This game looks amazing

00:28:14
https://www.youtube.com/watch?v=Ch3JTwKBS1Y

Summary

TLDR'Phantom Blade Zero' is a new action combat game developed in China, showcasing a gameplay demo that highlights its impressive combat mechanics, smooth animations, and a variety of weapons. Players can execute combos, disarm enemies, and utilize different weapons dynamically, creating a cinematic feel reminiscent of classic action games. The game is built on Unreal Engine 5, contributing to its high-quality graphics. Although there is no release date yet, the demo has generated significant excitement, indicating a promising future for action games from diverse developers.

Takeaways

  • 🎮 'Phantom Blade Zero' showcases impressive gameplay mechanics.
  • ⚔️ Players can execute combos and disarm enemies.
  • 🌟 The game features high-quality graphics and smooth animations.
  • 🗡️ A variety of weapons are available for dynamic combat.
  • 📅 No release date has been announced yet.
  • 🌍 Developed in China, indicating a new wave of quality games.
  • 💥 The combat is reminiscent of classic action games like Ninja Gaiden.
  • 🔍 Exploration elements are included alongside combat.
  • 🎉 The demo has received positive feedback and excitement.
  • 🛠️ Built on Unreal Engine 5, enhancing visual quality.

Timeline

  • 00:00:00 - 00:05:00

    The video showcases a new game, Phantom Blade Zero, which has received nearly 5,000 likes. The gameplay demo reveals impressive graphics and smooth animations, with combat mechanics reminiscent of Ninja Gaiden and Souls-like games. The player demonstrates various weapon executions, including disarming enemies and using their weapons against them, which adds a unique twist to the combat.

  • 00:05:00 - 00:10:00

    The discussion highlights the game's narrative, which seems to be more engaging than typical flat stories found in many games. The player expresses excitement over the combat mechanics, including double executions and the ability to swap weapons mid-fight, emphasizing the game's dynamic nature and the skill required to master it.

  • 00:10:00 - 00:15:00

    The gameplay trailer is praised for its quality, with the player noting that the person demonstrating the game is skilled, which enhances the viewing experience. The combat is described as clean and enjoyable, with a parry system that adds depth to the gameplay. The player also comments on the game's aesthetic, comparing it to other titles made with Unreal Engine 5.

  • 00:15:00 - 00:20:00

    As the gameplay progresses, the player encounters various enemies and bosses, showcasing the game's challenge and complexity. The combat feels cinematic, and the player appreciates the lack of excessive dialogue, allowing for a more immersive experience. The game's design choices, such as the visibility during combat, are also discussed positively.

  • 00:20:00 - 00:28:14

    The video concludes with a strong endorsement for Phantom Blade Zero, highlighting the excitement around new games from diverse developers, particularly from China. The player expresses optimism for the future of gaming, crediting advancements like Unreal Engine 5 for enabling more developers to create high-quality games.

Show more

Mind Map

Video Q&A

  • What is the name of the game being showcased?

    The game is called 'Phantom Blade Zero.'

  • Who developed 'Phantom Blade Zero'?

    The game is developed in China.

  • What are some key features of the gameplay?

    The gameplay features smooth animations, various weapons, combo executions, and a parry system.

  • Is there a release date for 'Phantom Blade Zero'?

    There is currently no release date announced for the game.

  • What engine is 'Phantom Blade Zero' built on?

    The game is built using Unreal Engine 5.

  • What type of game is 'Phantom Blade Zero'?

    It is an action combat game with elements reminiscent of Souls-like games.

  • What are the graphics like in the game?

    The graphics are noted to be high-quality and visually impressive.

  • Does the game feature exploration elements?

    Yes, the game includes exploration elements alongside combat.

  • What is the combat style compared to?

    The combat style is compared to classic action games like Ninja Gaiden.

  • What is the overall reception of the gameplay demo?

    The gameplay demo has received positive feedback, with many expressing excitement for the game.

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  • 00:00:00
    So, this is the new uh this game came
  • 00:00:02
    out and look at this here. Almost 5,000
  • 00:00:05
    likes right here. And this is a gameplay
  • 00:00:08
    demo.
  • 00:00:24
    Oh, that happened to me in Elen Ring
  • 00:00:26
    yesterday.
  • 00:00:28
    Okay.
  • 00:00:31
    This looks pretty good.
  • 00:00:34
    Damn.
  • 00:00:36
    Wow.
  • 00:00:44
    What? Did he Did he take his weapon?
  • 00:00:47
    Holy [ __ ]
  • 00:00:49
    Looks woke. No, it's from China.
  • 00:00:52
    Don't worry about that.
  • 00:00:57
    That's like an execute phase. [ __ ]
  • 00:01:02
    Not woke,
  • 00:01:05
    man. That looks really good.
  • 00:01:09
    Holy [ __ ] [ __ ] So, you have all the
  • 00:01:11
    different weapons like Ninja Gaiden.
  • 00:01:24
    So much for uh some mobs. Yeah,
  • 00:01:28
    this looks really good so far.
  • 00:01:32
    Amazing.
  • 00:01:33
    Truly remarkable. This perfect
  • 00:01:36
    transcension is nothing short of a
  • 00:01:38
    miracle.
  • 00:01:39
    They say there are even more miracles.
  • 00:01:42
    The training ground. The training
  • 00:01:44
    ground.
  • 00:01:45
    I can't get in now. The gate's locked
  • 00:01:48
    and Alcate has the key.
  • 00:01:50
    Okay. I wonder where to see this.
  • 00:01:54
    Whatever it is, the seven stars are way.
  • 00:01:57
    I feel like usually the stories with a
  • 00:01:59
    lot of these games are kind of like
  • 00:02:00
    pretty pretty flat. They don't really
  • 00:02:03
    matter a whole lot.
  • 00:02:07
    Damn.
  • 00:02:08
    So, you can even do the double
  • 00:02:10
    execution.
  • 00:02:14
    Holy [ __ ]
  • 00:02:20
    Oh my god.
  • 00:02:22
    He just disarmed the guy with his own
  • 00:02:24
    weapon and stabbed them back with it.
  • 00:02:29
    Jesus, look at that.
  • 00:02:34
    Animations look smooth. Yeah, this is
  • 00:02:37
    really good.
  • 00:02:41
    Holy [ __ ]
  • 00:02:52
    So you have like two different weapons,
  • 00:02:53
    I guess.
  • 00:02:56
    And so he can literally just grab the
  • 00:02:58
    guy's weapon and stab him with it.
  • 00:03:01
    [Music]
  • 00:03:03
    That is really [ __ ] cool. Holy [ __ ]
  • 00:03:13
    man.
  • 00:03:14
    [Music]
  • 00:03:21
    Jesus. This is This is actually really
  • 00:03:24
    good. I didn't expect that at all.
  • 00:03:33
    I don't like Souls likes, but I'm
  • 00:03:35
    definitely going to play this one. Well,
  • 00:03:36
    I would just look at it as action combat
  • 00:03:38
    games. Like I think I think turning
  • 00:03:40
    everything into like the dynamic of it
  • 00:03:42
    being a Soulslike is a little bit kind
  • 00:03:44
    of oversimplified because you have games
  • 00:03:46
    that are like Ninja Gaiden. Like it it's
  • 00:03:49
    pretty similar to this.
  • 00:03:52
    Yeah. I mean just because you have a a a
  • 00:03:56
    game that has checkpoints and limited
  • 00:03:58
    amount of heals, it doesn't necessarily
  • 00:03:59
    mean that it's uh you know a Soulslike
  • 00:04:02
    game.
  • 00:04:07
    What the [ __ ]
  • 00:04:13
    So you can just use the [ __ ] dancing
  • 00:04:15
    lion.
  • 00:04:18
    Damn.
  • 00:04:20
    Yeah, this combat is really clean.
  • 00:04:24
    This is awesome. Yeah,
  • 00:04:32
    man.
  • 00:04:37
    So, these are the different weapons that
  • 00:04:38
    you can use. The juggernaut. Oh, that's
  • 00:04:40
    a big sword. We're going to use that.
  • 00:04:44
    Oh, he's actually going to use it.
  • 00:04:47
    Oh, [ __ ]
  • 00:04:50
    Okay, let's see it.
  • 00:04:58
    I feel like the axe is very clearly like
  • 00:05:00
    the big heavy weapon.
  • 00:05:02
    This just looks like a um uh what's the
  • 00:05:05
    the word for it? The the two-headed uh
  • 00:05:08
    [ __ ] um the big the big samurai sword. I
  • 00:05:13
    forgot the [ __ ] name of it.
  • 00:05:17
    A great sword. Glaive. Hallelbert. No,
  • 00:05:19
    Odachi. Yeah, Odachi is what I meant.
  • 00:05:21
    Yeah.
  • 00:05:24
    Yeah. This is really good.
  • 00:05:29
    And the graphics I think look great.
  • 00:05:32
    I mean, this is the thing is like
  • 00:05:33
    there's a lot of Unreal 5 games. Like,
  • 00:05:35
    this is probably just like all the other
  • 00:05:36
    ones made with Unreal 5. This looks
  • 00:05:39
    really, really good. Keep in mind like
  • 00:05:41
    Blackmth Wukong was made with Unreal 5.
  • 00:05:53
    Straight out of Seiro. I mean, kind of.
  • 00:05:56
    I mean, you've got birds. I think Seo
  • 00:05:57
    had birds to kill, too.
  • 00:06:02
    [Music]
  • 00:06:05
    What's this game? The game's called
  • 00:06:06
    Phantom Blade Zero.
  • 00:06:09
    And uh I there's no release date for it
  • 00:06:11
    as far as I know, but um
  • 00:06:15
    it's a it's a game made in China, so it
  • 00:06:18
    means it'll probably nowadays be good. I
  • 00:06:21
    feel like a lot of games nowadays in
  • 00:06:22
    China are actually good. Like it sounds
  • 00:06:25
    kind of weird, but like I feel like
  • 00:06:29
    cuz it used to be like I mean saying
  • 00:06:31
    something was made in China used to be a
  • 00:06:33
    meme and like now with video games it
  • 00:06:35
    means that it'll probably maybe be pay
  • 00:06:37
    to win but at least it'll play well.
  • 00:06:44
    Who's the dev? I don't care who the dev
  • 00:06:46
    is.
  • 00:06:49
    Yeah. I I the reason why is like the
  • 00:06:51
    game science the people that made
  • 00:06:52
    blackmith Wukong never really made a big
  • 00:06:54
    game like that before and they popped
  • 00:06:56
    off. Same with Expedition 33.
  • 00:07:00
    Yeah, that parry [ __ ] is so cool. Holy
  • 00:07:03
    [ __ ]
  • 00:07:09
    God damn.
  • 00:07:12
    Does it matter anymore? Yeah. Releasing
  • 00:07:14
    gameplay like this is such a flex. Yeah.
  • 00:07:16
    Keep in mind this is what see this is
  • 00:07:20
    what good games do is like in order to
  • 00:07:22
    sell the game they just show gameplay.
  • 00:07:26
    This looks like it'll be a boss fight.
  • 00:07:29
    Oh yeah, you can tell. And you can tell
  • 00:07:32
    also that this is a game that's
  • 00:07:34
    developed in China because the fat
  • 00:07:36
    people are the bad ones. If it's an
  • 00:07:39
    American game, the fat people are the
  • 00:07:41
    people that you're playing as.
  • 00:07:43
    Instant giveaway.
  • 00:07:48
    You can see him. He's bad because he's
  • 00:07:50
    fat.
  • 00:07:56
    Okay, that's pretty good.
  • 00:07:59
    So, there's a parry system. Oh.
  • 00:08:22
    Fat. See,
  • 00:08:25
    that's what they do.
  • 00:08:30
    Charge. Yeah, orange scene. Yeah, I
  • 00:08:32
    guess so.
  • 00:08:36
    The parry is the best one yet. Yeah, the
  • 00:08:38
    parry feels really good or it looks
  • 00:08:40
    really good at least.
  • 00:08:42
    I don't know about like that can't
  • 00:08:44
    seeing not being able to see what's
  • 00:08:45
    going on. I I don't like that. So then
  • 00:08:47
    you can knock them all the way down and
  • 00:08:49
    I guess that's whenever they can uh take
  • 00:08:51
    a lot of extra damage and you can swap
  • 00:08:53
    weapons during combat too. So like if
  • 00:08:56
    you have like a burst weapon, it seems
  • 00:08:57
    like you can just use that.
  • 00:09:04
    You hate immersion? No, I just like
  • 00:09:05
    being able to see my screen. That's all.
  • 00:09:09
    Jesus. Oh, so that's like a bleed proc
  • 00:09:12
    or something.
  • 00:09:14
    McDonald's is closed.
  • 00:09:16
    The training ground
  • 00:09:19
    deep at the camp.
  • 00:09:22
    Oh [ __ ]
  • 00:09:23
    Book of soldiers.
  • 00:09:28
    Oh
  • 00:09:30
    mastering.
  • 00:09:34
    You lied to me. Oh [ __ ] It's phase two.
  • 00:09:40
    Never mind.
  • 00:09:46
    Yeah, never mind on that.
  • 00:09:50
    Oh, you get the weapon.
  • 00:09:56
    Holy [ __ ]
  • 00:10:04
    He's tired. Yeah.
  • 00:10:12
    Any you Oh. Oh, so that's like a core
  • 00:10:15
    item.
  • 00:10:18
    Oh, wow.
  • 00:10:22
    I want to see him use it,
  • 00:10:30
    man.
  • 00:10:40
    That's pretty [ __ ] clean, man.
  • 00:10:43
    That's really [ __ ] clean.
  • 00:10:46
    Combo kills. Yeah,
  • 00:10:54
    the fights are selling the game. No
  • 00:10:55
    doubt. Imagine when gameplay sells the
  • 00:10:58
    game.
  • 00:10:58
    A normal guy. That's
  • 00:11:01
    That's crazy. You don't see that happen
  • 00:11:03
    a lot.
  • 00:11:05
    Do you know how to get into the training
  • 00:11:06
    ground?
  • 00:11:08
    So, you're here to die, too. Suit
  • 00:11:12
    yourself. Then take the path on that
  • 00:11:14
    side beyond the pigeon loft and the
  • 00:11:18
    skywalk along the cliff. Three burning
  • 00:11:21
    beacon towers. Seven swordsmen. The
  • 00:11:24
    leader, I don't know his name. They call
  • 00:11:28
    him Alcade. Okay,
  • 00:11:30
    they have the key you need. Much
  • 00:11:32
    appreciated. Beware of the seven
  • 00:11:36
    formation.
  • 00:11:36
    What is this?
  • 00:11:37
    Together, they have slain countless
  • 00:11:39
    evildoers.
  • 00:11:41
    The abyss watchers,
  • 00:11:44
    but now they're dark and hollow, just
  • 00:11:48
    like their faces.
  • 00:11:49
    Damn.
  • 00:11:56
    The faceless part. Is it caused by
  • 00:11:58
    perfect? draw this one. Let me see.
  • 00:12:01
    Yes. It takes away your heart, leaving
  • 00:12:04
    only a husk. They put you to sleep and
  • 00:12:08
    when you wake up, you're not human
  • 00:12:10
    anymore.
  • 00:12:12
    You mean you're
  • 00:12:13
    I like the fact that they don't have a
  • 00:12:14
    lot of dialogue.
  • 00:12:15
    Face is evaporating, right?
  • 00:12:18
    Never mind it. I poison myself and blame
  • 00:12:23
    me long before I transform into one of
  • 00:12:26
    those things.
  • 00:12:26
    That's kind of dark.
  • 00:12:29
    Let me die in peace.
  • 00:12:39
    That's good.
  • 00:12:41
    Skip. Yeah.
  • 00:12:44
    Use the big hammer.
  • 00:12:48
    I want to see the big [ __ ] hammer.
  • 00:12:55
    [Music]
  • 00:12:56
    Uh-oh.
  • 00:13:01
    What the [ __ ]
  • 00:13:06
    It's collective shout.
  • 00:13:11
    Damn.
  • 00:13:22
    I wonder how how tight these parry
  • 00:13:24
    timings are with how many of them that
  • 00:13:26
    you're supposed to do. I bet they're
  • 00:13:27
    probably not super hard.
  • 00:13:30
    It's probably a lot like Seiro, I'm
  • 00:13:31
    assuming.
  • 00:13:36
    Jesus
  • 00:13:43
    game isn't woke. It's a It's a China
  • 00:13:46
    game, guys. There's not going to be any
  • 00:13:48
    more of that.
  • 00:13:53
    Damn,
  • 00:13:58
    that was really cool. That was actually
  • 00:14:00
    badass,
  • 00:14:05
    man.
  • 00:14:12
    [Music]
  • 00:14:15
    This reminds me of the old Chinese kung
  • 00:14:17
    fu movies. Yeah. I mean, a lot of the uh
  • 00:14:21
    a lot of this I think is definitely
  • 00:14:23
    about like a vibe. Like you want to make
  • 00:14:25
    something that like at least
  • 00:14:27
    Oh, there's the hammer.
  • 00:14:30
    Oh, it's like an ability.
  • 00:14:40
    You can see that there's a lot more
  • 00:14:42
    games that are like kind of going with
  • 00:14:43
    the same approach where like you have
  • 00:14:44
    like some like kind of spells, but like
  • 00:14:46
    the majority of the game is kind of like
  • 00:14:48
    uh it's more grounded.
  • 00:14:52
    Enough is enough. I've got to get rid of
  • 00:14:54
    this figure for good.
  • 00:14:55
    Instant buy. Yeah, I'm going to I'm
  • 00:14:56
    going to buy and play this game for
  • 00:14:58
    sure.
  • 00:15:05
    I mean, pretty much any of these games
  • 00:15:07
    that come out I will play
  • 00:15:14
    till 100% quit maybe, right? But I might
  • 00:15:16
    finish it off stream. I don't know. It
  • 00:15:18
    depends on how long the game is.
  • 00:15:22
    There's no date. Yeah, it probably take
  • 00:15:24
    a while to make. I mean, Blacksmith
  • 00:15:26
    Wukong got delayed for like a year.
  • 00:15:32
    [Music]
  • 00:15:42
    Is this Phantom Blade Zero? Yeah, it is.
  • 00:15:50
    What's this?
  • 00:15:52
    Is this another boss fight or is it just
  • 00:15:54
    traversing?
  • 00:15:57
    I think movement looks pretty good.
  • 00:16:01
    Seems like a decent amount of
  • 00:16:03
    exploration, too. Like nothing too
  • 00:16:05
    crazy.
  • 00:16:08
    I like games that have a lot of
  • 00:16:09
    exploration, to be honest.
  • 00:16:12
    Makes me feel like I can like find other
  • 00:16:14
    reasons to uh
  • 00:16:16
    or find other ways to solve problems. Oh
  • 00:16:19
    [ __ ]
  • 00:16:31
    By the way, do you want to know one of
  • 00:16:33
    the reasons why this gameplay trailer is
  • 00:16:35
    good? It's because the guy playing the
  • 00:16:37
    game is good.
  • 00:16:40
    Yeah. He's actually good at the game.
  • 00:16:42
    Like I don't know why, but like with a
  • 00:16:44
    lot of American games, they have like
  • 00:16:46
    they find like they find basically the
  • 00:16:48
    janitor that works there and they're
  • 00:16:50
    like, "Okay, go play this game and show
  • 00:16:52
    our audience what it's like."
  • 00:16:54
    It's crack. This guy's good. Yeah, it's
  • 00:16:56
    the hardest difficulty, too.
  • 00:16:58
    Remember Final Fantasy 16 did that, too.
  • 00:17:04
    Yeah, this is really nice.
  • 00:17:12
    Oh, leave her be and push on for now.
  • 00:17:20
    Is she going to follow you?
  • 00:17:23
    Oh, maybe there's like a second phase or
  • 00:17:25
    something. They don't want to show
  • 00:17:28
    that. Seemed pretty decent.
  • 00:17:35
    And this is the bonfire or whatever the
  • 00:17:37
    [ __ ] the checkpoint.
  • 00:17:40
    Yeah. And they have like completion
  • 00:17:41
    percentages, too. So, there's probably
  • 00:17:43
    like extra objectives and [ __ ] like that
  • 00:17:44
    to do.
  • 00:17:51
    Oh, I think that we saw this.
  • 00:17:56
    I'm pretty sure we did.
  • 00:18:02
    I'll watch this since I haven't uh you
  • 00:18:04
    know like obviously it's just like like
  • 00:18:06
    five minutes, right?
  • 00:18:09
    Damn,
  • 00:18:11
    it's new stuff. Yeah,
  • 00:18:22
    that's so badass, dude.
  • 00:18:28
    Cinema. Yeah,
  • 00:18:37
    man.
  • 00:18:41
    Yeah, this guy's played the game a lot.
  • 00:19:00
    man.
  • 00:19:06
    Cinema. Yeah, probably one of the devs.
  • 00:19:08
    Yeah.
  • 00:19:09
    Did he change his weapon mid jump? I
  • 00:19:11
    think that the hammer is a boss weapon.
  • 00:19:14
    It seems
  • 00:19:18
    that is so badass.
  • 00:19:20
    This is so cool.
  • 00:19:26
    There's like an element of games that I
  • 00:19:28
    think nowadays that they really downplay
  • 00:19:30
    and they don't really take full
  • 00:19:31
    advantage of like just the badass and
  • 00:19:34
    coolness factor that stuff like this
  • 00:19:35
    happened.
  • 00:19:38
    I play this. Yeah.
  • 00:19:40
    Like stuff like this like kind of just
  • 00:19:41
    it it just feels and it is really cool.
  • 00:19:47
    Even if it's not super hard, it's still
  • 00:19:49
    badass. Aura farming. Yes, basically
  • 00:19:51
    aura farming.
  • 00:20:00
    I also love the fact the guy hasn't even
  • 00:20:02
    taken a hit.
  • 00:20:05
    Jesus
  • 00:20:10
    style points. Yeah. Holy [ __ ] Western
  • 00:20:13
    devs are gone.
  • 00:20:16
    [Music]
  • 00:20:19
    I remember seeing this. I thought this
  • 00:20:20
    was [ __ ] badass.
  • 00:20:24
    [Applause]
  • 00:20:27
    This is so sick. Yeah, it is. I wonder
  • 00:20:30
    how many bosses they're going to have.
  • 00:20:36
    This boss fights S tier. Yeah,
  • 00:20:40
    cuz like I like Blacksmith Wukong, which
  • 00:20:43
    was Carmelia. Yeah. Yeah. From like uh
  • 00:20:45
    [ __ ] uh Weathering Waves. That's the
  • 00:20:47
    only other character I know that like
  • 00:20:49
    plays like this.
  • 00:20:55
    [Music]
  • 00:21:01
    [Music]
  • 00:21:04
    I'm going to be real. Like, I see this
  • 00:21:06
    and I just get PTSD from Elden Ring.
  • 00:21:09
    Like, this mechanic just make I It just
  • 00:21:11
    makes me mad to even look at it.
  • 00:21:16
    I I I I don't like this. I don't like
  • 00:21:17
    this.
  • 00:21:19
    Yeah.
  • 00:21:22
    This [ __ ] makes me annoying, bro. Like,
  • 00:21:24
    that's so annoying. Our lane did the
  • 00:21:26
    same. Yeah, but it was different.
  • 00:21:31
    The pest threats. Yes.
  • 00:21:35
    Those chocks are really dual.
  • 00:21:36
    Nothing can separate us.
  • 00:21:38
    Oh [ __ ]
  • 00:21:39
    Even in death.
  • 00:21:43
    Oh, so maybe if you don't kill her, you
  • 00:21:45
    have to fight both of them at the same
  • 00:21:47
    time.
  • 00:21:49
    Maybe that's why he didn't kill her,
  • 00:21:53
    bro.
  • 00:21:55
    Jesus Christ.
  • 00:22:12
    [Applause]
  • 00:22:14
    [Music]
  • 00:22:17
    This is really good.
  • 00:22:20
    Yeah,
  • 00:22:23
    man.
  • 00:22:26
    Bro is good. Yeah.
  • 00:22:30
    [Music]
  • 00:22:33
    And she tries to get behind him too
  • 00:22:35
    even. Oh my god.
  • 00:22:40
    Whoa.
  • 00:22:52
    music's peak. Yeah. I wonder if this is
  • 00:22:54
    going to be like what the actual game
  • 00:22:55
    music is or not. I have no idea.
  • 00:23:03
    This [ __ ] is hard, too. Like, their
  • 00:23:06
    health has barely been [ __ ] going
  • 00:23:08
    down.
  • 00:23:13
    Oh, here you go. Oh, he's got her.
  • 00:23:16
    I will be waiting on the other side.
  • 00:23:18
    Oh, he just cut her [ __ ] head off.
  • 00:23:22
    Oh, great.
  • 00:23:24
    [Music]
  • 00:23:27
    Remember Shadows music? Yeah. Compare
  • 00:23:29
    this to Assassin's Creed Shadows, guys.
  • 00:23:38
    Oh, he actually took a hit.
  • 00:24:03
    That was really good.
  • 00:24:08
    That was awesome.
  • 00:24:11
    Phantom Blade Zero.
  • 00:24:14
    It's coming soon for PS5 and PC.
  • 00:24:19
    That is [ __ ] That was a really,
  • 00:24:21
    really good. That was a really good
  • 00:24:22
    showcase. We are so back. Yes, we are.
  • 00:24:25
    See, guys, the thing is I'm so happy now
  • 00:24:28
    that China is making video games. And
  • 00:24:30
    also, guess what? India is going to be
  • 00:24:32
    making video games soon, too. They've
  • 00:24:34
    already put out one uh trailer for like
  • 00:24:36
    a really big game. It doesn't look
  • 00:24:38
    anywhere near as promising as this, but
  • 00:24:41
    like now we're finally getting other
  • 00:24:43
    countries that are making these games.
  • 00:24:45
    This is [ __ ] badass. I am so happy to
  • 00:24:48
    see this. This felt like a short movie.
  • 00:24:50
    Yeah. The thing is that, and this is one
  • 00:24:52
    thing that Blackm Wukong did really
  • 00:24:54
    well, and I think Devil May Cry does
  • 00:24:56
    this really well, too, is that it makes
  • 00:24:58
    the combat in itself feel like a
  • 00:25:01
    cinematic combat experience. like um
  • 00:25:04
    Final Fantasy 16 did this, but it was a
  • 00:25:06
    lot more kind of on rails and so it
  • 00:25:09
    wasn't like at least it didn't have the
  • 00:25:10
    same level of like complexity and I
  • 00:25:12
    think depth that like a game like this
  • 00:25:13
    does have with uh its combat, but still
  • 00:25:17
    I think that there's like a lost art of
  • 00:25:19
    making combat in a video game feel
  • 00:25:22
    really [ __ ] cool, right? Because it's
  • 00:25:24
    one thing for like combat to be
  • 00:25:26
    challenging or whatever and it's another
  • 00:25:28
    thing for it to just be [ __ ] badass.
  • 00:25:30
    And I think this is [ __ ] badass.
  • 00:25:33
    That's where it's at right now. They'll
  • 00:25:34
    release it a year late for Xbox just
  • 00:25:36
    like Blackth. Well, I have no idea. And
  • 00:25:38
    uh this makes amazing streaming content
  • 00:25:40
    for sure. I mean, I don't know. I mean,
  • 00:25:42
    we we'll see. Right. Dev said it's
  • 00:25:44
    taking inspiration from Metal Gear
  • 00:25:45
    Revengeance.
  • 00:25:47
    That is a very good [ __ ] sign. I'll
  • 00:25:49
    tell you that. And uh did you notice
  • 00:25:51
    Quality of Life at 14 uh 1418? What is
  • 00:25:55
    this?
  • 00:25:57
    1418. quality of life.
  • 00:26:00
    Let me see this.
  • 00:26:03
    Um,
  • 00:26:05
    what happens at 14:18?
  • 00:26:11
    No, not I mean, it doesn't really seem
  • 00:26:12
    like there's anything really going on
  • 00:26:14
    here.
  • 00:26:17
    Yeah, the fence, the wall.
  • 00:26:20
    Oh, wait a minute. Wait a minute. So,
  • 00:26:22
    you guys are saying it's the the camera.
  • 00:26:26
    Oh, you can see. Oh, I I see. So it
  • 00:26:30
    doesn't get in the way.
  • 00:26:32
    Oh, that's so Holy [ __ ]
  • 00:26:36
    Yes. Yes.
  • 00:26:39
    I love that. Yes. I know.
  • 00:26:42
    That's another like this is one of those
  • 00:26:44
    things where like some people say that
  • 00:26:46
    like it's bad because it's like it's
  • 00:26:48
    immersionbreaking. There's nothing
  • 00:26:50
    immersion. There's nothing that gives me
  • 00:26:51
    more immersion and makes me enjoy a game
  • 00:26:53
    more than getting uh you know pushed up
  • 00:26:56
    against a wall and getting bumfucked by
  • 00:26:59
    like four mobs while I can't see what's
  • 00:27:02
    happening and spell effects are covering
  • 00:27:03
    my screen.
  • 00:27:05
    God, that's so annoying. Not at all.
  • 00:27:08
    Yeah, exactly. No hit camera. It's a
  • 00:27:10
    standard issue in U5.
  • 00:27:12
    Oh, either way, there's some devs that
  • 00:27:14
    still do that. Yeah, it's immersion.
  • 00:27:16
    Yeah, I'm getting immersed and hating
  • 00:27:17
    the game. This looks really [ __ ]
  • 00:27:19
    good, man. Phantom Blade Zero. There's
  • 00:27:21
    the game. And uh my most hyped upcoming
  • 00:27:24
    game. I'm playing Wuang Fallen Feathers
  • 00:27:25
    right now. It makes me so happy that
  • 00:27:27
    games like Ninja Giden 4 and Phantom
  • 00:27:28
    Blade Zero are coming soon. Yeah, we are
  • 00:27:30
    entering into a new age of good video
  • 00:27:33
    games. And the reason why is because
  • 00:27:36
    it's no longer just the, you know, the
  • 00:27:38
    same five AAA gaming studios that are
  • 00:27:41
    able to make video games. And I know
  • 00:27:43
    people hate on it and everybody likes to
  • 00:27:45
    meme about it, but one of the big
  • 00:27:47
    reasons why this has been possible, I
  • 00:27:49
    think, is Unreal 5. I do. I think Unreal
  • 00:27:52
    5 has played a huge role in making this
  • 00:27:54
    more accessible to more developers and
  • 00:27:56
    more audiences and I am very happy for
  • 00:27:59
    it. I think this is a great thing and uh
  • 00:28:01
    that's really the way I feel. Yeah. U
  • 00:28:04
    future. Yeah, exactly. And AI and
  • 00:28:06
    everything like that. Yeah. And this is
  • 00:28:07
    a Chinese dev, so you're probably not
  • 00:28:09
    going to have any weird uh you know,
  • 00:28:12
    weird [ __ ] in the game.
Tags
  • Phantom Blade Zero
  • gameplay
  • action
  • combat
  • Unreal Engine 5
  • China
  • weapons
  • graphics
  • exploration
  • Souls-like