Mastering 10 years later...

00:34:56
https://www.youtube.com/watch?v=yoPROmpe_g0

Summary

TLDRThe video features a mastering engineer, sharing various techniques and skills developed over a decade to achieve better mastering outcomes. The focus is on making loud masters that maintain sound quality. Key techniques include driving Analog-to-Digital converters, clipping, parallel compression both transparent and colorful, and using advanced tools like isotope IRC limiters. The speaker also discusses their evolution in using digital tools with precision, embracing techniques like stem mastering, and the use of saturation to add flavor to tracks. A significant portion covers the myths around mastering headroom and misconceptions about true peak limiting. The engineer reflects on how transitioning from analog to digital systems, learning the intricacies of attack and release times, and handling stems has elevated their work. They emphasize the continuous learning aspect of mastering one should adopt, recalling personal growth in this journey.

Takeaways

  • 🎚️ Loud mastering requires skill beyond just increasing volume; precision is key.
  • πŸ› οΈ Standard clip offers precision in clipping, crucial for loud but quality masters.
  • πŸŽ›οΈ Parallel compression allows enhancing softer sections without compromising loud ones.
  • 🎨 Saturation can subtly enhance tracks, adding harmonic depth and perceived loudness.
  • 🎧 Stem mastering provides flexibility to elevate mixes cleanly.
  • πŸ’½ Digital mastering offers precision, while analog imparts unique tonal qualities.
  • πŸ” IRC limiters adjust release times dynamically to minimize distortion.
  • πŸ”Š True peak limits measure post-conversion peaks for distortion-free audio.
  • πŸ–₯️ 32-bit floats eliminate headroom concerns, contrary to older beliefs.
  • πŸ”„ Mastering is a perpetual learning process, requiring adaptation and growth.

Timeline

  • 00:00:00 - 00:05:00

    The speaker begins by emphasizing the importance of loudness in mastering tracks, stating that mastering engineers aim to create louder masters than the original mix. They introduce the concept of clipping as a technique to achieve loudness, starting from hardware tools like the TC Finalizer and moving to software solutions like Standard Clip. The importance of precision in setting clipping thresholds is highlighted.

  • 00:05:00 - 00:10:00

    The speaker demonstrates an example using a track and Standard Clip to achieve loudness targets without destructive clipping. By careful inspection of peaks being clipped, they show that clipping at a high sample rate (48,000 samples per second) makes it almost impossible to audibly detect clipping. The section transitions into discussing parallel compression, first exploring transparent parallel compression with traditional hardware setups and then moving to easier software solutions like iZotope tools.

  • 00:10:00 - 00:15:00

    Next, the speaker discusses colorful parallel compression using different techniques to achieve tonal and dynamic balance. By adjusting compression thresholds, the speaker shows how to maintain punchiness while achieving a fuller sound. They mention the Diamond Saturator as a tool to enhance transients and loudness without sacrificing headroom, emphasizing its effectiveness in digital mastering environments.

  • 00:15:00 - 00:20:00

    The focus shifts to limiters, specifically iZotope's IRC limiters, with insights on how their Intelligent Release Control works to optimize limiter parameters automatically to minimize distortion. The speaker discusses how different limiter modes can affect the frequency response and overall sound, advocating for using these tools to achieve more controlled and louder masters.

  • 00:20:00 - 00:25:00

    Discussing the evolution from rejecting stem mastering to embracing it, the speaker highlights the flexibility stem mastering provides in balancing individual track elements during the mastering process. They also recount an analog vs. digital mastering comparison experiment, sharing the surprising outcome where listeners were split in identifying which was which, underlining the subjective nature of mastering.

  • 00:25:00 - 00:34:56

    The video concludes with several insights and lessons learned over the years about mastering equipment and philosophy. These include a reflection on the myth of headroom in 32-bit mixes, a clarification on the nature of true peak limiters, the evolution of understanding attack and release parameters, and a deep dive into the benefits of specific headphones for mastering. The overarching lesson is about continuous learning and adapting in the mastering domain.

Show more

Mind Map

Video Q&A

  • What are some techniques for loud mastering?

    Techniques include using clipping, parallel compression, saturation, and using IRC limiters with advanced modes.

  • Why is standard clip preferred by the speaker?

    Standard clip is used due to its precision and the control it provides in the clipping process.

  • How does parallel compression contribute to mastering?

    Parallel compression helps in adding loudness to softer sections transparently, and can have different tonal impacts.

  • What role does saturation play in audio mastering?

    Saturation adds subtle harmonic flavors and loudness, enhancing the overall feel of the music.

  • What is stem mastering and its advantage?

    Stem mastering allows for specific adjustments to elements of a mix, resulting in a cleaner, more elevated sound.

  • How do the analogue and digital approaches differ in mastering?

    The analogue approach offers unique tonal characteristics, while digital provides precision and flexibility.

  • What is unique about Isotope's IRC limiters?

    IRC limiters use intelligent release control and psycho-acoustic models to optimize loudness and clarity.

  • How do headphones play a role in the mastering process?

    Good headphones provide accurate sound reproduction necessary for precise work on mixes during mastering.

  • Why does the speaker criticize the concept of 'headroom for mastering'?

    He clarifies that with 32-bit float systems, a specific headroom isn't necessary as they handle dynamic range efficiently.

  • What is learned about true peak limiting?

    True peak limiting accurately measures and limits peaks by interpolating sample data, offering better distortion control.

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  • 00:00:00
    everything that's improved my mastering
  • 00:00:01
    over the past 10 years each item I pack
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    with examples walkthroughs and you will
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    not believe some of the things I've dug
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    up so strap in and let's go from day dot
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    as an intern back in 2012 2013 if
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    something left the studio to anyone at a
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    label it had to be louder than the
  • 00:00:17
    producers mix and we did this mainly
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    through driving ad converters today
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    things still need to be loud I do not
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    care what you read on the internet
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    the best mastering Engineers compete to
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    make loud Masters which sound great and
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    that's a skill in itself if so get ready
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    and hold on because I have four
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    different techniques I've developed over
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    the past 10 years that have helped me
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    make loud Masters that compete on this
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    stage the first one you know it I know
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    it it's clipping and originally I would
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    clip my ad converter on the TC finalizer
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    then I eventually got a dangerous
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    convert ad plus and most recently what
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    I'm using most of the time is standard
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    clip okay in the box and it produces the
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    best results for me now why standard
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    clip well it's not that this is a better
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    Clipper than other Clippers it's just
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    that in the box I have control the
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    process of clipping a signal with the
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    aim of getting something exceptionally
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    loud requires a high degree of fidelity
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    I mean like to the tenth or 100th of a
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    decibel you need to be able to set that
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    that threshold perfectly so that's
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    Precision analytical tools and I'll show
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    you exactly how I set this up now so
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    we've got this track the warden's
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    warning sign the peak level is 1 dbel
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    which is all the way over here now that
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    only means we're at -4.6 LS and we want
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    to be at least above 10 ls
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    overall this ceiling here if we bring
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    down and have the Clipper what did I set
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    the Clipper on in the session -6 DB so
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    let's go to -6 you're probably wondering
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    wow look at all those Peaks you're
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    shaving off but let me just zoom in and
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    then we're going to actually listen to
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    this AB so let's just zoom into this
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    peak here where are we this -1 DB Peak
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    which is on the left hand side let's
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    actually count the the amount of samples
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    I'm clipping at any given time let's
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    include these ones here so we go 1 2 3 4
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    5 6 7 8 plus another nine or so there
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    let's say maximum there's 20 samples
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    being clipped at any given instance
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    there okay 20 samples 48,000 samples a
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    second okay if we do the maths we're
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    talking hundreds or thousandths of a
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    second that the clipping is occurring
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    which to hear audibly is going to be
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    almost impossible
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    [Music]
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    let me in let me you see
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    [Music]
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    feel why do I feel
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    there you running me look at me got
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    [Music]
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    wish I couldn't hear a single difference
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    now if we go let's just like find a
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    single hit where it's clipping actually
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    we'll pick out that one that's on the
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    exact Peak there
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    [Music]
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    identical because this clipping is
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    happening in hundreds to a thousandth of
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    a second this is a great tool to use to
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    get overall loudness with Precision when
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    you pair it with isotope audio editor
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    you can actually see how many samples
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    going to be clipping at any given
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    instant next is parallel compression and
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    there's two types we're going to explore
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    here transparent and color now
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    transparent parallel compression this is
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    how I used to set it up I'd set up an
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    auxiliary bus where are we we'll set up
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    a stereo Orcs track and we'll call this
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    parallel comp okay that will go out to
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    master bus print wait a second parallel
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    comp so it's going to send out to there
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    and what we can do is we we can set a
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    compressor here there we go TDR konic
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    this is just so slow this is how I used
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    to do it it's just slow you know set up
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    a compressor in parallel and then this
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    way what you can do is you can really
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    like slam let's go like an 8:1 ratio
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    here you can really slam the signals in
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    the loud sections let me just play
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    that so so it's all slamming it will
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    Slam in the loud sections but not really
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    engage in the soft sections so you could
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    make those soft sections louder and this
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    is how I used to set it up I went to
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    like seven eight years ago it was a bit
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    of a clunky setup okay and I don't and I
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    didn't really use it all that often
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    unless I had to use it so it' be a
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    parallel compressor you set it up like
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    this and these softer sections become
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    much louder I'll just turn it on and off
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    and you'll hear
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    [Music]
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    [Applause]
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    [Music]
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    [Applause]
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    that so it make those softer sections
  • 00:05:00
    louder and then in these loud sections
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    you'd be compressing so much you
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    wouldn't hear it at all but that was
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    just super clunky now if I want
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    transparent parallel compression isotope
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    have made it super easy upward compress
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    and you can bring up those sections via
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    this fader here you don't need to set
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    attack and release times it
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    automatically gain stages this so these
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    softer sections you can bring up in
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    volume and take a look at this because
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    what we'll do is we'll drive this into
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    the ceiling a bit when it's hitting the
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    ceiling none of this will be engaged
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    this upward compression so in this loud
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    section have a
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    [Music]
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    listen but in the softer section if we
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    have a look
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    [Applause]
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    here adding that 2.9 DB again to those
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    soft sections so it's a great way to add
  • 00:05:46
    loudness to softer sections
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    transparently now colorful parallel
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    compression I use this particular
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    setting in D one tonalization strong and
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    I use it in two ways either with
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    completely neutral thresholds so these
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    thresholds are all exactly the same and
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    what ends up happening is the low end
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    gets compressed the top end stays a bit
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    more open and more of the detail from
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    the top and gets Blended back in so you
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    get more of a snappier punchier Vibe so
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    let's take a listen to
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    [Music]
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    that it feels
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    like associate why do I feel like
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    there's something High let me in let me
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    see feel you want to see when it feels
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    [Music]
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    like why do I feel
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    so that's the first way you get a bit
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    more color in the top end and punch and
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    everything gets a bit more Fuller and
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    louder the second way I use this
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    particular one is to actually balance
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    out the thresholds here so if we press
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    option click the link so that the way
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    it's all evenly compressing so instead
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    of getting a shift in the tone you just
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    get a fuller sound all up so I'll
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    quickly set that up now we'll play this
  • 00:06:53
    through let me in let me sit for you
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    want to see what it feels like inside
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    yes associate why do I feel like there's
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    something high you're running you
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    running right through me you look at me
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    got
  • 00:07:07
    wish
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    yes let me in let me sit through you
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    want to see what it feels
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    [Music]
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    [Applause]
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    like all right now take a listen so
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    we'll go a b which is that version so
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    we'll swap between these two versions
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    and you'll get a more Fuller sound so
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    more Fuller and forward and more Poppy
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    and top end version so let's have a
  • 00:07:36
    listen now let me in let me sit through
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    you when I see when it feels
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    like associate why do I feel like
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    something let me in let me see you want
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    to see when it feels
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    [Music]
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    like so two different ways to play with
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    parallel actually three different ways
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    you got the transparent way and then you
  • 00:08:01
    got the two different versions of the
  • 00:08:02
    color colorful parallel compression with
  • 00:08:04
    leapwing d one now have a funny
  • 00:08:06
    relationship with saturators I never
  • 00:08:08
    understood how any of the harmonic
  • 00:08:09
    exiters could be used in mastering
  • 00:08:11
    especially when I started out in 2014
  • 00:08:13
    they were all super obnoxious with their
  • 00:08:15
    sound that's until I came across tone
  • 00:08:18
    projects Culver this was sort of my
  • 00:08:20
    first subtle flavor maker which had me
  • 00:08:22
    start to dabble with more forms of
  • 00:08:24
    saturation in mastering outside of the
  • 00:08:26
    analog domain and digitally but I really
  • 00:08:29
    got started going with this diamond
  • 00:08:31
    saturator I think it was last year or
  • 00:08:33
    the year before when it was released I
  • 00:08:35
    love the way it can get transin to pop
  • 00:08:37
    and sound loud and fool and slap on a
  • 00:08:39
    dance record without killing my Headroom
  • 00:08:43
    take a listen to this before and
  • 00:08:45
    after it's wild when when I turn this
  • 00:08:48
    off and on take a
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    [Music]
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    [Applause]
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    listen
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    [Music]
  • 00:09:07
    huge it makes all the trends in just pop
  • 00:09:09
    out of the speaker in such a unique way
  • 00:09:12
    I I really enjoy working with this and
  • 00:09:14
    also the Michaelangelo EQ which you've
  • 00:09:15
    probably seen me use on the channel as
  • 00:09:17
    well now on to our fourth way of making
  • 00:09:19
    things louder and that is working with
  • 00:09:20
    Isotopes IRC limiters and most recently
  • 00:09:23
    available they've been able to put the
  • 00:09:25
    Delta mode in it which I've been able to
  • 00:09:27
    really push and tweak the loudness with
  • 00:09:28
    prec de ision like I haven't been able
  • 00:09:31
    to before and I'm going to show you
  • 00:09:32
    exactly how we use the Delta mode to
  • 00:09:33
    really dial it in so let me give you an
  • 00:09:35
    understanding of what the IRC or
  • 00:09:37
    intelligent Release Control actually
  • 00:09:38
    does uses a set of time domain
  • 00:09:41
    parameters which all operate at the same
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    time so there's multiple of the same
  • 00:09:45
    signal different attack and release
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    times the Delta for each of those
  • 00:09:49
    parameters so parameter 1 parameter 2
  • 00:09:51
    parameter 3 as like um attack and
  • 00:09:54
    release one attack and release 2 attack
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    and release 3 attack and release four
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    those Delta signals are scored against
  • 00:09:59
    to Psycho acoustic threshold for audible
  • 00:10:01
    distortions those scores are then marked
  • 00:10:03
    against the modes markers and that time
  • 00:10:06
    date and the time demain parameter which
  • 00:10:09
    is scored closest to the mode is used to
  • 00:10:12
    limit the signal now I read that whole
  • 00:10:14
    pattern and did a whole video on it you
  • 00:10:15
    can go check that out but this is
  • 00:10:17
    happening constantly and the IRC is
  • 00:10:20
    constantly switching up parameters based
  • 00:10:22
    on which set of attacker release times
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    match that Mode's best psycho acoustic
  • 00:10:28
    distortion model it's it's a bit
  • 00:10:30
    convoluted but basically what it's doing
  • 00:10:32
    is it's picking the best attack and
  • 00:10:34
    release times based on what will produce
  • 00:10:35
    the least distortions relative to the
  • 00:10:38
    mode that that you're picking now you
  • 00:10:41
    can disregard everything I said but you
  • 00:10:43
    need to remember this from one mode to
  • 00:10:46
    the next the frequency response of what
  • 00:10:49
    information gets removed from those
  • 00:10:51
    limiters also changes so it's almost
  • 00:10:54
    like there's a limiter and a tonal EQ in
  • 00:10:57
    one so I'm going to get isotope ozone up
  • 00:11:00
    and we're going to flick through these
  • 00:11:02
    modes of limiting and monitor the Delta
  • 00:11:04
    to really understand and appreciate how
  • 00:11:07
    it's changing the sound of the limit the
  • 00:11:09
    sound of the master so we can actually
  • 00:11:11
    make really good decisions to have loud
  • 00:11:13
    Masters that are either a bit more
  • 00:11:14
    brighter a bit more beefier in the low
  • 00:11:17
    end a bit more thinner in the low end if
  • 00:11:18
    we need to tweak it a little bit have a
  • 00:11:27
    listen
  • 00:11:54
    so if you're listening to some of those
  • 00:11:55
    ones the two you probably noticed that
  • 00:11:57
    are the most
  • 00:11:59
    were the balanced mode and Transit mode
  • 00:12:01
    at least those are the two ones which I
  • 00:12:03
    think balance mode will leave your low
  • 00:12:05
    end as big as it is and transient we'll
  • 00:12:08
    focus on keeping those transients intact
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    but because it's moving faster it's
  • 00:12:12
    going to clamp down on a bit of your
  • 00:12:13
    lower Subs now I picked transm for this
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    master cuz it's suited at the best but
  • 00:12:18
    let's actually take a listen to without
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    the Delta so we'll actually listen to
  • 00:12:21
    the signal the tone of the master change
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    between transient and balanced okay take
  • 00:12:26
    a
  • 00:12:27
    listen
  • 00:12:32
    [Applause]
  • 00:12:35
    [Music]
  • 00:12:45
    so you could hear that the balance mode
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    thicker Transit mode a bit more
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    controlled in the lowend I preferred the
  • 00:12:51
    more controlled low end but that's just
  • 00:12:53
    how I roll now while we're in this
  • 00:12:55
    session that brings me to my next thing
  • 00:12:57
    which I sort of had to swallow my ego
  • 00:12:59
    one all right and that was stem verse
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    stereo mastering now early on in my
  • 00:13:04
    career I got rinsed absolutely rinsed in
  • 00:13:07
    a form of Pros because I was dismissing
  • 00:13:10
    just completely dismissing stem
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    mastering as faux Mastery I was a bit
  • 00:13:14
    young naive I felt a bit insecure
  • 00:13:17
    because I hadn't actually done a great
  • 00:13:18
    deal of stem mastering and because of
  • 00:13:21
    that I sort of put it down uh brace
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    yourself though because St St mastering
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    is probably one of the best things I've
  • 00:13:27
    pushed myself into learning take a
  • 00:13:30
    listen to what you can do before and
  • 00:13:32
    after in a stem mastering
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    [Music]
  • 00:13:40
    [Applause]
  • 00:13:41
    [Music]
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    session
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    that sound Bonkers now this doesn't mean
  • 00:14:09
    every session should be stem mastered
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    it's technically a caseby casee sort of
  • 00:14:13
    thing but there's no way I could have
  • 00:14:16
    manipulated those kick drums the high
  • 00:14:17
    perk bring the base up half a decibel or
  • 00:14:20
    the or or the vocal line down 1 dbel in
  • 00:14:24
    a stereo master and do it cleanly having
  • 00:14:27
    the stems there allowed me to the
  • 00:14:29
    Integrity of the that mix but just
  • 00:14:30
    elevate it
  • 00:14:31
    all I think that's a huge win I I never
  • 00:14:34
    used to do stem mastering when I started
  • 00:14:37
    out and it was more about my
  • 00:14:38
    insecurities not really freaking knowing
  • 00:14:40
    how to do it but it's something that we
  • 00:14:42
    should really Embrace as mastering
  • 00:14:43
    Engineers especially competing in
  • 00:14:45
    today's day and age you're in for a
  • 00:14:47
    surprise with this next one analog verse
  • 00:14:49
    digital when I started I was completely
  • 00:14:51
    hybrid 50/50 analog digital pretty much
  • 00:14:53
    every session bit of analog bit of
  • 00:14:55
    digital last year I did a mastering sh
  • 00:14:58
    shootout shootout or shout out I did a
  • 00:15:00
    mastering shootout with a my good friend
  • 00:15:01
    will Bower where I did a digital master
  • 00:15:03
    and he did an analog one of the same
  • 00:15:05
    song and I never really revealed the
  • 00:15:07
    blind files on the video people
  • 00:15:11
    commented on which one they thought was
  • 00:15:12
    analog which one they thought was
  • 00:15:13
    digital and what was funny was people
  • 00:15:16
    were completely split 50/50 in the
  • 00:15:18
    comments and half of them got them wrong
  • 00:15:21
    as well so people thought oh this one's
  • 00:15:22
    the analog this one's a digital etc etc
  • 00:15:24
    also what was crazy is half of them
  • 00:15:26
    preferred the digital half of them
  • 00:15:28
    prefer the analog again 50/50 split I'm
  • 00:15:31
    going to play you that exact same AB for
  • 00:15:33
    you guys to enjoy let me know in the
  • 00:15:35
    comments which one you think is the
  • 00:15:37
    analog and which one is the digital and
  • 00:15:38
    I'm just going to have a laugh seeing
  • 00:15:40
    all the comments being split 50/50 again
  • 00:15:44
    um let's roll with it and then I'm going
  • 00:15:46
    to tell you how I'm going about things
  • 00:15:48
    now it's going to be all
  • 00:15:53
    right be patient
  • 00:15:56
    child be patient
  • 00:16:00
    child it's going to be all
  • 00:16:05
    right be patient
  • 00:16:09
    child be patient
  • 00:16:12
    child it's going to be all
  • 00:16:18
    right be patient
  • 00:16:21
    child be patient
  • 00:16:24
    child it's going to be all right
  • 00:16:29
    [Music]
  • 00:16:31
    be patient
  • 00:16:33
    child be patient
  • 00:16:37
    child so I would you guys to leave in
  • 00:16:39
    the comments B or C which one was analog
  • 00:16:42
    which one was digital but what do I do
  • 00:16:44
    now so I still use analog in some
  • 00:16:48
    sessions and by some sessions this is my
  • 00:16:50
    mentality when it comes to it the low
  • 00:16:52
    end's really big but it is pocketed
  • 00:16:55
    nicely like there's nothing to choose
  • 00:16:57
    about it's just a big low I don't really
  • 00:16:58
    want to eat C it I want it to feel
  • 00:17:00
    natural and dynamic I'll head to the
  • 00:17:02
    analog chain cuz the varu has a really
  • 00:17:04
    nice way of managing that quite
  • 00:17:07
    musically at least to my ear I can't do
  • 00:17:09
    anything what that this varu does to
  • 00:17:12
    mixes that are big low ends that are
  • 00:17:13
    quite even um that need that that sort
  • 00:17:16
    of dynamic movement the veryu deals with
  • 00:17:18
    that really well or if I want a very
  • 00:17:20
    unique kind of limiting I'll go through
  • 00:17:22
    the analog chain so I get a very smacky
  • 00:17:25
    Pokey kind of limiting because it's a I
  • 00:17:28
    don't know why it it does something
  • 00:17:30
    really nice to the transients when I'm
  • 00:17:32
    driving it hard um this analog chain so
  • 00:17:35
    if I need a very specific kind of
  • 00:17:37
    limiting it tends to be more still on
  • 00:17:39
    rock songs I won't do this in um
  • 00:17:41
    actually know sometimes I done it on
  • 00:17:42
    dance music where I've wanted a
  • 00:17:43
    particular tone things have been a bit
  • 00:17:45
    too sterile but that's like 10 20% of
  • 00:17:47
    sessions I'm doing that the other 70 to
  • 00:17:49
    80% of sessions I'm doing I'm doing
  • 00:17:51
    completely digitally in the box and why
  • 00:17:54
    because of precision and flexibility and
  • 00:17:57
    ability to really tweak can get in there
  • 00:17:58
    and do something magical um which is
  • 00:18:02
    funny because you're going to have to
  • 00:18:04
    brace yourself to cringe at this next
  • 00:18:06
    thing um which is on this list because
  • 00:18:09
    while I'm talking about precision and
  • 00:18:10
    flexibility there's also a deal of
  • 00:18:12
    restraint that I had to learn over the
  • 00:18:14
    last 10 years because when I first
  • 00:18:15
    started out I believed everything I did
  • 00:18:17
    in mastering had to be surgical okay I'm
  • 00:18:20
    going to show you how I used to manage
  • 00:18:22
    low end in a mix and uh this is
  • 00:18:25
    embarrassing this is so embarrassing all
  • 00:18:27
    right so this is is how I used to use
  • 00:18:29
    linear phase EQ I would basically carve
  • 00:18:33
    out the Peaks and the trough so if there
  • 00:18:35
    was a trough I'd boost it up and if
  • 00:18:37
    there's a peak I'd cut it down and I'd
  • 00:18:39
    use only the low shelves so they would
  • 00:18:42
    stack on top of one another and you've
  • 00:18:44
    got like three four different impulse
  • 00:18:46
    responses now happening to keep this
  • 00:18:48
    linear phase so listen to the transing
  • 00:18:51
    the kit how you completely lose it you
  • 00:18:55
    completely lose it and I'll show you
  • 00:18:58
    this simplest solution to this okay so
  • 00:19:00
    listen to this before and
  • 00:19:04
    [Music]
  • 00:19:16
    [Music]
  • 00:19:24
    after it was just such a stupid way to
  • 00:19:26
    do things cuz I thought I was being more
  • 00:19:28
    fancy linear phase you got fancy you
  • 00:19:31
    know like it's e this Precision sort of
  • 00:19:35
    way of dealing with it you know what's
  • 00:19:36
    about this you know the best
  • 00:19:38
    way to deal with this and if you clicked
  • 00:19:39
    on this video you probably seen the
  • 00:19:41
    thumbnail you want to control the lowend
  • 00:19:43
    yeah and you don't want to the
  • 00:19:44
    transients up so to speak you know what
  • 00:19:46
    you do okay I'll get rid of these here
  • 00:19:50
    we go two DB there all right we're still
  • 00:19:53
    going to keep our punch and we're going
  • 00:19:54
    to control the low end probably put this
  • 00:19:56
    down to 50 and take a listen now before
  • 00:19:59
    and after we're still going to keep our
  • 00:20:00
    punch at
  • 00:20:04
    [Music]
  • 00:20:11
    least how simple the lesson keep it
  • 00:20:14
    simple stupid because freaking H I used
  • 00:20:17
    to do weird like that even with
  • 00:20:18
    like midside EQ trying to notch things
  • 00:20:20
    out um because mastering had to be
  • 00:20:22
    surgical no it doesn't always have to be
  • 00:20:24
    surgical you have to have a level of
  • 00:20:26
    precision and care and that is a
  • 00:20:27
    complete completely different thing to
  • 00:20:29
    doing 1,0 freaking EQ
  • 00:20:34
    moves let's move on let's move on cuz
  • 00:20:37
    that one was a hard one to put out the
  • 00:20:39
    next thing on this list I can't believe
  • 00:20:41
    I used to say this to clients and it was
  • 00:20:43
    when they weren't happy with how loud
  • 00:20:46
    their masters were I would say it was
  • 00:20:47
    the mixer's problem regardless if it's
  • 00:20:50
    true or not it wasn't professional and
  • 00:20:52
    it was a cheap attempt to absolve
  • 00:20:54
    responsibility for my duty as an
  • 00:20:55
    engineer and I've owned that since as
  • 00:20:58
    I'm grown into my role as an engineer
  • 00:20:59
    I've learned we need to take
  • 00:21:00
    responsibility and solve problems for
  • 00:21:03
    our clients that's what they pay us to
  • 00:21:04
    do not to pass blame onto an arbitrary
  • 00:21:07
    thing yeah the mix might not be good and
  • 00:21:09
    different mixes have different qualities
  • 00:21:11
    but it's our responsibility to own that
  • 00:21:13
    and in today's day and age in 2024
  • 00:21:16
    isotope ozone 11 stem Focus mode with
  • 00:21:19
    transient sustainability yeah it makes
  • 00:21:22
    it impossible to find excuses unless a
  • 00:21:25
    mix is completely so far gone you should
  • 00:21:28
    never have taken it on in the first
  • 00:21:29
    place there's a lot you can do to remedy
  • 00:21:32
    small elements of a mix to help you get
  • 00:21:33
    a better Master Okay simple as that so
  • 00:21:37
    I've got the drums here I can focus on
  • 00:21:39
    the trans in of the kick which is a
  • 00:21:41
    little bit too big and I can manipulate
  • 00:21:43
    and control that take a
  • 00:21:57
    listen
  • 00:21:59
    the next one will make people cry after
  • 00:22:01
    reading their credit card statement and
  • 00:22:02
    that is price does not equal quality I
  • 00:22:05
    have hundreds and hundreds of plugins
  • 00:22:07
    some are very expensive and one this one
  • 00:22:11
    here TDR konicom completely free and I
  • 00:22:14
    use this plugin every single day there's
  • 00:22:17
    no reason to feel like you need to spend
  • 00:22:19
    big big money to get great results when
  • 00:22:21
    there are tools like this out there so
  • 00:22:23
    here are four plugins I is in the studio
  • 00:22:25
    which you can get right now right now it
  • 00:22:28
    won't they free or won't cross you a lot
  • 00:22:30
    T konikov free go download it free clip
  • 00:22:34
    free go download it standard clip it's
  • 00:22:37
    $25 barely anything mjuk which is
  • 00:22:40
    actually an emulation of the varu which
  • 00:22:43
    actually does it pretty damn Faithfully
  • 00:22:45
    is only
  • 00:22:47
    €4
  • 00:22:49
    so go do it moving on to attack and
  • 00:22:53
    release of fake news now hold on to your
  • 00:22:55
    seat because I'm going to take you
  • 00:22:56
    through my stages of understanding the
  • 00:22:58
    parameters of attack and release first I
  • 00:23:01
    thought attack and release was how long
  • 00:23:02
    it takes a compressor to start which is
  • 00:23:05
    wrong attack and release is how long it
  • 00:23:07
    takes for the compressor to heat its
  • 00:23:08
    maximum gain
  • 00:23:09
    reduction better but it's still wrong
  • 00:23:13
    and that's because attack and release
  • 00:23:15
    times correlate as logarithmic charge
  • 00:23:16
    and discharge values so when you set an
  • 00:23:19
    attack time the charge cycle of one
  • 00:23:20
    logarithm which is one over eish is
  • 00:23:23
    actually 2/3 of the maximum gain
  • 00:23:25
    reduction and subsequently following
  • 00:23:27
    this logarithm it'll take about five
  • 00:23:29
    times longer than the attack time itself
  • 00:23:31
    to reach maximum game reduction and the
  • 00:23:33
    inverse goes for release now this isn't
  • 00:23:36
    a recent discovery I've stumbled across
  • 00:23:38
    this has been the case for over 15 years
  • 00:23:40
    of circuit design with compressors and
  • 00:23:41
    capacitors and many designers having
  • 00:23:43
    managed actually to manipulate and use
  • 00:23:45
    different topologies to interact with
  • 00:23:47
    the linear the linearity and
  • 00:23:49
    characteristics of how different
  • 00:23:51
    capacitors charge and discharge and
  • 00:23:52
    different Arrangements in order to make
  • 00:23:54
    things faster or slower but for me this
  • 00:23:57
    was literally my learning curve no pun
  • 00:24:00
    intended it was just that understanding
  • 00:24:02
    the ballistics of attack and release
  • 00:24:03
    times was something that I had to learn
  • 00:24:05
    and I think um anybody that goes down
  • 00:24:07
    that rabbit hole there's a lot of value
  • 00:24:08
    on the other end of that Discovery this
  • 00:24:10
    next one is cringe because you're not
  • 00:24:11
    going to believe what I used to send out
  • 00:24:13
    in emails when I was starting out take a
  • 00:24:15
    read of this did you read that -3 DB of
  • 00:24:18
    head room head room for mastering in the
  • 00:24:20
    digital age is a myth 32-bit float mixes
  • 00:24:23
    means I don't care what level your
  • 00:24:25
    mixers finish at and here the full
  • 00:24:27
    breakdown of 32-bit 24-bit and head room
  • 00:24:30
    and how it all works modern doors like
  • 00:24:32
    Protools logic qbase all internally
  • 00:24:34
    processed audio with 32-bit float
  • 00:24:37
    systems or sometimes even 64-bit a
  • 00:24:39
    32-bit float system uses a 32-bit word
  • 00:24:41
    made of a 24-bit fixo word bit and an
  • 00:24:45
    added 8bit exponent the 8bit exponent
  • 00:24:47
    allows the mix engine to use a 24-bit
  • 00:24:49
    word to accurately represent values
  • 00:24:51
    outside the constraint of a 24-bit fixo
  • 00:24:54
    architecture so you can represent values
  • 00:24:57
    greater than 144 DB of dynamic range or
  • 00:25:00
    the 16,777,216
  • 00:25:02
    present values that are within that
  • 00:25:04
    range now if you want to full breakdown
  • 00:25:06
    behind the geeky science behind this
  • 00:25:08
    I've left a link in a publicly available
  • 00:25:10
    exerpt from the book Protools Advanced
  • 00:25:12
    Techniques and workflows in the
  • 00:25:13
    description below in Practical terms
  • 00:25:16
    when mixing this means you can go over 0
  • 00:25:18
    DB full scale in your Daw as the 8bit
  • 00:25:21
    Xmen and provides that extra head room
  • 00:25:23
    to maintain all the relevant information
  • 00:25:25
    without clipping and I've set up a test
  • 00:25:27
    here to show show you that the maths
  • 00:25:28
    check out the first file is at 0 DB full
  • 00:25:31
    scale 32bit the second sine wave is at +
  • 00:25:35
    3 DB full scale 32bit the third S Wave
  • 00:25:39
    is also at plus 3 DB um but it is 24 bit
  • 00:25:43
    so it isn't 32bit with the 8bit float
  • 00:25:45
    it's 24bit and the final one is a -3 DB
  • 00:25:50
    32bit they're the same sign wave at
  • 00:25:52
    different levels exported so we got 3
  • 00:25:54
    32bit files 24bit these have all being
  • 00:25:58
    level matched to the -3 dbel 1 so the 0
  • 00:26:02
    dbel 1 is gained down to the -3 the
  • 00:26:05
    positive 3 DB 32bit export is gained
  • 00:26:08
    down to the -3 and the positive 3 dbel
  • 00:26:11
    24bit export is gained down to the3 now
  • 00:26:14
    I've level matched this to see they n
  • 00:26:15
    with one another everything knows except
  • 00:26:18
    the 24-bit file which hard clips above
  • 00:26:26
    zero
  • 00:26:37
    so you can hear that hard clipping
  • 00:26:39
    straight away and if you want to see
  • 00:26:40
    some waveform analytics here where's the
  • 00:26:43
    plus3 dbel 24bit so if I go on the plus
  • 00:26:47
    3 dbel 24bit I zoom all the way into the
  • 00:26:49
    waveform you can see the hard clipping
  • 00:26:51
    sample points there but if I go to the
  • 00:26:54
    32-bit
  • 00:26:56
    file
  • 00:26:58
    you can see that those sample points
  • 00:27:00
    actually reconstruct above zero because
  • 00:27:04
    it's got that extra head room and if we
  • 00:27:05
    actually look at the full scale of this
  • 00:27:08
    you can see all that extra head room you
  • 00:27:09
    have on a 32bit file now when I started
  • 00:27:12
    back in 2014 it was Universal everyone
  • 00:27:15
    would say TR Peak limits have a sound
  • 00:27:17
    even the best Engineers would avoid Tri
  • 00:27:20
    Peak limits for their sound now
  • 00:27:23
    quotation marks sound because we were
  • 00:27:25
    all M looks without any clue of to what
  • 00:27:28
    was actually going on true Peak limits
  • 00:27:30
    don't have a sound they just measure
  • 00:27:32
    Peak levels different the ballistics of
  • 00:27:34
    the attack and release are identical and
  • 00:27:37
    here's my research and the sum of these
  • 00:27:39
    syn wave values represented as a
  • 00:27:41
    waveform which we digitally see in a Daw
  • 00:27:44
    can produce over and unders shoots below
  • 00:27:46
    and above the given peak of the given
  • 00:27:49
    sample value now this presents a
  • 00:27:52
    significant issue with the accuracy of
  • 00:27:53
    digital limiters at most conventional
  • 00:27:55
    sampling rates 441 or 4 AK there can be
  • 00:27:58
    up to 3 DB of difference between the
  • 00:28:00
    discrete PCM sample values and the
  • 00:28:02
    resulting waveform which means there's
  • 00:28:05
    often audio passing through the
  • 00:28:06
    threshold of a digital limiter without a
  • 00:28:08
    corresponding PCM sample point for it to
  • 00:28:11
    react to now this is an issue and in
  • 00:28:14
    fact a major flaw in the function of
  • 00:28:16
    normal digital limiters so how does a
  • 00:28:20
    true Peak limiter seek to solve this to
  • 00:28:23
    achieve the same physical Behavior as
  • 00:28:24
    analog TR Peck digital limits emulate
  • 00:28:26
    the data a converter and measure its
  • 00:28:28
    output digitally speaking one way to
  • 00:28:30
    emulate the daa conversion process is to
  • 00:28:32
    interpolate more discrete values in
  • 00:28:34
    between the present ones so the limiter
  • 00:28:36
    can measure the level of a signal from a
  • 00:28:38
    more accurate sample Point itbs
  • 00:28:42
    17704 lays out a consideration for
  • 00:28:45
    accurate Peak metering of digital
  • 00:28:47
    signals now with the standard of four
  • 00:28:50
    times oversampling this minimizes a
  • 00:28:52
    sample Peaks underere from 3 DB down to
  • 00:28:55
    668 DB and and at eight times
  • 00:28:58
    oversampling this minimizes a sample
  • 00:29:00
    Peaks underere down to1 169 which is the
  • 00:29:03
    same standard used for Fab filter Pro
  • 00:29:05
    l2's true Peak limiter I found this
  • 00:29:07
    article published in 2015 by Isotopes
  • 00:29:09
    principal software engineer where he
  • 00:29:11
    lays out some code in Python to compile
  • 00:29:13
    this syn wave offset a fraction of a
  • 00:29:15
    sample the sample Point has been offset
  • 00:29:18
    by 38 of a sample or
  • 00:29:21
    375 now I actually failed to compile
  • 00:29:24
    this code so I reached out to a few
  • 00:29:25
    friends within the programming space and
  • 00:29:27
    one of them was able to compile the code
  • 00:29:29
    and produce me with the necessary PCM
  • 00:29:31
    encoded sync wave for my test which is
  • 00:29:34
    this one here so a big shout out to
  • 00:29:36
    Kevin thanks for that the test is simple
  • 00:29:38
    given that we've now established that
  • 00:29:40
    limit is function by how they interpret
  • 00:29:42
    the signal a digital limiter interprets
  • 00:29:44
    that signal by the PCM encoded sample
  • 00:29:46
    Peaks PCM encoded data can underere up
  • 00:29:49
    to 3 DB at 48 khz by interpolating new
  • 00:29:53
    sample values we minimize this under
  • 00:29:55
    within 668 DB And1 169 DB using four and
  • 00:30:00
    8 times oversampling respectively as
  • 00:30:03
    calculated and presented in the it
  • 00:30:05
    documentation so can I get Fab Filter
  • 00:30:08
    prel 2 true Peak limiter to null with
  • 00:30:10
    Fab Filter pral 2 using eight times
  • 00:30:12
    oversampling when setting the threshold
  • 00:30:14
    to the PCM encoded sample Peak and in a
  • 00:30:17
    second test matching the threshold to
  • 00:30:18
    the reconstructed or interpolated true
  • 00:30:21
    Pak now with this shifted syn wave we
  • 00:30:23
    have a sample point at
  • 00:30:25
    8.13 so here I have a true Peak limiter
  • 00:30:28
    set to 8.13 and here I have a normal
  • 00:30:31
    limiter set to 8.13 FB Filter paril 2
  • 00:30:33
    interpolates the data at 8 times
  • 00:30:35
    oversampling this one does not so what
  • 00:30:37
    we're going to do is we're going to play
  • 00:30:39
    this back in a loop and then what I'm
  • 00:30:40
    going to do is in the middle of that
  • 00:30:42
    Loop I'm going to switch eight times
  • 00:30:43
    over sampling on here and null it and
  • 00:30:46
    you'll see that it almost nulls
  • 00:30:48
    absolutely perfectly well below the
  • 00:30:50
    noise floor so let's do that
  • 00:30:54
    now okay so one thing we notice is the
  • 00:30:57
    true pick limit is definitely doing some
  • 00:30:58
    limiting the normal one isn't
  • 00:31:00
    recognizing that sample point but what
  • 00:31:02
    happens when we turn over sampling
  • 00:31:04
    on oh we've reconstructed sample points
  • 00:31:08
    or interpolated sample points in between
  • 00:31:10
    the existing ones and it's now
  • 00:31:12
    recognizing that it has to be limiting
  • 00:31:13
    it's actually missing that information
  • 00:31:15
    so take a look at this null test when I
  • 00:31:18
    so it's about 140 DB is the difference
  • 00:31:21
    indistinguishable now something happened
  • 00:31:23
    in 2020 I think you know what and it
  • 00:31:25
    forced me into using headphones when was
  • 00:31:27
    away from the studio or when I was at
  • 00:31:29
    home in the mornings during curfews
  • 00:31:31
    because I couldn't leave the house
  • 00:31:33
    anyway up and until this point I hated
  • 00:31:36
    headphones and it wasn't until I started
  • 00:31:38
    using Odyssey headphones that I actually
  • 00:31:41
    enjoyed listening and working on them
  • 00:31:43
    this isn't a plug but they managed to
  • 00:31:45
    remedy all the things and limitations of
  • 00:31:48
    traditional headphones which I couldn't
  • 00:31:50
    stand and here's a breakdown of how
  • 00:31:52
    their drivers work and actually achieve
  • 00:31:54
    such an awesome sound for mixing and
  • 00:31:56
    mastering sound production is physics
  • 00:31:58
    and something no product can hide away
  • 00:32:00
    from fortunately for you I've read the
  • 00:32:02
    patterns and come to understand
  • 00:32:03
    objectively how and why these sound the
  • 00:32:06
    way they do so your standard headphone
  • 00:32:07
    with a voice coil and Cone is driven
  • 00:32:09
    from the center outwards the surface
  • 00:32:11
    area of the diaphragm won't move in
  • 00:32:13
    unison with itself and when the force
  • 00:32:15
    compromises the diaphragm structural
  • 00:32:17
    Integrity many Sonic limitations ensue
  • 00:32:20
    such as breakup modes mechanical
  • 00:32:21
    filtering transmission delay and local
  • 00:32:23
    resonances a PL of magnetic headphone
  • 00:32:25
    seeks to solve much of this by susp
  • 00:32:27
    bending a thin diaphragm above a planer
  • 00:32:29
    array of bar magnets when a current
  • 00:32:30
    passes and induced magnetic field is
  • 00:32:32
    created the conductor and the attached
  • 00:32:34
    diaphragm then begin to be drawn in and
  • 00:32:36
    away from the planer magnetic bar
  • 00:32:38
    array that was a little bit of rhyming
  • 00:32:41
    there that's an explanation of
  • 00:32:42
    traditional plom magnetic headphones and
  • 00:32:44
    we don't see them often in the studio
  • 00:32:45
    space because of the net negatives this
  • 00:32:47
    brings to the headphone design typically
  • 00:32:50
    these become not this unit but PL of
  • 00:32:53
    magnetic headphones become very heavy
  • 00:32:55
    because of the magnet arrays and also
  • 00:32:58
    they tend to be a higher impendence
  • 00:33:00
    which means to drive them you need more
  • 00:33:01
    powerful dedicated headphone amps the
  • 00:33:04
    technology behind mm500 solves much of
  • 00:33:07
    these issues Force equals mass by
  • 00:33:09
    acceleration and these diaphragms are
  • 00:33:11
    ultra thin how thin 1.8 microns thin a
  • 00:33:15
    red blood cell is 5 microns which means
  • 00:33:17
    they don't have a great deal of Mass to
  • 00:33:19
    work with nor do the respective
  • 00:33:21
    conductors carry a great deal of current
  • 00:33:23
    because if the conductors are too heavy
  • 00:33:24
    it compromises the diaphragm and this is
  • 00:33:26
    an issue because headphones become less
  • 00:33:28
    efficient unless you pack this with more
  • 00:33:30
    bigger powerful magnets but then that's
  • 00:33:33
    going to make this very heavy and this
  • 00:33:35
    is where the patented flux or magnetic
  • 00:33:37
    array plays a big hand in maximizing the
  • 00:33:40
    magnetic flux or field without adding a
  • 00:33:42
    ridiculous amount of weight to the
  • 00:33:44
    resulting driver and it actually
  • 00:33:45
    increases and improves the efficiency of
  • 00:33:47
    how these headphones operate I can go
  • 00:33:49
    into a whole video on that alone if you
  • 00:33:50
    do let me know in the comments but in
  • 00:33:52
    the meantime let me summarize this in
  • 00:33:54
    music producer and mixing engineer lingo
  • 00:33:57
    accurate low frequency extension into
  • 00:33:59
    the subs fast transient response without
  • 00:34:02
    being super heavy another side effect
  • 00:34:05
    and actually it's a benefit of this
  • 00:34:07
    array is that it becomes low impendence
  • 00:34:09
    it's 18 ohms in fact compared to iPod
  • 00:34:12
    headphones which are 42 ohms which means
  • 00:34:14
    you can drive these from your MacBook
  • 00:34:16
    which is actually something Manny marer
  • 00:34:18
    mentioned in his interview with sound on
  • 00:34:19
    sound now if you stayed till now this
  • 00:34:21
    last lesson is the cherry on the cake
  • 00:34:23
    and it's the one worth waiting for in
  • 00:34:25
    the best lesson I've learned and that is
  • 00:34:27
    nothing is done until it's done
  • 00:34:29
    literally you have not finished
  • 00:34:31
    mastering a project until it is released
  • 00:34:33
    and out in the world and likewise you've
  • 00:34:36
    never entirely finished learning until
  • 00:34:38
    you're literally in the grave I know
  • 00:34:40
    that sounds a bit morbid but you get the
  • 00:34:42
    point these are King lessons and things
  • 00:34:44
    I've took on board over my first 10
  • 00:34:46
    years and what the next 10 hold who
  • 00:34:48
    knows but there's no stopping and nor
  • 00:34:51
    should there be for you so I'm going to
  • 00:34:53
    leave you there and until next time take
  • 00:34:55
    care
Tags
  • Mastering
  • Loudness
  • Clipping
  • Parallel Compression
  • Saturation
  • Stem Mastering
  • IRC Limiters
  • Digital
  • Analog
  • Learning