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do not get this video twisted guys when
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I say that tactical shooters are a dying
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genre I want you to think about games
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like Counter Strike 2 Valerant or
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Rainbow Six Siege the ones built on
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round-based mechanics with attackers and
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defenders as the primary gameplay mode
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and I don't necessarily mean dying just
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in terms of popularity or player numbers
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because Counter Strike 2 is arguably one
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of the biggest games out there with
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thousands if not millions of players
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worldwide despite being heavily
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criticized as the worst entry in the
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franchise so far do I like the game bro
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it's not ready yet it's [ __ ] trash
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right now or Rainbow Six Siege which has
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been accused of losing its identity over
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the years bloated with too many
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operators and balancing issues yet it
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still manages to remain one of the most
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played tactical shooters on the market
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and then there's Valerant a game that's
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been under heavy fire recently for poor
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map design and overloaded utility with
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some players saying it started to feel
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more like an arcade shooter than a
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tactical one the utility literally
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skulls your screen bro you literally get
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PTSD from like the amount of util just
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flying into your site but even then with
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those complaints and no legitimate
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source for exact player numbers we can
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still assume that Valerant continues to
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have a well-established and dedicated
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player base so the genre isn't exactly
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dead but it is stagnating because no
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other game is able to compete the only
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tactical shooter that's managed to
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successfully enter the market and stand
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out among the competition in the last 5
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years is Valerant it was heavily
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criticized at launch for being a copycat
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of CS GO but with the backing of Riot
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Games and the introduction of playable
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heroes known as agents they brought
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their own twist to the genre and broke
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into the esports scene and since then
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every other game I can think of that's
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tried to enter this space has pretty
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much failed both in terms of player
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numbers and popularity rogue Company is
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a thirdp person tactical shooter that
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was published by High-Res Studios across
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multiple platforms just a few months
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after Valent released in 2020 it was
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heavily advertised and backed by popular
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streamers like Dr disrespect reaching
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millions of daily active players in its
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first few weeks but the player base
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didn't stick around and after years of
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minimal content and lackluster updates
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Iris Studios eventually decided to end
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development leaving Rogue Company on
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live support speed Divide was another
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tactical shooter released only on Steam
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with its main feature being the duality
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mechanic letting you control two
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characters at the same time the goal was
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to give players more strategy like
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setting up utility or making smart plays
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around bomb sites but most people just
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used it to stay alive and play a second
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time it was also advertised as Shroud's
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new game but he had stopped promoting
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Spirit Divide after about a week and
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almost 90% of the player base
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disappeared after the first month the
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game quickly felt underwhelming and even
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when they released it on consoles months
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later it still wasn't enough to make a
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proper comeback eventually they had to
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shut Speed Divide completely and the
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studio behind the game Mountaintop
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Studios had to also close down you could
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make the argument that by the time Speed
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Divide failed to compete it was already
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starting to look stiff for the entire
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genre because just recently we got
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another tactical shooter called Frag
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Punk a game that managed to gain some
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traction through sponsorships and
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advertising they introduced a unique
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shotcard system that was meant to shake
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up the classic search and destroy
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formula by letting players bend the
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rules each round and play in different
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ways but despite the hype Frack Punk's
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play base dropped very quickly almost as
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fast as better divide they already made
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a bad first impression when the console
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release was delayed just 2 days before
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launch and afterwards players raised
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major complaints for things like
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aggressive monetization performance
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issues and matchmaking problems now to
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be fair Frank Punk is far from shutting
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down it still has a relatively healthy
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player base but at this rate it's very
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possible that it could follow the same
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trend we have seen with tactical
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shooters generally speaking and now we
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do have another upcoming tactical
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shooter it's called Allora Prime in this
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game three teams of four players each
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choose a class and play around
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objectives taking turns as attackers and
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defenders the game is still in early
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alpha so it's far from finished but it's
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rumored to release in late 2025 or early
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next year and without judging it too
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harshly based on early gameplay footage
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I can already tell you that the
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reception hasn't been good if you look
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at the comments under the official
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trailers on YouTube most people aren't
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really excited about this game and so
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we're pretty much back in the same
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situation where every new game that
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tries to enter this genre ends up
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failing in terms of popularity reception
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and player numbers one comparison I find
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very interesting is with the MMO genre a
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lot of people even content creators have
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said that MMO RPGs have been dying for
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years and I mean rightfully so because
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these games have been dominating the
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market ever since but despite this
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dominance this genre still has a wide
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variety of games to choose from
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meanwhile there aren't many options for
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tactical shooters with round based
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mechanics at this point it pretty much
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comes down to Counterstrike 2 Valrant or
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Rainbow Six Siege the three games that
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still dominate the entire market all of
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these games have an active competitive
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scene and more importantly a large
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casual player base that keeps coming
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back to play and so the real question is
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why would anybody want to play something
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different if people have spent hundreds
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maybe thousands of hours on the games
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they grew up with like Counter Strike
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why would they leave all that behind why
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would they try something new if it's
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just another tactical shooter using the
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same roundbased formula with only minor
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changes you could argue that people
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nowadays have short attention spans or
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that they're not open to try and play
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new ideas you could also simply say that
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these games are just not as good by
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comparison don't get me wrong after
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making several positive videos about
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Frag Punk and having a good time with
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the game generally speaking I never once
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believed that it was going to overtake
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the giants but it still sucks to see how
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quickly the interest has dropped for the
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game most of these new tactical shooters
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seem to launch with either missing
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features and content or just a pile of
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issues that give people bad first
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impressions and it's not that I want to
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downplay new upcoming shooter games or
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doubt everything that they do but it
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just seems like more people are starting
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to realize that there's no real desire
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for more games in this genre unless a
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new game gets everything right and gives
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players a real reason to stay I think
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it's nearly impossible to compete in a
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very wellestablished genre like tactical
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shooters but hey guys let me know in the
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comment section below why you think this
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genre is struggling with new games or if
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you just want to provide your own
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opinions about the current state of
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tactical shooters if you did like the
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video however and want to see more
00:06:05
similar content then make sure to
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