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My name is Josh.
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I've been at Boston Dynamics
about four years now.
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I'm a mechanical engineer
on the Atlas team.
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I think what first got me
interested in high school,
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I'd build a drone,
a little quadcopter,
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and it was it was
absolutely terrible.
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I could barely fly,
but we did everything.
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We did all the software,
the electronics, and,
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just going through the process
of seeing how we're tuning
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variables and it's responding
to to inputs and trying to
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stabilize was truly empowering.
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And I think from there,
I just felt, you know,
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a desire to do more.
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And in college, I kept on
learning and building more
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robots, did all the
projects I could,
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and eventually that
led to working here.
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As a mechanical engineer,
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we design all the physical
parts on the robot,
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the arms and the
legs, structures,
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the motors and
actuation, batteries,
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anything on the robot that's
physical and you can see there,
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that's where we specialize.
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We also do a lot of analysis
and math to make sure that the
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robot will work, that
the joints are strong enough,
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that if it face plants
while doing a back flip,
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things aren't gonna
break and fall apart.
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You know, know, it kinda
goes through phases.
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Some weeks, we're
doing a lot of testing,
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and we're breaking robots
intentionally or or unintentionally.
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Testing mechanisms, if they
perform the way we expect to.
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Other weeks are
really design heavy.
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And like everyone here,
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we coordinate a lot with
other teams and disciplines,
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electrical engineers,
software engineers,
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to make sure that the
robot will will work well.
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So how do you build a robot?
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So, yeah, for, the robots
here in Boston Dynamics,
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we really have to approach
it from a systems level.
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You can't sort of design each
part individually in a bubble.
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It'll never work that way.
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You can think of it sort of as
a a picture coming into focus
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where there's a lot of blurred
lines and and things aren't
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really don't have
much definition,
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but we're trying to think
about everything holistically.
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And then throughout stages,
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we're detailing out parts kind
of in parallel at the same time.
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So we take all these
people, you know,
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and as we're building the robot,
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everyone's voicing
concerns, contributing,
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and then kinda through
that large team effort,
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you end up with a robot.
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You're never the smartest
person in the room and that's
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the best place to be.
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There's always so much to learn.
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What does Atlas do? That
question gets asked a lot.
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So Atlas is our R&D robot, our
research and development robot.
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And you can think of it sort of
as a technology demonstrator.
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So we're really trying to push
the limits of hardware and
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software and
controls with Atlas,
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thinking about years and years
into the into the future I mean,
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how we can learn from that technology
and spread it to all of our robots.
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How fast can Atlas go?
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So the fastest we've gotten it
to go in lab is about two and a
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half meters per second.
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It's about five and a
half miles per hour.
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But there's sort of this
running joke around here how we
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keep on thinking we've
capped out the robot,
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and then the software team
develops some new behavior that
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is more athletic and coordinated
than anything we've done before.
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So we think there's quite a
long ways to go before we've
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capped out the hardware.
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What was the first
prototype of Atlas?
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So the first was
way before my time.
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It was called Petman Proto.
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It was actually
our robot, BigDog,
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which you may have seen.
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It's one of the classic ones where
we kick it and it stabilizes.
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It was that robot.
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We just took
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took two legs from it and
stood it on its hind legs,
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and then we attached
two arms to it.
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And that was the predecessor to our
first full humanoid robot called Petman,
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and then that led to over
a decade of development and
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iteration to the robot
you see nowadays,
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which we refer to
as HD internally,
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which is humanoid version d,
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and that's what you see on our
YouTube videos doing the parkour.
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What hardware do you
specifically focus on?
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So on Atlas, that robot was more or less
finished when by the time I got here.
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So I just did a few upgrades.
We upgraded the battery.
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So working on how that
battery gets installed and,
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the roll cage that
protects that.
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On stretch, I focused
on the distal arm,
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which is the end of the robot by
the wrist and the gripper as well.
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How does manufacturing
differ between robots?
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It's a good question.
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So we have a really broad range of
of manufacturing here at the company.
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So on Atlas, we design a lot of metal
three d printed parts that are super
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lightweight and very,
very strong and stiff.
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Whereas on stretch and spot,
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we're we're designing for very
specific processes that scale
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well, towards production.
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Apart from software
and electronics,
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how much of mechanics is needed
to study to approach robotics?
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Nowadays, robotics is super
approachable from all majors.
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You don't kind of have to know
everything in every field to do robotics,
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which is really exciting because
it it didn't used to be that way.
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If you're really
interested in software,
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you can buy pre built kits
that let you spend ninety five
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percent of your time coding,
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and you don't have to
worry about the mechanisms.
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And likewise,
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if you're really into
machining and designing parts,
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there's a lot of
microcontrollers that make
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programming really simple, And,
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then you can focus on
building cool machines.
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There's a lot you can still
do to interact with robots,
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without an engineering degree.
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So, the applications of robotics are
only getting larger every single year,
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and there's a lot of roles
where you can introduce
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robotics into new fields.
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How can I get
started with robots?
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There's a ton of ways to get
started with robotics nowadays.
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In in most schools, there's
now robotics programs.
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A lot of the principles there
really truly apply to the types
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of things we do here.
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If you don't have access to
that or really even in general,
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I would encourage you just to
take apart everything that your
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parents won't be sad
if it gets destroyed.
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If you get excited about
it and if you're learning,
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you're doing the right thing.
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So just keep on
going down that path.
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But a lot of people here,
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that's kind of the
path that we took.
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We've we fell in love with
robotics. We do it more.
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We're learning as we're going,
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and eventually that leads
to doing exciting work here.