00:00:00
you'll likely have heard the phrase
00:00:01
downforce refer to a fair bit when
00:00:03
watching F1 and it's for good reason
00:00:05
downforce is a very important integral
00:00:08
factor in what makes a Formula 1 car
00:00:10
drive fast on a track but why let's
00:00:12
break it down Force let's start with a
00:00:15
quick
00:00:16
definition downforce is a vertical
00:00:19
aerodynamic force acting on a car as the
00:00:21
car moves forward traveling through the
00:00:23
air the down Force pushes the car
00:00:25
towards the ground effectively the
00:00:27
opposite of what lifts a plane into the
00:00:29
air on takeoff to give you an idea of
00:00:31
how much downforce a Formula 1 car can
00:00:33
generate when a car is traveling at
00:00:35
around say 150 kmph or 93 mph the amount
00:00:40
of downforce on the car is almost equal
00:00:42
to the minimum weight of a F1 car 795 kg
00:00:47
at Max Speed that force is over five
00:00:50
times as powerful the teams work super
00:00:52
hard to maximize this downforce and the
00:00:54
places that can benefit from it for
00:00:56
example being able to push the car more
00:00:58
into the ground on tight and twisty
00:01:00
Corners Generating more grip and
00:01:02
traction so these Corners can be taken
00:01:04
at higher speeds so what do the teams do
00:01:07
to master and be at one with the
00:01:08
downforce it all comes back to the
00:01:10
aerodynamic design of the cars a large
00:01:13
amount of the downforce is impacted by
00:01:14
the floor of the car but also crucially
00:01:17
with the front and rear Wings regardless
00:01:20
of aerodynamics downforce is constantly
00:01:22
being created by every piece of the car
00:01:24
that comes into contact with the air the
00:01:26
challenge is how can teams manipulate
00:01:29
and control the those parts to work in
00:01:31
harmony with the Natural Forces at play
00:01:33
one way the teams achieve this is via
00:01:35
the front and rear Wings changing the
00:01:37
size and angle of the wing elements to
00:01:39
provide different downforce levels on a
00:01:41
high-speed circuit with long straights
00:01:43
for example the wings are smaller and
00:01:45
nearly flat allowing air to travel
00:01:47
through them with less resistance but on
00:01:49
a twisty circuit where downforce is
00:01:51
essential the surface area is larger and
00:01:53
could be angled more against the air
00:01:55
flow turning that passing air into
00:01:57
additional weight pushing the car
00:01:59
towards the ground and improving grip
00:02:00
and traction through corners this is
00:02:03
just one of a few ways the front and
00:02:04
rear wings and other elements of the car
00:02:06
are designed and utilized to work with
00:02:08
the Natural Forces on the car and turn
00:02:10
it into improved performance how
00:02:13
smart to achieve the almost unbelievable
00:02:16
remarkable speeds and performance of an
00:02:18
F1 car you need a combination of raw
00:02:21
engine power and expertly crafted
00:02:24
aerodynamics engine performance has
00:02:26
become more and more comparable between
00:02:28
teams over the years of F1 racing which
00:02:30
has made way for the mastering of drag
00:02:32
and aerodynamics giving teams The Edge
00:02:34
on their Rivals it's a huge part of the
00:02:37
process with teams hiring hundreds of
00:02:39
Staff across different departments to
00:02:41
make sure performance levels keep going
00:02:43
up and up and up and up and up and up
00:02:45
and you get a picture let's start by
00:02:47
talking about a small or not so small
00:02:49
thing called drag and how it impacts an
00:02:52
F1
00:02:54
car drag is an aerodynamic resistance or
00:02:57
force that works against the direction
00:02:59
of a moving vehicle simply put the more
00:03:02
air space a car is taking up as it moves
00:03:04
forward the greater the resistance
00:03:06
against it is going to be as the car
00:03:08
goes faster the drag increases catch my
00:03:12
drift in a sport where speed and
00:03:14
efficiency are super important drag is
00:03:17
detrimental to quite a few areas that
00:03:19
you wouldn't want it to be Performance
00:03:20
top speed and fuel consumption to name a
00:03:22
few not at all ideal for racing Formula
00:03:25
1 cars imagine the difference between
00:03:27
throwing an expertly folded paper air
00:03:29
playe through the air versus throwing a
00:03:32
really rubbish badly folded one we've
00:03:34
all done it or the way the air feels
00:03:36
through your hand when placing outside
00:03:38
the window of a moving car more forc
00:03:40
against your hand if it's facing up
00:03:42
rather than flat faceing the ground
00:03:43
right make sense on the team side
00:03:47
various specific aerodynamically
00:03:49
designed elements and components on the
00:03:50
car work to reduce drag remember the
00:03:53
paper airplane example great the two
00:03:56
main sections of a Formula 1 car's front
00:03:58
Wing the end plates and the Cascades are
00:04:00
specifically designed to direct air flow
00:04:02
around the tires and underneath the car
00:04:05
the arrow of foil Wing shape creates
00:04:07
higher pressure above the wing than
00:04:08
below it which pushes down on the wing
00:04:10
this is true of both front and rear
00:04:12
Wings helping to make the car great at
00:04:14
cornering where the demand for grip is
00:04:16
high there is an element of increased
00:04:18
drag as a result of this but this is
00:04:20
seen as a necessary evil given that the
00:04:23
speeds are slow off through the
00:04:25
corners does the term DRS ring any bills
00:04:28
time for a quick history lesson back in
00:04:30
2011 a new rule was introduced that
00:04:32
allowed cars to have a system installed
00:04:34
via a rear wi component to help further
00:04:37
reduce drag helping make the cars
00:04:39
temporarily faster so drivers had more
00:04:41
chance to overtake others on track this
00:04:44
is called the drag reduction system or
00:04:47
DRS and it is fundamental in modern F1
00:04:50
racing the DRS is a driver control
00:04:53
device that adjust the position of part
00:04:55
of the rear wing the idea being that by
00:04:58
opening up part of the wing and allowing
00:05:00
for more air to pass through it without
00:05:02
interruption drag on the car is reduced
00:05:04
and straight line speed increased
00:05:06
reduces drag drag reduction system make
00:05:09
sense right DRS is a crucially important
00:05:13
aspect when following a car as the air a
00:05:15
car in front has just driven through
00:05:17
using all of its aerodynamic Wizardry is
00:05:19
turbulent so the wings of the car behind
00:05:22
aren't as effective DRS counters any
00:05:25
loss in corner and grip by making the
00:05:27
straight line run up to the corner
00:05:29
faster when DRS is activated giving the
00:05:31
driver a chance to pass the car in front
00:05:33
before the corner DRS can be used at any
00:05:36
time during practice and qualifying
00:05:37
within a dedicated DRS activation zone
00:05:40
or zones on the track however during the
00:05:43
race it can only be activated when you
00:05:45
are within a second of the car in front
00:05:47
at the time you enter an activation Zone
00:05:50
this keeps things interesting as drivers
00:05:52
push to get close enough to the car in
00:05:54
front while the driver in front has to
00:05:56
push to stop that happening when a
00:05:58
driver is within a second of the car in
00:06:00
front they are alerted via DRS dash
00:06:02
lights and can manually activate the DRS
00:06:05
via a button on their steering wheel
00:06:07
once they have passed the line on the
00:06:09
track that indicates the start of the
00:06:10
DRS zone They then can use the reduced
00:06:13
drag plus added speed to try and
00:06:15
overtake the DRS is then deactivated
00:06:18
when the driver breaks before the next
00:06:19
turn so they need to make it count the
00:06:22
same rules apply for any driver within a
00:06:24
second of the car in front even if it's
00:06:26
a lapped car which means sometimes
00:06:28
multiple cars may be able to activate
00:06:30
DRS within the same section of the TRU
00:06:33
it's always exciting when that happens
00:06:35
for drivers in front being chased by
00:06:37
others the race Engineers might update
00:06:39
them over the radio about the gap
00:06:40
between the driver or drivers behind
00:06:42
giving them the option to push and
00:06:44
maintain a gap of more than a second and
00:06:46
therefore stopping the driver behind
00:06:48
from being able to use DRS it's a
00:06:50
strategic old game this F1 business
00:06:52
isn't it you've heard about downfalls
00:06:55
from Wings you've heard about the drag
00:06:56
that high Wing angles produce but let's
00:06:58
take a look at some of the aerodynamic
00:07:00
awesomeness going on underneath a
00:07:02
Formula 1 car and a little term known as
00:07:05
ground effect ground effect is just
00:07:08
another example of the Wizardry that
00:07:10
goes on in the aerodynamics Department
00:07:12
of F1 teams simply put ground effect is
00:07:15
a way of manipulating air flow
00:07:17
underneath the car to create a sort of
00:07:19
vacuum sucking the car to the ground and
00:07:21
improving cornering grip and traction
00:07:24
the ability for teams to use ground
00:07:26
effects returned to F1 in 2022 after
00:07:28
being banned in the 1980s when there was
00:07:31
still much to learn about
00:07:33
aerodynamics so how does it work ground
00:07:36
effect is all about trying to create an
00:07:38
underside of the car that can expand the
00:07:40
air flow passing underneath as it moves
00:07:43
from front to back generating an area of
00:07:45
low pressure that pulls the car towards
00:07:47
the ground this then adds Force onto the
00:07:50
tire on the ground adding to grip more
00:07:52
grip means more speed and control
00:07:54
through corners especially on the
00:07:55
entering and exiting of a corner this
00:07:58
ground effect aerodynamic approach has
00:08:00
another benefit over Wings though it
00:08:02
reduces turbulence underneath and behind
00:08:04
the car once the air passes through the
00:08:06
diffuser at the back reduced turbulent
00:08:09
air behind the car means other cars can
00:08:11
follow more closely before overtaken
00:08:13
closer racing equals more
00:08:15
excitement aerodynamic efficiency dirty
00:08:19
air slipstream these are phrases
00:08:21
commonly used when talking about F1
00:08:22
racing but what do they mean let's start
00:08:25
with dirty air and know this has nothing
00:08:28
to do with actual dirt or smoke or
00:08:30
anything like that to help it make sense
00:08:32
we need to consider all of the
00:08:34
aerodynamic forces at play on an F1 car
00:08:36
and the elements of the car that require
00:08:38
these forces to work for the front and
00:08:41
rear Wings to work at reducing drag and
00:08:43
improving down Force they need a steady
00:08:45
flow of air passing through them at good
00:08:47
speed dirty air is what exists when
00:08:50
following a car in front closely as the
00:08:52
leading car cuts through the air it
00:08:54
distributes the air away meaning the car
00:08:57
behind doesn't have the same amount of
00:08:59
air related forces to work with
00:09:01
impacting the ability to produce
00:09:02
downforce grip and
00:09:05
traction two words one goal and the
00:09:08
difference between winning or losing any
00:09:12
guesses I'll tell you aerodynamic
00:09:15
efficiency it might sound like you're
00:09:17
back in a physics lesson but achieving
00:09:19
this consistently is huge towards
00:09:22
creating a car that can win races and
00:09:25
championships so what is it it's the
00:09:27
balance between the multiple aerody
00:09:29
Dynamic forces on a car as it's moving
00:09:31
forward namely the two DS drag and down
00:09:34
Force reducing drag a force that works
00:09:37
against the car as it travels forwards
00:09:39
helps it go faster in a straight line
00:09:41
and is something that all teams strive
00:09:43
to do but to be able to improve Speed
00:09:46
and Performance through corners and on
00:09:48
the slower parts of a track you need to
00:09:50
in a sense increase drag by using things
00:09:53
like the front and rear Wings to produce
00:09:54
downforce so how do you achieve one
00:09:57
without jeopardizing the other the
00:09:59
balance otherwise known as aerodynamic
00:10:02
efficiency the setup required to try to
00:10:04
achieve this balance can drastically
00:10:06
differ from track to track some circuits
00:10:08
will have high speed layouts long
00:10:10
straights and fewer slow speed Corners
00:10:12
where less drag and D force is required
00:10:14
whereas others may have hair pin after
00:10:16
hair pin and fewer straights where
00:10:18
optimal downforce is
00:10:20
essential the aerodynamicist of the
00:10:23
teams have to create as much downforce
00:10:25
for as little drag as humanly possible
00:10:28
the setup of the car and more
00:10:30
specifically the angle and components of
00:10:32
the Wings as well as the diffuser and
00:10:34
undertray are how they go about
00:10:35
achieving this efficiency a lot of work
00:10:38
right well there's more once teams have
00:10:42
optimized the Angles and shapes of the
00:10:43
wings for downforce they then need to
00:10:45
reduce the interference from non-
00:10:47
aerodynamic surfaces meaning creating
00:10:50
wings that can generate downforce but
00:10:52
also direct air away from the tires and
00:10:54
onto other aerodynamic surfaces further
00:10:57
down the car this design process is what
00:10:59
they call designing a slippery car the
00:11:02
work never stops for F1 teams and
00:11:04
achieving a perfect balance is no easy
00:11:08
task slipstream is a positioning
00:11:11
technique used in many different forms
00:11:13
of racing from Cars motorbikes cycling
00:11:15
skiing running the list goes on the idea
00:11:18
being to capitalize on something or
00:11:20
someone being in front punching a hole
00:11:22
in the air whilst juice slipping behind
00:11:25
into a little pocket of reduced pressure
00:11:27
and drag in the case of F1 this means
00:11:30
there's less resistance working against
00:11:32
the car moving forward meaning the car
00:11:34
can go faster meaning you can close the
00:11:36
gap or even attempt an overtake on the
00:11:38
car in front win-win it can also be used
00:11:42
during qualifying to lower lap time by
00:11:43
reducing drag and increasing speed on
00:11:45
the Straits kind of like using the car
00:11:47
in front as a slingshot in this nature
00:11:50
though it's more commonly referred to as
00:11:52
a toll rather than slipstream but it's
00:11:54
the same principle so when do you
00:11:57
actually use Slipstream
00:11:59
the car is fastest when it uses all of
00:12:01
its down Force to generate grip in the
00:12:04
corners but all that down Force isn't
00:12:06
needed on a straight to go fast so that
00:12:08
loss of downforce doesn't cost any speed
00:12:10
it in fact increases speed due to the
00:12:12
reduction of drag make sense great so
00:12:16
when are we likely to see Slipstream in
00:12:17
action in other sports slipstream can be
00:12:20
used to save human energy cycling or
00:12:22
running let's say in F1 although known
00:12:25
to be used as a fuel saving trick in the
00:12:27
past using the slip stream is most
00:12:29
common when the driver behind is looking
00:12:31
to overtake the car in front slipping in
00:12:34
behind reducing the drag and using the
00:12:36
extra momentum to launch a move there's
00:12:39
not a lot the car in front can do to try
00:12:41
and stop this they could try and move
00:12:43
across the track to break the toll but
00:12:45
there are strict rules here they must
00:12:47
only move once and do so early otherwise
00:12:50
they can receive a warning or even a
00:12:52
penalty for unsafe driving so there we
00:12:55
go all of the key concepts of
00:12:57
aerodynamics explained from down Force
00:12:59
drag and DRS to ground effect dirty air
00:13:02
and slipstream these are all
00:13:05
characteristics that make modern Formula
00:13:07
1 racing what it is today