It's Getting Pretty Bad For EA Games...

00:22:05
https://www.youtube.com/watch?v=YHZXvHMDKNg

Summary

TLDRVideoen analyserer problemene med AAA-spill, med EA Games og BioWare i fokus, og diskuterer hvordan deres strategier for live service-spill har resultert i skuffende opplevelser for spillere. Det uttrykkes frustrasjon over at spill som Dragon Age og Anthem ikke lever opp til forventningene, med kjedelig gameplay og manglende innhold ved lansering. Det diskuteres også hvordan utviklingen har vært skiftet mot kortvarige opplevelser som ikke gir fullverdige spillopplevelser. Til slutt blir seerne oppfordret til å være forsiktige med forhåndsbestillinger og å kreve mer fra spillutgivere.

Takeaways

  • 🎮 EA Games får mye kritikk for sine live service-strategier.
  • 🛠️ Dragon Age og Anthem nevnes som skuffende titler.
  • ⚠️ Spillere oppfordres til å være forsiktige med forhåndsbestillinger.
  • 🔄 Det er en klar forskjell i kvalitet mellom gamle og nye spill.
  • 📉 Live service-modellen reduserer ofte innholdet ved lansering.
  • 💔 Mange spillere er misfornøyde med manglende engasjement i spill.
  • 🚀 Videoen fremhever frustrasjonen over AAA-spillindustriens utvikling.
  • ⚔️ Battlefield-serien har også hatt problemer, som Battlefield 2042.
  • 🧩 EA Games kritiseres for klar mangel på innovasjon av spill.

Timeline

  • 00:00:00 - 00:05:00

    Innledningen refererer til EA Games og deres utfordringer med å tilfredsstille gamere. Det blir påpekt hvordan studioer som BioWare virker i tilbakegang, spesielt med spill som Dragon Age, og kritikk av hvordan de store spillselskapene bommer på hva spillere vil ha.']

  • 00:05:00 - 00:10:00

    Drøfting av EA Games og deres tilnærming til 'live service'-modellen, og hvordan det har påvirket spillene deres negativt. En personlig refleksjon over hvorfor live service-konsepter ikke alltid fungerer, med henvisning til erfaring med spill som Rainbow Six Siege.

  • 00:10:00 - 00:22:05

    Analysen går i dybden om såkalte 'Legacy Collections' som Sims 2, og hvordan dårlig optimalisering har resultert i problemer, noe som illustrerer EAs manglende engasjement for kvalitet. Det stilles spørsmål ved prisen og verdien av slike samlinger i dagens marked.

Mind Map

Video Q&A

  • Hva er hovedtemaet i videoen?

    Hovedtemaet er kritikk av EA Games og BioWare for deres tilnærming til spillproduksjon, spesielt med live service-modellen og utviklingen av spill som Dragon Age og Anthem.

  • Hva er kritikken mot Dragon Age?

    Kritikken mot Dragon Age er at gameplay er kjedelig og at utviklerne har mistet kontakten med hva spillere virkelig ønsker.

  • Hvordan påvirker live service-modellen spillopplevelsen?

    Live service-modellen gjør at spill ofte slippes med minimal innhold, som fører til en utilfredsstillende opplevelse for mange spillere.

  • Hvilke spill nevnes som eksempler på dårlig utvikling av AAA-spill?

    Eksempler inkluderer Dragon Age, Anthem, og Battlefield 2042.

  • Hva er innholdet i Sims Legacy Collection som kritiseres?

    Det kritiseres for ytelsesproblemer, manglende moderniseringer, og for at det ikke tilpasser seg moderne teknologiske krav.

  • Hvilken tilnærming anbefales spillere å ta med nye EA-spill?

    Det anbefales å unngå å forhåndsbestille spill og vente til de er fullt utgitt og godt mottatt.

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  • 00:00:00
    hello guys and gals me mudar and uh you
  • 00:00:03
    know ladies and gentlemen EA Games
  • 00:00:05
    challenge everything that was a slogan I
  • 00:00:07
    remember back in like every PlayStation
  • 00:00:10
    2 game that I was kind of digging into
  • 00:00:11
    and for a while you know I will just say
  • 00:00:13
    it like so you know when I was making
  • 00:00:15
    the Ubisoft video there's always one
  • 00:00:17
    game people remember from some of these
  • 00:00:19
    big monolith Pro Publishers and you know
  • 00:00:22
    nowadays it's kind of easy to rag on
  • 00:00:24
    them because of literally them straight
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    up not liking gamers in a lot of cases
  • 00:00:29
    uh the other I was reading some insane
  • 00:00:31
    [ __ ] about Dragon Age apparently EA
  • 00:00:33
    thought that the Dragon Age Veil guard
  • 00:00:35
    dog poo that they released would have
  • 00:00:37
    done better if somehow it was a live
  • 00:00:40
    service game so according to an earnings
  • 00:00:42
    call right where they were talking about
  • 00:00:44
    why they didn't do so [ __ ] well
  • 00:00:46
    quarter 3 was not the financial
  • 00:00:48
    performance we wanted or expected we
  • 00:00:51
    know as a leader in global entertainment
  • 00:00:54
    great titles even when built and
  • 00:00:56
    delivered with polished execution can
  • 00:00:58
    sometime miss our financial expectations
  • 00:01:01
    maybe it's because you have your
  • 00:01:02
    expectations like that of square enex
  • 00:01:05
    where it's like yeah we're not making
  • 00:01:07
    like billions I guess or something uh I
  • 00:01:10
    guess that IP is just a failure yeah
  • 00:01:13
    Sleeping Dogs Wait you tell me that
  • 00:01:15
    doesn't sell as much as Final Fantasy oh
  • 00:01:17
    man we got to we got to accit DSX isn't
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    as popular as Final Fantasy clearly it's
  • 00:01:24
    an irrelevant franchise just throw it
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    out into the mix never make it
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    again godam damn do I hate AAA gaming
  • 00:01:31
    sometimes in order to break beyond the
  • 00:01:34
    core audience games need to directly
  • 00:01:36
    connect to the evolving demands of
  • 00:01:38
    players who increasingly seek shared
  • 00:01:40
    World features and deeper engagement
  • 00:01:43
    alongside highquality narratives in this
  • 00:01:45
    beloved category so it was this quote
  • 00:01:48
    that a lot of people were wondering whoa
  • 00:01:50
    what do you mean shared World features
  • 00:01:53
    that equates to life service experiences
  • 00:01:56
    now I want to just Begin by saying that
  • 00:01:58
    again I'm not like a live service hater
  • 00:02:01
    or anything like that I played games
  • 00:02:03
    that are actually popular live services
  • 00:02:05
    for crying out loud I've played Rainbow
  • 00:02:07
    Six siege for years I mean not as much
  • 00:02:09
    these days but I played it pretty
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    actively I would say 2018 2019 I was a
  • 00:02:14
    Rainbow Six Siege gamer for a while and
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    of course when it comes to live Services
  • 00:02:20
    obviously Grand Theft Auto online is
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    significantly popular it is a live
  • 00:02:23
    service MMO but again EA games through
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    BioWare it which by the now is
  • 00:02:30
    effectively at it's like you know grave
  • 00:02:33
    we're talking about apparently less than
  • 00:02:35
    100 employees work at this company and
  • 00:02:37
    it's like an actual former shell of
  • 00:02:39
    itself apparently Mass Effect 5 I think
  • 00:02:41
    is just touching things like
  • 00:02:43
    pre-production or getting into act I
  • 00:02:45
    don't even think that game is going to
  • 00:02:46
    see the light of day I would be shocked
  • 00:02:48
    if it does but bioware's only duty was
  • 00:02:52
    not Dragon Age obviously if you remember
  • 00:02:54
    Anthem came out a massive life service
  • 00:02:57
    experience by the way and I'm sure if we
  • 00:02:59
    asked EA intelligent business Harvard
  • 00:03:01
    graduates uh how successful this [ __ ]
  • 00:03:04
    game is they tell you oh man it's got
  • 00:03:07
    you know all of 20 [ __ ] people still
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    on it all right yeah this live service
  • 00:03:12
    experience didn't really do like million
  • 00:03:14
    didn't do Gang Busters did it you know
  • 00:03:15
    doesn't have millions of active live
  • 00:03:17
    players I was expecting with all of this
  • 00:03:20
    live service intelligence thrown into it
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    probably should be sitting at two
  • 00:03:25
    billion active players every single hour
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    but you know unfortunately I guess I
  • 00:03:29
    guess some some intellectual missed the
  • 00:03:31
    mark over there now anthem is not like a
  • 00:03:34
    terrible game it's a game that has some
  • 00:03:37
    real actual like effort put into it like
  • 00:03:39
    I can actually see like why some people
  • 00:03:41
    really enjoy it the shame is it's a game
  • 00:03:44
    designed to again be more for the life
  • 00:03:46
    service Community where you log in every
  • 00:03:48
    day you get your dailies you do
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    everything it almost feels like there's
  • 00:03:52
    so much mobile game involvement so much
  • 00:03:54
    thought processes put into people
  • 00:03:57
    constantly doing the same content over
  • 00:03:58
    and over again just to grind for better
  • 00:04:01
    and better riches right I guess if you
  • 00:04:02
    played any mobile game it's kind of like
  • 00:04:04
    you know I grind so I can get five
  • 00:04:06
    pieces of [ __ ] and I can fuse those
  • 00:04:08
    together to get a lump of [ __ ] and then
  • 00:04:10
    I can use the lump of [ __ ] to generate
  • 00:04:13
    slightly better gear and I keep doing
  • 00:04:14
    that over and over and over again like a
  • 00:04:17
    [ __ ] lab rat until eventually I have
  • 00:04:20
    the highest possible gear score and then
  • 00:04:22
    that's it that's my that's gaming for me
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    now obviously I don't think most gamers
  • 00:04:27
    are really looking too forward to that
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    especially those that buy $60 uh single
  • 00:04:31
    player or like you know community
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    experiences now Dragon Age I talked
  • 00:04:36
    about this in the Ubisoft video it's
  • 00:04:38
    funny as hell when you play this game
  • 00:04:40
    because even the gameplay like forget
  • 00:04:41
    about all the politics and and
  • 00:04:43
    everything around it the game play is
  • 00:04:46
    [ __ ] boring okay it's somebody that's
  • 00:04:49
    played through a majority of that game
  • 00:04:51
    I'll tell you right now the first like
  • 00:04:54
    six let's say first 15 hours of the game
  • 00:04:56
    right which are probably the most
  • 00:04:57
    pivotal important sections if the combat
  • 00:05:00
    just the combat isn't exciting okay what
  • 00:05:04
    makes you think people are going to
  • 00:05:05
    stick around and you might be like bu
  • 00:05:06
    muda it gets better you know by the time
  • 00:05:08
    you reach level 20 Level 25 when you've
  • 00:05:10
    gotten through your skill trees bro
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    getting to level 20 25 is where you need
  • 00:05:15
    to spend 15 hours of your life into dog
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    if the first 15 hours aren't fun I'm not
  • 00:05:22
    going to do it I'm not going to go all
  • 00:05:24
    the way to level 2025 you catch what I'm
  • 00:05:26
    saying this is not Final Fantasy 13
  • 00:05:29
    where it's like Moody you just have to
  • 00:05:30
    get to like chapter 13 before things
  • 00:05:33
    finally get good bro chapter 13 is the
  • 00:05:35
    end of the [ __ ] game okay it's the
  • 00:05:38
    end what do you mean it gets good what
  • 00:05:40
    the credits roll and I can finally
  • 00:05:42
    uninstall this oh yeah the game's
  • 00:05:45
    amazing then absolutely perfect wow 10
  • 00:05:48
    out of 10 finally I reached the end let
  • 00:05:50
    me uninstall this pile of [ __ ] that's
  • 00:05:53
    the reality of it okay if your if your
  • 00:05:55
    game isn't engaging or fun and again
  • 00:05:57
    this is my opinion it's objective yeah
  • 00:06:00
    people are going to obviously be a
  • 00:06:02
    little bit questionable about it so yeah
  • 00:06:04
    when I saw this live service thing I was
  • 00:06:06
    sitting down and I'm like dude again
  • 00:06:08
    it's like the most outof touch
  • 00:06:10
    Executives working at these companies
  • 00:06:12
    who literally cannot understand these
  • 00:06:14
    games fail because they're again not
  • 00:06:17
    even close to an actual expansion over
  • 00:06:19
    games like Dragon Age Inquisition which
  • 00:06:21
    was like a PS4 launch title a PS3 title
  • 00:06:26
    we are not even producing games that are
  • 00:06:28
    taking real advantage of the PS5 we are
  • 00:06:30
    producing games that really feel like
  • 00:06:33
    hampered neutered life service co-op
  • 00:06:35
    games that now have these stories
  • 00:06:37
    attached to it that just feel like
  • 00:06:39
    they're PS4 games with slightly higher
  • 00:06:41
    resolutions and maybe some Ray tracing
  • 00:06:43
    haphazardly thrown in these are not PS5
  • 00:06:46
    games these are not actual improvements
  • 00:06:49
    right you think when you play a game a
  • 00:06:51
    decade down the road there would be
  • 00:06:53
    something pretty massive something
  • 00:06:54
    pretty changing but there isn't and
  • 00:06:58
    that's one of the problems that I think
  • 00:06:59
    people have when it comes to these video
  • 00:07:01
    games the teams involved have shifted
  • 00:07:04
    and changed so much throughout the years
  • 00:07:06
    that Dragon Age might as well be titled
  • 00:07:08
    as something different because even the
  • 00:07:10
    original Dragon Age team doesn't seem to
  • 00:07:11
    give that much of a [ __ ] about this new
  • 00:07:13
    Dragon Age stuff that comes out but even
  • 00:07:16
    beyond all of it like the other thing
  • 00:07:17
    that I saw coming out that made me laugh
  • 00:07:19
    my ass off was this Sims Legacy
  • 00:07:22
    Collection okay now I'm somebody that's
  • 00:07:24
    a fan of the Sims and the moment you
  • 00:07:26
    start seeing mixed on Steam you go oh
  • 00:07:29
    boy boy what's going on here and
  • 00:07:32
    unfortunately it seems like the Sims 2
  • 00:07:34
    actually has some performance issues now
  • 00:07:37
    how the [ __ ] does a game that was
  • 00:07:39
    released in 2004 have performance issues
  • 00:07:42
    in the year
  • 00:07:44
    2025 well according to a few of the
  • 00:07:46
    reviews for this it really led to a lot
  • 00:07:48
    of issues that came with this Legacy
  • 00:07:50
    Collection now they released these games
  • 00:07:52
    again these are old PC games' 04
  • 00:07:55
    apparently there is no UI scaling at
  • 00:07:57
    resolutions of 1080P and O So mind you
  • 00:08:02
    modern resolutions like 4K monitors
  • 00:08:05
    1440p monitor 1080p monitors if you're
  • 00:08:07
    not even scaling to do that should
  • 00:08:10
    people spend by the way $40 on this when
  • 00:08:16
    I'm not advocating piracy but if you
  • 00:08:18
    have like older discs existing I'm sure
  • 00:08:20
    you can find fan patches that work
  • 00:08:23
    better than the official [ __ ] that EA
  • 00:08:25
    makes so apparently there is even worse
  • 00:08:28
    for the pre-rendered neighborhood view
  • 00:08:29
    which seems to be presented as a small
  • 00:08:31
    low res window in the center that they
  • 00:08:33
    couldn't even like up they couldn't even
  • 00:08:36
    think of throwing that [ __ ] into like an
  • 00:08:38
    AI upscaler and then putting it into the
  • 00:08:40
    game no no that would require effort Eda
  • 00:08:44
    that would apparently require them
  • 00:08:46
    giving a [ __ ] crashes at launch and
  • 00:08:48
    after assorted durations of playtimes I
  • 00:08:51
    mean that's just part for the course I
  • 00:08:52
    mean [ __ ] you're trying to what play a
  • 00:08:54
    PC game in 2025 going to have to deal
  • 00:08:56
    with lack of modernizations Q fix or
  • 00:08:59
    even basic [ __ ] like steam Cloud saves
  • 00:09:02
    bro you know how many [ __ ] dudes
  • 00:09:04
    would play this [ __ ] on their computer
  • 00:09:05
    and then be like well time to go to bed
  • 00:09:07
    let's bring s you don't even have clout
  • 00:09:10
    saves in
  • 00:09:12
    2025 how much could it have been how
  • 00:09:16
    much effort could that have been
  • 00:09:18
    retention of known bucks from the
  • 00:09:20
    original rele I mean that's just
  • 00:09:21
    hilarious like not not even fixing any
  • 00:09:24
    of the issues from the original games
  • 00:09:27
    you know you can tell the game company
  • 00:09:28
    doesn't give [ __ ] just by reading the
  • 00:09:30
    system requirements you're telling me a
  • 00:09:32
    game released in 2004 The Sims 2 by the
  • 00:09:34
    way requires 4 gigs of RAM you know a
  • 00:09:38
    lot of people are using 32bit Windows at
  • 00:09:40
    the time they couldn't even the
  • 00:09:41
    computers back then didn't even know 4
  • 00:09:43
    gigb of ram existed [ __ ] was like
  • 00:09:45
    Plato's allegory of the [ __ ] cave the
  • 00:09:48
    computers all were sitting in blindness
  • 00:09:51
    one [ __ ] updated to 64 bit went
  • 00:09:54
    back in and they were like nope this
  • 00:09:56
    doesn't exist that what and then you at
  • 00:09:59
    the graphics for this too like the
  • 00:10:00
    graphics requirements NVIDIA GTX 600
  • 00:10:03
    nothing says I gave a [ __ ] about
  • 00:10:06
    optimization then requiring a graphics
  • 00:10:08
    card from 2012 for a game literally
  • 00:10:11
    released in 2004 okay that is actually
  • 00:10:15
    wild I'm sure the way that these things
  • 00:10:17
    are done is somebody at you or EA or any
  • 00:10:20
    game game publishing firm goes into like
  • 00:10:22
    the the tech closet somewhere in the
  • 00:10:24
    site digs out the dustiest oldest
  • 00:10:26
    [ __ ] computer from like from like the
  • 00:10:29
    the Clinton Administration sticks that
  • 00:10:31
    [ __ ] down onto a desk fires it up thing
  • 00:10:34
    explodes like a dust ridden IED and as
  • 00:10:37
    long as they can see the splash screen
  • 00:10:39
    whoa congratulations throw that [ __ ] up
  • 00:10:42
    on Steam boys what is the minimum
  • 00:10:44
    requirement Windows 10 in what Universe
  • 00:10:48
    does Sims 2 require Windows 10 [ __ ]
  • 00:10:51
    could run on XP you might as well just
  • 00:10:53
    give actual requirements cuz I'm pretty
  • 00:10:55
    sure this game is just a slightly
  • 00:10:57
    patched and I say slightly pached
  • 00:10:59
    version of the original binaries 17 Gigs
  • 00:11:02
    available space what the hell did you
  • 00:11:04
    stick on here A whole bunch of Sims rule
  • 00:11:07
    34 on the drive that's inaccessible I
  • 00:11:09
    doubt the game is even close to half
  • 00:11:11
    that space requirement but I'm being a
  • 00:11:14
    little too wild okay obviously I'm
  • 00:11:17
    trying to expect EA to put effort into a
  • 00:11:20
    game and and they won't they don't
  • 00:11:22
    really care like obviously there's like
  • 00:11:25
    shining examples where games like Mass
  • 00:11:27
    Effect legendary edition actually do
  • 00:11:29
    have some effort put into it and they
  • 00:11:31
    release a pretty solid release right
  • 00:11:32
    there but the Sims nah I mean to be fair
  • 00:11:36
    The Sims Community or at least most of
  • 00:11:37
    the community is so technically literate
  • 00:11:39
    when it comes to this game that for them
  • 00:11:41
    this is like already amazing for anybody
  • 00:11:42
    that has actually played some PC
  • 00:11:45
    games I mean obviously you would look at
  • 00:11:47
    all these issues as serious actual
  • 00:11:49
    issues involved so again going in
  • 00:11:52
    further into this situation too one of
  • 00:11:54
    the other things I saw with EA that had
  • 00:11:56
    me a little Blown Away was Apex Legends
  • 00:11:58
    now for those of you don't remember uh
  • 00:12:00
    Apex Legends abandoned Linux like 3
  • 00:12:02
    months ago uh apparently Linux had a
  • 00:12:05
    cheating issue right you couldn't really
  • 00:12:06
    monitor a lot of the cheaters that well
  • 00:12:08
    and obviously Apex Legends decided to go
  • 00:12:10
    from you know 91,000 and this isn't
  • 00:12:13
    Linux people leaving like there was no
  • 00:12:14
    way there were 20,000 Linux users
  • 00:12:16
    playing Apex Legends on Steam but uh in
  • 00:12:19
    amongst other issues actual cheating
  • 00:12:21
    issues uh which have remain unresolved
  • 00:12:24
    from everything that I've been reading
  • 00:12:25
    with their updates yeah that's what's
  • 00:12:28
    causing your game to effectively dry out
  • 00:12:30
    and again I wanted to bring this up
  • 00:12:32
    because usually anytime you deal with
  • 00:12:34
    like these windows [ __ ] who are
  • 00:12:35
    always like I'm glad those Linux
  • 00:12:38
    cheaters left bro I'm sorry to say most
  • 00:12:41
    of the cheaters are playing Windows okay
  • 00:12:43
    the cheaters don't even want to waste
  • 00:12:45
    time switching to the penguin all right
  • 00:12:47
    that's just a cop Fest from these
  • 00:12:49
    companies to remove an established
  • 00:12:51
    player base people who spend money to
  • 00:12:53
    play these games and have spent money to
  • 00:12:55
    play these games from their systems
  • 00:12:56
    because they're too [ __ ] lazy or they
  • 00:12:58
    just do not care to support the most
  • 00:13:01
    basic anti-cheats that already have a
  • 00:13:03
    lot of the work done for him but this is
  • 00:13:05
    a argument that I have with my I'm
  • 00:13:07
    literally Shadow Boxing like I can't win
  • 00:13:09
    this argument okay it is what it is but
  • 00:13:11
    again the last thing that I wanted to
  • 00:13:13
    see with Battlefield this one blew me
  • 00:13:15
    away so one of the last I think Hail
  • 00:13:17
    Marys that EA kind of has and I say hail
  • 00:13:20
    Mary it's not as if they have like all
  • 00:13:22
    these sports games that like print money
  • 00:13:24
    for them yeah apparently Battlefield
  • 00:13:26
    Labs is now a thing ladies and gentlemen
  • 00:13:28
    and apparently they've got four studios
  • 00:13:30
    around the entire globe that are
  • 00:13:32
    basically working together to make
  • 00:13:34
    Battlefield games now EA's big franchise
  • 00:13:37
    for me is Battlefield it's a game that
  • 00:13:39
    I've been playing since I was literally
  • 00:13:41
    before puberty actually I played
  • 00:13:43
    Battlefield 2 I played Battlefield 1942
  • 00:13:46
    I've been playing the only Battlefield
  • 00:13:47
    game I probably didn't play and that's
  • 00:13:50
    because my integrated Graphics couldn't
  • 00:13:51
    run it at the time was Battlefield 2142
  • 00:13:54
    but rest assured Battlefield 3 was the
  • 00:13:56
    game that made me want to actually build
  • 00:13:58
    a gaming computer so I could play that
  • 00:14:00
    game on an actual PC as opposed to the
  • 00:14:03
    360 that literally felt like a neutered
  • 00:14:05
    experience and of course Battlefield 4
  • 00:14:08
    remains one of my favorite games ever
  • 00:14:10
    [ __ ] made shooter wise and in fact it
  • 00:14:13
    was such a good game by EA so much care
  • 00:14:15
    put into it that like not only you had
  • 00:14:17
    perfect progression without making the
  • 00:14:19
    game feel like a microtransaction ridden
  • 00:14:21
    [ __ ] hole but you also had a lot of
  • 00:14:23
    thought put into the maps I mean to this
  • 00:14:25
    day I don't think there is a map as good
  • 00:14:27
    as siege of Shanghai from Battlefield 4
  • 00:14:30
    in anything that they've released since
  • 00:14:32
    then since then and that was a game that
  • 00:14:34
    had things like Levolution in every map
  • 00:14:37
    where in Battlefield like four you could
  • 00:14:39
    in siege of Shanghai you could see the
  • 00:14:41
    actual central tower destroy in front of
  • 00:14:43
    you and you might be like well that's
  • 00:14:45
    just a pre-baked animation I didn't care
  • 00:14:47
    it looked good it changed the map made
  • 00:14:49
    everything Dusty made it feel like I was
  • 00:14:51
    in a battlefield and you know the
  • 00:14:52
    funniest thing is that ran on a
  • 00:14:54
    PlayStation 3 and it only got better you
  • 00:14:57
    know dice EA actually put a game
  • 00:15:00
    together that people could be proud of
  • 00:15:01
    and yes it did have issues at launch
  • 00:15:03
    like matchmaking wasn't exactly perfect
  • 00:15:05
    but overall I would say very very fun
  • 00:15:09
    experience and since then Battlefield is
  • 00:15:11
    a franchise that I believe is a little
  • 00:15:12
    bit too much more casualized it's one
  • 00:15:14
    that has kind of lost I would say the
  • 00:15:17
    original it's kind of like Halo where
  • 00:15:19
    maybe it's like tuned itself into a way
  • 00:15:21
    to appeal to like the masses completely
  • 00:15:23
    forgetting the gameplay Loops that it
  • 00:15:25
    built initially so yeah Battlefield 2042
  • 00:15:28
    was last one that came out I I kind of
  • 00:15:30
    enjoyed it at the time when it released
  • 00:15:32
    when I played with like hug bees but
  • 00:15:34
    then I remembered I played that game at
  • 00:15:35
    launch with friends okay and to be
  • 00:15:37
    honest getting tortured and Pyongyang
  • 00:15:39
    while eating pck [ __ ] off the street is
  • 00:15:41
    actually fun as long as you're obviously
  • 00:15:43
    with friends now since then I've been
  • 00:15:45
    playing Battlefield 2042 pretty recently
  • 00:15:47
    some Battlefield 4 even Battlefield 3
  • 00:15:50
    heck might even install Battlefield 2
  • 00:15:52
    and play some online on some private of
  • 00:15:54
    you know Community servers and I'll have
  • 00:15:56
    a great experience at least there
  • 00:15:58
    playing a game like Battlefield 2042
  • 00:16:00
    shows me just how much they have not
  • 00:16:03
    expanded this game the maps again just
  • 00:16:05
    do not have that same level of fun as
  • 00:16:08
    Maps like laning Dam from Battlefield 4
  • 00:16:11
    uh siege of Shanghai obviously and of
  • 00:16:13
    course one of my favorites flood zone
  • 00:16:16
    these are all maps that existed in Prior
  • 00:16:18
    Battlefield games that actually appear
  • 00:16:20
    to have care and effort put into them
  • 00:16:22
    and obviously Battlefield 20 2042
  • 00:16:25
    doesn't really seem to have that level
  • 00:16:27
    of care put into it and the progression
  • 00:16:29
    really isn't all the way there this
  • 00:16:30
    really feels like again a a game
  • 00:16:32
    franchise that's going back in time so
  • 00:16:35
    anyways Battlefield laps comes out and I
  • 00:16:36
    feel like it's the last Hail Mary for
  • 00:16:39
    this franchise where like they're
  • 00:16:40
    apparently trying to release a new
  • 00:16:42
    Battlefield game sometime in 2026 that's
  • 00:16:45
    going to blow people
  • 00:16:46
    away and there is some new footage
  • 00:16:49
    that's come out and this footage has
  • 00:16:50
    gotten at least some Gamers a little
  • 00:16:52
    riled up so there have been 12 seconds
  • 00:16:56
    of footage released for this game and uh
  • 00:16:59
    I want to show you guys what I think is
  • 00:17:01
    re really important so obviously I want
  • 00:17:03
    to point out this is pre-alpha gameplay
  • 00:17:05
    sub gamep playay subject to change now
  • 00:17:08
    typically when I'm at the pre-alpha
  • 00:17:09
    stage uh I'm sure it's going to be very
  • 00:17:12
    subject to change all right so let's
  • 00:17:14
    look at what they've got in the let's
  • 00:17:15
    see what the labs are cooking here let's
  • 00:17:16
    see what the uh let's see what's going
  • 00:17:18
    on in those test tubes and beers oh they
  • 00:17:20
    got the Battlefield 3 theme soldiers
  • 00:17:22
    running around with guns oh boy building
  • 00:17:25
    destruction woo baby rocket launchers
  • 00:17:28
    who
  • 00:17:30
    now you can sign up for this and I've
  • 00:17:31
    tried doing it but apparently the the
  • 00:17:33
    queue is like 200,000 players large so
  • 00:17:35
    obviously people are excited there
  • 00:17:37
    there's a bit of excitement from Gamers
  • 00:17:39
    and again to be completely real uh I I
  • 00:17:42
    would Reserve any form of excitement for
  • 00:17:44
    myself remember this is like Early
  • 00:17:45
    Access gameplay the fact that you know
  • 00:17:48
    guns being shot uh players running
  • 00:17:50
    around and destructibility that again
  • 00:17:52
    the battlefield franchise is not neww
  • 00:17:55
    this has been happening since Bat
  • 00:17:57
    Company 2 on the Xbox 360 is enough to
  • 00:18:00
    excite people again like just the
  • 00:18:02
    prospect of of EA Dice and a lot of
  • 00:18:05
    these organizations that work at EA just
  • 00:18:07
    basically saying yeah we're going to go
  • 00:18:09
    back to Battlefield 3 we're going to go
  • 00:18:10
    back to Battlefield 4 just shows you all
  • 00:18:14
    right what the gamers actually crave
  • 00:18:16
    what they want but you know ultimately
  • 00:18:18
    at the end of the day for a company like
  • 00:18:20
    EA it's going to actually be ruined and
  • 00:18:22
    again quote me on this when this game
  • 00:18:24
    releases this game probably will be
  • 00:18:26
    ruined because they're going to have
  • 00:18:27
    this insane Focus on the life service
  • 00:18:30
    the hyperfocus on like monetization let
  • 00:18:32
    me tell you why a lot of these big
  • 00:18:34
    Shooters fail as soon as they come out
  • 00:18:36
    of these life service experiences
  • 00:18:38
    usually and again I'm going to bring
  • 00:18:39
    Halo infinite as an example when you
  • 00:18:41
    release a live service shooter typically
  • 00:18:43
    these companies release games as like
  • 00:18:46
    minimal viable product or Early Access
  • 00:18:48
    or you know products that are
  • 00:18:50
    functioning games but they don't have
  • 00:18:52
    all their content from day one so back
  • 00:18:55
    in the day when games like Battlefield 3
  • 00:18:57
    or Halo Reach came out these were full
  • 00:18:59
    released games they came with their
  • 00:19:00
    campaigns they came with their
  • 00:19:01
    multiplayers occasionally they would
  • 00:19:03
    come with some sort of like PVE uh in
  • 00:19:05
    Halo's case it would have like Forge
  • 00:19:07
    World they would have like custom games
  • 00:19:08
    they would have the entire Suite ready
  • 00:19:10
    to go and that meant players actually
  • 00:19:12
    got a functioning full complete
  • 00:19:15
    experience for $60 on launch and then
  • 00:19:17
    typically after a month or two map packs
  • 00:19:19
    would start to be released for again
  • 00:19:21
    paid Services you know $10 $15 $20 packs
  • 00:19:25
    that people would buy and add on now in
  • 00:19:27
    this case of live service I'm totally
  • 00:19:29
    cool when game companies release map
  • 00:19:32
    packs for free so nobody's sort of like
  • 00:19:33
    segregated in these communities and
  • 00:19:35
    obviously the way they subsidize It Is
  • 00:19:37
    by releasing cat ear or goofy
  • 00:19:39
    microtransactions that whales end up
  • 00:19:41
    buying who subsidize the cost of DLC for
  • 00:19:44
    the general player base so everyone
  • 00:19:46
    plays together everyone stays together
  • 00:19:48
    and the company still makes good money
  • 00:19:50
    by selling bacon themed gun skins okay
  • 00:19:53
    because people will buy that [ __ ] I've
  • 00:19:55
    bought gun skins because I enjoy games
  • 00:19:58
    especially if game developer and
  • 00:19:59
    publisher treats me right but the
  • 00:20:02
    problem with games like Battlefield and
  • 00:20:03
    the games like Halo nowadays or I would
  • 00:20:06
    even say as far as Call of Duty
  • 00:20:08
    eventually at some point too when you
  • 00:20:10
    release these games as minimal viable
  • 00:20:12
    product meaning that they have a very
  • 00:20:14
    very minimal multiplayer Suite with not
  • 00:20:16
    as many Maps as one would like I would
  • 00:20:18
    say these games release probably at the
  • 00:20:20
    state of 50% of their overall content
  • 00:20:22
    than games that released a decade ago
  • 00:20:24
    like Battlefield 4 and you can play them
  • 00:20:27
    and play them and play them and
  • 00:20:28
    typically the release drip for content
  • 00:20:30
    is so long and so far off that the
  • 00:20:33
    player base usually tapers off well
  • 00:20:35
    before they're releasing their first
  • 00:20:37
    seasons and then content and content on
  • 00:20:39
    top of that the only real successful
  • 00:20:41
    shooter that I've actually played that
  • 00:20:43
    matches this model well I would say is
  • 00:20:45
    probably Rainbow Six Siege the first two
  • 00:20:47
    three years of that game they were
  • 00:20:49
    releasing DLC like expansion content
  • 00:20:52
    every season and of course people kept
  • 00:20:54
    getting engaged they released a full
  • 00:20:56
    game day one a full multiplayer
  • 00:20:58
    experience and they just kept adding
  • 00:20:59
    from there and I don't think Battlefield
  • 00:21:02
    is going to be able to recreate that
  • 00:21:03
    unless the companies at EA the labs
  • 00:21:06
    actually understand that and they
  • 00:21:08
    understand the respect of the consumer
  • 00:21:09
    and the respect of the consumer's time
  • 00:21:12
    right there if this game releases in a
  • 00:21:14
    similar state to Battlefield 2042 as a
  • 00:21:17
    minimal viable product with people
  • 00:21:19
    clamoring for content for quite a long
  • 00:21:22
    time before it actually gets delivered
  • 00:21:24
    it will die and again I'm not Nostra
  • 00:21:27
    [ __ ] damus for thinking so okay I'm
  • 00:21:29
    just somebody that has been in this
  • 00:21:30
    gaming space for a long time my whole
  • 00:21:33
    life and I can tell you the actual
  • 00:21:35
    issues that exist there and I can tell
  • 00:21:37
    you from somebody that spends their own
  • 00:21:38
    money playing video games and knows what
  • 00:21:41
    a good video game is what the actual
  • 00:21:43
    issues are in this field but yeah EA I
  • 00:21:47
    would say if you're thinking of
  • 00:21:49
    pre-ordering this whenever it comes out
  • 00:21:50
    don't just don't pre-order anything
  • 00:21:54
    ensure that these games actually release
  • 00:21:55
    as fully shipped products and don't be
  • 00:21:57
    supporting any form of mediocrity in the
  • 00:21:59
    gaming space if you like what you saw
  • 00:22:01
    please like comment and subscribe
  • 00:22:03
    dislike if dislike it I am out
Tags
  • EA Games
  • BioWare
  • live service
  • Dragon Age
  • Anthem
  • Battlefield
  • Sims Legacy Collection
  • spillkritikk
  • AAA-spill
  • spillopplevelse