The Addon Slaughter Begins: DBM & WeakAuras Are DEAD*

00:18:44
https://www.youtube.com/watch?v=2p4YXRJ9WuI

Summary

TLDRWorld of Warcraft's game director Ian hinted at major changes coming in 2026, particularly regarding combat add-ons. While quest helpers and UI customization will remain, combat add-ons are set for removal. Blizzard aims to replace these with official solutions, ensuring gameplay remains balanced. Ian discussed the need for a shift in design philosophy, focusing on making encounters more approachable without relying on add-ons. This could lead to a more enjoyable experience, reducing the overwhelming complexity that has developed over the years. The future of WoW may see a return to simpler, more engaging gameplay, potentially marking the beginning of a new era for the game.

Takeaways

  • ๐Ÿ•› Major changes coming in 2026 for WoW.
  • โš”๏ธ Combat add-ons will be removed, but quest helpers will stay.
  • ๐Ÿ”„ Blizzard aims to replace add-ons with official solutions.
  • ๐Ÿ“‰ Focus on making encounters more approachable without add-ons.
  • ๐ŸŽฎ Expect a shift towards simpler, more engaging gameplay.
  • ๐Ÿ“Š Logging tools like Warcraft logs will remain available.
  • ๐Ÿ›ก๏ธ Ian's vision suggests a new era for WoW, potentially 'WoW 3.0'.
  • ๐Ÿ”ง Class mechanics may become less complex and more intuitive.
  • โš–๏ธ Blizzard plans to balance gameplay by simplifying mechanics.
  • ๐Ÿš€ The future of WoW hinges on Blizzard's ability to execute these changes.

Timeline

  • 00:00:00 - 00:05:00

    The video discusses an interview with World of Warcraft game director Ian, who hinted at significant changes coming to the game, particularly regarding combat add-ons. He mentioned that while combat add-ons will be phased out, other types like quest helpers and UI customization will remain. The changes are set to begin with the upcoming patch, and Blizzard aims to replace the functionality of these add-ons with official in-game solutions to enhance gameplay without overwhelming players.

  • 00:05:00 - 00:10:00

    Ian revealed that Blizzard plans to integrate essential tracking features into the default UI, such as tank swap cues, and may redesign dungeons to require fewer interrupts. This approach aims to simplify gameplay and reduce reliance on add-ons, making the game more accessible and enjoyable. The goal is to balance the removal of add-ons with improvements in gameplay mechanics, ensuring that players still find the game challenging yet manageable.

  • 00:10:00 - 00:18:44

    The video concludes with a discussion on the broader implications of these changes for World of Warcraft's future. Ian's comments suggest a shift towards a more streamlined and engaging gameplay experience, moving away from the complexity introduced in previous expansions. However, there are concerns about Blizzard's ability to deliver on this vision, given the challenges of competing with established add-on developers. The outcome of these changes could redefine the game's landscape, potentially leading to a new era for WoW.

Mind Map

Video Q&A

  • What changes are coming to World of Warcraft in 2026?

    Significant changes regarding combat add-ons are expected, with a focus on removing them and replacing them with official solutions.

  • Will quest helpers and UI customization be affected?

    No, quest helpers and UI customization add-ons will remain unaffected.

  • What is Blizzard's goal with these changes?

    Blizzard aims to make encounters more approachable and reduce the overwhelming complexity of gameplay.

  • How will the removal of combat add-ons impact gameplay?

    Players may need to rely on Blizzard's official solutions for tracking mechanics and managing encounters.

  • What is the timeline for these changes?

    The changes are expected to be implemented around midnight in 2026.

  • Will players still be able to track their performance?

    Yes, logging tools like Warcraft logs will remain available.

  • What does Ian mean by 'add-on slaughter'?

    It refers to the removal of combat add-ons to improve gameplay without excessive reliance on third-party tools.

  • How does Blizzard plan to balance the removal of add-ons?

    They plan to simplify encounters and mechanics to compensate for the removal of add-ons.

  • What is the significance of the term 'WoW 3.0'?

    It suggests a major overhaul of the game, similar to the changes seen in Legion.

  • What are the implications for class mechanics?

    Class mechanics may become more straightforward and less reliant on add-ons.

View more video summaries

Get instant access to free YouTube video summaries powered by AI!
Subtitles
en
Auto Scroll:
  • 00:00:01
    World of Warcraft game director Ian has
  • 00:00:02
    a hostess didn't say it outright, but he
  • 00:00:05
    did imply it. The add-on slaughter
  • 00:00:08
    begins at midnight in 2026. Your
  • 00:00:11
    favorite combat add-ons will be
  • 00:00:13
    executed. I know that sounds like a lot,
  • 00:00:15
    but here's what happened. PC Gamers
  • 00:00:17
    Heather Newman got to grill him on
  • 00:00:19
    add-ons and what Blizzard's plan is.
  • 00:00:21
    This is the same reporter who got Ian to
  • 00:00:23
    admit that patch 11.1.5 was a bit of a
  • 00:00:26
    nightmare. Naturally, then he let slip a
  • 00:00:28
    lot more than they're ready to announce.
  • 00:00:30
    And what he managed not to say is almost
  • 00:00:33
    even more telling, so strap in. This
  • 00:00:36
    one's uh this one's pretty big. And I'm
  • 00:00:38
    also going to do something. I'm going to
  • 00:00:39
    cast a blessing of protection on you.
  • 00:00:41
    Yes, apparently I'm a paladin. But no,
  • 00:00:43
    data stories hit us every week. Like say
  • 00:00:45
    when British Telecom had a breach that
  • 00:00:46
    exposed loads of my family who uh you
  • 00:00:48
    know at the time uh were not protected
  • 00:00:50
    in the way that I am with today's
  • 00:00:52
    sponsor, Incogn. They've just got even
  • 00:00:54
    better. And uh yes, I now also have the
  • 00:00:56
    family plan. Their core service already
  • 00:00:58
    scrubs your data for more than 250
  • 00:01:00
    broker sites and it keeps your data down
  • 00:01:02
    with continuous suppression sweeps. But
  • 00:01:05
    even better than you, unlimited plan
  • 00:01:06
    adds custom removals. So if you spot
  • 00:01:08
    your details online anywhere, right,
  • 00:01:10
    paste the URL into your incogn dashboard
  • 00:01:12
    and their privacy team will file a legal
  • 00:01:16
    takedown. They'll actually go and do it
  • 00:01:18
    and in about 45 days, you'll find that
  • 00:01:20
    page is gone. Now, there's no limit in
  • 00:01:22
    submission. So, you can just keep
  • 00:01:23
    feeding links until your search results
  • 00:01:25
    are spotless and there are not things
  • 00:01:27
    that just mess up your peace of mind and
  • 00:01:30
    would allow people to know things about
  • 00:01:32
    you that they shouldn't. Basically, I
  • 00:01:34
    kind of see this as like routine
  • 00:01:36
    maintenance for my digital life or, you
  • 00:01:38
    know, being a big Warcraft nerd, it's a
  • 00:01:40
    bit like blessing and protection from a
  • 00:01:41
    paladin. So, if you want the same peace
  • 00:01:43
    of mind, head to incogn.com/balular
  • 00:01:46
    warcraft. you'll get 60% off the annual
  • 00:01:49
    unlimited plan and get yourself a clean
  • 00:01:51
    slate online.
  • 00:01:54
    He said they aren't touching combat
  • 00:01:56
    add-ons in patch 11.1.7. They're not
  • 00:01:58
    touching them in 11.2 either. In
  • 00:02:01
    corporate speak, that means we uh you
  • 00:02:03
    know have to do a bit of deduction,
  • 00:02:04
    meaning that uh they're doing it
  • 00:02:06
    afterwards. That means they're doing it
  • 00:02:08
    in midnight, which is the next big
  • 00:02:10
    thing. And if that seems soon to you,
  • 00:02:12
    think about the last few months. No one
  • 00:02:14
    saw the player housing news coming, but
  • 00:02:16
    it's been in the works for years. We
  • 00:02:18
    didn't expect the cooldown manager, the
  • 00:02:20
    one button assistant, took us all by
  • 00:02:22
    surprise. So, here's the thing. If we
  • 00:02:25
    expect the unexpected, we should expect
  • 00:02:27
    Blizzard to move fast, blisteringly
  • 00:02:29
    fast, perhaps, you know, moving fast and
  • 00:02:32
    breaking things. And we should expect it
  • 00:02:34
    on everything that they talk about. And
  • 00:02:37
    my god, Ian talked about a lot here.
  • 00:02:39
    They are clearly further than they are
  • 00:02:41
    letting on. This is coming close. Here's
  • 00:02:44
    what matters most. Then he told us which
  • 00:02:46
    add-ons are marked for death. It is
  • 00:02:48
    combat add-ons only. That means quest
  • 00:02:51
    helpers will survive. Gathering add-ons
  • 00:02:52
    will survive. RP add-ons, UI
  • 00:02:55
    customization, all of those will
  • 00:02:57
    survive. Now, by calling it slaughter,
  • 00:03:00
    maybe we're exaggerating slightly. He
  • 00:03:03
    said they're not out just to smash
  • 00:03:05
    add-ons purely because they're add-ons.
  • 00:03:07
    Instead, they want to fix problems, and
  • 00:03:09
    they want to do so with as little
  • 00:03:10
    collateral damage as is possible. But of
  • 00:03:13
    course, there will be some. So, here's
  • 00:03:15
    their plan. They want to keep shipping
  • 00:03:17
    their own add-on replacements. And once
  • 00:03:20
    they're happy that those things work,
  • 00:03:22
    well, that's when they send in the
  • 00:03:24
    troops. So, maybe these add-ons won't be
  • 00:03:26
    dead on midnight launch day, but there
  • 00:03:28
    is a good chance they will die shortly
  • 00:03:29
    after. Ian used examples, as a big one,
  • 00:03:32
    boss timelines. Now, this shows us how
  • 00:03:35
    far along they are. Because if they kill
  • 00:03:37
    deadly boss mods in Big Wigs without
  • 00:03:38
    replacing them, what happens? Players
  • 00:03:41
    will just uh turn to something else. I
  • 00:03:43
    don't know, like YouTube videos that do
  • 00:03:45
    call outs on a timer or some weird thing
  • 00:03:47
    where, you know, you can synchronize a
  • 00:03:49
    YouTube video to the start of your pool
  • 00:03:51
    timer. Things like that would be awful.
  • 00:03:52
    Blizzard clearly doesn't want that. And
  • 00:03:54
    you can actually tell they thought this
  • 00:03:55
    through. And they have a kind of smart
  • 00:03:57
    solution. Before they kill what they're
  • 00:03:59
    planning, they'll have official boss
  • 00:04:01
    mods in the game. Yes, official Blizzard
  • 00:04:03
    boss mods and also an official Blizzard
  • 00:04:06
    damage meter. And Ian actually let slip
  • 00:04:08
    some concrete details. Here's what
  • 00:04:10
    they're planning then. Removing combat
  • 00:04:12
    log access, getting rid of aura hooks,
  • 00:04:14
    and killing combat log access will
  • 00:04:17
    completely kill existing boss mods.
  • 00:04:19
    That's the bread and butter of how they
  • 00:04:21
    function. It'll kill damage meters as
  • 00:04:23
    well. And that's because that's how
  • 00:04:24
    those things check for spell casts and
  • 00:04:26
    damage events. Take getting rid of aura
  • 00:04:29
    hooks. Well, that means that add-ons
  • 00:04:31
    can't read your buffs and your debuffs.
  • 00:04:33
    That will just gut Hille as one example.
  • 00:04:36
    It'll gut most weak orasures as well.
  • 00:04:38
    That's everything impacted from your
  • 00:04:40
    class auras to your party cooldown
  • 00:04:42
    trackers. That's a lot. And if it was
  • 00:04:43
    all to happen at once, there would be
  • 00:04:46
    real implications. Things like, say, you
  • 00:04:48
    having no interrupt tracking. Yes, no
  • 00:04:51
    interrupt tracking. if Blizzard doesn't
  • 00:04:52
    replace it with an official solution,
  • 00:04:54
    then you'll just have to call your kicks
  • 00:04:56
    manually using voice or organize them
  • 00:04:59
    right with your teammates ahead of time.
  • 00:05:02
    But there is some good news, though. Ian
  • 00:05:04
    said that if something needs to be
  • 00:05:05
    tracked, they will make it part of WoW's
  • 00:05:08
    default UI. As an example, he called out
  • 00:05:10
    tank swaps by name. There are going to
  • 00:05:13
    be new and obvious cues of when you
  • 00:05:16
    should do a tank swap. That means that
  • 00:05:18
    instead of having DBM scream at you once
  • 00:05:20
    the right number of stacks ticks up,
  • 00:05:22
    there'll be something in WoW to do it
  • 00:05:24
    naturally. That's actually kind of good
  • 00:05:26
    news in a way, I think, cuz it is a bit
  • 00:05:29
    arcane and bizarre that you just have to
  • 00:05:31
    like count a stack of something that by
  • 00:05:34
    default is placed over in Narnia at the
  • 00:05:36
    top right of your screen. There's some
  • 00:05:38
    even better news as well. Instead of
  • 00:05:39
    letting you track things like
  • 00:05:40
    interrupts, Blizzard might actually go
  • 00:05:43
    the other way. They might change the
  • 00:05:44
    dungeons so they need fewer interrupts,
  • 00:05:48
    fewer stops, so that essentially you
  • 00:05:50
    don't miss not having that functionality
  • 00:05:52
    because you no longer need it. I think
  • 00:05:54
    it's fair to say that the ongoing arms
  • 00:05:56
    race has led to World of Warcraft being
  • 00:05:58
    God just absolutely full of bing bing
  • 00:06:01
    wahoo and things to track that for a lot
  • 00:06:03
    of people it's overwhelming. That
  • 00:06:04
    creates the need for add-ons. If
  • 00:06:06
    Blizzard wants to solve that by fixing
  • 00:06:08
    the need problem instead of the add-on
  • 00:06:10
    problem, well, actually, I'm kind of all
  • 00:06:12
    for that. So, here's their goal, right?
  • 00:06:14
    If the add-on slaughter makes the game
  • 00:06:16
    harder, they will then make it easier at
  • 00:06:19
    the same time to compensate. So, there's
  • 00:06:21
    balance. And the same goes for raids. As
  • 00:06:23
    an example, that means less swirlies,
  • 00:06:27
    random swirlies that are just there to
  • 00:06:29
    change the signal to noise ratio. I
  • 00:06:30
    guess a weird form of difficulty. The
  • 00:06:32
    same will go for other things, like say
  • 00:06:34
    you having more time to react to
  • 00:06:36
    mechanics, so you don't feel like you
  • 00:06:38
    need highly granular customized boss
  • 00:06:40
    timers. It'll mean simpler things to
  • 00:06:42
    organize as a group because now you'll
  • 00:06:44
    actually have to do the thing yourself
  • 00:06:46
    instead of have an add-on tell you what
  • 00:06:48
    to do. And I'd say if you're a caster,
  • 00:06:51
    that's going to be music to your ears.
  • 00:06:53
    It'll mean less interrupting yourself as
  • 00:06:55
    you have to step out of swirlies and
  • 00:06:58
    nonsense and stuff that I think has well
  • 00:07:00
    pretty convincingly made World of
  • 00:07:02
    Warcraft a less fun game experience.
  • 00:07:04
    That thing on being a caster really hit
  • 00:07:06
    me that just the existence of swirlies
  • 00:07:08
    makes playing a caster so much less fun
  • 00:07:11
    for me that now I'm basically melee
  • 00:07:13
    only. And if we're to think about when
  • 00:07:15
    you should do such a large change,
  • 00:07:17
    there's one obvious point in time, an
  • 00:07:18
    expansion launch, because that is the
  • 00:07:20
    resetting of the board. Otherwise, if
  • 00:07:22
    they did it say halfway through an
  • 00:07:23
    expansion, then they'd have to design
  • 00:07:25
    Midnight's Dungeons twice. First at
  • 00:07:28
    launch and then again after they have
  • 00:07:30
    done all of the changes that Ian has
  • 00:07:32
    talked about. Now, there's one thing you
  • 00:07:33
    may be real worried about, and that's
  • 00:07:34
    say Warcraft logs and your ability to
  • 00:07:36
    just look at your performance after the
  • 00:07:38
    fact. Good news, because even with
  • 00:07:40
    combat log access gone, logging tools
  • 00:07:42
    will survive. If you're wondering why,
  • 00:07:44
    it's because they read logs that are
  • 00:07:46
    written to file after the fight. Now,
  • 00:07:48
    that doesn't mean that Blizzard couldn't
  • 00:07:50
    just kill logging entirely. They
  • 00:07:52
    absolutely could. But if they're only
  • 00:07:53
    doing this via the hooks that Ian
  • 00:07:55
    described, then your Warcraft log stuff
  • 00:07:57
    is fine and going to be safe. I would
  • 00:08:00
    actually put money in Warcraft logs
  • 00:08:01
    being safe, especially since uh Ian
  • 00:08:04
    likes Warcraft logs. He actually does
  • 00:08:06
    like it. He uses it in game industry
  • 00:08:09
    talks. So, those are the most important
  • 00:08:12
    things that Ian actually said. But, as
  • 00:08:13
    always, you cannot take a game director
  • 00:08:15
    at face value, especially one for such a
  • 00:08:18
    massive company. And that does mean
  • 00:08:20
    we've got to read in between the lines.
  • 00:08:24
    Okay, here's what he really said. WoW is
  • 00:08:26
    heading towards rapid and radical
  • 00:08:29
    change. The game is going to be very
  • 00:08:30
    different and very soon. He knows the
  • 00:08:32
    damage they've accidentally done since
  • 00:08:34
    Legion. He obviously knows it. I just
  • 00:08:37
    feel it when you listen to him. They are
  • 00:08:39
    basically going to hit the undo button.
  • 00:08:40
    Now, if you aren't around and you don't
  • 00:08:42
    know what I mean, don't worry. I'll
  • 00:08:43
    explain. Right. WoW was basically reborn
  • 00:08:46
    with Legion. Every spec was redesigned
  • 00:08:48
    with tons of artifact traits. This built
  • 00:08:50
    the foundations of today's insanely
  • 00:08:52
    complicated classes. Then there were
  • 00:08:54
    legendaries which made this even
  • 00:08:55
    crazier. Then they added massive
  • 00:08:57
    rotation changing chase items to the
  • 00:08:59
    game. Mythic Plus added a whole new way
  • 00:09:01
    to play. People started to massively
  • 00:09:03
    sweat it and this all made those
  • 00:09:05
    complexities a necessity to master. And
  • 00:09:08
    since then it's only escalated.
  • 00:09:10
    Artifacts were left in Legion, but many
  • 00:09:12
    of their effects were baked into our
  • 00:09:13
    classes. Azeride armor, well that added
  • 00:09:15
    uh lots of passive buffs, lots of procs.
  • 00:09:18
    So many in fact that the game servers
  • 00:09:20
    literally had performance issues. Then
  • 00:09:22
    Shadowlands chucked in even more
  • 00:09:24
    legendaries into the pile and
  • 00:09:26
    continually the good legendaries, the
  • 00:09:28
    good Azerite traits. Those were all
  • 00:09:29
    folded back into the dough. Then
  • 00:09:31
    Dragonflight codified it all with the
  • 00:09:33
    new talent trees and now hero talents.
  • 00:09:35
    So no wonder people feel like they need
  • 00:09:37
    weak or achily. And no wonder Blizzard
  • 00:09:40
    wants to kill them. But to do that
  • 00:09:42
    right, they need to tone down all this
  • 00:09:44
    madness first. This is the sort of thing
  • 00:09:45
    that makes World of Warcraft look like
  • 00:09:47
    strange, impenetrable, arcane mystery,
  • 00:09:50
    but at the pace of a bunch of skippy
  • 00:09:52
    toilet Tik Toks. I know that sounds like
  • 00:09:54
    a weird thing. It's a very It's not a
  • 00:09:56
    natural thing for me to say, but that's
  • 00:09:57
    the strange thing about WoW. It's theory
  • 00:09:59
    crafting is turbo nerd. It's second to
  • 00:10:01
    second gameplay is absurdly super fast
  • 00:10:04
    ADHD. It's mad. And we see the impact of
  • 00:10:06
    this arms race on our bosses. Well,
  • 00:10:09
    bosses have gotten more interesting in
  • 00:10:11
    recent expansions, but they've also
  • 00:10:13
    gotten extremely fast. Every raid has at
  • 00:10:15
    least one swirly, spamming nightmare
  • 00:10:17
    boss where you're just looking at your
  • 00:10:19
    character's feet, just mildly annoyed.
  • 00:10:21
    You've got mechanics that give you
  • 00:10:22
    almost zero time to react. There's a
  • 00:10:25
    reason why, because Blizzard knows your
  • 00:10:27
    add-on will just blow literally an air
  • 00:10:29
    horn in your ears and flash something on
  • 00:10:32
    your screen and tell you what to do. But
  • 00:10:34
    without that add-on, well, Blizzard no
  • 00:10:36
    longer needs to challenge you in the
  • 00:10:38
    same way. And that means there's more
  • 00:10:40
    design space freed up to get cool,
  • 00:10:42
    unique stuff. I mean, going to go off
  • 00:10:44
    piece here, but you know, unlike the
  • 00:10:47
    field of animation, right, you've got
  • 00:10:49
    anticipation, you know, wheeling up for
  • 00:10:52
    the punch, all those things that just
  • 00:10:53
    like the classic rules of animation are
  • 00:10:55
    so important. But in video game terms,
  • 00:10:58
    well, if Blizzard has got to challenge
  • 00:11:00
    you really, really quickly, it becomes
  • 00:11:02
    hard for them to make big awesome set
  • 00:11:04
    pieces because the way that players are
  • 00:11:07
    challenged, like the well, the tools the
  • 00:11:10
    players have are like a weird autopilot
  • 00:11:13
    that'll tell you if there's anything you
  • 00:11:14
    ever need to know. That actually ruins
  • 00:11:18
    so much game design. And so the bull
  • 00:11:19
    case for this is that without all of
  • 00:11:21
    that gump, we'll actually get the cool
  • 00:11:24
    unique stuff that we'll get a better
  • 00:11:26
    signal to noise ratio in our game. That
  • 00:11:27
    will have none of the brutal, relentless
  • 00:11:30
    spam of avoidable damage that makes
  • 00:11:32
    World of Warcraft less approachable,
  • 00:11:35
    less accessible, but also massively less
  • 00:11:38
    fun, and less interesting. And that
  • 00:11:40
    means that if Legion was basically WoW
  • 00:11:42
    2.0, then Midnight, well, Midnight might
  • 00:11:45
    be where WoW 3.0 starts.
  • 00:11:50
    Okay, so I've told you and showed you
  • 00:11:51
    what Ian said. Then we've talked about
  • 00:11:53
    the overall implications in reading in
  • 00:11:54
    between the lines. But where it gets
  • 00:11:56
    interesting is similar things have been
  • 00:11:58
    said literally officially. Blizzard sent
  • 00:12:01
    a message to an add-on developer
  • 00:12:03
    Discord. In the message, they said this
  • 00:12:05
    quote, "Removing the ability for add-ons
  • 00:12:07
    to solve most encounter mechanics means
  • 00:12:09
    that we can take a different approach to
  • 00:12:11
    the design of our encounters going
  • 00:12:12
    forward. The same goes for certain class
  • 00:12:15
    mechanics. The goal is to make our class
  • 00:12:18
    mechanics more approachable, easier to
  • 00:12:20
    understand without add-on solutions. And
  • 00:12:23
    look, take a game like say Elen Ring. In
  • 00:12:26
    some ways, you could say it's not
  • 00:12:28
    particularly fast-paced. It doesn't have
  • 00:12:30
    a crazy amount of different inputs that
  • 00:12:32
    a player can make or an insane number of
  • 00:12:34
    things for players to deal with at once.
  • 00:12:37
    But what is there is careful, great
  • 00:12:40
    design, precision, and at a pace where a
  • 00:12:43
    player can actually feel the designer's
  • 00:12:45
    intent. And I think that's something
  • 00:12:47
    that arguably WoW classic actually with
  • 00:12:50
    its pacing was able to stumble upon, and
  • 00:12:52
    it's something that modern WoW has
  • 00:12:54
    undoubtedly lost. That statement sent to
  • 00:12:56
    that discord is all of this right from
  • 00:12:59
    Blizzard's own mouth. Basically, the
  • 00:13:00
    add-on slaughter is not there to kill
  • 00:13:02
    add-ons out of spite and hatred. I mean,
  • 00:13:05
    developers typically think other
  • 00:13:06
    developers are awesome. Add-on devs are
  • 00:13:08
    awesome, right? Developers, developers,
  • 00:13:10
    developers, play the Steve Balmer meme.
  • 00:13:12
    Anyway, they're doing this because
  • 00:13:14
    Blizzard is finally fixing what we've
  • 00:13:16
    been complaining about for years, that
  • 00:13:17
    add-ons play the game for us, and that
  • 00:13:19
    that makes it less fun. And it seems
  • 00:13:21
    this is starting with Midnight, right?
  • 00:13:23
    Where WoW's dungeons, raids, and classes
  • 00:13:25
    might look way different. Now, you think
  • 00:13:28
    I'm exaggerating? Think about the last
  • 00:13:30
    time we saw big class changes in WoW. It
  • 00:13:33
    was patch 11.1. There were none
  • 00:13:35
    whatsoever in the last.5 patch and there
  • 00:13:38
    are none in the upcoming 7 patch either.
  • 00:13:42
    And that's as compared to a Blizzard
  • 00:13:44
    that was shipping class changes all the
  • 00:13:45
    time. It's really weird. It's completely
  • 00:13:47
    unlike recent Blizzard. I mean, we might
  • 00:13:49
    see a stack of class changes in patch
  • 00:13:51
    11.2. It is a major patch after all. But
  • 00:13:53
    I have a bit of an inkling here that
  • 00:13:55
    something else is happening. I think
  • 00:13:57
    they've shifted gears. I think they're
  • 00:13:59
    changing classes for the post add-on
  • 00:14:01
    world. the one that they are willing to
  • 00:14:05
    enforce. That's the difference. And it
  • 00:14:08
    will be a different world. Here's what
  • 00:14:09
    they said about WoW's future. It's a
  • 00:14:11
    quote. If everything goes to plan, WoW
  • 00:14:14
    will remain challenging, but the nature
  • 00:14:16
    of that challenge will be different.
  • 00:14:18
    Less about managing the subtleties of
  • 00:14:20
    class mechanics, more about
  • 00:14:21
    collaborating with allies and
  • 00:14:23
    interacting with encounters. And
  • 00:14:25
    honestly, that's music to my ears.
  • 00:14:26
    That's what I think will make for more
  • 00:14:30
    memorable, exciting bosses and memories
  • 00:14:32
    that I make with the people I play this
  • 00:14:34
    game with. That's all a bit meta, too.
  • 00:14:36
    This whole World Soul Saga thing is not
  • 00:14:38
    just about a new approach to Wow's
  • 00:14:40
    story. It's clearly a new approach to
  • 00:14:42
    gameplay as well. And if you still don't
  • 00:14:44
    believe me, well, this message said
  • 00:14:47
    details are coming in quote the coming
  • 00:14:50
    months. We're going to know soon. Now,
  • 00:14:52
    they said they are giving many months of
  • 00:14:54
    advanced notice to these add-on
  • 00:14:56
    developers. Now, with that in mind, take
  • 00:14:57
    a look at WoW's development cycle.
  • 00:14:59
    There's only one way they can put up a
  • 00:15:00
    build with that much notice. That is in
  • 00:15:02
    an alpha. And if it's in the coming
  • 00:15:04
    months, it will be the alpha of World of
  • 00:15:07
    Warcraft Midnight. And for everything
  • 00:15:08
    he's left between the lines, there's
  • 00:15:10
    also everything he didn't say or perhaps
  • 00:15:13
    won't admit. Not cuz he's a bad dude,
  • 00:15:15
    obviously, because, you know, you're a
  • 00:15:17
    game director. You do actually have to
  • 00:15:19
    be media trained and so on. So, let's uh
  • 00:15:21
    dive into the spicy bits.
  • 00:15:25
    One thing he said shocked us in the
  • 00:15:27
    guild Discord. He said that their
  • 00:15:29
    challenging task ahead will be the
  • 00:15:31
    players. And it's rare you hear that.
  • 00:15:34
    Specifically, it's getting players to
  • 00:15:35
    accept that Blizzard's defaults are 96%
  • 00:15:38
    of perfect. 96%. I don't know where he
  • 00:15:41
    got that number. Maybe he just saw 96
  • 00:15:43
    come to him in his wildest dreams. Or
  • 00:15:45
    maybe he just reversed the numbers of 69
  • 00:15:47
    and it turns out he's just a bit of a
  • 00:15:49
    goblin. Who knows? But 96 is a pretty
  • 00:15:51
    high number. What I'd contend with is um
  • 00:15:54
    I love the plan. I love the vision, but
  • 00:15:56
    I think that's way beyond what Blizzard
  • 00:15:58
    is currently capable of. Have you looked
  • 00:16:00
    at the cooldown manager lately? Have
  • 00:16:02
    you? I mean, that's not 96%. It's not
  • 00:16:05
    even 69%. I'd say it's 60 at most. It's
  • 00:16:08
    conservative. Here's the thing. The
  • 00:16:10
    first 80% of perfect comes easy, it's
  • 00:16:13
    kind of called the 8020 rule for a
  • 00:16:14
    reason, right? It's the last 20% that's
  • 00:16:17
    tough. And it's the last 20% that's you
  • 00:16:20
    know where something is say rather than
  • 00:16:23
    a Blackberry is an iPhone and therefore
  • 00:16:26
    can surprise and delight a far larger
  • 00:16:28
    audience which I have to assume is
  • 00:16:29
    basically their goal here. So add-on
  • 00:16:31
    developers right in making all the
  • 00:16:32
    solutions we have today have had years
  • 00:16:34
    and years and years and years and years
  • 00:16:35
    of iteration years of work zero
  • 00:16:38
    restraints except for the API. But
  • 00:16:40
    Blizzard, they are like a tank that's
  • 00:16:43
    racing someone on, I don't know, like uh
  • 00:16:46
    a very fast bike with all of the CCs
  • 00:16:48
    that's very powerful. And that's kind of
  • 00:16:50
    the thing. Blizzard in their big
  • 00:16:52
    lumbering tank, very big, very powerful.
  • 00:16:54
    But also, Blizzard are slow and clumsy.
  • 00:16:57
    That uh nimble add-on developer in their
  • 00:17:00
    bike can run circles around Blizzard in
  • 00:17:02
    their big slow tank. And that's what
  • 00:17:04
    they've been doing for years. That's why
  • 00:17:06
    we call the add-on arms race. So, I
  • 00:17:07
    don't know if Blizzard really has a
  • 00:17:08
    chance here. It will be hard. I mean,
  • 00:17:10
    imagine their version of details. Is
  • 00:17:12
    that going to let you give uh you know,
  • 00:17:15
    custom nicknames to your teammates? Will
  • 00:17:18
    it show damage graphs after the dungeon?
  • 00:17:20
    Show health pot usage? What about
  • 00:17:22
    interrupts? Will their boss mods have
  • 00:17:24
    options for a timeline view like the one
  • 00:17:26
    that we've been using weak or to do for
  • 00:17:28
    years now because well, I just think
  • 00:17:29
    it's a way better UI for that kind of
  • 00:17:31
    thing. We can't say. And you've probably
  • 00:17:34
    felt a whole twinge of doubt as I was
  • 00:17:36
    laying out the big plan, the big vision.
  • 00:17:38
    I think that doubt's completely
  • 00:17:40
    justified and justifiable. As much as I
  • 00:17:42
    love Blizzard's vision, and if I could
  • 00:17:44
    wave a wand and I guess just be wherever
  • 00:17:47
    Ian wants to take us, I' I'd wave that
  • 00:17:48
    wand. But in reality, the future of WoW
  • 00:17:52
    hinges on Blizzard being realistic. Now,
  • 00:17:54
    it's good they've opened talks that on
  • 00:17:56
    devs, but this is a truly massive
  • 00:17:58
    undertaking. If Blizzard can pull this
  • 00:18:00
    off, WoW could slowly work its way to a
  • 00:18:03
    new era, one that is way more fun. that
  • 00:18:06
    I want way healthier for every class of
  • 00:18:09
    player and actually sustainable on
  • 00:18:11
    development.
  • 00:18:13
    But that's a really really big if and we
  • 00:18:16
    will just have to wait and see if they
  • 00:18:18
    can manage. But what you don't have to
  • 00:18:19
    wait and see for is in fact this next
  • 00:18:21
    video on uh The Last Titan and some of
  • 00:18:23
    the really cool lore stuff that's been
  • 00:18:24
    cooked up.
  • 00:18:27
    [Music]
Tags
  • World of Warcraft
  • Ian
  • combat add-ons
  • Blizzard
  • game design
  • 2026 changes
  • add-on removal
  • gameplay balance
  • WoW 3.0
  • player experience