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there's a scene all the way at the end
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of the hit 2016 video game Titanfall 2
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that lasts for about 10 seconds almost
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nothing happens and it's the most
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incredible video game thing I've seen in
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at least the last 2 to 3 months which
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obviously doesn't sound like a lot but
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it is now if you know nothing about this
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game the scene that I'm referring to is
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not going to spoil anything important
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but it's blurred right behind me in case
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for some reason you think that after 8
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years of ignoring the game you're
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suddenly going to decide to play
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Titanfall 2 which we both know you won't
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but you can keep living in your Fantasy
00:00:30
Land if you want that was your only
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warning though because I have to show
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you I have to show you this look at this
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do you see what I see this right here
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this this is
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two-dimensional what why is this
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two-dimensional this game is from 2016
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it was released on the Xbox One it came
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out after Metal Gear Solid 5 it's on the
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same console as Red Dead Redemption 2
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why is this two-dimensional I really
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love the look of this and how it's
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subtle enough to leave an impression
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without making you feel like they were
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trying too hard however this this isn't
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even the most amazing thing on the
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screen right now there's something else
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even more incredible but I can't tell
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you about it yet in order to understand
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why this thing that I won't tell you
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about is so incredible you're going to
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need a little bit of context and no that
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doesn't mean you have to play Titanfall
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2 you honestly don't even have to need
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to have played any video games at all
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you just need to have a passing interest
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in cool stuff if you've ever watched old
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movies you may have seen how they
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occasionally will use large complex
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matte paintings as backgrounds to make
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it look like the characters are in some
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foreign land star St Wars is the example
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that I always think of you know when
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they're trying to make it look like
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they're in Cloud City or standing in a
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large hanger but it was common for
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decades even before that I think that
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old um uh what is it Metropolis that old
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movie used these mad paintings they're
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really cool sometimes artists would use
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moving pieces of two-dimensional art as
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well like how Disney used to do their
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fancy Zooms in old cartoons that's like
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a video that's a meme every 3 months you
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can see that if you've been a longtime
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viewer of my channel you'll know that
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this is very similar to how a lot of
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video games have represented their
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environments as well the beautiful flat
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Sky boxes of Doom the flat trees in
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Mario 64 the stunning background
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painting of the original Halo even if
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you didn't realize it this trick has
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been employed in video games liberally
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for years but lately you don't actually
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see it that much technology is good
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enough now that you don't even really
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need to use flat Skies anymore at all
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and the idea that a big budget game in
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the year 2024 would even think to use a
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flat cardboard tree for example is
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laughable so why the heck does Titanfall
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2 have a flat cardboard planet in the
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climax this is Titanfall 2 this game was
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made by the Call of Duty people well the
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Call of Duty man it was made by well it
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was made by many people but the Call of
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Duty man was involved I should have
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known something remarkable was going on
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with Titanfall 2 when I first booted it
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up and the tutorial level looked like
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this I think it was thrown off because
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the intro cut scene to the game looks
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like every other mediocre 2007
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firstperson shooter reveal trailer and
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it immediately set off my this game is
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not going to be as cool as this
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cinematic alarm so when I first played
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through the game for the most part I
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really wasn't paying that much attention
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to the details of the environments I
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know uncharacteristic of me but honestly
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Titanfall 2 had been sold to me as a
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gameplay first game and I felt I still
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feel like the environments are kind of
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generic up close and that led my brain
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into a false sense of artistic
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mediocrity that was only shaken Loose by
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the aforementioned ending scene the good
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news for Titanfall 2 though is that the
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game is fun in an almost Mario 64 kind
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of way so I was eager to replay it and
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firstly tried to gather all of those
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they have these little severed heads
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gathered around you can gather so I
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wanted to go get those but also I wanted
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to take a closer look at the art hiding
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in the background of every Mission and I
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do mean every Mission because they all
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have something cool hidden in the
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background and some of them have stuff
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that you really don't see in games at
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all anymore which I love now believe it
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or not making a hypers specific video
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primarily focused on a 10-second
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sequence at the end of a 2016 shooter
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that didn't even sell very well is not
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exactly a recipe for a viral video but
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I've honestly never been the type to
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follow predefined recipes anyway I'm not
00:03:50
good at following recipes I prefer my
00:03:52
food to be just ready to
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eat quickly and
00:03:58
easily are you following me here our
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sponsor today is ready to eat meal
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time doing other things like in my case
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trying to tell the world about how great
00:04:39
Titanfall 2's background art is why
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spend time cooking when you can spend
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time evangelizing skyboxes you think I'm
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joking but I'm not that's that's how I
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think okay you're welcome head to
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shipping on your first box you might be
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asking yourself why do your words not
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match what your body's doing right now
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well I may have misread the email and
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gotten the promo code wrong and so now I
00:05:12
have to redo it so now I'm just doing it
00:05:14
and I didn't want to refilm it cuz I'm
00:05:16
lazy so you just have to deal with it
00:05:18
look there's me this is not what I'm
00:05:19
saying but yes the code is 50 any Austin
00:05:22
get it right now the way we're going to
00:05:24
tackle this is we're actually going to
00:05:25
make a tier list of all eight levels in
00:05:27
Titanfall 2 from coolest 2D background
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art to least cool 2D background art and
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then once you have all that knowledge I
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can finally tell you why in that context
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this ending scene is so amazing okay
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great let's do it level one the first
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level starts off with your character
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falling through the clouds onto a
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hostile planet and lo and behold the
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clouds that you're falling through are
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beautiful they really do look stunning
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compared to the more volumetric Cloud
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simulations we've gotten used to in
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recent years they're just very Lush it's
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like a Bob Ross painting you crash land
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down on the planet and the sky boox of
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the game is made up of three distinct
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parts my favorite part is this smoke
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which has a very cool stiff not quite
00:06:03
right look to it this is of course
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because it is not smoke it's a flat uh
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painting that they're trying to bend as
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though it's smoke then there's the
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Skybox piece itself which is some kind
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of planet in the distance that's
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surrounded by asteroids also very
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beautiful and then lastly if you
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actually take the time to stop and look
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behind you in this Mission it's just
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Blackness infinite dark nothingness
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these three pieces make this intro feel
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really surreal and closed in I think
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almost kind of dreamlike which fits
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really well with these about how this
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Mission has like gone wrong no one knows
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what's going on and you have to try to
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fight your way through the chaos a
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little later your character gets knocked
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out and you wake up during the daytime
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the art during the day is a little bit
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less interesting but there are still
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some neat distant mountains and trees to
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look at overall the first level of the
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game B tier level two is also a little
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bit on the dull side overall but there
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is this giant building on fire to look
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at beyond that just some minor textures
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off to the side here and an otherwise
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Bland looking level but this is the
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first level that's meant to be primarily
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played inside of this giant mech suit
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Titanfall 2 you basically play as a
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giant robot or you play as a little foot
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soldier guy one of the things I really
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like about Titanfall 2 is that uh you
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can get in and out of the mech suit at
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any time even when it doesn't make sense
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so in these larger levels that are meant
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as arenas for the bigger Mech you can
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still hop out and walk around as the
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human there's not much to see obviously
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they weren't built to be explored in a
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close-up uh way but the ability to do
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that is part of what makes Titanfall 2
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feel so light and open at all times this
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is in sharp contrast to like vehicle
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levels in most games where you're tied
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to the vehicle itself and you have to
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stay in that preset pathway if you
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remember that um motorcycle sequence we
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talked about in the Call of Duty video
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imagine if at any time in this sequence
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you could just get off hop off the
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motorcycle anywhere you wanted to even
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if it means getting instantly killed cuz
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like you're getting chased by 50 police
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officers just like the freedom to stop
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and actually get around and walk to me
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that makes things so much more affecting
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because it's like then it becomes real
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with I mean not real it's a video game
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but like within the fiction it's real
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anyway level two of Titanfall 2 D tier
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it's okay level three has some truly
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stunning artwork including a segment
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inside of a fake Hunger Games esque
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Arena with a fake sky box and these two
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stunning Landscapes of a huge Factory
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I'm a big fan of this one in particular
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because if you look closely you'll see
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tons of little paper cutouts moving
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around giving it a sense of life but it
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still looks like a painting so rather
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than feeling like a real factory it
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feels like we're looking at a diarama of
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a factory and I'm a big fan of diaramas
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like that mini airport thing in Sweden I
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have no idea if it's in Sweden it
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probably is oh it's in Germany sorry
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sorry to the Germans you I love your Di
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arama Germans that airplane thing really
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cool I stared at this one for a while
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after clearing out all of the enemies in
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the level and after walking back and
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forth a bit I noticed something really
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interesting I think this isn't quite 2D
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I mean it is 2D but it's kind of 3D like
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there is some Parallax to it so like if
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you if you walk back and forth and we
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speed up the footage you can see that it
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does seem to move as though it's painted
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onto a 3D model and that's not even the
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coolest thing about this level to me
00:08:54
check this out this Sky Box the one
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inside of the fake Hunger Games Dome is
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actually you know what I can't do the
00:09:00
rest of this tangent right now or or I'm
00:09:02
literally never going to finish telling
00:09:03
you about the rest of the levels let's
00:09:05
put a pin in this and then I'll come
00:09:06
back to it later I promise okay it's
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really cool though level three s tier
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level four is most people's favorite
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level in the game because it has a
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really fun time jumping mechanic it is a
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great level I think I like level three
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slightly more I actually made a whole
00:09:18
video about level three on my patreon if
00:09:20
you want to watch that you can join the
00:09:22
patreon for $3 if you don't want to join
00:09:24
and you still want to watch the video
00:09:25
just find the link I'm sure someone will
00:09:27
give it to you DM me on Blue Sky I'll
00:09:28
send you the link level four has some
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beautiful distant building artwork and
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getting to flip back and forth between
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two time periods lets you watch and see
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how the artists change the Skybox to
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show it aging and getting destroyed the
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cloud work here is very strong as well
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and the level almost gives me a Camino
00:09:42
from Battlefront 2 Vibe put up a picture
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of Cino from Battlefront 2 oh yeah love
00:09:48
that the TitanFall 2 one does feel like
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bigger in scale like this old one
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obviously feels more like a piece of
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cardboard with paint on it but they're
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both good overall level four C tier
00:09:58
level five
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is a tier it starts on a cliff Side High
00:10:02
up in the clouds and off to the right
00:10:03
are these amazing flat mountain models
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sticking out of a beautiful sky ceiling
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below the little lowquality trees on top
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the blurry obviously flat mountains in
00:10:11
the distance this little thing whatever
00:10:13
it is I genuinely honestly think that
00:10:15
stuff like this is way more immersive to
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look at than actually 3D modeling
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mountains themselves and I'm really
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curious if anyone else feels the same
00:10:21
way I find it just makes such a stronger
00:10:23
image in my mind of places I've been in
00:10:25
a game when they use this kind of like
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slightly low resolution to art like do a
00:10:30
side by side right look at this who's
00:10:33
going to say that the 3D looks better it
00:10:35
doesn't it's a fact this is also the
00:10:37
first mission in the game where we get a
00:10:38
really clear and clean look at a
00:10:40
recurring Skybox element this Moon which
00:10:43
is called orthos I think is being torn
00:10:45
to shreds by an experimental space
00:10:47
Weapon It's a stunning thing to look at
00:10:49
it's almost scary it kind of has like a
00:10:50
Halo one effect on the sense of scale
00:10:53
for the whole place the rest of the
00:10:55
mission is just a bunch of fun jumping
00:10:57
around and stuff but there's no more
00:10:58
cool 2D art but the art in the initial
00:11:00
area is so good that like I said this
00:11:02
mission is a tier next up is a mission I
00:11:04
think is very underrated where you
00:11:06
assault the enemy base in a big group of
00:11:08
robots very cool obviously it's another
00:11:10
great example of a space that is built
00:11:12
for huge robots but if you get out and
00:11:14
walk around after killing everyone it
00:11:15
has just like a really cool empty Vibe
00:11:17
the art in this mission is also good
00:11:19
it's a closer version of the blown apart
00:11:21
planet from the last mission but with a
00:11:23
red tint half concealed by The Horizon
00:11:25
there are some clouds there are some
00:11:26
ships getting blown up whatever it's a
00:11:28
fun mission but not like the Great 2D
00:11:29
art overall I do really like this really
00:11:31
ugly Mountain though C tier for Mission
00:11:34
Six F 5 six next up is the second to
00:11:37
last mission in the game which has us
00:11:38
flying over the surface of the planet
00:11:40
trying to catch up with a ship before it
00:11:42
gets to a place to destroy the world or
00:11:44
whatever this level doesn't have much in
00:11:46
the way of cool 2D Skybox art but we
00:11:48
still do have hints of that big moon
00:11:49
thing being destroyed one thing this
00:11:51
Mission has that I love is the
00:11:52
infinitely scrolling World Trope lots of
00:11:55
cool action games have sequences like
00:11:56
this where you're technically like
00:11:58
heading towards something but the game
00:11:59
doesn't want to lock you into a time
00:12:01
limit and so they just have to keep
00:12:02
generating more world for you to see and
00:12:04
the object that you're heading towards
00:12:05
never actually gets any closer a lot of
00:12:07
like scrolling Shooters like Star Fox 64
00:12:09
have stuff like this it's fun to stop
00:12:11
and like just stare at this stuff
00:12:12
scrolling by infinitely it looks like a
00:12:14
window screen saver as far as 2D art
00:12:16
though this is a d tier because it's
00:12:18
mostly just a slightly less cool version
00:12:20
of the level before now the last mission
00:12:23
the bulk of the last mission of the game
00:12:24
has you sprinting through enemies in a
00:12:26
Mad Dash to stop some guys from
00:12:28
committing a some sort of disastrous
00:12:30
crime it's very urgent uh but obviously
00:12:33
for the most part and pretty much like
00:12:34
any moment in this game whenever there's
00:12:36
like a time limit on something you can
00:12:37
just stop and look at stuff the big
00:12:39
exploding planet is still there and it's
00:12:41
still cool but aside from that the only
00:12:42
other big thing going on here are these
00:12:44
great 2D mountains in the distance I'm a
00:12:46
fan of these and of 2D mountains in
00:12:48
general because they remind me of late
00:12:49
'90s early 2000s PC games like Cube if
00:12:52
this was all that the last level had to
00:12:54
offer I would give it a c tier but it
00:12:56
turns out that in the very last moments
00:12:59
of the very last chapter of the very
00:13:01
last mission there is a blink and you'll
00:13:03
miss it detail in the background that
00:13:05
brings this level from C tier all the
00:13:06
way up to a tier your final action as
00:13:09
the player character in this game is to
00:13:11
LEAP across exploding debris to an
00:13:13
extraction point where a ship will pick
00:13:15
you up to escape and this is actually
00:13:17
one of the few times in the game where
00:13:18
if you do stand still uh you will
00:13:20
actually die it's funny cuz there's
00:13:21
actually a sequence right before this
00:13:23
where they're like yelling at you being
00:13:24
like quick you got to disarm this bomb
00:13:26
it's at 99% it's going to blow but even
00:13:28
in that very explicitly time sensitive
00:13:31
moment you can just stand around and
00:13:32
explore if you want to the rising alarm
00:13:34
tone just keeps like subtly cycling down
00:13:36
like a shepherd's tone anyway in this
00:13:38
bit if you stand still you will die but
00:13:40
in the background of the very last
00:13:41
portion you can see a lava situation
00:13:43
sort of occurring which I believe is the
00:13:45
planet disintegrating and if you stop
00:13:48
just before you're supposed to make the
00:13:49
final jump you will see
00:13:52
this holy cow this is some the low
00:13:56
resolution rocks the lava this is in my
00:13:59
my opinion exactly what a linear
00:14:01
firstperson photo realistic shooter game
00:14:03
should look like except obviously in
00:14:05
cases where it should look differently
00:14:06
of course but you know good Lord I love
00:14:09
this because it's really cool and
00:14:10
interesting to look at this if you take
00:14:11
the time but it also takes nothing away
00:14:13
from the experience if you just play
00:14:15
through it as intended it's perfect and
00:14:17
that is why the final mission of the
00:14:19
game is in fact an a tier Mission you
00:14:21
know having the having the tier list
00:14:24
laid out like this is interesting
00:14:26
because uh when you rate things in this
00:14:27
way by saying whether it's like good or
00:14:29
bad you really do lose the context of
00:14:31
each piece and the role that it plays in
00:14:33
the whole game which on the face of it
00:14:35
is like yeah obviously but that's the
00:14:36
whole point of a tier list but I think
00:14:38
it's sort of Insidious in the way that
00:14:39
it makes us think about a piece of
00:14:41
entertainment or art let me boil it down
00:14:43
for you by asking two hypothetical
00:14:44
questions question one would Titanfall 2
00:14:47
be a better game if every Skybox we
00:14:50
looked at was an S tier Skybox this
00:14:52
sounds like a simple question but I
00:14:54
really don't think it is because at the
00:14:55
core of it what we're asking is if we
00:14:57
increase the quality of each constituent
00:14:59
part does it necessarily increase the
00:15:02
quality of the hole if the side salad
00:15:04
tastes just as good as the cheeseburger
00:15:07
is the meal better for it I'm a
00:15:09
philosopher I think you see what I'm
00:15:11
getting at with these rhetorical right
00:15:12
and I'm going to leave them as
00:15:13
rhetorical because ultimately the answer
00:15:15
to these questions leads us to my second
00:15:17
question question two can this s tier
00:15:20
Skybox be an S tier Skybox if this
00:15:24
Skybox isn't a d tier Sky boox I think
00:15:28
this is a really interesting thing to
00:15:30
discuss with your friends about the
00:15:31
video games you enjoy because some
00:15:32
people genuinely just prefer if their
00:15:34
entertainment is just a series of good
00:15:36
bits strung together where other people
00:15:38
prefer their art to be dynamic with es
00:15:40
and flows in quality throughout
00:15:42
personally I can't stand when my
00:15:44
entertainment is just a consistent trip
00:15:46
of equally great moments and I've
00:15:48
struggled with a lot of well-liked media
00:15:50
because of that I seriously earnestly
00:15:52
genuinely prefer if my games have parts
00:15:54
that are boring I think all great games
00:15:56
should have Parts where you grind or
00:15:59
fetch Quest or wander around or
00:16:01
backtrack and as we've learned how to
00:16:03
make games better we've kind of lost
00:16:04
touch with that I think a little bit so
00:16:06
throughout the game Titanfall 2 uses
00:16:08
beautiful 2D art to show huge Vistas
00:16:11
mountains Skies celestial objects large
00:16:14
clouds of billowing smoke and that's
00:16:16
mostly in line with how games use 2D art
00:16:18
in general Sky boxes right Titanfall 2
00:16:21
has some great work in that regard but
00:16:23
none of it transcends what a game would
00:16:25
normally use this type of artwork for
00:16:27
which brings us back to the very end
00:16:30
after you take that final leap of faith
00:16:31
and land on the rescue ship the screen
00:16:33
Fades to Black and then it fades back
00:16:36
into the scene we were talking about all
00:16:37
the way back at the beginning of this
00:16:39
video given what we've seen throughout
00:16:40
the game when you look at this it's not
00:16:42
that surprising that this massive
00:16:43
planetary explosion is being done with
00:16:45
2D art but watch the top of this
00:16:48
spaceship and and watch it move and as
00:16:50
you watch it move you'll notice
00:16:51
something amazing it's subtle and it's a
00:16:53
little hard to see because you can't
00:16:54
move the camera that much but this
00:16:57
spaceship this piece this is also
00:17:00
two-dimensional art this small piece of
00:17:02
ship is handdrawn
00:17:05
Art there are literally tens of 3D
00:17:09
spaceship models in this game there's a
00:17:11
model of this exact ship a 3D model you
00:17:13
literally just jumped onto it before
00:17:15
this how did they not just use that
00:17:17
model why is this 2D and why is that so
00:17:20
cool to me I don't really know honestly
00:17:22
I appreciate the thoughtfulness
00:17:23
obviously and I love when you see things
00:17:25
in a game that make it clear that the
00:17:26
people who made it were actually having
00:17:28
um like active thoughts about the
00:17:30
project but the real answer ultimately
00:17:32
is that it's just something about The
00:17:33
Vibes if I was a better writer or if I
00:17:35
knew more words I might be able to
00:17:37
elucidate it more clearly but honestly
00:17:40
whatever I you guys get it it's just
00:17:42
cool you know and that my friends is how
00:17:44
you get 500,000 people to watch a
00:17:46
10-minute video all about an
00:17:48
unremarkable 10-second segment from an
00:17:50
8-year-old game that not many people
00:17:52
have played I'm Anie Austin thanks for
00:17:54
watching
00:17:57
[Music]
00:18:00
you get everything you get everything
00:18:02
you
00:18:04
[Music]
00:18:11
want go slow
00:18:14
[Music]