The unexpected logic behind rolling multiple dice and picking the highest.

00:27:28
https://www.youtube.com/watch?v=X_DdGRjtwAo

Summary

TLDRThe video explores a mathematical question from a viewer about Dungeons and Dragons involving the concept of rolling dice with advantage—using two dice and taking the higher roll. It examines the expected outcomes using probability and simulation. The presenter, through Python simulations, determined that for a 20-sided die, the average value when rolling with advantage is about 13.83. The video uses both computational and analytical approaches to clarify why the probability of each side follows a straight, increasing pattern—resulting from geometric principles. Further extensions of the problem showed that when rolling n dice and selecting the highest, the average tends towards n/(n+1) times the number of die faces.

Takeaways

  • 🎲 Using two dice and selecting the higher roll is a method called 'rolling with advantage'.
  • 📊 The average result of rolling two 20-sided dice with advantage is roughly 13.83.
  • 📐 The geometry of probability distribution forms a linear increase from 1 to 20 with an advantage roll.
  • 📈 Simulating rolls in Python confirms the probabilistic expectations with large sample sizes.
  • 🧮 The expected value when rolling one die is half of its maximum value, but with advantage, it's two-thirds.
  • 🔄 The probability distribution's linearity results from the summation of odd numbers into square numbers.
  • 🔢 Exploring further shows that for rolling n dice, the average value is around n/(n+1) times the number of faces.
  • 🔍 The numerical outcomes are modeled through probability and plotted to reveal geometric patterns.
  • 🧊 Centered hexagonal and rhombic dodecahedral numbers help explain the dice roll probabilities when scaling up dice numbers.
  • 🎓 Mathematics applied to games demonstrates intersecting concepts of probability and geometry.

Timeline

  • 00:00:00 - 00:05:00

    The speaker talks about receiving a math question from a viewer named Gilad Levy about a modification in the game Dungeons & Dragons. Gilad's query involves understanding the expected value when rolling two 20-sided dice and choosing the higher result to gain an advantage, which leads to an experiment using Python to simulate thousands of such dice rolls to find the average. The simulation suggests this average is around 13.83, prompting the speaker to analyze the probability distribution and verify the process through multiple trials.

  • 00:05:00 - 00:10:00

    The speaker collaborates with Jane Street, which sponsors the International Mathematical Olympiad, and provides a sample mathematical puzzle related to an icosahedron. They discuss analyzing probabilities when using two distinguishable six-sided dice (D6) to demonstrate how rolling with advantage changes the probability distribution. By using simple geometric concepts and probability plots, they show an even probability increase from one to the highest number, thus explaining why the simulated probability distribution forms a straight line.

  • 00:10:00 - 00:15:00

    Exploration reveals the probability increase with advantage rolling follows a specific geometric mean pattern explained by the sequence of odd numbers adding up to form square numbers. The speaker calculates using a general formula for any dice having 'n' sides to determine this probability pattern accurately, resulting in an average when rolling with advantage being 2/3 of 'n', the number of sides on the dice, confirmed through various dice simulations like D20, D12, and D6.

  • 00:15:00 - 00:20:00

    The explanation evolves into calculating probabilities when using three dice. They visualize a 3-dimensional diagram, stacking dice outcomes layer by layer to represent combinations. The emergence of hexagonal number patterns helps find the average likelihood for the highest roll when three dice are used. This leads to a new average formula showing a trend towards 3/4 of the maximum value with three dice, reflecting a similar principle as when using two dice.

  • 00:20:00 - 00:27:28

    Analyzing further, the speaker extends this concept to four dice, mapping outcomes into four dimensions, linking these to rhombic dodecahedral numbers. They propose a hypothesis with these calculations that rolling 'm' dice gives an average roll of 'm/(m+1)' times the dice's face value, plus half. This theory strengthens through the examples but admits a potential deviation observed when fewer dice are involved. They finish by encouraging viewers to explore this fascinating extension and solve a related puzzle presented in the video.

Show more

Mind Map

Video Q&A

  • What is the expected value when rolling two 20-sided dice and picking the highest one?

    The expected value when rolling two 20-sided dice and picking the highest is approximately 13.83.

  • How is the probability distribution of rolling two dice with advantage different from rolling one?

    Rolling two dice with advantage results in a probability distribution where the higher numbers are more likely due to always picking the highest roll. This creates a linear increase in probability from the lowest to highest number.

  • Why does the probability distribution form a straight line?

    The linear probability distribution arises because adding successive odd numbers gives square numbers, corresponding to each side of the dice when choosing the highest roll.

  • Why is rolling with advantage compared to geometry?

    The problem involves understanding probability distributions using geometric concepts like squares and hexagons, visualized through sample spaces and plotting outcomes.

  • How does the average value relate to the maximum dice sides?

    For any n-sided die, the average value when rolling two dice with advantage is approximately two-thirds of the maximum value of the dice.

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  • 00:00:00
    i received an email from a viewer named gilad  levy who had a math question for me pertaining
  • 00:00:06
    to the game of dungeons and dragons challenge  your imagination to come alive which is why
  • 00:00:13
    i've got all these ridiculous dice out big fan of  crazy dice i've got like the d4 so d for dice and
  • 00:00:19
    then four for four sides d12 d20 classic i mean  just for overkill i've also got my d60 and d120
  • 00:00:29
    which is completely unnecessary and of course  the staple of the dice world a candy jar's worth
  • 00:00:36
    of d6s anyone who visits me in the office can  just um grab a couple of these as a treat and
  • 00:00:41
    so gilad's question was not actually about the  numbers or the geometry or anything on this
  • 00:00:46
    dice it's about a modification you can make to  dungeons and dragons so if you're rolling a d20
  • 00:00:52
    for some reason like you need a high number  so something good happens to your character
  • 00:00:57
    so i just roll this roll 12. not bad but what  if you want to give that player an advantage
  • 00:01:02
    what you can do is bring in a second identical  dice so instead of rolling just the one dice
  • 00:01:08
    you roll one dice and a second phantom dice so on  the main dice i've got 11 and on the phantom dice
  • 00:01:14
    i've got four okay at that point you can choose  whichever one you want so you pick the better one
  • 00:01:19
    the higher one so you go i rolled an 11. so every  time you roll if you have with advantage you roll
  • 00:01:24
    two dice pick your favorite in this case the 16  and discard the other one and gilad's question was
  • 00:01:30
    if you're rolling two dice picking the best  one so you have an advantage what is the new
  • 00:01:37
    average value what is the expected value from  rolling identical dice at the same time they did
  • 00:01:42
    look online first which i appreciate people doing  that before they email me but all i could find
  • 00:01:48
    was people putting values into spreadsheets  like on a case-by-case basis and then taking
  • 00:01:53
    the average manually and don't get me wrong  big fan of spreadsheets but we can do better
  • 00:02:00
    my zeroth step as always was just to simulate it  in software so i put together some terrible python
  • 00:02:06
    code uh this is it here it's not great i'll link  to it below if you want to check it out it just
  • 00:02:11
    rolls two dice a million times keeps track of  which was the maximum value adds them up and
  • 00:02:17
    gives you the average at the end and i've got my  laptop here running that exact code which you can
  • 00:02:23
    now see next to me here so uh this line that's  just saying run some python code that i've called
  • 00:02:29
    higher of two rolls if we run that it asks you how  many sides on your dice let's do the d20 doing a
  • 00:02:36
    million rolls and there it is the average result  of rolling to attacking the highest is about
  • 00:02:41
    13.829 you think was that accurate doing it a  million times so we can redo the same thing again
  • 00:02:47
    let's do another 20. this time 13.83 okay so we're  always getting about 13.83 uh 420 give or take so
  • 00:02:57
    we can be reasonably confident that's roughly the  right value and of course uh let me clear that you
  • 00:03:02
    can do that so we did that for uh let's you know  do the d12 then you're gonna get an average of
  • 00:03:08
    about eight and a half we try it for our  friends the d6 over here it's going to be
  • 00:03:12
    around about 4.47 ish so now we can get these  results and we're confident they're correct
  • 00:03:20
    now we have to crack the logic behind it with  some tweaks to the code instead of just getting
  • 00:03:27
    the average value you can of course get it to spit  out the probability of getting any given value and
  • 00:03:32
    that's exactly what gilad did and they did a plot  for the record a single d20 every single face has
  • 00:03:39
    a 1 in 20 chance of coming up that means they're 5  each and if we did the chart for this it would be
  • 00:03:45
    a bar chart where every single number is five  percent perfectly flat and i've not joined it
  • 00:03:50
    together as a line because it doesn't make sense  to have an in-between value i've just done a bar
  • 00:03:55
    for every single value to show you the percentage  and what gillett had plotted was the same thing
  • 00:03:59
    but with rolling for advantage and you can see  you get a perfectly straight line it starts with a
  • 00:04:07
    0.25 percent chance of getting a one and then it  goes up half a percent each point every single
  • 00:04:16
    number you go up on the dice until 20 which is  the most likely is the biggest is a 9.75 chance
  • 00:04:23
    and we're like that's interesting and we'd run  the simulation over and over and we checked our
  • 00:04:26
    numbers and they add up to one so the whole thing  holds together so now we had two questions one was
  • 00:04:32
    why when you plot the probability for each of the  different faces with advantage do you get this
  • 00:04:39
    perfectly straight arrangement of the  probabilities and secondly the average girl had
  • 00:04:45
    noticed is always about two-thirds of the maximum  value i say about two-thirds it's going to be some
  • 00:04:50
    weird number probably involving e it won't be that  simple but they had spotted roughly two-thirds and
  • 00:04:55
    we had to answer both those questions and my  goodness i was not expecting the result we got
  • 00:05:12
    this video is brought to you by jane street  who are also supporting the 2022 international
  • 00:05:18
    mathematical olympiad try a sample puzzle at  the end of this video gene suite have actually
  • 00:05:23
    provided a brand new imo style puzzle that  you can try we'll put it at the end of the
  • 00:05:27
    video but it's based on that cosahedron not the  dice just the actual shape super interesting
  • 00:05:32
    check that out at the end but for now we're  going to try and crack what's going on with
  • 00:05:36
    the probabilities when you roll for advantage  we're not going to do the d20 though that's a
  • 00:05:40
    little bit too much we're going to start  with our friend the d6 whoops that's gone
  • 00:05:51
    here i have some d6 and we can look at what  happens if you roll two distinguishable d6
  • 00:05:57
    so i've now got a green one and a blue one at the  same time and uh each of them could have oh i've
  • 00:06:01
    got two fives there you go each of them could have  any of six possible values of four and a three
  • 00:06:06
    so we can do a two-way plot where we've got  all the values the blue can have on one axis
  • 00:06:11
    or the values the green can have on the other  axis and inside each square we can put what
  • 00:06:16
    that combination is and importantly each of  the squares has a 1 in 36 chance of happening
  • 00:06:22
    because that's just 6 squared we could now go  through and color in what values we would get
  • 00:06:29
    if we rolled that pair and we picked the highest  so the only way to get one is the bottom corner
  • 00:06:36
    so there's a 1 in 36 chance of doing that there  are three ways you can get two if you get any of
  • 00:06:41
    these you would choose 2 as the biggest number so  that's a 3 out of 36 chance here's all the ways
  • 00:06:47
    you could get three and then four and then five  and finally um six and then i realized what i was
  • 00:06:52
    looking at is the same bar chart from before in  fact we can just stand these up and there you are
  • 00:07:00
    that's our bar chart because the probabilities are  proportional to the number of squares and that's
  • 00:07:05
    why you get that straight line it's because if you  add consecutive odd numbers 1 3 5 7 and so on you
  • 00:07:13
    get the square numbers 1 4 9 and up in this case  36 and i was so excited when i realized this and
  • 00:07:21
    so we can see the numbers for the case of the d6  because it's 1 over 36 3 over 36 5 over 36 and so
  • 00:07:28
    on 36 is just the number of faces squared so if  we want to go back to our d20s it's just 1 over
  • 00:07:35
    20 squared wow one over 400 that's 0.25 which is  why we had 0.25 likelihood for getting a 1 if you
  • 00:07:46
    roll with advantage and then it goes up by double  that every single time so the next one up is 0.75
  • 00:07:53
    all the way up to 9.75 percent that's where the  straight line comes from i'm so pleased when you
  • 00:07:59
    start with a probability question and then you can  turn it into a geometry question that then gives
  • 00:08:04
    you your probability bar chart for free ah so  pleasing but now where does the average come from
  • 00:08:13
    it's working it out time so we're gonna do this  in general for an insider dice bear with me
  • 00:08:31
    okay so we don't know how many sides the  dice has we got n sides but we know it's
  • 00:08:35
    going to be like this that's going to get too  higher every single time until you get to n
  • 00:08:39
    each of these represents a probability of 1 over  n squared because we know there's a total of
  • 00:08:46
    n squared of these in because if you clap small  back down again you get your square so good the
  • 00:08:52
    question now is for each of these values  on the dice which i'm going to call these x
  • 00:08:58
    just because we've already used n how do we  know how many blocks are above them well this
  • 00:09:02
    is just the odd numbers so that's 2x uh let's  go minus one so it starts at the right point so
  • 00:09:09
    uh so we know each of these has two times x minus  one blocks above them and the probability is then
  • 00:09:16
    that times one over n squared so i'm going to put  that on n squared so there you go so for any value
  • 00:09:25
    x on an inside a dice this is the probability  of getting that if you roll two of them with
  • 00:09:30
    advantage so what's the average value well it's  the chance of getting a value of one times one
  • 00:09:35
    chance of getting two times two chance of getting  three times three this is the chance of getting x
  • 00:09:40
    times x and then you gotta add them all up future  matt here in the edit because i realized past
  • 00:09:48
    matt was getting a bit confused i did have to  do the summation of each of these values the
  • 00:09:53
    probabilities times the value of each face x but  i put a one over n at the front which you can see
  • 00:09:59
    there i was getting ahead to when i wanted to do  the ratio and then i changed my mind so later on
  • 00:10:03
    you can see when i was bringing the uh 1 over n  squared at the front because it's independent of x
  • 00:10:09
    and the summation i put an n there to cancel  it out i don't know what i was thinking but the
  • 00:10:12
    point is it all works don't worry about the top  line everything is perfect from here so it ends
  • 00:10:19
    up being uh 1 over n squared outside the sum of  what we had before but now over here we've only
  • 00:10:27
    got 2x minus 1 times x and i just worked out what  that was before and i remembered it it's 1 over
  • 00:10:34
    n squared and then this thing here is n on 6  times n plus 1 times 4 n minus 1. and that's
  • 00:10:44
    it and you're like hang on i can cancel this out  because if i've got an n squared there and an n
  • 00:10:48
    there what i've actually got out the front is just  a 1 over 6 n and that's it that's our equation and
  • 00:10:58
    sure enough it works if you put n equals 20 into  that you get out 13.825 exactly what we got from
  • 00:11:08
    our simulations if you put in n equals 6 you get  the same result that we got from our simulations
  • 00:11:13
    this is the equation for the average value for  any n-sided dice if you roll two of them with
  • 00:11:20
    advantage all we have to do now is work out where  that ratio of approximately two-thirds comes from
  • 00:11:27
    and that's not so bad to do because the ratio  we're talking about is the ratio of this average
  • 00:11:32
    to n so we're just going to divide this whole  thing by n which yes i could just squared
  • 00:11:37
    that in what i'm actually going to do is i'm  going to rewrite that as 1 over 6 n plus 1
  • 00:11:44
    on n 4 n minus 1 on n convince yourself that's the  same these are all multiplied together we want to
  • 00:11:52
    know what is the limit as n goes to infinity  like in theory as we approach infinitely large
  • 00:12:01
    n sided dice what would this ratio be well  if well a six is a sixth that's not changing
  • 00:12:08
    n plus 1 over n as n goes to infinity that's  just going to equal that's going to equal
  • 00:12:12
    1. that's easy put that in there right okay  and 4n minus 1 over n as n goes to infinity
  • 00:12:19
    that's just going to equal 4. so actually it's  1 6 times one times four four on six it equals
  • 00:12:29
    exactly two-thirds i couldn't believe it so  it's not just like oh this is roughly two-thirds
  • 00:12:37
    it's probably the inverse of root two it's  probably something involving e no it's exactly
  • 00:12:42
    two-thirds i so there you are so in general just  as a rule of thumb if you're rolling two dice
  • 00:12:48
    with advantage the average result you're going  to get is two-thirds of whatever the dice is
  • 00:12:55
    easy but hang on what if we were rolling three  dice hey standup maths matt here so i'm building
  • 00:13:06
    a model of our diagram from before out of dice  so it's now the dice chart made from dice which
  • 00:13:12
    is deeply pleasing but it does mean you have  to ignore the numbers i'm just using these to
  • 00:13:17
    represent the different regions little areas  in our two-way uh sample space from before so
  • 00:13:23
    you've got uh what the first ice could be going  you know across horizontally one two three four
  • 00:13:28
    and eventually i couldn't build five and six  and now the second dust goes straight up so one
  • 00:13:32
    two three four and then five and six and so the  blue is one one so one's the biggest number the
  • 00:13:37
    orange ones here are all the combinations where  they're ones and twos and so two is the biggest
  • 00:13:42
    number and then you got where three is the biggest  number four so biggest number and i could build
  • 00:13:46
    five and six same as before however we now need  to add a third dice so instead of having a 2d plot
  • 00:13:54
    with two axes we're going to swing this sideways  and have a third axis coming out in this direction
  • 00:14:02
    we've got three perfectly good dimensions let's  use them so now i can start building up this
  • 00:14:08
    here we go direction oh um i need to put these  wait i'm going to take these off for a second
  • 00:14:13
    oh i should have glued these together so i  did there it is right so there's the shell
  • 00:14:19
    now of in the 3d plot all the combinations  of the three d6s which are ones and twos
  • 00:14:26
    we can then add on the shell for uh threes because  there's no one two three so these are all the dice
  • 00:14:32
    where three is the biggest value and then you've  got all the fours uh all the fives finally all the
  • 00:14:38
    ones where six is the biggest uh value on the  outer shell and now you can see how much of an
  • 00:14:45
    advantage rolling three and picking the highest  is if you rolled a single d6 by itself one and
  • 00:14:51
    six are equally likely if you roll three and  pick the biggest there's only one one of these
  • 00:14:59
    out of uh 216 possible options where you get all  ones and there's 91 cases where 6 is the biggest
  • 00:15:09
    number so instead of being equal it's now 1 to 91  just ridiculous and these aren't 2d areas anymore
  • 00:15:16
    they're not 1 over 36 which is the number of faces  squared they're 1 over the number of faces cubed
  • 00:15:24
    so they're one over 216. so each of these volumes  is a 1 over 216 chance of happening there are 216
  • 00:15:31
    of them and then you can work out how many there  are from each layer but unlike the odd numbers
  • 00:15:38
    there's no obvious formula for these values i mean  they must have some kind of pattern and they do
  • 00:15:43
    these are the centered hexagonal numbers so if i  hold that one nice and still right in the middle
  • 00:15:49
    and you get that in focus you've got one right  in the center and then you've got concentric
  • 00:15:53
    rings which are hexagonal numbers so there's  one and then six around it and then so on it's
  • 00:15:59
    so good and we can use that equation to do the  working out for the three dice case let's do it
  • 00:16:05
    as soon as i get up our equation for the odd  numbers is easy enough it's just 2x minus 1
  • 00:16:13
    and if you're unfamiliar the odd numbers go 1  3 5 7 and so on and x is position one gives you
  • 00:16:22
    one when x is two position two it gives you three  now the center hexagonal numbers they go one seven
  • 00:16:29
    pretty sure it's nineteen yes nineteen thirty  seven i've written them down down there thirty 37
  • 00:16:37
    61 91 and that 91 that was the final outer  shell of this and those are all the shells
  • 00:16:43
    below we need now some formula where you put it  as x is one and you get one you put in x as two
  • 00:16:49
    you get 7. and that happens to be written it down  as well it's 3. actually let's do this in blue
  • 00:16:55
    so it matches it is 3 times x outside of x minus  1 plus one you will occasionally see that with a
  • 00:17:05
    plus where they've zero indexed this list but i'm  against my better judgment uh starting from one so
  • 00:17:12
    there's our formula for how big each shell is of  all these different ones here so now we can get
  • 00:17:19
    rid of all this ridiculous extra bits and we're  going to build that up into the equation for what
  • 00:17:25
    the average value is when you roll three dice and  with advantage pick the biggest value so first of
  • 00:17:32
    all that's the value of each shell we have the  probability of each shell which is the number of
  • 00:17:39
    cubes multiplied by the probability that each  volume represents which as we established before
  • 00:17:44
    is just one over the number of faces squared so  i can check in also cubed took a cubed down there
  • 00:17:51
    that's the probability we're now going to multiply  that by the value which is the whole thing by h1
  • 00:17:56
    is x then we need to add them all up from the  first face eq equals one up to the nth face
  • 00:18:03
    future matt here to again clarify past matt got  a bit excited and put the one over n at the front
  • 00:18:09
    because that's when you want to compare the  average value as a ratio to the number of
  • 00:18:14
    sides but then i decided in hindsight actually i  want to look at just the equation for the average
  • 00:18:20
    first and then divided by n to get the ratio  sorry back to past mat and i can give you
  • 00:18:26
    the grand conclusion the average value if  you roll three dice and just pick the highest
  • 00:18:34
    is one over this time for n pretty exciting  times n plus one times 3n minus 1. nice and neat
  • 00:18:48
    check that out and so we can go through and  plug a bunch of values in i did put in the value
  • 00:18:53
    for a d20 so if your n equals a 20-sided dice  you now your average value for a d20 comes out at
  • 00:19:02
    15.4875 there we go so just over three quarter  it's about three quarters before it was two-thirds
  • 00:19:18
    oh that's too neat too neat to not be true okay  let's find out let's find out so i'm going to get
  • 00:19:23
    rid of our working out down here oh my goodness  we've now got at the top there that's our value
  • 00:19:28
    for the average we want to know now what that is  relative to n so we want to divide that by n again
  • 00:19:35
    so now this is the average on n so we just put a  squared down there and oh actually that means we
  • 00:19:41
    could rearrange it we could take that n squared  like we did before and we could chuck one over
  • 00:19:45
    there we could chunk one over there and now we  want to know as what's the limit as n goes to
  • 00:19:53
    infinity of this well it's going to be the 4th is  still going to be the same that's going to be 1
  • 00:19:59
    times 1 that's going to be 3 it is it's three  quarters there you are okay so it turns out if you
  • 00:20:07
    roll two dice and pick the highest is two-thirds  if you roll and just for comparison you put that
  • 00:20:14
    over there so when we had two dice the oh wait m  if we had m dice so we had two dice case that was
  • 00:20:20
    two thirds this here this is our three dice this  is the m equals three dice case is three quarters
  • 00:20:30
    the big question now on everyone's lips  is if we worked out the m equals four case
  • 00:20:37
    you roll four dice you pick the highest will  the pattern continue will it be four fifths
  • 00:20:46
    there's only one way to find  out and it involves hypercubes
  • 00:20:52
    right if we're rolling four dice at once  we're going to need four orthogonal directions
  • 00:20:57
    on our space of all possible results which means  we're gonna need more dice more glue and more
  • 00:21:02
    dimensions and i'm not gonna start gluing together  as tempting as it is hypercubes but in theory
  • 00:21:09
    each time you add another number on the dice  you're just it's a bigger and bigger hypercube
  • 00:21:14
    of possibilities and you have to work out the four  dimensional shells how many 4d content like hyper
  • 00:21:22
    volumes there are in uh and you know what we're  just going to work it out using algebra because we
  • 00:21:28
    know what the equation is for each of these like  each of the shells and four dimensions because
  • 00:21:33
    it's just the difference between two consecutive  hypercubes it's x to the four subtract x minus one
  • 00:21:39
    to the four and spoiler we could have done that  um with all the other ones anyway point is we've
  • 00:21:44
    now got the sequence of numbers that goes 115 65  175 269 ah what's the pattern well these are the
  • 00:21:53
    rhombic dodecahedral numbers so we went from  the odd numbers to the hexagonal numbers
  • 00:22:01
    to now this is the rhombic dodecahedron the  greatest of all the dodecahedra and that actually
  • 00:22:09
    makes sense because if you've got a square the  the diagonal cross section like the center cross
  • 00:22:16
    section of a square is a line and actually that's  why when you look at it from the corner you see a
  • 00:22:21
    line but it's wrapped around and the middle cross  section of a cube is a hexagon which is why if you
  • 00:22:28
    look at it perfectly quarter on it looks like a  hexagon and they're centered hexagonal numbers
  • 00:22:33
    and as some of you may know if you get a 4d cube  and you cut it perfectly in half on the on the
  • 00:22:41
    hyper diagonal the cross section of the 4d cube  is a 3d rhombic dodecahedron it's so pleasing
  • 00:22:50
    think of it like the 3d hexagon and and that's  why the numbers if you add together consecutive
  • 00:22:57
    centered rhombic or decahedral numbers you get  the hypercube numbers ah maths the point is
  • 00:23:04
    we've got the equation we can crunch it through  it like we did before indeed i've done it give
  • 00:23:08
    it a go it's good fun and it ends up four fifths  it's four fifths if you roll four you don't have
  • 00:23:14
    to worry about the hypercubes and the runway  decahedra all that jazz if you roll four dice
  • 00:23:19
    and pick the highest value you will get on average  four-fifths of whatever the value of the dice is
  • 00:23:26
    sort of some of you have already thought does  this work in the opposite direction so it seems
  • 00:23:31
    very very likely that if you roll m dice you end  up on average if you just take the highest one
  • 00:23:39
    getting m divided by m plus one times however  many faces you've got that seems very very likely
  • 00:23:46
    and we haven't proved that carries on going  up pretty sure it does if you go backwards
  • 00:23:52
    you put in the case for one dice a single  one m it should be half it's not half
  • 00:23:58
    it's well it would be it is in the case of if  there are infinitely many faces as it tends to
  • 00:24:04
    infinity which is how we were working out it's  exactly half but it's not exactly half it's a
  • 00:24:08
    half of the value so the average volt roll  on a d6 is three and a half the average roll
  • 00:24:15
    on a d d20 here we go it's 10 and a half on my d60  30 and a half because there's an even number of
  • 00:24:23
    faces and you're always getting a whole  number in fact before when we worked out the
  • 00:24:29
    average for rolling d20s 15 which is three  quarters and a half so i my conjecture is
  • 00:24:40
    it's always for m dice rolled with advantage  it's m divided by m plus one times n
  • 00:24:48
    plus a half feel free to prove disprove or  extend my conjecture i think it's good enough
  • 00:24:56
    for the size and number of rolls in the standard  dnd game so there you are if anyone ever says
  • 00:25:02
    there's no practical reason why you want to know  that the central cross section of a 4d hypercube
  • 00:25:07
    is a 3d rhombic dodecahedron now you  can just throw some dice in their face
  • 00:25:11
    super applied mathematics anyway thank you so much  for watching this video and thanks to jane street
  • 00:25:16
    who not only sponsor this video and my  channel they also sponsor the international
  • 00:25:21
    mathematical olympiad which is happening this  year from the 6th to 16th of july in oslo norway
  • 00:25:28
    and it's where teams all around the world send  six pre-university math students to compete in
  • 00:25:34
    like it's like the mass version of the hunger  games it's like the number games they all have to
  • 00:25:40
    run out and get like the best calculator there's  nothing to do like that no they they solve very
  • 00:25:45
    difficult mass problems and oh my goodness they  have some serious problems so jane street have
  • 00:25:49
    set a sample problem if you would like to try it  and they say imagine you're on a huge icosahedron
  • 00:25:56
    so actually like this like a like a d20 but ignore  the numbers imagine you start on a random vertex
  • 00:26:03
    and you can choose to walk to any of the other  vertices nearby but when you get there you're
  • 00:26:09
    completely disorientated you can't see where you  came from you can't see any of the other vertices
  • 00:26:14
    all you can do is leave a marker leave a stone  that you can have as many stones as you want
  • 00:26:21
    of as many different colours as you want so you  leave a stone of some color and then you walk to
  • 00:26:26
    another vertex but when you get there again  totally disorientated but you can look down
  • 00:26:31
    to see if you've previously left a stone there and  you can leave or do whatever you want with your
  • 00:26:35
    marked stones and the question is at the beginning  of your journey what is the minimum number of
  • 00:26:41
    stones you have to take with you so you know for  certain at some point you can say i am definitely
  • 00:26:49
    at the exact opposite vertex of where i started  and they've got all the exact wording of that if
  • 00:26:56
    you want to double check it and they've got some  other variations of the same puzzle in terms of
  • 00:27:01
    being on infinite planes or being on other shapes  at janestreak.com imo 2022 so you can check that
  • 00:27:10
    out you can see the puzzle try it for yourself  it's good oh my goodness it's fiendish but you
  • 00:27:14
    can give it a go and of course you can keep an eye  on the imo see who wins number games this year and
  • 00:27:22
    so there you are huge thanks to jane street for  making the imo possible and indeed my channel
Tags
  • Dungeons and Dragons
  • math question
  • dice probability
  • expected value
  • dice simulation
  • advantage rolling
  • game statistics
  • geometric probability
  • Python simulation