Final Vendetta Review! A New Classic Beat Em' Up!
Resumo
TLDRDenne anmeldelse af 'Final Vendetta' fremhæver styrkerne i gameplay og design, mens den også adresserer kritikpunkter, såsom sammenligning med klassiske beat-em-ups. Anmelderen finder, at spillet har engagerende mekanik og dybde og nævner dets evne til at fastholde spilleren. Der er også diskussion om sværhedsgraden og prisniveauet, og anmelderen opfordrer til en sequel for at udnytte det potentiale, spillet har.
Conclusões
- 🎮 Endda skabelse af et dybtgående gameplay-system og karakterer.
- ✏️ 'Final Vendetta' præsenterer en imponerende mekanik.
- 💡 Spillet indeholder interessante angrebs- og bevægelsesmekanismer.
- 🔍 Visuelle ligheder med klassiske spil kan være en ulempe.
- 🤑 Prisen på $25 kan virke høj for ikke-kernespillere.
- 📈 Anmelderen efterlyser en sequel for at udnytte potentialet.
- 📚 Spillet tilbyder skjulte funktioner som stage og boss select.
- 🕹️ Platformen som Nintendo Switch gør det til en fantastisk håndholdt oplevelse.
- 🔄 Anmeldelsen advarer imod kritik baseret på at kridt-fodrer.
- 🏅 Anmelderen har spillet det i over 30 timer, hvilket vidner om gameplayets kvalitet.
Linha do tempo
- 00:00:00 - 00:05:00
Anmelderen introducerer et nyt beat'em up-spil kaldet Final Vendetta, der blev udgivet samtidig med Turtles: Shredders Revenge. Der er en bemærkning om, at mange kritikere overser Final Vendetta, til trods for at det tilbyder et solidt gameplay, der fortjener mere opmærksomhed. Anmelderen er kritisk over for den generelle holdning, der synes at mangle forståelse for, hvad arcade-spil virkelig tilbyder, samt vigtigheden af at vurdere dem ud fra deres unikke elementer og mekanik.
- 00:05:00 - 00:10:00
Anmelderen forklarer, hvordan Final Vendetta's gameplay er dybt og engagerende med innovative bevægelses- og angrebsmekanikker. Karaktererne har specifikke greb og combos, og spillet belønner dybere forståelse af spilmekanikkerne. Kritikere, der nævner, at spillet er langsomt og stift, tager fejl; hurtige og præcise bevægelser er grundlaget for en god oplevelse.
- 00:10:00 - 00:15:00
Fokus på bevægelsesmønstret i Final Vendetta afslører, at spillet tillader hurtige, præcise indgreb uden inertial movement. Derudover introducerer sidestep-mekanikker, der forbedrer dodging og reaktion under kamp. Spillet inkluderer også en super- og specialangrebssystem, som tilføjer strategiske dybder til kampene, hvilket kan resultere i dynamiske og taktile spilleroplevelser.
- 00:15:00 - 00:20:00
Anmelderen bemærker niveaudesignet som en styrke ved Final Vendetta. Spillets niveauer er sammenhængende med en god rytme, og der er diversitet blandt scenarierne, hvilket holder gameplayet frisk. Dette står i kontrast til andre moderne beat'em ups, der ofte struggles med overfyldte og dårligt designede niveauer.
- 00:20:00 - 00:28:39
Afslutningsvis opfordrer anmelderen udviklerne til at lave en efterfølger og pointerer, at det er sjældent, at indie-udviklere laver direkte opfølgere til succesrige spil. Anmelderen føler, at Final Vendetta har potentiale til at udveksle idéer til fremtidige titler, og selvom prisen på 25 USD kan være en hindring for nogle spillere, mener anmelderen, at det er et værdifuldt køb for beat'em up-fans.
Mapa mental
Vídeo de perguntas e respostas
What is 'Final Vendetta'?
'Final Vendetta' is a new beat-em-up game that was released alongside 'Turtles: Shredders Revenge'.
Why does the reviewer recommend 'Final Vendetta'?
The reviewer finds the game's mechanics engaging, appreciates its depth, and has invested significant gameplay hours, indicating strong enjoyment.
What are the key features of 'Final Vendetta'?
The game features distinct character mechanics, a robust combat system, and well-designed levels.
How does 'Final Vendetta' compare to other beat-em-ups?
Unlike some other titles, 'Final Vendetta' shows more depth in combat mechanics and has a strong arcade-like design.
What criticism does 'Final Vendetta' face?
Some reviews mention its visual similarities to older games and initial difficulty barriers.
What is the price of 'Final Vendetta'?
The game is priced at $25, which some might find steep.
Does the reviewer think 'Final Vendetta' needs a sequel?
Yes, the reviewer expresses a strong desire for a sequel to further develop the game's potential.
Are there hidden features in 'Final Vendetta'?
Yes, the game includes hidden stage and boss select options.
Ver mais resumos de vídeos
- 00:00:02[Music]
- 00:00:29hello everyone welcome to my review of
- 00:00:31final vendetta a brand new beat em up
- 00:00:34that came out the same weekend as the
- 00:00:36turtles shredders revenge beat them up
- 00:00:38that is getting so much attention and
- 00:00:40praise and people are talking about it
- 00:00:42you know it's the greatest thing ever
- 00:00:44made and beat-em-ups are back
- 00:00:46which is fine you know if people want to
- 00:00:47feel that way but i think it's a little
- 00:00:49bit funny and sort of ironic they're all
- 00:00:51going on about how beat-em-ups are back
- 00:00:53they're kicking ass and yet they don't
- 00:00:55review final vendetta i don't really
- 00:00:57talk about it that much and all the
- 00:00:59reviews of final vendetta are kind of
- 00:01:00like yeah it's a beat em up seven out of
- 00:01:03ten i've gone through and sort of read
- 00:01:04the critical evaluation of the game this
- 00:01:07is something i might start doing with
- 00:01:08most of my reviews going forward just
- 00:01:10because i think it's fascinating to talk
- 00:01:11about at least with arcade style games
- 00:01:14that get coverage and a lot of the
- 00:01:16reviews were saying there's nothing
- 00:01:18necessarily that bad about it but
- 00:01:21it doesn't have
- 00:01:22magic secret sauce to make it a great
- 00:01:25game so it kind of might as well not
- 00:01:27even exist that was the vibe i was
- 00:01:29getting and i don't agree with this
- 00:01:31perspective of how arcade games should
- 00:01:34be
- 00:01:34viewed and evaluated because really
- 00:01:37if you go ahead and you go through a lot
- 00:01:39of the reviews of arcade games what they
- 00:01:42almost always hone in on is the polarity
- 00:01:46mechanic of the game or the real
- 00:01:49hook of what makes a game distinctive
- 00:01:52from other arcade games because i think
- 00:01:53sometimes reviewers can't really tell
- 00:01:56the difference between arcade games
- 00:01:57without that sort of thing so for
- 00:01:59example if you read an ikaruga review
- 00:02:02and i have a whole video sort of going
- 00:02:04over these reviews and talking about
- 00:02:05them every single one is going to talk
- 00:02:07about how the polarity mechanic is a
- 00:02:09puzzle element and how icarus is
- 00:02:11actually kind of a secret puzzle game
- 00:02:14and you'll see this with a lot of
- 00:02:15reviews of arcade games where they're
- 00:02:17really
- 00:02:19searching for that central mechanic and
- 00:02:22if you're looking for that with final
- 00:02:23vendetta um i don't think you're gonna
- 00:02:25find it other than i guess uh maybe some
- 00:02:27of the crazy exploits and fun things you
- 00:02:29can do but why i am heavily recommending
- 00:02:32this game is because when i picked it up
- 00:02:33last week i ended up playing it for
- 00:02:36about 15 hours to get the review footage
- 00:02:38to get my sort of teeth into the
- 00:02:40gameplay and have a real solid
- 00:02:42foundation of what i'm talking about and
- 00:02:44normally in that stage of the review
- 00:02:46i've played it for a long time i've got
- 00:02:48all the footage i need i've done
- 00:02:50everything i need to do as a reviewer i
- 00:02:52will usually move on because i have a
- 00:02:54giant pipeline of projects coming at me
- 00:02:56constantly that i need to get through
- 00:02:58but final vendetta
- 00:02:59it got its hooks in me and i kept
- 00:03:01playing the game even when it no longer
- 00:03:03made sense as a review i went ahead i
- 00:03:06got clears with all three characters i
- 00:03:08plan to continue to play the game and
- 00:03:10get ultra clears with all three
- 00:03:11characters because i can't put the game
- 00:03:14down and since i put it on my switch one
- 00:03:17of its strongest advantages is playing
- 00:03:19beat em ups on it because i think beat
- 00:03:20em ups are very good as handheld games
- 00:03:23shmups not as much because of the tiny
- 00:03:25screen and all that but beat em ups
- 00:03:27that's not an issue and so i've been
- 00:03:29practicing and playing the game i
- 00:03:31probably put 30 hours into final
- 00:03:33vendetta at this point and i'm still
- 00:03:35going and i'm still finding stuff i
- 00:03:38think the issue with this game is like
- 00:03:40the polar opposite of
- 00:03:44icarus revenge on the surface you look
- 00:03:47at ikaruga this is not anything against
- 00:03:50agruga oh you throw a polarity mechanic
- 00:03:52in a shmup and now it's amazing that's
- 00:03:54not how it works
- 00:03:56but i think that's what reviewers were
- 00:03:58looking for for a final vendetta they
- 00:03:59didn't find it so they're like okay move
- 00:04:01on pass
- 00:04:02battle vendetta is actually one of those
- 00:04:04games where the more you play it the
- 00:04:06more you get into it the more you start
- 00:04:08to understand the combat system all the
- 00:04:10tech and mechanics and this thing's got
- 00:04:12like a list of attacks and mechanics and
- 00:04:15tech i got went through and played 10
- 00:04:17hours not even knowing all the tech in
- 00:04:18the game
- 00:04:20once you start getting deeper and deeper
- 00:04:21into the level design into the enemy
- 00:04:23design into the boss fights into the
- 00:04:26mechanics the game really opens itself
- 00:04:29up more and more and more and i find it
- 00:04:31a really deep and surprisingly well made
- 00:04:34game
- 00:04:35from a western beat-em-up studio and
- 00:04:37let's be honest western studios have
- 00:04:40always struggled a little bit with the
- 00:04:41arcade genres with shmups with beat em
- 00:04:44ups they
- 00:04:45really struggle a lot of the times to
- 00:04:47nail the fundamentals of the genre and
- 00:04:50make those fundamentals sound and fun
- 00:04:52and final vendetta really does that for
- 00:04:54me so let's get into the mechanics of
- 00:04:57the gameplay and what i think really
- 00:04:59stands out about it and why i disagree
- 00:05:02with the other reviews that are saying
- 00:05:04oh it does nothing new or nothing
- 00:05:05interesting so on the movement side of
- 00:05:07things
- 00:05:08you actually can go into a full run in
- 00:05:11the game double tapping you go into a
- 00:05:13run like streets range and when you let
- 00:05:16off you instantly stop there's no
- 00:05:18inertia there's no sliding you instantly
- 00:05:21stop so you can set up all these very
- 00:05:24precise movements and maneuvers but
- 00:05:26you're also moving around the screen
- 00:05:28quickly instead of just slowly walking
- 00:05:30around so the run mechanics are well
- 00:05:33thought through they're well made and
- 00:05:34then on top of that you've got the throw
- 00:05:37system there's all kinds of fun stuff
- 00:05:39and they're character specific as well
- 00:05:40so with different characters you can
- 00:05:42pummel them you can go into different
- 00:05:44combo strings out of the throws like
- 00:05:46duke has a string where either he'll
- 00:05:48reset them if you do close up and that
- 00:05:51kind of puts them in a nice reset loop
- 00:05:53or does a lot of damage or if there's
- 00:05:55people coming in on you and you want a
- 00:05:57crowd control if you hold forward he'll
- 00:05:59end his uh pummel string on his grab
- 00:06:01with a kick and you can sort of crowd
- 00:06:03control with the kick and the game has a
- 00:06:06lot of tools like that that work really
- 00:06:08well and once you get a feel for it
- 00:06:11the flow of the game starts to come
- 00:06:13together and the gameplay starts to
- 00:06:15really pick up i was going through and
- 00:06:16reading some of the steam reviews and
- 00:06:18some of the
- 00:06:19things people were saying and people
- 00:06:20were saying oh it's a slow old stiff
- 00:06:22beat'em up no it's not it's absolutely
- 00:06:25not that and just on top of that what
- 00:06:28they went ahead and did is they beefed
- 00:06:30up the sidestep in the game and i really
- 00:06:32liked this choice so usually when you
- 00:06:35play
- 00:06:36older beat em ups that have a side roll
- 00:06:38like streets of rage has this side roll
- 00:06:40mechanic it's good it's useful
- 00:06:43but it's always kind of a little bit
- 00:06:45funky and clunky and very situational in
- 00:06:48this game the side step is buffed to the
- 00:06:52point where you can sidestep around
- 00:06:54really smoothly and cleanly and it comes
- 00:06:58in handy in the boss fights it comes in
- 00:06:59handy in crowd control it just really
- 00:07:01opens up the movement system of the game
- 00:07:03so i love the beefed up side step i love
- 00:07:05the runs i love the grabs i love the
- 00:07:07combos then there's a desperation super
- 00:07:10and i think the way this works is really
- 00:07:12cool so if you have your desperation
- 00:07:14attack if you hit whatever button
- 00:07:16combination i'll show this chart on
- 00:07:18screen because i lose track of what
- 00:07:19buttons do what but you hit your
- 00:07:22desperation attack
- 00:07:23and it does a hell of a lot of health
- 00:07:25damage to you
- 00:07:27based on how much your super meter is
- 00:07:29full so if you have a full super meter
- 00:07:30it does no damage to you
- 00:07:32empty super meter it takes a lot of
- 00:07:34damage if you have sort of like a half
- 00:07:35super meter it'll take less health i
- 00:07:37think that is the way it works hopefully
- 00:07:39that's the way it works and what's
- 00:07:40really cool about this system is
- 00:07:42this game has a real authentic
- 00:07:45beat-em-up vibe that you just don't see
- 00:07:48in many modern beat-em-ups these days
- 00:07:50because most modern beat-em-ups do not
- 00:07:52want to be too punishing on you they
- 00:07:54don't want to really emphasize
- 00:07:56positioning damage mitigation and sort
- 00:07:59of making these hard choices at times
- 00:08:01usually they want to hold your hand and
- 00:08:03make it so that you have a thousand
- 00:08:04chances to get out of a situation
- 00:08:06whereas in this game
- 00:08:08if you're sitting in the corner you have
- 00:08:10already made the mistake and now you
- 00:08:12must be punished and so the question is
- 00:08:14how are you going to wiggle out of this
- 00:08:16can you figure out a strategy to get out
- 00:08:18or do you have to just eat the damage
- 00:08:20and do a desperation attack or what's
- 00:08:22going to be the best option there and i
- 00:08:24can see some players being frustrated
- 00:08:26with this style of design but for me i
- 00:08:28absolutely love it i think it's engaging
- 00:08:31i think it's fun i think having that
- 00:08:33danger element to the enemies into the
- 00:08:36design is really a fundamental element
- 00:08:38of beat em ups that takes them to the
- 00:08:40next level and so that's the desperation
- 00:08:42attack system and then you have a
- 00:08:44special attack and block so a word on
- 00:08:48block don't worry about block
- 00:08:50[Music]
- 00:08:56and then you have the special attack
- 00:08:58system and they're all very good because
- 00:09:00they all really help the characters with
- 00:09:02different positioning situations so
- 00:09:05dukes in the version you're seeing i'm
- 00:09:07playing here
- 00:09:08is actually broken because you can do
- 00:09:10cancels out of it and stuff and you can
- 00:09:12like loop it and chain it together
- 00:09:14infinitely by the time you guys pick up
- 00:09:16the game though it has just been patched
- 00:09:17so that will no longer be available to
- 00:09:19you so normally what duke's a special
- 00:09:22attack does it's a great way where if
- 00:09:24you get a bunch of enemies sort of piled
- 00:09:26up together attack them all at once in
- 00:09:29this big massive string where you're not
- 00:09:32having people fall out or try and get
- 00:09:34around you and uh same thing with
- 00:09:36claire's hadouken where it's really good
- 00:09:39for playing keep out with enemies with
- 00:09:41longer limbs but also it's really good
- 00:09:43where when you pack up a bunch of
- 00:09:45enemies together and you want to deal
- 00:09:47with them in unison with one another the
- 00:09:50special hadouken really works for that
- 00:09:52miller's special attack this sort of
- 00:09:55cloud thing he punches out there what's
- 00:09:57really great about that is it has this
- 00:09:59really long active hitbox on it and it
- 00:10:03knocks things down so what you can do is
- 00:10:04you can let it out and you can start
- 00:10:06sidestepping around it and kind of use
- 00:10:08it sort of like a sonic boom that guile
- 00:10:11does in street fighter where you can use
- 00:10:12it to position and
- 00:10:14keep people out because miller is slow
- 00:10:16and clunky the play styles of the
- 00:10:19special attacks and the play styles of
- 00:10:20the characters i think they match
- 00:10:22together really well you can use them in
- 00:10:24different combos don't neglect the
- 00:10:26special attack is what i'm saying and
- 00:10:27then from there there's another mechanic
- 00:10:29that i really liked a lot and i hope
- 00:10:31more beat-em-ups start doing this and i
- 00:10:33don't think this is the first game to do
- 00:10:35it but normally in a beat-em-up what
- 00:10:36happens is you're fighting an enemy you
- 00:10:39knock them down and once they're down on
- 00:10:41the ground they're fully invulnerable
- 00:10:43and then you have to sort of set
- 00:10:45yourself up okazeme style for fighting
- 00:10:47game players and usually what's kind of
- 00:10:49ironic about this in a lot of old school
- 00:10:51beat em ups is knocking the enemy down
- 00:10:54is actually not that advantageous of a
- 00:10:56position because they get so much
- 00:10:57iframes and so many things can happen
- 00:10:59while while they're on the ground so
- 00:11:01instead what you can do in a lot of old
- 00:11:03school beat em ups is do these crazy
- 00:11:05stun lock combos so i'll show in batman
- 00:11:08returns for example you can guard cancel
- 00:11:09your punches and so you can leave the
- 00:11:11enemies standing and then you can just
- 00:11:13hit them and hit them and hit them and
- 00:11:14kill them without knocking them down
- 00:11:16that's usually actually a much more
- 00:11:17effective method of crowd control sailor
- 00:11:19moon has the same thing where you do
- 00:11:20turn around cancels the original final
- 00:11:22fight has the same thing turnaround
- 00:11:24cancels what's interesting about final
- 00:11:26vendetta though and it shows that the
- 00:11:28developer is well aware of the
- 00:11:30strategies of the genre is final
- 00:11:31vendetta does not actually allow you to
- 00:11:33do these punch cancel stun cancel things
- 00:11:36they want you to play
- 00:11:38more honestly and what i like about that
- 00:11:40is usually the problem with these types
- 00:11:43of games like final fight for example is
- 00:11:45they're a little bit over centralized to
- 00:11:47the point where you kind of have to use
- 00:11:49them you'd be stupid not to but since
- 00:11:51final vendetta recognizes okay we don't
- 00:11:53want you to do turn around punch cancels
- 00:11:56the entire time uh that really actually
- 00:11:58opens up the gameplay more to more
- 00:12:01traditional styles and now you're
- 00:12:03actually having to engage with the frame
- 00:12:05data of your attacks a little bit more
- 00:12:06and that sort of thing where a lot of
- 00:12:08old school beat em ups you can
- 00:12:09circumvent all of that just by learning
- 00:12:11punch cancels but getting back to the
- 00:12:14knockdown system what can make that kind
- 00:12:16of boring is you do a full combo and you
- 00:12:18kind of don't really get as much of a
- 00:12:20payoff as you would have if you're able
- 00:12:23to stun lock them or find other
- 00:12:25workarounds because they're sitting on
- 00:12:27the ground but what's cool about final
- 00:12:29vendetta is with your special attack if
- 00:12:31you stand over them you can actually
- 00:12:33kick them and kicking them is really
- 00:12:35cool for two reasons one it damages them
- 00:12:37so you can actually finish off a lot of
- 00:12:39enemies by doing a combo they hit the
- 00:12:41ground you can walk over and kick them
- 00:12:42and just kill them by kicking them to
- 00:12:43death but what's more cool about it is
- 00:12:46that it will reset them in different
- 00:12:48ways usually if you're kicking them with
- 00:12:50enough kicks depending on the enemy
- 00:12:52it'll stand them back up and so you can
- 00:12:54get around this issue of you're knocking
- 00:12:58enemies down and then they're just
- 00:12:59laying on the ground and then you're
- 00:13:01sort of waiting for them to become
- 00:13:03active again i thought that was a really
- 00:13:04cool way to keep the momentum of the
- 00:13:07combat going and keeping it fresh and
- 00:13:09fun so overall combat system wise i
- 00:13:12really liked everything they did i liked
- 00:13:14all the designs decisions i wouldn't
- 00:13:16really change too much about the combat
- 00:13:18system i thought it came out super well
- 00:13:21on top of that the game isn't just well
- 00:13:23made in terms of combat i also think
- 00:13:25it's very well made in terms of its
- 00:13:27level design so we talked about this
- 00:13:29with shredders revenge and i do know
- 00:13:31that i was more critical of that game
- 00:13:32than basically anyone else that being
- 00:13:35said though even ign
- 00:13:38pointed this out so if ign is pointing
- 00:13:39this out and i'm pointing it out
- 00:13:42usually that means no matter where you
- 00:13:44are in terms of reviewing stuff
- 00:13:47this is an issue which is in shredders
- 00:13:49revenge the level design by the end
- 00:13:51becomes bloated it becomes sort of messy
- 00:13:54and ugly and absolute grind if you're
- 00:13:57trying to go for no death clears as i've
- 00:13:59heard so what i really love about final
- 00:14:02vendetta it's got a really nice pace to
- 00:14:04the level design where there's a good
- 00:14:05amount of stages about 40 minutes worth
- 00:14:0730 minutes worth that you would get in a
- 00:14:09classic arcade game and they've got
- 00:14:11different zones they've got different
- 00:14:13areas they flow together super nicely
- 00:14:17there's no
- 00:14:18level of the game that i dislike that i
- 00:14:20think is poorly made probably my least
- 00:14:22favorite area of the game is the docks
- 00:14:25but the docks still are solid and of
- 00:14:28course with arcade game design there's
- 00:14:30always that one stage with that little
- 00:14:31extra jank that little extra weirdness
- 00:14:34but even what i would consider the
- 00:14:35weakest stage of the game i think is
- 00:14:37solid and it wasn't like i was rolling
- 00:14:39my eyes by the time i got to it so
- 00:14:41overall i think the tightness of the
- 00:14:43combat the tightness of the stage design
- 00:14:46all of the elements as far as the core
- 00:14:48gameplay and the real attention to
- 00:14:49detail the developer definitely kept an
- 00:14:52eye on the main fundamentals and really
- 00:14:55i think did an excellent job and i think
- 00:14:57there's a lot of potential here there's
- 00:14:59real talent here with this beat em up
- 00:15:01and i don't say that very lightly so
- 00:15:03that being said let's talk about some
- 00:15:05other controversial aspects of the game
- 00:15:07that i think will be interesting one of
- 00:15:09them was that the developer decided at
- 00:15:11least on initial release and i think
- 00:15:13this has been patched but initially on
- 00:15:14release it was decided you have to one
- 00:15:17cc the game on hard mode i actually
- 00:15:20really liked this decision i thought it
- 00:15:22was a really smart decision here's why
- 00:15:25shmups have run into the issue of the
- 00:15:28credit feed in reviews and with new
- 00:15:30players so what happens is and you can
- 00:15:32see a lot of old shmup reviews were like
- 00:15:34this in the 360 days they'd buy the game
- 00:15:36they'd credit feed it for 30 minutes
- 00:15:39then they'd say done
- 00:15:42game complete you know they considered
- 00:15:44credit feeding it as long as you get to
- 00:15:45that end screen and you saw all the
- 00:15:48enemies and bosses you have completed
- 00:15:50the game and so a lot of people would
- 00:15:52undervalue the game in terms of the
- 00:15:54content and stuff there because they
- 00:15:56would just credit feed their way to the
- 00:15:58end and move on well the developers
- 00:16:00there's different ways to deal with this
- 00:16:01but i think one way to deal with it that
- 00:16:03i appreciate is just no you can't credit
- 00:16:06feed so now you have to re-experience
- 00:16:08the game
- 00:16:09in an arcade sort of setting and with a
- 00:16:12beat-em-up i think it's totally fair to
- 00:16:14do this i don't think beat-em-ups are as
- 00:16:16punishing as shmups difficulty-wise as
- 00:16:18much and so going through and replaying
- 00:16:21the stages in the beat em up i think is
- 00:16:22very fair because not only are you
- 00:16:25learning the initial stages better but
- 00:16:26you're learning the combat system better
- 00:16:28and so for example it took me four or
- 00:16:31five tries to get the one cc and i
- 00:16:33learned each time along the way
- 00:16:35and what's really cool is that the game
- 00:16:37isn't as cruel as reviewers are saying
- 00:16:40if you read the initial reviews i was
- 00:16:41like this is for hardcore players only
- 00:16:43you need to be the greatest beat-em-up
- 00:16:45player of all time to like this game i
- 00:16:47don't think it was particularly
- 00:16:49difficult in terms of beat em up i mean
- 00:16:51it was tough but i don't think it was
- 00:16:53out of the ordinary difficult or
- 00:16:55anything and also the game gives you a
- 00:16:57crapload of resources to work with so
- 00:16:59instead of starting the game with two
- 00:17:01lives it just gives you a bunch of
- 00:17:03extends up front and i thought this was
- 00:17:05a really good compromise so it's like
- 00:17:07okay we're not gonna make you learn how
- 00:17:09to do scoring things and stuff like that
- 00:17:11to get the majority of your extends
- 00:17:12we're just gonna give them to you so you
- 00:17:14have those to play with but at the same
- 00:17:17time we're not going to let you just
- 00:17:18credit spam your way to the end a lot of
- 00:17:20reviews were saying well this game needs
- 00:17:22some sort of stage select in order to
- 00:17:25make this feasible because you know you
- 00:17:27have to practice the stages and
- 00:17:28everything which i agree with and the
- 00:17:30funny thing is is that there is a states
- 00:17:32alike the game has one it's just hidden
- 00:17:34behind a code so i'm not gonna fault
- 00:17:37reviewers too much for overlooking that
- 00:17:39but there is actually a stage select
- 00:17:41it's hidden behind a code not only is
- 00:17:43there a stage like there's also a boss
- 00:17:44select now there's training mode which
- 00:17:47is fun that's kind of like a street
- 00:17:48fighter 4
- 00:17:49you have enemies come in and you can
- 00:17:51practice against them and stuff
- 00:17:52but outside of that you can actually
- 00:17:55play the bosses in their stage context
- 00:17:57by going to the hidden menu
- 00:18:00selecting the stage then you go to boss
- 00:18:02rush and it will boss rush onto
- 00:18:05the stage you selected so that's how i
- 00:18:07practiced the final boss over and over
- 00:18:09using the
- 00:18:10hidden stage select so that was cheeky
- 00:18:12of them to hide it but it is in there at
- 00:18:14least uh the code is you hold left you
- 00:18:16press x and b if you're playing on a
- 00:18:19switch or whatever and then hit start on
- 00:18:21the off while your cursor is on the
- 00:18:22options menu that opens the hidden menu
- 00:18:24it also has infinite health so if you
- 00:18:26really are mad about it not allowing you
- 00:18:28to credit spam your way through because
- 00:18:31infinite health your way through it i
- 00:18:32mean what's the difference so many
- 00:18:34people complained about this in reviews
- 00:18:36and so many people complain about this
- 00:18:38in steam reviews i think the developers
- 00:18:40were like all right fine i thought it
- 00:18:42was pretty cool that they initially
- 00:18:43decided no we're gonna take a bold step
- 00:18:46here and make you actually play the game
- 00:18:48and get your money's worth out of it
- 00:18:49before you just play it for half an hour
- 00:18:51and discard it so i have no issues with
- 00:18:53the continuation system i thought it was
- 00:18:55a fun idea another critique that i've
- 00:18:57heard of the game is with the game's
- 00:18:59visuals and animations and i do share
- 00:19:01some critiques with this one so one
- 00:19:03critique that some people have said is
- 00:19:05that the animations are a little too
- 00:19:07similar to final fight and other
- 00:19:09beat-em-ups that it was inspired by and
- 00:19:11i thought this is interesting because i
- 00:19:13have a bit of a different outlook on
- 00:19:15this then i also got a really fun theory
- 00:19:17about it from bog hog so my outlook on
- 00:19:20this is when it comes to these dead old
- 00:19:24ass ips that have been left in history
- 00:19:26that we all love arcade players love i
- 00:19:29personally don't have any issue
- 00:19:32with heavy
- 00:19:33heavy
- 00:19:35borrowing from those games as long as
- 00:19:37they're legally distinct to where you're
- 00:19:39not going to get sued to me i actually
- 00:19:41think it's kind of refreshing to see a
- 00:19:43new ip that is trying to follow up in
- 00:19:46spirit on these dead ips and doing their
- 00:19:49best to do so and being incredibly
- 00:19:52incredibly alike to the originals i have
- 00:19:55no problem with any of that as long as
- 00:19:57you make it legally distinctive enough
- 00:19:59not to get sued i think that's perfectly
- 00:20:01fine because in these cases it's almost
- 00:20:03kind of refreshing because like let's
- 00:20:05say you're making an unofficial attempt
- 00:20:07to follow up final fight and streets of
- 00:20:09rage in that case
- 00:20:11you have to deliver on the gameplay you
- 00:20:14have to deliver in quality you can't
- 00:20:17ride on top of the ip and just funnel
- 00:20:20crappy gameplay into the ip and be like
- 00:20:22well there you go there's the sequel and
- 00:20:24we see this over and over again across
- 00:20:26these old school genres where someone
- 00:20:28buys the ip then they make some shitty
- 00:20:30follow-up but because it bears the name
- 00:20:33of the ip it naturally gets recognition
- 00:20:37where this sort of strategy of okay i'm
- 00:20:39going to follow up the iep with my own
- 00:20:42but it's going to have to deliver on the
- 00:20:44gameplay side of things and quality for
- 00:20:46people to take it seriously i have no
- 00:20:48problem with that and then bog hog's
- 00:20:50theory was that the reason why the
- 00:20:52animations he suspects that they
- 00:20:54actually programmed the game using
- 00:20:57sprites from the beat em ups and then
- 00:21:00they realized because beat-em-ups are so
- 00:21:03sensitive to hitbox and animations and
- 00:21:05making them make sense they realized oh
- 00:21:07crap we tied all these attacks and
- 00:21:10animations to the old sprites and their
- 00:21:13animations and so we would either need
- 00:21:15to recode all the attacks and animations
- 00:21:18which would break the balance of the
- 00:21:19game or we need to kind of have
- 00:21:21extremely similar animations basically
- 00:21:24and i think i think that's a very good
- 00:21:26theory and i agree that's probably what
- 00:21:27ended up happening and why the
- 00:21:28animations are so similar because they
- 00:21:31probably did use placeholder sprites
- 00:21:34from the original the visuals are solid
- 00:21:37i think a lot of the elements of the
- 00:21:38game are very well done as far as the
- 00:21:40sprite art and giving you that sort of
- 00:21:42neo geo feel and i think that's what
- 00:21:44they're going for and for me it works i
- 00:21:46love the neo geo i love this style
- 00:21:48it definitely does remind me of final
- 00:21:50fight in those types of games
- 00:21:52my critique though
- 00:21:54is that in comparison to the neo geo
- 00:21:57originals in comparison to stuff like
- 00:21:59snk
- 00:22:00and sort of the source material they're
- 00:22:02borrowing from i think a lot of the
- 00:22:04designs are a little bit underwhelming
- 00:22:07they're a little bit flat they don't
- 00:22:09quite have enough flair so what i think
- 00:22:12would be cool if they're trying to patch
- 00:22:14things and add things is if they sort of
- 00:22:16worked on these sprites a little bit and
- 00:22:18sort of touched them up especially
- 00:22:19claire let's admit it claire's sprite is
- 00:22:22a little bland it's a little boring they
- 00:22:25went in there and sort of beefed it up
- 00:22:27snk style for the most part i do like
- 00:22:29the way duke and miller look but still i
- 00:22:33think all the main characters and all
- 00:22:34the enemies could use just a little
- 00:22:36touch up a little extra flare because i
- 00:22:38do think they're a little flat
- 00:22:40but all that being said now let's sort
- 00:22:42of summarize what you have on offer here
- 00:22:44so you have final vendetta which comes
- 00:22:45with an incredible arcade mode
- 00:22:48very very
- 00:22:50faithfully well made in terms of the
- 00:22:53genre in terms of that genuine
- 00:22:56delicious gameplay feel where it's all
- 00:22:58about trading hitboxes back and forth
- 00:23:01and really tactical positioning and if
- 00:23:04you're messing up you are gonna get your
- 00:23:06ass punished and you're gonna remember
- 00:23:08okay i cannot position myself this way
- 00:23:10in the future
- 00:23:11not a lot of get out of jail free cards
- 00:23:13excellent there i do think it is
- 00:23:15bringing new ideas together in a way
- 00:23:18that i think is compelling and not
- 00:23:19something you're gonna easily find you
- 00:23:20know bringing them together in this
- 00:23:22unique ip i think really works the sum
- 00:23:26total of all the individual parts i
- 00:23:27think is greater than the individual
- 00:23:30parts if that makes sense so like the
- 00:23:31ability to be able to run and then have
- 00:23:34this great grab game like in final fight
- 00:23:36then being able to knock them to the
- 00:23:38ground and then have the ability to kick
- 00:23:40them and have some sort of ground attack
- 00:23:43metagame on top of that and miller has a
- 00:23:45really cool one because he can come in
- 00:23:46and pile drive enemies and he has a
- 00:23:49really distinctive full uh ground game
- 00:23:51because of that but all those elements
- 00:23:53keep the flow of the gameplay up tempo
- 00:23:56and then being mindful of exploits and
- 00:23:59being sure and they're not too over
- 00:24:01centralizing and i know there's going to
- 00:24:03be exploits in the game but it seems
- 00:24:05like the devs are pretty on top of
- 00:24:08patching them and so before we get to
- 00:24:10the conclusion i have one
- 00:24:12last message specifically
- 00:24:15for the developers of the game so i'm
- 00:24:17talking to you devs which is
- 00:24:19please
- 00:24:21i'm begging you
- 00:24:22please make a sequel and the reason why
- 00:24:25i decided to include this plea to you
- 00:24:28is because
- 00:24:29i'm not just trying to be a fanboy
- 00:24:30anything like that the reason why is
- 00:24:32because
- 00:24:34modern indie game developers
- 00:24:36do not make direct sequels anymore they
- 00:24:39don't seem to do this it's just not in
- 00:24:42their
- 00:24:43blood so in the past
- 00:24:45final fight one comes out it's excellent
- 00:24:48everyone's digging it capcom looks to
- 00:24:50the final fight team and says good job
- 00:24:52boys
- 00:24:54get your ass working on final fight two
- 00:24:56and then get working on final fight
- 00:24:57three because of the way the arcade
- 00:24:59system
- 00:25:00infrastructure worked having this
- 00:25:02iterative design across time
- 00:25:05was natural and so
- 00:25:07all of the great arcade franchises all
- 00:25:10the great classics of the genre are
- 00:25:13usually the products of we made one beat
- 00:25:15em up then we made a second beat em up
- 00:25:17and then we made a third beat em up and
- 00:25:19we learned the lessons and improved
- 00:25:21things from each game to another to make
- 00:25:23a strong series by the end the problem
- 00:25:25with modern indie games is that modern
- 00:25:27indie developers they make a great game
- 00:25:30and everyone's like oh this is really
- 00:25:32great beat em up and then they're like
- 00:25:33what are you doing next i don't know
- 00:25:35i'll make a farming sim next or
- 00:25:37something like that iterative across
- 00:25:39time design in the indie space doesn't
- 00:25:42exist and it can get kind of a bummer
- 00:25:44where you get the one studio has this
- 00:25:46flash of brilliance with the beat em up
- 00:25:48with final vendetta and then that's it
- 00:25:51it's just the one and done model
- 00:25:53so i really love it to see a follow-up
- 00:25:56where you've got stuff you've got
- 00:25:57everything in place now done the leg
- 00:26:00work of making vendetta one
- 00:26:02now you can use a lot of the basis of
- 00:26:04what you did and make a sequel called
- 00:26:07vendetta two and then people can play it
- 00:26:10and it can grow as a series and you can
- 00:26:12do more things and experiment and make a
- 00:26:15bigger
- 00:26:16more powerful product but just having
- 00:26:18the one game then that's the end of it i
- 00:26:20think it's a bummer especially of beat
- 00:26:22em ups you know be poor beat em ups
- 00:26:24people make one beat em up and then
- 00:26:25that's it so i think the team has a lot
- 00:26:27of talent and i would love to see a
- 00:26:29follow-up to this i absolutely recommend
- 00:26:32final vendetta i think it was a blast
- 00:26:34i've played it for 30 hours now if
- 00:26:36that's not a seal of approval i don't
- 00:26:38know what is the price point i will
- 00:26:41admit at 25 bucks
- 00:26:43is a little steep not that i don't think
- 00:26:46it's worth it but convincing
- 00:26:48more non-hardcore beat-em-up players
- 00:26:51that 25 bucks is worth it might be a bit
- 00:26:53difficult even though it has the great
- 00:26:56arcade mode with all the different
- 00:26:57difficulty selections the training mode
- 00:26:59and the survival mode survival is really
- 00:27:01fun as well
- 00:27:02despite having all this and three
- 00:27:04distinct characters and having i think
- 00:27:05plenty of stuff in the game to justify
- 00:27:0725 bucks i just fear you know maybe a 20
- 00:27:11price tag might be a little bit easier
- 00:27:13so i recommend it at full price so yeah
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