00:00:00
There isn't very many upgrades with more
00:00:01
aura than this guy. Meet the Blazing
00:00:04
Sun, which is the top path fifth tier
00:00:06
Desperado capable of one-shotting
00:00:09
ceramics and fortified ceramics by
00:00:11
dealing 20 damage per shot and 40
00:00:14
additional ceramic damage. On top of
00:00:16
that, this guy has a pretty quick fire
00:00:17
rate as well. So, today I'm going to
00:00:19
showcase this new fifth tier on
00:00:21
potentially the best map for the upgrade
00:00:22
in all of BT6. And if you guys have been
00:00:24
enjoying the content from the new
00:00:25
update, please hit that subscribe
00:00:27
button. and I'm trying to hit 50,000
00:00:29
subscribers. So, thank you for your
00:00:31
support. And to showcase the Blazing
00:00:32
Sun, we are on the map Peninsula here. I
00:00:34
don't think I've actually made a video
00:00:36
on this map ever. So, this is pretty
00:00:37
interesting. Now, I could start with
00:00:39
Desperado, which would be cool. Let's
00:00:41
have Desperado here. And then, can I
00:00:43
afford a submarine? No shot, right?
00:00:46
Yeah, that's not going to work. I will
00:00:48
do an engineer and dart start then. That
00:00:51
should work, right? Yeah. Now, I
00:00:54
initially wanted to do a two mega pops
00:00:55
challenge with the Blazing Sun, but I've
00:00:58
made a lot of videos on like easy maps
00:00:59
recently, like logs and stuff. And to
00:01:01
complete that challenge, I probably
00:01:02
would need to do an easy map because
00:01:03
that is one of the cheaper fifth tiers
00:01:05
at only 18.9K. So, I was thinking, why
00:01:07
not do a map where I think the Blazing
00:01:09
Sun would actually be stronger on like
00:01:11
Peninsula because the balloons are
00:01:13
always going to be far away from it, so
00:01:14
it gets extra attack speed. Round eight,
00:01:17
I go down. But I think here if I get a
00:01:19
desperado to help me out, I can probably
00:01:23
defend now. Let's see.
00:01:26
It's looking like that does make the
00:01:28
difference. Perfect. The long range on
00:01:29
this guy is very nice. And the range is
00:01:32
going to be longer as well because I did
00:01:33
bring 18 in today, which was actually
00:01:35
reduced in price in the recent update. I
00:01:37
don't remember how much it was
00:01:38
beforehand in chips mode, but 700's
00:01:40
pretty cheap. Ooh, do I go down against
00:01:41
these blues first?
00:01:45
So close. In that case, I'm going to
00:01:47
quick draw and stand off on Esproto.
00:01:49
Both of those should be really
00:01:50
effective. Standoff makes him attack
00:01:52
faster the fewer balloons in radius. And
00:01:54
quick draw makes him attack faster the
00:01:55
um farther balloons are from him. So,
00:01:57
both of those are great here.
00:02:00
And we do defend. But then on round 13,
00:02:03
it's looking like I can get Eten down,
00:02:04
which I'm guessing this is going to be
00:02:06
the most effective spot because this is
00:02:08
the only spot that really reaches the
00:02:09
track.
00:02:11
Perfect. I'm mainly bringing ET in for
00:02:13
that nice range bonus on Desperado
00:02:15
because it's going to be extremely
00:02:16
helpful on this map, but also the
00:02:18
ceramic cleanup from the UK is going to
00:02:20
pair very well with the blazing sun,
00:02:23
which lacks that balloon to clean up
00:02:24
I'll need. So, I feel like 18 is a
00:02:26
pretty decent hero pairing. It looks
00:02:27
like on round 19 here, I can get the big
00:02:30
iron. Perfect. Now, what cross path do I
00:02:32
want? That's the question. Normally,
00:02:35
you'd see me having 18 and you'd think,
00:02:37
Ryan, don't get the middle cross path.
00:02:38
That gives you camo detection. They
00:02:39
already have camo section taken care of.
00:02:41
That's true. But I still think I want
00:02:43
the metal cross path because I'm going
00:02:45
to be placing a lot of towers in the
00:02:46
range. So wanderer is not very helpful.
00:02:48
But bullseye would be really good
00:02:50
because the crit chance goes up the
00:02:51
farther balloons are from Desperado. And
00:02:53
in this case, balloons are pretty much
00:02:55
always going to be far from him. So
00:02:56
we'll go Bullseye. And also I think
00:02:58
Desperado can actually reach Yeah,
00:03:00
Desperado can reach the balloons on the
00:03:01
exit now with the ET range buff. I'm
00:03:03
still dead this round though. Let's use
00:03:05
a drone swarm then. Easy. And now we're
00:03:08
on to round 27, which is actually going
00:03:10
to be a difficult one. Very dense round.
00:03:13
So, let's use a drone swarm again. That
00:03:15
should take care of these yellows. I'm
00:03:18
just trying to save for twin sixes as
00:03:19
early as possible here. Oh, we've got
00:03:22
lead balloons to deal with. Okay. I
00:03:24
mean, I do want to alk buff this guy at
00:03:25
some point,
00:03:27
but do I want to get the alchemist
00:03:28
already? And I also want to overclock
00:03:30
him, too. So, let's get a cleansing foam
00:03:32
instead.
00:03:34
See if this works.
00:03:36
Not the cleansing foam's too late. Okay,
00:03:38
we'll do the alchemist.
00:03:41
The alchemist actually might not work
00:03:42
either. Yeah, the AMD is not enough.
00:03:44
Just a simple sniper will work then.
00:03:48
There we go. I should be able to twin
00:03:50
sixes here pretty soon. How do we look
00:03:52
against round 35? We're good. Rainbows.
00:03:56
I definitely need to use drone swarm
00:03:57
there. Okay, try it again. Okay, let's
00:03:59
see how we look against the rainbows
00:04:00
with drone swarm used here. Put this on
00:04:03
first.
00:04:05
Defend. We're good. Nice.
00:04:08
Oh, I'm dead against these black
00:04:10
balloons at the end of the round,
00:04:10
though. Yeah. Okay. In that case, let's
00:04:13
just upgrade the start monkey to a
00:04:14
spike. I feel like that's going to be
00:04:16
able to solve most of this early game
00:04:17
for me. Oh, it bounces, actually. I
00:04:21
mean, is that technically bad?
00:04:24
Kind of. It's still handled, though.
00:04:28
I'll take it. What about round 36?
00:04:33
Okay, we defend the first wave. Wait a
00:04:34
second. Let me Let it cook. Let it cook.
00:04:37
Second wave.
00:04:39
Let's try that again. Maybe utilize the
00:04:42
drone swarm for the second and third
00:04:43
wave.
00:04:45
Okay, second wave goes down. What about
00:04:47
third wave?
00:04:50
Oh yeah, come on.
00:04:53
Spikeult was a W play. Now we got twin
00:04:56
sixes. Let's go.
00:04:59
Gains twin high damage revolvers.
00:05:03
just in time for me to die against sled
00:05:04
balloons. Yep.
00:05:07
Man, that's annoying. In that case,
00:05:09
let's get another desperado down because
00:05:11
I want to buff this Desperado with the
00:05:14
dead eyee later anyways. And dead eye
00:05:16
can pop lead balloons. So, I feel like
00:05:19
that's not a bad decision. What cross
00:05:21
path do I want in the dead eye? We We
00:05:22
can wait to cross path it, but give it
00:05:24
the range buff. Yep. The leads are no
00:05:26
longer a problem for us. By the way,
00:05:28
look at the range of this guy now.
00:05:29
Buffed by ETN and the dead eyee upgrade.
00:05:31
The range is huge. Once I get an oak
00:05:34
buff in here and a village, it's going
00:05:36
to be able to see pretty much the whole
00:05:37
map. All right, round 40. Unfortunately,
00:05:39
I don't have enough money for twin sixes
00:05:41
yet. Can we defend?
00:05:46
Maybe if I utilize some upgrades on you,
00:05:51
I will go the top cross path. Okay, look
00:05:55
how much faster I popped that down this
00:05:56
time around.
00:05:58
Now I'm still dead. Dang it.
00:06:01
If only I could have the twin sixes at
00:06:03
this point. Okay, in that case, let's
00:06:04
just get a juggernaut in the back. Keep
00:06:05
it simple here. This should work.
00:06:09
Two ceramics remaining.
00:06:12
We're good. Nice. Now, I think the dead
00:06:14
eyee upgrade is about 50% uptime. We
00:06:16
tested that earlier on this channel. So,
00:06:20
later I'll probably want to get a second
00:06:21
one to get full up time with that buff,
00:06:24
which is fine. And we do have enough
00:06:25
money for twin sixes. Now, let's get
00:06:26
this up. Keep it on strong targeting.
00:06:29
Yeah, that paired with juggernaut is
00:06:31
actually quite good. Juggernaut can
00:06:32
clean up those lower layers pretty
00:06:34
easily, even on a map where it's not
00:06:36
necessarily the best upgrade of all
00:06:37
time. Now that I have the twin sixes on
00:06:40
our side, though, I think it's finally
00:06:42
time to get a village and an alchemist
00:06:43
in here. Probably
00:06:45
village can go up here. Range discounts,
00:06:49
jungle drums, and the alk buff will go
00:06:51
right about here. All right, let's see
00:06:53
what how big the range is now. If I use
00:06:55
this and have the alk buff. Oh, it it
00:06:57
almost covers the full map. Okay, once I
00:06:59
get ET in level 16, I think it is to
00:07:02
give me 20% more range, that definitely
00:07:04
will cover. And I can also get primary
00:07:06
training and primary mentoring to
00:07:08
increase the range even more. Wait a
00:07:09
second.
00:07:11
We're about to have the biggest range
00:07:12
despot of all time, guys.
00:07:15
Round 49. This is a big ceramic round.
00:07:17
We actually defended that pretty easily,
00:07:18
though.
00:07:20
Yeah, let's get primary training in
00:07:21
here. Perfect. Now, primary mentoring
00:07:25
increases the range, gives you reduced
00:07:26
ability cool downs. It's not really
00:07:28
helpful in this case, is it? I already
00:07:31
have enough range and is and it's a lot
00:07:34
more expensive than primary training is
00:07:35
as well, so not worth. All right, see
00:07:37
what the mob class damage is like. It's
00:07:40
actually quite good. Juggernaut's doing
00:07:42
a really solid job cleaning up, I've got
00:07:43
to say. Better than I thought it it
00:07:45
would do on this map. We're chilling.
00:07:48
Ooh, round 55, though. That might take
00:07:50
me down. These big ceramic waves. I'm
00:07:53
getting really close to affording the
00:07:54
blazing sun, though. I do have the UK
00:07:55
ability available now, too. So, we use
00:07:57
it right now. Play it safe. And blazing
00:08:00
suns afforded around 56. Like, this is
00:08:03
such a cheap fifth tier that you can
00:08:05
afford it pretty early. And I feel like
00:08:08
the previous upgrades at at least once
00:08:10
you get the third tier are decent
00:08:12
stepping stones as well. So, I don't
00:08:14
know. I've heard a lot of people talking
00:08:15
trash about this fifth tier, but I think
00:08:17
it's pretty solid. You can't expect it
00:08:19
to like carry you through the whole game
00:08:20
when it's a cheap fifth tier. You know
00:08:21
what I'm saying?
00:08:23
Let's get stronger stimulant now though.
00:08:26
Perfect. Now, the one thing I remember
00:08:27
about the Blazing Sun is it doesn't
00:08:29
actually have lead popping power like
00:08:30
you'd probably guess it does. So, I am
00:08:33
going to need an MIB for this guy or
00:08:35
I'll need something else to just deal
00:08:36
with DTS to begin with, which I could
00:08:38
get like a perma spike in the back,
00:08:40
which honestly wouldn't be a bad
00:08:41
decision. That would solo DTS. We'll
00:08:43
cross that bridge when it comes. How do
00:08:44
we look against round 63? A bunch of
00:08:46
ceramics.
00:08:49
I still go down. Okay. Yeah, the pierce
00:08:51
is just very lacking. Wait, I haven't
00:08:53
even been utilizing the desperado buff.
00:08:54
What if that makes the difference? I
00:08:55
need just increasing the range so it can
00:08:57
attack more ceramics. Yeah, look at
00:08:59
that. It almost took out the whole wave
00:09:00
by itself. Just one-shotting all of
00:09:02
them. Okay,
00:09:05
second and third wave. We got to utilize
00:09:06
Yuka for sure. Yukav now.
00:09:11
That almost worked. I'm trying that
00:09:13
again with a glue gunner just to help
00:09:14
out very slightly because I'll probably
00:09:17
just make this into a mob glue or glue
00:09:18
later anyways. So, it's not a bad
00:09:20
decision.
00:09:22
All right, third wave. How do we look?
00:09:25
A lot of black balloons there. It looks
00:09:28
like we're defending. We're good. Nice.
00:09:30
Yeah, let's get the Moblue now. I just I
00:09:32
just remember the MO glue was actually
00:09:33
nerfed in the recent update. I think
00:09:35
they made it like last not as long on
00:09:36
MOABs,
00:09:38
but still probably worth using. Look at
00:09:40
this guy just insta kill the ceramics by
00:09:42
the way when they come out. That is
00:09:43
something to behold right there. BFBs
00:09:47
are getting absolutely obliterated, too.
00:09:49
Okay, ceramic cleanup is still a
00:09:51
problem, but we're good. Okay, so what
00:09:52
to get next? Currently, we are just
00:09:55
tearing through these balloons. Round 63
00:09:57
was really the only roadblock after I
00:09:59
got the blazing sun up. I'm not entirely
00:10:01
sure. I'm just going to let this guy
00:10:02
work and see how far we can take it with
00:10:05
our current setup. The mob class damage
00:10:07
is definitely great. At least single
00:10:09
target mob class damage. All right,
00:10:10
round 75 here. That BFB actually just
00:10:14
got like insta-killed. That's kind of
00:10:16
ridiculous how fast we're popping some
00:10:18
of these BFBs down.
00:10:20
Let's use Yukap now.
00:10:24
Dude, we're tearing through this. Don't
00:10:27
sleep on the blazing sun, guys. Come on.
00:10:29
Okay, round 76. I'm completely dead,
00:10:31
though. I think what I should do, in all
00:10:33
honesty, is remove this obstacle. Do I
00:10:35
have enough room to do what I'm trying
00:10:37
to do? Well, actually, wait a second.
00:10:40
Does the spike factory reach? It might
00:10:43
just reach
00:10:45
with ETN range buff and everything. Oh,
00:10:47
Etn's almost level 16. I was thinking
00:10:50
about getting spiked mines. Currently,
00:10:52
it doesn't reach.
00:10:55
Man, what if 18 was level 16? Would it
00:10:57
now reach? Let's see.
00:11:01
It does. Okay, so I somehow need to
00:11:04
defend this round and then get level 16.
00:11:07
Let's go back to round 75 and then try
00:11:09
to beat this round without a Yukav.
00:11:12
Thanks to the time machine mod, I'm able
00:11:13
to do this. So, let's see.
00:11:16
around 75 currently is going down
00:11:18
actually pretty easily. I don't think I
00:11:21
need UKAV here.
00:11:23
Oh yeah, bro. Look at this. If I just
00:11:26
get the critical shots, we're chilling.
00:11:28
Nice. And now I use Yukav and drone
00:11:31
storm here.
00:11:33
How we looking? Yeah, that was simple.
00:11:36
Okay, time machine mod. I love you.
00:11:39
Round 77 is not looking too bad either.
00:11:43
I've got to make sure to keep my UKB
00:11:44
ability available for round 78 because
00:11:46
there's big ceramic waves in the next
00:11:47
round.
00:11:49
Just one shot those ceramics for me.
00:11:50
Yep, we're good. Let's use UKAB now.
00:11:54
Perfect.
00:11:56
And we're getting close to level 16 ETN,
00:11:58
which is what I'm aiming for. All right,
00:12:00
second wave of ceramics. I don't have
00:12:01
UKAV back yet. Wait a second. I should
00:12:03
get back in a second, though. Come on.
00:12:06
Get it back. Use it
00:12:09
first.
00:12:11
Oh, we're good. We're good. Nice. How am
00:12:13
I looking at round 79? The rainbows are
00:12:15
going to region farm, aren't they?
00:12:19
Yeah. What if I keep this on last
00:12:20
targeting? Weird targeting option, but
00:12:23
let me cook here, guys. Let me cook.
00:12:27
No, last targeting like attacks the BFB
00:12:30
too long if that happens. Okay, let's
00:12:31
try spiked mines this round because I
00:12:33
want to get this anyways later.
00:12:34
Unfortunately, 18 is not level 16 yet. I
00:12:37
could purchase it. We'll try it without
00:12:39
purchasing it because if the alk buff is
00:12:40
on the spiked mines, it still should
00:12:42
throw. Wait for it. Yeah, you can see
00:12:44
it's throwing here. Okay, this might
00:12:47
work.
00:12:50
All right, we defended that. Let's use
00:12:51
that ability on you and drone storm as
00:12:53
well.
00:12:56
It's lowkey working. Please get you
00:12:58
back.
00:13:00
Please, please, please. Ability yukav.
00:13:05
We're good. We got back. I think we're
00:13:07
fine.
00:13:09
Let's go.
00:13:11
And now I've got level 16 ETN. So, the
00:13:13
range of my spike factory is big enough
00:13:14
now. Perfect. We'll keep on smart
00:13:16
targeting. ZMG, how's our single target
00:13:18
look here? Oh, we actually just
00:13:21
obliterated that. We'll keep on strong.
00:13:24
The juggernaut and spiked mine shield
00:13:26
will clean up for us. Yep, this is
00:13:28
looking really good. Even against super
00:13:29
ceramics, I'm doing somewhat decent,
00:13:31
I've got to say. probably keep this on
00:13:34
first for a little bit. I don't want to
00:13:36
pop all the BFBs at once. We're
00:13:38
chilling. I'm just going to keep saving
00:13:40
my money here because we've got 33k
00:13:42
currently. I could purchase a lot of
00:13:44
things if I really wanted to. There's no
00:13:46
reason to at the moment though. All
00:13:48
right, how am I looking? It's round 95
00:13:50
here. Put on first real quick.
00:13:53
I wish I could have it like target the
00:13:55
MOABs and not the ceramics because
00:13:57
ceramics can clean up really easily with
00:13:58
my juggernaut and spiked mines. And this
00:14:01
pops mobs really quickly.
00:14:03
But sometimes waste shots on ceramics if
00:14:05
that makes sense.
00:14:07
So finding the correct targeting can be
00:14:09
kind of weird with this guy. But we are
00:14:11
still absolutely tearing through
00:14:13
everything which is good. Well actually
00:14:15
now I think about if I keep it on first
00:14:17
here. Look at this. If I keep on first
00:14:19
it can't reach the ceramics but it can
00:14:21
reach the MOAB. So that's kind of good
00:14:22
with how its range works out until the
00:14:24
ceramics gets to this point. Its range
00:14:26
not reaching the bottom works out in my
00:14:28
favor sometimes. Round 87. We've got
00:14:30
four ZMGs to deal with. Let's use the UK
00:14:33
ability now.
00:14:36
We'll give it range as well.
00:14:40
It's looking like we're good against all
00:14:41
of this. Yep. I'm guessing my current
00:14:43
setup will make it to around 90 and then
00:14:45
I'm just going to die hard against um
00:14:47
DDTs because there's nothing I can
00:14:49
really do against DTS currently. 18
00:14:52
doesn't damage them. Blazing sun doesn't
00:14:53
damage them. Spiked mines damages them.
00:14:55
So maybe spiked mines can do something.
00:14:57
But I do have 60k to work with here. So
00:14:59
that is very nice. Got to like that.
00:15:03
Let's use these abilities.
00:15:07
Perfect.
00:15:09
How do we look against the DTS? Let's
00:15:10
see what can spiked mines do for us
00:15:12
here.
00:15:14
Oh, actually the right the dead eyee
00:15:16
attacks them too. So we did defend them.
00:15:19
Nice. This is very impressive from the
00:15:22
blazing sun. I'm not going to lie. I I
00:15:25
don't want to see a single negative
00:15:27
comment about this tower ever again. I
00:15:29
saw a lot of you guys talking trash
00:15:30
about it before in some of my videos. No
00:15:33
more of that because this is very
00:15:35
impressive. We're made we've made it to
00:15:37
around 92 with 66,000 left over on a
00:15:40
pretty difficult map, too. Like
00:15:41
Peninsula is not an easy map. People
00:15:44
were just saying this upgrade is like a
00:15:45
worse Elite Defender. I don't think
00:15:46
Elite Defender is making it this far
00:15:48
with 68,000 left over. I'll be honest,
00:15:50
guys. I do not see Elite Defender doing
00:15:52
that. Let's use his abilities.
00:15:55
I might be dead this round, though.
00:16:00
Let's see. Wow, we survived. And we have
00:16:03
max level 18 now. Nice. I think I'm dead
00:16:06
against these.
00:16:07
[Music]
00:16:11
Yep. Dang. We made 70,000 saved up. That
00:16:16
is ridiculous, though. What do I want to
00:16:18
get now? Can I fit an MIB in here? No
00:16:22
shot. God, I can't.
00:16:24
Oh, that's actually so frustrating. I
00:16:26
feel like I could have fit. It might be
00:16:28
if I placed my stuff better, too. Like
00:16:30
the spike factory placement maybe could
00:16:31
have been a slight couple pixels better.
00:16:33
Maybe we try a super glue and that can
00:16:36
stun a ton of the DTS.
00:16:38
I don't actually know how we're going to
00:16:39
pop them though is the thing. I think
00:16:41
dead eyee does some damage in CTS, but
00:16:43
and the level 20 UK ability I think also
00:16:45
can damage ETSs. Like the regular UK
00:16:47
that flies around doesn't, but the
00:16:48
ability itself does. though. Maybe super
00:16:50
glue is the solution we need. Round 94
00:16:52
here. How am I looking
00:16:55
currently? We're looking pretty good.
00:16:56
I've got to say, keep us on strong.
00:16:59
Let's use here.
00:17:01
Oh, yeah. We're looking great.
00:17:04
I I feel like super glue was a very
00:17:06
smart decision. All right. How do we
00:17:07
look against round 95? That's the real
00:17:09
question with super glue. It's the round
00:17:10
that could take us down here. Let's see.
00:17:13
Because we don't have much GT damage. We
00:17:15
can stun them, which is good until I use
00:17:18
the Yukap ability. The UK ability should
00:17:19
be able to damage ETSs.
00:17:22
We're somewhat defending. It's not
00:17:24
great, but it's not bad either. Oh,
00:17:28
we're so close. We're so close. Maybe if
00:17:30
I time some of these abilities slightly
00:17:32
better, we can do it. You have now right
00:17:35
away.
00:17:37
[Music]
00:17:38
Come on. Super glue. Do your thing,
00:17:41
please. Yes, we defended. Perfect. All
00:17:45
right, round 96 here. It's currently
00:17:47
looking pretty bad. We have super glue
00:17:49
on first targeting.
00:17:51
We kind of are defending though. Let's
00:17:54
use now. Okay. UK ability comes and
00:17:57
clutches up for us. Let's increase the
00:18:00
range of super glue. Yes,
00:18:03
I think we're fine.
00:18:06
All right.
00:18:08
64,000 cash left over right now, guys. I
00:18:11
could buy pretty much anything my heart
00:18:13
desires besides like an anti- balloon
00:18:15
and some of the super expensive fifth
00:18:17
tiers. 97 should be easy for us. Single
00:18:20
target's not the weakness of our setup.
00:18:22
We are completely good. 98 to 99 might
00:18:24
be a problem though. Let's see. Let's
00:18:27
increase the range of this. Let's use
00:18:28
Yukav off the rip.
00:18:31
Try to do as much damage as early as
00:18:32
possible here. We'll use drone storm as
00:18:35
well. Okay, let's increase the range of
00:18:38
super glue again. First on you.
00:18:44
If I can get you capability back,
00:18:47
that's ideal. How am I looking here?
00:18:51
We're almost handling. That's a lot of
00:18:53
BFBs, though. That's a lot of BFBs.
00:18:55
Increase the range of superglue again.
00:18:57
Drone swarm again. I really want to save
00:18:59
Yukon ability for around 99 though's the
00:19:01
thing. So, if I can just Oh, no. I can't
00:19:03
handle. We need to use Yukav again.
00:19:04
Okay, that's fine. Okay, we're doing a
00:19:06
little bit of super glue targeting this
00:19:07
time around. Switching between strong
00:19:08
and first targeting, which is appearing
00:19:10
to slow pretty much all of these
00:19:12
balloons. It's really good. Let's get a
00:19:13
drone swarm in here.
00:19:16
Keep super glue on first. Maybe a little
00:19:18
bit longer now that balloons are
00:19:19
starting to push.
00:19:22
Okay, let's get a ability on superglue
00:19:25
to increase the range. Yes.
00:19:29
Come on. You have ability. Come back.
00:19:30
Please.
00:19:32
Please. There we go. Survive. Please.
00:19:36
We're surviving.
00:19:39
Yes.
00:19:41
Barely.
00:19:44
Somehow we survived. And Yukav is still
00:19:46
up for 99. Wait a second. Come on 99.
00:19:49
Get taken down.
00:19:52
Oh, Yukav died on me. This can stun the
00:19:55
DTS, though. Wait a second. We might be
00:19:56
good. All the DTS are stunned.
00:20:00
I think we're fine,
00:20:03
guys. I have 77,000 cash. Is that not
00:20:06
ridiculous?
00:20:08
Come on. Do I take down the B8, though?
00:20:11
That's the question. Does this have
00:20:13
enough single target damage?
00:20:15
H. It's looking like that's a no.
00:20:19
I honestly thought it might with the
00:20:21
critical shots. So, I'm going to need to
00:20:22
spend money this round. Unfortunately,
00:20:24
it's actually close though. Wait,
00:20:28
it is very close.
00:20:31
Hm. Maybe if I time my abilities better.
00:20:33
Put you on first as well. Drone swarm
00:20:35
now.
00:20:37
Pop. Nope. I'm dead. I think what I've
00:20:39
got to do this round, the cheapest way I
00:20:41
can do it is maybe getting bounty
00:20:42
hunter, which can use the ability on the
00:20:44
BAD to increase the damage my uh Blazing
00:20:47
Sun does. That's my only guess. Use it.
00:20:52
This should do more damage now. I think
00:20:53
it doubles the damage if I remember
00:20:55
correctly.
00:20:57
I'm not sure though. Yeah, look, we're
00:20:59
already on the last damage stage. It
00:21:00
actually helped out an insane amount.
00:21:01
Holy cow. Let's use that. Yeah, look at
00:21:04
how much faster that was. What the heck?
00:21:07
And I still have the spike pile
00:21:09
available for the ZMGs now. Okay. I
00:21:12
mean, it wasn't 80,000 left over, but it
00:21:14
was still 70,000, which is very
00:21:16
impressive. Review map. This got 688,000
00:21:19
pops. Eten actually got more pops, which
00:21:22
is kind of funny. But the thing is, Eten
00:21:24
wouldn't have been able to get so many
00:21:25
pops if it weren't for the Blazing Sun
00:21:27
popping things into like ceramics and
00:21:28
MOAB. So, they pair extremely well.
00:21:31
Super glue helped us out an insane
00:21:33
amount, too. And yeah, I hope you guys
00:21:35
enjoyed this Blazing Sun showcase. If
00:21:37
this didn't show you that's a strong
00:21:39
fifth tier, I don't know what will. Ryan
00:21:42
Malik out. Peace, guys. Have a good one.
00:21:44
And if you enjoyed today's video, you
00:21:45
can check out my previous Desperado
00:21:46
videos