Hotline Miami 2 Level Editor Tutorial Part 1 - The Basics

00:35:32
https://www.youtube.com/watch?v=7SMzppA_YCE

Summary

TLDRIn this video, Rober r97 and Matt (M4) provide a detailed tutorial on using the Hotline Miami level editor. The aim is to introduce viewers to the basic functionalities of the level editor and help them create better levels through a visual guide. The tutorial covers the placement of objects, setting up items, enemies, and environmental effects, explaining the importance of using hotkeys. They also highlight frequent pitfalls like misaligned angles and the appearance of 'black dots' on walls. Tips on improving levels through practice and experimentation are given, encouraging viewers not to be intimidated by the complexity of the editor. The presenters offer a practical walkthrough on creating aesthetically pleasing and functionally sound levels, promoting hands-on learning and continuous improvement.

Takeaways

  • 🎮 Understand the basics of the Hotline Miami level editor.
  • 🖥️ Video tutorials are more engaging than written guides.
  • 🛠️ Use hotkeys for more efficient level creation.
  • 📦 Practice placing items and characters effectively in the editor.
  • 🔧 Experiment with different features and tools in the editor.
  • 🖱️ Use tools like sampling and fill options to streamline design.
  • 🚪 Set up walls, doors, and windows accurately for better layouts.
  • 🌧️ Apply environmental effects like rain and darkness for realism.
  • 🧐 Regularly test your levels to ensure functionality.
  • 📈 Don't be afraid to make mistakes; practice makes perfect.

Timeline

  • 00:00:00 - 00:05:00

    Rober and Matt introduce their video tutorial series on using the "Hotline Miami" level editor, explaining the lack of video resources and emphasizing the importance of audio-visual guides. They plan to cover a lot of material and start with the basics to help viewers overcome the intimidation of the editor.

  • 00:05:00 - 00:10:00

    The process of opening the editor and the initial steps of creating a level are covered, explaining downloadable campaigns and the importance of local uploads and downloads. The significance of assigning level titles and songs is touched upon, along with a brief on enemy limitations per character in the game.

  • 00:10:00 - 00:15:00

    Detailed instructions on placing the player and vehicles in the level, the significance of hotkeys, and a thorough walkthrough of the "Build" tab to create walls, floors, windows, and doors. They cover how to use the grid and tools for efficient level designing and tricks to avoid common visual errors like "wall notches".

  • 00:15:00 - 00:20:00

    The duo discusses more about floor and wall customization, highlighting the use of various tiles and floor textures. They also explain the differences between exterior and interior walls and the significance of door placement and the use of additional elements like edges for aesthetic completeness.

  • 00:20:00 - 00:25:00

    Guidance on object placement within levels, including furniture and other interactive or decorative items. They discuss the use of certain editor quirks for object positioning, and character placement is also explored with advice on animation and typical item assignments.

  • 00:25:00 - 00:30:00

    Human and enemy sprite usage is explained, focusing on behavior settings like patrols and idle states for NPCs (non-player characters). The importance of weapon placements and restrictions per character are emphasized to ensure proper gameplay mechanics.

  • 00:30:00 - 00:35:32

    The tutorial continues by covering level functionality such as saving, level transitions, special effects, and the significance of testing levels. Emphasis is placed on iterative design, using transitions effectively, and understanding weather effect tools to enhance level atmosphere. Closing remarks encourage creativity and persistence in improving level design.

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Mind Map

Video Q&A

  • What is the purpose of this video?

    The purpose is to provide a detailed video tutorial for creating levels using the Hotline Miami level editor.

  • Who are the presenters of this tutorial?

    The presenters are Rober r97 and Matt (also known as M4).

  • What do they focus on in this episode?

    This episode focuses on covering the basics of the Hotline Miami level editor.

  • Why did they decide to make a video tutorial?

    They made a video tutorial because they found written guides less engaging and wanted to cover the extensive material more efficiently.

  • What do they recommend using in the editor for efficiency?

    They recommend using hotkeys for efficiency when working in the level editor.

  • What is the main challenge when you start using the editor?

    The main challenge is the intimidating interface and understanding how to properly use it to create functional levels.

  • How do you place and move items in the editor?

    You can place items by selecting and clicking, and move them by clicking and holding the right mouse button to erase and place them again.

  • How can you test the level you created?

    You can test the level by saving your work and then using the play level feature to see how it operates in-game.

  • What tips do they give for editing level details like walls and floors?

    They suggest using tools like sampling, fill options, and being careful with the grid for accurate placements.

  • How do they suggest improving initial attempts with the editor?

    They suggest continuously experimenting and improving, as making garbage initially is part of the learning process.

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  • 00:00:00
    well hello everybody it's me Rober
  • 00:00:04
    r97 and uh M4 also known as Matt perfect
  • 00:00:08
    timing yeah we're going to make a uh
  • 00:00:10
    hotline mamy level edit tutorial for you
  • 00:00:12
    because there's none in video form it's
  • 00:00:13
    a whole bunch of written ones but who
  • 00:00:15
    wants to read [ __ ] that yeah Rob say
  • 00:00:18
    that there's multiple guyses on the
  • 00:00:21
    Steam Workshop with um level editor but
  • 00:00:24
    also with spring and we just felt that
  • 00:00:26
    again it would just be easier to make
  • 00:00:28
    obviously a video series for this
  • 00:00:31
    because again like he said he wants to
  • 00:00:32
    read but also it's just so much material
  • 00:00:35
    that we want to cover and this is like
  • 00:00:37
    the most efficient way to do so so yeah
  • 00:00:39
    let's get started yeah in this level or
  • 00:00:42
    episode we are just covering the basics
  • 00:00:45
    I remember when I first opened the
  • 00:00:46
    editor it really intimidated me so
  • 00:00:49
    you're going to watch me make a basic
  • 00:00:51
    level and it'll make all sense to you
  • 00:00:53
    and we can stop getting those shitty
  • 00:00:54
    levels with one type of carpet and a
  • 00:00:57
    bunch of random enemies walking around
  • 00:00:58
    an empty room how about that Al yeah and
  • 00:01:00
    also the the menu
  • 00:01:02
    music that's like not selected but um
  • 00:01:06
    the first thing you want to do is tab
  • 00:01:09
    all you [ __ ] that keep asking me how
  • 00:01:11
    to access Camp campaigns you go to this
  • 00:01:13
    you enter the uh editor
  • 00:01:17
    tab boom all right now these are all the
  • 00:01:20
    ones that you've downloaded you hit
  • 00:01:21
    Escape you hit a now you've got
  • 00:01:25
    campaigns do you want to explain um
  • 00:01:28
    local uploads and downloads in the top
  • 00:01:29
    op yeah so local is the ones that are on
  • 00:01:32
    your hard drive it's the ones that you
  • 00:01:34
    create or the ones you put in the folder
  • 00:01:37
    uploads are the ones that you create and
  • 00:01:39
    you've uploaded obviously and downloads
  • 00:01:41
    is the important one for when you hit
  • 00:01:43
    subscribe in the workshop this is what's
  • 00:01:45
    going to come up all those great
  • 00:01:49
    campaigns so to make a level you want to
  • 00:01:53
    first hit C to
  • 00:01:54
    create yes and you'll get uh a menu
  • 00:01:57
    looking like this and it gives you a
  • 00:02:00
    whole bunch of options first you want to
  • 00:02:01
    title it something what do you want to
  • 00:02:03
    call at this level
  • 00:02:04
    Matt um let's just do editor
  • 00:02:08
    one editor
  • 00:02:10
    one oh no nothing cancer and let's play
  • 00:02:14
    as Hammer because everyone loves the L
  • 00:02:16
    letter your cinnamon bun and then you
  • 00:02:19
    also here you can choose Your
  • 00:02:22
    Song and all of them it's pretty much
  • 00:02:24
    every song from the main game we are
  • 00:02:27
    going to choose the fan favorite sexual
  • 00:02:31
    hit okay oh uh before I leave uh here's
  • 00:02:34
    the available enemies not every
  • 00:02:36
    character can fight every enemy so if
  • 00:02:38
    you want to fight the uh police you
  • 00:02:40
    can't play Evan and if you want to play
  • 00:02:42
    the soldier you can only fight other
  • 00:02:44
    soldiers there's a way around this that
  • 00:02:46
    we'll cover in a later video because
  • 00:02:48
    right now it's the basics mhm as we uh
  • 00:02:51
    kind of go throughout the video series
  • 00:02:52
    we'll soon get to we talk about spriting
  • 00:02:55
    and the wiki where restricted character
  • 00:02:56
    enemies are not going to be a common
  • 00:02:58
    issue but for now we're just going to
  • 00:02:59
    focus on what's available to us as a
  • 00:03:01
    default all right and Hammer is the best
  • 00:03:04
    choice cuz as you see they're all
  • 00:03:06
    highlighted except for soldiers but you
  • 00:03:08
    can get soldiers through a glitch that
  • 00:03:09
    we'll show you probably another episode
  • 00:03:12
    and once you do that you're going to
  • 00:03:15
    have
  • 00:03:16
    the five tabs right here level build
  • 00:03:19
    items MK and enemy yeah I did not say
  • 00:03:23
    those in order
  • 00:03:25
    but uh to do anything you're going to
  • 00:03:27
    have to uh place your player and the
  • 00:03:30
    vehicle down you just click on it and
  • 00:03:32
    you can set it down and if you want to
  • 00:03:34
    move it you're GNA have to click it
  • 00:03:35
    again and hold down the right Mouse
  • 00:03:38
    button erase it and place it and uh
  • 00:03:42
    don't worry the door will show up once
  • 00:03:44
    you actually play and if you're playing
  • 00:03:46
    a character say like the fans where
  • 00:03:48
    there's more than one character there'll
  • 00:03:50
    be little arrows right here to swap
  • 00:03:52
    through it's not that difficult so the
  • 00:03:55
    first thing and once you get good at the
  • 00:03:58
    editor um you can do this in any order
  • 00:04:00
    you want but we're just going to go in
  • 00:04:02
    order through
  • 00:04:04
    here and so build build is the walls and
  • 00:04:08
    the floors mostly as well as doors and
  • 00:04:12
    windows so let's choose just our little
  • 00:04:15
    uh basic White Walls and click to drag
  • 00:04:19
    them and to so right now we have them
  • 00:04:22
    vertically you can get them horizontally
  • 00:04:24
    by clicking this or the much faster way
  • 00:04:26
    hold down shift and hit right right
  • 00:04:29
    Mouse button
  • 00:04:31
    yeah definitely yeah hot keys are
  • 00:04:33
    definitely going to save you a lot of
  • 00:04:34
    time when you're doing this instead of
  • 00:04:36
    again like you're doing like manually
  • 00:04:37
    going through but um like you said with
  • 00:04:40
    the hold shift click right it's at the
  • 00:04:42
    bottom very bottom of the command keys
  • 00:04:44
    of this uh build tab um and I think as
  • 00:04:48
    we go further there's ones when you're
  • 00:04:50
    accessing your level like playing which
  • 00:04:52
    you do contrl p which surprisingly I did
  • 00:04:55
    not know about till like eight months in
  • 00:04:58
    but um again it just saves you a botlo
  • 00:05:00
    of time when you're doing this sounds
  • 00:05:02
    like they've called the cops I you at
  • 00:05:04
    can you hear that I can all right so
  • 00:05:07
    also if uh just like the car or the
  • 00:05:10
    player you can erase walls that you
  • 00:05:12
    don't like um now if you can see that
  • 00:05:15
    little black dot right there uh for some
  • 00:05:18
    reason when you drag them upwards it
  • 00:05:20
    creates black dots when you drag them
  • 00:05:22
    downwards those ugly black dots are out
  • 00:05:24
    there same with horizontally you drag
  • 00:05:25
    them this direction no black dots drag
  • 00:05:28
    them that direction black dots
  • 00:05:30
    nobody likes black dots yeah so again if
  • 00:05:32
    you do it from bottom up you're going to
  • 00:05:34
    get um what they call door what AM IES
  • 00:05:38
    wall wall notches and if you do them
  • 00:05:40
    when you're doing horizontally you do
  • 00:05:41
    from right to left again like you said
  • 00:05:45
    you'll get the wall notches and it just
  • 00:05:48
    like here's our little room and now so
  • 00:05:51
    we don't just have the void floating in
  • 00:05:53
    it we're going to want to select a
  • 00:05:55
    floor uh so to choose the different
  • 00:05:58
    types of floors you want to check these
  • 00:06:00
    boxes and so you have things like wood
  • 00:06:03
    planks rugs tiles bathroom
  • 00:06:08
    stairs uh asphalt train which is like
  • 00:06:12
    subway stations and rails outdoor litter
  • 00:06:15
    and edges litter and edges are different
  • 00:06:18
    they do not take up a space um that the
  • 00:06:21
    rest of them do they layer on top and to
  • 00:06:24
    make a nice level you're going to want
  • 00:06:25
    to take advantage of these and I'll show
  • 00:06:28
    you so uh let's choose chose a nice
  • 00:06:30
    purple click it and you drag
  • 00:06:33
    it and there you have the floor if you
  • 00:06:35
    want to get rid of something you can
  • 00:06:36
    erase it also if you have a ton and
  • 00:06:40
    that's tedious to uh hold right Mouse
  • 00:06:42
    button and erase all of it if you want
  • 00:06:44
    to get all rid of it you just click one
  • 00:06:46
    of these void spaces here it's all
  • 00:06:50
    gone um when you mod this might come
  • 00:06:54
    bite you in the butt to do it that way
  • 00:06:56
    but currently we're not going to have an
  • 00:06:58
    issue with that yeah with all the tiles
  • 00:07:00
    that listed too you're obviously not
  • 00:07:02
    going to use everything like there's
  • 00:07:03
    obviously stuff in like the floor um
  • 00:07:06
    subtab that I've never even touched
  • 00:07:09
    because like you just have colors that
  • 00:07:10
    are just like a bright ass yellow and
  • 00:07:12
    you're just not about to
  • 00:07:14
    like there's some terrible ones or just
  • 00:07:16
    like almost black but not quite like I
  • 00:07:19
    don't understand the point of these
  • 00:07:21
    anyways so we have our floors now uh to
  • 00:07:24
    go back to the other walls so here we
  • 00:07:26
    have Windows the same concept if you've
  • 00:07:28
    ever played hotline Mii you know window
  • 00:07:29
    is and you hate them uh doors as well
  • 00:07:32
    now the doors have a bunch of different
  • 00:07:34
    functions uh if you don't click any of
  • 00:07:36
    these boxes here when you have doors
  • 00:07:38
    selected which are these Brown uh
  • 00:07:40
    rectangles right here uh then it'll just
  • 00:07:43
    a regular door acts just like it locked
  • 00:07:46
    you can't go through it it will never
  • 00:07:47
    open or close
  • 00:07:49
    duh then if you choose cut scene it will
  • 00:07:53
    remain locked until you kill everybody
  • 00:07:55
    in the level so let's put that one right
  • 00:07:58
    here let's put the locked one on the
  • 00:08:01
    other side and then mirror is the
  • 00:08:04
    special one mirror is will flip the way
  • 00:08:10
    the door opens so you can have fun
  • 00:08:12
    double doors and I really hope I placed
  • 00:08:14
    this correctly I can never
  • 00:08:16
    remember now we'll go over this and
  • 00:08:19
    level design better but here's edges and
  • 00:08:21
    they're B um they'll look like this just
  • 00:08:24
    you know an edge and it goes over the
  • 00:08:26
    other layer it looks really nice when
  • 00:08:28
    you put them under
  • 00:08:30
    doors so a little bit of the floor isn't
  • 00:08:33
    coming out and you can wheel through the
  • 00:08:35
    mouse to choose similar ones much faster
  • 00:08:39
    yeah I know at least with the if we're
  • 00:08:41
    looking at the bottom like the first top
  • 00:08:43
    half is going to be ones that are
  • 00:08:44
    associated with rugs and they have a
  • 00:08:48
    generally good variation but some of
  • 00:08:50
    them like there's like at least four of
  • 00:08:52
    them that are just black it looks like
  • 00:08:54
    which I don't think are that helpful but
  • 00:08:57
    the most common one I use with the
  • 00:09:00
    edges themselves is like the top right
  • 00:09:02
    and it's like a brownish one and I find
  • 00:09:05
    that with most levels I've made that
  • 00:09:06
    it's helpful but again when you're using
  • 00:09:08
    them there's both uh with the horizontal
  • 00:09:12
    and vertical um Edge placements you kind
  • 00:09:15
    of get a a feel for how it's going to
  • 00:09:17
    like set in the door itself in your
  • 00:09:19
    doorways yeah so before you ask me this
  • 00:09:22
    question no you cannot zoom in the
  • 00:09:24
    editor it sucks it's annoying yeah uh
  • 00:09:28
    you can't like eventually get used to it
  • 00:09:30
    and then once you actually hit play
  • 00:09:32
    obviously you'll be a lot closer to the
  • 00:09:34
    map so you'll be able to see it better
  • 00:09:37
    yeah and most of it is really just like
  • 00:09:38
    editing and editing and how like Rob
  • 00:09:41
    just said when you're going to be
  • 00:09:42
    actually in game playing it that's kind
  • 00:09:44
    of your time where you're going to be
  • 00:09:45
    really inspecting your levels and
  • 00:09:47
    especially when we talk about objects
  • 00:09:49
    where some of them kind of like set in
  • 00:09:52
    walls differently if they're against
  • 00:09:53
    something and of course it's just a lot
  • 00:09:56
    easier when you do in game just to check
  • 00:09:58
    on things and how they look
  • 00:09:59
    mhm did you want to touch um with the
  • 00:10:02
    exterior doors I think it was just a
  • 00:10:04
    brief discussion of um typically in the
  • 00:10:07
    first game how you like um like a map we
  • 00:10:12
    have right now those the wall that is
  • 00:10:14
    parallel to hammer is going to have one
  • 00:10:17
    strip of like red wall and that just is
  • 00:10:19
    claiming that that is basically the
  • 00:10:22
    exterior and the rest is this thing it's
  • 00:10:25
    the little green and uh red arrow and
  • 00:10:28
    you click on it where you want to put a
  • 00:10:30
    door and they will not be able to leave
  • 00:10:33
    I don't really like this in my levels
  • 00:10:34
    but uh the act the campaigns of hotline
  • 00:10:36
    Mami like once you go through the door
  • 00:10:38
    you can't go back out for uh balance
  • 00:10:40
    reasons so you can add that too uh you
  • 00:10:43
    can get creative with them too but the
  • 00:10:45
    basic use is for putting it at the
  • 00:10:46
    starting door like this and uh so like I
  • 00:10:51
    think I have the rer I don't use these
  • 00:10:53
    so I hope this is correct I think I I
  • 00:10:55
    like to allow my player to like if you
  • 00:10:56
    kind of get rushed in the beginning you
  • 00:10:58
    can kind of like back out and sort of
  • 00:11:00
    like bait enemies but yeah I just think
  • 00:11:02
    it's unrealistic like why the heck can't
  • 00:11:04
    I go out this Open Door MH but I some
  • 00:11:08
    people like them and it is H and so
  • 00:11:13
    other walls we have nasty green sewer
  • 00:11:15
    walls we have red brick walls they're
  • 00:11:17
    usually the ones that you use for the
  • 00:11:19
    exterior whereas the white ones go on
  • 00:11:21
    the interior so let's fix this right now
  • 00:11:24
    and yeah you can just like click and
  • 00:11:25
    drag
  • 00:11:27
    over what you had oops
  • 00:11:32
    um we have these wooden plank walls we
  • 00:11:36
    have regular wood walls we have Subway
  • 00:11:40
    walls and the most fun stair railings
  • 00:11:44
    which there's four different types
  • 00:11:46
    depending on which side the poles or
  • 00:11:48
    whatever you want to call them
  • 00:11:50
    are and I typically make them pointing
  • 00:11:54
    in towards the stairs it's up to
  • 00:11:57
    you yeah I know um some people put them
  • 00:12:00
    out I personally I put them out but
  • 00:12:01
    honestly it does not matter and if
  • 00:12:03
    people berate you over it it's like it's
  • 00:12:05
    so insignificant so I it really is up to
  • 00:12:08
    you so yep another uh fun little exper
  • 00:12:12
    uh trick you have is these three boxes
  • 00:12:15
    up here I should have covered this way
  • 00:12:18
    earlier um you click this first one and
  • 00:12:22
    whatever wall you have highlighted let's
  • 00:12:23
    go back to the whites um and whatever
  • 00:12:25
    carpet you have if you click and drag it
  • 00:12:28
    just makes it instantly I highly
  • 00:12:29
    recommend you never use this function
  • 00:12:32
    ever it's useless and you make ugly
  • 00:12:34
    levels with it but it's there uh the
  • 00:12:36
    much more useful sampling tool if you
  • 00:12:38
    ever used Ms paint you know what it is
  • 00:12:40
    you uh click it you click what you want
  • 00:12:42
    to sample and then you have that and
  • 00:12:44
    then the fill option also like Ms paint
  • 00:12:47
    you fill a room with whatever color uh
  • 00:12:50
    it's got a fun glitch sometimes that
  • 00:12:52
    it'll fill up like a space up here it's
  • 00:12:55
    really not a big deal you understand the
  • 00:12:57
    concept of it yeah be very careful with
  • 00:12:59
    The Fill tool though cuz I've had times
  • 00:13:01
    where I'm making something and I acci
  • 00:13:03
    like have it selected I don't realize it
  • 00:13:06
    and again I just get a bright ass purple
  • 00:13:09
    on an entire floor so that's
  • 00:13:11
    fun uh you can turn the grid off and on
  • 00:13:14
    the grid helps with measurements uh some
  • 00:13:17
    people like it some people don't Matt I
  • 00:13:20
    keep it
  • 00:13:21
    on and it's uh because I'm just used to
  • 00:13:25
    it at this point but it's a good it's a
  • 00:13:27
    good yeah it's it's up to you man uh so
  • 00:13:32
    now we've covered all the the build
  • 00:13:34
    sections let's go to items and we have
  • 00:13:38
    all of these items just how many items
  • 00:13:41
    do you think there are just
  • 00:13:43
    hundreds uh probably like 100,000 uh
  • 00:13:45
    10,000 100,000 there is a lot of option
  • 00:13:48
    options and they're
  • 00:13:50
    like they only have one descriptor and
  • 00:13:53
    they're exactly like this there's no
  • 00:13:54
    spaces in them um basically dinon just
  • 00:13:57
    used whatever code they had and that's
  • 00:14:01
    what you have to deal with So eventually
  • 00:14:04
    you'll know what's you'll know pretty
  • 00:14:05
    much everything uh you'll know the names
  • 00:14:07
    just if you're like oh I'd like to have
  • 00:14:09
    I have a kitchen that I need filling in
  • 00:14:11
    let's type in kitchen and you'll get
  • 00:14:14
    some kitchen stuff but not everything uh
  • 00:14:16
    yeah you'll get some you'll get some
  • 00:14:17
    weird ones I think the most interesting
  • 00:14:19
    one is uh like hey what about those
  • 00:14:21
    beach umbrellas I've seen they're under
  • 00:14:24
    parasol
  • 00:14:26
    parisel and it just kind of odd stuff
  • 00:14:28
    like like that and again it's just you
  • 00:14:30
    just have to deal with it but once you
  • 00:14:32
    find it you'll not really forget about
  • 00:14:34
    it yeah I I I mean this is just one of
  • 00:14:38
    those experience things uh to to know
  • 00:14:41
    like just what's in the editor just you
  • 00:14:43
    know uh if you don't know what to put in
  • 00:14:46
    your level at that time I would say just
  • 00:14:48
    like scroll through everything and just
  • 00:14:51
    I mean I think it's the best way to find
  • 00:14:53
    something so yeah uh what do we want in
  • 00:14:55
    our first room let's put a nice uh
  • 00:14:58
    couch if I could spell it right couch
  • 00:15:00
    and let's put it here and then uh have
  • 00:15:04
    about a table so type in
  • 00:15:06
    table and let's get a small table
  • 00:15:09
    that'll work yeah and there really is so
  • 00:15:12
    much in the furniture list like at least
  • 00:15:14
    now at least pretty recently I've been
  • 00:15:17
    using the editor for about I'd say like
  • 00:15:19
    10 months to a year and I like realize
  • 00:15:23
    that luggage is like within it I think
  • 00:15:26
    they're in stronghold that um main beard
  • 00:15:29
    level so again just stuff like that like
  • 00:15:31
    I didn't even realize was in there oh
  • 00:15:33
    yeah uh so if in a lot of items you'll
  • 00:15:37
    see there's a bunch of different
  • 00:15:38
    versions thank you for saying luggage
  • 00:15:40
    because that's a good example so if I
  • 00:15:43
    turn the mouse wheel up or down it'll
  • 00:15:45
    scroll through all the options or you
  • 00:15:47
    can just click but I don't know why you
  • 00:15:49
    would ever do that when you just have
  • 00:15:50
    the scroll wheel yeah scroll wheel is
  • 00:15:52
    your go to yeah and
  • 00:15:54
    so like like you see this has only one
  • 00:15:57
    item that means this is the only version
  • 00:15:59
    of 50 blessings table but with the new
  • 00:16:02
    uh with the like the ATM you have busted
  • 00:16:04
    open sort of busted open and nice and
  • 00:16:09
    closed and to your uh here's here's the
  • 00:16:12
    acid baths there's a whole bunch now
  • 00:16:14
    certain uh items will have animations
  • 00:16:17
    and you can scroll through all of them
  • 00:16:20
    but when you place it like it'll uh go
  • 00:16:23
    through its Behavior so like this Acid
  • 00:16:24
    Bath Bubbles and I would suggest never
  • 00:16:27
    using the Acid Bath because yeah and
  • 00:16:29
    once we get to Spring and stuff like you
  • 00:16:31
    said with object behaviors it's
  • 00:16:33
    something that does affect uh modding
  • 00:16:36
    but of course that's for another yep
  • 00:16:37
    also so you're like hey these these are
  • 00:16:39
    all cool but what if I want to place a
  • 00:16:40
    civilian or something well then you over
  • 00:16:43
    here you check people and now you have
  • 00:16:45
    all the Sprites of pretty much everybody
  • 00:16:48
    now there's some cool glitches that when
  • 00:16:50
    you uh so say I
  • 00:16:52
    want
  • 00:16:54
    uh say I want like a character with an
  • 00:16:57
    animation for instance like attack knife
  • 00:17:01
    it's pretty much up in the air which
  • 00:17:03
    animation is actually going to be there
  • 00:17:05
    here um but with people if you if you
  • 00:17:08
    don't want them to stand fully still you
  • 00:17:10
    can change the speed of the
  • 00:17:13
    animation so if you want him just to
  • 00:17:15
    stand here now he doesn't count as an
  • 00:17:17
    enemy he's just a Sprite the enemy tab
  • 00:17:19
    is right here but
  • 00:17:22
    uh most people have animations with
  • 00:17:26
    speeds there's not a whole lot of point
  • 00:17:28
    to most of these yeah I mean it's really
  • 00:17:30
    just Spam like when you see the um
  • 00:17:32
    shipost campaigns that people just put
  • 00:17:34
    the speed all the way up like see here's
  • 00:17:36
    all the versions of here's all the
  • 00:17:37
    versions of Jake dead like it doesn't
  • 00:17:39
    need an animation speed but you can
  • 00:17:40
    scroll through the different ones and
  • 00:17:42
    it'll choose one at random for you to
  • 00:17:44
    have like it I doubt it's going to be
  • 00:17:46
    this one like I I'll give you an example
  • 00:17:48
    I'll give you three versions of dead
  • 00:17:50
    Jake and it'll all be the same once I
  • 00:17:52
    hit play um but that's how you do items
  • 00:17:56
    and people pretty simple oh and
  • 00:17:59
    I if you if you want to have it an angle
  • 00:18:02
    hold shift and scroll the mouse wheel to
  • 00:18:06
    uh spin it or hold shift and hit right
  • 00:18:08
    Mouse button to do 90° turns so you
  • 00:18:11
    don't have everything at one angle so
  • 00:18:13
    rotating yeah rotating objects that need
  • 00:18:15
    to be rotated is a must like and more so
  • 00:18:18
    like a couch is fine if it's like
  • 00:18:20
    parallel against whatever wall it's at
  • 00:18:22
    but when we get to stuff um with like
  • 00:18:24
    boxes what Rob was just saying with the
  • 00:18:26
    squirrel wheel again there's so many
  • 00:18:28
    variations of boxes and again it makes
  • 00:18:31
    it sound like it's a bigger deal than it
  • 00:18:32
    is but with that it's not that after a
  • 00:18:35
    while if you're putting down the same
  • 00:18:37
    box in your level people are going to be
  • 00:18:39
    like all right there's something going
  • 00:18:42
    on here all right next I think we
  • 00:18:44
    covered all of items pretty much
  • 00:18:46
    anything important uh next we'll have
  • 00:18:49
    enemy and you can use these arrows to
  • 00:18:52
    click through all the available enemies
  • 00:18:54
    that your character has Hammer has
  • 00:18:56
    everything but soldiers so you see all
  • 00:18:58
    of them but side soldiers uh there's a
  • 00:19:00
    glitch to get them to have soldiers but
  • 00:19:02
    we're not going to cover that right now
  • 00:19:04
    so let's do
  • 00:19:05
    Mafia and you'll have all the different
  • 00:19:08
    ones you'll have their different
  • 00:19:10
    behaviors so there's two types of
  • 00:19:11
    behavior for melee and three types of
  • 00:19:13
    behaviors for
  • 00:19:16
    guns static which means he doesn't move
  • 00:19:19
    at all Patrol which means and it it
  • 00:19:22
    describes what it does right here uh
  • 00:19:24
    turns 90 degrees left when the path is
  • 00:19:26
    blocked so he will turn here uh go here
  • 00:19:29
    go here go here I'm going to move that
  • 00:19:32
    item so yeah all the patrols and
  • 00:19:35
    including the fat enemies do the same
  • 00:19:38
    behavior like he just said with the p
  • 00:19:40
    turn 90 Dees left when path is blocked
  • 00:19:42
    as you can
  • 00:19:43
    read yeah and I'm going to rearrange the
  • 00:19:46
    furniture so he actually can like walk
  • 00:19:48
    this direction and you can get created
  • 00:19:50
    with the items to give him a specific uh
  • 00:19:53
    Patrol uh
  • 00:19:55
    fats uh you should know what these are
  • 00:19:57
    you should know what the character typ
  • 00:19:58
    are Idol is a bit
  • 00:20:00
    strange uh I'm not sure how much they
  • 00:20:02
    come up in the campaign but there's
  • 00:20:05
    three different Idol animations for like
  • 00:20:07
    say the mafia and he will either spawn
  • 00:20:10
    with these two will spawn with gun once
  • 00:20:13
    they see you and they they they behave
  • 00:20:14
    just like static enemies essentially
  • 00:20:16
    they'll pull out a gun it's random
  • 00:20:17
    though it's not like how static enemies
  • 00:20:19
    are where you can you have to choose
  • 00:20:21
    what kind of gun they have and then
  • 00:20:23
    that's the gun they'll have it's not
  • 00:20:24
    like holl mam one I was going to say
  • 00:20:26
    with the the phone idle guy I'm was
  • 00:20:28
    positive that when he sees a player he
  • 00:20:31
    takes out a silence pistol with the
  • 00:20:33
    smoking animation it's kind of random
  • 00:20:35
    what he kind of shoots you with and you
  • 00:20:39
    have for these you have pipe knife bat
  • 00:20:42
    this is pretty simple stuff
  • 00:20:44
    folks uh miscellaneous why they called
  • 00:20:47
    it miscellaneous I have no idea it's
  • 00:20:49
    weapons it should have been called
  • 00:20:51
    weapons uh yeah Bas but you know you
  • 00:20:53
    spawn in weapons the blackedout ones you
  • 00:20:56
    can't use because that character doesn't
  • 00:20:57
    have the spes for for it so I'm going to
  • 00:20:59
    give Hammer a pistol and this assault
  • 00:21:02
    rifle and they'll just float there as if
  • 00:21:04
    they're regular weapons uh enemies who
  • 00:21:06
    can't use these weapons like the mafia
  • 00:21:08
    will never pick that thing
  • 00:21:09
    up and then we're back to level which
  • 00:21:12
    we've already put down hammer in the
  • 00:21:14
    vehicle because otherwise we can't save
  • 00:21:16
    which I'm going to do that right now
  • 00:21:17
    which is file save or contrl
  • 00:21:21
    S just like every other windows program
  • 00:21:24
    uh
  • 00:21:26
    these it's a bit uh
  • 00:21:30
    it's a bit glitchy the uh the hours the
  • 00:21:33
    minutes the days you'll never see that
  • 00:21:35
    the only thing that comes up will be
  • 00:21:37
    what state is it it in so we're going to
  • 00:21:39
    say Texas and it will say Texas only in
  • 00:21:43
    campaign when I hit player now you'll
  • 00:21:45
    not see the word Texas yeah and we'll go
  • 00:21:47
    over that the layouts of like what um
  • 00:21:50
    distinguishes a single level from a
  • 00:21:52
    campaign
  • 00:21:54
    but put it simply dinon has abandoned
  • 00:21:57
    the editor all the mistakes like the
  • 00:21:59
    these minor little things they're never
  • 00:22:00
    going to fix you just have to work
  • 00:22:02
    around it by putting the entire address
  • 00:22:05
    in the State Bar here uh you can change
  • 00:22:07
    the S rank score and the the S rank
  • 00:22:10
    score will affect like all the lower
  • 00:22:13
    grades below it but so this is the max
  • 00:22:16
    score that you have to get and no one
  • 00:22:18
    really gives a [ __ ] about these anymore
  • 00:22:20
    um in editor but it's probably good to
  • 00:22:23
    put some number in but so it's not just
  • 00:22:26
    zero it just looks nicer on the score
  • 00:22:27
    screen and then then of course level
  • 00:22:29
    title you can if you don't like what you
  • 00:22:30
    originally called it you can change that
  • 00:22:32
    so instead of editor one we're going to
  • 00:22:33
    call it editor zero and it would
  • 00:22:38
    change also you can change your author
  • 00:22:41
    yeah go I was going to say um with
  • 00:22:43
    changes being made in the top right with
  • 00:22:46
    the grid section and the wall guides it
  • 00:22:48
    says level settings if at all that
  • 00:22:51
    you're making a level and you want to
  • 00:22:52
    change your player character there is a
  • 00:22:55
    possibility that I think it does delete
  • 00:22:57
    your enemies it's actually correct so if
  • 00:22:59
    you go to options if you've made a
  • 00:23:00
    mistake and you choose level settings uh
  • 00:23:03
    you can do that it'll warn you that
  • 00:23:05
    you'll lose your enemy placement if you
  • 00:23:07
    only if you change to a character who
  • 00:23:10
    can't use uh the enemies that you have
  • 00:23:13
    set so I go to henchmen he only has gang
  • 00:23:17
    so we would lose those if we choose them
  • 00:23:18
    we can change the song change the
  • 00:23:20
    title and that shouldn't be an issue
  • 00:23:24
    yeah that's a good point say I change
  • 00:23:29
    say I changed to the rat let's go to the
  • 00:23:31
    rat and I hit okay uh we'll lose hammer
  • 00:23:33
    and we'll lose this little thing but we
  • 00:23:35
    can put him
  • 00:23:37
    here and we can put his little buop and
  • 00:23:39
    see the enemies didn't leave because we
  • 00:23:40
    didn't choose that yeah
  • 00:23:45
    okay we're just going to say I'm in
  • 00:23:47
    Pakistan right now yeah um please donate
  • 00:23:50
    to Matt he's trying to get out of Syria
  • 00:23:52
    right
  • 00:23:53
    now no no no so yeah I can you can leave
  • 00:23:57
    s that I do apologize for for the
  • 00:23:58
    background noise on my part of course
  • 00:24:00
    it's um day before the
  • 00:24:02
    4th of July so obviously you have
  • 00:24:04
    everyone going crazy with fireworks
  • 00:24:07
    anyways once you have a Master full
  • 00:24:10
    level right here you could create a new
  • 00:24:12
    floor so Control Alt F or clicking new
  • 00:24:15
    floor under the level tab in the
  • 00:24:18
    toolbar and it will create this and I
  • 00:24:21
    forgot so you're like oh crap well where
  • 00:24:24
    is everything how do I know you click
  • 00:24:25
    show wall guide and this is what the
  • 00:24:28
    bottom floor look like this will help
  • 00:24:30
    you line everything
  • 00:24:31
    up so he's going to come from the stairs
  • 00:24:37
    here so we're going to want to continue
  • 00:24:39
    stairs there and this looks absolutely
  • 00:24:41
    horrid I'm
  • 00:24:42
    sorry yeah so that'll look good and
  • 00:24:47
    then he'll have and it's not a huge deal
  • 00:24:50
    if the two floors don't match up with
  • 00:24:53
    each other I don't think most people are
  • 00:24:55
    paying attention but it's nice to know
  • 00:24:56
    exactly like where he comes up the
  • 00:24:58
    stairs yeah just basically yeah trace
  • 00:25:01
    your previous kind of floor and
  • 00:25:02
    obviously I would leave that setting on
  • 00:25:04
    at all times mhm just use your best
  • 00:25:06
    judgment to line it up and how you think
  • 00:25:08
    the next transition can look so we have
  • 00:25:11
    the second floor and we have breakable
  • 00:25:12
    walls here I forgot to cover those shoot
  • 00:25:14
    them with a shotgun they break otherwise
  • 00:25:16
    you're not going to get through them uh
  • 00:25:17
    you'll be able to figure it
  • 00:25:20
    out so once you've completed this floor
  • 00:25:23
    and you want to link
  • 00:25:24
    them uh you what I just did there is I
  • 00:25:27
    held shift in control at the same time
  • 00:25:29
    and the right and left Arrow
  • 00:25:31
    key to uh shoot back and forth through
  • 00:25:35
    them so once you want them to go you go
  • 00:25:36
    floor
  • 00:25:37
    transition and just like any object you
  • 00:25:40
    can change the direction you can't make
  • 00:25:41
    it go uh anything but 90 degrees but
  • 00:25:46
    it's the same concept and you will click
  • 00:25:49
    and drag where you want to go so click
  • 00:25:52
    and drag in the direction that you want
  • 00:25:54
    him to go so he has to be walking that
  • 00:25:57
    direction for the floor transition to go
  • 00:26:00
    and these sliders will allow you to put
  • 00:26:04
    like that's what he'll spawn on that
  • 00:26:06
    level so he won't if you don't move it
  • 00:26:08
    he'll uh right where he walks that's
  • 00:26:11
    where he'll Appeal on the next floor but
  • 00:26:12
    if you slide the X and Y axis he'll
  • 00:26:15
    appear someplace different so we want
  • 00:26:18
    him a little bit further up the stairs
  • 00:26:20
    so we'll put him right
  • 00:26:22
    here maybe I can get it there we go and
  • 00:26:26
    the more floors you have the more check
  • 00:26:27
    boxes you'll have have I can't check
  • 00:26:29
    first obviously because it's already on
  • 00:26:30
    the first uh but that it's pretty simple
  • 00:26:34
    that's how that works yeah just get a
  • 00:26:35
    feel for it and you'll kind of see how
  • 00:26:37
    it is and if you make mistakes
  • 00:26:39
    especially like you said when you have
  • 00:26:40
    multiple floors just go in and adjust it
  • 00:26:43
    but
  • 00:26:44
    yeah all right and then make sure to
  • 00:26:47
    create one to go back or you can't leave
  • 00:26:48
    the level they only work one way so you
  • 00:26:51
    have to make two to go one to go up and
  • 00:26:53
    one to go down right and make sure too
  • 00:26:56
    that you're not overlapping like he's
  • 00:26:57
    doing kind kind of pushing him more away
  • 00:26:59
    from the bottom staircase of the first
  • 00:27:01
    floor so again like when he enters from
  • 00:27:04
    the second floor to the first floor he's
  • 00:27:06
    not going to hit that level transition
  • 00:27:08
    again and it's going to bring him back
  • 00:27:09
    up also if you don't like stairs you can
  • 00:27:12
    do
  • 00:27:13
    elevators elevators act pretty much just
  • 00:27:17
    like floor
  • 00:27:18
    Transitions and uh wherever you put them
  • 00:27:22
    the person's going to rise at that spot
  • 00:27:25
    and he they'll show up right there
  • 00:27:29
    now we have a beautiful level you're
  • 00:27:30
    happy with it you want to test it you
  • 00:27:32
    want to see if it plays well you uh go
  • 00:27:34
    to file I would recommend saving it
  • 00:27:37
    option often because you never know when
  • 00:27:39
    you're going to get a crash but you're
  • 00:27:40
    going to go oh by the way uh my Jakes
  • 00:27:43
    are all lined up together correctly
  • 00:27:46
    now uh and play level or control P
  • 00:27:49
    control p is faster so it'll give you
  • 00:27:52
    the
  • 00:27:53
    basic uh loading screen unless you
  • 00:27:56
    change it you can only change it with
  • 00:27:57
    campaign
  • 00:27:58
    and here you go you start up the
  • 00:28:02
    level oh yeah I can't go backwards I set
  • 00:28:06
    that all right so we cleared this floor
  • 00:28:09
    so now we can't go through this one cuz
  • 00:28:11
    I locked it this one can now open
  • 00:28:14
    because we cleared everyone on the floor
  • 00:28:16
    and these are oh yeah I correctly did
  • 00:28:18
    this and here's the mirrored ones so go
  • 00:28:23
    here boom all right now your level plays
  • 00:28:27
    amazingly you walk down you go to your
  • 00:28:32
    car I placed that so
  • 00:28:38
    wrong and it'll spit you back to here
  • 00:28:41
    and you can edit there or you can
  • 00:28:42
    publish it we'll cover publishing
  • 00:28:44
    another video I hope that this like 30
  • 00:28:47
    minute Fiasco uh was a help for you or
  • 00:28:51
    kind of closing we'll talk about just
  • 00:28:53
    special effects which Rob going to show
  • 00:28:56
    you at the top it's under the level file
  • 00:29:00
    and here we've already done new floor
  • 00:29:02
    previous floor uh create cut scene will
  • 00:29:04
    be in a different
  • 00:29:05
    video so the first one is ADD rain which
  • 00:29:08
    instantly adds it to the entire map and
  • 00:29:10
    to get rain out of your indoor areas you
  • 00:29:12
    click and
  • 00:29:14
    drag so you can click and drag from like
  • 00:29:17
    any
  • 00:29:18
    direction and just make sure it's lined
  • 00:29:20
    up and when you're happy with it you
  • 00:29:22
    right click and you'll be out of that
  • 00:29:23
    menu if you're unhappy with it you're
  • 00:29:25
    going to have to restart from scratch
  • 00:29:27
    because
  • 00:29:29
    it's just poorly designed uh the other
  • 00:29:31
    thing is daylight which you can't change
  • 00:29:35
    everything's just brightly lit now and
  • 00:29:39
    you can remove it by clicking the same
  • 00:29:46
    button back same with
  • 00:29:51
    daylight going to remove that and the
  • 00:29:55
    other thing is
  • 00:29:59
    darkness which just like the rain you
  • 00:30:02
    click and drag and now that room is dark
  • 00:30:05
    and you can multiply the effect even
  • 00:30:08
    worse so have Darkness yeah just layer
  • 00:30:10
    it and I mean it takes processing power
  • 00:30:14
    but you have now if you're unhappy with
  • 00:30:15
    the way you did Darkness you're going to
  • 00:30:17
    have to hit controll alt
  • 00:30:20
    D and hit it again to open up the tab
  • 00:30:23
    again you have to just
  • 00:30:25
    restart yeah and that's what it is TDS
  • 00:30:28
    what's different about the rain and the
  • 00:30:29
    Darkness effect is that the rain you
  • 00:30:31
    start out and the entire area is covered
  • 00:30:34
    and where you're basically is
  • 00:30:35
    highlighting areas of course like the
  • 00:30:37
    interior that you're not going to let or
  • 00:30:40
    just not have rain there but
  • 00:30:41
    unfortunately with Darkness um which
  • 00:30:44
    kind of makes sense that again you're
  • 00:30:46
    just specifically highlighting it's not
  • 00:30:47
    the entire area you're starting out with
  • 00:30:49
    it's just specific um rooms that you're
  • 00:30:51
    going to be ising that forward like he
  • 00:30:53
    just did with the the fat guy in the top
  • 00:30:56
    right all
  • 00:30:59
    right uh what else is there um Sunset
  • 00:31:03
    which is similar
  • 00:31:05
    to uh brightness or
  • 00:31:09
    daylight it's pretty much the same
  • 00:31:13
    thing I'm not sure exactly what it
  • 00:31:15
    changes do you know what it changes me
  • 00:31:18
    um with sunlight uh add daylight or add
  • 00:31:22
    Sunset I think um Sunset is the one
  • 00:31:26
    that's there's one of them that's like
  • 00:31:28
    kind of overbearing I know obviously
  • 00:31:30
    it's using like um stronghold um yeah I
  • 00:31:34
    think it's just the variation of how
  • 00:31:37
    intense the brightness is yeah and some
  • 00:31:39
    of them I again I can't really recall
  • 00:31:41
    which one it is but one of them is kind
  • 00:31:42
    of overbearing and
  • 00:31:45
    typically yeah like it's rare that
  • 00:31:47
    people use them but it might give a good
  • 00:31:49
    kind of effect to a level depending on
  • 00:31:51
    the scenery like you might have a like
  • 00:31:53
    Resort type
  • 00:31:56
    Place uh also another option is change
  • 00:31:59
    background and this is the basic one
  • 00:32:02
    pink cyan or there's dark brown which I
  • 00:32:04
    think will also add thunder
  • 00:32:07
    noises yes the the brown yeah I think
  • 00:32:11
    yeah Brown does that the red one is just
  • 00:32:13
    a default red red is just default uh
  • 00:32:15
    jungle day will add trees and that uh
  • 00:32:18
    evening and night uh it'll just change
  • 00:32:21
    like the shade of the tree and then
  • 00:32:22
    ocean waves like uh Dead Ahead be ocean
  • 00:32:26
    waves you can't see it until you hit
  • 00:32:28
    okay and then it looks like that I think
  • 00:32:32
    the best one if we have rain is going to
  • 00:32:34
    be dark
  • 00:32:36
    brown uh these don't show up in campaign
  • 00:32:39
    but in single levels it really helps uh
  • 00:32:42
    set the mood if you want a certain mood
  • 00:32:45
    you're saying also level borders it's
  • 00:32:47
    another click and drag sort of deal and
  • 00:32:51
    it's one of those kind of useless
  • 00:32:53
    scenarios
  • 00:32:56
    unfortunately but
  • 00:32:59
    uh when we get to notepad++ they're
  • 00:33:02
    super important but until then I
  • 00:33:04
    wouldn't worry about that yeah and I was
  • 00:33:06
    going to say too with um the build Tab
  • 00:33:08
    and the first tab on the uh far right
  • 00:33:11
    going with level borders and the same
  • 00:33:13
    thing there's a um Little Red Cube and
  • 00:33:18
    it's oh yeah we forgot to cover this uh
  • 00:33:20
    it's invisible
  • 00:33:22
    walls uh you can't see them when you're
  • 00:33:25
    actually playing the game but you sure
  • 00:33:26
    can't go through them
  • 00:33:28
    yeah and I think there's sometimes
  • 00:33:30
    glitches where enemies will kind of go
  • 00:33:31
    through them but for this example we
  • 00:33:33
    might kind of border reor so he's like
  • 00:33:37
    the player's not able to kind of go
  • 00:33:38
    around the whole building and just kind
  • 00:33:40
    of contain him there but make sure of
  • 00:33:42
    course uh he can access the car or in
  • 00:33:46
    his case The Bu stops you're not like
  • 00:33:49
    straining him they're
  • 00:33:50
    contextual M and I'm going to flip that
  • 00:33:53
    bus seat cuz it was bothering
  • 00:33:56
    me
  • 00:33:59
    okay but in terms of I think we did yeah
  • 00:34:03
    yeah in terms of closing words I was
  • 00:34:06
    going to say um how many floors is too
  • 00:34:09
    little or too much um now realistically
  • 00:34:13
    I mean of course the game is not
  • 00:34:14
    realistic but if you're making a house
  • 00:34:17
    like just a normal house level like this
  • 00:34:19
    is decent it's not really going to have
  • 00:34:22
    six floors and I think typical for that
  • 00:34:25
    it's going to be like three to four
  • 00:34:28
    and when we kind of get to level
  • 00:34:30
    development um you have issues where
  • 00:34:33
    like levels kind of seem to drag on or
  • 00:34:35
    like they're too short but of course
  • 00:34:37
    kind of using your best judgment um when
  • 00:34:39
    to get making these settings but of
  • 00:34:41
    course like I've said um we'll touch
  • 00:34:42
    space with this in our next video but I
  • 00:34:45
    think closing words best advice overall
  • 00:34:48
    and everyone agrees on this is
  • 00:34:50
    experience and you defin just play
  • 00:34:53
    around with the editor like I know when
  • 00:34:54
    I first started I was just messing with
  • 00:34:56
    it for like a month or so so and um just
  • 00:35:00
    trial and error and don't garbage don't
  • 00:35:02
    worry just keep uh making that garbage
  • 00:35:05
    better and better and eventually you're
  • 00:35:06
    going to have nice levels yeah yeah and
  • 00:35:07
    like don't be intimidated it's like
  • 00:35:08
    obviously you're just making whatever
  • 00:35:10
    but of course just take your time with
  • 00:35:12
    making your content and of course we
  • 00:35:14
    hope that don't do this this is bad this
  • 00:35:17
    is bad this is just for the basics next
  • 00:35:19
    next episode I think we're going to make
  • 00:35:21
    it uh look nicer yeah we'll touch one of
  • 00:35:24
    the episodes at least but um yeah I
  • 00:35:27
    think that's why I'm say all right well
  • 00:35:29
    thank you everybody yeah stay tuned
Tags
  • Hotline Miami
  • level editor
  • tutorial
  • Rober r97
  • Matt M4
  • gaming
  • level design
  • video guide
  • game development