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and action well hello everybody welcome
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to another episode of hotline Miami 2
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level letter tutorials
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I'm your host Rob salmon and this is
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Matt so Rob I got a question for you
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what question would that be met so I got
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this dope ass combat level it's really
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great but I'm going to add it intro
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cutscene for it how do I go about doing
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that I'm Matt well let me show you a
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cutscenes is a different beast starters
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is a whole different menu for it so
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let's open up let's open up this little
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test level stuff be showing you how to
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make beautiful levels beautiful combat
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levels with perfect enemy placement and
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we're sure you've already mastered that
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so now you want to make yourself a
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campaign because you know there's single
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levels and aren't really doing it for
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you well then we open up the cutscene
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creator to open that either open it in
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the tabs under level create cutscene or
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the hotkey which is what I recommend
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ctrl alt C and boom now we have two
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additional tabs right here
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frames and NPCs now the whole meat of
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the cutscene its frames triggers actions
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and then most is your you'll mostly use
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dialog pretty much everything else is to
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make the level looks or the cutscene
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look fancy and have a bit more character
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but dialogue it's just important so
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about we need to understand the
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mechanics of the frames advantage now
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the frame all happen in order from zero
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to whichever and within each frame
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there's you're going to have your action
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which is going to tell you what to do so
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the first thing you want to do is your
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triggers nothing gets done until your
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character activates a trigger so to add
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a trigger you click the add trigger
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button and click and drag your rectangle
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if you don't like where you put it you
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can click it again it's really Andrey
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click it like that and boom so now that
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you have a trigger until you tell it to
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end this cut thing that trigger will be
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there and you won't see this when you're
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actually playing so make sure that your
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player character will be able to go to
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it without having prior knowledge of the
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location of the trigger so like right
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behind the door like this it works
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perfectly so now that you have to frame
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one or frame 0 it's set for you already
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and so you're going to choose what kind
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of action you want so the action is add
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dialogue wait play sounds music stop
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music and then these two here in the
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level or you can activate items which I
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think will do that like flat yeah I know
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if you said it was friend zero it is
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considered your friend 1 yeah everything
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goes starts from 0 it's more of like a
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look a computer nerd kind of thing you
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always start with
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so the most important one is dialogue
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but before you add dialogue you want to
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make sure your NPCs are plays these are
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all the non player characters that
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interact with the character in the
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country and to place one down first
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you'll want to give them a name so we're
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going to call this guy
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these hello Steve and you click this bar
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here to choose and you have pretty much
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access to most of the sprites in the
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game in alphabetical order and you can
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click it in this window will preview it
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so find a lot of them it's kind of hard
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to justify PC but eventually you find it
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and you can either you can scroll
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through with the amounts cool to go a
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lot faster so do the writers sitting
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down and shift right mouse button get
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them to rotate and 90 degrees
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I don't you can't place them in angles
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for whatever reason yeah they are just
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like straight shot like yeah just based
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on 90 degrees like you see then he's
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gonna be doing some hats with squats
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behind this desk and then once you've
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got him play or before you place them
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you can choose if you wanted to be solid
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or killable solid means you can either
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walk through more not killable
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self-explanatory but if you did what I
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just did and forget to choose what you
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want before you set them down you can
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right-click on him and go to properties
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and click them you can also rename them
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change his sprite and change the player
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bullets or enemy bullets the I think the
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only difference is player bullets can
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kill enemies but enemy bullets can only
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kill the player whereas player bullets
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can kill both it doesn't really matter
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unless your characters attacking now
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also most NPC's I'm not sure if I want
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to say most but the lot of PCs that
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can't they don't have a death sprite so
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like if the writer has a death sprite
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but say I was to choose
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for character to the court reporter oops
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or the copy / click copy flash clerk
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doesn't die McGee thank you truck and so
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if I chose for him to die it nothing
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will happen keep in mind with utility
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one time [ __ ] Christ
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um yeah so Robert says basically any
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playable character in part of writer etc
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is gonna have a total surprise but
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something like you choose a Andy the NPC
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his like he's not gonna have to that's
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right so yeah also if you forget to name
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your character it'll just be like
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character one two three and it'll name
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before you it's probably best if you
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name them so you don't lose track of
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who's who so now that you've placed them
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you can choose your actions so actually
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I want to branch off on something so
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basically you say you have a cutscene
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with a large crowd of people instead of
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having to go to the NPC tabs in the
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cutscene other considered maybe we cover
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this in the previous video but and the
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main editing screen the tab with the
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items where you can just place the
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people and with that is that any NPC
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that's not going to be in your cutscene
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or interacting you simply had them add
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like a background but first yeah based
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like that and obviously we talked about
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like the animation screen but if you
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just leave it to zero and just have like
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an idle gang member on the side or maybe
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he's smoking of course it's something
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that you don't have to worry about
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because when we get into dialogue you're
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gonna have a list of all the NPC's that
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you place down and if you have like 14
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people and all this is a lot to use so
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again consider using the people
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sike I've just to use yeah and that
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could be confusing because I can have
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the writer sitting like it's the same
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sex sprite but it's not because this one
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it's treated as an object like a couch
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would be instead of an NPC so I can I
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can rotate them all the way but like I
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won't be able to right-click on them and
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he won't be able to talk to the
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character remove the camera tone yeah
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like I said the only time I use the good
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people is just for like those bystanders
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look again like just a person smoking
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outside but yeah so before we go into
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dialogue I want to show you how the
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frames work your so when you hit add
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action from this location you're going
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to get actions that are like the general
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to the level like everything pause which
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is the weight but nothing that goes on
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during that time all right it can if you
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have other actions within the frame as
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but the weight just kind of like so if I
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click it in a two seven frames no matter
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what happens is well in the frame at
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least seven seconds we're gonna pass is
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what and then place sounds you have
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access to pretty much every sound and
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the game so you can line this up at the
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same time with something and you can
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preview I'm sorry I chose such a bad one
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for example there and then yeah play
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music it's the same exact concept so I
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don't if you don't remember what the
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sound in the face of evil was and it'll
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so like if you do that like the song
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that's currently playing will instantly
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start or stop and this one will start
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stop music pretty obvious you can have
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an instant or have it fade all the way
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to ten seconds and then it'll just be
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silent until you tell it to add another
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music
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and then stop sequence in next level
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we'll get to those in just a sec because
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those that's how you once you're done
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with everything you move on so let's
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have the character walk in and they will
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they will don't feel a real sound though
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here's the shotgun sound for no apparent
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reason and then if you have found that
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sound will play and it'll go straight to
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the next frame unless you have a weight
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so that's shotgun it's sort of like a
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second long so you click weight you go
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to about a second and you won't be able
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to move for that second as you listen to
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the shotgun first before the next action
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which we can have like you can have like
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a song fly so I've got my song songs
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turned off right now so that won't
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that's not really a good example so that
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bring that's a good transition to the
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other kind of actions which is the NPC
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actions so either on the player
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character or NPCs you can click and
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you'll have a whole host of new options
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and click which is walk to change draw
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animate sprite attack die so on and so
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on so the walk to one you want you care
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if you want to take a hold of the player
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character or any entities that you have
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them so you'll get this flashing little
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bar with a waypoint in the circle turn
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is like the weight limit so you click it
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and they'll walk in a straight line to
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this point and you have to keep yep like
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a limit I'm not showing on 1 2 3 4 5 6 5
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9 yeah sorry to bring up the menu for
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the you can sees in the player character
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visit you right-click I know you look
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you right-click when you're finished so
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if I want them told once he walks
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through this door he will stop here and
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then turn and then look at the camera
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and then right click and you're done and
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that's how you choose the speed fast is
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like blindingly fast almost humorous
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normal is like the normal during the
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combat and then slow is like if you want
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to kiss right yes if you want the
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character look normal
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you're going to choose slow and then hit
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okay if you don't like how you set it up
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you get redo and then we'll add another
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frame there's nothing else happens
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nothing else happen at that exact time
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so okay I guess we had an error in
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recording and so I'm just gonna I'm just
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redoing this part real quick because the
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dialogue is important to teach you guys
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so we have hammer walk up to Evan and so
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we now we've had we have the next frame
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so this is done walking the next action
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will occur which will have dialogue and
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so we're going to have hammer ask
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hey Evan House Dawei
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how the financially knew how to type
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and you see these two lines here the two
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lines and the dialogue on each page a
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dialogue that you'll see if you should
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have you noted the cutscenes look like
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and on them you will use two lines and
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then you click to get to the next two
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lines and the bubble is a head right
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here
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opening and closing its mouth and
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blinking at you and so each time that
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you want to have advance the next page
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you click plot and then you can type in
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the next line don't worry about the
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click to edit you don't have to do
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anything to get rid of these they if you
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don't touch those boxes nothing's here
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so then to get the hammer face click and
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hold on this Square and just kind of
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like push down until you find the face
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you want and the order it goes into it
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starts with almost I want to say like
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order of a parent from the campaign of
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what the main characters
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it ends with hammer find then we get to
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all of jackets mass like this and then
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we get in alphabetical order all over
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like the ancillary characters that only
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appear a couple times in the game and at
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the very bottom you get items like
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papers and TVs and whatnot
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go back
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there we go right there okay so then we
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want to respond right here and you can
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you can jump back through them to the
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arrows and the plus and minus get rid of
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different pages so Evan we like and you
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will find Evans face which is a bit
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higher than hammers and it'll is it'll
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be under writer instead of Evan the some
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have names some have like their Thailand
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and things writer and to the camera will
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by default the over the player the whole
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time but if you want it when the other
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characters are talking you want to
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select them so you click this box and
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she's Evan image it's the name that you
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gave that your PC I think I named him
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Steve
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in the rest of the video when I went
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back in name loop Evan and if you're not
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sure who you named they will be
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highlighted don't ignore the player
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character he's always highlighted for
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some reason but so I'm highlighting Evan
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can't see him because the stupid box is
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that way but like let's say I hired
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highlight Victor and seeing he's in full
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color but everything else on highlighted
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B's like dim so that's the best way if
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you forget like who's supposed to be who
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and then the other thing is you put in
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two dots or three dots might have the
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characters space will open its mouth
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it'll just like sit there pause and it's
00:16:04
like to add like I guess a verbal pause
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or stop waiting periods to like buffer
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the dialogue a bit longer and it's put
00:16:16
anything else besides this he'll open
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his mouth and whatnot this is how you
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get just a single
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let's say say then Steve here just
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putting this character needs to copy
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polish mechanic so we go all the way
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down here find the C's copy clerk and
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he's like add three dots plus word Mouse
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mouth will move the only thing is just
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three down and then you hit okay if
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you're sure a warning you can't change
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this once you get okay you'd have to go
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back and retype it there is a way to
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change it with notepad but that's you
00:16:59
know that's backdoor when it is no
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official way to change the dialog once
00:17:02
you have it I don't even remember if we
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talked about this yet but you have to go
00:17:08
in order when you're deleting frames so
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so I say you mess up this walk cycle
00:17:13
after rarity of the dialog you have to
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get rid of the dialog and the log cycle
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to fix the walk cycle so be extra
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careful before you think it's the next
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thing but you're happy with it so I
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would just like every frame you text the
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cutscene with a control T to make sure
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that you're not you know seven frames in
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and realize you screwed up the walking
00:17:34
animation a character spacing or under
00:17:36
actioning of the difficulty
00:17:38
and so we preview this look for spelling
00:17:41
mistakes and why not my grammar is
00:17:44
perfect so we hit OK and then we'll add
00:17:47
the next trend so let's add I think what
00:17:51
I added was the applause sound for some
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dumb [ __ ] reason and now if you're
00:17:58
not sure what if it sounds like the way
00:18:00
you want it perfect and so the wat
00:18:10
command works they haven't passed away
00:18:12
she looked me for Pardo and then he he
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just kind of stares into you with the
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cold dead eyes
00:18:19
this guy had this 2-cent comic's let's
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see here the bed of anything seven feet
00:18:30
come walk and we'll have the raft over
00:18:33
here you want him like here so I want
00:18:42
him to walk up to me but you won't
00:18:47
the camera won't pan on him unless you
00:18:50
choose character five down here and now
00:18:54
during that duration he will walk to
00:18:56
hammer so let's let's show that shotgun
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oh this bad boy up
00:19:10
[Applause]
00:19:13
oh yeah I forgot I forgot to leave the
00:19:15
trigger see problems about at meta is
00:19:20
actually a good window into the next
00:19:22
thing is if you make a mistake I have to
00:19:26
like delete everything up to that
00:19:27
mistake to get to it so luckily the most
00:19:31
recent thing I did was a mistake yeah
00:19:36
basically what he bought him right with
00:19:38
the delete frame delete actions just
00:19:40
like he said you can select or highlight
00:19:42
something that happened the very first
00:19:44
frame it's almost like you have to go in
00:19:47
order deleting so it's kind of India it
00:19:49
was pretty awful like say I did all this
00:19:51
and I was like yeah I don't like how
00:19:52
long do you wait I want to change that
00:19:54
60 frames to 200 frames you're gonna
00:19:58
have to get rid of all this and change
00:20:02
it so make sure you really get right on
00:20:04
the first same with dialogue there's no
00:20:06
spellcheck or like go back and edit the
00:20:08
dialogue ability in the vanilla editor
00:20:11
so make sure that like you proofread
00:20:13
everything that you're typing beforehand
00:20:15
there is and will cover and literally a
00:20:18
backdoor way to fix it but if I still
00:20:25
would say you know proofread before you
00:20:27
click okay because otherwise you're
00:20:28
gonna have to go see this other panels
00:20:30
method so wow I kind of had this great
00:20:34
idea where you know we talked about
00:20:36
having like an intro cutscene and that's
00:20:38
cool and all but what is in my combat
00:20:41
level in the very beginning I have this
00:20:44
like monologue with my character about
00:20:46
like revenge and it's like 36 lines of
00:20:49
cutscene and then the level starts is
00:20:52
that badass I think you should take that
00:20:54
idea and just shove it way up your
00:20:58
butthole because putting cutscenes
00:21:00
before [ __ ] combat levels is cancer
00:21:05
let me give you guys an example and
00:21:08
here's why here's why now there is a cup
00:21:12
there's a couple reasons why but the
00:21:14
most Street biggest reason is annoying
00:21:18
it's [ __ ]
00:21:19
to get pause each time look at this oh
00:21:23
wait now I didn't add anything to the
00:21:26
trigger
00:21:27
thanks I hate to how you can't pause
00:21:31
women but loading the level yeah like
00:21:34
you just let the sister it slip through
00:21:36
your mistake let's say something really
00:21:49
cool okay okay yes so say you've got
00:22:01
yourself a cool little cutscene your
00:22:02
characters going to say some badass
00:22:04
one-liner before he charges into action
00:22:07
let's show how that actually pans out so
00:22:10
your level your level start and hammers
00:22:13
like oh boy here I go killing again
00:22:15
he comes in kicking ass and [ __ ]
00:22:18
oh boy here goes going again alright so
00:22:21
if you ever ever think to put a cutscene
00:22:24
for combat level don't you don't do it
00:22:28
just stop okay thank you
00:22:32
you're [ __ ] wrong bro no seriously I
00:22:35
don't care how good your story is you
00:22:38
put a cutscene at the very beginning
00:22:39
like that you're fired
00:22:42
just leave just don't ever never ever do
00:22:46
it ever if you place if you place it at
00:22:51
the very end then there's a way so if
00:22:55
you make this door a cutscene door
00:23:00
so let's check off the cutscene mark
00:23:02
then no one can enter it until
00:23:04
everyone's dead you can put a cutscene
00:23:06
in this room that's acceptable but if
00:23:08
you're going to say something before you
00:23:10
finish fighting everybody that's not
00:23:12
acceptable
00:23:12
also it's a store say that doors are
00:23:15
there just a normal door and you trigger
00:23:17
that cutscene you can still be killed
00:23:19
while in that cutscene and then you'll
00:23:21
have to do that you'll have to restart
00:23:23
none of that is good yeah so you have to
00:23:25
be very mindful of what you do the other
00:23:29
thing is once if there's a cutscene on a
00:23:32
person's level if there's a cutscene on
00:23:37
a person's level then you're not going
00:23:40
to get like a floor cleared thing which
00:23:42
is kind of strange so yeah and you're
00:23:45
getting uh some stuff like that I kill
00:23:47
everyone you can go into the whole level
00:23:49
again yeah they kind of small over like
00:23:50
this it's not a huge issue but if you're
00:23:54
like on a massive takeover sized level
00:23:58
and you think you killed everybody but
00:24:00
you don't you're inching past every
00:24:02
corner terrify that's bad design it's
00:24:07
always the dog to avoid me was yeah yeah
00:24:09
it might it is a dog like spinning in a
00:24:12
circle someplace or do I need to like
00:24:15
cut down that [ __ ] phone or whatever
00:24:17
I need to trigger it so add action and
00:24:21
then add dialogue and teeth light hammer
00:24:23
goes like oh that was easy easy peasy
00:24:29
and you also if you end it like this
00:24:33
like even if you're done with the
00:24:35
dialogue will just stand there you have
00:24:37
to add another frame and stop sequence
00:24:40
so otherwise you just stuck there
00:24:43
forever so now let's try it
00:25:17
okay see so just the go arrow just
00:25:20
magically pops up but you don't get a
00:25:23
floor complete and then he goes like
00:25:26
easy-peasy and he walks to the next
00:25:28
floor so basically I think we just
00:25:35
covered what I was going to cover on
00:25:37
this floor actually by doing that end
00:25:40
cutscene there so same thing works with
00:25:43
this if you have an enemy here there'll
00:25:48
be a little bit different properties in
00:25:50
terms of how things that so say you kill
00:25:53
this kid and then you have a cutscene
00:25:54
here and then you're like level complete
00:25:56
go to car you'll get the big ol level
00:25:58
clear but if there's not an enemy here
00:26:01
when you talk to him and then you finish
00:26:05
that cutscene it'll say floor clear in
00:26:06
the deluded car and it won't trigger the
00:26:08
ending music you know I don't think I
00:26:12
need to show you that just remember just
00:26:16
remember there's some different
00:26:17
properties and there's an enemy there
00:26:18
and as I said experiment you'll figure
00:26:20
it out
00:26:21
what else did we want to talk about
00:26:23
items so yeah items
00:26:26
let's go Brian's no no good at what okay
00:26:29
so items is a weird strange beast
00:26:33
actually had keys place to it's like the
00:26:39
second part of the NPC thing and I want
00:26:44
to say they're super glitchy or maybe
00:26:46
I'm just an idiot hasn't figured them
00:26:48
out I've seen one or two levels where
00:26:50
like you pick up the keys you have to
00:26:51
take it to a door to unlock the door
00:26:53
never been able to figure that out
00:26:54
myself and I think yeah I really like
00:26:57
yeah I think there might have been some
00:26:59
like notepad code sugary if you can
00:27:02
figure it out let me know and I'd
00:27:04
appreciate to hear it I might even bring
00:27:08
you on and have you teach me how to do
00:27:11
that kind of [ __ ] but as I say because
00:27:13
we both don't know yeah the only thing
00:27:16
I've I've used items for is finished so
00:27:18
you act as visible and active
00:27:21
visible the item won't even show up and
00:27:24
until you activate it
00:27:25
if this isn't checked off active so if
00:27:29
you uncheck these stuff the item won't
00:27:32
do anything and you won't be able to
00:27:34
click it until you trigger something
00:27:37
else so I am going to place this wallet
00:27:41
or ever I use the money pile and even
00:27:44
being placed on money pile right here
00:27:46
and it'll it'll finish but you could
00:27:49
have it's kind of clear okay if you can
00:27:51
tell because it's not visible so in this
00:27:55
I already have I'd have a quick little
00:27:58
cutscene but let it let's delete the
00:28:02
ending bit and add action activate item
00:28:06
it's the first item you can also name
00:28:08
these should make sure to check that off
00:28:10
and so now this will be available if you
00:28:14
click it scene complete okay let's give
00:28:20
let's give that a little go so what if
00:28:27
what else you wanna say man did we talk
00:28:33
about with having a cutscene for example
00:28:37
on this one like the second floor how
00:28:40
the player has a silhouette where their
00:28:44
position is for the serving out yeah we
00:28:46
can cover that that'll be good and then
00:28:50
lastly we'll we'll close with potential
00:28:53
bugs in the other actually I tried to
00:28:57
get the walks through cutscene till work
00:29:01
or like though early walk to glitch in
00:29:04
the cuts tend to work and I couldn't
00:29:07
trigger like it worked perfectly for me
00:29:08
so
00:29:19
[Music]
00:29:22
so would you say we recovered the how to
00:29:29
make you on like a second floor with the
00:29:32
player walking how we haven't done that
00:29:33
yet we're gonna do that after this so
00:29:38
you get and also if you add an item you
00:29:41
won't get the level complete you'll get
00:29:43
level floor cleared I don't know if it's
00:29:45
a glitter if they put that intentionally
00:29:47
but if that item wasn't there you would
00:29:49
have gotten the big old level clear and
00:29:51
music we played so now that I click it
00:29:53
go to car just like that there's also a
00:30:03
couple things different but the
00:30:05
cutscenes on the second floor for
00:30:07
instance you're not going to see your
00:30:08
player because you sit his spawns on the
00:30:11
first floor so you can if I pull up this
00:30:14
you click on the silhouette for a year
00:30:16
right know this so it this silhouette is
00:30:19
the vasila is the one for level
00:30:24
transitions it's this gray silhouette
00:30:25
that you can click and you can do all
00:30:28
the other things triggers won't work
00:30:31
with the player character walk to can be
00:30:34
a good bit glitchy on second floors I
00:30:37
wasn't actually able to get it to good
00:30:38
trigger like the crash the trigger when
00:30:42
doing this but be careful if before you
00:30:45
ever click walk to on a player character
00:30:47
make sure to save your level because it
00:30:50
might crash I think the best workaround
00:30:53
for this is to just close like actually
00:30:55
close the game and open it back up and
00:30:59
start walking I think what I did is I
00:31:00
copied the level in the files
00:31:03
and that worked for me yeah I definitely
00:31:08
experienced the walk to furnish multiple
00:31:10
times and I completely agree that if I
00:31:13
close it the save and close of the game
00:31:14
completely and rebooted up most the time
00:31:17
it looks good yeah
00:31:18
and then once we teach you how to mess
00:31:20
with the file there's another workaround
00:31:22
I think works change sprite animate
00:31:25
sprite which is so if you change the
00:31:29
sprite because I've already get it
00:31:35
everything complete
00:31:36
so it's delete delete that ending and
00:31:39
the trigger will come back up and so if
00:31:41
I want the player character to change
00:31:42
spray he you have all the options to go
00:31:46
back to it's meant to work with like a
00:31:48
changes suddenly like if you want to do
00:31:51
in animation so hammer goes from walking
00:31:53
unarmed to like the one where he comes
00:31:55
his hair and then and the same thing you
00:31:59
didn't you click animate sprite and you
00:32:02
have the different options like how the
00:32:04
animation works and he'll just look his
00:32:06
hair for X amount of time before it's
00:32:10
pretty glitchy the way that works as
00:32:12
well
00:32:13
same with attack so if your character
00:32:16
has a weapon or if you change the sprite
00:32:20
to happy like pistol attack he will fire
00:32:24
and your player will fire player bullets
00:32:25
I think by default to kill people
00:32:28
and by clicking attack you have the
00:32:31
option to manually target or I guess
00:32:34
auto target the other NPCs and we
00:32:38
already kind of showed you how they died
00:32:41
or click the manual one which use the
00:32:44
little crosshair around the
00:32:45
player-character
00:32:46
over here you can choose exactly where
00:32:49
to shoot like if you want them to miss
00:32:51
or something as well as like choose
00:32:53
their fire rate yeah for like the
00:32:57
directions ooh even for that office
00:32:59
cutscene you could have the computer
00:33:02
monitor on the edge of it not in front
00:33:04
of the character and you can almost have
00:33:06
a good player shoot at the monitor and
00:33:08
have it explode and that's almost like
00:33:10
this cool warning shot and a dialogue
00:33:13
after they got after that and guys like
00:33:15
whoa like hold up so yeah but if I
00:33:18
wanted on my dialogue because that would
00:33:21
be before I shoot right yeah of course
00:33:25
the other thing is rotate which you know
00:33:29
you prize figure out which that one is
00:33:32
the snap feature is just there I guess
00:33:34
to you know see if your easy cardinal
00:33:36
directions to just go to or you can not
00:33:39
just uncheck it to make it specific as
00:33:41
an animator instant animate means like
00:33:44
you'll see the character turn or
00:33:45
instantly just pops in that direction
00:33:47
for some reason player characters always
00:33:50
start facing this direction the way I've
00:33:52
got it pointed it in like level intros
00:33:55
so if you want to be like facing this
00:33:58
way of talking to somebody you have to
00:33:59
like you're gonna have to like check
00:34:02
this into that thing and I think we'll
00:34:03
cover those kind of glitches when we
00:34:05
teach enemy campaigns because there's
00:34:06
also a glitch with the song doesn't work
00:34:09
in introductions
00:34:10
Oh God use me so that is for a different
00:34:12
time and all those things we just showed
00:34:17
you work for nothing to eat the enemy
00:34:19
not
00:34:19
NPC work for these characters as well as
00:34:23
things like trigger so I think we
00:34:26
already showed you that one and died
00:34:30
both I said I'm what happens what
00:34:33
happens when you tell your player
00:34:34
character to die like I don't think
00:34:37
right like pretty much yeah okay person
00:34:41
yeah you can't I don't even think you
00:34:43
press artery start it's just like you're
00:34:44
stuck there so the best choice is to
00:34:46
choose that like in love will fade out
00:34:49
instead
00:34:50
yeah that's what I'm kind of I wouldn't
00:34:53
be able to tell couldn't thing I used
00:34:54
that but I've seen campaigns were like a
00:35:00
group of NPCs come up and they look
00:35:02
shoot you but yeah I'm not sure would be
00:35:05
player character directly putting that
00:35:07
in yeah also elevators will cause levels
00:35:12
that in levels with cutscenes to crash
00:35:16
right yeah I even get out there crashes
00:35:20
in normal combat well needed to snow
00:35:23
they're just unstable but I remember
00:35:24
specifically making nine lives that I
00:35:26
couldn't have the elevator in the
00:35:28
hospital because when it's faded like
00:35:31
like it'll the elevators will walk with
00:35:34
levels with cutscenes if the way you end
00:35:36
the level is you go back to your car but
00:35:38
if you want to like fade out to go to
00:35:40
level screen then it will just crash oh
00:35:44
I don't know if it's always or there's
00:35:48
something specific that causes the trick
00:35:50
crash but I remember having to do with
00:35:51
that on multiple occasions that's fun
00:35:55
anyway okay so I tried doing an attack
00:35:59
cat saying while you're talking didn't
00:36:01
work out so I think we're just going to
00:36:03
do some closing words you know
00:36:06
technically hard um a lot of yelling I'm
00:36:09
sorry
00:36:10
you just have to expend like what this
00:36:12
video was to show you really was like
00:36:14
triggers frames and actions to like get
00:36:19
a hold of the
00:36:21
they're like those videos long enough so
00:36:23
I don't think you guys want us to go
00:36:25
through Ed's little nook and cranny of
00:36:26
the tech yeah and obviously like we're
00:36:29
what he took from the get-go we
00:36:31
obviously can't teach you everything
00:36:32
just the core essentials but even Mikey
00:36:36
said like playing campaigns and starting
00:36:39
getting a feel for how they're like
00:36:40
setting up their triggers or how they
00:36:42
have a layout of a cutscene just use
00:36:44
that to inspire you and hopefully I'm a
00:36:45
reference in that case too yeah if you
00:36:49
can do competent dialogue cutscenes
00:36:52
that's like probably 80% of all cutscene
00:36:55
you anywhere it's mostly just done so
00:36:58
hopefully this helped make the clean
00:37:01
creator look less intimidating we of
00:37:04
course I'll try to answer some comments
00:37:06
some questions you have the comments
00:37:08
about more intricate stuff so feel free
00:37:11
to ask me and yeah I hope you guys have
00:37:15
a good day and we'll see in the next
00:37:17
episode
00:37:18
yeah see you next week - howdy else