UPDATED ULTIMATE End Game Maelle Build (30 Million + Damage) - Clair Obscur: Expedition 33

00:13:16
https://www.youtube.com/watch?v=x6cnHLxIzhg

Summary

TLDRCe guide détaillé pour Myiel après le nerf de Stendle démontre que Myiel reste le personnage le plus puissant du jeu, capable d'infliger des dégâts massifs en un seul tour. Le build repose sur l'utilisation stratégique de Monoka pour appliquer des buffs et des compétences clés comme Glaze Earthquakes et Chapelier Slash. L'équipement, notamment le Medallum, et les pictos comme Cheetah et Confident sont essentiels pour maximiser les dégâts. Les compétences Stendle et Last Chance permettent de doubler les dégâts, et la gestion de l'AP est cruciale pour effectuer plusieurs attaques par tour. Le guide souligne également l'importance de la synergie entre les personnages et la gestion de la santé pour maintenir une puissance d'attaque élevée.

Takeaways

  • 💥 Myiel reste le personnage le plus puissant du jeu.
  • ⚔️ Plus de 40 millions de dégâts en un tour possible.
  • 🔧 Monoka est essentiel pour appliquer des buffs.
  • 📜 Utiliser Glaze Earthquakes avant Chapelier Slash.
  • 🛡️ Le Medallum commence en stance vertueuse.
  • 🐆 Cheetah picto est crucial pour l'AP.
  • 💡 Stendle et Last Chance maximisent les dégâts.
  • ⚡ L'AP doit être géré pour deux attaques par tour.
  • 🩹 Certaines compétences augmentent la puissance à 1 HP.
  • 📈 Maximiser agilité et défense pour Myiel.

Timeline

  • 00:00:00 - 00:05:00

    Dans cette vidéo, l'auteur présente un guide sur le personnage Myel dans le jeu Myiel, affirmant qu'elle reste la plus puissante même après le nerf de Stendle. Il explique comment maximiser les dégâts de Myel, en utilisant des compétences spécifiques de Monoka, notamment 'glaze earthquakes' et 'chapelier slash', pour appliquer des buffs et des debuffs. L'importance de commencer avec un masque approprié et d'utiliser des armes comme Joyaru ou Grandaro est soulignée, tout comme l'utilisation de pictos pour augmenter l'AP et permettre à Monoka d'attaquer deux fois par tour, ce qui est crucial pour le build.

  • 00:05:00 - 00:13:16

    L'auteur détaille ensuite les compétences de Myel, en mettant l'accent sur 'Stendle' et 'Last Chance', qui permettent de réaliser d'énormes dégâts. 'Stendle' inflige des dégâts massifs, tandis que 'Last Chance' remplit l'AP et permet de doubler les dégâts en passant à la stance vertueuse. Il mentionne également l'importance des pictos pour augmenter le taux critique et les dégâts, ainsi que l'utilisation de luminina pour maximiser les dégâts. Le guide conclut en affirmant que, malgré le nerf, Myel peut toujours one-shot tous les ennemis du jeu, et encourage les spectateurs à partager leurs opinions sur le nerf de Stendle.

Mind Map

Video Q&A

  • Quel est le personnage le plus puissant après le nerf de Stendle ?

    Myiel est considéré comme le personnage le plus puissant du jeu.

  • Comment Myiel peut-elle infliger autant de dégâts ?

    Elle peut infliger plus de 40 millions de dégâts en un tour grâce à des compétences et des buffs spécifiques.

  • Quel rôle joue Monoka dans ce build ?

    Monoka applique des buffs importants et utilise des compétences pour maximiser les dégâts de Myiel.

  • Quels sont les pictos essentiels pour ce build ?

    Les pictos comme Cheetah et Confident sont cruciaux pour augmenter les dégâts et l'AP.

  • Comment obtenir le picto Cheetah ?

    Il faut vaincre Sprung, un boss difficile, pour obtenir le picto Cheetah.

  • Quelle est l'importance de l'AP dans ce build ?

    L'AP est essentiel pour permettre à Monoka d'effectuer deux attaques par tour.

  • Comment Myiel peut-elle survivre à 1 HP ?

    Certaines compétences et lumininas augmentent sa puissance à faible santé.

  • Quel est l'équipement recommandé pour Myiel ?

    Le Medallum est recommandé car il commence en stance vertueuse, doublant les dégâts.

  • Comment maximiser les dégâts de Myiel ?

    Utiliser des compétences comme Stendle et Last Chance dans le bon ordre est crucial.

  • Quels attributs sont importants pour Myiel ?

    Agilité et défense sont les attributs principaux à maximiser.

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  • 00:00:00
    Hello and welcome to my ultimate endgame
  • 00:00:02
    guide for Myiel. And this is after the
  • 00:00:04
    Stendle nerf, which I still believe Myel
  • 00:00:06
    is the strongest character in the entire
  • 00:00:08
    game because she can still take down
  • 00:00:10
    every single enemy in the entire game,
  • 00:00:12
    including all bosses in a single turn.
  • 00:00:14
    And I've been able to do 27 plus million
  • 00:00:16
    damage with Myel in one hit. And
  • 00:00:18
    considering the fact that we can attack
  • 00:00:20
    twice in the same turn with certain
  • 00:00:21
    pictos means that we're able to do 40
  • 00:00:23
    plus million damage, which is enough to
  • 00:00:25
    take down literally everything in the
  • 00:00:27
    entire game in one turn, which makes the
  • 00:00:28
    build pretty much still just as powerful
  • 00:00:30
    as before if you think about it. So
  • 00:00:31
    without further ado, let's talk about
  • 00:00:33
    how this build comes together. It's
  • 00:00:34
    going to have a few adjustments.
  • 00:00:35
    Starting off with Monoka, which is
  • 00:00:36
    actually going to be quite important for
  • 00:00:37
    this build because he has a couple of
  • 00:00:39
    skills which is really going to help out
  • 00:00:40
    Myel do a lot more damage. So how does
  • 00:00:43
    this work with Monino? Basically, we are
  • 00:00:45
    going to make use of a skill called the
  • 00:00:47
    glaze earthquakes. Now, glaze
  • 00:00:48
    earthquakes when you are in heavy mask
  • 00:00:50
    is going to apply powerful to all
  • 00:00:52
    allies. And this is going to be very
  • 00:00:53
    important that you are in heavy mask.
  • 00:00:55
    Otherwise, he's only going to apply
  • 00:00:56
    powerful to himself. Now, there are
  • 00:00:57
    weapons that are going to start you off
  • 00:00:59
    in specific masks. So, as long as you
  • 00:01:00
    have a weapon that's going to start you
  • 00:01:01
    off in either almighty mask or heavy
  • 00:01:03
    mask, you will be able to get this. It's
  • 00:01:04
    very important that you start off in
  • 00:01:06
    this specific skill because you want to
  • 00:01:07
    make sure you do this in this order. You
  • 00:01:08
    want to attack with glaze earthquakes
  • 00:01:10
    and then after that you want to attack
  • 00:01:11
    with chapelier slash in that order
  • 00:01:13
    because what chapel slash is going to do
  • 00:01:15
    is going to apply mark to all enemies.
  • 00:01:17
    You don't want to apply mark to all
  • 00:01:18
    enemies first and then go into glaze
  • 00:01:19
    earthquakes because then you're going to
  • 00:01:20
    take off all your marked when you do end
  • 00:01:22
    up using that attack from Monoka and you
  • 00:01:24
    don't want to obviously waste on Monoka.
  • 00:01:25
    You want to use it for myel. So when you
  • 00:01:28
    make use of the chapper slash all the
  • 00:01:30
    enemies are going to have mark and this
  • 00:01:31
    is going to allow myel to do a lot more
  • 00:01:33
    damage. Now the rest of the skills you
  • 00:01:34
    don't need to worry about because that's
  • 00:01:36
    pretty much all Monokco is going to be
  • 00:01:37
    doing here. Now, the weapon that I'm
  • 00:01:38
    making use of is the Joyaru. This one is
  • 00:01:40
    going to start me off in a mighty mask,
  • 00:01:42
    which basically counts as any mask on
  • 00:01:43
    the beastial wheel. But if you don't
  • 00:01:44
    have Joyaru, you can find something
  • 00:01:46
    like, for example, the Grandaro, which
  • 00:01:48
    is going to start you off in heavy mask,
  • 00:01:49
    and that's all that really matters.
  • 00:01:50
    Luckily, the Chaveier slash does not
  • 00:01:52
    require us to be in the appropriate
  • 00:01:54
    agile mask in order to get the mark. You
  • 00:01:56
    get the mark regardless what mask you're
  • 00:01:57
    in. So, it doesn't matter what mask
  • 00:01:59
    we're in for the chappier slash, but it
  • 00:02:00
    does matter what mask we have for the
  • 00:02:02
    glaze earthquakes. That's going to be
  • 00:02:03
    very, very important. Now, in terms of
  • 00:02:05
    pictures, we don't have to really worry
  • 00:02:06
    about Moninoa here. You can do whatever
  • 00:02:07
    you want there. In terms of the
  • 00:02:08
    luminance, I'm not going to go through
  • 00:02:10
    everything because it doesn't really
  • 00:02:11
    matter. As long as there are a couple of
  • 00:02:13
    things you do meet the criteria of, the
  • 00:02:15
    rest does not matter. Now, in terms of
  • 00:02:16
    the AP, which is going to be quite
  • 00:02:18
    important because we need to make sure
  • 00:02:19
    that Moninoa can do both those attacks
  • 00:02:20
    on a single turn, which means starting
  • 00:02:22
    things off, we have to talk about the
  • 00:02:23
    cheetah picto, which is going to allow
  • 00:02:25
    us to always play twice in a single
  • 00:02:26
    turn. This is going to be crucial for
  • 00:02:27
    this build. And if you don't have this
  • 00:02:28
    picto yet, you're going to have to go to
  • 00:02:30
    defeat sprung on the continent. He's
  • 00:02:32
    going to be a giant metal rock-like
  • 00:02:34
    monster you're going to find in the
  • 00:02:34
    middle of the ocean. and defeating him
  • 00:02:36
    will give you the cheetah picto. He's
  • 00:02:37
    quite a tough boss. He's got a lot of
  • 00:02:38
    HP, so if you're still in the earlier
  • 00:02:39
    stage of the game, you might have a
  • 00:02:40
    difficult time with him. But in the
  • 00:02:41
    later stages of the game, he isn't too
  • 00:02:43
    bad and you should definitely go defeat
  • 00:02:44
    him for the best picto in the entire
  • 00:02:46
    game, aka the cheetah picto. Then moving
  • 00:02:47
    on to the AP side of things, we're going
  • 00:02:49
    to need to make sure that we have
  • 00:02:50
    energizing start one, two, and also
  • 00:02:52
    energizing turn, which is going to give
  • 00:02:53
    us plus one AP on battle start as well
  • 00:02:55
    as turn start. And then I'm also making
  • 00:02:57
    use of energy master to basically double
  • 00:02:58
    the AP that I gain, which is going to
  • 00:03:00
    allow Monoko to so much AP to do both
  • 00:03:03
    attacks on the same turn. Now, you can
  • 00:03:05
    get the energy master by defeating the
  • 00:03:06
    serpent fair giant purple snake- like
  • 00:03:08
    creature you're going to see flying
  • 00:03:09
    around in the air. That's going to be a
  • 00:03:10
    pretty tough boss as well to take out.
  • 00:03:12
    So, you're going to need to be in the
  • 00:03:12
    later stages of the game to do this, but
  • 00:03:14
    once you do take it out, you will get
  • 00:03:15
    this very useful picto which is going to
  • 00:03:17
    give you double energy essentially.
  • 00:03:19
    Every time you gain energy, it will give
  • 00:03:20
    you plus one extra. Now, you're also
  • 00:03:22
    going to be making use of first strike
  • 00:03:24
    with Monoka because you want to start
  • 00:03:26
    things off. It's very important that
  • 00:03:27
    Monino goes first. So, you're going to
  • 00:03:28
    want to start things off with first
  • 00:03:29
    strike so Manoko can obviously lead the
  • 00:03:31
    battle and get all those buffs and
  • 00:03:33
    debuffs applied before anything else.
  • 00:03:34
    Now, the rest of Manoko's abilities
  • 00:03:36
    don't really matter except for maybe
  • 00:03:37
    shielding death, which is going to be on
  • 00:03:39
    death. Allies gain three shield points.
  • 00:03:41
    This is going to be very valuable for
  • 00:03:42
    Myel. I'll explain to you why later, but
  • 00:03:44
    this is going to also obviously help
  • 00:03:45
    Myel out. The rest of the pictos don't
  • 00:03:47
    really matter. I'm not going to bore you
  • 00:03:49
    with the details. Put whatever you want
  • 00:03:50
    there. But now, let's go talk about the
  • 00:03:52
    star of the show, what the video is all
  • 00:03:53
    about, which is going to be Myel. Now,
  • 00:03:55
    Myel is going to make use of a very
  • 00:03:57
    particular weapon, which is going to be
  • 00:03:58
    important because it's going to start
  • 00:04:00
    you off in virtuous stance. The rest of
  • 00:04:01
    the perks don't really matter here, so
  • 00:04:03
    I'm not going to really discuss them.
  • 00:04:04
    The Medallum weapon is going to be
  • 00:04:05
    obtained by defeating Golgar in the
  • 00:04:07
    gestal village, but you have to defeat
  • 00:04:08
    her using Myel. And once you do this,
  • 00:04:10
    you're going to be rewarded with this
  • 00:04:11
    weapon, which is going to be again very
  • 00:04:13
    crucial because they're going to start
  • 00:04:14
    you off in virtue stance. And virtue
  • 00:04:15
    stance is going to basically double the
  • 00:04:17
    damage you do in the next turn. And that
  • 00:04:19
    is going to be very crucial because it's
  • 00:04:21
    going to allow you to essentially well
  • 00:04:22
    double your damage. instead of doing 13
  • 00:04:24
    million damage, you're now doing 26
  • 00:04:25
    million damage. Or instead of doing 26
  • 00:04:27
    million damage, you're now doing 52
  • 00:04:28
    million damage or whatever the amount of
  • 00:04:30
    damage that you're able to do. And
  • 00:04:31
    that's obviously a massive benefit. So,
  • 00:04:33
    moving on to the skills. Now, I'm not
  • 00:04:34
    going to discuss too much detail on all
  • 00:04:36
    of them except for Stendle and Last
  • 00:04:38
    Chance. Stendle and Last Chance is going
  • 00:04:39
    to be your bread and butter where
  • 00:04:41
    Stendle going to be the massive damage
  • 00:04:42
    dealer and Last Chance is going to be
  • 00:04:44
    able to set this up to be able to do
  • 00:04:45
    this every single turn because Stendle
  • 00:04:47
    does require 8 AP so it makes it a
  • 00:04:48
    little bit expensive. So, what Stendle
  • 00:04:50
    basically does is it does an extreme
  • 00:04:52
    amount of void damage to one enemy and
  • 00:04:54
    that is going to practically do 27 plus
  • 00:04:56
    million damage on a single hit. And then
  • 00:04:58
    it's also going to require eight AP.
  • 00:05:00
    It's a little bit expensive in order to
  • 00:05:01
    make use of this multiple times a turn.
  • 00:05:03
    We're going to be making use of Last
  • 00:05:04
    Chance because what Last Chance is going
  • 00:05:06
    to do is going to do two very valuable
  • 00:05:07
    things for us. The first being that it's
  • 00:05:09
    going to fill up our AP and put it all
  • 00:05:11
    the way at nine so that we can do
  • 00:05:12
    Stendle again. And it's also going to
  • 00:05:14
    switch us over to virtual stun, so we
  • 00:05:16
    can do double damage on Stendle when we
  • 00:05:18
    do make use of that Stendle a second
  • 00:05:20
    time. Now, it's also important to note
  • 00:05:22
    that it's going to take us down to one
  • 00:05:23
    HP. So, you're going to have to be
  • 00:05:25
    comfortable with having one HP remaining
  • 00:05:27
    because that is going to be the
  • 00:05:28
    requirement in order to make this work.
  • 00:05:30
    However, we do have some things that are
  • 00:05:31
    going to synergize with us being at 1
  • 00:05:32
    HP. There are some Luminas that are
  • 00:05:34
    going to make us actually stronger at
  • 00:05:35
    low health, so it's not as bad as it
  • 00:05:37
    might seem. Now, moving on to the Pictos
  • 00:05:39
    for Mayel. We're going to be making use
  • 00:05:41
    of confident which is going to let us
  • 00:05:42
    take 50% less damage but can't be
  • 00:05:44
    healed. This one doesn't really matter.
  • 00:05:46
    We mostly have it here just for the
  • 00:05:47
    extra critical rate because has a 31%
  • 00:05:48
    crit rate. You can put whatever you want
  • 00:05:50
    in this one as long as you have high
  • 00:05:52
    crit rate. Most of what you're looking
  • 00:05:53
    for here is going to be attributes as
  • 00:05:55
    you are looking for things that are
  • 00:05:56
    going to increase your critical rate in
  • 00:05:58
    order to do more damage. You're also
  • 00:05:59
    making use of shortcut, which actually
  • 00:06:00
    be very important for this build because
  • 00:06:01
    what shortcut does is it not only does
  • 00:06:03
    have 36% crit rate, which is very
  • 00:06:05
    valuable here, and also some extra
  • 00:06:06
    speed, but it's also going to come with
  • 00:06:08
    a very valuable perk, which is going to
  • 00:06:10
    be immediately play when falling below
  • 00:06:12
    30% health once per battle. And what
  • 00:06:14
    that's so nice about that is when you do
  • 00:06:16
    end up using your last chance, which is
  • 00:06:18
    going to set you down to one AP, this is
  • 00:06:20
    going to then kick in the ability from
  • 00:06:22
    shortcut and allow you to play an extra
  • 00:06:24
    turn. And this is actually going to
  • 00:06:25
    stack with a cheetah perk, allowing you
  • 00:06:27
    to actually do three attacks on a single
  • 00:06:30
    turn. So you can basically start off
  • 00:06:31
    things with Stendle, then use your last
  • 00:06:33
    chance, then use Stendle again, which is
  • 00:06:35
    going to play for insane amount of
  • 00:06:37
    damage, which means that you're going to
  • 00:06:38
    be able to double dip on that Stendle on
  • 00:06:40
    a single turn, doing potentially 40 plus
  • 00:06:42
    million damage on one single turn. So
  • 00:06:44
    that's going to be a very important pick
  • 00:06:45
    in order to achieve. And then we're also
  • 00:06:47
    making use of second chance. This is
  • 00:06:48
    just a nice to have. I kind of want it
  • 00:06:50
    there because it's going to be able to
  • 00:06:51
    revive your Myel. And since she's so
  • 00:06:53
    important in the build, having her alive
  • 00:06:54
    at all times is quite crucial. This one
  • 00:06:56
    is not very important to have. However,
  • 00:06:58
    I just like to have the revive, but if
  • 00:07:00
    you don't have this picto, you can get
  • 00:07:02
    it by defeating a certain boss in act
  • 00:07:04
    two, you will get it. Otherwise, you can
  • 00:07:05
    use whatever you want here. As long as
  • 00:07:07
    it has some decent attributes like
  • 00:07:08
    health and crit rate is what we get from
  • 00:07:10
    this, which is actually very valuable in
  • 00:07:12
    this build. Then, moving on now to the
  • 00:07:14
    Luminina points. We are going to have
  • 00:07:16
    pretty much every Luminina point that
  • 00:07:17
    you can possibly fit that does extra
  • 00:07:18
    damage. So, if you don't have as many
  • 00:07:20
    luminina points as you see me making use
  • 00:07:22
    of right now, you just want to make sure
  • 00:07:23
    that you have as many damage luminas as
  • 00:07:25
    you can. Anything that increases your
  • 00:07:26
    damage, you pretty much want to put on.
  • 00:07:28
    If you don't have enough luminous points
  • 00:07:29
    on, obviously, you will just lose a
  • 00:07:30
    little bit of damage each time. Maybe
  • 00:07:32
    instead of doing 27 million damage,
  • 00:07:33
    you'll only be able to do 24 million
  • 00:07:34
    damage or maybe 20 million damage or
  • 00:07:36
    whatever. But you can build to and work
  • 00:07:37
    towards this. The more you progress in
  • 00:07:39
    the game, the more luminina points you
  • 00:07:40
    will get and the better you'll be able
  • 00:07:42
    to make your damage output. You can even
  • 00:07:43
    make it better than me because my is
  • 00:07:45
    only level 87. But if my was higher
  • 00:07:47
    level, like let's say 98 or 99, she'll
  • 00:07:49
    obviously be able to do even more damage
  • 00:07:50
    than what I'm currently doing in this
  • 00:07:51
    build. So without further ado, let's
  • 00:07:53
    talk about the luminers here. First,
  • 00:07:54
    we're going to have a death store, which
  • 00:07:55
    is going to allow us to do 50% more
  • 00:07:56
    damage when the health is below 10%. And
  • 00:07:58
    this is obviously going to be for when
  • 00:08:00
    you do end up making use of that last
  • 00:08:02
    chance. You're going to be one HP. So
  • 00:08:03
    that's going to enable at death store.
  • 00:08:05
    Then we're also making use of augmented
  • 00:08:07
    first strike, but this is going to allow
  • 00:08:08
    us to 50% more damage on the first hit
  • 00:08:10
    once per battle. So once again, extra
  • 00:08:11
    damage. We're also going to making use
  • 00:08:13
    of base shield. This is going to be
  • 00:08:15
    obtained by doing the chosen path where
  • 00:08:16
    you're going to have to fight off a
  • 00:08:18
    bunch of bosses one-on-one with all your
  • 00:08:19
    characters. It's going to require you to
  • 00:08:21
    obviously be fairly high level in order
  • 00:08:23
    to do this, but once you do get it, it's
  • 00:08:24
    going to plus one shield if not affected
  • 00:08:26
    by any shield on Toad start. And this is
  • 00:08:29
    going to be important because I'll
  • 00:08:30
    discuss with you later on why shields
  • 00:08:32
    are going to be quite valuable for this
  • 00:08:33
    build. Then moving on to the next picto
  • 00:08:35
    cheetah. Very important for this build
  • 00:08:37
    as well. You're going to be wanting to
  • 00:08:38
    get this by defeating sprung as we
  • 00:08:39
    mentioned earlier. This is going to give
  • 00:08:41
    you the strongest picto in the entire
  • 00:08:42
    game. Then we could also have confident
  • 00:08:44
    fight. This is going to give us 30%
  • 00:08:45
    increased damage, but can't be healed,
  • 00:08:47
    which doesn't really matter because we
  • 00:08:48
    we're not even going to bother with
  • 00:08:49
    healing since we are going to be
  • 00:08:50
    oneshotting everything anyway. So, it
  • 00:08:52
    doesn't really matter about healing
  • 00:08:53
    because the battles aren't going to last
  • 00:08:54
    long enough that we care about it. We're
  • 00:08:56
    also making use of energizing start one,
  • 00:08:57
    two, and three. And this is going to
  • 00:08:59
    allow us to get to exactly 8 AP, which
  • 00:09:01
    is going to be exactly enough in order
  • 00:09:03
    to do the Stendle ability, which is all
  • 00:09:05
    we really need with this build. We're
  • 00:09:06
    also making use of first defense. And
  • 00:09:08
    like a lot of other pictures in this
  • 00:09:09
    build, this is going to give us more
  • 00:09:11
    damage. So 50% extra damage on the first
  • 00:09:13
    hit. We're also making use of glass
  • 00:09:14
    cannon, which is going to give us 25%
  • 00:09:16
    more damage, but we're also going to
  • 00:09:17
    take 25% more damage. Doesn't really
  • 00:09:19
    matter because we're probably not going
  • 00:09:20
    to take damage because we're probably
  • 00:09:21
    going to end the fight in one single
  • 00:09:22
    turn. We're also making use of
  • 00:09:23
    immaculate, which is give us 30% extra
  • 00:09:25
    damage until hit is received. Again,
  • 00:09:27
    doesn't matter because there's never
  • 00:09:28
    going to be a chance for the enemy to
  • 00:09:29
    really hit us. We're also making use of
  • 00:09:31
    inday res. Now, what in res is going to
  • 00:09:33
    do is going to give us plus three
  • 00:09:34
    shields and battle star, but maximum
  • 00:09:36
    health is half. Now, the reason why this
  • 00:09:37
    is quite important is going to give us
  • 00:09:38
    more shields. And shields are very
  • 00:09:39
    valuable because we are also going to be
  • 00:09:41
    making use of the thing called powerful
  • 00:09:43
    shields, which is 10% increased damage
  • 00:09:45
    per shield point on self. That's why you
  • 00:09:46
    want to make sure that all your allies
  • 00:09:47
    have shielding death on them because
  • 00:09:48
    when they do die, they're going to apply
  • 00:09:50
    three shields to all your other allies,
  • 00:09:51
    which means that you can basically
  • 00:09:52
    sacrifice your allies. And if you really
  • 00:09:54
    want to, you can pump up a lot of
  • 00:09:56
    shields onto Myel and then she can do
  • 00:09:57
    even more damage if 27 million damage
  • 00:09:59
    you think is not enough. You could
  • 00:10:01
    potentially do more like that. We're
  • 00:10:02
    also making use of inverted affinity,
  • 00:10:04
    which is going to allow us to apply
  • 00:10:05
    inverted ons for three turns on battle
  • 00:10:07
    starts and do 50% increased damage while
  • 00:10:09
    inverted. And again, inverted, what
  • 00:10:11
    that's going to do is means that we
  • 00:10:12
    can't heal, but we already can't heal in
  • 00:10:14
    the first place. So, this doesn't even
  • 00:10:15
    give us any more disadvantages and we
  • 00:10:17
    don't even care anyway because we're
  • 00:10:18
    just doing so much damage that it just
  • 00:10:19
    doesn't matter to heal. We're also
  • 00:10:20
    making use of first strike. Now, it's
  • 00:10:22
    also very important that the the
  • 00:10:23
    combination of attacks must go in order
  • 00:10:25
    of Monokco then myel. So, make sure that
  • 00:10:27
    when you do equip your team, you end up
  • 00:10:29
    making sure that Monino is the first one
  • 00:10:31
    equipped. then equip Myel and then your
  • 00:10:33
    third character. Doesn't really matter
  • 00:10:34
    who the third one is just to make sure
  • 00:10:35
    that Monino starts then Myel and then
  • 00:10:38
    the third character. That's very
  • 00:10:39
    important because you want to make sure
  • 00:10:40
    that order is what happens when you do
  • 00:10:41
    end up fighting. We're also making use
  • 00:10:43
    of roulette. Now, the reason why we're
  • 00:10:44
    playing roulette is it's going to have a
  • 00:10:45
    50% chance of doing either doing 200%
  • 00:10:47
    damage or 50% damage. So, overall, this
  • 00:10:49
    is going to give us more damage in the
  • 00:10:51
    long run. Every now and then you will
  • 00:10:52
    low roll and then you'll do less damage.
  • 00:10:53
    But when you do 200% damage, you're
  • 00:10:54
    going to be able to one-shot the boss or
  • 00:10:55
    the enemies. So, that's obviously going
  • 00:10:57
    to be quite valuable. and even 50% you
  • 00:10:58
    might be able to still one-shot it
  • 00:10:59
    because just so much damage you'll be
  • 00:11:01
    able to do. We're also making use of
  • 00:11:02
    shield affinity. This will give us 30%
  • 00:11:04
    increased damage while having a shield,
  • 00:11:06
    but receiving any damage always removes
  • 00:11:07
    all shields. Again, extra damage while
  • 00:11:09
    having a shield. And we are going to
  • 00:11:10
    have extra shields in this build because
  • 00:11:12
    of the fact that we're making use of all
  • 00:11:14
    the shield perks. We also have solar
  • 00:11:16
    fighters that we're going to able to do
  • 00:11:17
    50% more damage when fighting alone. And
  • 00:11:19
    the reason we have this is because you
  • 00:11:20
    do want your allies to die very often in
  • 00:11:22
    order to make use of that extra shield
  • 00:11:23
    for myel so she can do more damage. So
  • 00:11:25
    very often you just let your allies die.
  • 00:11:27
    So if you do want to go that route,
  • 00:11:28
    that's going to be an option for you.
  • 00:11:30
    And then last but not least, we're going
  • 00:11:31
    to have warming up. And this is going to
  • 00:11:32
    be obtained by defeating the Gross Tate
  • 00:11:34
    world boss of the content. And defeating
  • 00:11:35
    Gross Tate will give you the warming up
  • 00:11:37
    Picto, which is going to do 5% increased
  • 00:11:38
    damage per turn and can stack up to five
  • 00:11:40
    times for an extra 25% in damage,
  • 00:11:42
    assuming the fight even lasts that long,
  • 00:11:44
    which it probably won't, but if it does,
  • 00:11:46
    having extra damage can always be quite
  • 00:11:48
    valuable. Then moving on now to our
  • 00:11:49
    attributes. We're going to be making use
  • 00:11:51
    of a weapon that's going to scale with
  • 00:11:52
    agility and defense. So, you're going to
  • 00:11:54
    want to put as much atriy points and
  • 00:11:55
    agility and defense. We have it at 99
  • 00:11:57
    each. And then we also have our might at
  • 00:12:00
    45 because again, every little bit of
  • 00:12:02
    damage is going to be important. We also
  • 00:12:04
    have our luck put up to 18 just to make
  • 00:12:07
    sure that we have enough to get your
  • 00:12:08
    critical rates up as high as possible.
  • 00:12:10
    And that's going to be very important
  • 00:12:11
    because more critical rate means that
  • 00:12:12
    you're going to be able to do more
  • 00:12:13
    damage. And that is obviously going to
  • 00:12:15
    be very crucial. So, overall, that is
  • 00:12:17
    going to be the build guide. This is
  • 00:12:19
    still capable of one-shotting literally
  • 00:12:21
    every single enemy and boss in the
  • 00:12:23
    entire game. And that is going to mean
  • 00:12:25
    that it's pretty much just as powerful
  • 00:12:27
    as before if you think about it. Like
  • 00:12:28
    the difference between doing a billion
  • 00:12:30
    damage and 50 million damage is actually
  • 00:12:32
    negligible considering the fact that
  • 00:12:33
    both are going to one-shot every single
  • 00:12:35
    enemy in the game. So for the most part,
  • 00:12:37
    it doesn't actually really feel like a
  • 00:12:39
    nerf, but you are going to have to do
  • 00:12:40
    some obviously tinkering around here.
  • 00:12:42
    For example, what we did with the
  • 00:12:43
    Manokco in order to allow Myel to still
  • 00:12:46
    achieve that massive damage. She's going
  • 00:12:47
    to have to have some prerequisites that
  • 00:12:49
    are going to be a little bit different
  • 00:12:50
    than before, but still capable of doing
  • 00:12:52
    immense damage. Anyway, I hope you guys
  • 00:12:54
    enjoyed the guide. If you did, don't
  • 00:12:54
    forget to leave a like and subscribe.
  • 00:12:56
    Let me know in the comments section
  • 00:12:57
    below how are you feeling about the
  • 00:12:58
    Stendle Nerf. Do you like it? Do you not
  • 00:13:00
    like it? If you don't, let me know why.
  • 00:13:02
    I'll see you guys again next time. Take
  • 00:13:03
    care everyone and bye-bye. Bye.
Tags
  • Myiel
  • Stendle
  • Monoka
  • build
  • pictos
  • dégâts
  • AP
  • compétences
  • lumininas
  • stratégie