Enterprise Computing Preliminary Course Unit 1: Interactive Media & The User Experience

00:23:03
https://www.youtube.com/watch?v=JBPBsSyaN5M

Summary

TLDRThe video is a preliminary course on Enterprise Computing, focusing on interactive media and user experience. It introduces the concept of interactive media, which employs various multimedia types (text, images, audio, video, animation) within software systems to foster user interaction and enhance experiences. The course examines the widespread presence of interactive media across different industries and its importance in building positive user experiences. The discussion touches on legal, social, and ethical considerations when developing these systems. The video also provides an overview of the technological advancements that have shaped interactive media, like blogs, streaming services, and digital radio, emphasizing the significance of intellectual property rights and indigenous cultural intellectual property. The course further explores the applications of interactive media in education, entertainment, and enterprise, looking at hardware requirements to support such systems. It highlights the importance of user interface (UI) and user experience (UX) designs, along with the roles of digital identities and the impact of interactive media on consumer behavior. Finally, the video delves into project management strategies to create engaging interactive media systems, advocating for innovation, collaboration, and user-focused design.

Takeaways

  • ๐Ÿ“บ Interactive media utilizes various multimedia forms to enhance user experience.
  • ๐ŸŒ The ubiquity of interactive media is crucial for engaging enterprise users.
  • โš–๏ธ Legal, social, and ethical issues must be considered when developing systems.
  • ๐Ÿ’ป Technological progress underpins current interactive media developments.
  • ๐ŸŽฎ Interactive media applications range from education to entertainment.
  • ๐Ÿ“ฑ Digital identities shape online interactions and privacy settings.
  • ๐Ÿ› ๏ธ Hardware performance is vital for interactive media operations.
  • ๐Ÿง  UX/UI design is essential for user satisfaction and system success.
  • ๐Ÿ“ˆ Interactive media influences consumer behavior using targeted algorithms.
  • ๐Ÿ› ๏ธ Effective project management fosters creative and user-centric systems.

Timeline

  • 00:00:00 - 00:05:00

    The course introduces interactive media, focusing on multimedia types like text, image, audio, video, and animation, integrated into systems that enhance user interactivity. It highlights the importance of designing a targeted user experience for entertainment or education, emphasizing the ubiquitous presence of interactive media across industries. The initial emphasis is on understanding interactive media and user experience, followed by exploring legal, social, and ethical issues tied to these systems. The evolution of interactive technologies like blogs, streaming services, and digital radio is covered.

  • 00:05:00 - 00:10:00

    It delves into intellectual property, especially in creative and indigenous contexts, protecting creators and cultural heritage. The application of interactive media in enterprises, such as online training and entertainment through VR, is explored, alongside specialist apps like delivery tracking. The importance of hardware to support interactive systems, highlighting CPUs, GPUs, and communication technology, is discussed. The creative process is supported by platforms like Minecraft, emphasizing the role of social media in data sharing, with attention to digital creating commons.

  • 00:10:00 - 00:15:00

    The discussion shifts to human behavior and consumer influence via interactive media, covering addiction and algorithm-driven choices on platforms like YouTube. Interactive media's role in enabling human connections through crowdsourcing, online learning, and multiplayer games is noted. Digital identities and their creation, including e-profiles and privacy settings, are discussed, emphasizing the identifier vs. identity concept. The segment concludes by contrasting user intentions with actual online behavior.

  • 00:15:00 - 00:23:03

    The latter part focuses on data handling in interactive systems, software, and hardware implications for optimal user experience. User Interface (UI) designโ€™s impact on User Experience (UX), including interface structures for different devices, is examined. The design thinking process, emphasizing front-end development and UX/UI principles in creating web systems, is discussed. Project management approaches for developing interactive media systems, including traditional and agile methods, are outlined, emphasizing user interaction and engagement strategies.

Show more

Mind Map

Video Q&A

  • What is interactive media?

    Interactive media involves using multimedia types (text, image, audio, video, animation) within software systems to create user experiences that are positive and engaging.

  • What are the legal issues with interactive media?

    Legal issues involve complying with laws related to information systems that are mandatory and enforceable.

  • How has technology affected interactive media systems?

    Technological advancements like blogs, online videos, and streaming services have evolved interactive media systems, allowing for efficient distribution and user engagement.

  • What is the role of hardware in interactive media systems?

    Hardware is crucial for running interactive media systems, requiring components like high-powered CPUs, GPUs, RAM, and storage to handle media types without performance issues.

  • How do enterprises use interactive media?

    Enterprises use interactive media for online training, entertainment, specialist apps, and more to engage users and enhance their experiences.

  • What is the impact of digital identities in interactive media?

    Digital identities allow users to create profiles and virtual personas, affecting how they are perceived online and offering privacy settings for protection.

  • What are IP and ICIP in interactive media?

    IP refers to intellectual property rights for creators, while ICIP protects the cultural and traditional rights of indigenous communities.

  • How does interactive media influence consumer behavior?

    Interactive media influences consumer behavior through algorithms, targeted ads, ease of purchase, and pop-ups tailored to user preferences.

  • What is the significance of UX/UI in interactive media?

    UX/UI focuses on designing user interfaces that improve user interaction and experience, crucial for the success of media systems.

  • How do interactive media systems support creativity?

    Systems support creativity through platforms that allow content creation and sharing, fostering community engagement and idea exchange.

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  • 00:00:00
    Enterprise Computing preliminary course
  • 00:00:02
    unit 1 interactive media and the user
  • 00:00:05
    experience so with this actual unit here
  • 00:00:08
    we're taking a look at interactive media
  • 00:00:11
    so the use of multimedia types within
  • 00:00:14
    specific software and systems okay that
  • 00:00:17
    allow for interactivity from the users
  • 00:00:19
    so those media types being things such
  • 00:00:21
    as text image audio video animation okay
  • 00:00:25
    and then behind them the use of
  • 00:00:27
    hyperlinks that so things can be clicked
  • 00:00:28
    on within specific systems so the user
  • 00:00:31
    can control their experience within that
  • 00:00:34
    type of system now ultimately what's
  • 00:00:36
    happening with these systems is we're
  • 00:00:38
    developing a targeted user experience
  • 00:00:40
    that of entertainment or education or
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    some sort of experience we want the user
  • 00:00:45
    to have in a positive way so that they
  • 00:00:48
    keep coming back to this type of system
  • 00:00:50
    and want to keep on using it so that's
  • 00:00:52
    what this actual unit is going to be
  • 00:00:54
    about
  • 00:00:55
    the first sub topic within this unit is
  • 00:00:57
    that of the ubiquity of interactive
  • 00:00:59
    media and what ubiquity means is that
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    this interactive media is everywhere
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    it's being used in many different types
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    of Industries in many different ways
  • 00:01:08
    okay it's already out there and pretty
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    much the success of Enterprises is
  • 00:01:14
    knowing this and using interactive media
  • 00:01:17
    themselves so that they can engage with
  • 00:01:20
    users and develop your positive user
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    experiences for their own customers so
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    that's what we're trying to understand
  • 00:01:26
    here with this subtopic now this is the
  • 00:01:28
    largest subtopic of this unit of the
  • 00:01:31
    prelim course and basically it takes up
  • 00:01:33
    three quarters of the knowledge and
  • 00:01:35
    content so a lot of the terms we're
  • 00:01:37
    going to go through here makes up most
  • 00:01:39
    of this unit so let's start off with
  • 00:01:41
    first with just understanding what is
  • 00:01:43
    interactive media and user experience as
  • 00:01:45
    I mentioned it's the use of the
  • 00:01:46
    different media types in order to create
  • 00:01:49
    an experience for users that is targeted
  • 00:01:51
    and hopefully positive to keep them
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    coming back
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    now When developing these systems we
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    need to factor in the issues associated
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    with these systems and we've got three
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    categories of issues legal issues that
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    relate to laws in place that are
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    obviously mandatory and enforceable that
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    must be abided by by the systems we
  • 00:02:09
    develop
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    social issues related to the
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    interactivity options between users
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    which can be both positive and negative
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    okay but how we are developing virtual
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    communities and obviously what happens
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    within those virtual communities based
  • 00:02:25
    on the experience by our system and then
  • 00:02:27
    finally the ethical implications of the
  • 00:02:29
    systems created okay reflected upon the
  • 00:02:33
    morals and values of the community we're
  • 00:02:35
    creating for and we want to abide by
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    that if we want people to use our actual
  • 00:02:39
    system so we need to know what they
  • 00:02:41
    think is right and wrong and make sure
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    that our system aligns with that if we
  • 00:02:45
    want them to use it
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    the next area of this is the evolution
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    of interactive media and we look at some
  • 00:02:51
    of the technology that has developed
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    over the last few years that is kind of
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    now the foundation of what we have in
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    interactive media systems so that are
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    blogs where people can make posts of
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    specific media types all right and then
  • 00:03:06
    other users can comment on those posts
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    and their comments are listed beneath
  • 00:03:10
    the original post this means other users
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    the platform can then come along and not
  • 00:03:15
    only see the post but also see other
  • 00:03:18
    users comments and then comment
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    themselves creating a great sense of
  • 00:03:21
    community now these used to be dedicated
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    sites but now obviously this blog type
  • 00:03:26
    of technology is embedded into social
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    media and as a foundation of it okay so
  • 00:03:31
    that all users can interact with each
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    other and talk about what's been posted
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    the next area is out of online video
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    through streaming services Now video can
  • 00:03:40
    be distributed through the internet and
  • 00:03:43
    not necessarily need to be downloaded
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    and that used to take forever in the
  • 00:03:46
    past because video was of such large
  • 00:03:48
    file sizes but now with compression
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    techniques such as MP4 and the fact that
  • 00:03:53
    the streaming service can buffer the
  • 00:03:55
    actual data live to the user system
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    without them really having to wait any
  • 00:04:00
    time to view the video okay has made it
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    a lot more efficient and supports the
  • 00:04:04
    user experience when they want to watch
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    a movie because they get it quick they
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    get a high resolution high quality at a
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    very low compressed rate
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    and then stemming from that too with
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    audio how digital radios changed from
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    the traditional sense of a single
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    Channel being broadcast from a broadcast
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    station now through a higher frequency
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    radio stations can broadcast multiple
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    channels from their station in a digital
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    rate meaning that users don't just have
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    to watch it on or listen to it on their
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    radio and this is the same with
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    streaming services with TVs they can
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    actually listen or watch those elements
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    on multiple devices their computers
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    their tablets their mobile phones their
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    gaming consoles because it's talking a
  • 00:04:45
    digital language it can be understood by
  • 00:04:47
    digital devices okay so those Evolutions
  • 00:04:49
    have allowed for the expansion of
  • 00:04:51
    interactive media systems now stemming
  • 00:04:54
    from this is who owns the data okay and
  • 00:04:57
    that's what IP relates to intellectual
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    property which is around for all types
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    of creativity all right those people who
  • 00:05:03
    create something are automatically
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    awarded intellectual property unless
  • 00:05:07
    they are working for a specific business
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    that is paying them to develop something
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    where then we get a bit of a gray area
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    and certain terms and conditions need to
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    be met to say who is the creator who is
  • 00:05:17
    the owner and all of that
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    then another Branch from this is known
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    as icip which is indigenous culture
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    intellectual property which is that for
  • 00:05:26
    the protection of the actual indigenous
  • 00:05:28
    peoples uh traditions and their cultures
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    and the things that directly relate to
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    them in order to support those
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    Traditions so this might be things such
  • 00:05:36
    as artwork ceremonies and uh songs okay
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    that have been developed over the
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    centuries you know and been kept alive
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    okay for these indigenous cultures and
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    in Australia we have our own of the
  • 00:05:48
    Aboriginal and Torres Strait Islanders
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    so it makes sure that they celebrate
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    those traditions and that it is known
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    that it is their Traditions so it
  • 00:05:56
    prevents others from exploiting their
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    traditions and ensures that any profits
  • 00:06:00
    that come from their Traditions go back
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    into these communities supporting our
  • 00:06:04
    indigenous Nations
  • 00:06:06
    the next area we'll look at then is
  • 00:06:08
    interactive media's contribution to
  • 00:06:10
    Enterprises and these are obviously ones
  • 00:06:13
    that you might have already seen
  • 00:06:14
    yourself so firstly in online training
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    where the different media types can
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    create engaging experiences allowing
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    people to learn okay there's obviously a
  • 00:06:24
    lot of apps out there where you can
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    learn straight from the app if you want
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    to learn a specific language where you
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    can speak into your actual mobile phone
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    and the app will then tell you the
  • 00:06:33
    translation of that word you just said
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    into another language as well as a
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    literacy and numeracy activities for
  • 00:06:40
    children okay which are heavy on
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    animation and video and audio allowing
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    them to learn basic concepts without the
  • 00:06:47
    need to read it's instead taught through
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    audio and through animation so they can
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    learn how to read okay being supported
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    by the other media types
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    we then have entertainment and
  • 00:06:58
    entertainment obviously we think of
  • 00:07:00
    movies and gaming and now that's been
  • 00:07:02
    enhanced through things such as virtual
  • 00:07:04
    reality okay allowing users to be
  • 00:07:06
    engaged within environments where they
  • 00:07:08
    control what happens okay as well as
  • 00:07:11
    what's being done with movies and the
  • 00:07:12
    level of Animation how we can create
  • 00:07:14
    whole new worlds okay for users through
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    entertainment you know provide that
  • 00:07:19
    experience of escapism where they feel
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    like they're in another place altogether
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    when interacting with entertainment
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    types of software and then finally
  • 00:07:27
    specialist apps apps that allow us to do
  • 00:07:30
    things that we could never do before
  • 00:07:31
    okay or make those things we could do
  • 00:07:34
    before a lot more efficient such as
  • 00:07:36
    delivery tracking when we order items
  • 00:07:38
    online okay there are specialist apps
  • 00:07:40
    such as Uber and ubereats okay that
  • 00:07:42
    allow us to order Services whether it be
  • 00:07:45
    to a car to pick us up and take us to a
  • 00:07:46
    destination or get food delivered to our
  • 00:07:49
    house it helps us connect with someone
  • 00:07:51
    who can do that connect with a specific
  • 00:07:53
    store and allow for that person to go to
  • 00:07:55
    the store and bring bring us our food
  • 00:07:57
    without us ever having to move up our
  • 00:07:59
    seats so it improves our quality of life
  • 00:08:01
    there okay and obviously there's a
  • 00:08:03
    variety of specialist apps that even
  • 00:08:04
    help us within our own Industries in
  • 00:08:07
    doing our work through providing
  • 00:08:08
    measurements and use augmented reality
  • 00:08:10
    to put overlays on things we point our
  • 00:08:12
    cameras and tablets at okay enhancing
  • 00:08:14
    how we do our work so we're very lucky
  • 00:08:16
    to live in nature we have that
  • 00:08:17
    technology to support us
  • 00:08:19
    the next areas out of Hardware
  • 00:08:21
    performance requirements the fact that
  • 00:08:23
    we need to have a certain degree of
  • 00:08:24
    Hardware running on systems in order to
  • 00:08:27
    support the software okay because
  • 00:08:29
    interactive media does make use of those
  • 00:08:31
    media types specifically video and
  • 00:08:33
    animation that can be quite taxing on a
  • 00:08:35
    system in relation to Hardware
  • 00:08:37
    requirements and once it does have that
  • 00:08:40
    impact can lead to lag or can lead to
  • 00:08:42
    crashing if the hardware requirements
  • 00:08:43
    aren't met so we need something as a
  • 00:08:46
    high-powered CPU for the processing of
  • 00:08:48
    this data for the rendering of graphics
  • 00:08:50
    and obviously the frames per second for
  • 00:08:52
    the video which will be supported by a
  • 00:08:55
    graphics Processing Unit A GPU which can
  • 00:08:57
    be expanded upon with cards and then
  • 00:08:59
    obviously Ram as well for putting all
  • 00:09:01
    this live data on screen for the user to
  • 00:09:04
    interact with these files can be quite
  • 00:09:06
    large as well for interactive media so
  • 00:09:09
    we need to have a hard drive or solid
  • 00:09:10
    state drive behind the scenes to store
  • 00:09:12
    the data on if it is on a local system
  • 00:09:14
    but then quite often these days too they
  • 00:09:17
    are internet-based systems which connect
  • 00:09:19
    to the cloud so that means we need to
  • 00:09:21
    have appropriate Communications
  • 00:09:22
    technology in order to connect to the
  • 00:09:24
    cloud and stream the video data to our
  • 00:09:26
    system or allow us to access files for
  • 00:09:28
    us to do collaborative work so the
  • 00:09:30
    hardware needs to be in place for the
  • 00:09:31
    success of these systems
  • 00:09:33
    the next areas of supporting the
  • 00:09:35
    creative process so platforms allow
  • 00:09:37
    users to create within their
  • 00:09:39
    environments such as Minecraft such as
  • 00:09:42
    roadblocks for sandbox gaming where
  • 00:09:44
    you're not just creating things but then
  • 00:09:46
    you can share your creations with other
  • 00:09:48
    users okay then they can build upon or
  • 00:09:50
    interact with them too once again
  • 00:09:52
    creating that Community aspect social
  • 00:09:54
    media too has this same type of notion
  • 00:09:56
    to where users can create graphics and
  • 00:09:59
    videos or share their ideas through
  • 00:10:01
    posts and share them within their
  • 00:10:03
    networks and people can comment on those
  • 00:10:05
    through that blog like technology and
  • 00:10:07
    then also reshare through their own
  • 00:10:10
    networks allowing businesses and
  • 00:10:11
    specific users Brands to be expanded
  • 00:10:15
    upon throughout the world through people
  • 00:10:16
    sharing their data okay through social
  • 00:10:19
    media platforms okay and then while all
  • 00:10:22
    this data is out there being shared it's
  • 00:10:24
    important to note digital creating
  • 00:10:25
    comments the ownership of that data and
  • 00:10:28
    what other users can do with that data
  • 00:10:30
    through specific Creative Commons okay
  • 00:10:32
    whether people can only share that data
  • 00:10:34
    and keep it in the way that it is or
  • 00:10:36
    they're allowed to re-edit it but if
  • 00:10:38
    they re-edit it they've got to
  • 00:10:40
    acknowledge the source or if they're
  • 00:10:41
    just re-sharing it they've got to
  • 00:10:42
    acknowledge the source so there are
  • 00:10:44
    specific Digital Credit comments that
  • 00:10:45
    outline what users can do with specific
  • 00:10:48
    data that's shared over the internet and
  • 00:10:50
    obviously it's very easy to copy and
  • 00:10:51
    paste data so we have to be mindful of
  • 00:10:53
    this to ensure that we're not breaching
  • 00:10:55
    Creative Commons as well as certain
  • 00:10:57
    types of Ip which we mentioned earlier
  • 00:11:00
    the next area then is the influence uh
  • 00:11:03
    interactive media can have on human
  • 00:11:04
    behavior and obviously there's positive
  • 00:11:07
    and negative okay there is part of
  • 00:11:08
    positive Elements which relate to
  • 00:11:10
    creativity and the sharing of ideas but
  • 00:11:12
    then there's also negative elements
  • 00:11:14
    related to addiction and people find it
  • 00:11:15
    hard to pull themselves away from the
  • 00:11:17
    screen
  • 00:11:18
    stemming from this we specifically have
  • 00:11:21
    an influence that is targeted on
  • 00:11:23
    consumers okay which is what businesses
  • 00:11:26
    want to do guiding their choice through
  • 00:11:28
    the use of algorithms in their specific
  • 00:11:30
    platforms that kind of map out what do
  • 00:11:33
    users like looking at on our platform
  • 00:11:35
    and then showing other things within the
  • 00:11:37
    platform that they might want to watch
  • 00:11:38
    just as how YouTube shows you videos you
  • 00:11:41
    might be interested in based on what
  • 00:11:43
    you've been watching okay your browser
  • 00:11:47
    will store cookies about specific
  • 00:11:48
    websites to make it easier for you to
  • 00:11:51
    interact with the website and obviously
  • 00:11:52
    enhance your experience through
  • 00:11:54
    increasing the speed at which uh files
  • 00:11:56
    load on the website because you've
  • 00:11:58
    already seen them before from the
  • 00:11:59
    previous time you visited as well as
  • 00:12:01
    have autofill options for your actual
  • 00:12:03
    name password information as well as
  • 00:12:06
    financial data too so hopefully if
  • 00:12:08
    you're on eBay it makes the experience a
  • 00:12:11
    lot easier for you to purchase an item
  • 00:12:12
    because it remembers all your card
  • 00:12:14
    details Tails or your PayPal details
  • 00:12:17
    making it quicker for you to purchase
  • 00:12:18
    and making it easier for you to purchase
  • 00:12:20
    which is another one so they can
  • 00:12:22
    hopefully get you to purchase quicker as
  • 00:12:24
    opposed to you second guessing yourself
  • 00:12:26
    and then maybe talking yourself out of
  • 00:12:28
    purchasing an item and then also the
  • 00:12:31
    most traditional type of way uh
  • 00:12:32
    consumers behavior can be influenced
  • 00:12:33
    online through the use of pop-ups and
  • 00:12:35
    targeted advertising on social media
  • 00:12:38
    platforms okay which is specific for you
  • 00:12:41
    okay and differs to other users so
  • 00:12:43
    you'll just see certain ads pop up based
  • 00:12:46
    on what you're looking at and hopefully
  • 00:12:47
    wanting you to click through those ads
  • 00:12:49
    so you can visit the advertisers website
  • 00:12:51
    hopefully purchase something there too
  • 00:12:53
    all right now from here then we look at
  • 00:12:57
    how interactive media encourages human
  • 00:12:59
    connections now there's that of
  • 00:13:01
    crowdsourcing when someone wants to
  • 00:13:03
    start a business or build a specific
  • 00:13:06
    type of interactive media product there
  • 00:13:09
    are Avenues out there like Kickstarter
  • 00:13:10
    that allows them to fundraise and allows
  • 00:13:13
    people to donate money and buy them
  • 00:13:15
    specifying what is their cause what do
  • 00:13:18
    they want to create and by putting it
  • 00:13:20
    out there people can see oh is this
  • 00:13:22
    something that I think would be very
  • 00:13:23
    valuable they then can donate to this
  • 00:13:26
    actual platform and based on how much
  • 00:13:29
    they donate they can also be given a
  • 00:13:31
    reward the actual user that does donate
  • 00:13:33
    and it could be that they actually get
  • 00:13:35
    the actual software once it's been
  • 00:13:36
    created or a variety of other extensions
  • 00:13:39
    and media or consumables that will be
  • 00:13:42
    given to them based on the size of Their
  • 00:13:43
    donation and that will be listed on the
  • 00:13:45
    crowdsourcing website and then hopefully
  • 00:13:48
    the people can raise the amount of money
  • 00:13:50
    they want and they might even have
  • 00:13:51
    extensions saying if they raise more
  • 00:13:53
    than the money they need they'll build
  • 00:13:54
    even more things with the actual money
  • 00:13:55
    that they're going to get so it
  • 00:13:57
    encourages that level of creativity and
  • 00:13:59
    Community to create new ideas and new
  • 00:14:02
    systems encouraging people to be
  • 00:14:04
    creators
  • 00:14:05
    also what we have are these massive open
  • 00:14:08
    online courses for people to learn
  • 00:14:10
    things okay everyone thinks they're an
  • 00:14:12
    expert these days and there's lots of
  • 00:14:14
    online courses out there obviously I'm
  • 00:14:16
    biased to the teachers being the experts
  • 00:14:17
    and encouraging them to make their own
  • 00:14:19
    online courses out there as well as
  • 00:14:21
    professionals within specific Industries
  • 00:14:23
    okay who know things they can create
  • 00:14:25
    courses out there for many users all
  • 00:14:28
    over the world to access and I guess the
  • 00:14:30
    side of it is the people who sign up
  • 00:14:32
    need to ensure that they are getting a
  • 00:14:34
    professional or an educator okay behind
  • 00:14:36
    the scenes okay so that'll ensure that
  • 00:14:38
    the course they're getting is made by an
  • 00:14:40
    expert and someone who will be able to
  • 00:14:42
    teach them in whatever they are wishing
  • 00:14:43
    to learn and then the other area with
  • 00:14:46
    human connections is of massive
  • 00:14:48
    multiplayer online games okay many games
  • 00:14:51
    are online these days and obviously we
  • 00:14:52
    can have many users okay there are games
  • 00:14:55
    like OverWatch and even Minecraft which
  • 00:14:57
    I've talked about before allow for
  • 00:14:59
    multiple players to play together and
  • 00:15:02
    them to build things together interact
  • 00:15:04
    with each other okay many users from all
  • 00:15:07
    over the place okay creating those great
  • 00:15:09
    virtual online communities
  • 00:15:11
    okay and then the final area of the
  • 00:15:14
    ubiquity of interactive media is that of
  • 00:15:16
    the creation of digital identities the
  • 00:15:18
    fact that when we are gaming or when
  • 00:15:19
    you're on social media we have an
  • 00:15:21
    e-profile and we create that ourselves
  • 00:15:24
    we can pretty much write anything we
  • 00:15:25
    want for that or put whatever pictures
  • 00:15:26
    we want for that and that is our avatar
  • 00:15:30
    for who we are online and that leads us
  • 00:15:32
    into the second point of the identifier
  • 00:15:34
    versus the identity what we put out
  • 00:15:37
    there about ourselves versus who we
  • 00:15:39
    actually are and there can be a
  • 00:15:40
    disparity there purposefully done for
  • 00:15:43
    privacy's sake okay to for who we are
  • 00:15:45
    online or to spread a message of
  • 00:15:47
    positivity out there too and whatever
  • 00:15:49
    we're trying to get across okay people
  • 00:15:52
    might try to use these things for
  • 00:15:54
    profiling who we are because we can
  • 00:15:56
    search users accounts okay and that
  • 00:15:58
    might be done by businesses when you're
  • 00:15:59
    applying for a job look at who you are
  • 00:16:01
    online but then in order to protect
  • 00:16:04
    users too they can establish privacy
  • 00:16:05
    settings that which gives only specific
  • 00:16:08
    users that the person kicks off allow
  • 00:16:10
    them to see their accounts and see what
  • 00:16:13
    information they have with their
  • 00:16:14
    accounts okay and then depending on the
  • 00:16:16
    platform too that could be open or could
  • 00:16:18
    be quite restrictive depending on the
  • 00:16:20
    social media platforms we are using but
  • 00:16:22
    essentially digital identities they may
  • 00:16:24
    vary between our different social media
  • 00:16:26
    and gaming accounts very uh differently
  • 00:16:29
    depending on our purpose for why we are
  • 00:16:30
    using them there but obviously
  • 00:16:32
    understanding why we do that and the
  • 00:16:34
    settings that are in place in order to
  • 00:16:36
    protect us at use users so that's it for
  • 00:16:38
    the first topic of this unit the next
  • 00:16:41
    two topics are quite smaller in
  • 00:16:43
    comparison but involve a bit more
  • 00:16:45
    creativity and the development
  • 00:16:46
    components of the unit so the first one
  • 00:16:48
    is that it's capturing storing and
  • 00:16:50
    integrating data for interactive media
  • 00:16:52
    systems so firstly of selecting file
  • 00:16:55
    formats and as already mentioned for
  • 00:16:56
    video things such as MP4 there's also
  • 00:16:59
    mp3 for audio and then obviously things
  • 00:17:02
    for text and audio and images as well
  • 00:17:04
    that have appropriate compression
  • 00:17:07
    techniques for keeping file sizes low
  • 00:17:08
    but also still retaining a high quality
  • 00:17:12
    of media but then also compatibility
  • 00:17:14
    with systems okay that the software
  • 00:17:16
    we're going to be using conjunction with
  • 00:17:17
    our media types is compatible in
  • 00:17:20
    bringing all our data types together and
  • 00:17:22
    then can be used by our users when
  • 00:17:23
    they're in Access interactive media
  • 00:17:25
    system
  • 00:17:26
    the next category is the use of software
  • 00:17:28
    okay what software will we be using as a
  • 00:17:31
    part of it will our actual site be
  • 00:17:33
    web-based and be run through an internet
  • 00:17:35
    browser when our user visits our site or
  • 00:17:37
    we'll be developing an app from the
  • 00:17:39
    ground up that needs to be downloaded so
  • 00:17:40
    it can be viewed on a mobile device in
  • 00:17:42
    order to increase user experience so
  • 00:17:43
    that needs to be factored in with user
  • 00:17:46
    software we then got to think of
  • 00:17:48
    Hardware too we spoke about Hardware
  • 00:17:50
    before in the CPU RAM storage devices
  • 00:17:53
    and then Communications technology for
  • 00:17:55
    interacting with cloud-based systems but
  • 00:17:58
    then we've also got to look at
  • 00:17:59
    Hardware's place in compressing data
  • 00:18:02
    okay because like we said a lot of these
  • 00:18:04
    file types we use we want to use this
  • 00:18:05
    for compression so it speeds up the
  • 00:18:07
    process of displaying the media types
  • 00:18:09
    and improves that user experience so
  • 00:18:11
    that are lossy compression where we
  • 00:18:13
    can't revert data back to its
  • 00:18:15
    uncompressed state and then lossless
  • 00:18:16
    compression types where we can revert
  • 00:18:18
    data back to its uncompressed state
  • 00:18:20
    where it's at full quality once again so
  • 00:18:22
    their factors on the actual way that we
  • 00:18:24
    store data their file sizes and user
  • 00:18:27
    experience
  • 00:18:28
    we then have how UI impacts on user
  • 00:18:31
    experience so UI means okay the user
  • 00:18:34
    interface so what you see on screen now
  • 00:18:38
    it also depends on the device you're
  • 00:18:39
    using too because the user interface for
  • 00:18:42
    a desktop computer involves the use of a
  • 00:18:44
    mouse and keyboard where you're clicking
  • 00:18:45
    on things but then the user interface on
  • 00:18:47
    a tablet and touchscreen technology has
  • 00:18:50
    bigger icons because people are usually
  • 00:18:51
    interacting through pressing with their
  • 00:18:53
    fingers which are a lot chunkier than a
  • 00:18:55
    cursor okay and they need to be able to
  • 00:18:57
    interact in that way and then there's
  • 00:18:58
    other systems too that involve user
  • 00:19:01
    movement with that accelerometers and
  • 00:19:03
    obviously um headsets for virtual
  • 00:19:05
    reality that need to read data based on
  • 00:19:08
    users movement information too so the
  • 00:19:11
    user interface provided it's kind of
  • 00:19:13
    that front line for user experience and
  • 00:19:15
    how well the user can interact with that
  • 00:19:17
    user interface will ultimately affect
  • 00:19:19
    their experience and basically what data
  • 00:19:22
    comes back to them and through the
  • 00:19:24
    interface will obviously relate to their
  • 00:19:26
    enjoyment
  • 00:19:27
    we then have the final area here of
  • 00:19:30
    developing and engaging ux So that
  • 00:19:32
    obviously factors in UI and this is
  • 00:19:34
    something we need to actually do as a
  • 00:19:36
    part of this unit and that's why it's in
  • 00:19:37
    yellow we need to create an actual
  • 00:19:39
    interface that is a positive user
  • 00:19:42
    experience for whatever our assessment
  • 00:19:44
    is telling us to do factoring in these
  • 00:19:47
    design elements now this then stems over
  • 00:19:50
    to the final subtopic that of creating
  • 00:19:53
    an interactive media system so the first
  • 00:19:55
    bit doing is applying design thinking
  • 00:19:59
    okay going through a design process in
  • 00:20:01
    our head understanding the problem
  • 00:20:03
    planning our Solutions building that
  • 00:20:05
    solution and then evaluating that
  • 00:20:06
    solution okay and in the context of this
  • 00:20:09
    user unit as per the syllabus we want to
  • 00:20:11
    develop a front-end web-based system and
  • 00:20:14
    by front end meaning what the user sees
  • 00:20:16
    so not the behind the scenes stuff okay
  • 00:20:18
    of the data where it's stored and all
  • 00:20:20
    that the front end where they might be
  • 00:20:22
    entering their data and what happens on
  • 00:20:25
    screen a pretty much everything on the
  • 00:20:27
    user's end there because it is front end
  • 00:20:29
    we want to see those ux and UI
  • 00:20:31
    principles okay that of layouts color
  • 00:20:34
    schemes of balance within screen all of
  • 00:20:37
    that within the actual work that a
  • 00:20:40
    student puts forward in order to get
  • 00:20:42
    marks okay a positive user experience
  • 00:20:44
    need to be developed by students okay in
  • 00:20:46
    order to be successful in this unit
  • 00:20:49
    the next category is developing an
  • 00:20:52
    interactive work of Journalism so
  • 00:20:53
    specifically you're creating some sort
  • 00:20:55
    of article that is making use of media
  • 00:20:58
    types okay telling a story potentially
  • 00:21:01
    through this front-end web-based system
  • 00:21:03
    that's what it's kind of looking like as
  • 00:21:06
    the syllabus writes it here okay you're
  • 00:21:08
    making an online work of Journalism
  • 00:21:11
    the next area is applying user
  • 00:21:13
    interaction and ux how does the user
  • 00:21:16
    interact with this actual website okay
  • 00:21:18
    and that should be seen through your
  • 00:21:19
    development okay and we have
  • 00:21:21
    communication processes you might embed
  • 00:21:23
    social media functions within your site
  • 00:21:25
    or have some sort of blogging system for
  • 00:21:28
    the user to interact with your website
  • 00:21:29
    the ability to search sort and make
  • 00:21:32
    selections within the website will also
  • 00:21:34
    increase their interactivity or you
  • 00:21:36
    might actually embed a game into your
  • 00:21:37
    website that allows your users to
  • 00:21:39
    interact okay how you do that there's
  • 00:21:41
    many different ways and we'll see what
  • 00:21:43
    kind of comes forward with what
  • 00:21:45
    available platforms are out there for
  • 00:21:46
    embedding into our websites and then the
  • 00:21:49
    final area of this actual unit is out of
  • 00:21:51
    the different project management
  • 00:21:52
    approaches so I already kind of alluded
  • 00:21:54
    to the prediction the traditional
  • 00:21:56
    technique of going through the actual
  • 00:21:57
    steps one by one but then there are
  • 00:21:59
    obviously other areas such as
  • 00:22:00
    Outsourcing areas to Specialists so they
  • 00:22:03
    can create portions of your design for
  • 00:22:05
    you prototyping where we're developing a
  • 00:22:07
    working model and obtaining feedback and
  • 00:22:09
    then modifying our systems based on
  • 00:22:11
    feedback customization where we already
  • 00:22:13
    have templates of things available and
  • 00:22:15
    then we modify them to meet our audience
  • 00:22:17
    as well as agile methods where we don't
  • 00:22:19
    really have a structure we're more
  • 00:22:21
    focused on teamwork and getting an
  • 00:22:23
    output out there quickly okay and then
  • 00:22:25
    developing that output and expanding on
  • 00:22:27
    that output okay once an initial version
  • 00:22:29
    is out there and continually building
  • 00:22:30
    upon it with updates so I hope this
  • 00:22:33
    video has given you an understanding of
  • 00:22:35
    this first unit of the Enterprise
  • 00:22:36
    Computing syllabus okay it is quite
  • 00:22:39
    Broad and obviously making use of a lot
  • 00:22:41
    of new technology but a lot of modern
  • 00:22:43
    technology as well okay but
  • 00:22:45
    understanding that how interactive media
  • 00:22:47
    it's everywhere and if we're going to be
  • 00:22:49
    successful with our Enterprise systems
  • 00:22:51
    we need to adopt these principles
  • 00:22:53
    related to interactive media that of ux
  • 00:22:55
    and UI ensuring that we are creating
  • 00:22:58
    systems that meet our specific targeted
  • 00:23:00
    audiences
Tags
  • Interactive Media
  • User Experience
  • Enterprise Computing
  • Legal Issues
  • Technological Evolution
  • Intellectual Property
  • Education
  • Entertainment
  • Digital Identities
  • Project Management