LeBron James Smash Bros. Is a Very Fun, Very Evil Disaster

01:33:46
https://www.youtube.com/watch?v=9oKBVi9ZNuI

Summary

TLDRIl video critica il gioco Multiversus di Warner Bros, inizialmente considerato promettente grazie all'inclusione di personaggi iconici come Bugs Bunny e Lebron James in un tipo di gioco simile a Super Smash Bros. Tuttavia, il gioco è stato esaminato per la sua instabilità, difetti nelle meccaniche, politiche aggressive di microtransazioni e downgrade rispetto alla versione beta. Nonostante le criticità riscontrate, l'autore del video riconosce alcuni aspetti positivi del gioco. Questi includono la qualità delle voci dei personaggi, il divertimento nel giocare il modo 2v2, e la potenziale creatività mostrata attraverso i personaggi disponibili. Sono state suggerite numerose modifiche per migliorare il gioco, come l'eliminazione dei bug, miglioramenti nel sistema di monetizzazione e il miglioramento delle animazioni per rappresentare meglio la fisica in-game. Le critiche si concentrano anche sulla difficoltà e il costo associato allo sbloccare nuovi personaggi, mettendo in discussione l'approccio del free-to-play, e viene espressa preoccupazione che le pratiche attuali potrebbero non riuscire a mantenere l'interesse a lungo termine dei giocatori, soprattutto in confronto con i concorrenti più remunerativi.

Takeaways

  • 🎮 Multiversus prometteva divertimento con personaggi iconici.
  • 💰 Le microtransazioni aggressive sono un grosso problema.
  • 🐞 Il gioco è pieno di bug e glitch.
  • 😂 Nonostante tutto, il gioco è divertente in 2v2.
  • 🎙️ Le voci e il doppiaggio sono eccezionali.
  • 👾 Le animazioni di gioco sono confuse e poco chiare.
  • 📉 La mancanza di modalità offline penalizza i tornei.
  • 🔧 Sono necessari miglioramenti per sfruttare il suo potenziale.
  • 🕹️ La semplicità del gameplay 1v1 risulta limitante.
  • 🚫 Skins e progressi bloccati dietro pagamenti sono criticati.

Timeline

  • 00:00:00 - 00:05:00

    Warner Bros esperiat su una idea perfetta di creà un giòcu cum'è Super Smash Bros feru di ghjucà, suggerendu d'aghjunghje caratteri famosi cum'è LeBron James è un battle pass, ma tuttu va male. Hè stranu è bramosu, cù glitch è microtransactions, ma ancu strasurdinariamente divertente in certi aspetti.

  • 00:05:00 - 00:10:00

    I caratteri sò stati ben descritte, rispittandu l'essenza originale. Cù voci emblematichi cum'è quella di Mark Hamill per Joker, u giòcu riesci à attruverà i fan malgradu e so mancanze.

  • 00:10:00 - 00:15:00

    Multivers sò innovatori in u so disignu artisticu è usanu abilità caratteristichi per valorizà a diversità di i caratteri. Malgradu e buone intenzioni, pare chì e opzioni di menu mancanu di personalità è ùn sfruttanu micca u potenziale di u materiale d'origine.

  • 00:15:00 - 00:20:00

    Una mossa geniale hè u focus in partite 2v2, chì porta à sinergie insolite è divertenti. Tuttavia, e debilitazioni significative, cum'è u buffer d'entrata inappropriatu è funzioni rimosse, impediscenu una sperienza più fluida.

  • 00:20:00 - 00:25:00

    L'analisi detalla difetti più profundi, cum'è l'interfaccia utente fastidiosa, l'animazioni difettose chì ùn seguitanu micca i principii basici di realismo, è bug molesti chì affettanu l'esperienza generale.

  • 00:25:00 - 00:30:00

    Ci sò menu di strategie in stu giòcu à causa di menu mosse dispunibili. Hè simile à cumu Super Smash Bros ùn avissi micca abbastanza variety, risultatu in una sensazione di monotonía dopo multu tempu.

  • 00:30:00 - 00:35:00

    Problemi notevuli includenu l'assenza di un sistema di schermu o difesa in u giòcu chì face a gameplay prevedibile è limitatu. Multi combats anima cusì chì dopo un tempu i giucatori ponu sentenu disinteressati.

  • 00:35:00 - 00:40:00

    Problemi di buffer d'entrata, induve a risposta di u giòcu hè assai ritardata, chì face à l'utilizatori fà errori senza vulè. Da notà chì parechje caratteristiche sò state rimosse per motivi imprecisati chì affettanu gravemente a sperienza d'utilizatore.

  • 00:40:00 - 00:45:00

    L'idea di passà à un novu mutore di giòcu hè abbandunata è enumara i svantaghji di perde tante funzionalità è caratteristiche d'ottimisazione chì sò state sviluppate in un tempu più cortu.

  • 00:45:00 - 00:50:00

    Focusu in l'aspettu visivo di u giòcu chì à u livellu di ghjocu sembra lamentablemente mal gestite. Parechje animazioni sembranu irreali, spezzendu a sensazione generale di immersione di i giucatori cum'è risultatu di difetti critichi in l'animazioni.

  • 00:50:00 - 00:55:00

    U giòcu hè criticatu per i so microtransactions impurtanti, facendu pocu prufittu di i ghjucatori per avè longu periodi di sbloccamentu senza spende soldi.

  • 00:55:00 - 01:00:00

    Critiche severe di cume u giòcu cerca di manipulà l'utenti in comprà, apparentemente mettendu trappuli in forma di sfide chì, in fine, ùn sò micca fattibili senza spende soldi.

  • 01:00:00 - 01:05:00

    Toccà à a cumunità multiplayer è l'aspettu competitivu, sottolineendu chì, ancu se l'elementi innovatori sò nutevuli, i gravi problemi di gameplay portanu à momenti frustranti.

  • 01:05:00 - 01:10:00

    Vendita aggressiva di caratteri chì sò costosi da sbloccare senza cumpensazione attraverso eventi o campagne di gameplay. Ancu in affari prufani troppu cari.

  • 01:10:00 - 01:15:00

    Discussione nantu à impatti negativi per comunità fora di linea per impone somme ingenti da supportà. I paragunataghji cun alternative più economiche mettenu in risaltu e so tocche esagerate.

  • 01:15:00 - 01:20:00

    Ignoranza apparente di u publicu destinatu postu chì i utenti casuali o più spearpati ùn trovanu micca un bonu usu di parechji aspetti di u giòcu.

  • 01:20:00 - 01:25:00

    Una conclusione tirata chì a struttura generale dimostra chì à u fondu, e smisurmi microtransactions cassanu l'esperienza, ma chjaramente, u giòcu hà ancu un pensamentu creattivu è puntu forti potenziāli.

  • 01:25:00 - 01:33:46

    Una valutazione finale chì nota chì, cù adjustamenti sustantivi per corregger nutrivule difetti, Multivers hà potenziale per esse un successu straordinariu tuttavia ferma chì a versionu attuale manca di profondità necessaria par chì i giocatori restanu investiti.

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Mind Map

Mind Map

Frequently Asked Question

  • ¿Cuál es el principal problema del juego Multiversus según el video?

    El principal problema destacado es su jugabilidad mediocre, llena de glitches y prácticas de monetización agresivas.

  • ¿Qué aspectos del juego se destacan como positivos?

    Se destacan la creatividad en el diseño de personajes, su arte, voces y el modo 2v2 como aspectos positivos.

  • ¿Por qué el video menciona que las microtransacciones del juego son problemáticas?

    Las microtransacciones se consideran problemáticas porque el juego usa tácticas manipulativas para alentar compras y requiere un gran gasto para desbloquear personajes.

  • ¿Cuál es la opinión del narrador sobre los gráficos y diseño del juego?

    El narrador opina que, aunque los gráficos y diseño de personajes son buenos, el movimiento y animaciones en el gameplay se sienten torpes y confusos.

  • ¿Qué cambios sugiere el narrador para mejorar Multiversus?

    Sugiere mejorar la jugabilidad quitando bugs y haciendo más accesible el desbloqueo de personajes, además de ajustar las animaciones y físicas del juego.

  • ¿Cómo describe el narrador la experiencia de jugar 1v1 en Multiversus?

    Describe la experiencia 1v1 como aburrida y limitada, al no haber suficientes opciones en el gameplay.

  • ¿Qué elemento del juego considera el narrador que falta para competir correctamente?

    Falta la posibilidad de jugar torneos offline sin pagar por todos los personajes, lo cual frena su potencial competitivo.

  • ¿Qué aspecto considera que fue bien ejecutado por los desarrolladores?

    Los desarrolladores hicieron un buen trabajo en crear personajes fieles a los originales con referencias divertidas y actores de voz icónicos.

  • ¿Qué hace que algunos jugadores todavía disfruten del juego a pesar de sus defectos?

    A algunos jugadores les sigue gustando el potencial creativo y el divertido modo 2v2, así como el simple disfrute de las IPs involucradas.

  • ¿Qué es "Rain Dog" y qué crítica tiene sobre él?

    "Rain Dog" es un personaje original de Multiversus que no pertenece a ninguna franquicia conocida, y se critica su inclusión ya que parece no encajar en el juego.

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  • 00:00:00
    hey everyone as you might know Warner
  • 00:00:02
    Bros recently had the perfect plan start
  • 00:00:04
    with Super Smash Bros make it free to
  • 00:00:06
    play add LeBron James add a battle pass
  • 00:00:09
    and print 500 billion trillion dollar
  • 00:00:13
    that's why they created multivers a game
  • 00:00:15
    where you can beat up the joker as bug's
  • 00:00:17
    bunny nothing could possibly go wrong is
  • 00:00:20
    what I thought before everything went
  • 00:00:21
    horribly wrong and now I'm sad I mean
  • 00:00:24
    this game is weird glitchy greedy it
  • 00:00:27
    unreleased itself for a year to come
  • 00:00:29
    back with less features and more
  • 00:00:30
    microtransactions meanwhile Warner Bros
  • 00:00:32
    itself did this which I'm not a business
  • 00:00:35
    Expert but I don't think this is good
  • 00:00:38
    but stop right there cuz it turns out
  • 00:00:40
    that super Batman Bros is actually
  • 00:00:42
    pretty fun yeah I've been playing it a
  • 00:00:44
    lot and by some miracle I am having a
  • 00:00:46
    great time getting punched in the face
  • 00:00:48
    by Shaggy from Scooby-Doo Now does this
  • 00:00:51
    game suck yes like that thumbnail is not
  • 00:00:54
    a cliffhanger or an open question the
  • 00:00:57
    game sucks it is not good and you'll see
  • 00:00:59
    why shortly but for all its flaws the
  • 00:01:02
    gaml here has this one huge spark of
  • 00:01:05
    creative genius that puts this game in
  • 00:01:07
    the truly magical position of being
  • 00:01:09
    terrible frustrating greedy straight up
  • 00:01:12
    evil and a whole lot of fun at the same
  • 00:01:14
    time which means that LeBron Smash Bros
  • 00:01:17
    just might be worth trying out if you're
  • 00:01:19
    a fan of LeBron or Smash Bros and
  • 00:01:22
    honestly with just a few key changes to
  • 00:01:24
    make it less clunky and less malicious
  • 00:01:26
    and possibly illegal which we'll get
  • 00:01:28
    into I think this game could become
  • 00:01:30
    something truly great and longlasting so
  • 00:01:33
    today let's talk about super Superman
  • 00:01:35
    Warner Bros bros ultimate a disgusting
  • 00:01:38
    horrifying mess of a game that I hate
  • 00:01:40
    and also can't stop playing first off
  • 00:01:43
    the good and of course the number one
  • 00:01:45
    thing that matters for a crossover game
  • 00:01:47
    with all these crazy characters is did
  • 00:01:49
    they actually get those characters right
  • 00:01:51
    after all just because they adverti they
  • 00:01:53
    got Bugs Bunny doesn't mean they got the
  • 00:01:56
    real Bugs Bunny personally I learned
  • 00:01:59
    this lesson at a very young age when I
  • 00:02:01
    popped open one of those Bugs Bunny
  • 00:02:02
    themed ice cream bars only to instead
  • 00:02:05
    find some kind of sick freakish
  • 00:02:07
    homunculus crafted In His Image but
  • 00:02:09
    multiverses thankfully does a pretty
  • 00:02:11
    good job here I am happy to say that
  • 00:02:12
    Bugs Bunny looks and sounds like Bugs
  • 00:02:15
    Bunny same for Superman rain dog Harley
  • 00:02:18
    Quinn rain dog these are all mostly the
  • 00:02:21
    characters fans love mostly and they are
  • 00:02:23
    not in fact demons with lifeless Gumball
  • 00:02:25
    eyes meant to haunt the dreams of
  • 00:02:27
    children now they will haunt the dreams
  • 00:02:29
    of competitive players but you know
  • 00:02:31
    that's gameplay that's different so
  • 00:02:33
    while I will be saying some not so nice
  • 00:02:36
    things about this game today I can't
  • 00:02:38
    stress enough that they nailed the most
  • 00:02:40
    important part it could have been worse
  • 00:02:42
    is basically today's Mantra but these
  • 00:02:44
    characters are great they got
  • 00:02:45
    personality references and some really
  • 00:02:48
    fun voice acting which is probably the
  • 00:02:50
    best yet in this entire smash likee
  • 00:02:52
    platform fighter genre everyone is here
  • 00:02:54
    and everyone is shitalking each other by
  • 00:02:57
    name all the time which is awesome now
  • 00:02:59
    now I never drink on the job but then
  • 00:03:02
    again I'm a professional an obvious
  • 00:03:05
    highlight here is of course hearing Mark
  • 00:03:07
    Hamill's iconic Joker it's great as
  • 00:03:09
    always and I think the devs agree cuz
  • 00:03:11
    they gave him a separate font in the
  • 00:03:12
    credits and everything personally I
  • 00:03:14
    would have given more people the cool
  • 00:03:16
    font but I get it it's Mark Hamill I'm
  • 00:03:17
    not the cool font police and also wow
  • 00:03:20
    this is a crazy cast of voice actors to
  • 00:03:22
    have for one video game including the
  • 00:03:25
    late Kevin Conroy the legendary voice of
  • 00:03:27
    Batman in one of his last roles ever and
  • 00:03:30
    good voice acting matters it adds so
  • 00:03:32
    much to the experience the audience
  • 00:03:34
    knows him as well as I do they would
  • 00:03:37
    know in a second if I did something
  • 00:03:39
    inauthentic I think more than anything
  • 00:03:41
    else multiverses just sounds like a
  • 00:03:44
    faithful crossover and that makes it
  • 00:03:45
    incredibly appealing to fans in a way
  • 00:03:47
    that I'm sure Warner Bros Executives
  • 00:03:49
    will not fumble catastrophically in a
  • 00:03:51
    tragic Whirlwind of greed and huous but
  • 00:03:54
    yeah ominous foreshadowing aside great
  • 00:03:56
    voices I'd tell you to stick to
  • 00:03:58
    Mysteries but you're bad at that too
  • 00:04:01
    quick tip though make sure you go into
  • 00:04:03
    the settings and turn on mature language
  • 00:04:07
    oh [ __ ] it's off by default to be
  • 00:04:10
    kidfriendly cuz as we all know if a kid
  • 00:04:12
    hears the word [ __ ] they will die
  • 00:04:15
    instantly truthfully I am so glad that
  • 00:04:17
    children will be protected from the word
  • 00:04:19
    [ __ ] in this game while they stab people
  • 00:04:22
    with a knife as serial killer Jason
  • 00:04:23
    forhe by the way speaking of stabbing
  • 00:04:26
    people with a knife it sounds really
  • 00:04:28
    good I mean like it has good sound
  • 00:04:30
    design in this game I think a very
  • 00:04:32
    underrated part of non LeBron Smash Bros
  • 00:04:35
    is how basically every single attack has
  • 00:04:37
    a sound effect with the perfect amount
  • 00:04:39
    of impact and weight and this game Super
  • 00:04:42
    Smash lebros James is possibly the first
  • 00:04:44
    big platform fighter to really put in
  • 00:04:46
    the effort and budget to match that part
  • 00:04:49
    of why I ended up playing Wonder Woman
  • 00:04:51
    is because hitting people with that
  • 00:04:52
    Shield is so damn satisfying just listen
  • 00:04:55
    to
  • 00:04:57
    this now of course the main reason why I
  • 00:05:00
    play Wonder Woman is because she's an
  • 00:05:02
    extremely overpowered and easy top tier
  • 00:05:04
    who everyone hates but usually that's my
  • 00:05:06
    only reason for picking a character so
  • 00:05:08
    you got to respect the sound effects for
  • 00:05:10
    helping out like 3% of the way well
  • 00:05:12
    sounds are great here and this game's
  • 00:05:14
    music is great too but it's also weirdly
  • 00:05:17
    relaxing with this big slow Orchestra
  • 00:05:21
    and like this is a fighting game I don't
  • 00:05:23
    want to be relaxed I want to fight I
  • 00:05:25
    want to lose my mind you got Marvin the
  • 00:05:28
    Martian shooting lasers at Superman and
  • 00:05:30
    Jake the dog that is insane I should be
  • 00:05:33
    freaking out but instead this music
  • 00:05:36
    makes me feel like I'm at of Bugs Bunny
  • 00:05:37
    themed
  • 00:05:39
    [Music]
  • 00:05:49
    funeral bug's bunny is dead Elmer fud
  • 00:05:54
    got him I will say though every so often
  • 00:05:56
    multiverses does get the intense Vibe
  • 00:05:59
    exactly right like with its epic
  • 00:06:00
    orchestral freaking Morty theme of all
  • 00:06:03
    things which I mean damn all right you
  • 00:06:05
    got
  • 00:06:05
    [Music]
  • 00:06:10
    it and yes when that happens for a brief
  • 00:06:13
    moment you do get the feeling you are
  • 00:06:15
    witnessing the crazy massive epic
  • 00:06:17
    crossover event that all this is
  • 00:06:19
    supposed to be and you see the genius of
  • 00:06:22
    Bugs Bunny versus Batman game at least
  • 00:06:26
    until it takes all your money we'll get
  • 00:06:28
    to that but you know what else is genius
  • 00:06:30
    the art style seriously if you think
  • 00:06:32
    about it there was a pretty big
  • 00:06:33
    challenge to solve here even compared to
  • 00:06:35
    most other crossover games that being
  • 00:06:38
    what the hell do you even do about art
  • 00:06:40
    style when you got to bring this this
  • 00:06:43
    and this to the same game that is hard
  • 00:06:46
    and I do think they decided on a great
  • 00:06:48
    compromise all of the stages and
  • 00:06:50
    environments look like handp painted
  • 00:06:52
    animation backgrounds while the
  • 00:06:54
    characters are a bit sharper leaving
  • 00:06:56
    room to vary in detail depending on
  • 00:06:57
    their Source material yes some
  • 00:06:59
    characters might not look exactly like
  • 00:07:01
    their 2D or especially live-action
  • 00:07:03
    counterparts but I think it's pretty
  • 00:07:05
    impressive how much it actually works
  • 00:07:07
    and preserves these Fighters identities
  • 00:07:09
    and in terms of their actual moves and
  • 00:07:11
    animations it's the same way Superman is
  • 00:07:14
    doing Superman stuff Tom and Jerry are
  • 00:07:16
    doing cartoon stuff Jake is stretching
  • 00:07:18
    Jason is murdering The Iron Giant is
  • 00:07:21
    also murdering which as you know if you
  • 00:07:24
    watched his movie that's very in
  • 00:07:26
    character he loves Bloodshed he loves
  • 00:07:28
    violence I mean who could forget that
  • 00:07:30
    iconic scene where he turns toward the
  • 00:07:32
    camera and goes I want to beat this [ __ ]
  • 00:07:34
    out of that small animal from Gremlins
  • 00:07:37
    also for some reason they based Shaggy's
  • 00:07:40
    entire personality and move set off of
  • 00:07:43
    an over 5-year-old meme about him going
  • 00:07:45
    Ultra Instinct like Goku which you know
  • 00:07:48
    it sort of feels like the game version
  • 00:07:50
    of your cooworker showing you ancient
  • 00:07:52
    heavily compressed memes from Facebook
  • 00:07:54
    like you won't laugh but you might sort
  • 00:07:56
    of appreciate that in his head he
  • 00:07:59
    thought thought it was something you
  • 00:08:00
    would enjoy now I will say you should
  • 00:08:02
    maybe be a little bit worried because in
  • 00:08:05
    the description of this video I have
  • 00:08:07
    linked a certain document on the
  • 00:08:10
    European Union intellectual property
  • 00:08:12
    office website where in 2022 Warner Bros
  • 00:08:15
    filed for a trademark filing number 0187
  • 00:08:20
    53040 name big chungus
  • 00:08:25
    [Music]
  • 00:08:41
    yes this trademark was approved for
  • 00:08:43
    Warner Bros last year including for use
  • 00:08:46
    in video games and all I'm going to say
  • 00:08:48
    is that I'm afraid I am deeply afraid of
  • 00:08:51
    what might happen in the future anyway
  • 00:08:54
    NPS aside there is clearly a lot of
  • 00:08:56
    passion put into the fighters of
  • 00:08:57
    multiverses in terms of references
  • 00:08:59
    presentation and also just what they can
  • 00:09:01
    do one place I really have to hand it to
  • 00:09:03
    these devs is that they were not afraid
  • 00:09:06
    to give characters crazy unique
  • 00:09:08
    abilities that feel very strong making
  • 00:09:10
    portals turning invisible stealing moves
  • 00:09:12
    coming back from the dead there is some
  • 00:09:14
    wacky stuff here and if you look closely
  • 00:09:16
    you'll even see various horrifyingly
  • 00:09:18
    broken attacks from other fighting games
  • 00:09:20
    which have seemingly transcended time
  • 00:09:22
    and space to traumatize a whole new
  • 00:09:24
    audience of players and while trying to
  • 00:09:26
    fight against this stuff is absolute
  • 00:09:28
    hell I got to say I do love that they
  • 00:09:30
    didn't play it safe here there's a lot
  • 00:09:32
    of creativity in these moves and the art
  • 00:09:34
    and the sounds really do make them come
  • 00:09:36
    to life though sadly for some reason the
  • 00:09:38
    game draws these really distracting
  • 00:09:40
    color filters over your allies and
  • 00:09:42
    enemies and all their attacks and
  • 00:09:44
    equally annoying are the obnoxiously
  • 00:09:46
    thck outlines around every character by
  • 00:09:49
    default but thankfully you can turn
  • 00:09:50
    those off at least savor it though cuz
  • 00:09:52
    that is just about the last time a
  • 00:09:54
    single setting in this game will
  • 00:09:56
    actually do anything useful and while
  • 00:09:58
    we're on the topic of things that make
  • 00:10:00
    me irrationally angry check out this
  • 00:10:02
    generic live service game UI now
  • 00:10:04
    objectively speaking there's nothing
  • 00:10:06
    wrong with these menus my controller
  • 00:10:07
    works I can find things and get into
  • 00:10:09
    games quickly and you know maybe that's
  • 00:10:11
    all I can really ask for cuz fighting
  • 00:10:13
    game menus have hurt me a lot in the
  • 00:10:15
    past but I can't help but feel like
  • 00:10:17
    there was a massive missed opportunity
  • 00:10:19
    here cuz like this is Warner Bros you
  • 00:10:21
    know and all these game's menus combined
  • 00:10:24
    have less personality than the font of
  • 00:10:27
    the two letters in the Warner Bros logo
  • 00:10:29
    I mean just off the top of my head we've
  • 00:10:30
    seen cartoon menus comic book menus film
  • 00:10:33
    inspired Art Deco menus and you're
  • 00:10:36
    telling me that the best the Warner Bros
  • 00:10:38
    game could do is legally distinct
  • 00:10:41
    fortnite menu I don't think so but hey
  • 00:10:43
    at least it works and as we've seen
  • 00:10:45
    these menus are a gateway to some
  • 00:10:47
    awesome art and creative ideas all the
  • 00:10:50
    right ingredients are here to make a
  • 00:10:52
    great game with lasting appeal however
  • 00:10:54
    you got to be careful cuz even with the
  • 00:10:56
    best ingredients if you want to make a
  • 00:10:58
    meal you better put them together in the
  • 00:11:00
    right way and if Smash Bros is like a
  • 00:11:02
    pizza multiverses is like a pizza made
  • 00:11:06
    in a how-to basic video using a
  • 00:11:07
    blowtorch and also every egg still has
  • 00:11:10
    the shell on so let's talk about the
  • 00:11:12
    game play and of course as is tradition
  • 00:11:14
    this review will now be switching to
  • 00:11:16
    Iceberg format where we start with
  • 00:11:18
    things I have mixed feelings about and
  • 00:11:20
    then just sort of continue downwards to
  • 00:11:22
    a very dark place where happiness cannot
  • 00:11:25
    exist so yeah the glue that holds any
  • 00:11:27
    fighting game together is obvious ly the
  • 00:11:30
    fighting the actual gameplay and right
  • 00:11:32
    out of the gate people were very
  • 00:11:33
    concerned about how this game would play
  • 00:11:36
    especially after the developers of super
  • 00:11:38
    Bugs Bunny Bros went radio silent for an
  • 00:11:40
    entire year after announcing they were
  • 00:11:43
    unrelease it completely in 2023 only to
  • 00:11:45
    finally come back with footage of a game
  • 00:11:48
    that looked slow and zoomed in compared
  • 00:11:50
    to its own beta let alone other platform
  • 00:11:52
    Fighters and keep in mind that Beta had
  • 00:11:55
    seasons and was taking microtransactions
  • 00:11:57
    it didn't seem like the kind of thing
  • 00:11:59
    you just unrelease in the first place
  • 00:12:01
    fans were already a bit frustrated so
  • 00:12:03
    multiverses really needed to come back
  • 00:12:05
    strong with some impressive new gameplay
  • 00:12:07
    but instead it felt like everyone was
  • 00:12:09
    just worried including me but of course
  • 00:12:12
    in my experience you can never really
  • 00:12:14
    judge a book by its cover in terms of
  • 00:12:16
    gameplay instead you should actually get
  • 00:12:18
    into the game give yourself some time to
  • 00:12:20
    learn how it works and try to examine
  • 00:12:22
    that gameplay in context as objectively
  • 00:12:24
    as possible so while some of the stuff
  • 00:12:26
    Twitter was saying about it was very
  • 00:12:28
    funny I in my deep gamer wisdom decided
  • 00:12:31
    to sit down and learn all the mechanics
  • 00:12:33
    as well as I could and sure enough after
  • 00:12:35
    all that I honestly realized uh that I
  • 00:12:38
    wasted my time Twitter was completely
  • 00:12:39
    right and they should make fun of this
  • 00:12:41
    game play more yeah sorry if you were
  • 00:12:43
    expecting a revelation here but well
  • 00:12:46
    multiverses gameplay looks very slow and
  • 00:12:48
    weird because it is very slow and weird
  • 00:12:51
    sure you can't always judge a book by
  • 00:12:53
    its cover but I mean basic microwaving
  • 00:12:56
    what you think that's about huh politics
  • 00:12:58
    Romance it's probably about basic
  • 00:13:00
    microwaving some covers you can judge I
  • 00:13:03
    will say though I think the bones are
  • 00:13:05
    there for an interesting system here
  • 00:13:07
    like Dodges run on this dodge meter
  • 00:13:09
    where if you use them too much you enter
  • 00:13:11
    knockoff Street Fighter burnout and
  • 00:13:13
    don't have any invincibility for a while
  • 00:13:15
    and you can use that meter for offense
  • 00:13:17
    too canceling attacks into Dodges or
  • 00:13:19
    even canceling Dodges into attacks to
  • 00:13:21
    turn them into mini air dashes or drive
  • 00:13:24
    rushes where you go flying forward on
  • 00:13:26
    paper it's a very cool system that takes
  • 00:13:28
    a lot of inspiration from many different
  • 00:13:30
    platform Fighters spam rolls too much
  • 00:13:32
    and they get slower like in Smash Bros
  • 00:13:34
    Parry things well and you won't mind the
  • 00:13:36
    lack of Shield like in Rivals of ether
  • 00:13:38
    and the meter management stuff might
  • 00:13:40
    remind you of Nickelodeon All-Star brawl
  • 00:13:41
    to AKA Garfield Smash Bros cuz that game
  • 00:13:44
    also lets you spend meter on air dashes
  • 00:13:46
    and cancels there's even a perk that
  • 00:13:48
    enables gravity cancels which are a
  • 00:13:50
    mechanic in bralhalla that lets you use
  • 00:13:52
    grounded moves in the air and yes I did
  • 00:13:54
    say perk because we got the perk system
  • 00:13:57
    from Call of Duty here as in it is
  • 00:13:59
    literally exactly how perks work in Call
  • 00:14:02
    of Duty and now I'm sad cuz when I say
  • 00:14:04
    it like that and I look at all this
  • 00:14:06
    stuff on paper I wonder how the hell it
  • 00:14:08
    gets so boring the moment it leaves the
  • 00:14:11
    paper like Smash Bros with air dashing
  • 00:14:14
    and Call of Duty perks sounds so much
  • 00:14:17
    better than this game is because there's
  • 00:14:19
    so much weirdness that holds it back so
  • 00:14:22
    I'll start by saying that characters
  • 00:14:24
    have very few moves compared to smash
  • 00:14:26
    and it's funny cuz this comes at a time
  • 00:14:28
    where plat for Fighter characters are
  • 00:14:30
    getting more complex Garfield Smash Bros
  • 00:14:32
    gave every character a whole set of
  • 00:14:34
    aerial charge attacks and powered up
  • 00:14:36
    versions of their specials rifles of
  • 00:14:37
    ether 2 is adding all these new types of
  • 00:14:39
    special move on top of the normal smash
  • 00:14:41
    formula and even smash itself has been
  • 00:14:43
    getting kind of wild experimenting with
  • 00:14:45
    characters who just have more moves in
  • 00:14:47
    mechanics but in multiverses not
  • 00:14:49
    counting special moves you have five
  • 00:14:53
    grounded attacks five things you can do
  • 00:14:56
    Jab Dash attack smash es and nothing
  • 00:15:01
    else no grabs no throws no tilt attacks
  • 00:15:04
    no angled variants no tethers no get up
  • 00:15:06
    or ledge attacks and you can't even walk
  • 00:15:09
    or Shield which simplifies things even
  • 00:15:12
    more oh and also there's no back air in
  • 00:15:14
    this game you just got four total a
  • 00:15:17
    Moves In The Air which brings you up to
  • 00:15:20
    nine total normal attacks which is the
  • 00:15:24
    same number of moves you have turn one
  • 00:15:26
    of tic-tac-toe now you do have at least
  • 00:15:29
    four special moves many characters do
  • 00:15:31
    have more in the air and that's where
  • 00:15:33
    those crazy mechanics I mentioned do
  • 00:15:35
    come in and make things a bit less
  • 00:15:36
    boring but like even if you can turn
  • 00:15:38
    invisible or whatever this is your
  • 00:15:40
    entire move list that's it that's
  • 00:15:43
    everything and the best way I can
  • 00:15:45
    describe how this feels to me is if you
  • 00:15:47
    think of Smash Bros as an acoustic
  • 00:15:49
    guitar then smash inspired games are
  • 00:15:52
    like electric guitars trying to build
  • 00:15:54
    off that classic formula to create
  • 00:15:56
    something crazy and new yeah in that
  • 00:15:58
    guitar car analogy to me multivers is
  • 00:16:01
    sort of like three rubber bands which
  • 00:16:03
    have been stapled to a Bugs Bunny shaped
  • 00:16:05
    piece of plywood it's a unique new
  • 00:16:07
    instrument that's maybe a little bit
  • 00:16:09
    simpler than I would personally prefer
  • 00:16:13
    and it's not like it can't make cool
  • 00:16:14
    music ever it's just that at a basic
  • 00:16:17
    level you have less tools to work with
  • 00:16:20
    fighters in multiverses are so minimal
  • 00:16:23
    and because of that you're often forced
  • 00:16:25
    to use the same couple of attacks over
  • 00:16:27
    and over again occas Ally sprinkling in
  • 00:16:30
    your character's unique wacky broken
  • 00:16:32
    gimmick move whenever the cool down ends
  • 00:16:34
    well this game is deeply unhealthy
  • 00:16:36
    incredibly simple and it's probably
  • 00:16:38
    shaving years off my lifespan but to be
  • 00:16:41
    fair that also describes homemade french
  • 00:16:43
    fries and I got to say you can prime my
  • 00:16:45
    1200 W easy clean stainless steel deep
  • 00:16:47
    fryer for my cold dead hands so don't
  • 00:16:50
    get me wrong whacking people around with
  • 00:16:52
    a simple move set it's kind of fun
  • 00:16:54
    sometimes like a quick hit of platform
  • 00:16:56
    fighter junk food but I just don't think
  • 00:16:58
    it's the kind of of fun that can last a
  • 00:17:00
    long time cuz like how many meals in a
  • 00:17:02
    row can you eat only french fries before
  • 00:17:05
    you start to go insane right and with
  • 00:17:07
    multiverses after you put the square
  • 00:17:09
    shape in the square hole for the 500th
  • 00:17:12
    time you just kind of wish you had more
  • 00:17:15
    stuff to do more ways to solve problems
  • 00:17:18
    as an example again this game just has
  • 00:17:21
    no shielding it is a fighting game with
  • 00:17:24
    no blocking of course that's not
  • 00:17:26
    inherently terrible in a smash likee
  • 00:17:28
    game br Hala is a big free-to-play
  • 00:17:30
    success that only has dodging and Rivals
  • 00:17:32
    of ether did great with a purely Dodge
  • 00:17:34
    and Parry based approach but here's the
  • 00:17:36
    thing in both of those games movement is
  • 00:17:39
    way better with a lot of speed and
  • 00:17:41
    verticality you can use to avoid attacks
  • 00:17:43
    meanwhile multivers has way slower
  • 00:17:45
    movement and it's full of these gigantic
  • 00:17:47
    fast rewarding moves presumably because
  • 00:17:50
    smash is too but you got to be careful
  • 00:17:52
    here those moves are only allowed to
  • 00:17:54
    exist in Smash because shielding is
  • 00:17:57
    there to counter them see in the
  • 00:17:58
    language of Smash like games The Shield
  • 00:18:01
    button is like saying I'm going to limit
  • 00:18:03
    my own options and hide in this bubble
  • 00:18:06
    because I think you're about to do
  • 00:18:08
    something crazy in the next couple
  • 00:18:10
    moments I'm not sure the exact timing
  • 00:18:12
    but I think you're going to do something
  • 00:18:14
    crazy and shield lets me handle that
  • 00:18:16
    situation so when you remove shielding
  • 00:18:18
    from the picture you have to be
  • 00:18:20
    extremely careful about the kinds of
  • 00:18:22
    moves you add into your game because
  • 00:18:25
    something as simple and natural to
  • 00:18:27
    fighting games as quick move that sends
  • 00:18:29
    you forward fast that could now break
  • 00:18:32
    your entire game in half since you've
  • 00:18:35
    just created rock paper scissors without
  • 00:18:38
    the paper it's just scissors and rock
  • 00:18:41
    now maybe if someone is just different
  • 00:18:43
    they can make scissors beat rock but
  • 00:18:45
    most people can't exactly do that right
  • 00:18:48
    so as a player here why would you not
  • 00:18:50
    just pick rock all the time and in Bugs
  • 00:18:54
    Bunny game that's what I do I pick rock
  • 00:18:57
    all the time and I win unless my
  • 00:19:00
    opponent also picks rock all the time in
  • 00:19:02
    which case you ever seen two mud
  • 00:19:04
    skippers fight before yeah that that is
  • 00:19:07
    exactly what this game feels like in 1 V
  • 00:19:10
    on you even make the same facial
  • 00:19:11
    expressions oh and also we absolutely
  • 00:19:14
    have to talk about you know actually I'm
  • 00:19:17
    just going to play some footage from one
  • 00:19:18
    of my games so Pop Quiz see if you can
  • 00:19:21
    spot what I think is bad game design
  • 00:19:24
    behind
  • 00:19:26
    me yeah so if you look closely you may
  • 00:19:29
    notice that I can stay off the stage
  • 00:19:31
    forever while spamming gigantic moves
  • 00:19:34
    this is bad I was going to have a whole
  • 00:19:36
    analysis but I cut it out cuz like this
  • 00:19:40
    is
  • 00:19:42
    bad but I got to say for all my
  • 00:19:44
    complaints here there is actually one
  • 00:19:46
    seriously genius design decision that
  • 00:19:48
    Batman game makes that I think saves
  • 00:19:50
    this boring combat system like Bob Ross
  • 00:19:53
    turning an ugly splotch into a beautiful
  • 00:19:55
    gameplay forest and that decision is
  • 00:19:58
    focusing on doubles yes LeBron Smash
  • 00:20:01
    Bros is the first major platform fighter
  • 00:20:03
    to completely design around 2v2 team
  • 00:20:06
    play and go all in on what I think is
  • 00:20:09
    one of the coolest and most
  • 00:20:10
    underexplored parts of this genre as a
  • 00:20:12
    whole Finn can buy speed boots that make
  • 00:20:15
    his whole team fast bug's bunny can dig
  • 00:20:17
    two holes in the ground that his team
  • 00:20:19
    can warp between or Wonder Woman can fly
  • 00:20:21
    to her teammate put her Shield up and
  • 00:20:23
    turn the game into OverWatch actually
  • 00:20:26
    all those mechanics are in over watch
  • 00:20:29
    okay yeah the more I think about it this
  • 00:20:31
    is kind of just Smash Bros but OverWatch
  • 00:20:33
    I don't care still genius cuz to this
  • 00:20:35
    game's credit there's a lot of stuff
  • 00:20:36
    here that really does encourage the kind
  • 00:20:38
    of ability coordination and cooldown
  • 00:20:40
    management you'd expect from a hero
  • 00:20:42
    shooter or a MOA it's a pretty surreal
  • 00:20:44
    feeling to get from a fighting game of
  • 00:20:46
    all places and it's pretty darn
  • 00:20:47
    addictive if you find a teammate to plan
  • 00:20:49
    broken synergies with I mean I have
  • 00:20:51
    competed in a lot of 2v2 tournaments in
  • 00:20:54
    Smash Bros I love smash doubles but at
  • 00:20:56
    its best multivers really is a whole
  • 00:20:58
    different thing with its own identity
  • 00:21:00
    and the chaos of four players makes this
  • 00:21:03
    game's very slow engine feel a whole lot
  • 00:21:05
    faster now I will say it does also make
  • 00:21:08
    the game even more mashy cuz there is
  • 00:21:11
    the one glaring flaw here of no friendly
  • 00:21:14
    fire or team attack whatever you want to
  • 00:21:15
    call it uh yeah being able to spam
  • 00:21:18
    attacks and not hit your teammate is
  • 00:21:20
    something that can work fine in an FPS
  • 00:21:22
    game like OverWatch because the total 3D
  • 00:21:25
    play area the size of the map is way
  • 00:21:28
    bigger than any one character and
  • 00:21:30
    because of that you have to pick and
  • 00:21:32
    choose areas and angles that are worth
  • 00:21:34
    controlling which is a huge part of the
  • 00:21:36
    fun and strategy of any team-based game
  • 00:21:39
    but when Friendly Fire is off in a game
  • 00:21:42
    with a tiny 2D play area the size of a
  • 00:21:45
    single screen where attacks cover a huge
  • 00:21:49
    chunk of the entire map succeeding with
  • 00:21:51
    your teammate isn't so much about
  • 00:21:53
    careful strategy anymore so much as it's
  • 00:21:55
    about becoming an Elden ring Duo boss
  • 00:21:58
    fight which is maybe not very
  • 00:22:00
    interesting competitively but don't get
  • 00:22:02
    me wrong it is fun it is very fun to get
  • 00:22:05
    into these ridiculous cartoon brawls
  • 00:22:07
    where you're just slugging it out
  • 00:22:09
    Non-Stop and in fact 2v2 battles go a
  • 00:22:11
    long way to explain why 1 v1's kind of
  • 00:22:14
    suck in this game that's just not the
  • 00:22:16
    main mode 1V ones are a side mode and
  • 00:22:19
    the game straight up tells you that and
  • 00:22:21
    yes I was very impressed by the
  • 00:22:23
    creativity and thought that went into
  • 00:22:25
    each of these characters in a team
  • 00:22:26
    environment so that that's something I
  • 00:22:29
    want you to keep in mind as we move down
  • 00:22:31
    this Iceberg and start to look at some
  • 00:22:33
    truly horrendous things that hold this
  • 00:22:36
    game back there are a lot of huge
  • 00:22:38
    problems with super Batman Bros that I
  • 00:22:41
    think make it truly suck right now and
  • 00:22:43
    the score I give it will not be pretty
  • 00:22:46
    but beyond all the horrible BS we are
  • 00:22:48
    about to witness I have seen a core
  • 00:22:50
    experience that makes this game worth
  • 00:22:52
    caring about enough to complain about
  • 00:22:55
    especially because some of these
  • 00:22:57
    problems can be fixed deep down there is
  • 00:23:00
    an awesome idea here but oh man it is
  • 00:23:02
    very very deep down past some terrible
  • 00:23:06
    mistakes such as the buffer as you might
  • 00:23:09
    know modern fighting games have input
  • 00:23:11
    buffers which let you press a button
  • 00:23:13
    even if your character is already doing
  • 00:23:15
    something so instead of ignoring the
  • 00:23:17
    player and erasing that button press the
  • 00:23:19
    game will simply make it happen once the
  • 00:23:21
    animation finishes when it's done well
  • 00:23:23
    this can make everyone feel more in
  • 00:23:25
    control of their characters without
  • 00:23:27
    causing any problems
  • 00:23:29
    when it's done well and the multivers
  • 00:23:32
    input buffer is not exactly a shining
  • 00:23:34
    example of input buffer Triumph in fact
  • 00:23:37
    it lasts longer after letting go of a
  • 00:23:39
    button than the past three Smash games
  • 00:23:42
    combined which means that your character
  • 00:23:44
    will do attacks because of buttons you
  • 00:23:46
    pressed half a second
  • 00:23:51
    ago and it's funny cuz this is an issue
  • 00:23:53
    that many people maybe don't know the
  • 00:23:55
    exact terminology for but it absolutely
  • 00:23:58
    still affects them like if you suddenly
  • 00:24:00
    decided to stop taking showers those
  • 00:24:02
    around you might not know what three
  • 00:24:04
    methyl 3 Sanel hexen one all is but they
  • 00:24:07
    will smell it and they'll tell you to
  • 00:24:09
    take a damn shower and just like that a
  • 00:24:11
    casual player who pops into multiverses
  • 00:24:13
    cuz it's free and they like Bugs Bunny
  • 00:24:15
    might not use the exact phrase 30 frame
  • 00:24:18
    input buffer but they will use the
  • 00:24:20
    phrase why the hell does my character
  • 00:24:22
    keep doing things I don't want them to
  • 00:24:24
    this game feels terrible in fact it's so
  • 00:24:27
    bad that I think a lot of the problems
  • 00:24:28
    people are having right now with lag or
  • 00:24:31
    online play are actually symptoms of
  • 00:24:33
    this game having a buffer length that is
  • 00:24:35
    beyond human comprehension an actual
  • 00:24:38
    good input buffer is supposed to be like
  • 00:24:40
    taking a staircase and installing a ramp
  • 00:24:43
    next to it so it's more accessible for
  • 00:24:45
    everyone but the multivers input buffer
  • 00:24:48
    is like turning the entire staircase
  • 00:24:51
    into an 80° ramp that nobody can
  • 00:24:53
    actually climb but hey everyone does
  • 00:24:56
    have different preferences and luckily
  • 00:24:58
    ever since the multiverses beta you can
  • 00:25:00
    simply turn the input buffer off unless
  • 00:25:03
    of course it was during the entire month
  • 00:25:06
    after release where you couldn't because
  • 00:25:09
    they had completely removed that option
  • 00:25:11
    from the game and locked it on the worst
  • 00:25:14
    possible setting for all skill levels
  • 00:25:17
    which might sound pretty bad but don't
  • 00:25:19
    worry they also removed a bunch of other
  • 00:25:22
    options and a ton of content and also
  • 00:25:24
    they gotted the training mode which
  • 00:25:26
    brings us to my next point they removed
  • 00:25:28
    a bunch of options and a ton of content
  • 00:25:31
    and also they got it the training mode
  • 00:25:33
    yeah so this one kind of
  • 00:25:34
    self-explanatory but there's this big
  • 00:25:36
    thread all link that lists a lot and I
  • 00:25:39
    mean a lot of things that got removed
  • 00:25:41
    from the beta of this game from the
  • 00:25:43
    setting to make your jab inputs more
  • 00:25:45
    like smash to game modes like Co-op
  • 00:25:48
    versus AI to the character leaderboards
  • 00:25:50
    to getting battle pass exp after matches
  • 00:25:53
    these features and more were all
  • 00:25:55
    completely gone when everyone booted up
  • 00:25:58
    the new and improved multiverses oh and
  • 00:26:01
    they also removed the ability to try
  • 00:26:04
    characters in training mode before you
  • 00:26:06
    buy them on release you could simply not
  • 00:26:09
    try before you buy anymore they
  • 00:26:11
    shamelessly took it out which is a
  • 00:26:13
    decision I cannot share my full thoughts
  • 00:26:15
    on without getting this video
  • 00:26:16
    demonetized thankfully they did change
  • 00:26:19
    it after fans went ballistic but there's
  • 00:26:21
    a lot to unpack with the business side
  • 00:26:23
    of things here so we'll do that in a
  • 00:26:25
    very special section later in this video
  • 00:26:27
    but hey at least multivers does seem to
  • 00:26:30
    be starting to fix some of these issues
  • 00:26:34
    as of recording this you do get a tiny
  • 00:26:36
    bit of exp after matches and after five
  • 00:26:39
    straight weeks of suffering they did
  • 00:26:41
    finally let us turn off the weird color
  • 00:26:43
    filters and 30 frame input buffer but
  • 00:26:46
    first off the default settings are still
  • 00:26:49
    absolutely terrible and will turn new
  • 00:26:51
    players away and more importantly you
  • 00:26:54
    got to wonder if this game left beta
  • 00:26:57
    after disapp appearing for a year why
  • 00:27:00
    are we waiting so long for features that
  • 00:27:04
    we already had back then well we
  • 00:27:06
    actually have the answer to that
  • 00:27:08
    question it's because they switched to a
  • 00:27:11
    different engine after the beta a
  • 00:27:13
    different game engine now some of you
  • 00:27:16
    might be thinking wow cool but isn't
  • 00:27:19
    that like hard to
  • 00:27:21
    do yeah to quote the game director of
  • 00:27:25
    multiverses Tony Hinn many of these
  • 00:27:27
    features are currently implemented and
  • 00:27:29
    are in testing and we had planned but we
  • 00:27:31
    left out due to time as we had to
  • 00:27:34
    rebuild every screen and feature again
  • 00:27:36
    to support our new net Cod and Unreal
  • 00:27:39
    Engine 5 switch so when I saw that I
  • 00:27:42
    really wasn't sure what to make of it on
  • 00:27:45
    one hand it does give me some confidence
  • 00:27:47
    that we will see a lot of these features
  • 00:27:49
    actually come to the game and it also
  • 00:27:51
    gives me a lot more Sympathy for the
  • 00:27:52
    developers who had to accomplish this
  • 00:27:55
    massive task but also I mean why why
  • 00:27:59
    sabotage yourself so close to release I
  • 00:28:02
    mean you got to know that players don't
  • 00:28:04
    care if the lighting looks 3% better
  • 00:28:07
    while they're suddenly missing tons of
  • 00:28:09
    important features they already had so
  • 00:28:11
    why would you do this we moved to Unreal
  • 00:28:14
    Engine 5 which will improve the game's
  • 00:28:16
    visuals and character lighting so in
  • 00:28:18
    other words Shaggy sandwiches have never
  • 00:28:20
    looked better let me
  • 00:28:24
    on yeah so couple things to say here
  • 00:28:27
    first off are you absolutely sure that's
  • 00:28:31
    pram on Ry listen as a Scooby-Doo fan I
  • 00:28:34
    can tolerate Shaggy going Super Saiyan
  • 00:28:36
    like Goku but I draw the line at Shaggy
  • 00:28:40
    misidentifying a sandwich but sandwich's
  • 00:28:43
    side I get it I don't know what went on
  • 00:28:45
    behind the scenes here to cause this
  • 00:28:47
    massive engine switch and feature
  • 00:28:49
    downgrade after all when a relatively
  • 00:28:51
    small developer like player first games
  • 00:28:53
    works with a publisher like Warner Bros
  • 00:28:56
    their job is not exactly easy and
  • 00:28:58
    there's definitely a whole lot that the
  • 00:29:00
    devs here simply don't have control over
  • 00:29:03
    so I do truly believe they intend to
  • 00:29:05
    complete this game and improve it
  • 00:29:07
    significantly over time but I can't
  • 00:29:09
    review games based on how they are
  • 00:29:11
    hopefully going to be in the future
  • 00:29:13
    right and the truth is that the first
  • 00:29:16
    couple weeks of a game's lifespan are
  • 00:29:18
    absolutely critical if the game makes a
  • 00:29:20
    bad first impression and doesn't fix it
  • 00:29:23
    immediately many players will never give
  • 00:29:25
    it a second chance and now for no Reon
  • 00:29:28
    reason in particular we're going to be
  • 00:29:29
    talking about the training
  • 00:29:34
    mode because all the functionality of
  • 00:29:38
    training mode has been destroyed and now
  • 00:29:41
    it's basically useless there's no combo
  • 00:29:43
    counter no way to set damage it claims
  • 00:29:46
    you can make the training dummy try to
  • 00:29:48
    escape combos but it literally doesn't
  • 00:29:51
    work half the time you can reset
  • 00:29:53
    training mode at least and change
  • 00:29:55
    characters mid game but that's it in
  • 00:29:58
    fact the only modern platform fighter
  • 00:30:00
    training mode that I would consider
  • 00:30:01
    worse would be the incredibly barebones
  • 00:30:04
    one in the released version of Garfield
  • 00:30:06
    Smash Bros which I talked about in that
  • 00:30:07
    review but guess what they actually
  • 00:30:09
    ended up fixing a lot of those problems
  • 00:30:11
    through patches adding features to the
  • 00:30:13
    training mode over time which is cool
  • 00:30:15
    cuz that's typically what game updates
  • 00:30:17
    are supposed to do right add features
  • 00:30:20
    not take them away and also last year
  • 00:30:23
    Rivals of ether got an update that added
  • 00:30:25
    input recording and Playback to its
  • 00:30:27
    training mode which is a first for
  • 00:30:28
    platform Fighters and honestly gets me
  • 00:30:30
    very excited for the sequel which means
  • 00:30:32
    that yes multivers straight up dug
  • 00:30:35
    itself into the hole of worst training
  • 00:30:37
    mode by shooting itself in the foot for
  • 00:30:40
    no reason while the genre as a whole
  • 00:30:42
    took a step forward now like I said
  • 00:30:45
    before I'm no business Expert not
  • 00:30:48
    exactly an economy wizard but to me
  • 00:30:52
    sabotaging your product while similar
  • 00:30:54
    products improve doesn't exactly seem
  • 00:30:58
    seem like the best strategy again though
  • 00:31:01
    not a business Expert anyway to me
  • 00:31:03
    personally all this stuff is annoying
  • 00:31:06
    but it's actually secondary to the one
  • 00:31:07
    thing I really hoped they would improve
  • 00:31:10
    from the beta and they just didn't and
  • 00:31:12
    that's even though the game looks great
  • 00:31:15
    the game looks terrible so I had to
  • 00:31:18
    think a lot about this one cuz as I said
  • 00:31:21
    for the most part I enjoy the animations
  • 00:31:23
    of multiverses and I really love the
  • 00:31:25
    visuals clearly the artists and anim did
  • 00:31:28
    great work here and yet something just
  • 00:31:31
    seemed off and when I asked around
  • 00:31:34
    everyone shared the same gut feeling
  • 00:31:37
    that this game just looks incredibly
  • 00:31:39
    whack in motion compared to other modern
  • 00:31:42
    fighting games what is causing that well
  • 00:31:45
    I reviewed my footage compared it to
  • 00:31:47
    smash and other platform Fighters and
  • 00:31:49
    I'm pretty sure I see what's going on
  • 00:31:51
    here now it's a weird hardto pin down
  • 00:31:54
    problem that pops up at what I would
  • 00:31:56
    call the border between animation and
  • 00:31:58
    gameplay first off at a super basic
  • 00:32:01
    level we can all agree that our brains
  • 00:32:03
    like it when things on screen move in
  • 00:32:06
    ways that make sense right in real life
  • 00:32:08
    if you fall off a cliff you will not
  • 00:32:10
    start to fly in circles or descend in
  • 00:32:12
    slow motion no you will fall off the
  • 00:32:15
    cliff and if things don't work that way
  • 00:32:17
    like on a screen where the laws of
  • 00:32:19
    physics don't apply our attention as
  • 00:32:22
    viewers is drawn to that difference in
  • 00:32:24
    reality and you know sometimes that's a
  • 00:32:26
    good thing break physics just little bit
  • 00:32:28
    and it's fun but if you do it too much
  • 00:32:30
    and there's no logic behind it things
  • 00:32:33
    can quickly get very very confusing well
  • 00:32:36
    you might be able to see where I'm going
  • 00:32:38
    with this The Art of Animation is all
  • 00:32:41
    about exaggerating the Motions of real
  • 00:32:43
    life without breaking the illusion of
  • 00:32:46
    physics and as you might know in 1981
  • 00:32:49
    two Disney animators published a book
  • 00:32:51
    called The Illusion of Life which
  • 00:32:53
    outlined the famous 12 principles of
  • 00:32:56
    Animation that are very helpful for for
  • 00:32:57
    making things move on screen in ways
  • 00:33:00
    that feel real and satisfying nowadays
  • 00:33:03
    these principles are used in everything
  • 00:33:04
    from 3D animation to UI design to
  • 00:33:07
    YouTube videos like I'm using them right
  • 00:33:09
    now and you can't stop me now of course
  • 00:33:11
    we're not going to get into every single
  • 00:33:13
    principle of Animation here and rules
  • 00:33:15
    about art are always meant to be broken
  • 00:33:17
    but still if you animate something that
  • 00:33:19
    breaks a lot of these principles at once
  • 00:33:22
    there's a pretty good chance the end
  • 00:33:23
    result will just feel wrong and
  • 00:33:26
    artificial to people and the reason I'm
  • 00:33:28
    talking about all this is because
  • 00:33:30
    multiverses breaks those principles in a
  • 00:33:33
    very weird way I don't really see that
  • 00:33:35
    often check out this attack from LeBron
  • 00:33:38
    notice how he bends down and looks
  • 00:33:40
    upwards before the motion to visually
  • 00:33:42
    tell us he's preparing to do something
  • 00:33:44
    above him this principle is known as
  • 00:33:46
    anticipation before any big sudden
  • 00:33:49
    motion your character should clearly
  • 00:33:51
    prepare for it so your viewers know what
  • 00:33:53
    the hell is going on and from this one
  • 00:33:55
    frame alone it's easy to guess the log
  • 00:33:58
    of what's about to happen legs push down
  • 00:34:00
    LeBron goes up physics Works brain is
  • 00:34:02
    Happy Well I could go on all day about
  • 00:34:05
    these principles here like squash and
  • 00:34:07
    stretch check out how LeBron's overall
  • 00:34:09
    profile gets shorter and wider at first
  • 00:34:11
    then he stretches out like a spring to
  • 00:34:13
    convey speed before returning to his
  • 00:34:15
    original stance or slow in slow out
  • 00:34:17
    where the animation is faster during the
  • 00:34:19
    middle of the motion together all these
  • 00:34:22
    ideas create the illusion of a character
  • 00:34:24
    that moves believably despite just being
  • 00:34:26
    pixels on a screen
  • 00:34:28
    it looks great in a vacuum but it turns
  • 00:34:31
    out when you take this animation into
  • 00:34:33
    the actual gameplay of Bugs Bunny Game
  • 00:34:36
    things get kind of strange check out
  • 00:34:40
    this attack looks fine right but now
  • 00:34:42
    let's try using it while moving and hold
  • 00:34:45
    on what the hell am I witnessing so to
  • 00:34:48
    me it feels like the actual gameplay
  • 00:34:51
    itself doesn't really care about any of
  • 00:34:53
    these principles of Animation using
  • 00:34:55
    aerial attacks comes with these weird
  • 00:34:58
    sudden changes in position with no
  • 00:35:00
    anticipation or real visual cues you
  • 00:35:03
    just sort of float in midair awkwardly
  • 00:35:05
    often flipping your horizontal and
  • 00:35:07
    vertical momentum multiple times in 1
  • 00:35:09
    second speeding up slowing down falling
  • 00:35:12
    fast gliding slow it is dizzying rather
  • 00:35:15
    than having an illusion of reality it
  • 00:35:17
    just feels like these characters are
  • 00:35:19
    being randomly dragged around the screen
  • 00:35:21
    by a mouse and if you land while
  • 00:35:24
    attacking your character just hovers
  • 00:35:26
    like the ground doesn't exist
  • 00:35:28
    not to mention your jumps themselves are
  • 00:35:30
    so wacky you rock it to your maximum
  • 00:35:32
    jump height almost immediately then you
  • 00:35:35
    suddenly stop and then you slowly float
  • 00:35:38
    down not only that but if you tap down
  • 00:35:41
    to fall faster your character instantly
  • 00:35:44
    snaps into an entirely different
  • 00:35:45
    animation with no transition time and
  • 00:35:48
    this distracting visual effect appears
  • 00:35:50
    on top of the weird thick outlines and
  • 00:35:52
    the strange coloring and the super
  • 00:35:54
    zoomed in camera it's a lot though
  • 00:35:57
    individually any of these things could
  • 00:35:59
    be fine right like if we cared too much
  • 00:36:02
    about making every single Dash and jump
  • 00:36:05
    look Perfectly Natural then controlling
  • 00:36:07
    your character would feel realistic but
  • 00:36:09
    also sluggish and unresponsive So to
  • 00:36:12
    avoid that every fighting game has to
  • 00:36:14
    sacrifice some animation Clarity for
  • 00:36:16
    gameplay but again it's all about
  • 00:36:18
    choosing which rules to break and
  • 00:36:20
    finding a balance of gameplay
  • 00:36:22
    responsiveness and visual Clarity but
  • 00:36:25
    Multiverse is just kind of it just
  • 00:36:27
    doesn't care why is LeBron snapping
  • 00:36:30
    between so many different poses so
  • 00:36:32
    quickly why is his velocity just
  • 00:36:34
    randomly changing all the time why is he
  • 00:36:36
    hovering and I can't stress enough how
  • 00:36:39
    big of an impact this has on gamefield
  • 00:36:42
    if you're used to games where a
  • 00:36:43
    downwards stab looks like this and then
  • 00:36:46
    you see this it's a very jarring
  • 00:36:48
    downgrade but of course not every game
  • 00:36:50
    has to be smash or brawlhalla so just
  • 00:36:53
    for comparison let me show some examples
  • 00:36:55
    of other platform Fighters where I think
  • 00:36:57
    the game play flows better with the
  • 00:36:58
    animations than multiverses just off the
  • 00:37:01
    top of my head you got Rivals of ether
  • 00:37:03
    Garfield game slap City frame makers and
  • 00:37:06
    even Rush down Revolt also uh Kirby
  • 00:37:08
    Fighters 2 Shovel Knight Showdown icons
  • 00:37:11
    combat Arena brawlout Cartoon Network
  • 00:37:12
    Punch Time Explosion Power Stone Power
  • 00:37:14
    Stone 2 Duck game SpongeBob game Smash
  • 00:37:16
    Flash smash Crusade Teenage Mutant Ninja
  • 00:37:17
    Turtles Smash Up Full Metal Alchemist
  • 00:37:19
    dream Carnival knife fight which is a
  • 00:37:20
    platform fighter where you fight as
  • 00:37:21
    kitchen tools and utensils Indie Pogo
  • 00:37:23
    Bounty battle Digimon Rumble Arena
  • 00:37:24
    Rumble Arena no relation that's a
  • 00:37:25
    different platform fighter jump ultimate
  • 00:37:26
    star flash party Spirit Fall Super Smash
  • 00:37:28
    Bros ball which is a game on scratch
  • 00:37:30
    where you play as balls Roblox Smash
  • 00:37:31
    Bros Roblox Smash Bros again stick
  • 00:37:33
    figures which isn't out yet the out
  • 00:37:34
    foxies from 1995 PlayStation Allstars
  • 00:37:36
    Battle Royale strik Super Slam and of
  • 00:37:37
    course how could I forget jump and bump
  • 00:37:40
    for MS DOS yeah so I think those
  • 00:37:43
    platform Fighters do a better job with
  • 00:37:45
    character movement than multiverses
  • 00:37:46
    right now and listen the reason I spent
  • 00:37:49
    so much time on this gameplay animation
  • 00:37:51
    idea is cuz this is something that sort
  • 00:37:53
    of invisibly but very strongly pushes
  • 00:37:56
    people away from a game just like with
  • 00:37:58
    the input buffer situation a casual
  • 00:38:00
    player might not start listing the
  • 00:38:02
    principles of Animation but they will
  • 00:38:04
    know that something here just feels
  • 00:38:06
    wrong and less satisfying than other
  • 00:38:08
    fighting games they've played now as for
  • 00:38:10
    me I am slowly learning to look past the
  • 00:38:12
    Jank here you can get somewhat adjusted
  • 00:38:15
    to it but I still think this is a
  • 00:38:16
    serious fundamental flaw of Harley Quinn
  • 00:38:18
    pay to win Smash Bros twin and I was
  • 00:38:20
    really hoping it would get addressed
  • 00:38:22
    over the year-long period where the beta
  • 00:38:24
    just wasn't available just like the
  • 00:38:26
    glitches there are a lot of them but you
  • 00:38:29
    know I don't want to waste your time
  • 00:38:30
    with too many specifics that are
  • 00:38:32
    hopefully already patched or will be
  • 00:38:34
    soon by the time I post this video so
  • 00:38:36
    instead I'm just going to put a clip on
  • 00:38:38
    screen of me playing the campaign with a
  • 00:38:40
    friend and uh see if you can spot the
  • 00:38:43
    glitch oh my
  • 00:38:46
    God you see the pluses just spawned the
  • 00:38:49
    of the chicken what the like I said a
  • 00:38:52
    lot of glitches in fact there are
  • 00:38:54
    countless bugs on Bugs Bunny alone and
  • 00:38:57
    I'm I mean I love glitches in games
  • 00:38:59
    right and yet this game has me
  • 00:39:01
    frustrated so if the amount of bugs bugs
  • 00:39:03
    bugs me just imagine how much the amount
  • 00:39:06
    of bugs bugs bugs Bugs Bunny fans still
  • 00:39:10
    though at the very least these glitches
  • 00:39:11
    probably don't affect competitive gam
  • 00:39:13
    playay too much right yeah so here's me
  • 00:39:16
    doing an infinite combo with two buttons
  • 00:39:18
    more on that later well you know we're
  • 00:39:20
    getting pretty low on this Iceberg folks
  • 00:39:22
    but to be honest none of these things is
  • 00:39:24
    actually a complete deal breaker on its
  • 00:39:26
    own so let's talk about something that
  • 00:39:29
    is greedy
  • 00:39:31
    microtransactions looking for even more
  • 00:39:32
    ways to personalize your character then
  • 00:39:34
    you'll want to dive into the multiverses
  • 00:39:36
    battle pass I'm trying to think of a way
  • 00:39:39
    to say this that is not emotionally
  • 00:39:42
    charged but this game is maybe a little
  • 00:39:47
    bit catastrophically evil and
  • 00:39:49
    manipulative as in every part of it
  • 00:39:52
    feels like it was designed in a lab to
  • 00:39:54
    manipulate you into spending money with
  • 00:39:56
    seemingly no no concern for actual
  • 00:39:58
    gameplay experience now don't kill me
  • 00:40:01
    for this but honestly I don't have
  • 00:40:03
    anything against microtransactions as a
  • 00:40:05
    concept in fact on top of the usual skin
  • 00:40:07
    and emote stuff you'd expect to see in
  • 00:40:09
    any free-to-play game I think it's a
  • 00:40:11
    really smart idea to let people buy
  • 00:40:13
    custom KO animations and smash
  • 00:40:15
    announcers that to me is a great way to
  • 00:40:18
    monetize a smash likee game cuz it's all
  • 00:40:20
    cosmetic it fits well into the gameplay
  • 00:40:22
    without being distracting and it keeps
  • 00:40:24
    the game free and yes a lot of these
  • 00:40:26
    ideas like custom ring outs are taken
  • 00:40:28
    from brawl Hollow which has been making
  • 00:40:30
    money this way for years without
  • 00:40:31
    imploding into a black hole of raw greed
  • 00:40:34
    but this game goes so much further and I
  • 00:40:38
    feel like if I point to any one
  • 00:40:40
    monetization strategy here like battle
  • 00:40:42
    pass or buy stuff with money or buy
  • 00:40:45
    characters with money it might not sound
  • 00:40:48
    that bad at first because these are all
  • 00:40:51
    things that can be fine in games that
  • 00:40:54
    are less evil but they're just not fine
  • 00:40:57
    here none of this is fine I'll start by
  • 00:41:00
    saying that to buy all the characters in
  • 00:41:03
    this game is $200 at the very least and
  • 00:41:07
    currently there's no premium version
  • 00:41:09
    where you pay some money up front to get
  • 00:41:12
    the whole cast no if you want to unlock
  • 00:41:14
    everyone you will pay the price of a 23
  • 00:41:17
    C deep fryer and a whole turkey to cook
  • 00:41:19
    in it not only that but as I mentioned
  • 00:41:21
    the game removed the feature from the
  • 00:41:23
    beta where you could try characters
  • 00:41:25
    before buying them and play any
  • 00:41:26
    character offline and yes they did add
  • 00:41:29
    back the ability to try characters in
  • 00:41:31
    training mode after fans started picking
  • 00:41:33
    up the Torches and pitchforks but wait
  • 00:41:35
    still unlike the beta you have to buy
  • 00:41:37
    characters to use them in local offline
  • 00:41:40
    matches this means that in order to host
  • 00:41:42
    an imperson tournament for this game
  • 00:41:45
    you'd have to buy every single character
  • 00:41:47
    on every single system you use spending
  • 00:41:51
    thousands of dollars this is a design
  • 00:41:53
    change that completely kills this game's
  • 00:41:56
    offline community out of pure greed but
  • 00:41:59
    wait you say it's a free-to-play game
  • 00:42:01
    you can unlock characters simply by
  • 00:42:03
    playing just like in bralla yeah so
  • 00:42:06
    about that some of you may have seen
  • 00:42:08
    this tweet I made where I did the math
  • 00:42:10
    based on a play session and found it
  • 00:42:12
    would take me 38 hours of PVP gameplay
  • 00:42:16
    to unlock one character and 77 hours to
  • 00:42:19
    unlock the Joker these are absolutely
  • 00:42:22
    brutal numbers like straight up EA level
  • 00:42:24
    greedy yet sadly some people still
  • 00:42:27
    defend these business practices which we
  • 00:42:29
    got to talk about cuz yeah that tweet
  • 00:42:31
    ended up reaching a lot of people a few
  • 00:42:34
    million we even got some articles
  • 00:42:35
    written about it and in my naive
  • 00:42:37
    idealistic dream fantasy world I truly
  • 00:42:40
    wish that some Warner Bros executive
  • 00:42:42
    somewhere will see the public outcry and
  • 00:42:45
    give these developers the freedom to
  • 00:42:47
    make their game less evil that's
  • 00:42:48
    absolutely not going to happen but you
  • 00:42:50
    know let me dream but I did at least
  • 00:42:52
    think that we consumers would all be on
  • 00:42:55
    the same page that a grind like this is
  • 00:42:57
    incredibly bad yet while that was
  • 00:42:59
    thankfully true for most of us I did get
  • 00:43:02
    a few worrying responses from people so
  • 00:43:05
    first off I just want to say that I
  • 00:43:06
    don't want multiverses to fail you got
  • 00:43:09
    to understand that if I'm at a party and
  • 00:43:11
    I notice a fire in the basement when I
  • 00:43:14
    say hey everyone you should probably
  • 00:43:16
    check the basement that's not me wanting
  • 00:43:18
    to ruin your party that's me trying to
  • 00:43:20
    prevent a tragedy which is exactly what
  • 00:43:22
    will happen if we ignore the fire fans
  • 00:43:25
    are not stupid and when they see a a
  • 00:43:27
    game that just wants to take while
  • 00:43:29
    giving very little in return they
  • 00:43:31
    understand it's not free to play it's
  • 00:43:34
    just free like how a dead rat on the
  • 00:43:37
    sidewalk is free you're welcome to pick
  • 00:43:39
    it up but don't expect other people to
  • 00:43:41
    join in but this is where things start
  • 00:43:43
    to get kind of sinister and dishonest
  • 00:43:46
    because I think this game in its current
  • 00:43:48
    form manipulates its players at Best and
  • 00:43:51
    outright lies to them at worst so
  • 00:43:53
    starting with the manipulation
  • 00:43:55
    multiverses gives you initial challenges
  • 00:43:57
    and rewards to start with that will
  • 00:43:59
    allow you to earn about two fighters for
  • 00:44:01
    free in the first couple of days when I
  • 00:44:03
    saw I was getting lots of currency I
  • 00:44:05
    bought Wonder Woman cuz she was fun in
  • 00:44:07
    the free rotation and seemed pretty
  • 00:44:09
    broken I figured oh if I get one
  • 00:44:11
    character every few hours I'll just get
  • 00:44:13
    the one I'm enjoying right now and then
  • 00:44:15
    later on I'll play all the other ones
  • 00:44:17
    I'm interested in cuz that's how normal
  • 00:44:20
    games work but then all of that just
  • 00:44:23
    dries up completely and you are left
  • 00:44:25
    staring at that dozens of hours long
  • 00:44:27
    grind we talked about with no
  • 00:44:29
    alternative besides spending tons of
  • 00:44:31
    money but because you got that short
  • 00:44:33
    initial boost and the game looks
  • 00:44:35
    generous for a couple of days my 38h
  • 00:44:38
    hour estimate seemed unbelievable to a
  • 00:44:40
    lot of people who just hadn't hit that
  • 00:44:42
    wall yet and once you do hit that wall
  • 00:44:44
    it becomes so tempting to just spend a
  • 00:44:47
    little bit of money to get that next
  • 00:44:49
    character get that battle pass get chest
  • 00:44:52
    of gamium for
  • 00:44:54
    $999.99 and that's what a lot of folks
  • 00:44:57
    folks did I saw a couple people say my
  • 00:44:59
    numbers were wrong but then go like oops
  • 00:45:01
    I forgot I bought the premium package
  • 00:45:04
    that gives me currency like yes that
  • 00:45:06
    would explain the difference in our
  • 00:45:07
    numbers but hey what's the point why am
  • 00:45:09
    I even going free to play in the first
  • 00:45:11
    place well first off money but also if a
  • 00:45:15
    game says it's free to play I'm the kind
  • 00:45:17
    of guy who will take it up on that offer
  • 00:45:19
    I'll review that game free to play on a
  • 00:45:22
    new account because that's how most
  • 00:45:24
    people will play it and for multiverses
  • 00:45:27
    if you don't have a ton of stuff from
  • 00:45:28
    the beta and you don't spend money to
  • 00:45:30
    start with this game is comically greedy
  • 00:45:33
    in a way that it hides from players who
  • 00:45:35
    do spend money it tells you to do daily
  • 00:45:37
    challenges you can't complete because
  • 00:45:39
    you don't own that type of character it
  • 00:45:41
    tells you to claim challenges but oops
  • 00:45:43
    that was a premium challenge you need
  • 00:45:45
    the battle pass to claim
  • 00:45:48
    [Music]
  • 00:45:49
    it oh this a it's a premium Mission it
  • 00:45:53
    was premium so I can't it's a premium
  • 00:45:56
    mission
  • 00:45:57
    yeah why don't you go and claim the
  • 00:45:59
    battle pass too by buying the battle
  • 00:46:02
    pass wow the word claim really means
  • 00:46:05
    something different here than what it
  • 00:46:07
    says in the dictionary isn't that funny
  • 00:46:09
    and then this game tells you to progress
  • 00:46:11
    in the PVE campaign for rewards but oops
  • 00:46:15
    you don't have entire roots of the map
  • 00:46:17
    because you don't own a certain Premium
  • 00:46:20
    skin you have to buy I am not joking I
  • 00:46:22
    literally triple checked everywhere
  • 00:46:24
    because I did not believe I was reading
  • 00:46:26
    the this right when I ran into it you
  • 00:46:28
    need premium paid skins to play certain
  • 00:46:32
    roots of the game Roots mind you which
  • 00:46:34
    may prove very helpful as you try to get
  • 00:46:37
    agent Smith free in the event that tells
  • 00:46:40
    you that you can get agent Smith free
  • 00:46:43
    see in that event you need to defeat 20
  • 00:46:45
    unique bosses to earn agent Smith for
  • 00:46:48
    free but hey wait it sure is hard to
  • 00:46:51
    accomplish that without doing a whole
  • 00:46:54
    lot of things that are very much not
  • 00:46:56
    free funny how that works because did I
  • 00:46:59
    mention that if you want to get agent
  • 00:47:01
    Smith free you'll need to play on harder
  • 00:47:04
    difficulties which you can't even start
  • 00:47:06
    if your gem levels aren't high enough
  • 00:47:08
    and at this point even if you don't know
  • 00:47:10
    what gem levels are you can probably
  • 00:47:13
    guess that they want you to buy them
  • 00:47:15
    with real money in fact if you try to
  • 00:47:18
    play for free you'll notice that you
  • 00:47:20
    only get tiny fractions of gem levels at
  • 00:47:23
    random in the form of gem exp and there
  • 00:47:26
    is so much more to say here I could
  • 00:47:28
    point out that without owning any
  • 00:47:30
    premium skins you'll miss out on tons of
  • 00:47:32
    gems and daily Rewards or I could point
  • 00:47:35
    out that gem levels are an average so
  • 00:47:37
    you need to grind an exponential curve
  • 00:47:39
    for all your gems and the only way to
  • 00:47:41
    get gem levels for every gem at once is
  • 00:47:44
    to Simply buy this convenient gem level
  • 00:47:46
    pack for each gem type for real money
  • 00:47:49
    simply open your wallet it's so easy or
  • 00:47:51
    I could point out that they wanted you
  • 00:47:53
    to pay to buy lives in the campaign
  • 00:47:56
    before they were publicly shamed into
  • 00:47:58
    removing that feature but what I want
  • 00:47:59
    you to see is that beyond all the silly
  • 00:48:02
    terms and weird game mechanics like gem
  • 00:48:05
    exp and Rift star meters what is going
  • 00:48:09
    on here is actually very simple which is
  • 00:48:12
    that you will not get agent Smith free
  • 00:48:15
    instead you will play this game like a
  • 00:48:17
    full-time job for an RNG chance of
  • 00:48:19
    getting to the starting line of getting
  • 00:48:21
    agent Smith free and then you get to
  • 00:48:24
    grind even more to raise your Dem attack
  • 00:48:27
    to the point where the enemies are
  • 00:48:29
    beatable all while the game begs you to
  • 00:48:31
    spend money and make it easier at every
  • 00:48:34
    single turn but hey what's a couple
  • 00:48:36
    hundred hours more grinding right this
  • 00:48:38
    is the game with Bugs Bunny don't you
  • 00:48:40
    like Bugs Bunny give Bugs Bunny your
  • 00:48:43
    entire paycheck right now but seriously
  • 00:48:45
    the more I learn about these mechanics
  • 00:48:47
    the more I feel like I'm going insane
  • 00:48:49
    and it doesn't help that a bunch of
  • 00:48:51
    random difficulties are disabled
  • 00:48:53
    seemingly to make the grind even more
  • 00:48:55
    punishing for this event where you need
  • 00:48:57
    to clear more difficulties because God
  • 00:48:59
    forbid you could actually get agent
  • 00:49:01
    Smith free in this event that explicitly
  • 00:49:04
    tells you that you can do that and the
  • 00:49:06
    worst part to me is that the grind is
  • 00:49:09
    just so intentionally misleading it's
  • 00:49:11
    set up perfectly confiscating the amount
  • 00:49:14
    of exp you need so that once an
  • 00:49:15
    unsuspecting player gets deep into this
  • 00:49:18
    gem level hell and realizes just how
  • 00:49:20
    disgusting this exponential grind is
  • 00:49:23
    they're probably so many hours into
  • 00:49:25
    getting the free thing that it' be so
  • 00:49:28
    easy to just spend a little bit of money
  • 00:49:30
    to get those gem levels up so you don't
  • 00:49:32
    miss out on the free thing every step of
  • 00:49:35
    this process is meant to hide how evil
  • 00:49:37
    the math is here but when you actually
  • 00:49:39
    get in the game and take a look around
  • 00:49:42
    words don't mean anything in this game
  • 00:49:44
    they just sort of say [ __ ] and expect us
  • 00:49:46
    to not question it speaking of which you
  • 00:49:48
    really need to see this truly amazing
  • 00:49:51
    tweet from the actual multivers Twitter
  • 00:49:54
    account we'd also like to let you know
  • 00:49:57
    that the option to purchase extra lives
  • 00:50:00
    is a bug that has been addressed and is
  • 00:50:03
    not an intended feature in the game
  • 00:50:05
    response how do you accidentally write
  • 00:50:08
    code for a button that asks you to buy
  • 00:50:11
    lives and to that I say wow great
  • 00:50:13
    question Twitter user but to me that
  • 00:50:15
    sounds like a job for the Scooby-Doo
  • 00:50:17
    gang The Mystery of the spooky ghost
  • 00:50:20
    that programs microtransactions when
  • 00:50:22
    nobody is looking truly this tweet
  • 00:50:25
    deserves a spot in the gaming industry
  • 00:50:28
    public relations Hall of Fame I think
  • 00:50:30
    it's just incredible an incredible thing
  • 00:50:34
    for a game to tweet it's so insane that
  • 00:50:38
    it feels like satire of itself but it's
  • 00:50:42
    just real and that feeling really does
  • 00:50:45
    apply to the entire experience of
  • 00:50:47
    interacting with this game now I know
  • 00:50:50
    those are some harsh words but again I
  • 00:50:52
    can't stress enough that I do not want
  • 00:50:54
    this game to fail probably I just want
  • 00:50:56
    it to be better and less evil in truth
  • 00:50:59
    I'm a real Warner bro and to prove that
  • 00:51:01
    here's what I'll do for every single new
  • 00:51:04
    subscriber on this video I will invest a
  • 00:51:07
    nickel into Warner Bros Discovery stock
  • 00:51:10
    in what economists are calling the worst
  • 00:51:12
    investment decision of my life so far
  • 00:51:14
    I'll post proof on Twitter so slap that
  • 00:51:17
    subscribe button and make this video
  • 00:51:18
    lose me money thank you and now back to
  • 00:51:21
    the iceberg well actually hold on cuz
  • 00:51:24
    I'm realizing that we can't really go
  • 00:51:27
    too much lower on the iceberg than we
  • 00:51:29
    just did with all that evil
  • 00:51:31
    microtransaction stuff cuz yeah that was
  • 00:51:33
    pretty bad so let's add two more things
  • 00:51:36
    near the bottom above the
  • 00:51:37
    microtransactions and then we'll finish
  • 00:51:40
    with the super secret worst thing at the
  • 00:51:42
    bottom that sort of ties the bow on this
  • 00:51:45
    wonderful present that Warner Bros has
  • 00:51:47
    given us so balance competitive game
  • 00:51:50
    balance is very opinion based and
  • 00:51:52
    there's no one right way to do it and
  • 00:51:55
    while One V one play here has some
  • 00:51:57
    questionable decisions that I don't
  • 00:51:59
    agree with again I think the game should
  • 00:52:01
    mostly be judged in the context of 2v
  • 00:52:03
    tws where it does feel better but
  • 00:52:05
    there's one truly baffling thing we need
  • 00:52:08
    to talk about that yeah we just need to
  • 00:52:11
    talk about it see this fighter The Iron
  • 00:52:13
    Giant was actually just the most broken
  • 00:52:17
    character I have ever seen in the entire
  • 00:52:21
    platform fighter genre and like that is
  • 00:52:23
    not an exaggeration or a joke
  • 00:52:27
    I say that even as someone who used to
  • 00:52:29
    lose actual money to smash for Bayonetta
  • 00:52:33
    I've seen the Bayonetta and the braw
  • 00:52:35
    metan nightes and more than that I've
  • 00:52:36
    even seen the unspeakably op horror of
  • 00:52:39
    Little Red Riding Hood in Shrek superlam
  • 00:52:42
    who was way better than any smash
  • 00:52:44
    character could ever dream to be this is
  • 00:52:46
    important you have to hear this if your
  • 00:52:48
    friend ever pulls out Shrek superlam do
  • 00:52:51
    not let them pick Little Red Riding Hood
  • 00:52:53
    that character is banned and yet The
  • 00:52:55
    Iron Giant in multiverses was so
  • 00:52:58
    incredibly overpowered that he could
  • 00:53:00
    even strike fear Into the Heart of a
  • 00:53:02
    Shrek super Slammer like myself because
  • 00:53:05
    I cannot stress enough that the Iron
  • 00:53:07
    Giant just turned this game into not a
  • 00:53:12
    game as in if you hit him and he pressed
  • 00:53:16
    B he canceled the knockback and hit you
  • 00:53:19
    for free because you hit him and often
  • 00:53:23
    that would kill you instantly and again
  • 00:53:25
    I know that sounds like a joke or
  • 00:53:28
    exaggeration because how could it not be
  • 00:53:30
    right like it sounds so stupid that if
  • 00:53:33
    you weren't there I don't even know how
  • 00:53:36
    to convince you of the fact that he
  • 00:53:39
    literally he literally did that he
  • 00:53:41
    killed you instantly because you hit him
  • 00:53:44
    and that passed the play testing phase
  • 00:53:47
    and playing as the Iron Giant was
  • 00:53:50
    possibly the single most wild experience
  • 00:53:52
    I have ever had in a competitive game on
  • 00:53:55
    top of the ability to use attacks while
  • 00:53:57
    being comboed to kill them because I got
  • 00:54:00
    hit I had access to multiple easy
  • 00:54:03
    infinite combos that killed my opponents
  • 00:54:05
    for free now you might think the Iron
  • 00:54:08
    Giant would lose to projectiles being
  • 00:54:11
    giant but luckily I equipped a perk that
  • 00:54:13
    made me completely immune to them while
  • 00:54:15
    moving which is a thing you can do in
  • 00:54:17
    this game how did they fix this problem
  • 00:54:19
    you ask well it's quite simple you see
  • 00:54:22
    after he destroyed online play and got
  • 00:54:25
    banned from a ton of turt
  • 00:54:27
    they removed him from the game across
  • 00:54:29
    all modes even single player yes for
  • 00:54:32
    over a week The Iron Giant was simply
  • 00:54:35
    not in the cast of the game by the way I
  • 00:54:39
    spent the second half of my free initial
  • 00:54:41
    currency boost on The Iron Giant because
  • 00:54:44
    he was so broken and when I logged in
  • 00:54:47
    several hours later I found that the
  • 00:54:49
    character was completely gone but my
  • 00:54:52
    currency was still zero so not counting
  • 00:54:55
    their free rotation let's chart the
  • 00:54:57
    history of how many fighters I own in
  • 00:54:59
    this game including the starting
  • 00:55:01
    character Shaggy and the generous free
  • 00:55:04
    multivers launch gift of banana guard
  • 00:55:07
    banana guard you can just give up if you
  • 00:55:08
    want no one will judge you so first I
  • 00:55:11
    started at two characters then with that
  • 00:55:14
    initial account boost I was able to hit
  • 00:55:17
    three with Wonder Woman and finally four
  • 00:55:19
    With The Iron Giant truly I was living
  • 00:55:22
    large but then of course he got removed
  • 00:55:25
    so I went back to to three with no
  • 00:55:27
    currency and for many many more hours I
  • 00:55:30
    had to watch the rich people play
  • 00:55:32
    multiverses while I was playing Tri
  • 00:55:34
    veres however finally at long last a
  • 00:55:38
    miracle happened they added the Iron
  • 00:55:40
    Giant back returning me to four total
  • 00:55:44
    characters now I can't wait to strike it
  • 00:55:47
    rich and get character number five
  • 00:55:50
    though unfortunately it hasn't quite
  • 00:55:52
    happened yet because you see that 38
  • 00:55:55
    hour imate I did was in 2v tws where you
  • 00:55:58
    get more currency so if you play any 1V
  • 00:56:01
    ons it's going to slow you down and take
  • 00:56:03
    a lot longer than a mere 38 hours and
  • 00:56:06
    yes at this rate I am actually going to
  • 00:56:09
    become the Joker before I ever get to
  • 00:56:11
    unlock him in fact my current
  • 00:56:13
    free-to-play Joker unlock estimate is
  • 00:56:15
    around 100 to 150 hours if you spread
  • 00:56:19
    your time between all the modes given
  • 00:56:21
    I've been working at it for about 50
  • 00:56:22
    hours and I'm almost halfway there by by
  • 00:56:26
    the way for the record I also played the
  • 00:56:28
    PVE Rifts mode for that time some people
  • 00:56:31
    were telling me hey the grind isn't so
  • 00:56:33
    bad cuz you unlock characters faster
  • 00:56:35
    through PVE just play PVE with friends
  • 00:56:38
    so I dragged my friend into hours of
  • 00:56:41
    this madness and we still earned almost
  • 00:56:43
    nothing past the initial Boost from
  • 00:56:45
    starting challenges well to be clear we
  • 00:56:47
    did get gem exp I should clarify I did
  • 00:56:51
    get a bit of gem exp just a bit more of
  • 00:56:54
    that and I might even climb a gem level
  • 00:56:56
    level and get my gem attack up I love
  • 00:56:59
    modern gaming so much but yeah back to
  • 00:57:03
    the Iron Giant for a sec just because
  • 00:57:06
    yes I have great news for you he's back
  • 00:57:08
    he can still kill people in one hit he
  • 00:57:10
    can still break combos after you hit him
  • 00:57:13
    but it's a little bit harder now so he's
  • 00:57:15
    probably fine maybe uh but I do have
  • 00:57:19
    some questions about how this happened
  • 00:57:21
    in the first place you know it's kind of
  • 00:57:23
    like if your friend offers you some cake
  • 00:57:26
    but when you cut into it there's a bomb
  • 00:57:28
    inside and he's like oops my bad I
  • 00:57:31
    forgot to take out the bomb now I don't
  • 00:57:34
    think you have to stop being friends
  • 00:57:36
    here but you should maybe wonder how
  • 00:57:39
    that got there in the first place and
  • 00:57:42
    also maybe you should be a little bit
  • 00:57:45
    suspicious of their baking in the future
  • 00:57:47
    well in multiverses I'll just say that a
  • 00:57:50
    lot of these Fighters are like good
  • 00:57:52
    cakes but if you check the ingredients
  • 00:57:55
    they're are a couple things that maybe
  • 00:57:58
    humans shouldn't eat if they want to
  • 00:58:02
    live a long time the competitive balance
  • 00:58:04
    here is very much insane which is funny
  • 00:58:07
    for sure but I really do think it's
  • 00:58:09
    going to make a lot of people quit on
  • 00:58:11
    the Casual side and on the competitive
  • 00:58:13
    side competing in this game for money is
  • 00:58:15
    a fate I simply would not wish on my
  • 00:58:18
    worst enemy oh speaking of my worst
  • 00:58:20
    enemy there is something else we need to
  • 00:58:23
    talk about that will require me to be a
  • 00:58:25
    little little bit of a hater it's not
  • 00:58:28
    something I want to do but it's the
  • 00:58:30
    elephant in the room here and my hand
  • 00:58:33
    has been forced because what the hell is
  • 00:58:36
    this thing guys seriously what is this
  • 00:58:39
    creature and why does he think he's on
  • 00:58:41
    the team so if you didn't know this
  • 00:58:44
    character rain dog is not from some
  • 00:58:46
    other IP he's just a dog thing
  • 00:58:49
    multiverses made up themselves and put
  • 00:58:51
    actual resources into as a playable
  • 00:58:54
    character they expect you toay pay $10
  • 00:58:57
    for which is the same cost as Superman
  • 00:59:00
    and Bugs Bunny well before anything else
  • 00:59:03
    let me just say that I do feel kind of
  • 00:59:05
    bad cuz you just know it was someone's
  • 00:59:07
    childhood dream to put their original
  • 00:59:09
    character rain dog in a big game and uh
  • 00:59:12
    you know his design is fun he's just a
  • 00:59:14
    silly little guy in the right context
  • 00:59:16
    maybe rain dog would fill audiences with
  • 00:59:19
    a sense of magical wonder and Whimsy
  • 00:59:21
    like Orie from ory or animal well blob
  • 00:59:24
    from animal well but this is not the
  • 00:59:27
    right context and
  • 00:59:30
    multiverses I do not like your magic dog
  • 00:59:33
    o I do not like that he is in my Bugs
  • 00:59:36
    Bunny The Joker LeBron James game I do
  • 00:59:38
    not care how awesome and important he is
  • 00:59:41
    and how Batman loves him and won't stop
  • 00:59:43
    talking about him because he's so
  • 00:59:45
    special please at least make him a free
  • 00:59:48
    character have some shame it's like if
  • 00:59:51
    you made an adaptation of the Bible and
  • 00:59:54
    you marketed it to Christians but but
  • 00:59:56
    then in every scene you put some guy
  • 00:59:58
    named scrungus in front of Jesus like
  • 01:00:00
    your OC scrungus might even be a great
  • 01:00:03
    character with a fun design but you know
  • 01:00:05
    the audience you're aiming for isn't
  • 01:00:08
    there for scrungus right you should know
  • 01:00:10
    that and in multi versus I just want to
  • 01:00:13
    know why does Rick from Rick and Morty
  • 01:00:17
    have an entire special move the purpose
  • 01:00:19
    of which is to turn my character into
  • 01:00:21
    rain dog so I have to play as rain dog
  • 01:00:25
    why does online matchmaking force you to
  • 01:00:28
    play on a stage that also turns you into
  • 01:00:31
    rain dog I had an actual PVP game where
  • 01:00:35
    we had to stop for like 10 seconds
  • 01:00:38
    because the game turned us both into its
  • 01:00:40
    OC rain dog and yes I know we're joking
  • 01:00:44
    around we're having fun it's not really
  • 01:00:46
    that serious right but I bring up Rain
  • 01:00:48
    dog because to me he represents the
  • 01:00:51
    absolute biggest sin multiverses commits
  • 01:00:54
    which is not understanding it audience
  • 01:00:56
    at all or even any individual part of
  • 01:01:00
    its audience that's the bottom of the
  • 01:01:01
    iceberg by the way when you look at the
  • 01:01:03
    actual gameplay the stuff that's meant
  • 01:01:05
    to keep people coming back long term
  • 01:01:07
    beyond the really good art and audio
  • 01:01:10
    this game simply does not understand why
  • 01:01:14
    people play games and to show you what I
  • 01:01:16
    mean and try to be as thorough as
  • 01:01:18
    possible here let's start by drawing a
  • 01:01:20
    little 2x two grid on the top we'll
  • 01:01:22
    divide it by casual and try hard while
  • 01:01:25
    on the side we'll put PVP and PVE what
  • 01:01:28
    we're about to do here is imagine the
  • 01:01:30
    four types of experience a player might
  • 01:01:33
    want from this game so first off we have
  • 01:01:36
    casual PVP a player looking for this
  • 01:01:38
    experience is not trying to play in
  • 01:01:40
    hyper competitive rules and win sweaty
  • 01:01:43
    tournaments but they do like the
  • 01:01:44
    excitement and unpredictability of
  • 01:01:46
    playing against other humans and ideally
  • 01:01:48
    to cater to this audience you want a
  • 01:01:50
    game that has lots of variety lots of
  • 01:01:52
    chaos while also making the basic
  • 01:01:55
    controls feel satisfying and fun nailing
  • 01:01:58
    that formula is what makes games like
  • 01:02:00
    fortnite or Wii sports or fortnite Wii
  • 01:02:03
    Sports have such massive appeal and
  • 01:02:05
    staying power well speaking of popular
  • 01:02:08
    Wii games geared towards casual PVP
  • 01:02:11
    there's a certain highly successful game
  • 01:02:13
    series I mentioned a bit earlier in this
  • 01:02:15
    video that multivers seems to be trying
  • 01:02:17
    to imitate a whole lot a series that you
  • 01:02:20
    might call an ultimate Smash Hit that's
  • 01:02:24
    right it's time to talk about about Call
  • 01:02:26
    of Duty see the reason Call of Duty
  • 01:02:28
    games are so popular is because they
  • 01:02:30
    know how to make an unpredictable
  • 01:02:31
    experience that feels satisfying to just
  • 01:02:34
    hop into and play and love it or hate it
  • 01:02:36
    something the Call of Duty Series has
  • 01:02:38
    been refining since the original Modern
  • 01:02:40
    Warfare in 2007 is a progression system
  • 01:02:43
    that hijacks the hell out of the deeply
  • 01:02:45
    flawed reward centers of the human brain
  • 01:02:47
    ooh cool I ranked up things are shining
  • 01:02:50
    and glowing I'm earning new stuff all
  • 01:02:52
    the time streaks weapons camos perks
  • 01:02:54
    banners there are fun challenges to
  • 01:02:56
    shoot for you're always unlocking new
  • 01:02:58
    [ __ ] nonstop you can really feel the
  • 01:03:00
    neuron activation the happy chemicals
  • 01:03:03
    being released and I bring all this up
  • 01:03:05
    in a review for a Bugs Bunny versus
  • 01:03:07
    Steven Universe game from a completely
  • 01:03:10
    different genre because it really feels
  • 01:03:12
    like Warner Bros looked at Call of Duty
  • 01:03:15
    and fortnite and every popular title
  • 01:03:17
    with a battle pass and was like we can
  • 01:03:20
    do that and proceeded to completely miss
  • 01:03:22
    the entire point of what is fun about
  • 01:03:25
    those games but wait how about skins and
  • 01:03:28
    other Cosmetics there are lots of very
  • 01:03:30
    high quality ones and oh no they are
  • 01:03:33
    basically entirely paid you have to buy
  • 01:03:37
    everything I mean I have played this
  • 01:03:39
    game for how many hours and I have not
  • 01:03:41
    seen a single skin or cosmetic for any
  • 01:03:44
    of the characters I play I got nothing
  • 01:03:47
    well to be fair I did get this one event
  • 01:03:49
    skin for Superman and I can't wait to
  • 01:03:52
    use it after I buy Superman but yeah
  • 01:03:55
    what about challenges and fun Rewards
  • 01:03:57
    well the only emotion I have ever felt
  • 01:04:00
    towards the challenge in this game is
  • 01:04:01
    anger when it baits me yet again with a
  • 01:04:04
    premium challenge I can't actually claim
  • 01:04:06
    or a normal challenge I can't complete
  • 01:04:08
    without paying it is wild more so than
  • 01:04:11
    literally any other game I've ever
  • 01:04:13
    played even greedy mobile games and MMOs
  • 01:04:16
    it's like multiverses completely forgot
  • 01:04:19
    that progression systems are actually
  • 01:04:21
    supposed to be fun and rewarding on some
  • 01:04:23
    level and not purely
  • 01:04:26
    100% a tool for extracting more money
  • 01:04:28
    from people cuz successful greedy games
  • 01:04:31
    at least put in the effort to flash a
  • 01:04:33
    bunch of pretty colors and freebies in
  • 01:04:35
    front of your face while they pick your
  • 01:04:37
    pocket multiverses can't even be
  • 01:04:39
    bothered to do that much and it's just
  • 01:04:41
    sad like this game isn't even good
  • 01:04:44
    enough at being evil for me to kind of
  • 01:04:46
    respect the hustle now of course in
  • 01:04:48
    terms of pure gameplay it's not all
  • 01:04:50
    hopeless here right as we talked about
  • 01:04:53
    multivers does create a satisfying
  • 01:04:55
    feeling of of Chaos in 2v tws that core
  • 01:04:57
    PVP experience is there and it's also
  • 01:05:00
    full of great IPS with great characters
  • 01:05:02
    whose art voice lines and animations do
  • 01:05:05
    give them a lot of appeal but here's the
  • 01:05:07
    thing this isn't like a battle royale
  • 01:05:09
    where you pick up new weapons all over
  • 01:05:11
    the place or a big team game with tons
  • 01:05:13
    of players and moving Parts super Le
  • 01:05:16
    smash bron James to versus is much more
  • 01:05:18
    limited in terms of replay value and
  • 01:05:20
    doubly so if you're not willing to let
  • 01:05:21
    rain dog set your wallet on fire well
  • 01:05:24
    that might be good enough while the new
  • 01:05:25
    game shine is here and yes the unique
  • 01:05:27
    gameplay will make sure some people
  • 01:05:29
    stick around but I think longterm this
  • 01:05:32
    current strategy simply can't hold the
  • 01:05:34
    attention of the massive casual PVP
  • 01:05:36
    audience who decides the fate of a
  • 01:05:38
    free-to-play game like this
  • 01:05:41
    but what about the small but dedicated
  • 01:05:44
    audience of sweaty tryhard pvpers this
  • 01:05:47
    group wants a skill-based experience
  • 01:05:49
    that respects the time they put into it
  • 01:05:51
    and rewards their tryhard power level
  • 01:05:53
    they want competitive modes ranking ways
  • 01:05:56
    to practice smooth online play and above
  • 01:05:58
    all they want a deep game that doesn't
  • 01:06:01
    shatter into a million pieces once
  • 01:06:03
    people start actually getting good at it
  • 01:06:05
    so as you may have guessed by
  • 01:06:08
    now but let's move on to another
  • 01:06:10
    critical part of the tryhard PVP
  • 01:06:13
    experience which is the net code right
  • 01:06:16
    the connection quality of the online
  • 01:06:18
    experience well it's actually pretty
  • 01:06:21
    good yeah know this keeps happening
  • 01:06:22
    where games that are not Smash Bros make
  • 01:06:25
    me very sad that we can't have better
  • 01:06:27
    online play in Smash Bros cuz here's me
  • 01:06:30
    fighting someone across an entire ocean
  • 01:06:33
    and it feels totally fine which is
  • 01:06:35
    Unthinkable in Smash and a big point in
  • 01:06:37
    this game's favor so in my experience
  • 01:06:39
    multivers does have genuinely awesome
  • 01:06:41
    rollback net code when it works I mean
  • 01:06:44
    it does like to disconnect a lot but to
  • 01:06:47
    be fair my friends and I do spend every
  • 01:06:50
    match spamming the most horrifying
  • 01:06:51
    glitches known to man so we probably
  • 01:06:53
    just made the multivers net code like
  • 01:06:55
    pass out from Fear it basically signed
  • 01:06:58
    up to work security but we turn that
  • 01:06:59
    [ __ ] into Five Nights at Freddy's our
  • 01:07:01
    fault so overall maybe it's not perfect
  • 01:07:03
    but the online play here is actually a
  • 01:07:05
    big plus for tryhard pvpers and it's
  • 01:07:08
    true Great Net code can straight up
  • 01:07:09
    double the competitive value of a
  • 01:07:11
    fighting game but in order to double
  • 01:07:13
    something it kind of has to be there in
  • 01:07:16
    the first place and this game play is
  • 01:07:19
    just so awkward and mashy right now with
  • 01:07:23
    so many baffling design decisions that
  • 01:07:26
    if nothing else serve as great case
  • 01:07:28
    studies on why other fighting games
  • 01:07:32
    don't do these things imagine if you
  • 01:07:34
    looked at chess and you were like man
  • 01:07:36
    chess would be so much more awesome if
  • 01:07:39
    it didn't have all those stupid Pawns in
  • 01:07:41
    the way so you take away all the pawns
  • 01:07:43
    to make super chess well that game might
  • 01:07:46
    be fun for a little bit but the moment
  • 01:07:48
    that novelty wears off you'll be like oh
  • 01:07:51
    so that's why chess has pawns and that's
  • 01:07:53
    how I feel whenever I play this game I'm
  • 01:07:56
    like oh that's why fighting games have
  • 01:07:58
    blocking that's why most games don't let
  • 01:08:01
    you hang on a wall for 10 minutes
  • 01:08:03
    straight that's why team attack exists
  • 01:08:05
    in every other platform fighter now of
  • 01:08:07
    course I am not the genre enforcer I
  • 01:08:10
    love seeing games bend the formula to
  • 01:08:12
    make something experimental but all of
  • 01:08:15
    this together is
  • 01:08:18
    just once you learn how these Mechanics
  • 01:08:21
    Work and start putting them together on
  • 01:08:23
    a deeper level this game crumbles under
  • 01:08:26
    the pressure harder than any modern
  • 01:08:29
    competitive game that I have ever played
  • 01:08:32
    now I'm sure some people will claim that
  • 01:08:34
    my complaints are all skill issue I'm
  • 01:08:36
    just not good enough to play the real
  • 01:08:38
    Batman Bros meta but Checkmate haters
  • 01:08:41
    with skill-based matchmaking I have an
  • 01:08:43
    85% win rate in Bugs Bunny Game and
  • 01:08:47
    saying that is 85% a cry for help every
  • 01:08:51
    match erodes my sanity further as I
  • 01:08:53
    fight player after player who who has
  • 01:08:55
    spent the GDP of a small country on
  • 01:08:58
    premium skins and the only thing that
  • 01:09:00
    keeps me going is a sense of profound
  • 01:09:02
    Divine obligation to give these people a
  • 01:09:05
    reality check with my ugly ass default
  • 01:09:07
    profile but of course that's just quick
  • 01:09:10
    play right the people actually winning
  • 01:09:12
    competitive tournaments are a whole
  • 01:09:14
    different level entirely and yes the
  • 01:09:16
    last thing I want to do is speak from
  • 01:09:18
    ignorance and give you some biased
  • 01:09:19
    opinion so I joined a competitive
  • 01:09:22
    practice Community to talk about this
  • 01:09:24
    stuff with high and top level players I
  • 01:09:26
    figured I should get the other side of
  • 01:09:27
    the story and see how the best and most
  • 01:09:29
    devoted pvpers would critique my
  • 01:09:31
    conclusions here but I quickly realized
  • 01:09:34
    there was one small problem with my plan
  • 01:09:37
    you see it turns out they all hate this
  • 01:09:39
    game more than I do yeah turns out
  • 01:09:42
    multivers is sort of like radiation it's
  • 01:09:45
    really cool when you first Discover it
  • 01:09:47
    but the people who are exposed to it the
  • 01:09:49
    most quickly experience the worst it has
  • 01:09:52
    to offer for example one player told me
  • 01:09:54
    that his game G
  • 01:09:56
    disconnected in an offline tournament
  • 01:09:59
    match cuz multivers is always online and
  • 01:10:02
    it will kick you out of local offline
  • 01:10:05
    play if the connection drops for a
  • 01:10:07
    second balance-wise whenever I asked how
  • 01:10:10
    to deal with a move or mechanic that
  • 01:10:11
    felt very strong people were just like
  • 01:10:13
    yeah that has no counterplay that is
  • 01:10:15
    rocked with no paper give up people
  • 01:10:17
    would ask for games saying stuff like by
  • 01:10:20
    the way I promise not to do the combo
  • 01:10:22
    that kills you instantly because they're
  • 01:10:24
    probably going to take that out
  • 01:10:25
    hopefully it was wild I mean I expected
  • 01:10:28
    to start an argument when I dropped my
  • 01:10:30
    most provocative take which is that this
  • 01:10:33
    game feels like it was balanced by
  • 01:10:35
    people who simply don't understand
  • 01:10:37
    fighting games but then everyone just
  • 01:10:39
    sort of agreed and started listing
  • 01:10:41
    examples and absolutely every
  • 01:10:44
    competitive player I spoke with shared
  • 01:10:46
    the opinion that this is a fun game with
  • 01:10:49
    a lot of potential and also a lot of
  • 01:10:52
    very very bad problems that need
  • 01:10:54
    attention fast I think the game in
  • 01:10:57
    general is pretty fun I think like
  • 01:10:59
    mainly casuals enjoy the game a lot this
  • 01:11:02
    is leviathan one of the best multivers
  • 01:11:04
    players in the entire world his long
  • 01:11:06
    list of achievements includes placing
  • 01:11:08
    third at Evo winning thousands of
  • 01:11:10
    dollars and doing Morty combos that make
  • 01:11:12
    me want to call an exorcist and in terms
  • 01:11:14
    of Bugs Bunny Game Leviathan was hopeful
  • 01:11:17
    about the future but he had some harsh
  • 01:11:19
    words about the way things currently are
  • 01:11:22
    getting very competitive with the games
  • 01:11:23
    more blaring issues start showcase faing
  • 01:11:26
    those blaring issues are very very
  • 01:11:28
    overwhelming especially if you really
  • 01:11:31
    want to get deep into the game such as
  • 01:11:34
    just how the game handles with then put
  • 01:11:36
    buffer multiple different bugs that are
  • 01:11:39
    very common in play and generally just
  • 01:11:42
    how the game starts to become very uh
  • 01:11:46
    stale and repetitive Yeah the more you
  • 01:11:49
    play this game and learn how it works
  • 01:11:51
    the more those glaring flaws really
  • 01:11:53
    start to stand out right up to the
  • 01:11:56
    absolute highest levels of competition
  • 01:11:58
    and I'm just saying if you're a fighting
  • 01:12:00
    game developer and your best players are
  • 01:12:03
    saying stuff like that maybe you should
  • 01:12:06
    be a little bit worried maybe and listen
  • 01:12:08
    to them that said it's not all bad news
  • 01:12:11
    cuz remember in multiverses 2v tws are
  • 01:12:14
    just better being a 2v2 game in general
  • 01:12:16
    is it's kind of a cheat code cuz having
  • 01:12:20
    fun with friends is like eight times
  • 01:12:21
    easier in this game than it is with you
  • 01:12:23
    know whenever you're always one wiing
  • 01:12:25
    your friend as we talked about doubles
  • 01:12:27
    is where these insane creative team
  • 01:12:29
    mechanics really come to life and I
  • 01:12:31
    think at least for a while that mode is
  • 01:12:34
    absolutely worth your time if you're a
  • 01:12:35
    fan of tryhard PVP especially if you
  • 01:12:38
    plan things out with a friend and create
  • 01:12:40
    your own unique eldrich abomination of a
  • 01:12:43
    play style of course this mode is still
  • 01:12:45
    mashy brainless and terrifying without
  • 01:12:47
    friendly fire but that's part of the fun
  • 01:12:49
    by the way the 2v2 channel of that
  • 01:12:51
    Discord server was very active so I got
  • 01:12:54
    permission to link it in the description
  • 01:12:56
    for those of you of all skill levels who
  • 01:12:57
    want to fight and learn from your fellow
  • 01:12:59
    [ __ ] game connoisseurs and I do mean
  • 01:13:02
    connoisseurs these are people who can
  • 01:13:04
    just shake their heads and laugh
  • 01:13:06
    whenever some unforgivable horrifying BS
  • 01:13:09
    happens on screen because they hate and
  • 01:13:12
    love this game and they knew what they
  • 01:13:13
    were signing up for as it stands that's
  • 01:13:16
    clearly what it takes to be a champion
  • 01:13:18
    in Super Smash Bros but with bug's Bunny
  • 01:13:20
    and he wants your money so I do think
  • 01:13:22
    this game in its current form has some
  • 01:13:24
    appeal for the most devoted competitive
  • 01:13:26
    fans but can it last I don't know cuz
  • 01:13:30
    remember you can't even host offline
  • 01:13:31
    tournaments anymore without spending
  • 01:13:33
    hundreds or thousands of dollars since
  • 01:13:35
    again they've removed the ability to use
  • 01:13:38
    all fighters in local matches and it
  • 01:13:40
    costs $200 to unlock every character on
  • 01:13:43
    a fresh account let's compare that to
  • 01:13:45
    the main free-to-play competition here
  • 01:13:47
    bralhalla which lets you buy every
  • 01:13:49
    current and future Fighter for $40 plus
  • 01:13:53
    pretty much every month it goes on sale
  • 01:13:55
    for 20 so the cost of completing my
  • 01:13:58
    multivers cast is
  • 01:14:01
    1,000% of its main competitors 10 times
  • 01:14:06
    the price can someone good at business
  • 01:14:08
    please tell me if this is a good
  • 01:14:10
    strategy so for PVP whether you're
  • 01:14:12
    casual tryhard whatever it just feels
  • 01:14:15
    like we are all witnessing a massive Act
  • 01:14:18
    of self sabotage from this game and
  • 01:14:21
    without some major changes I don't think
  • 01:14:23
    it can hold people's attention but wait
  • 01:14:26
    that's only half the game right next
  • 01:14:28
    let's talk about PVE the Rifts campaign
  • 01:14:32
    though actually this should be quicker
  • 01:14:34
    because that mode is just so incredibly
  • 01:14:37
    not good now for any game I consider
  • 01:14:41
    myself a casual PVE fan whenever I just
  • 01:14:44
    like to hop in mess around and see the
  • 01:14:47
    content without optimizing builds or
  • 01:14:49
    doing crazy endgame stuff in terms of
  • 01:14:51
    platform Fighters One great idea to
  • 01:14:53
    succeed here is having an actual ual fun
  • 01:14:55
    campaign who would have thought where
  • 01:14:56
    you sprinkle in varied gameplay bosses
  • 01:14:59
    and different ways to fight the AI last
  • 01:15:02
    year we saw Nickelodeon All-Star Brawl 2
  • 01:15:05
    actually triy something very cool and
  • 01:15:07
    different with its roguelike Campaign
  • 01:15:09
    which felt like a streamlined take on
  • 01:15:11
    Smash ultimate's world of light mode
  • 01:15:12
    that preserved all the fun Parts sure it
  • 01:15:14
    was buggy and Rough Around the Edges but
  • 01:15:17
    you could tell there was a lot of
  • 01:15:18
    passion put into it and it was good fun
  • 01:15:20
    with some cool bosses that really worked
  • 01:15:22
    as a crossover so when bolty versus
  • 01:15:24
    announced it new Rifts mode with an
  • 01:15:27
    extremely well produced trailer as usual
  • 01:15:29
    I was excited since it looked like they
  • 01:15:30
    were doing the same thing but with a
  • 01:15:32
    bigger scope mutators and gems that
  • 01:15:35
    change gameplay multiple campaigns full
  • 01:15:37
    of wacky crossover encounters surely
  • 01:15:40
    that multi versus budget could bring
  • 01:15:42
    about something truly
  • 01:15:51
    special so the problem with me and
  • 01:15:55
    gaming is that I hope for things you
  • 01:15:57
    know I get my hopes up I should just not
  • 01:16:00
    do that it's worth pointing out that
  • 01:16:03
    they did specifically have a whole
  • 01:16:05
    audience of PVE preferring players in
  • 01:16:07
    mind as a group of people who would
  • 01:16:09
    enjoy and presumably spend money on this
  • 01:16:12
    new mode check out this one screenshot
  • 01:16:14
    from the trailer Rifts is explicitly
  • 01:16:16
    marketed as PVE a new way to play
  • 01:16:20
    outside of competitive PVP Fun For All
  • 01:16:24
    skills sets which is a bold claim
  • 01:16:27
    considering that there is exactly one
  • 01:16:29
    skill set this mode is fun for or maybe
  • 01:16:31
    zero it depends on whether you count
  • 01:16:33
    doing the same thing over and over again
  • 01:16:36
    without getting bored as a skill set cuz
  • 01:16:38
    even if you had unlimited money the game
  • 01:16:41
    here is pretty much just a downgraded
  • 01:16:43
    version of that campaign from Garfield
  • 01:16:45
    Smash Bros in that Garfield game
  • 01:16:47
    campaign like in world of light you
  • 01:16:49
    unlocked everyone one by one as you
  • 01:16:52
    saved them from evil in multiverses you
  • 01:16:55
    beat someone and then you can't use them
  • 01:16:58
    because you don't own them and then you
  • 01:17:00
    get denied progression because you
  • 01:17:02
    didn't buy the Friday the 13th skin for
  • 01:17:05
    the Joker everything about this mode is
  • 01:17:08
    awful from the lack of content to the
  • 01:17:11
    writing of these illogical non stories
  • 01:17:14
    that feel almost AI generated to the
  • 01:17:17
    weird difficulty systems gem levels and
  • 01:17:20
    infuriating decision to make gems
  • 01:17:23
    useless when they're Attunement doesn't
  • 01:17:25
    match the whatever this mode is just
  • 01:17:29
    soulless and it all really just funnels
  • 01:17:31
    back to the fact that they actually
  • 01:17:34
    expect you to spend actual money on this
  • 01:17:38
    which wow that is delusional it's like
  • 01:17:42
    if Google Chrome added microtransactions
  • 01:17:45
    to the dinosaur miname oh and speaking
  • 01:17:47
    of mini games board the platforms break
  • 01:17:50
    the targets race to the finish these
  • 01:17:52
    famous Smash Bros bonus stages all
  • 01:17:55
    involve controlling your character
  • 01:17:58
    that's why they're fun so I just have a
  • 01:18:01
    couple questions for whoever designed
  • 01:18:04
    tank mini game where instead of playing
  • 01:18:06
    the game you are inside of a tank that
  • 01:18:10
    can only move left and right and press a
  • 01:18:12
    to Fire and it's the same for every
  • 01:18:15
    character and you have to do that
  • 01:18:18
    multiple times for multiple minutes each
  • 01:18:21
    time to progress in the PVE mode now I
  • 01:18:25
    want to say more here but anything I
  • 01:18:27
    could tell you would be a far worse
  • 01:18:29
    argument than what your eyes are telling
  • 01:18:31
    you right now oh okay we're we're golden
  • 01:18:39
    yeah there's no way
  • 01:18:42
    oh there's a boss there's a boss I got
  • 01:18:44
    to fight the
  • 01:18:45
    boss
  • 01:18:49
    oh this is very
  • 01:18:51
    bad but finally we have try hard PVE
  • 01:18:55
    this is for the optimizers the mid
  • 01:18:58
    maxers the speedrunners people who want
  • 01:19:00
    to learn everything and master a game on
  • 01:19:02
    the highest difficulty does multiverses
  • 01:19:05
    appeal to this audience probably not but
  • 01:19:09
    well I'm not entirely sure since
  • 01:19:12
    personally I can't even start on those
  • 01:19:14
    higher difficulties cuz again my gem
  • 01:19:17
    levels aren't high enough and uh I'm
  • 01:19:21
    just not going to pay money to raise
  • 01:19:23
    them I'm not going to do do that cuz the
  • 01:19:25
    idea is repulsive to me on a physical
  • 01:19:28
    level so we'll call try hard PVE a maybe
  • 01:19:32
    you know cuz maybe pink miname gets
  • 01:19:35
    super duper awesome later on and I was
  • 01:19:38
    simply too poor in gem levels to see but
  • 01:19:42
    let's be real the PVE here feels like it
  • 01:19:45
    was designed by people who just don't
  • 01:19:49
    get why people play PVE if the story and
  • 01:19:53
    the gameplay and the experience and the
  • 01:19:55
    sense of progression and even the
  • 01:19:57
    crossover itself is all completely
  • 01:20:00
    neglected what will anyone actually pay
  • 01:20:03
    for once they realize that fact maybe
  • 01:20:05
    Warner Bros thinks people will just give
  • 01:20:07
    them money for free out of pity since
  • 01:20:10
    you know their stock did drop 70% in 2
  • 01:20:12
    years you got to feel a little bit bad
  • 01:20:14
    for him but sorry if you want people to
  • 01:20:16
    actually spend meaningful time and money
  • 01:20:19
    on a PVE mode it cannot be an
  • 01:20:22
    afterthought so overall audience Roundup
  • 01:20:26
    who is going to be happy to stick with
  • 01:20:28
    this live service game and play it for
  • 01:20:30
    months or even years to come given its
  • 01:20:33
    current state I would argue almost no
  • 01:20:36
    one and I'm clearly not alone in feeling
  • 01:20:39
    that way if things continue as they are
  • 01:20:41
    let me tell you the future is not
  • 01:20:43
    looking good maybe this game will
  • 01:20:45
    stumble on for years as a zombie maybe
  • 01:20:47
    it will shut down in 2026 after failing
  • 01:20:49
    to be profitable or maybe it will
  • 01:20:51
    stubbornly cling to life subsisting
  • 01:20:54
    purely off of large whales on the ocean
  • 01:20:56
    floor fitting since we have now reached
  • 01:20:59
    the very bottom of our terrifyingly
  • 01:21:02
    large Iceberg we're all sitting here far
  • 01:21:05
    below the ocean's surface and we're
  • 01:21:07
    looking up at that Iceberg from our cozy
  • 01:21:09
    Warner Bros owned submarine like maybe
  • 01:21:12
    it's the one from the 2018 Aquaman movie
  • 01:21:15
    where Aquaman beats up all those dudes
  • 01:21:17
    on the submarine but yeah having
  • 01:21:18
    witnessed all this game has to offer it
  • 01:21:21
    is finally time to surface and give a
  • 01:21:23
    final score to Steven Universe's live
  • 01:21:26
    service Multiverse versus that empties
  • 01:21:28
    your purses and I rate this game a five
  • 01:21:31
    out of 10 because it sucks right now
  • 01:21:34
    which might sound harsh but remember
  • 01:21:36
    there is nothing wrong with enjoying a
  • 01:21:38
    game that is not good as long as there's
  • 01:21:41
    something in that mess that you find fun
  • 01:21:43
    and in fact for me that fun Factor was
  • 01:21:46
    2v tws playing with a friend alongside
  • 01:21:49
    the art and the voices and the sound
  • 01:21:51
    that experience alone would be a six or
  • 01:21:53
    seven out of 10 but this game is
  • 01:21:56
    obsessed with stopping you from having
  • 01:21:58
    fun and making your experience worse on
  • 01:22:01
    purpose to bore you into spending money
  • 01:22:04
    and very quickly the only emotions you
  • 01:22:06
    feel about this game become frustration
  • 01:22:08
    and disappointment and hatred of this
  • 01:22:11
    dog like why is he here you have legal
  • 01:22:13
    permission to use Scooby-Doo why did you
  • 01:22:16
    spend so much time making a different
  • 01:22:18
    dog that one's cool though of course
  • 01:22:21
    it's free to play so you know give it a
  • 01:22:22
    shot hop online with a friend pop into
  • 01:22:25
    that Team Battle Mode get your favorite
  • 01:22:27
    character with the initial currency and
  • 01:22:29
    you will have a lot of fun at first at
  • 01:22:31
    its best you really do see this game's
  • 01:22:34
    potential and hope for more but as it
  • 01:22:37
    stands what I hope and wish for does not
  • 01:22:40
    change the disaster that has been taking
  • 01:22:42
    place in front of my eyes in slow motion
  • 01:22:45
    for the past month and somehow despite
  • 01:22:47
    all that potential despite a couple high
  • 01:22:49
    points multivers is a game where the
  • 01:22:52
    whole is so much worse than the sum of
  • 01:22:55
    its parts so yeah five out of 10 but
  • 01:22:58
    wait don't lose hope see to raise that
  • 01:23:01
    score I am giving this game a couple of
  • 01:23:04
    my own battle pass challenges which I'll
  • 01:23:07
    keep track of in the pinned comment of
  • 01:23:09
    this video so dear multiverses challenge
  • 01:23:13
    one fix your game patch out the
  • 01:23:15
    countless horrible bugs exploits
  • 01:23:18
    infinites and balanced nightmares that
  • 01:23:20
    plague this release while patching in
  • 01:23:22
    all the settings and features you remove
  • 01:23:24
    in the beta challenge reward plus one
  • 01:23:27
    review score now because the first
  • 01:23:30
    couple patches did slap some duct tape
  • 01:23:32
    over the worst balance mistakes of this
  • 01:23:34
    game and breaking news we can change the
  • 01:23:37
    input buffer now I am awarding a third
  • 01:23:39
    of this prize bringing the score of
  • 01:23:42
    multivers up to 5.3 repeating keep it up
  • 01:23:46
    team I was going to raise this to 5.4
  • 01:23:49
    given a couple recent fixes but
  • 01:23:51
    unfortunately the same patch literally
  • 01:23:54
    removed Jason from the game because of a
  • 01:23:57
    horribly broken bug he's the second
  • 01:23:59
    character to be deleted I'm losing my
  • 01:24:02
    mind so I think 5.4 is a little bit too
  • 01:24:05
    high right now let's stick with 5.3
  • 01:24:07
    repeating challenge two now this one's
  • 01:24:10
    actually a premium challenge cuz you got
  • 01:24:12
    to pay money to complete it multiverses
  • 01:24:15
    you must find and hire several people
  • 01:24:18
    with skill sets that will help this game
  • 01:24:21
    play actually look like it follows the
  • 01:24:23
    basic laws of physics for example why
  • 01:24:26
    not have jump arcs make logical sense
  • 01:24:29
    and why not have separate animations
  • 01:24:31
    that play when you land with an attack
  • 01:24:33
    so these characters don't just randomly
  • 01:24:35
    float everywhere like Jesus walking on
  • 01:24:38
    water behind rain dog also please hire
  • 01:24:41
    someone who understands how fighting
  • 01:24:43
    games work because again I talked to a
  • 01:24:46
    lot of your best players and they really
  • 01:24:49
    do seem to think this game was made by
  • 01:24:52
    people who do not know how fighting
  • 01:24:54
    games work they just got to hire
  • 01:24:56
    somebody who like plays the games yeah
  • 01:24:58
    plays the games I don't know it's like
  • 01:25:00
    they have a really big problem where
  • 01:25:03
    there's good Concepts or proof of
  • 01:25:05
    Concepts but a lot of them are thought
  • 01:25:07
    out to a degree but then there's like an
  • 01:25:10
    obvious loophole that they just forget
  • 01:25:12
    oh wait this move has a crazy property
  • 01:25:14
    that makes it Thanos like third Gauntlet
  • 01:25:17
    and now we have a problem where people
  • 01:25:19
    are instant dying so because this is a
  • 01:25:22
    premium challenge this one would earn
  • 01:25:24
    plus two review score and I'll even
  • 01:25:27
    throw in some YouTube battle pass exp
  • 01:25:30
    for my channel and even a couple YouTube
  • 01:25:33
    gem levels for good measure cuz I'm
  • 01:25:35
    feeling generous that's going to raise
  • 01:25:37
    your gem attack a whole lot if you're
  • 01:25:39
    subscribed don't miss this opportunity
  • 01:25:42
    Challenge three the final challenge stop
  • 01:25:45
    being evil let people unlock characters
  • 01:25:48
    without spending 38 hours or several
  • 01:25:51
    times more to do it and if you're going
  • 01:25:53
    to keep every fight locked offline at
  • 01:25:55
    least sell an affordable bundle with
  • 01:25:58
    every fighter so unlocking everyone
  • 01:26:00
    doesn't cost the same as 15 LeBron James
  • 01:26:03
    Funko Pops that way in-person
  • 01:26:05
    tournaments can actually exist also stop
  • 01:26:10
    locking roots of your campaign behind
  • 01:26:13
    premium skins what are you doing and
  • 01:26:16
    while we're at it please stop lying to
  • 01:26:19
    your players don't do that that's bad I
  • 01:26:22
    mean can you please at least stop
  • 01:26:24
    telling me I can claim stuff in huge
  • 01:26:27
    letters when I literally have to buy it
  • 01:26:29
    seriously can you even do that cuz to me
  • 01:26:32
    it just sort of gives off the vibe of
  • 01:26:34
    being like illegal under United States
  • 01:26:36
    federal law according to section 5A of
  • 01:26:38
    the FTC act but you know it's not that
  • 01:26:41
    serious it's not like I'm going to
  • 01:26:43
    report this game to the Federal Trade
  • 01:26:45
    Commission at report fraud. ftc.gov Link
  • 01:26:48
    in description even though for the
  • 01:26:50
    record this is the exact type of thing
  • 01:26:52
    the FTC explicit ly says consumers like
  • 01:26:55
    me should report even if we're just
  • 01:26:57
    unhappy about a business practice so
  • 01:26:59
    that actual experts can get their eyes
  • 01:27:01
    on it but what do I know right all I did
  • 01:27:04
    was read this 48-page FTC Workshop
  • 01:27:06
    summary from 2021 which directly
  • 01:27:09
    condemns so-called dark patterns or
  • 01:27:11
    manipulative Design Elements pretty much
  • 01:27:13
    all of which are used shamelessly and
  • 01:27:16
    deceptively in Bugs Bunny game like to
  • 01:27:18
    quote page four some dark patterns
  • 01:27:21
    manipulate consumer Choice by inducing
  • 01:27:23
    false beliefs for example a company may
  • 01:27:25
    make an outright false claim or employ
  • 01:27:28
    design elements that create a misleading
  • 01:27:30
    impression to Spur a consumer into
  • 01:27:32
    making a purchase they would not
  • 01:27:33
    otherwise make I mean multiverses does
  • 01:27:36
    this sort of thing every step of the way
  • 01:27:38
    beyond all the claim and for free
  • 01:27:41
    nonsense beyond the lies on social media
  • 01:27:43
    and even Beyond stuff I didn't have time
  • 01:27:46
    to mention like how a bunch of people
  • 01:27:47
    from the beta are still missing
  • 01:27:49
    cosmetics and all their useful currency
  • 01:27:51
    was converted into useless currency to
  • 01:27:53
    milk more money out of them yeah beyond
  • 01:27:56
    all that this game is Just clearly
  • 01:27:58
    designed to be disgustingly manipulative
  • 01:28:01
    at every single turn oh yeah and one
  • 01:28:04
    little thing I forgot to mention before
  • 01:28:07
    just one tiny little thing that might be
  • 01:28:09
    relevant this game has a glitch that is
  • 01:28:13
    forcing people to buy skins and support
  • 01:28:17
    refuses to offer refunds
  • 01:28:30
    [Music]
  • 01:28:33
    that's illegal and it's pretty much
  • 01:28:35
    exactly what the FTC just ordered epic
  • 01:28:39
    games to pay
  • 01:28:41
    $245 million for last year after they
  • 01:28:45
    tried to pull that [ __ ] in fortnite
  • 01:28:47
    because that is very illegal you cannot
  • 01:28:51
    make consumers buy things they don't
  • 01:28:54
    want to buy and then say no refunds it
  • 01:28:57
    doesn't matter if it's a bug like laws
  • 01:29:01
    exist we have consumer protection laws
  • 01:29:05
    to stop this exact thing from happening
  • 01:29:09
    now I'm not saying that everyone should
  • 01:29:12
    report their experiences with
  • 01:29:13
    multiverses to the FTC at report fraud.
  • 01:29:17
    ftc.gov Link in description but who
  • 01:29:19
    knows right like you the person watching
  • 01:29:22
    this right now maybe you played this
  • 01:29:24
    game and maybe you're feeling like you
  • 01:29:26
    want to report some fraud today to the
  • 01:29:28
    US government at report fraud. ftc.gov
  • 01:29:32
    Link in
  • 01:29:35
    description okay yeah uh we got a bit
  • 01:29:37
    sidetracked there but yeah back to the
  • 01:29:39
    challenge multivers if you fix all of
  • 01:29:42
    this that I just talked about you can
  • 01:29:44
    claim your challenge reward plus 1.5
  • 01:29:48
    review score and plus 10 YouTube battle
  • 01:29:53
    pass EX and the best reward of all not
  • 01:29:57
    getting a scary letter from the Federal
  • 01:29:58
    Trade Commission so those are my three
  • 01:30:01
    challenges for multiverses and yes
  • 01:30:03
    everyone I truly believe that if all
  • 01:30:06
    those things were fixed by some miracle
  • 01:30:10
    this game could be incredible for
  • 01:30:12
    example if the CEO of Warner Bros
  • 01:30:15
    Discovery sees the ghosts of gaming past
  • 01:30:18
    present and future and his heart grows
  • 01:30:20
    three sizes then well first off he would
  • 01:30:22
    stop destroying complete projects for
  • 01:30:24
    tax writeoffs but second he would
  • 01:30:27
    finally save these developers from their
  • 01:30:29
    prison inside the digital horse armor
  • 01:30:32
    Factory so that they could make this
  • 01:30:34
    game stop being evil yeah if all that
  • 01:30:37
    were to suddenly and miraculously happen
  • 01:30:40
    Warner Bros could potentially make a
  • 01:30:42
    nine out of 10 experience Rise From the
  • 01:30:44
    Ashes of Batman and the iron Giants FTC
  • 01:30:47
    non-compliant Wi-Fi Reliant game client
  • 01:30:49
    like just imagine if they went full no
  • 01:30:51
    man sky and dug through Mountain of
  • 01:30:54
    garbage to find the functional core and
  • 01:30:56
    built that into a complete hole we would
  • 01:30:59
    end up with a masterpiece and I wish
  • 01:31:01
    that would happen so bad because I truly
  • 01:31:04
    see flashes of Genius here multivers has
  • 01:31:07
    the IPS it has the voices and art it has
  • 01:31:11
    the wacky team play and more than that
  • 01:31:13
    it has so many passionate fans who enjoy
  • 01:31:16
    it and care about its future even though
  • 01:31:19
    they know it's terrible imagine how
  • 01:31:22
    happy they would be if it somehow became
  • 01:31:25
    not terrible like I brought up that
  • 01:31:28
    whole FTC thing in that server full of
  • 01:31:31
    this game's most dedicated players you
  • 01:31:33
    want to know the first response I got it
  • 01:31:37
    was oh cool I'm not the only one that's
  • 01:31:40
    reported them then do you know how much
  • 01:31:43
    someone has to love your game to still
  • 01:31:47
    practice it after reporting you for
  • 01:31:49
    violating Federal consumer protection
  • 01:31:51
    laws that's the power m versus has we
  • 01:31:55
    all want to see this game succeed and
  • 01:31:58
    stop being awful because we care we're
  • 01:32:00
    fans we want to see more awesome
  • 01:32:02
    characters like get me Ben 10 in this
  • 01:32:04
    get me Godzilla I mean Warner Bros
  • 01:32:07
    Discovery you own Discovery Channel give
  • 01:32:10
    me the Alaskan king crab from Deadliest
  • 01:32:13
    Catch give me Adam and Jamie from
  • 01:32:15
    Mythbusters as one character like the
  • 01:32:17
    Ice Climbers but they're called The
  • 01:32:19
    Beard climbers you know what screw it
  • 01:32:21
    give me the guy who goes today on how
  • 01:32:23
    it's and then the How It's Made intro
  • 01:32:25
    comes in and it goes like curved cabinet
  • 01:32:30
    doors we are seeing all that potential
  • 01:32:33
    go to waste just to make a couple extra
  • 01:32:36
    bucks in the short term and it is
  • 01:32:38
    heartbreaking The Passion of fans has
  • 01:32:41
    got to deserve more respect than being
  • 01:32:43
    thrown into the microtransaction fruit
  • 01:32:45
    juicer until it's a dry husk but
  • 01:32:47
    remember folks this is modern gaming and
  • 01:32:50
    nobody can be happy the players the
  • 01:32:53
    Developers all of us must suffer all the
  • 01:32:56
    time in the name of Glorious prophets so
  • 01:33:00
    what are you waiting for grab a friend
  • 01:33:03
    grab some Bugs Bunny shaped ice cream
  • 01:33:05
    then get the hell out there and play
  • 01:33:08
    some tank mini
  • 01:33:11
    game in conclusion I recommend
  • 01:33:14
    multiverses if you hate yourself have
  • 01:33:17
    too much money and want to lose it and
  • 01:33:19
    also you like Batman or hate yourself
  • 01:33:27
    [Music]
Tags
  • Multiversus
  • Warner Bros
  • Super Smash Bros
  • monetizzazione
  • bug
  • animazioni
  • 2v2
  • creatività
  • personaggi iconici
  • gioco free-to-play