00:00:00
now here
00:00:02
we have the multiple things like you can
00:00:04
see on top hands are top side you can
00:00:07
see the models on below we have families
00:00:09
now what exactly it is what is the model
00:00:11
what is family
00:00:13
uh
00:00:15
basically okay uh when you people call
00:00:18
uh it is a complete beam model when it
00:00:20
is called like only a family
00:00:23
okay so those things we need to learn so
00:00:26
this is your main home screen okay now
00:00:29
once you open your main home screen then
00:00:31
you have to go to the respective
00:00:33
template now what is the template so as
00:00:37
I said in Revit we have a three
00:00:40
discipline like architecture structure
00:00:43
and map
00:00:46
okay now
00:00:48
for all these three discipline Revit has
00:00:51
predefined few elements or few
00:00:53
properties for each of them
00:00:56
okay let's say as an architect I want to
00:00:59
uh do some architecture modeling then
00:01:02
I'll prefer to open the architecture
00:01:04
template because I may find some of the
00:01:07
architecture element or some of the
00:01:09
architecture families in that particular
00:01:11
template if someone is from structural
00:01:15
background or if someone is from the
00:01:16
mepf background they can find their
00:01:19
relevant data into the their template
00:01:21
basically so template is nothing but a
00:01:24
kind of a standard okay predefined for
00:01:28
the particular uh discipline rather for
00:01:31
particular industry we can see I am not
00:01:33
seeing only discipline because May Revit
00:01:36
use in oil and gas industry in that
00:01:38
scenario might be you are working uh for
00:01:41
structured limit for oil and gas
00:01:43
industry so you need to import some of
00:01:45
the oil and gas equipments inside your
00:01:48
structural template in that case you
00:01:50
need to either create or you need to
00:01:52
append directly if you have a readymade
00:01:54
available if or someone is creating for
00:01:56
you then you need to take those families
00:01:58
from them and then you know to directly
00:02:01
import those family inside the revita
00:02:04
okay so when you're opening the project
00:02:07
first time here I have model and
00:02:10
families okay so if I click on new so
00:02:13
here you can see the template file are
00:02:14
there so right now I have a construction
00:02:16
template architecture template
00:02:17
structural mechanical system Electric
00:02:19
Land Plumbing so these are the some
00:02:22
predefined template if you want to
00:02:25
customize your own template okay that
00:02:28
also you can do and you can if you save
00:02:30
somewhere you can directly Browse by
00:02:32
clicking on this browse tab
00:02:36
okay so wherever you have save your uh
00:02:39
template you can directly simply select
00:02:42
it and open it so whatever the standard
00:02:44
you have defined in that template all
00:02:47
standard will be appeared on your model
00:02:50
and then you can start the modeling
00:02:57
now here we have two options so whenever
00:03:01
we are clicking on or creating any new
00:03:03
project you have two options either you
00:03:06
want to create a project or you want to
00:03:09
create a project template so template I
00:03:11
think everybody's understood what
00:03:13
exactly the template it is and now
00:03:15
project means is a complete project
00:03:17
whatever the things we are creating okay
00:03:20
all those elements okay will be
00:03:24
involving into the one project element
00:03:27
that is nothing but you are project so
00:03:30
let's say I'll simply click on OK
00:03:34
and my
00:03:38
main window will open okay so this is
00:03:40
your actual arrived screen where you
00:03:43
need to model create your Bim models
00:03:46
okay it doesn't like uh which is picked
00:03:48
to the your disciplines like mdpf
00:03:51
structure line
00:03:53
architecture okay so here these are the
00:03:57
tabs available over here like
00:03:59
architecture I can find the architecture
00:04:01
element over here structural you may
00:04:04
find some structural element if you go
00:04:06
to Steel so there's still elements
00:04:08
available Precast is available and If
00:04:11
you go to the system all mepf element
00:04:13
will be available over here like HVAC is
00:04:16
their fabrication Mechanical plumbing
00:04:17
electrical everything
00:04:19
okay so according to your domain we need
00:04:23
to define the template then then we need
00:04:25
to start creating the three models so as
00:04:29
per our curriculum we need to focus only
00:04:32
with respect to the architecture point
00:04:34
of view okay or with respect to the
00:04:36
architectural element so if you click on
00:04:39
architecture tab so these all are the
00:04:41
elements available inside architecture
00:04:43
like wall door window component like how
00:04:48
we have a building elements similarly we
00:04:50
have the same elements and by using
00:04:52
those tools basically we need to create
00:04:55
the
00:04:57
complete model or the complete geometry
00:04:59
inside the Revit now important question
00:05:03
here we need to like for project
00:05:06
template project families then your
00:05:09
Revit project all this we have a
00:05:12
standard file format okay like everybody
00:05:15
knows uh for AutoCAD we are referring
00:05:17
dot DWG file format
00:05:20
okay now here
00:05:22
in Revit we have a four types of file
00:05:25
format y4 if you remember if I click
00:05:29
here
00:05:29
okay I have two disciplines over here to
00:05:33
disciplines means not architecture
00:05:34
structural and map two major component
00:05:38
inside the Revit one is your model here
00:05:41
and one is your family
00:05:44
now what exactly the model and what
00:05:47
exactly the family
00:05:49
okay so we'll start with family family
00:05:52
is nothing but a single Standalone
00:05:54
component if you see in the below image
00:05:57
there's a small table okay this is
00:05:59
nothing but family so whatever the
00:06:01
elements or the furniture not only
00:06:04
Furniture like CCTV camera monitor one
00:06:08
like cable then a small door then small
00:06:12
like
00:06:13
element everything
00:06:16
foreign
00:06:27
okay so basically those elements
00:06:30
generally called it as a family okay so
00:06:33
like in a table if you want to create
00:06:35
okay or whatever the elements are
00:06:37
available predefined if you're importing
00:06:39
those elements inside your Revenue model
00:06:41
is nothing but your family so all the
00:06:44
single single elements is nothing but
00:06:46
your family okay and when we are saying
00:06:49
a model is nothing but combination of
00:06:52
all
00:06:53
elements for the multiple families
00:06:56
wall is also a kind of one single family
00:06:58
but when we are creating wall doors all
00:07:02
everything floor everything in the one
00:07:04
model then that particular model
00:07:06
generally called it has a complete
00:07:09
project model
00:07:11
so for all those things we have a
00:07:13
standard or
00:07:16
separate file formats
00:07:18
okay our main file format for Revit is
00:07:22
dot R V T this is your main Revit
00:07:27
project file
00:07:28
or family we have dot ref a
00:07:34
okay okay these are the two main file
00:07:37
formats we discussed for modern so we
00:07:39
have Dot rvt and for families we have
00:07:43
dot RFA now when I click on this open
00:07:46
again here you have one more
00:07:50
project template file format
00:07:52
so whenever you are creating or whenever
00:07:55
you are saving this project as a your
00:07:58
project template then for that template
00:08:01
again we have one standard file format
00:08:04
like dot r t e
00:08:11
okay so for project template what we
00:08:14
called
00:08:15
Dot
00:08:18
RT
00:08:20
e
00:08:22
clear
00:08:32
and the last one we have the dot rft Now
00:08:37
what is rft
00:08:46
clear
00:08:47
any question
00:08:55
what is rft
00:08:59
hello
00:09:01
hello so what is rft
00:09:05
rft so like I told you for project we
00:09:08
have one is model dot rvt second is dot
00:09:12
RFA for family similarly for project
00:09:16
template that is nothing but RTE and for
00:09:19
only for the project this rft
00:09:26
okay
00:09:27
clear
00:09:41
any question
00:09:53
okay no
00:10:02
Raul you can continue
00:10:09
now next we have
00:10:22
okay so we discussed about the interface
00:10:25
then project template now project
00:10:28
browser so if you go inside
00:10:31
Revit okay let's say I'll open the
00:10:33
architecture template for time being
00:10:36
okay so when you open this window here
00:10:39
we have two main important
00:10:42
functions okay on your left hand side
00:10:45
and on your right hand side so left hand
00:10:49
side A Properties palette okay so you
00:10:52
can see this complete box
00:10:54
this is your properties panel and on
00:10:57
your project browser here we have the
00:11:00
level means a project browser okay now
00:11:03
what exactly uh
00:11:05
this will do basically
00:11:07
so properties panel which will help you
00:11:10
to understand the properties of each and
00:11:13
every element okay so whatever things we
00:11:16
are defining inside the Revit maybe it's
00:11:18
the Wallflower door whatever
00:11:21
each and every item for that particular
00:11:24
item it will give you all the details of
00:11:27
properties
00:11:28
okay right now I don't have anything so
00:11:31
it's showing me the properties of my
00:11:34
this view level zero view properties
00:11:37
visible for me you can see the view
00:11:40
scale is uh one is 200 then the
00:11:43
orientation for this particular view is
00:11:44
Project North okay here I can control
00:11:47
the visibility Graphics the crop view is
00:11:49
enabled okay then I have the options of
00:11:52
this sort of underlay options extended
00:11:55
identity data so multiple things are
00:11:57
there okay don't forget about it you
00:11:59
might not get like understand what
00:12:02
exactly these things are okay but when
00:12:04
you are actually practicing it uh with
00:12:06
the rivet or when you are actually start
00:12:09
creating the model then one by one we
00:12:11
will try to
00:12:12
go in detail and understand the each and
00:12:15
every element okay and on your right
00:12:19
hand side the project browser so this
00:12:21
plays a very crucial role when you are
00:12:24
defining or when you are creating your
00:12:26
Bim models why because here basically we
00:12:30
are controlling all the levels okay
00:12:33
because
00:12:34
this is my only one surface or only the
00:12:37
one space so like how do I know on which
00:12:41
floor I need to create on which floor I
00:12:44
need to put the equipments on which
00:12:46
floor at which height okay for this
00:12:49
basically here you will get all the
00:12:52
details of the floor plan ceiling plan
00:12:54
3D views elevation section schedules
00:12:56
everything okay whatever the major data
00:12:59
we required okay all your gfcc drawing
00:13:02
schedules how many quantities required
00:13:04
how many number of doors how many number
00:13:06
of bricks all the quantities and
00:13:09
everything basically we need to create
00:13:11
inside the project browser so right now
00:13:14
if you see I have opened my floor plan
00:13:16
level zero and level one
00:13:19
okay similarly I have the ceiling plans
00:13:22
3D views elevations apart from that I
00:13:25
don't have anything
00:13:26
okay there are some this is with respect
00:13:28
to the documentation Legends schedules
00:13:31
sheets families groups okay this is a
00:13:33
documentation part with respect to views
00:13:36
I have only these four
00:13:39
four panel or four uh commands now
00:13:42
enable
00:13:43
so whenever you are defining or whenever
00:13:46
you are creating a new level okay
00:13:48
automatically floor plan will get
00:13:51
updated as a level three so right now
00:13:53
let's say I have level 0 and level one
00:13:55
if I want to create a level two okay my
00:13:58
second slab third slab fourth slab so
00:14:01
whenever I am creating this claps
00:14:02
automatically here floor plan will will
00:14:05
get created and whenever you want to
00:14:08
create something let's say I want to
00:14:10
create a small swimming pool on the
00:14:13
seventh slab so I need to Simply select
00:14:16
let's say level I have open level one
00:14:18
similarly I need to select the level
00:14:20
seven and here I can create a simply
00:14:24
swimming pool like this suppose this is
00:14:26
very simple just for example
00:14:29
okay so now where I have created this on
00:14:32
level one now if I again want to jump to
00:14:35
the different level maybe level four
00:14:37
level five or level zero if I click over
00:14:40
here you can see I don't have anything
00:14:42
on the level zero
00:14:45
sorry
00:14:56
okay
00:14:57
to organize and to manage the views
00:15:00
sheets data schedules everything we need
00:15:03
to perform on the project browser
00:15:07
okay so these are the two very important
00:15:11
uh panels or the properties we can say
00:15:14
one is you have properties panel toolbar
00:15:16
and on your right hand side we have a
00:15:18
project browser tools toolbar if both
00:15:21
the toolbar are not visible for you how
00:15:24
you can turn on you can see right now I
00:15:27
have closed all these things if you
00:15:29
simply right click so here you can find
00:15:31
the browser option okay and just simply
00:15:33
say project browser it will directly
00:15:37
turn on the project browser similarly if
00:15:40
you click on the properties you can see
00:15:42
the properties panel also
00:15:44
and turn on over here
00:15:49
okay now
00:15:52
here we have some tools generally we
00:15:55
called uh like this is a quick access
00:15:57
toolbar okay so whatever you want to
00:15:59
access fast you can select it from here
00:16:01
like save print then some Dimensions
00:16:04
Arrow text 3D view sections and thin
00:16:07
lines
00:16:08
okay and for this we generally called it
00:16:11
is a quick access toolbar and here these
00:16:14
are the tabs architecture structure
00:16:16
steel Precast for this element generally
00:16:18
we called it is a steps and under this
00:16:21
we have the panels now the build is from
00:16:26
this world the mullion for this complete
00:16:29
one box we generally called it as a
00:16:34
panel so build panel circulation panel
00:16:37
model panel room and area panel opening
00:16:41
panel data pendant work plan panel and
00:16:44
inside this we have the
00:16:46
either tool or you can see command the
00:16:49
wall command door command window command
00:16:52
now if you see whenever I am clicking on
00:16:55
any of the element this properties will
00:16:57
automatically get changed let's say if I
00:16:59
click on Windows you can see it's
00:17:01
showing all the properties of Windows
00:17:02
okay what is the sale height image
00:17:04
comments Mark what is IFC parameter I
00:17:07
have defined everything it will show you
00:17:09
okay so whatever the data you have
00:17:11
available okay with respect to the this
00:17:14
your uh Elevate environment so all the
00:17:17
data will be visible now if you want to
00:17:19
add or customize something in this is
00:17:23
also possible if you go here so here you
00:17:25
will get more details
00:17:38
okay so clear what is the project
00:17:41
browser what is the properties
00:17:43
and file formats
00:17:56
yes no
00:17:58
yes
00:17:59
sir
00:18:03
okay now next point we have how to start
00:18:07
the project
00:18:08
okay so how to start the project like I
00:18:11
told you how we can how we have opened
00:18:13
the file so this is the first file we
00:18:15
have open once you open the file now
00:18:18
first thing you need to understand what
00:18:20
you need to do okay so here we have we
00:18:23
need to do some settings like we need to
00:18:25
create the levels maybe we need to
00:18:27
define the dimension the units first
00:18:30
okay like this some basic settings we
00:18:32
need to do so these three settings we
00:18:34
can actually perform are during when we
00:18:36
are executing any any of the live
00:18:38
projects Okay so
00:18:42
this is the plan where which we
00:18:47
we are creating in your curriculum okay
00:18:50
so basically everyone needs to create
00:18:54
this plan
00:18:55
okay so this is from third to seventh
00:18:58
floor plan for Wing a
00:19:00
okay and if you see from here to here we
00:19:02
have the complete parking level
00:19:06
okay so might be
00:19:15
this plan and PDF I will share you share
00:19:20
with you after this session so that you
00:19:22
can work on it
00:19:23
okay
00:19:28
sorry okay
00:19:34
yeah so
00:19:36
whenever we are actually starting with
00:19:37
the Revit so might be this will be your
00:19:40
input first input which you need to
00:19:43
refer for creating a 3db model okay so
00:19:46
here you may find all the details okay
00:19:48
what is the wall size the room size
00:19:50
everything and simply we need to link or
00:19:53
import this plan to your Revit
00:19:56
environment I mean here and then you
00:19:59
need to just Trace with respect to the
00:20:01
wall so automatically if you press the
00:20:03
on the 2D layout automatically your 3D
00:20:06
data will get generated and then if you
00:20:09
switch on 3D mode then you can directly
00:20:11
visualize the complete 3D model
00:20:13
now but this is just a
00:20:16
dummy 3D model
00:20:18
when we are saying the rich information
00:20:21
Rich 3db model which contains all the
00:20:25
informations so if you see here in this
00:20:27
plan
00:20:28
I know only that wall thickness but I am
00:20:31
not aware what is how much brick layer
00:20:33
they have given how much plaster which
00:20:36
paint okay what is the quantity of
00:20:38
cluster nothing I'm here those things
00:20:40
will not get clear
00:20:42
okay only the 2D layout is perfectly but
00:20:45
when you are creating the same element
00:20:47
or same uh 3D model over here so let's
00:20:51
say if I put a wall simple simply here
00:20:56
and if you want to add the thickness for
00:20:59
this particular wall so what I will do I
00:21:01
will simply go here and I will add the
00:21:04
thickness here now here I I can actually
00:21:06
Define the let's say My overall wall
00:21:09
thickness is supposed 300 mm so I can
00:21:11
actually Define 200 mm is my brake work
00:21:15
then 50 mm my internal plaster 50 MMI
00:21:19
external blaster on top of that I have
00:21:23
5mm paint layer so this thickness is
00:21:27
which will give you later on the
00:21:30
schedules okay let's say if you put a 50
00:21:32
mm plaster
00:21:34
okay then how much concrete how much
00:21:36
sand okay how much cement
00:21:39
those things you can easily calculate
00:21:41
based on this so this data basically you
00:21:44
will not get it from any over 3D
00:21:46
modeling software apart from David
00:21:48
okay there are so many other softwares
00:21:50
as we discussed earlier like
00:21:52
microstation archicad and so many things
00:21:54
where you can do the complete 3D
00:21:58
modeling or where you can actually
00:21:59
perform the information but when you are
00:22:01
taking the blue Cruise or when you are
00:22:04
exporting the schedules or some kind of
00:22:07
information
00:22:08
those informations cannot be generated
00:22:12
from the other softwares so this is the
00:22:13
major advantage or the or we can say the
00:22:16
plus point for Revit to become the most
00:22:19
popular or globally uh no beam
00:22:22
recognized software
00:22:27
okay
00:22:29
so how to save the project like I think
00:22:32
everyone knows how we can save the
00:22:33
project let's say if you open this
00:22:35
project
00:22:37
and here you have a save options if you
00:22:39
click over here either you can save or
00:22:41
save as
00:22:43
okay so what you want to see
00:22:46
as a template or as a project
00:22:52
this is your save option
00:22:54
now we have
00:22:56
the basic commands Okay so basic
00:22:58
commands like how we can perform it so
00:23:01
these are all the tools which will be
00:23:02
available and inside the modify panel so
00:23:05
the similar tool set I think you already
00:23:08
use it in AutoCAD or in any of the
00:23:10
software I don't know which software you
00:23:12
have learned so far but like this is a
00:23:14
align tool this is offset tool move copy
00:23:18
rotate mirror okay so these are the
00:23:21
basic one okay only we have some new
00:23:23
tools over here so that we will discuss
00:23:25
later on like when we are learning in
00:23:28
detail okay so here we have this tool is
00:23:30
trim and extended corner or here we have
00:23:33
one tool of split element now what is a
00:23:36
split element suppose for example let's
00:23:38
say you can see if I select this wall
00:23:40
this wall is started from this end to
00:23:42
this end
00:23:44
but if I want to make some a curved
00:23:48
surface over here like a small balcony
00:23:51
like this
00:23:52
okay so what I will do
00:23:55
okay so here we have an option the split
00:23:58
element now this one entire element I
00:24:02
want to break it from the center point
00:24:04
so I will simply choose this option I
00:24:07
will select it somewhere here now if you
00:24:10
see
00:24:12
I have divided the entire wall into the
00:24:15
two segment
00:24:17
okay the different different then I can
00:24:20
just
00:24:22
slightly stretch little bit over here
00:24:24
here
00:24:26
and here I want to create a circular
00:24:30
a small balcony type then what I will do
00:24:33
I'll again go to the wall because
00:24:34
definitely we this is a wall then here
00:24:36
also we need a small wall again go to
00:24:39
the wall now
00:24:41
while creating the wall
00:24:44
you here we need to create a circular
00:24:46
path so here we have multiple drawing
00:24:48
options for wall okay so whenever
00:24:51
whichever the command you are choosing
00:24:53
so ultimately it will activate over here
00:24:55
let's say I have right now chosen as a
00:24:58
wall then modify wall if I choose door
00:25:01
then it will show you modify door if I
00:25:03
choose window then it will show you
00:25:05
modify window so whichever the command
00:25:08
or the tool you are activating according
00:25:11
to that your properties browser and
00:25:13
modifier panel will change
00:25:15
okay so now you can see all the
00:25:17
properties here with respect to the wall
00:25:19
only
00:25:20
here all the modifier tools will be
00:25:23
working for only for the wall so let's
00:25:25
say I can Define uh
00:25:28
small circle over here like fillet Arc
00:25:34
so
00:25:43
okay
00:25:45
something like this I want to create yes
00:25:50
you can see
00:25:53
kind of this one structure I have
00:25:55
created and if I switch to 3D module
00:26:00
okay so as we have created this wall
00:26:03
over here on the first level I'm just
00:26:06
deleting these things
00:26:08
and if you switch to 3D you can see
00:26:14
on the 3D element we have created
00:26:17
okay I can adjust this wall because the
00:26:19
height is too much generally
00:26:21
this is not this much so like this
00:26:25
and here also you can see these are the
00:26:27
walls only for this you need to reduce
00:26:30
the height okay so then here you can
00:26:33
make a copy of it and reduce the height
00:26:36
for only for this wall something like
00:26:38
this
00:26:43
okay so this is how you need to work
00:26:46
with the modify tools okay so some other
00:26:49
tools are also available like array and
00:26:51
uh
00:26:52
the scale options now what is exactly
00:26:55
the array if I want to create uh
00:26:57
multiple patterns with respect to the
00:27:00
same diameter and same shape I can
00:27:02
simply choose add options and I need to
00:27:04
give the either whether I need to create
00:27:06
or on vertically or the horizontally or
00:27:08
the circular okay so just give the path
00:27:11
automatically similar to this multiple
00:27:14
uh elements will get created
00:27:18
okay and here we have few more options
00:27:22
like uh split face like how we work with
00:27:25
split element then when you if you want
00:27:28
to do with the multi-phase okay or like
00:27:30
this specifically uh when we are working
00:27:33
with family creation or when we are
00:27:34
working with the modern plus families
00:27:36
okay then we need to work with split
00:27:38
face then if I want to apply some paint
00:27:41
over here I simply go here and paint
00:27:44
and let's say I want to apply this print
00:27:48
so let's see
00:27:50
Sprint has been applied on the surfaces
00:27:53
like this
00:27:55
so can you repeat this
00:27:58
a paint one
00:28:01
yes
00:28:03
uh this is just for the texture okay
00:28:06
if I go here
00:28:08
on the paint section so this material
00:28:11
browser will pop up
00:28:14
okay and here you have the multiple
00:28:17
Metals okay we are learning this like
00:28:19
how we can create the material okay so
00:28:22
maybe we will discuss uh this in
00:28:24
upcoming sessions how to create a
00:28:26
material how to assign the material but
00:28:28
from if you applied any of the color or
00:28:30
any of the texture from this place let's
00:28:32
see if I want to apply the surface see
00:28:35
like this
00:28:37
okay but now if I want to calculate the
00:28:41
quantity for this uh
00:28:45
wood okay this is wood pattern what I
00:28:47
have applied so if I want to calculate
00:28:49
the quantity for this wood pattern then
00:28:51
I am not able to calculate why
00:28:53
because this is not at all calculated
00:28:57
anywhere
00:28:59
why because I just applied as a paint
00:29:02
but if you click the wall if you go to
00:29:06
the properties
00:29:08
if you go to the eight properties and if
00:29:10
you click here add one more instance it
00:29:14
says suppose
00:29:17
okay like this here let's say this is my
00:29:20
finishing element
00:29:21
one five two five
00:29:23
and here I want to apply the material
00:29:26
of the same
00:29:32
let's say
00:29:33
this roofing tile for temporary
00:29:36
okay and how much thickness I want to
00:29:38
give let's say for the finishing let's
00:29:40
say 5 mm suppose
00:29:44
okay in this case I can easily calculate
00:29:47
the quantity because
00:29:53
see
00:29:54
this
00:29:56
you can see the pattern
00:29:58
s
00:30:01
so now if you you choose the wall and if
00:30:04
you generate the schedule then it will
00:30:06
specifically give you the quantity
00:30:09
required to construct the wall it may be
00:30:13
the brick it may be the sand it may be
00:30:15
the total
00:30:18
uh total cost for the to build the
00:30:20
particular wall okay similarly the for
00:30:22
entire model
00:30:24
we can generate the schedules within a
00:30:26
click
00:30:27
this is the main reason uh where we
00:30:31
actually defining the materials from the
00:30:34
type properties
00:30:37
okay now uh we will discuss those things
00:30:40
in the next sessions like what is the
00:30:41
type properties what is the instance
00:30:43
properties what is the major difference
00:30:45
between this okay because those are very
00:30:47
uh important things or important
00:30:50
elements uh
00:30:52
to be considered before starting any of
00:30:54
the modeling work because if you want to
00:30:57
make some changes in only in one single
00:31:00
element
00:31:01
okay then you need to very carefully
00:31:04
select that particular element and
00:31:06
understand whether it is a type or the
00:31:10
instance properties
00:31:12
because let's say for example 200 by 600
00:31:16
thousands columns are there
00:31:18
okay but if you want to only made one
00:31:20
changes or one different F of 14 for the
00:31:23
particular column then you need to
00:31:25
duplicate that element or duplicate that
00:31:28
column and then you need to define the
00:31:31
properties then only it will happen
00:31:33
otherwise if you are making one change
00:31:36
in one element and if some other
00:31:39
thousand element will be having the same
00:31:41
dimensions
00:31:42
so those will also impacted
00:31:49
okay so this is about the
00:31:52
type and instance properties
00:31:55
clear
00:32:08
integration
00:32:13
no
00:32:27
okay
00:32:29
then we have the visibility Graphics so
00:32:33
where we can actually control the view
00:32:35
setting so right now I have opened my 3D
00:32:37
views and if I want to control something
00:32:40
if I press the VG so it will appear
00:32:45
new dialog box like visibility Graphics
00:32:47
override so here actually we can
00:32:49
actually control everything if I want to
00:32:52
hide the wall suppose okay from this my
00:32:55
model so I'll simply go to the wall and
00:32:57
I will uncheck
00:32:58
now you can see
00:33:01
walls are not visible but walls are
00:33:04
present in my model
00:33:07
there's some uh good features and this
00:33:10
visibility Graphics will be
00:33:12
working with individual view okay so if
00:33:15
I turn on turn off all the walls in 3D
00:33:19
view it means this off wall will be
00:33:22
available only in 3D if I switch the
00:33:25
view I can easily see the wall because
00:33:28
whatever the view setting you are
00:33:29
applying in the Revit this is view the
00:33:32
particular view setting is applicable
00:33:34
only for the particular View
00:33:36
okay so whichever the views you open
00:33:38
maybe the top level floor level ceiling
00:33:41
elevation whatever
00:33:42
okay all the sections okay on the
00:33:45
particular view whichever element you
00:33:47
are hiding that element is hided only in
00:33:49
that view it doesn't mean like if you
00:33:52
are hiding the wall it means the all
00:33:54
walls will be hided in the entire model
00:33:55
no
00:33:57
this visibility Graphics will works with
00:34:00
respect to each and every individual
00:34:02
View
00:34:04
this is also all important questions
00:34:05
just try to understand and when you are
00:34:08
doing some practice then you might
00:34:10
realize like how we are hiding the or uh
00:34:13
in a single element or the multiple
00:34:15
elements when we are doing the
00:34:18
complex modeling
00:34:22
okay
00:34:23
and last point we have the project
00:34:25
information so definitely when we are
00:34:27
actually starting the project so we need
00:34:29
to fill some information and we need to
00:34:31
put some a unit like starting unit for
00:34:35
the poor project
00:34:36
so similarly AutoCAD if you press u n
00:34:39
you can find the units tab the project
00:34:42
unit Tab and you can Define the multiple
00:34:45
units over here okay so for which
00:34:47
discipline let's say I want to Define
00:34:49
for HVAC or piping or the structural or
00:34:52
the common so common means architecture
00:34:56
okay so my right now my project units
00:34:59
are in mm so whatever the length I am
00:35:02
creating it should be in mm so let's say
00:35:04
distance also I will put in mm
00:35:09
okay like this apart from this we have
00:35:12
the slope the speed time volume currency
00:35:16
everything will be visible so whichever
00:35:18
the data uh that required you according
00:35:22
to that you can Define the project units
00:35:24
so I know for time being I need only a
00:35:28
length and distance or Max to Max area
00:35:30
when we are generating the schedule so
00:35:32
this only three parameter required for
00:35:34
us okay so for all those things I have
00:35:37
defined the mm unit then just see
00:35:40
okay now whatever things you are going
00:35:43
to create over here which will be
00:35:46
visible in a millimeters
00:35:50
and for filling the project information
00:35:53
if you go to the manage Tab and here you
00:35:57
can find the one project information
00:36:00
dialog box where you can put the
00:36:04
complete data
00:36:07
let's say organization name the
00:36:10
description which building author
00:36:13
then if you have some IFC parameter then
00:36:16
you can like feel free to put this data
00:36:19
and project issued it when you have
00:36:22
started what is the project status
00:36:24
who is the owner client name okay then
00:36:26
project address project name project
00:36:28
number
00:36:30
okay so kind of thing so basically why
00:36:32
this information is required so when you
00:36:34
are generating the sheets of the GFC
00:36:37
drawings uh where you need to place this
00:36:40
information so the particular company or
00:36:43
the person who is working on the
00:36:44
particular project he or she might know
00:36:49
about the project scope of work and
00:36:52
project
00:36:53
retail locations
00:36:55
okay so where they can easily generate
00:36:57
the GF strings
00:37:02
okay so this is about the project
00:37:04
information
00:37:09
okay any question
00:37:12
Raul can you show them as to what is
00:37:16
there on the top right the cube
00:37:19
what does it do pan other elements like
00:37:22
that
00:37:24
this one you're saying
00:37:27
yes yes show them what does it do
00:37:30
you know to be here for them
00:37:33
so I don't know whether you will
00:37:34
understand or not because here if you
00:37:37
see uh right now I'm on the floor plan
00:37:39
level okay so when I'm switching to 3D
00:37:42
mode okay so this Cube will guide you
00:37:45
the multiple directions okay if I click
00:37:47
on the top it will give me the top view
00:37:49
and it will show me the my North
00:37:51
directions so the what the Balkan that I
00:37:54
have created which will be having the
00:37:56
north facing
00:37:59
okay towards this side and if you want
00:38:01
to rotate it or if you want to view into
00:38:03
the multiple directions
00:38:05
you can see you can easily control okay
00:38:07
left right front back top like this okay
00:38:11
and how you can uh
00:38:15
like rotate the model so right now what
00:38:18
I'm doing I have press shift
00:38:21
button from the keyboard and
00:38:25
I'm just moving my mouse by pressing
00:38:29
that scroll button
00:38:32
okay so if you do like this you can
00:38:34
easily visualize the
00:38:37
entire right now we have only four walls
00:38:39
but when you have a big structure and in
00:38:42
that scenario you need to like rotate it
00:38:45
and see okay in that scenario this
00:38:47
functions which will be more useful to
00:38:50
understand about the navigations
00:38:54
okay and here also we have the more
00:38:56
tools like Zoom to fit uh the sheet size
00:38:59
and if you right click then also you
00:39:02
will find some of the options okay uh or
00:39:05
what is the recent command that you have
00:39:07
used you can see the we use recently
00:39:10
uh project information project units VG
00:39:13
paint and did it okay so these are the
00:39:15
five
00:39:16
uh commands we recently used or the last
00:39:19
used
00:39:20
okay
00:39:22
then we have
00:39:24
the options like Zoom to feed zoom out
00:39:27
okay if I click on Zoom to fit so it
00:39:29
will
00:39:30
fit my the interview to my screen
00:39:32
basically
00:39:34
and here also you have multiple options
00:39:37
okay if you want to find something into
00:39:39
your project browser you can find it
00:39:40
easily and this I already told you how
00:39:43
to enable the project browser okay so
00:39:47
this is not required for us right now
00:39:49
system MEP and pni this is completely a
00:39:52
part of mepf just focus on to the
00:39:54
project browser
00:39:57
okay and when you are going to the 2D
00:40:00
layout okay so here you may find the
00:40:03
some options
00:40:06
okay option services for the pan and all
00:40:09
like how we are using an AutoCAD similar
00:40:17
okay clear
00:40:18
Raul can you also show them what is uh
00:40:21
this one is 200 the ones the finer
00:40:25
portion the Shaded portion which is
00:40:27
there yeah uh we already uh yeah I'm
00:40:30
coming to the same point we already
00:40:32
discussed about the scale okay so if you
00:40:34
see this this is a view scale okay so
00:40:37
for this particular view uh which scale
00:40:39
you have set so whatever the things I
00:40:41
have I'm creating or I am
00:40:45
click making in this particular view
00:40:47
which should be R which will be created
00:40:51
by one is 200 basically
00:40:54
okay so if you click over here
00:40:57
you can see the multiple
00:41:02
your skills are available
00:41:04
and if you want to customize if you just
00:41:06
simply click on customize and Define
00:41:07
your own skill whether I need to one is
00:41:10
to 25 or one is to 12 by 12.5 whatever
00:41:13
it is you just Define it
00:41:15
and
00:41:16
so here we have some settings like uh
00:41:20
okay so if you click on here we have the
00:41:23
uh we generally called it as a detail
00:41:26
level okay so how detail you want to see
00:41:30
your drawings or the views basically
00:41:32
okay fine means it will give you all the
00:41:35
Minor Detail medium is average literacy
00:41:38
it will give you and course means only
00:41:40
the overview
00:41:42
okay so let's say for example if I have
00:41:45
defined uh one of the fabrication
00:41:47
element and I'm creating the GFC rank
00:41:49
for the particular Fabrications so in
00:41:51
fine I can easily recognize the data
00:41:54
diameter the radius of the bolt and even
00:41:57
the threads how many number of threads
00:41:59
available for the particular bolt but if
00:42:02
I suddenly change this level of detail
00:42:04
from fine to course then I only
00:42:07
visualize or I only can see a one small
00:42:11
circle which is representating the
00:42:14
particular bolt that's it
00:42:17
means how much detail uh level or how
00:42:21
much detailed uh particular view you
00:42:23
want basically so according to that
00:42:25
you're going to Define this
00:42:27
data level tab and here we have the some
00:42:30
uh rendering option or we can say the
00:42:34
specifically uh
00:42:39
sort of word for this
00:42:40
visual style visual Styles how you want
00:42:43
to uh see your model so if I click on 3D
00:42:46
and if I say the Shaded
00:42:49
okay so shared image the slide color it
00:42:52
will appear if I say the consistent
00:42:55
color you can see
00:42:58
texture has been changed slightly if you
00:43:00
say the wireframe it will give you me
00:43:02
into the complete wireframe mode
00:43:04
like this if you click on hidden so it
00:43:07
will give me the hidden element
00:43:12
okay like this you can
00:43:14
Define the visual styles
00:43:16
and here we have this Sun Path Shadow
00:43:19
and multiple options are there okay we
00:43:21
are only going to use the rendering
00:43:23
option and this first two options so
00:43:25
this other options are not that much
00:43:28
useful yes there is definitely useful
00:43:30
when you are doing some advancement like
00:43:31
this Sun path is specifically using for
00:43:34
the energy calculation when we are doing
00:43:37
this daylight analysis and Allah during
00:43:39
that time this
00:43:42
asan path Shadow path you need to
00:43:44
require to understand okay what is the
00:43:47
time limit okay uh what is your building
00:43:49
orientations okay what is the sun
00:43:52
directions
00:43:53
okay what exactly at 12 noon how much
00:43:56
energy you are saving okay so kind of a
00:43:58
things uh multiple options are there
00:44:01
okay where you need to utilize to define
00:44:04
the
00:44:05
energy
00:44:07
analysis or some of the new building
00:44:10
performance analysis