The Most IMPORTANT Advice for 3D Artists | Rasmus Poulsen | TVFXP #58

00:37:33
https://www.youtube.com/watch?v=JSxeuEZNOrU

Summary

TLDRRasmus, a Danish artist and art director, reflects on his creative journey and approach to 3D modeling. He emphasizes the importance of passion over perfection, advocating for observation skills that enhance artistic vision. Rasmus's unconventional methods focus on exploring ideas in 3D directly, often utilizing Blender to express creativity without adhering to rigid rules. He balances a busy professional life while nurturing his interests, highlighting the necessity of joy and excitement in the creative process. His advocacy for personal passion as a drive speaks to aspiring artists on their path to success.

Takeaways

  • 🎨 Emphasize creativity and exploration over technical perfection.
  • πŸ‘οΈ Observation is key to understanding and improving your art.
  • πŸ’ͺ Pursue your passions for genuine fulfillment in your work.
  • πŸ› οΈ Minimal textures can streamline the 3D modeling process.
  • πŸš€ Embrace chaos in your creative process for unique results.
  • πŸ‘¨β€πŸ‘©β€πŸ‘§ Balance personal and professional life requires negotiation.
  • 🌌 Emotional design should take precedence over strict logic.
  • πŸ’» Share your creative journey on platforms like YouTube.
  • πŸ“š Learning through practical experience is more effective than theory alone.
  • ⚑ Keep pushing boundaries to discover new creative horizons.

Timeline

  • 00:00:00 - 00:05:00

    The speaker reflects on their experience with 3D modeling, particularly using Blender, expressing feelings of inadequacy and frustration with the complexity of the software. They highlight the forgiving nature of the 0s Grle aesthetic which allows for more chaotic and creative approaches to design, emphasizing the importance of observation over technical skills.

  • 00:05:00 - 00:10:00

    Rasmus, the guest, introduces himself as an art director and a Blender artist with a background in creative arts. He describes his journey from graphic design to discovering the joy of creating fantastical worlds, showcasing his evolution in the field of 3D art and his contributions to the games industry, including his role at IO Interactive on the Hitman franchise.

  • 00:10:00 - 00:15:00

    Rasmus discusses his early passions for creating vehicles and hard surfaces, recalling how online communities fueled his creative pursuits. He reminisces about his experiences with digital art platforms that shaped his understanding and skills in 3D modeling, emphasizing his affinity for chaos and experimentation in design.

  • 00:15:00 - 00:20:00

    Rasmus explains the process of designing ships in 3D, noting that he often starts without sketches, preferring to dive straight into 3D space. He appreciates the freedom that 3D provides, allowing for spontaneous creativity where shapes dictate direction rather than adhering strictly to planning.

  • 00:20:00 - 00:25:00

    The discussion touches on Rasmus's texture and design workflow. He mentions using simple materials and streamlined techniques to maintain efficiency in his work, focusing on visual outcomes rather than getting caught up in technical details or perfectionism in modeling.

  • 00:25:00 - 00:30:00

    In discussing refinement and iterative design, Rasmus shares his non-linear approach to creating vehicles. He describes how intuitive exploration leads to decisions in form and function, allowing for creative freedom that might challenge traditional design logic.

  • 00:30:00 - 00:37:33

    The speaker shares their insights on balancing personal projects with family and professional responsibilities, emphasizing the importance of being present and negotiating time effectively with loved ones. This section highlights the challenges of maintaining creative passions amidst life's demands.

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Mind Map

Video Q&A

  • What is Rasmus's approach to 3D modeling?

    Rasmus focuses on exploration and improvisation, preferring to create in 3D directly rather than sketching first.

  • Why does Rasmus think Blender is difficult?

    He finds Blender challenging due to its technical nature, but believes creativity thrives in chaos.

  • How does Rasmus balance work and family life?

    He negotiates time between family and personal projects, often working late after family duties.

  • What is more important according to Rasmus: technical skills or observation?

    Observation is more important; understanding what looks good helps artists recreate it despite technology.

  • Why does Rasmus advocate for pursuing personal passions?

    Personal passion fuels creativity and helps overcome challenges on the journey to becoming a skilled artist.

  • What types of textures does Rasmus prefer?

    He prefers using minimal, reusable textures to maintain a clean and efficient material sheet.

  • What does Rasmus mean by 'cheating' in 3D art?

    He believes everything in 3D art can be seen as a cheat; what matters is the final outcome, not the process.

  • What does Rasmus want to achieve with his YouTube channel?

    He aims to inspire and empower users’ creativity through discussions about design, concepts, and processes.

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  • 00:00:00
    rather than feeling I was doing 3D wrong
  • 00:00:01
    I was like no no no no I'm doing 3D
  • 00:00:05
    right I think blender is difficult but
  • 00:00:08
    because I think sort of cookie I can do
  • 00:00:10
    weird things I can't put order in
  • 00:00:12
    anything at all to save my
  • 00:00:14
    life the whole 0s grle aesthetic which
  • 00:00:17
    is very forgiving for a process where
  • 00:00:19
    you just smash things together and it
  • 00:00:21
    doesn't matter That's The Power of 3D in
  • 00:00:22
    my mind yeah yeah but then I would have
  • 00:00:25
    to cheat and I'm like all of it is
  • 00:00:26
    cheating everything's a cheat if it
  • 00:00:28
    takes you a year to build the perfect
  • 00:00:29
    something do that I don't want to so I
  • 00:00:31
    do something
  • 00:00:32
    else spend more time learning to observe
  • 00:00:35
    than you spend learning what the buttons
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    do because if you can't observe none of
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    the buttons is going to help you it's
  • 00:00:39
    your eye it's your vision what happens
  • 00:00:41
    when you stop binging TV shows you like
  • 00:00:43
    and instead start building worlds you
  • 00:00:44
    like you can get to express anything
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    which is
  • 00:00:48
    insane don't make a teapot don't make a
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    donut make a D2 go with the path that
  • 00:00:53
    excites you because that's the best fuel
  • 00:00:55
    and armor you have against the problems
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    on your way to becoming what you want to
  • 00:00:59
    be
  • 00:01:04
    hey Rasmus hello Rasmus you're so
  • 00:01:06
    professional you've got your own why
  • 00:01:08
    would you wear anybody else's clothes I
  • 00:01:10
    don't understand some people I've seen
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    some people wear Nike and I'm like who
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    yeah I didn't know that that was your
  • 00:01:15
    name the first time I was wearing this I
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    was mad embarrassed but I'm like you
  • 00:01:18
    know what got to represent cuz you know
  • 00:01:19
    you're absolutely right we're all human
  • 00:01:21
    right we've got a few guests that are in
  • 00:01:24
    live so they're just watching us hang
  • 00:01:25
    out and chat we got some questions from
  • 00:01:27
    them at the end hopefully um but it's
  • 00:01:29
    really really really nice to meet you
  • 00:01:31
    you too and I did you really dirty do
  • 00:01:32
    that I put a photo I put a video up of
  • 00:01:34
    me saying we've got Rasmus on the show
  • 00:01:36
    uh he's a blender artist but you're so
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    much more than that so I apologize that
  • 00:01:40
    I only said blender artist you're art
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    director however you want to advertise
  • 00:01:44
    it yeah up to you welcome to the VX
  • 00:01:46
    process firstly and foremost thank you
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    glad to be here can you just give us a
  • 00:01:50
    brief introduction of who you are and
  • 00:01:52
    what do you do all right yeah my name is
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    Rasmus I am Danish born and raised and I
  • 00:01:58
    grew up in a creative house hold with a
  • 00:02:00
    musician dad and a hairdresser mom there
  • 00:02:03
    was no issues being cre creative and
  • 00:02:05
    weird I attended design school here in
  • 00:02:07
    Copenhagen 5-year course and I thought I
  • 00:02:10
    was going to make flyers for nightclubs
  • 00:02:12
    as a grown man cuz I thought graphic
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    design must be what was the thing right
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    when you go from being a nerd to Growing
  • 00:02:18
    Up you you become a graphic designer and
  • 00:02:20
    then at some point I remember I was on
  • 00:02:21
    forums called cun back in the days and I
  • 00:02:24
    realized you can just keep on drawing
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    dragons and spaceships actually and then
  • 00:02:28
    I did that and then I realized
  • 00:02:30
    okay that's a thing and then I got an
  • 00:02:32
    internship at IO interactive started
  • 00:02:34
    there uh Hitman became an art director
  • 00:02:36
    on K in 2 dog days did that for a while
  • 00:02:40
    moved to Canada for a while started up a
  • 00:02:41
    studio there squenix Montreal moved to
  • 00:02:43
    Ubisoft I wanted to do immersive stuff
  • 00:02:45
    came back to to Denmark with my family
  • 00:02:48
    and uh yeah back at iow doing Hitman and
  • 00:02:51
    a bunch of other stuff and now project
  • 00:02:53
    too 7 so aming franchise Out director
  • 00:02:55
    now on that project and then on the side
  • 00:02:57
    a few years back thanks to um J and Ian
  • 00:03:00
    Hubert I saw some blender tutorials and
  • 00:03:03
    different things and I was in a creative
  • 00:03:04
    rout for a while I I'd been working on
  • 00:03:07
    refining and focusing on my art
  • 00:03:08
    Direction and presentation and had
  • 00:03:11
    forgotten the old craft a little bit and
  • 00:03:13
    then I rediscovered it with with blender
  • 00:03:15
    and and discovered that I probably do
  • 00:03:18
    well being a creatively chaotic thinker
  • 00:03:21
    in a otherwise fairly structured
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    environment so I think blender is
  • 00:03:25
    difficult but because I think sort of
  • 00:03:26
    cookie I can do weird things and I can't
  • 00:03:29
    put order in anything at all to save my
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    life but I can sort of think a little
  • 00:03:33
    bit diagonally in the software well yeah
  • 00:03:35
    your personal stuff you go by the name
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    technov on social media and I think
  • 00:03:39
    that's where we first saw the Star Wars
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    themed spaceships but looking back on
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    your art station you were doing kind of
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    like some vehicle like Photoshop art
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    like modifying cars and things which is
  • 00:03:50
    kind of like where I started when I was
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    about 14 years old kind of self- teing
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    myself you know I've always been into
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    cars and things like that can we just
  • 00:03:59
    talk a little bit about yeah you getting
  • 00:04:02
    into the world of 3D I've always been
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    cyber tuning as well Cars airplanes
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    inverting the wings on airplanes
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    lowering the cars yeah yeah that's 10 15
  • 00:04:12
    years ago and I never became part of a
  • 00:04:15
    community online I had cun and then
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    concept art.org at the time a form
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    called eat poo which was an art form
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    relax and stuff like that so that's
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    that's really for the for the old geers
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    like me we were like yeah yeah yeah we
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    remember but that's a long time ago I
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    feel like looking back I'm like I was
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    struggling a bit too to make it
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    expressive enough and to make it good
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    enough and to make it effective enough
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    like effective brush strokes and whatnot
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    but I had always always been doing that
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    and always been attracted to hard
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    surface stuff Vehicles technical stuff
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    total nerd and as I mentioned having
  • 00:04:42
    spent a lot of time focusing on Art
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    Direction and theory and application and
  • 00:04:47
    thematics all that adult stuff in a
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    sense right taking it seriously and
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    being very um organized about that and
  • 00:04:53
    as I mentioned then I saw Hubert's quick
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    tutorials where he was doing some
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    texture mapping stuff that I was doing
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    when I did back ground graphics for k
  • 00:05:00
    lch 2 as an art director I was sitting
  • 00:05:02
    there Max doing quick and dirty photo
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    bash onto 3D modeling to place in the
  • 00:05:07
    background of of the game and I was like
  • 00:05:08
    that's what I do and I saw his results
  • 00:05:11
    and I was like oh my God okay so I felt
  • 00:05:14
    a sense of my methods were probably not
  • 00:05:17
    that mad after all and rather than
  • 00:05:19
    feeling I was like I was doing 3D wrong
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    I was like no no no no I'm doing 3D
  • 00:05:23
    right yeah unfortunately my daughter got
  • 00:05:25
    sick and she had a problem that was
  • 00:05:27
    fixable with medicine and later she grew
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    up of it completely so she's fine but
  • 00:05:31
    during that period it was it was rough
  • 00:05:33
    and HR sent me home and in that space I
  • 00:05:37
    excused myself and booted up blender and
  • 00:05:40
    discovered that creative nerve still
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    existed and I was like okay having
  • 00:05:44
    carried all this I'm going to be fine
  • 00:05:45
    cuz I'm not broken I was just missing
  • 00:05:47
    some things and that's when the Star
  • 00:05:49
    Wars thing really happened cuz that's
  • 00:05:50
    like childlike Glee I I visit that world
  • 00:05:53
    in my imagination with childlike Glee
  • 00:05:56
    what do you call it like a like my
  • 00:05:58
    little pillow right yeah Star Wars
  • 00:06:00
    design nice and comforting exactly and
  • 00:06:02
    so by going in in a nice and comforting
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    way I had the Gusto to sort of learn the
  • 00:06:06
    software and deal with it because oh my
  • 00:06:07
    God blender oh my God what not made by
  • 00:06:10
    artists I would say so it it was a tough
  • 00:06:12
    learning curve but pushing through so
  • 00:06:14
    yeah I guess in a sense human drama
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    problems real life happens and then
  • 00:06:20
    coming into this chaotic space and
  • 00:06:22
    trying to trying to look for a stick to
  • 00:06:24
    lean on or something like that and then
  • 00:06:25
    that rebirth the new axes of of art if
  • 00:06:28
    you will so that's that's how it started
  • 00:06:30
    talking of like ship design where do you
  • 00:06:32
    start when designing the ship do you put
  • 00:06:34
    down things on pure ref do you sketch
  • 00:06:36
    what what's the process look like for
  • 00:06:37
    you rasma when you're designing a
  • 00:06:39
    vehicle or a spaceship or or even a
  • 00:06:41
    world itself we building aite our
  • 00:06:43
    Direction a side cuz that's a much much
  • 00:06:44
    bigger topic I'll be happy happy to to
  • 00:06:47
    dive into some of that but um from a
  • 00:06:48
    ship point of view the first ship I did
  • 00:06:51
    I was drawing some sketches first I
  • 00:06:54
    haven't sketched anything since so I
  • 00:06:57
    start in 3D and I fool around there with
  • 00:07:00
    basic shapes and basic layouts if the
  • 00:07:02
    basic shape becomes a part that I can
  • 00:07:03
    use I put it aside onto my kit and that
  • 00:07:06
    becomes part of the bank and of course
  • 00:07:08
    the Star Wars aesthetic and particularly
  • 00:07:10
    the the whole 80s GLE aesthetic which is
  • 00:07:12
    built from storeo objects a lot of the
  • 00:07:15
    time off the shelf pieces cups bottles
  • 00:07:18
    whatever which means the aesthetic also
  • 00:07:20
    lends itself very well to intersection
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    because you would cut it out and glue it
  • 00:07:24
    on F22 you or F35 You' be like I can't
  • 00:07:27
    build that out of a cup but back then
  • 00:07:29
    the aesthetic is very forgiving for a
  • 00:07:31
    process where you just smash things
  • 00:07:33
    together and it doesn't matter that it's
  • 00:07:34
    precise it doesn't matter if it
  • 00:07:35
    intersects it doesn't matter what scale
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    it is that's the power of 3D in my mind
  • 00:07:39
    I don't have to sketch I can just sit
  • 00:07:40
    there and experience it in 3D space and
  • 00:07:42
    rotate and consider and then I go hey
  • 00:07:45
    okay
  • 00:07:46
    so but a lot of it is
  • 00:07:49
    this but I don't sketch when I do 3D
  • 00:07:52
    very very very rarely do I solve
  • 00:07:53
    something on paper which is a bit of a
  • 00:07:55
    problem in terms of communication
  • 00:07:56
    because I can't share anything it's just
  • 00:07:57
    it's just in here where do you start
  • 00:07:59
    when you come to kind of add a bit of
  • 00:08:00
    like color and texture and design to
  • 00:08:02
    these I would have some really rough
  • 00:08:05
    standard metallic textures with a bit of
  • 00:08:07
    Gunk on it they would either be
  • 00:08:09
    completely tilable and then I also have
  • 00:08:11
    a whole bunch of trim sheets where
  • 00:08:14
    there's bands of relevant detail that
  • 00:08:16
    can be looped around surfaces and stuff
  • 00:08:18
    like that so you get paneling and things
  • 00:08:19
    like that and then I go hey choose that
  • 00:08:21
    cylinder unwrap it or cylindrical map it
  • 00:08:23
    choose that plane planer map it I don't
  • 00:08:25
    unwrap stuff I just cylindrical or
  • 00:08:27
    planer map it box box map it and then
  • 00:08:30
    that's a starting point that usually
  • 00:08:31
    then tells me very clearly what it needs
  • 00:08:34
    oh clearly this this surround needs a
  • 00:08:36
    accent color we unwrap that and map it
  • 00:08:38
    to that part of the trim sheet that has
  • 00:08:40
    the color band for instance but I prefer
  • 00:08:42
    to use as few textes as possible that's
  • 00:08:44
    a game habit right you save memory but
  • 00:08:46
    also it's a clean material sheet cuz
  • 00:08:48
    there's not a lot of materials so it's
  • 00:08:49
    very very efficient and also it means I
  • 00:08:51
    don't have to worry about it too much it
  • 00:08:53
    just works out of the box and if you
  • 00:08:55
    download my models or my packs or
  • 00:08:56
    whatever you can just take that texture
  • 00:08:58
    and use it I have two three textures
  • 00:08:59
    I've been using for 4 years now and it's
  • 00:09:02
    fine as long as you keep within the same
  • 00:09:03
    aesthetic obviously it it makes it
  • 00:09:05
    incredibly easy to continue what's the
  • 00:09:07
    kind of process like refinements do you
  • 00:09:10
    just kind of go and see where it takes
  • 00:09:11
    you or do you kind of look at it and go
  • 00:09:13
    let's change this is there a purpose for
  • 00:09:15
    these vehicles they kind of inspire the
  • 00:09:17
    change usually I don't stab with the
  • 00:09:19
    purpose which is why I get so much
  • 00:09:20
    critique for people going like what even
  • 00:09:22
    is this man what you're not you're not
  • 00:09:24
    being rational I'm like you I don't
  • 00:09:26
    have to be rational you can be rational
  • 00:09:28
    I fool around and then this shapes will
  • 00:09:29
    start talking to me and then I go oh
  • 00:09:31
    this is clearly a fighter I I might do a
  • 00:09:33
    body and then I I have two different
  • 00:09:34
    cockpits a small one and a bridge for a
  • 00:09:37
    big one and I place it and I go like
  • 00:09:38
    does that work better as a big ship or
  • 00:09:40
    as a small ship and then I make the call
  • 00:09:42
    right there and I go oh it's a fighter
  • 00:09:43
    then I guess and then I'll build on that
  • 00:09:44
    idea stretch modify change come back do
  • 00:09:48
    another test like scale test or maybe a
  • 00:09:50
    stretch it or whatever so I keep open as
  • 00:09:52
    long as I can and I keep exploring
  • 00:09:54
    Avenues out to the left and right do you
  • 00:09:56
    prefer the big heavy ones or the little
  • 00:09:58
    kind of tie fight three I prefer the
  • 00:10:00
    inet capital ships are okay Fighters a
  • 00:10:03
    little bit boring I prefer the chunky
  • 00:10:05
    four fourman crew research something
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    that can do all kinds of things that you
  • 00:10:10
    you're not quite sure what it is but I
  • 00:10:12
    like when when the shape language start
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    to revert itself or challenge itself so
  • 00:10:16
    I do a box and put Wings on it and
  • 00:10:18
    people go like that's not right I'm like
  • 00:10:19
    I know it's not right that's why I like
  • 00:10:20
    it and that means you can make designs
  • 00:10:22
    that make less sense but make you feel
  • 00:10:24
    more and that's what excites me I don't
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    really appreciate the whole dad logic uh
  • 00:10:28
    actually gravity to actually atmosphere
  • 00:10:30
    I'm like I know bro and then it just
  • 00:10:32
    becomes a a very technical science
  • 00:10:35
    lesson or whatever and you know we just
  • 00:10:37
    want to make cool and have fun yeah
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    it's like they don't understand that
  • 00:10:40
    it's fantasy and it is emotional design
  • 00:10:44
    first and then there's a thin veneer of
  • 00:10:46
    logic even following the the World War
  • 00:10:48
    II footage right that Lucas was inspired
  • 00:10:50
    by so it's like they they misunderstand
  • 00:10:51
    the whole point that's not why you like
  • 00:10:53
    Star Wars you like Star Wars because it
  • 00:10:54
    speaks to your soul bro and the fact
  • 00:10:56
    that you want to argue science go
  • 00:10:58
    somewhere else do that plenty of places
  • 00:11:00
    where that belongs but certainly not
  • 00:11:02
    Star Wars
  • 00:11:03
    off completely agree at least the veneer
  • 00:11:06
    of logic should serve the emotion not
  • 00:11:09
    the other way around that's super super
  • 00:11:11
    important did you collaborate with
  • 00:11:13
    jamama and big medium small absolutely
  • 00:11:16
    so after a few years of dappling like
  • 00:11:19
    this and I was very active on Instagram
  • 00:11:21
    at the time my goal is really to inspire
  • 00:11:23
    people to dream themselves away like I
  • 00:11:26
    did when I was a kid by chasing a
  • 00:11:27
    measuring and measuring a follow account
  • 00:11:30
    that grew I was doing it and doing it
  • 00:11:32
    every day and got immensely better over
  • 00:11:34
    a few years and then that meant that
  • 00:11:36
    Jama and the team noticed my stuff and
  • 00:11:38
    then asked if I wanted to collaborate
  • 00:11:39
    I'm a big fan of Jam's work so I was
  • 00:11:41
    like yeah man let's do that I have
  • 00:11:43
    something I have something we can we can
  • 00:11:45
    start from so that pack is based on my
  • 00:11:48
    own kit bash model kit whatever right so
  • 00:11:52
    if you see my stuff and you get the pack
  • 00:11:54
    you can build the stuff technically
  • 00:11:55
    speaking at least yeah I love just going
  • 00:11:57
    through like the big medium small
  • 00:11:59
    website and seeing their packs and what
  • 00:12:00
    they do with like presenting when you're
  • 00:12:03
    working with those guys did they take it
  • 00:12:05
    and render it well I mean I I did a few
  • 00:12:07
    renders like that for the pack but
  • 00:12:09
    before that I had done some video stuff
  • 00:12:10
    you know I was doing a a big corillian
  • 00:12:12
    type design and I had done sort of key
  • 00:12:14
    framing of me walking around me walking
  • 00:12:16
    around a model and I was recording the
  • 00:12:18
    sound of myself walking and creaking and
  • 00:12:20
    breathing and whatever so it sounded
  • 00:12:21
    really like real and I put that on the
  • 00:12:23
    video and I think that's part of what
  • 00:12:25
    they have they saw and I was trolling
  • 00:12:27
    internet and I was like hey it's it's
  • 00:12:29
    ready for for the shoot and people like
  • 00:12:35
    awesome it trick T you we like oh my
  • 00:12:37
    gosh this guy is this a new ship for a
  • 00:12:39
    movie what and you can see the blue
  • 00:12:41
    screen the you know the studio I've been
  • 00:12:44
    using the blue s and I'm using that as a
  • 00:12:46
    key color in what I'm doing myself and
  • 00:12:48
    I'm using that on on YouTube and and
  • 00:12:50
    stuff so I'm building a visual presence
  • 00:12:53
    around that blue color to sort of hit it
  • 00:12:55
    home that there's a retro sci-fi
  • 00:12:57
    aesthetic happening and you can probably
  • 00:12:59
    expect that let's go on the the World
  • 00:13:01
    building obviously you art director you
  • 00:13:03
    create these worlds what kind of comes
  • 00:13:06
    first can you create a ship and then
  • 00:13:08
    build a world from it I have work damage
  • 00:13:10
    on that topic so you're asking me that
  • 00:13:12
    thinking it's a little question I'm like
  • 00:13:13
    it's three questions in one what are you
  • 00:13:15
    talking about so if I can try and break
  • 00:13:17
    that apart first I would say often times
  • 00:13:19
    let's say you you go on our station you
  • 00:13:21
    find a cool spaceship lands in a on a
  • 00:13:23
    ruined Planet you're like cool that's
  • 00:13:25
    World building right it tastes like it
  • 00:13:26
    or it smells like it but you don't have
  • 00:13:28
    to put thought into it we all learned
  • 00:13:30
    from Blade Runner sit meet we learned
  • 00:13:32
    from Lucas and art department on Star
  • 00:13:34
    Wars right about layering and time and
  • 00:13:36
    both of those scii worlds share in
  • 00:13:38
    particular that it's an old world that
  • 00:13:40
    has existed for a long time and for Star
  • 00:13:42
    Wars it's about the ruins and the the
  • 00:13:43
    the cultures of old that has now they
  • 00:13:46
    coexist with the future you can hint at
  • 00:13:48
    those notes without actually doing the
  • 00:13:49
    work and that'll be inspiring to people
  • 00:13:52
    and that's that's good enough for a
  • 00:13:53
    piece of concept about often times is
  • 00:13:55
    there a conflict is there a problem that
  • 00:13:58
    the people in the are solving outside of
  • 00:14:00
    frame whatever have half of it inside
  • 00:14:02
    half of it outside so people are allowed
  • 00:14:04
    to think that's concept art and that's
  • 00:14:06
    that's evocative imagery it's not really
  • 00:14:09
    World building World building is more
  • 00:14:11
    where you have a story you have
  • 00:14:14
    something you're saying you have a
  • 00:14:16
    reason why that's happening you have a
  • 00:14:18
    poetic take on how you show how that is
  • 00:14:21
    happening you decide how obvious you
  • 00:14:23
    want that to be for the player or the
  • 00:14:26
    viewer and then you start that whole
  • 00:14:27
    spiraling of trying to
  • 00:14:29
    trying to hook things on what's the
  • 00:14:32
    Thematic meaning and and and how does
  • 00:14:34
    that support the question the project is
  • 00:14:36
    posing the concept do can Inspire those
  • 00:14:38
    questions and then you go answer them
  • 00:14:40
    and build upon that idea so the concept
  • 00:14:42
    out can Inspire that but it isn't that
  • 00:14:43
    by by itself thankfully it's Freer than
  • 00:14:46
    that but it's not the same thing when I
  • 00:14:48
    do concept art I tend to do as many
  • 00:14:51
    little hints as I can but I certainly
  • 00:14:53
    don't answer it and I certainly don't
  • 00:14:54
    answer it on purpose because first of
  • 00:14:55
    all I like art that doesn't answer it
  • 00:14:57
    for me you can let the viewer answer the
  • 00:14:59
    questions for themselves and and build
  • 00:15:00
    their own world in their head it's
  • 00:15:02
    really interesting to just have uh your
  • 00:15:03
    bit of input and and insight to the
  • 00:15:06
    World building let's go into the blender
  • 00:15:07
    world let's talk EV Cycles what what
  • 00:15:10
    kind of things do you do to make your
  • 00:15:13
    vehicles and ships look so good yeah
  • 00:15:15
    yeah sure so when I started I had an old
  • 00:15:18
    powermac cheese grader yeah classic dual
  • 00:15:20
    seon with the whatever radon card or
  • 00:15:23
    something whatever I could only Rend
  • 00:15:24
    Stills in Cycles so all the animation
  • 00:15:26
    was done is in Eevee including the blue
  • 00:15:28
    screen stuff and all that Eevee and of
  • 00:15:29
    course because I've done games for so
  • 00:15:31
    long I'm like oh yeah Eevee yeah sure
  • 00:15:32
    click click click click click had to
  • 00:15:34
    relearn the cep thing about how many
  • 00:15:36
    steps C buff you have some way if you
  • 00:15:37
    scale the world to Big everything start
  • 00:15:39
    will fail I'm like oh yeah right I
  • 00:15:41
    remember the Sorting issues yeah okay
  • 00:15:43
    hadn't been in engine for for for a
  • 00:15:44
    while then so all the early stuff is
  • 00:15:47
    animation stuff is done in eeve and I'm
  • 00:15:48
    very comfortable with that real time
  • 00:15:50
    engines have been my business for 10
  • 00:15:52
    years at that time so again I could do
  • 00:15:54
    things in Eevee that felt natural but
  • 00:15:55
    for people there who come from the other
  • 00:15:57
    world they're like eeve is I'm
  • 00:15:59
    like no it's not just got to know what
  • 00:16:00
    to do and how to bake lighting and a few
  • 00:16:02
    years back I got a 490 and a PC not a
  • 00:16:06
    big fan of the PC but a pretty big fan
  • 00:16:08
    of the 4090 then I started animating in
  • 00:16:10
    Cycles which of course actually prob
  • 00:16:13
    rate tracing and stuff was then fairly
  • 00:16:14
    new to me I'd only done it with Stills
  • 00:16:16
    so I wasn't really sure how to optimize
  • 00:16:18
    it for Speed and actually render
  • 00:16:20
    sequences because instead of rendering
  • 00:16:22
    one image in a few minutes I would have
  • 00:16:23
    to render 300 frames and okay that's
  • 00:16:25
    that's a different Beast so I'm not an
  • 00:16:27
    expert on that well with the 490 you can
  • 00:16:29
    just take it all on can't you Rasmus
  • 00:16:31
    kind of it's in it's an insane I'm like
  • 00:16:33
    5090 I don't need that I have an insane
  • 00:16:35
    card right now it's complete Madness but
  • 00:16:38
    yeah you can sort of almost render
  • 00:16:41
    Cycles the f as fast as as I used to
  • 00:16:43
    render an e i' I've not experienced a
  • 00:16:45
    490 yet res I can only dream yeah that's
  • 00:16:48
    an old card become available it is
  • 00:16:50
    certainly the heart of the computer and
  • 00:16:52
    then everything else latches on to that
  • 00:16:55
    so yeah in terms of render stuff I'm not
  • 00:16:57
    really technical I watch tutorials to
  • 00:17:00
    try and figure that out and again
  • 00:17:01
    YouTube has taught me everything I know
  • 00:17:03
    from a technical point of view right
  • 00:17:04
    grant abid's tutorials about how to use
  • 00:17:06
    blender interface wise and all that
  • 00:17:07
    stuff are amazing he's what what what a
  • 00:17:10
    what a gent he is I'm not aware of the
  • 00:17:12
    tricks I do in terms of rendering not
  • 00:17:14
    really I use K Cycles a lot for cycle
  • 00:17:16
    instent and stills and animations now
  • 00:17:18
    and that's a little bit faster but
  • 00:17:20
    mostly all the a bunch of the post nodes
  • 00:17:23
    are brought back into the main menu the
  • 00:17:25
    render menu so it's a different build of
  • 00:17:27
    blender that you launch stand stand
  • 00:17:29
    alone and in there you have all your
  • 00:17:31
    Bloom settings and your noise and your
  • 00:17:33
    bit of grading and some lensing you have
  • 00:17:35
    some Barrel Distortion you have some
  • 00:17:37
    chromatic operation and I like my
  • 00:17:39
    renders to be a little overdone I have a
  • 00:17:42
    bunch of technical Arts friend friends
  • 00:17:44
    and they're like you need to turn that
  • 00:17:46
    down and I'm like no no I like it
  • 00:17:47
    and also of course when you're on social
  • 00:17:49
    media or or Instagram you can overdo it
  • 00:17:51
    a lot because otherwise it won't
  • 00:17:53
    translate it's it'll be too subtle oh
  • 00:17:54
    yeah and so I like Grime and grunge and
  • 00:17:57
    so I use Kyles to really pump up the
  • 00:17:59
    Disco juice in the in the renderers yeah
  • 00:18:02
    so K Cycles is that something I'm
  • 00:18:03
    missing or is that just is that the
  • 00:18:05
    default standard Cycles SP or is that an
  • 00:18:07
    addition no no no K Cycles is an add-on
  • 00:18:09
    that is made to speed up Cycles to make
  • 00:18:12
    it quicker for older machines oh is it
  • 00:18:14
    is using blender compositor but it's
  • 00:18:16
    rewired to be checkboxes in the render
  • 00:18:18
    pane that's why it's a separate build
  • 00:18:20
    but it's using blender internal business
  • 00:18:23
    so somebody else could replicate the
  • 00:18:24
    same look in the blender I I just
  • 00:18:26
    haven't gotten there I'm still on the
  • 00:18:28
    shaders have gotten to to to post there
  • 00:18:31
    is there any other add-ons that you
  • 00:18:32
    enjoy using to get your results as
  • 00:18:35
    camera Shake uh from Hubert shifi I use
  • 00:18:40
    a few different lens flare add-ons I
  • 00:18:41
    don't remember what they're called
  • 00:18:42
    flares Wizard and then they clash with K
  • 00:18:45
    cycle so I have to render out separate
  • 00:18:46
    passes because whatever H stupid super
  • 00:18:49
    annoying so I don't use it I don't use
  • 00:18:50
    it quite enough but there are so many
  • 00:18:52
    cool add-ons I have all the modeling
  • 00:18:53
    add-ons installed but I'm I haven't
  • 00:18:55
    gotten into them because I'm so terrible
  • 00:18:57
    at modeling I wouldn't even know how
  • 00:18:58
    they would fit me cuz I'm so bad I'm so
  • 00:19:00
    bad at modeling that I'm like I don't
  • 00:19:02
    why is this smart so that's why I I
  • 00:19:04
    smash pieces together yeah are you fine
  • 00:19:06
    with overlapping intersecting meshes
  • 00:19:08
    that's absolutely fine chook it together
  • 00:19:09
    if you can't see it it doesn't matter of
  • 00:19:11
    course it matters for games if you want
  • 00:19:12
    to optimize and things like that but my
  • 00:19:13
    textures are so low memory that I don't
  • 00:19:16
    I don't care but I also I think it's my
  • 00:19:18
    my brain type is like I care about
  • 00:19:19
    what's on screen not How It's Made I
  • 00:19:21
    don't get any pleasure from good
  • 00:19:23
    topology at all it doesn't turn me on in
  • 00:19:25
    any way that's my viewpoint and I I know
  • 00:19:27
    there's reasons why not to have that but
  • 00:19:28
    but I just can't care about it I just
  • 00:19:30
    don't care about it the amount of times
  • 00:19:31
    that we've worked on shots where it's
  • 00:19:32
    like ah don't worry about it it's just
  • 00:19:34
    going to be blurred there going to be
  • 00:19:35
    fog it's going to be out of focus when I
  • 00:19:37
    hear about how many mega trim sheet
  • 00:19:39
    atlases whatever I don't even know what
  • 00:19:41
    the words are on Transformers I'm like
  • 00:19:42
    why though yeah and I and I genuinely
  • 00:19:45
    mean that so there's somebody there that
  • 00:19:47
    should say stop stop stop stop take it
  • 00:19:48
    back and Notch it you no no no that's
  • 00:19:50
    what I love about when we first
  • 00:19:51
    discovered Ian Hubbert is sitting in
  • 00:19:53
    with an audience of 3D artists skipping
  • 00:19:56
    through on the slideshow and it's like
  • 00:19:57
    ah well you know it's in the back ground
  • 00:19:59
    you're not going to notice it I'll just
  • 00:20:00
    project it on there there's no Poes it's
  • 00:20:01
    just a flat flame CH it blur it it's all
  • 00:20:04
    good that works that looks cool and and
  • 00:20:06
    you can see the audience going that is
  • 00:20:08
    so right like we're getting so caught up
  • 00:20:11
    in the final details that you don't have
  • 00:20:13
    to sweat them too much you know no most
  • 00:20:15
    of the time when when when when you talk
  • 00:20:16
    to 3D artist they go yeah yeah but then
  • 00:20:18
    I would have to cheat and I'm like all
  • 00:20:20
    of it is cheating everything's a cheat
  • 00:20:22
    what are you doing yeah so there's a
  • 00:20:23
    mindset thing where I think the 3D art
  • 00:20:26
    World leans to the left brain whatever
  • 00:20:28
    that opposite of mine which means that
  • 00:20:31
    they can plan they can execute they can
  • 00:20:33
    care about topology they can oversee big
  • 00:20:35
    complicated problems they can um go in
  • 00:20:38
    meticulous detail and care about each
  • 00:20:40
    detail equally across time which is
  • 00:20:42
    insane and amazingly usable a lot of the
  • 00:20:45
    time and amazingly more useful than my
  • 00:20:47
    type of brain opposite that a lot of the
  • 00:20:50
    time it is overdone over calculated
  • 00:20:53
    overthought you have to have both
  • 00:20:54
    perspectives at play and meet in the
  • 00:20:56
    middle to make sure you use the correct
  • 00:20:58
    method for the correct problem and I
  • 00:20:59
    think that's part of why I can turn out
  • 00:21:02
    stuff real quick because I don't care
  • 00:21:04
    where I don't need to care ultimately it
  • 00:21:05
    doesn't matter if people sit at home and
  • 00:21:07
    they do their thing they should do their
  • 00:21:08
    thing whatever makes you happy if it
  • 00:21:10
    takes you a year to build a perfect
  • 00:21:11
    something do that I don't I can't do I
  • 00:21:13
    don't want to so I do something else but
  • 00:21:15
    I would still say that often times we
  • 00:21:17
    tend to overdo things a lot that's still
  • 00:21:20
    my standpoint but I I acknowledge that
  • 00:21:22
    there's a reason for that mindset to
  • 00:21:24
    exist for sure and it's very valid right
  • 00:21:26
    it is important to let people know
  • 00:21:27
    especially when they're like learning 3D
  • 00:21:29
    it could get quite overwhelming with the
  • 00:21:30
    amount of things that you need to learn
  • 00:21:33
    or need to know you know 100% yeah
  • 00:21:36
    there's so much ben do you need to learn
  • 00:21:38
    it do you need to know it that's why I'm
  • 00:21:40
    saying like blender is made by coders of
  • 00:21:42
    course it is but you know I plug in a a
  • 00:21:45
    modifier and I'm like what no no you got
  • 00:21:47
    to choose the route I'm like why just do
  • 00:21:49
    the thing like like Max would do it for
  • 00:21:52
    you and you're like yeah probably and
  • 00:21:53
    then you can modify your way if you want
  • 00:21:55
    something different blender's just like
  • 00:21:56
    waiting for you to do the math brain
  • 00:21:58
    stuff and I'm like give me the thing I
  • 00:22:01
    have a friend who's who's learning
  • 00:22:02
    blender a few years back he's being
  • 00:22:04
    taught by a more technically minded
  • 00:22:06
    person and he was like it's really hard
  • 00:22:09
    it doesn't have to be I showed him like
  • 00:22:10
    no no move the object push G and then
  • 00:22:13
    you drag and push middle Mouse button in
  • 00:22:15
    the direction you want to drag it and
  • 00:22:17
    then it snaps to that direction and he
  • 00:22:18
    was like yeah no I don't know where X
  • 00:22:21
    and Y and Z is in my 3D I don't sit here
  • 00:22:23
    with a 3D space in my brain when I
  • 00:22:25
    maneuver in the world and I realize then
  • 00:22:28
    there that thankfully blender allows you
  • 00:22:30
    to be right brained you know loose and
  • 00:22:33
    Goose the fact that you can drag and
  • 00:22:34
    snap rather than G okay E X I guess move
  • 00:22:40
    I skipped all that when I was learning I
  • 00:22:41
    was just I'm more of a visual person
  • 00:22:43
    rather than a technical the wonderful
  • 00:22:45
    thing then is that the software allows
  • 00:22:46
    for both right so you can you it allows
  • 00:22:48
    you to be who you are with your Oddities
  • 00:22:51
    and and weirdness and then go in and do
  • 00:22:53
    the thing and that's amazing so when I
  • 00:22:54
    see people use uh I mean just the
  • 00:22:56
    mathematical terms in the Shader notes
  • 00:22:58
    or of course uh do knowes I'm like what
  • 00:23:01
    same there's a video that I can just
  • 00:23:02
    follow and just get get by I'll just
  • 00:23:04
    click what I'm told to click and not
  • 00:23:06
    think about yeah for sure I've learned
  • 00:23:08
    18 things that I've forgotten again
  • 00:23:10
    immediately how to do cloth Sim and bake
  • 00:23:12
    it I'm like I don't know I don't have a
  • 00:23:13
    slightest idea a YouTube video again
  • 00:23:15
    yeah so that's that's a a bummer but at
  • 00:23:17
    the same time you don't have to store it
  • 00:23:19
    properly in your brain so you can maybe
  • 00:23:21
    remember other things I don't know you
  • 00:23:22
    know maybe
  • 00:23:24
    unlikely the advice I have to offer is
  • 00:23:26
    don't look at your spec map or your
  • 00:23:29
    roughness map or whatever look at how it
  • 00:23:31
    looks and then go in and you take your
  • 00:23:34
    um color ramp and stuff like that and
  • 00:23:35
    play with it there and look at the
  • 00:23:36
    render look at it and see okay now the
  • 00:23:38
    reflection looks good focus on how it
  • 00:23:40
    looks not what it is super super
  • 00:23:42
    important because then you would spend
  • 00:23:43
    all your time sitting there with the
  • 00:23:44
    values and it still looks and you
  • 00:23:45
    don't know why so train your ability to
  • 00:23:48
    see what looks good and then the rest
  • 00:23:49
    will follow in service of what looks
  • 00:23:52
    good rather than it it'll look mediocre
  • 00:23:55
    but at least everything is perfect and
  • 00:23:56
    correct it's definitely a different
  • 00:23:57
    approach isn't it when you're coming
  • 00:23:59
    from a technical approach to like a
  • 00:24:01
    creative approach but but like I say of
  • 00:24:03
    course I'm surrounded by people who are
  • 00:24:05
    the opposite brain than me and godamn do
  • 00:24:07
    I need them right I saw the whole
  • 00:24:09
    picture and they saw the details so we
  • 00:24:10
    need each other to get that Perfection I
  • 00:24:12
    push beyond what should be done and they
  • 00:24:15
    re it back in so everything becomes back
  • 00:24:16
    in order right and that's why I think
  • 00:24:18
    it's really beneficial to be aware of
  • 00:24:20
    who you are and what brain you have I'm
  • 00:24:22
    pretty sure you know who you are but if
  • 00:24:24
    you don't ask for advice ask for uh for
  • 00:24:27
    friendly Co reviews by people who know
  • 00:24:29
    you uh so that you can know yourself and
  • 00:24:32
    that'll make you much more effective
  • 00:24:33
    because you know what people you need to
  • 00:24:35
    surround yourself with to be successful
  • 00:24:37
    that's great advice do you have any more
  • 00:24:38
    like key bits of advice for for for
  • 00:24:40
    people in the 3D World be aware of of
  • 00:24:43
    what makes you excited and happy and if
  • 00:24:45
    you feel like you get stuck understand
  • 00:24:47
    that and say okay I'm probably not
  • 00:24:49
    focused on the right thing then don't
  • 00:24:51
    make a teapot don't make a donut don't
  • 00:24:53
    make a donut make
  • 00:24:55
    a don't get technical with me
  • 00:24:58
    whatever makes you happy go model that
  • 00:25:00
    because that's the only way you can
  • 00:25:01
    learn so you it's so self-help and
  • 00:25:04
    classic but it's really true yeah go
  • 00:25:06
    with the path that excites you because
  • 00:25:07
    that's the best fuel and armor you have
  • 00:25:10
    against the problems on your way to
  • 00:25:12
    becoming what you want to be and it's
  • 00:25:13
    hard as hell and you just got to keep
  • 00:25:15
    going keep pushing so when I talk about
  • 00:25:17
    being a graphic designer and then going
  • 00:25:19
    but dragons and spaceships though yeah
  • 00:25:21
    that's what I love wait you you can make
  • 00:25:24
    computer games and then that opened up
  • 00:25:26
    for that whole Avenue of just not giving
  • 00:25:29
    a damn about what is perceived to be
  • 00:25:31
    adult or smart or what can make you
  • 00:25:33
    money or whatever provided the passion
  • 00:25:35
    is strong enough so worry about what
  • 00:25:37
    you're passionate about and the rest
  • 00:25:38
    will follow 100% sure yeah but at the
  • 00:25:41
    same time because you you're going to
  • 00:25:42
    need that energy when it gets hard and
  • 00:25:44
    it will get hard and it's going to be
  • 00:25:45
    late nights and you don't want to but
  • 00:25:46
    you're going to have to and I'm saying
  • 00:25:47
    this as somebody who who made two three
  • 00:25:51
    pieces a week and post it every day on
  • 00:25:53
    Insta for two three years and that was
  • 00:25:56
    my gym that was training for me just do
  • 00:25:59
    it and then you get to the other side
  • 00:26:01
    and when you get to the other side
  • 00:26:01
    you're like that was worth it it was
  • 00:26:03
    really hard I'm happy I did it when I
  • 00:26:05
    talked about this before and been asked
  • 00:26:06
    about it before especially when when
  • 00:26:08
    people know I have a family and
  • 00:26:10
    everything like how the P do you do that
  • 00:26:12
    I'm like yeah good question it's tough
  • 00:26:14
    and you don't have to watch the last
  • 00:26:17
    season of the dragon show you don't have
  • 00:26:19
    to you know what happens when you stop
  • 00:26:21
    binging TV shows you like and instead
  • 00:26:23
    start building worlds you like no TV
  • 00:26:25
    show can compare with me building
  • 00:26:27
    something in blend that I enjoy not even
  • 00:26:30
    close not even close because I'm sitting
  • 00:26:32
    there and I'm wielding this software
  • 00:26:34
    it's like a big puzzle it's like a
  • 00:26:35
    puzzle game how the What the how the
  • 00:26:38
    what and so you you get good at this
  • 00:26:40
    thing and then with that thing that's
  • 00:26:41
    very difficult you can get to express
  • 00:26:44
    anything which is insane but you have to
  • 00:26:47
    be invested in the mind body process of
  • 00:26:49
    solving problems that are way harder
  • 00:26:51
    than you can to get to where you're
  • 00:26:53
    going and that's embodied journey and
  • 00:26:55
    that's where that's where the magic is
  • 00:26:56
    for you as a creator and if it's magical
  • 00:26:59
    for you there's a chance it's magical
  • 00:27:00
    for others which is why when you see the
  • 00:27:02
    AI stuff you're like I feel nothing I
  • 00:27:04
    don't think the the embodied feeling has
  • 00:27:06
    been part of the creation
  • 00:27:09
    process family professional life
  • 00:27:11
    personal projects how does Rasmus juggle
  • 00:27:14
    all three or four or five things or
  • 00:27:17
    maybe even more ask my wife yeah and my
  • 00:27:19
    dog and my kids yeah so it's a a bunch
  • 00:27:23
    of different things if we start with the
  • 00:27:24
    negative it's selfishness to a degree
  • 00:27:28
    it's also a drive to want to build stuff
  • 00:27:32
    do something something make something on
  • 00:27:35
    the positive side of things it is doing
  • 00:27:37
    what you want to rather than what people
  • 00:27:39
    do or that's why I'm saying don't slouch
  • 00:27:41
    in the couch and watch a TV show if you
  • 00:27:43
    can avoid it maybe you do that because
  • 00:27:45
    you're super tired because you've been
  • 00:27:47
    burning all day and that's fair enough
  • 00:27:49
    as long as you're burning for something
  • 00:27:51
    if you're burning all day but you've
  • 00:27:53
    discovered that you can burn on two exes
  • 00:27:55
    at the same time you know when when kids
  • 00:27:57
    are done eating dinner and then they
  • 00:27:58
    have a candy stomach that opens up for
  • 00:28:00
    the dessert oh yeah and they were full
  • 00:28:01
    before and now they're not full kind of
  • 00:28:03
    like that then there's space for it if
  • 00:28:05
    you choose it you then have to negotiate
  • 00:28:08
    with your partner what's reasonable
  • 00:28:10
    what's not what's a reasonable amount
  • 00:28:11
    most guys like us our girlfriends or
  • 00:28:13
    wives would say get out of your head get
  • 00:28:16
    out of your phone be with me when you're
  • 00:28:17
    with me be with the kids when you're
  • 00:28:18
    with the kids and you go okay so there
  • 00:28:21
    of course lessons there about being
  • 00:28:22
    present in what you're doing at the time
  • 00:28:24
    you're doing it which can be hard when
  • 00:28:25
    you're a scatterbrain and all that stuff
  • 00:28:27
    but but the thing happened like I said
  • 00:28:30
    daughter got sick I I fell into blender
  • 00:28:33
    my wife had uh started a job and she was
  • 00:28:36
    driving herself quite hard on that front
  • 00:28:38
    on her own growth on her own project in
  • 00:28:40
    a sense that meant she went to bed
  • 00:28:42
    really early and so the kids were to bed
  • 00:28:44
    and I was like I'm not going to bed and
  • 00:28:46
    then that married itself into the spark
  • 00:28:50
    that was ignited in inside me learning
  • 00:28:52
    something new that's amazing having 4
  • 00:28:56
    hours if I choose I can watch k
  • 00:28:58
    enthusiasm which I enjoy love it or I or
  • 00:29:00
    I can do this thing obviously that meant
  • 00:29:03
    that you have to negotiate and and we
  • 00:29:04
    had to negotiate what what does a
  • 00:29:06
    relationship look like here and and when
  • 00:29:08
    is US time and and I say now we're sort
  • 00:29:11
    of out of that which means we have more
  • 00:29:12
    time to each other which means now we we
  • 00:29:15
    are talking more about what we want from
  • 00:29:16
    each other and what we expect from our
  • 00:29:18
    relationship and at the same time she
  • 00:29:20
    knows that I need this and it and and I
  • 00:29:22
    I and I love it and I I can't stop so
  • 00:29:25
    it's more about you do this come back to
  • 00:29:27
    me when you're ready and then be with me
  • 00:29:29
    right so so I don't watch TV shows
  • 00:29:31
    unless I really mean the TV show I do
  • 00:29:33
    not because then the weeks become months
  • 00:29:36
    real quick I'm so lucky that the
  • 00:29:37
    irection gig is amazing really
  • 00:29:40
    challenging and then at home it's just
  • 00:29:43
    Pure Flow Pure Flow is probably one of
  • 00:29:45
    the best states you can have I'm very
  • 00:29:47
    aware at work and then a spirit in the
  • 00:29:50
    evening so you can do uh quite
  • 00:29:52
    remarkable things if you're excited I
  • 00:29:54
    think that's the key so if you're not
  • 00:29:55
    excited fix that first right advice
  • 00:29:58
    Rasmus I really appreciate that by the
  • 00:30:00
    way I say this advice and I follow it
  • 00:30:02
    sometimes you know what I mean you know
  • 00:30:04
    better than you you act right of course
  • 00:30:06
    of course that is so insightful R and
  • 00:30:09
    really really appreciate you going into
  • 00:30:10
    that that like personal side of thing
  • 00:30:12
    it's really important I think it shins a
  • 00:30:14
    light on it for other people so thank
  • 00:30:17
    you it would be great now to jump to
  • 00:30:19
    some questions from the guys in the chat
  • 00:30:22
    you going to see another face here we
  • 00:30:24
    have those we tend to have those Nico's
  • 00:30:26
    in the house okay hey Nico hello hey man
  • 00:30:29
    okay awesome awesome to be here again is
  • 00:30:32
    Nico like the the the classic callback
  • 00:30:34
    who just request stuff Nico is a
  • 00:30:37
    incredible uh you know blender artist 3D
  • 00:30:40
    artist he's done short films he spoke at
  • 00:30:42
    blender con oh yeah yeah that was
  • 00:30:43
    recently right he was just one of our
  • 00:30:45
    recent guests that seems like I did a
  • 00:30:47
    lot doesn't doesn't seem like that for
  • 00:30:49
    me uh no awesome awesome to see rasman
  • 00:30:52
    so hi first of all I love it how you
  • 00:30:55
    talk about like life and your approach
  • 00:30:57
    to work in general um I see a lot of
  • 00:31:00
    parallels in my like mentality also so I
  • 00:31:03
    really like to like this thing that
  • 00:31:05
    there is no right way just do what what
  • 00:31:07
    feels right what makes you happy the end
  • 00:31:10
    result is the main thing that that
  • 00:31:12
    matters so I really see that also in me
  • 00:31:15
    and also to have a passion as a driver
  • 00:31:18
    uh for everything that you do so so my
  • 00:31:21
    my my big question would be uh what is
  • 00:31:24
    that one thing that you I don't know
  • 00:31:26
    like discipline or something where you
  • 00:31:28
    can get lost in four hours and you you
  • 00:31:31
    stop realizing that it's like four five
  • 00:31:34
    5 am. all of them thankfully for me it's
  • 00:31:37
    everything from painting a texture
  • 00:31:39
    because I'm usually painting them yeah I
  • 00:31:41
    think I'm really good at entering Flow
  • 00:31:43
    State and remaining there for a while
  • 00:31:46
    and then coming back up for a a little
  • 00:31:47
    bit of analysis and then jumping back in
  • 00:31:49
    with a renewed direction of mission from
  • 00:31:51
    the analysis I'm not aware of this
  • 00:31:53
    happening it happens by itself which
  • 00:31:55
    also part of it it just flows it's like
  • 00:31:56
    a breathing I go from flow to analysis
  • 00:31:59
    to flow analysis which means I can I can
  • 00:32:01
    go for for quite a while so I do texture
  • 00:32:04
    I upload update check it rotate map it
  • 00:32:07
    go okay we need to have go back in the
  • 00:32:09
    texture and then all of a sudden two
  • 00:32:10
    hours have gone by with just back and
  • 00:32:11
    forth between that so I think in that
  • 00:32:14
    sense I feel very fortunate that I can
  • 00:32:16
    enter that flow state with most of the
  • 00:32:18
    things I'm doing the things that takes
  • 00:32:20
    me out of it is modeling I'm not
  • 00:32:22
    enjoying modeling very much that's a
  • 00:32:25
    problem for me so I'd much rather
  • 00:32:26
    compose I mean compose objects into
  • 00:32:29
    shapes I'd much rather experience and
  • 00:32:33
    evaluate and then bash my way to Quick
  • 00:32:36
    results that's why I guess I'm a I'm a
  • 00:32:37
    kit Basher yeah that's it's actually
  • 00:32:39
    similar for me I I used to love modeling
  • 00:32:41
    but after after a while you assembled
  • 00:32:44
    like a huge library of pieces and
  • 00:32:47
    shaders and everything so in the end you
  • 00:32:49
    get really great result with just
  • 00:32:51
    putting things together and then you're
  • 00:32:53
    happy with it so yeah I definitely get
  • 00:32:55
    that the downside is then when something
  • 00:32:57
    complicated has to be modeled I'm
  • 00:32:59
    like how was that again yeah that's the
  • 00:33:02
    downside so so so I would say there's a
  • 00:33:04
    limiting factor there that there are
  • 00:33:05
    things where when my colleagues model
  • 00:33:07
    stuff at work or when when buddies model
  • 00:33:10
    stuff online I'm like how what yeah it's
  • 00:33:13
    amazing but again that's also why we're
  • 00:33:15
    here we're here to be amazed right so
  • 00:33:16
    when we see people similar to us that
  • 00:33:18
    have just 20% different way we go we get
  • 00:33:21
    we get excited right because it feels
  • 00:33:22
    unknown and potentially learnable you
  • 00:33:24
    know that the Allure of that skill right
  • 00:33:26
    as also the the the um difference
  • 00:33:28
    between when when you work for something
  • 00:33:30
    just for yourself you can do it whatever
  • 00:33:33
    you however you like but in the studio
  • 00:33:35
    environment there are certain like
  • 00:33:37
    pipelines and procedures that you have
  • 00:33:39
    to follow so you you can't really allow
  • 00:33:42
    often times to do it your own way well
  • 00:33:44
    it depends right so so I'm so fortunate
  • 00:33:46
    that I'm an ad director that I can say
  • 00:33:49
    and do a lot of different things and it
  • 00:33:51
    doesn't matter if it fits perfectly into
  • 00:33:53
    the process because usually it gives
  • 00:33:54
    Clarity to people or I can say I've
  • 00:33:57
    modeled a quick thing can you please
  • 00:33:58
    take a look at it and see if it will
  • 00:34:00
    work or can you use it as a reference as
  • 00:34:02
    a white box for when you do your your
  • 00:34:03
    version of it or something so I'm very
  • 00:34:06
    very lucky awesome yeah thanks thanks
  • 00:34:09
    sneo for um jumping in and asking the
  • 00:34:11
    question oh of course of course thanks
  • 00:34:13
    for for having me again pleasure as as
  • 00:34:16
    always bye-bye we have got another
  • 00:34:19
    question from Luke Stratton uh here we
  • 00:34:21
    go I was interest it was interesting in
  • 00:34:24
    how much experimented in Eevee and how
  • 00:34:26
    he managed to get Eevee to look as good
  • 00:34:28
    if not better than I can't see the rest
  • 00:34:30
    of the question better than Cycles was
  • 00:34:33
    it Shader experimentation lighting or a
  • 00:34:36
    mixture I mean it's part of the answer I
  • 00:34:38
    gave before that I come from games which
  • 00:34:40
    means I'm used to the downfalls and
  • 00:34:42
    benefits of these techniques and I'm
  • 00:34:44
    used to playing with post filters and
  • 00:34:45
    things like that so I know a little bit
  • 00:34:47
    about Bloom buffers and stuff like that
  • 00:34:49
    so it feels very second nature to me but
  • 00:34:52
    I think first and foremost spend more
  • 00:34:54
    time learning to observe than you spend
  • 00:34:56
    learning what the buttons do because if
  • 00:34:58
    you can't observe none of the buttons is
  • 00:34:59
    going to help you if you can see what
  • 00:35:01
    works and what doesn't you chances are
  • 00:35:03
    you can recreate it regardless of the
  • 00:35:04
    technology to a large extent and then
  • 00:35:06
    it's a question of what can you fake and
  • 00:35:09
    what do you have to math your way out of
  • 00:35:11
    right so the better you are at seeing
  • 00:35:13
    the better you are evaluating what looks
  • 00:35:14
    good the less important the technology
  • 00:35:16
    will be and you'll find yourself not
  • 00:35:18
    really caring so much about it because
  • 00:35:20
    you can achieve what you want regardless
  • 00:35:22
    it's your eye it's your vision it's what
  • 00:35:24
    you take in it's what you see but yeah
  • 00:35:26
    that makes complete sense right thank
  • 00:35:28
    thank you do want to say thanks for
  • 00:35:30
    everybody that's in the chat appreciate
  • 00:35:31
    everybody that's joined and it's been a
  • 00:35:33
    really a great session so thanks for
  • 00:35:35
    hanging out with us and your time Rasmus
  • 00:35:37
    is very much appreciated is there any
  • 00:35:40
    that you can like plug you've got
  • 00:35:41
    website you sell assets that are amazing
  • 00:35:43
    you sell merch can you just point people
  • 00:35:46
    in you know where to find you where they
  • 00:35:48
    can support you if you don't follow
  • 00:35:50
    technal on Instagram though Instagram is
  • 00:35:53
    dying so who knows art station of course
  • 00:35:55
    tech.net which is my site you can find
  • 00:35:57
    out what I pedal there but I would say
  • 00:36:00
    first and foremost I just started
  • 00:36:01
    youtubing fairly seriously and we'll see
  • 00:36:05
    what that where that becomes but the
  • 00:36:07
    idea there is to really Inspire and
  • 00:36:09
    empower the users creativity you guys us
  • 00:36:12
    right through discussions about design
  • 00:36:14
    and Concepts and Aesthetics and
  • 00:36:17
    processes obviously as you mentioned I'm
  • 00:36:19
    doing assets and all that stuff which is
  • 00:36:20
    a way of entertaining my nerdy detail
  • 00:36:23
    oriented side and at the same time solve
  • 00:36:25
    problems for you guys so that you can
  • 00:36:26
    build your world quicker and spend more
  • 00:36:29
    time worrying about World building but
  • 00:36:31
    really it's about exactly what we're
  • 00:36:32
    doing here exactly what you guys are
  • 00:36:34
    doing jam and Steven like talk about
  • 00:36:36
    creativity process the human element and
  • 00:36:39
    the trials and Perils of the of the
  • 00:36:41
    creative field so check my YouTube
  • 00:36:43
    that's the that's the new place man
  • 00:36:45
    thanks Rasmus and yeah we'll will catch
  • 00:36:47
    up with you very soon in the meantime
  • 00:36:50
    what you do the rest of the day what's
  • 00:36:51
    going on well now now it's pick up the
  • 00:36:53
    kids time so now it's probably uh see
  • 00:36:56
    what happens and see what the
  • 00:36:58
    is and see if there's time for some more
  • 00:36:59
    3D computer Graphics so maybe taking a
  • 00:37:02
    movie very seriously and watching that
  • 00:37:04
    really intensely nice well we hope you
  • 00:37:06
    enjoy it I'm sure you will great to meet
  • 00:37:07
    you Rasmus take it easy you too thanks
  • 00:37:10
    guys
  • 00:37:11
    [Music]
  • 00:37:17
    [Music]
Tags
  • 3D Modeling
  • Blender
  • Art Direction
  • Creativity
  • Passion
  • Digital Art
  • World Building
  • Observation Skills
  • Art Process
  • Design