you will I think um
- 01:20:37is beneficial and I think it's time to
- 01:20:39go there now now that the dust has
- 01:20:41settled after the Vienna Chantry has
- 01:20:44done the big firework uh it's time to
- 01:20:46look at all of that so that's what I
- 01:20:48would do looking forward to that that
- 01:20:51would be really interesting now wait a
- 01:20:52minute wait a minute you just asked what
- 01:20:53I would do
- 01:20:55that that is by no means a guarantee you
- 01:20:58know I am I am I am one very elderly
- 01:21:00Kindred uh but I think I I think if I
- 01:21:03could do anything that's what I would do
- 01:21:05I would Define the world a little bit
- 01:21:07more sharply so that our players could
- 01:21:10then tell their own stories in it I see
- 01:21:15I think that's that's really really fun
- 01:21:17and uh I think it corresponds well with
- 01:21:19with uh the survey that we've seen also
- 01:21:21uh there's a lot of Co answers there um
- 01:21:25now uh that we have a question from
- 01:21:28Moore that is very interesting and I
- 01:21:30feel like a lot of people are asking
- 01:21:32about it after werewolf released after
- 01:21:34Hunter released sure um with both of
- 01:21:37these uh settings out how would you
- 01:21:39recommend doing crossplot games with the
- 01:21:41fifth edition
- 01:21:45settings I mean if you must
- 01:21:50um I'm I'm trying to decide I'm I'm
- 01:21:53there are so many ways to answer this
- 01:21:55question I'm trying to decide in the
- 01:21:56time we have left what is actually
- 01:21:58useful for the people who are who are
- 01:22:00listening what what would benefit them
- 01:22:02at their
- 01:22:03tables Jon Carl
- 01:22:06do Marty are you are you in the office
- 01:22:10tomorrow because there are going to be
- 01:22:11words of of multiple syllables I am
- 01:22:15moving very Speedy vacations I am not
- 01:22:18going to
- 01:22:20be see how it is see how it is family
- 01:22:23you see how it is
- 01:22:25okay F come all the way to Stockholm and
- 01:22:29this is this is what happens
- 01:22:31um what would Jason Carl do
- 01:22:35so I'm of the opinion that each of these
- 01:22:39games vampire Hunter werewolf and games
- 01:22:41yet to
- 01:22:42come all inform each other depending on
- 01:22:46the story that the players want to
- 01:22:49tell and it's super important if you're
- 01:22:51going to mix a match to have that
- 01:22:53conversation with the players first it's
- 01:22:56one thing to springing a werewolf NPC on
- 01:22:58vampire players or a mage NPC on
- 01:23:01werewolf players Etc that's all that
- 01:23:05that information is provided already in
- 01:23:07the core books uh of the world of
- 01:23:10darkness and you don't need me to help
- 01:23:11you with that but if you're going to go
- 01:23:13farther than that if you're going to
- 01:23:16have vampire and werewolf player
- 01:23:19characters at the same table or good
- 01:23:21heavens Hunters at the same table then
- 01:23:24you need I think to do extra special um
- 01:23:28preliminary care with your players and
- 01:23:30talk about what that means because
- 01:23:31they're not completely compatible they
- 01:23:34have different worldviews they don't
- 01:23:36believe or want the same things there
- 01:23:38are reasons for them to work together in
- 01:23:40a collaborative story but those reasons
- 01:23:42are pretty sharply defined and generally
- 01:23:46shortterm there are longer term reasons
- 01:23:49to do that and that are of course
- 01:23:51reasons of of family comradeship debt
- 01:23:56romance Revenge enmity and all the gamut
- 01:24:01of human
- 01:24:03emotion the best crossover stories I
- 01:24:05think are very purposeful they're not
- 01:24:08random a a vampire a werewolf and a
- 01:24:11hunter do not happen to walk into a bar
- 01:24:13and start a Chronicle if you want to do
- 01:24:15it with that way fantastic and U more
- 01:24:18power to you but I think that the more
- 01:24:21powerful and more satisfying story is
- 01:24:24much more deliberate and personal this
- 01:24:27vampire and that werewolf and these
- 01:24:30hunters in specific and in particular
- 01:24:33have a story to tell that happens in
- 01:24:36this place and at this time and nine
- 01:24:40times out of 10 the right people in the
- 01:24:42wrong place at the wrong
- 01:24:45time become Heroes for about 30 seconds
- 01:24:49uh and then it all falls apart
- 01:24:53that's probably not a very useful nuts
- 01:24:55and bolts answer to the players who are
- 01:24:57asking yeah but how do I make rage dice
- 01:24:59work with Hunger dice for that I don't
- 01:25:01have an answer um they're not meant to
- 01:25:04be 100% compatible in real time at your
- 01:25:07table but the themes of these games
- 01:25:11the humanity versus the Beast
- 01:25:15the uh destruction of the world versus
- 01:25:18the preservation of the future and how
- 01:25:21do I keep my neighborhood safe from
- 01:25:23Monsters those overarching themes do
- 01:25:26work together in Broad strokes and those
- 01:25:29stories you can
- 01:25:31tell and that was about two minutes
- 01:25:33longer than I intended to give you it's
- 01:25:35it's great I am enjoying it and I am
- 01:25:38secretly planning in my head what I
- 01:25:40would do in order to have a romantic
- 01:25:42adventure with a werewolf and the
- 01:25:44vampire oh yeah absolutely right I mean
- 01:25:47that story I got that story written in
- 01:25:48my brain already I'm like okay it won't
- 01:25:51be New York by Night season three but it
- 01:25:53will happen at some point it has to uh
- 01:25:57but okay let's we have to unfortunately
- 01:25:59we are already over time but uh let's
- 01:26:01have some fun um so real Sly marbo is
- 01:26:06asking about your collection of Cups and
- 01:26:08where did you get them my what
- 01:26:11collection of your mugs like the spooky
- 01:26:13mugs and cups oh coffee C oh okay from
- 01:26:18okay never mind where my brain went
- 01:26:21that's not worth talking about um okay
- 01:26:25my coffee cups yes of course what else
- 01:26:28would you mean
- 01:26:30um I got my I got my spooky coffee cups
- 01:26:35at a little tiny local Boutique in
- 01:26:38Burbank California uh I like to buy
- 01:26:41local whenever humanly possible I don't
- 01:26:44like to buy from big box stores big
- 01:26:46chain stores it's unavoidable in the in
- 01:26:48the way we live in the world but when I
- 01:26:50can avoid it I do avoid it and all of
- 01:26:54those weird spooky strange coffee cups
- 01:26:56came from a very tiny retail store near
- 01:26:58where I live I don't know if that's
- 01:27:00helpful or not I mean it is helpful for
- 01:27:03me because I am coming there one day and
- 01:27:05I will
- 01:27:07buy Burbank by night I don't know I I
- 01:27:11think you're gonna find it's full of
- 01:27:12werewolves I I'm fine with that uh but
- 01:27:16we're going to wrap it up with probably
- 01:27:17one of I I don't know but maybe one of
- 01:27:19your favorite kinds of questions um we
- 01:27:22had a question from m McGee bing bong
- 01:27:25and the greaty ghost
- 01:27:2772 MC mcge Bing Bong yes are you serious
- 01:27:33yes mie Bing
- 01:27:36Bong um so what is your favorite wine
- 01:27:40and what wine is best served with
- 01:27:42Seattle by night oh wow an easy question
- 01:27:45and an impossible question holy okay
- 01:27:50um what is my favorite wine that's super
- 01:27:52easy my favorite wine in the entire
- 01:27:54world is Cabernet Fran um if I can't get
- 01:27:58a good cabernet Fran I'll get a good
- 01:28:00cabernet soan but I like Cabernet Fran
- 01:28:02because it is um incredibly
- 01:28:06complicated it's really subtle in Nuance
- 01:28:09it's easy to screw it up and make a bad
- 01:28:10one but when it's done right it is
- 01:28:13intense and complex and brooding it is
- 01:28:16truly the Batman of wines in many ways
- 01:28:19and is the Batman of wines um and I
- 01:28:24find the Batman of wines I find that I
- 01:28:27find that the very best C Fran uh wines
- 01:28:31are reflective of the kinds of vampire
- 01:28:34stories that I like to
- 01:28:36tell um complicated brooding dark
- 01:28:40morally
- 01:28:42questionable um morally questionable
- 01:28:45wine Inky Inky dark around the edges no
- 01:28:48no clear answers um
- 01:28:52the wine best served with Seattle by
- 01:28:54night though isn't my favorite wine by
- 01:28:56no means good Heavens Seattle by night
- 01:28:59is just a rolicking roller coaster
- 01:29:03descent into um Darkly humorous chaos
- 01:29:07right that's an entirely different vibe
- 01:29:10from from a cab Fran you are you know
- 01:29:12you're looking at some of the some of
- 01:29:14the Wilder Italian wines at that point
- 01:29:17um I'm going to
- 01:29:20say what would I see now I I'm I'm
- 01:29:23imagining Jasmine B's voice in my head
- 01:29:25and warning me not to get this
- 01:29:29wrong the
- 01:29:31re I have you met Jasmine you better not
- 01:29:34get it wrong I did I was
- 01:29:37star me too I'm Star Trek every time I
- 01:29:39sit down with Jasmine I'm like I am not
- 01:29:41worthy to be on this stage this is
- 01:29:43ridiculous this is a human being of
- 01:29:45extraordinary talent and intelligence
- 01:29:49um but for Seattle by I I recommend
- 01:29:52something a little bit lighter than a
- 01:29:54Cabernet Fran you've got to you've got
- 01:29:56to go ratchet up the the scale a little
- 01:29:58bit um I'm gonna go with um believe it
- 01:30:02or not I'm GNA go with a really honest a
- 01:30:07really honest Italian Kean and I know
- 01:30:10that I know that there's a lot of
- 01:30:12cliches about Kean but um there are a
- 01:30:15few wines more honest I a few Reds more
- 01:30:18honest than a Kean it does exactly what
- 01:30:21it says on the tin you know exactly what
- 01:30:23you're going to get going to get um it
- 01:30:27can be it can be humorous it can change
- 01:30:31mood on you at the drop of a hat
- 01:30:33depending on what you're what you're
- 01:30:34serving it with and it can in the same
- 01:30:38glass be incredibly poignant and
- 01:30:42um and dark and at the same time uh
- 01:30:46light and uplifting and above all uh
- 01:30:50Kean is a wine I would describe as a
- 01:30:54it's a wine of radical
- 01:30:56transparency does it's it's exactly what
- 01:31:00it says it is and so is Seattle by night
- 01:31:02you know exactly what you're going to
- 01:31:04get this is the story of a bunch of
- 01:31:06vampires who are hobnobbing well above
- 01:31:09their station and who have goals that
- 01:31:12are out of alignment with the night
- 01:31:15around them and who are thrust in a
- 01:31:17situation not of their own making and
- 01:31:20yet must make the best of it and I I
- 01:31:22definitely think that's a Kean kind of
- 01:31:24one and I want to conclude this
- 01:31:26conversation by saying that we are not
- 01:31:28sponsored by any distillation companies
- 01:31:29and we are not uh trying to convince
- 01:31:32anyone to drink unresponsible or drink
- 01:31:34in general uh please drink responsibly
- 01:31:37if you do so and thank you so much Jason
- 01:31:40for your Insight uh that was that was a
- 01:31:43great conversation I had so much
- 01:31:45fun I had a great time too thank you
- 01:31:47that went about 34 minutes longer than I
- 01:31:50thought I was going to and I don't think
- 01:31:51we got to half the questions so I think
- 01:31:54we're going to have to do this again
- 01:31:57yeah pardon me uh relatively soon maybe
- 01:32:00with some with some sub conversations
- 01:32:02but Marty um thank you for arranging
- 01:32:04this thank you um to the um world of
- 01:32:07Darkness Discord team huie Aron bun Leo
- 01:32:11and um everyone uh who has helped uh
- 01:32:14keep this moving uh while building the
- 01:32:18plane while we are flying it um and let
- 01:32:22me conclude by saying um it's a great
- 01:32:25joy and honor to be here with the family
- 01:32:28the family could be anywhere they could
- 01:32:29be doing anything uh but they choose to
- 01:32:32spend their time with us and we're
- 01:32:36grateful thank you so much Jason we'll
- 01:32:38let you rest your voice right now and we
- 01:32:40will definitely do it again one
- 01:32:43day thanks everyone bye-bye have a great
- 01:32:47evening day or time zone Wherever You
- 01:32:50Are Good Times
- 01:32:52everyone
- Jason Carl
- World of Darkness
- Vampire: The Masquerade
- Storytelling
- Role-playing
- Seattle by Night
- Bloodlines 2
- Character Development
- Role-playing Tips
- Wine Preferences