Hotline Miami 2 Level Editor Tutorial Part 5 - NP++ Editing (ft. Yossarian)

01:04:12
https://www.youtube.com/watch?v=W1CCxYHPgeo

摘要

TLDRThe video is an in-depth guide to modifying levels in the game Hotline Miami 2 using Notepad++. The hosts explain how players can use this program to access hidden game features, such as special effects, non-playable characters (NPCs), and player character mods, which aren't accessible through the regular in-game editor. By editing specific files, users can change object behaviors, enemy appearances, and even manipulate the game's camera settings to enhance their custom levels. Methods like creating a disco ball effect, swapping objects' sprite and behavior properties, and implementing the soldier camera for tailored experiences are covered in detail. Additionally, the tutorial delves into backup strategies, object behavior changes, and implementing meth labs that create in-game explosions. The video serves as a thorough tutorial for players looking to expand their creative options in Hotline Miami 2 level editing.

心得

  • 🔍 Notepad++ is crucial for uncovering hidden game assets.
  • 💡 You can create custom effects like disco balls through file modifications.
  • 🎮 Player characters can be swapped using specific codes in level files.
  • 🔄 Backup your level files to avoid losing work with Notepad++.
  • 🛠 Changing objects’ behavior is possible by altering behavior IDs.
  • 🌍 You can implement the soldier camera effect by editing level borders.
  • 💥 Meth lab effects create controlled explosions when triggered in the game.
  • 🖼 Wall modding enhances the aesthetic and functionality of levels.
  • 🚀 Advanced level editing requires understanding of sprite and object IDs.
  • 🤔 Community guides are invaluable for detailed asset exploration.
  • 🎶 Custom soundtracks can be added using the appropriate file names.

时间轴

  • 00:00:00 - 00:05:00

    Introduction to Hotline Miami 2 level editor techniques, co-hosts introduce a special episode focused on Notepad++.

  • 00:05:00 - 00:10:00

    Explanation of Notepad++ usage for editing inaccessible game assets, starting with disco ball effects.

  • 00:10:00 - 00:15:00

    Detailed walkthrough on replacing in-game objects with Notepad++, specifically replacing elevator chairs with disco balls.

  • 00:15:00 - 00:20:00

    Guide on backing up files when using Notepad++, and how to handle mistakes during editing.

  • 00:20:00 - 00:25:00

    Discussion on using Notepad++ to access and edit various game characters and items.

  • 00:25:00 - 00:30:00

    Explanation of how to replace character faces and dialogues using Notepad++, including changing cutscenes.

  • 00:30:00 - 00:35:00

    Use of Notepad++ to modify level music and the importance of correct file names.

  • 00:35:00 - 00:40:00

    Techniques for identifying and replacing players and vehicles in levels, referencing guides for sprites and objects.

  • 00:40:00 - 00:45:00

    Instructions on replacing enemies with prisoners in the game, using specific sprite and object IDs.

  • 00:45:00 - 00:50:00

    Technique for modifying game walls using Notepad++, including challenges with wall behaviors and aesthetics.

  • 00:50:00 - 00:55:00

    Discussing the process of modifying or adding special objects in the game, such as meth labs and explosion barriers.

  • 00:55:00 - 01:04:12

    Final note on editing in-game items to change their behaviors or aesthetics, with examples of decorative replacements.

显示更多

思维导图

Mind Map

常见问题

  • How do I find hidden assets in the Hotline Miami 2 editor?

    You can access hidden assets by using Notepad++ to modify level files, providing access to items not available in the standard editor, like enemies and special effects.

  • What is the purpose of using Notepad++ in game editing?

    Notepad++ allows you to change properties and access various game assets that aren't normally available through the in-game editor.

  • How do I create a disco ball effect in Hotline Miami 2 levels?

    Locate a placeholder object in the level file, then use Notepad++ to change its properties to those of a disco ball, substituting the sprite and behavior IDs accordingly.

  • Can I change the player's character using Notepad++?

    Yes, by altering specific lines in the level file, you can change the player's character and their associated vehicle.

  • What should I do to backup modifications in the level files?

    Always create a backup of the level file before making modifications in Notepad++ to avoid losing progress in case of errors.

  • How are FAQs and item behaviors identified in the level file?

    There are specific codes for each attribute like sprite ID, behavior ID, and directional values that define an item's properties in the level file.

  • Is it possible to change how an object behaves in the game?

    Yes, by replacing the behavior ID of an object in the level file, you can alter how an object behaves and interacts with the player and environment.

  • How does the soldier camera function work?

    The soldier camera function limits the movement of the camera based on specified borders, creating a realistic effect for particular scenes.

  • What is a meth lab effect and how is it implemented?

    A meth lab effect is a game feature that creates an explosion when triggered. It is placed by determining the correct coordinates and substituting trigger values in Notepad++.

  • What does it mean to wall mod a level?

    Wall modding involves altering the visual and interactive properties of walls in the level. This can include changing sprites and behaviors to customize the aesthetic and layout.

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  • 00:00:00
    because I feel like every time I hear
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    sexualize err in a workshop level like a
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    part of me like dies I'm just like Jesus
  • 00:00:06
    well hello everybody welcome to another
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    very special episode of the hotline
  • 00:00:10
    Miami 2 level latter tutorial I'm with
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    my co-host this is Matt and we also have
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    about today it's just sorry in the
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    etherion I think it co yeah yeah he's
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    going to help us with today's episode of
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    notepad edit ink now this is a technique
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    that he is discovered through loss of
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    trial and error that helps you utilize a
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    lot of the assets from the editor or in
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    the game in the editor but usually you
  • 00:00:38
    can't yep basically allows you to get
  • 00:00:45
    access to the content in the level
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    editor you can't normally get to like
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    ranging from enemies to special effects
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    to tons and tons of NPCs that aren't
  • 00:00:55
    available in the menu so we're going to
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    start out with something easy first if
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    you've ever seen a level have those cool
  • 00:01:03
    disco ball effects but you've never been
  • 00:01:05
    able to find in the editor and that's
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    because they you to find it through
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    notepad so we're going to find an object
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    I'm gonna use the elevator chair because
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    this is kind of like my favorite thing
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    yeah thank people here like oh you can
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    have any sort of item uses it like a
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    general replacement this or a thing like
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    for a while I use the acid bath one item
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    at a Rob uses the elevator chair pretty
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    much like as long as you can throw it
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    down in the editor by default you can
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    use it as a like replacement mm-hmm and
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    so we are going to first if you have it
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    yet downloaded to notepad plus applause
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    well put a link in the description it's
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    a free program or shareware kind of
  • 00:01:51
    program completely safe don't worry
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    about it what it would do to your
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    computer everyone in the community uses
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    it so if you don't use it you're not
  • 00:01:59
    cool don't want to be cool added and so
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    once you have it downloaded you go to
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    the levels and your files and you find
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    the one that you place and you find
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    you're off your object one and what did
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    you just you pointed out about the
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    floors yes it matters
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    Oh like when it comes to the floors it's
  • 00:02:29
    always one level below what do you think
  • 00:02:32
    it is like floor one is labeled as level
  • 00:02:35
    zero floor 2 is labeled as level 1 right
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    so since we only put one floor in that
  • 00:02:42
    rumbling it's level zero and you're
  • 00:02:45
    going to [ __ ] once the one that says
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    object and if you right-click it you
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    once you have a notepad downloaded you
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    will be able to click it and open it and
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    you look at this mess of numbers and so
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    what are these numbers meeting well they
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    all go down in a like they all go down
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    to repeating the border and they're all
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    pretty much mean the same thing going
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    straight down there's seven total you to
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    keep in track the first is a placeholder
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    I've never really figured out what it
  • 00:03:13
    means or what it does but I think that
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    seems to cause issues so I'm not going
  • 00:03:17
    to do anything with it the second is the
  • 00:03:20
    x-coordinate there's the y-coordinates
  • 00:03:22
    the fourth is the sprite ID which
  • 00:03:25
    basically shows what the item or enemy
  • 00:03:27
    is going to look like the fifth is the
  • 00:03:30
    direction it's facing from 0 to 360
  • 00:03:33
    degrees the sixth is the object ID which
  • 00:03:38
    dictates what it does and the seventh
  • 00:03:40
    and final is the frame number so like if
  • 00:03:42
    it's an animated item it'll show what
  • 00:03:45
    frame it's on or like if it's an NPC
  • 00:03:47
    that has like different sprites under
  • 00:03:49
    one name and switched with those but
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    then it goes back repeating down until
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    the order to the end of the document
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    right so on our single object placed
  • 00:04:01
    here it's a little bit different maybe
  • 00:04:03
    not different but the first couple of
  • 00:04:05
    lines is dedicated to the player in the
  • 00:04:06
    vehicle being played we'll get to how to
  • 00:04:08
    change those in a bit but you want to
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    find the elevator so I know it's 34 by
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    64 or hit control s 34 64 and then find
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    it this will be highlighted and so the
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    two above that are its y and x
  • 00:04:25
    coordinate and you have sprite its
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    direction and I rotate it at this time
  • 00:04:31
    so it's at 270 degrees and then it's
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    behavior so this behavior is specific
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    for that chair so anything with that
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    behavior well you won't be able to walk
  • 00:04:43
    through it you'll be able to shoot over
  • 00:04:44
    it and if you like to try to ram your
  • 00:04:46
    character in it it will you'll feel the
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    shape of that chair even if you change
  • 00:04:51
    the sprite to something different and
  • 00:04:54
    the last one it doesn't have any frames
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    because of the chair so it's at zero
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    which is its default and we want to
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    replace this with the disco ball sprite
  • 00:05:05
    so how do you find the disco ball
  • 00:05:07
    sprites
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    well instead of having to comb through
  • 00:05:10
    the files yup
  • 00:05:12
    Yas has made a beautiful guide for you
  • 00:05:14
    with pretty much all the cool stuff
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    he's got three of them the big one is
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    adding bosses special effects and unused
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    NPCs and it's organized pretty much by
  • 00:05:25
    anything you can change the disco balls
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    under other cosmetic items and he has
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    the sprite and the object it's always
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    sprite first and so now that you found
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    that you can replace the first one we
  • 00:05:40
    want to replace it with 2446
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    and then find the behavior which is 2026
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    and replaced that with 13
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    69 inter place yeah so not a comment
  • 00:06:01
    obviously when you first do a notepad
  • 00:06:04
    plus plus I think by sort of advice is
  • 00:06:07
    always make a backup file because you
  • 00:06:10
    know what experience you'll get better
  • 00:06:11
    about understanding and like replacing
  • 00:06:13
    but even now I'll still make mistakes
  • 00:06:15
    and I think when you're just starting
  • 00:06:17
    out make it back up so you don't risk
  • 00:06:19
    messing up your level file right the
  • 00:06:22
    first days of like late spring 26 here
  • 00:06:25
    early spring 2016 I was just breaking
  • 00:06:27
    levels left and right because I'd only
  • 00:06:28
    know what I was doing I was just doing
  • 00:06:30
    that's the wall and seeing what sticks
  • 00:06:31
    yeah I mean and you did a great job
  • 00:06:35
    assembling it together eventually
  • 00:06:36
    abstractions sent us the full list of
  • 00:06:38
    all the items and we'll include that in
  • 00:06:40
    the link I showed you this last episode
  • 00:06:42
    but just as a refresher you just
  • 00:06:44
    right-click the level that you're
  • 00:06:46
    certain is the one you're working with
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    copy and paste and it'll be an exact
  • 00:06:51
    copy of the same thing and you can
  • 00:06:53
    change them and they won't affect each
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    other
  • 00:06:57
    they're just terms the moon and you
  • 00:06:59
    can't really tell here because the name
  • 00:07:02
    so long but it'll say copy if I hold it
  • 00:07:06
    over so I'm going to delete that real
  • 00:07:07
    quick cuz I don't want a second one and
  • 00:07:09
    make sure you click the Save button here
  • 00:07:11
    it'll be red if there's you have an
  • 00:07:13
    unsaved version in blue once it's done
  • 00:07:16
    then it'll kind of fade out and then you
  • 00:07:19
    want to open Hotline again and make sure
  • 00:07:22
    you didn't have hotline open when you
  • 00:07:24
    make a change right what happens well
  • 00:07:27
    like you can make a change while level
  • 00:07:30
    still open but the thing is if you save
  • 00:07:32
    and editor after you'd like save notepad
  • 00:07:34
    plus plus without closing down a level
  • 00:07:36
    the editor is going to overwrite
  • 00:07:38
    everything that notepad did so you'd
  • 00:07:39
    have to start over
  • 00:07:40
    alright so now we open up that map name
  • 00:07:45
    nomads and you don't you don't want to
  • 00:07:47
    hit play you want hit edit it hit if you
  • 00:07:49
    just hit play you won't see the change
  • 00:07:51
    so edit it and now you have a strange
  • 00:07:53
    little box and like a lot of objects in
  • 00:07:56
    the level editor it looks weird in the
  • 00:07:58
    editing but then we hit we save the
  • 00:08:00
    level that's very important make sure
  • 00:08:02
    you save and then hit ctrl P oh now you
  • 00:08:04
    have a disco ball in your game and you
  • 00:08:07
    can walk under it and you can also move
  • 00:08:10
    it now if you erase it you're going to
  • 00:08:12
    have to do that hope jig all over again
  • 00:08:16
    but if you just hold ctrl and just move
  • 00:08:19
    the object around it's fine so just make
  • 00:08:25
    sure you don't eat right now yeah we're
  • 00:08:27
    going to say that whatever you replace
  • 00:08:29
    it with I say if you use like the
  • 00:08:31
    armored transport that big ol like
  • 00:08:33
    vehicle did you say like the default
  • 00:08:37
    outline of that sprite still remains
  • 00:08:39
    when you're like bugging it like it
  • 00:08:41
    doesn't adapt to whatever sprite you're
  • 00:08:43
    using so like the train by default
  • 00:08:46
    doesn't block any bullets or anything
  • 00:08:47
    but using the armored transport or the
  • 00:08:51
    Winnebagos object ID results in it like
  • 00:08:54
    staying still and blocking bullets and
  • 00:08:56
    like even though it's massive its
  • 00:08:58
    outline remains consistently around the
  • 00:09:00
    Train okay I think I know what they were
  • 00:09:05
    lighting nested at least yeah yeah I've
  • 00:09:07
    had a couple that are weird I'll do this
  • 00:09:11
    at Alex's mmhmm yeah I know I I recently
  • 00:09:16
    replaced a water cooler with a spaceship
  • 00:09:18
    and with mods and it doesn't want to see
  • 00:09:22
    where that goes yeah it doesn't pay it's
  • 00:09:24
    awesome yeah he know he's not sabotaging
  • 00:09:27
    the Challenger too small the spaceship
  • 00:09:33
    it's a model anyways okay so that's the
  • 00:09:36
    basic gist of it but there's a lot more
  • 00:09:38
    you can do with notepad so first of all
  • 00:09:41
    I want to show you the master list and
  • 00:09:44
    you can find the download on the AUSA's
  • 00:09:47
    guides and I think I'll just try so it's
  • 00:09:50
    objects and sprites objects is pretty
  • 00:09:53
    much every object with a behavior kind
  • 00:09:57
    of sprite
  • 00:09:58
    and here pretty much pretty much
  • 00:10:01
    anything you find you'll have to control
  • 00:10:02
    s to find exactly what you want because
  • 00:10:05
    it's very you know technical speak
  • 00:10:07
    jargon to find it and this number will
  • 00:10:11
    be the sprite and this is its behavior
  • 00:10:15
    object ID it's kind of backwards and
  • 00:10:18
    this throws me off a lot but remember
  • 00:10:20
    sprite object not the other way around
  • 00:10:22
    and then sprite this actually has more
  • 00:10:24
    items and this is for things that don't
  • 00:10:27
    have behaviors like faces but important
  • 00:10:30
    to know that what realistic aren't
  • 00:10:31
    mutually exclusive
  • 00:10:32
    they have sometimes a different content
  • 00:10:34
    like there's some sprites that are
  • 00:10:36
    repurposed for different enemies or
  • 00:10:38
    objects and like there's some sprites
  • 00:10:41
    don't have an associated object ID with
  • 00:10:43
    them yeah so if you can't find in
  • 00:10:47
    objects but you're certain it exists
  • 00:10:49
    just find it in sprite and control lens
  • 00:10:53
    is your friend 4,000 of them yeah it's
  • 00:10:56
    ridiculous but yeah and basically people
  • 00:11:01
    have found stuff that we haven't known
  • 00:11:03
    about existing just by going through it
  • 00:11:06
    because obviously you know you're off
  • 00:11:08
    this one man he can't discover
  • 00:11:10
    everything you know I can try but I
  • 00:11:14
    won't succeed yeah yeah that isn't cool
  • 00:11:16
    they're like you have people yes yeah
  • 00:11:19
    people are just like hey by the way
  • 00:11:20
    you're like okay cool like I can update
  • 00:11:21
    that in the guide so the community is
  • 00:11:25
    really helpful when it comes to this
  • 00:11:26
    they love digging through the files and
  • 00:11:28
    figuring out like hey I tested this out
  • 00:11:30
    and I think this could work so if you
  • 00:11:32
    want to add to the guide it's really
  • 00:11:34
    cool because like it shows people really
  • 00:11:36
    into it but like they want to have the
  • 00:11:37
    editor to its fullest potential oh yeah
  • 00:11:40
    it even like small stuff cuz I think I
  • 00:11:43
    was asking you at one point like did you
  • 00:11:44
    you know where to find my characters
  • 00:11:46
    burn card or tourist car here's like oh
  • 00:11:48
    not really but I guess you founded and
  • 00:11:50
    yeah you added that I think to one of
  • 00:11:53
    the most recent updates I could like it
  • 00:11:56
    uses the like it has no object ID of its
  • 00:11:58
    own but if you slap it along with the
  • 00:12:00
    acid bath it does the animations as it
  • 00:12:02
    would normally write in the day before
  • 00:12:05
    that specific behavior tells it to
  • 00:12:07
    change frames X
  • 00:12:08
    X amount of seconds yeah on continued
  • 00:12:12
    okay so yeah then now next I want to get
  • 00:12:16
    into finding faces that are not
  • 00:12:18
    available
  • 00:12:19
    we're going to go with Dennis's face
  • 00:12:22
    everyone loves dinner Sweden right so I
  • 00:12:26
    know the pig
  • 00:12:27
    I should have my mods on all right well
  • 00:12:30
    I know the pig Xango one please ignore
  • 00:12:33
    the main 500 or something that please
  • 00:12:35
    ignore the cowboy safe and use ik I'm
  • 00:12:41
    Dennis yeah hey we're gonna see the gun
  • 00:12:47
    drops and be like how do we get the
  • 00:12:48
    scarves it's I'll install a [ __ ] taking
  • 00:12:52
    my mods off so we're going to exit out
  • 00:12:56
    of the editor you can still be in the
  • 00:12:58
    main menu I don't know if this is what
  • 00:13:02
    you want to do I don't I usually just
  • 00:13:04
    close completely out of the game but you
  • 00:13:05
    can stay in the main menu just as long
  • 00:13:07
    as you're close to the editor and you
  • 00:13:09
    can edit this now we'll find our file
  • 00:13:12
    again and now it has some extra some
  • 00:13:16
    extra files here and one of those is CSS
  • 00:13:21
    which is essentially cutscenes so we
  • 00:13:24
    want to find that one and edit with the
  • 00:13:27
    notepad and uh like the cutscene faces
  • 00:13:32
    are found in dot CSS and the NPCs and
  • 00:13:36
    your cutscenes are found in NPC what's
  • 00:13:40
    item is that just like the water cash I
  • 00:13:44
    think what like this is the stuff you
  • 00:13:46
    pick up I don't really use that yeah
  • 00:13:49
    that one's I mean you're very rarely
  • 00:13:51
    going to use that one but this not only
  • 00:13:53
    does it show you that see how it says
  • 00:13:57
    player here am I please tell me I'm
  • 00:13:58
    recording
  • 00:13:59
    good all right see how it says player
  • 00:14:01
    here that is because it plays any other
  • 00:14:03
    NPCs down but that's the so line 14 here
  • 00:14:09
    is the first focus and so say place
  • 00:14:12
    another NPC down if I typed the exact
  • 00:14:14
    case-sensitive name here it would change
  • 00:14:18
    the focus to that you can also change
  • 00:14:20
    the dialogue so I forgot to put an
  • 00:14:22
    apostrophe here now I can put that there
  • 00:14:24
    and then here the 16:05 is the big
  • 00:14:27
    psycho face and I can change that to 36
  • 00:14:34
    46 or 48 think it's actually 8 and I
  • 00:14:39
    just wrote it really poorly let's check
  • 00:14:42
    you mentioned uh the under case font oh
  • 00:14:46
    yeah I think snowfall yeah like you can
  • 00:14:50
    if you really want to you can make it to
  • 00:14:52
    that dialogues in lower case there
  • 00:14:54
    notepad plus plus and the editor will
  • 00:14:56
    change it accordingly yeah I remember
  • 00:14:59
    thinking about that I was playing I was
  • 00:15:01
    like did Lego McCrea Lee like edit every
  • 00:15:04
    single dialogue strip and make it like
  • 00:15:06
    that if he had to is really did
  • 00:15:09
    something need to go good work ethic
  • 00:15:10
    when it comes to the subtle details in
  • 00:15:13
    the campaign's third point I think with
  • 00:15:16
    that it's definitely a good not
  • 00:15:18
    signature but you know he said if you
  • 00:15:21
    solve it but I wished to like in a way
  • 00:15:23
    you can have like different fonts like I
  • 00:15:25
    mean you go for Russian and just put
  • 00:15:28
    percent marks but um you can't change
  • 00:15:31
    the font I've seen someone do it with
  • 00:15:33
    Comic Sans but that's going to require
  • 00:15:36
    modding than just like going through no
  • 00:15:38
    bed yeah if you just opted to you can
  • 00:15:44
    either have the default or Comic Sans
  • 00:15:45
    and people just like I think I'm good
  • 00:15:47
    yeah let's keep the default but now I'm
  • 00:15:50
    going to open up the notepad level make
  • 00:15:52
    sure to save it before I do anything
  • 00:15:56
    please anyone tried to like add foreign
  • 00:15:59
    languages like Spanish characters all
  • 00:16:01
    like into the dialogue because I've
  • 00:16:04
    never tried that before curious about
  • 00:16:06
    how that would work
  • 00:16:07
    oh my the characters themselves when
  • 00:16:08
    like ah yeah like the
  • 00:16:12
    the and yeah sort of things well like
  • 00:16:15
    there's a Spanish version but you like
  • 00:16:17
    say you have the English version on then
  • 00:16:21
    they might be percentages but like
  • 00:16:24
    there's if you go into the settings and
  • 00:16:26
    change Spanish like those letters would
  • 00:16:27
    you come up and so now we see my grammar
  • 00:16:31
    correction has been fixed you can at my
  • 00:16:33
    lower case and a fully working dentist
  • 00:16:35
    face sprite is there and you wouldn't be
  • 00:16:37
    able to get him to the regular editor
  • 00:16:40
    yeah that's how you alter that you can
  • 00:16:43
    also change things like songs like says
  • 00:16:45
    they play song at this if you type in
  • 00:16:48
    the exact correct name in the CSV file
  • 00:16:52
    if you change it that'll work I think
  • 00:16:55
    you have it here yeah it has to be like
  • 00:16:58
    a song that's actually in the game that
  • 00:17:00
    are in available like you can't play
  • 00:17:03
    particular in lines and it just knows
  • 00:17:04
    what to do you could take a song that
  • 00:17:07
    was in the levels or like a song that
  • 00:17:10
    isn't in the edge or normally yeah I
  • 00:17:13
    remember yeah you like posted that out
  • 00:17:15
    for ourselves like holy [ __ ] if we find
  • 00:17:17
    a workaround against music mods but like
  • 00:17:19
    founder mine sadly it's a nose thing but
  • 00:17:22
    like it's kind of useful yeah yeah like
  • 00:17:26
    Videodrome I wish that saleable that by
  • 00:17:27
    default but the only way I do that is
  • 00:17:29
    with the notepad plus plus music modding
  • 00:17:31
    yes this is just another clear music
  • 00:17:34
    yeah oh yeah finished music with a
  • 00:17:37
    ominous tone little clear we could give
  • 00:17:40
    that as an example I have to turn on my
  • 00:17:43
    music and then with a score music is it
  • 00:17:47
    just for or was that under dust
  • 00:17:49
    I think it's dust oh yeah what the [ __ ]
  • 00:17:53
    yeah it's just it's like the whatever
  • 00:17:54
    the ax the file name is that they've
  • 00:17:57
    used like you know how you can made a
  • 00:17:58
    music module for it'll be that exact
  • 00:18:01
    thing so like instead of untitled for
  • 00:18:04
    the main menu song it gets beams and
  • 00:18:09
    then there's another way to change the
  • 00:18:10
    music by default that you just figured
  • 00:18:12
    out right
  • 00:18:14
    uh you mean light with no pad yeah
  • 00:18:18
    through the h-pipe excuse me the HLM
  • 00:18:23
    file which is yeah the hmm file there's
  • 00:18:27
    like a line that decides what music we
  • 00:18:29
    played it should list like like dot i
  • 00:18:35
    think it's stored or dot mp3 for that so
  • 00:18:37
    it's like beams is the title screen
  • 00:18:40
    theme and dust is the score thing you
  • 00:18:47
    yeah there's a guide someplace but the
  • 00:18:50
    biggest reason to use the hmm is one it
  • 00:18:54
    can you can open it up real fast to tell
  • 00:18:56
    like which level this is so when you see
  • 00:18:59
    this huge jumble of crap and like you've
  • 00:19:03
    made a couple of long you're not sure
  • 00:19:04
    which is which just click pop open the
  • 00:19:06
    HLM file and the very first thing will
  • 00:19:09
    tell you
  • 00:19:09
    also you can exceed the character limit
  • 00:19:14
    by a good deal um I'll just say with the
  • 00:19:19
    company what level it is because if you
  • 00:19:22
    don't have the level bottom what
  • 00:19:25
    Barbara's I think worsened with if you
  • 00:19:26
    look at the cover of the screen PNG file
  • 00:19:30
    is usually like their first like
  • 00:19:32
    cutscene or just the base of the first
  • 00:19:35
    floor of that level too you can rename
  • 00:19:37
    level folders but like you do it with
  • 00:19:40
    every level you make yeah and then also
  • 00:19:46
    when you're you can extend the title and
  • 00:19:49
    change it through you also can do this
  • 00:19:51
    with a state which is the only one that
  • 00:19:54
    you really need to worry about the only
  • 00:19:55
    one that shows up you can also change
  • 00:19:57
    the S rank score but an important thing
  • 00:20:00
    is if you want to have like an extra
  • 00:20:03
    long top title it doesn't compensate it
  • 00:20:07
    for you automatically it'll just run off
  • 00:20:09
    the page so you'll want to do a hash tag
  • 00:20:10
    and that will cause like a return so I'm
  • 00:20:16
    doing Miami hash tittle Florida it'll
  • 00:20:21
    overlap alright are you talking about
  • 00:20:23
    the like where the level is located or
  • 00:20:26
    talking about the name of the level
  • 00:20:28
    the name of the level like you know you
  • 00:20:33
    know like when it loads the it loads and
  • 00:20:35
    it shows like the name of Death Wish so
  • 00:20:39
    you can see how but the title is links
  • 00:20:41
    and a whole bunch already might click
  • 00:20:45
    Edit the Miami Florida like it kind of
  • 00:20:48
    glitches because it's not meant to be
  • 00:20:49
    like that but once we like to play it in
  • 00:20:51
    a campaign the Miami indent Florida
  • 00:20:53
    would look really good so you can get a
  • 00:20:56
    bit that's how you like add more into
  • 00:20:58
    state because annoyingly city address
  • 00:21:00
    our minutes demo here none of those work
  • 00:21:03
    I don't know why I would yeah like
  • 00:21:06
    people who like I think with Danny with
  • 00:21:11
    Miami falls without your partner just at
  • 00:21:14
    Albany but I was I would do like Miami
  • 00:21:16
    comma and then just FL like a previous
  • 00:21:19
    state so I think that would look kind of
  • 00:21:21
    cool too yeah do we mention background
  • 00:21:24
    modding at all because like the minor
  • 00:21:26
    point but I think it's still worth
  • 00:21:27
    mentioning because it's in the HLM file
  • 00:21:29
    yeah 112 its line 14 in the HLM file
  • 00:21:36
    it's like there are certain values you
  • 00:21:38
    can change it to to give it a special
  • 00:21:40
    background that isn't available normally
  • 00:21:42
    like the all-black and the pic
  • 00:21:45
    backgrounds or like the special like
  • 00:21:48
    dark blue background now that was for a
  • 00:21:51
    game over screen that never gotten to
  • 00:21:53
    the final game didn't um don't let go
  • 00:21:56
    Mac usually dark waiting for [ __ ] mean
  • 00:21:59
    what forever
  • 00:22:00
    I think and I think I think students
  • 00:22:04
    rocks used it for detective the push it
  • 00:22:06
    remaking it it's not cool for the [ __ ] a
  • 00:22:10
    good little time well blue yes I mean
  • 00:22:16
    all of these is the same concept you're
  • 00:22:17
    replacing some numbers with different
  • 00:22:19
    numbers let's let's find it cool well
  • 00:22:22
    let's do the light orange background yes
  • 00:22:25
    completely
  • 00:22:26
    go to third just remember that it only
  • 00:22:30
    works for single levels campaigns
  • 00:22:32
    backgrounds don't carry over right you
  • 00:22:36
    ever seen I'm Colette that doesn't save
  • 00:22:37
    us
  • 00:22:38
    yeah like the brightness Soekarno it's
  • 00:22:40
    like sunlight or sunset but I think I
  • 00:22:43
    saw one insertion look like the guy that
  • 00:22:47
    you like a layer that brightness one
  • 00:22:49
    word it's like really maybe like
  • 00:22:52
    saturated or something yeah nothing it's
  • 00:22:55
    a pleasure to play through oh my god I
  • 00:22:58
    burn your eyes completely throughout the
  • 00:23:02
    Beach Road that's just zero he
  • 00:23:05
    irradiated Beach okay you're on the Sun
  • 00:23:11
    alone ten plays on this planet realize
  • 00:23:13
    you had some mountains in that's crazy
  • 00:23:16
    what Thunder booms now you guys watching
  • 00:23:21
    the broadcast
  • 00:23:23
    I gotta end because food yeah I forgot
  • 00:23:26
    to do that
  • 00:23:27
    come on interesting here we are we want
  • 00:23:33
    Farooq or here yeah microRNA okay just
  • 00:23:39
    really unstructured it it's oh yeah
  • 00:23:41
    there's even a Sun here and a bigger Sun
  • 00:23:42
    here why are there two suns
  • 00:23:44
    so welcome no this wasn't meant whoa
  • 00:23:47
    whoa why is it cut off the end there
  • 00:23:49
    yeah I was like what the [ __ ] is we
  • 00:23:52
    gonna do another really [ __ ] [ __ ] with
  • 00:23:55
    me we're going to look huge but like
  • 00:23:57
    there's that tiny part again where's ago
  • 00:23:59
    I guess it stops it feels like I just
  • 00:24:01
    set a giant object down it's crazy
  • 00:24:06
    uh-huh it's like messing with me because
  • 00:24:08
    you seem like it's worth like the level
  • 00:24:10
    transitions within rob like walks across
  • 00:24:12
    the screen it like stops it's like it
  • 00:24:15
    rising like final cut peppers like a
  • 00:24:17
    movie said like nope it's something else
  • 00:24:21
    that's funny
  • 00:24:22
    so Oh usually does that I've never maybe
  • 00:24:26
    a cut off when you reach level borders
  • 00:24:29
    yeah I think that's probably what it is
  • 00:24:32
    so you might want to set your soldier
  • 00:24:34
    camp but yeah let's do that instead
  • 00:24:36
    so soldier cam works by restricting the
  • 00:24:40
    camera to where the level borders are
  • 00:24:42
    and this helps you make levels where you
  • 00:24:45
    can't see the void and it kind of helps
  • 00:24:48
    with the tone like you'll have like easy
  • 00:24:50
    if you want to
  • 00:24:50
    outdoor areas and streets around your
  • 00:24:52
    house there's a couple good levels that
  • 00:24:55
    should do this really well hunter
  • 00:24:57
    Stoffel I think yeah and Berlin blitz
  • 00:25:02
    yeah give that insert and I was going to
  • 00:25:05
    say to what previous yeah first we're
  • 00:25:08
    talking about how in the default
  • 00:25:11
    backgrounds that you're given in the
  • 00:25:13
    editor when you're making a campaign the
  • 00:25:16
    ones like the right are the brown ones
  • 00:25:18
    with the thunder unfortunately when
  • 00:25:20
    you're setting up your campaign the
  • 00:25:24
    background will revert to the standard
  • 00:25:26
    cyan default and with the Celtic camera
  • 00:25:30
    what's nice about this is that you could
  • 00:25:31
    have a level such as a building and
  • 00:25:33
    there's a black tile I think it's in
  • 00:25:37
    like the top left of the first own
  • 00:25:39
    before tab and essentially what I'll do
  • 00:25:42
    is I you can kind of outline the
  • 00:25:44
    parameter space of your levels so like
  • 00:25:47
    none of this Diane background is showing
  • 00:25:49
    and yeah coming off and kind of if I'm
  • 00:25:53
    rambling but then actually I'll just
  • 00:25:55
    take I just have that boom but uh one
  • 00:26:03
    other thing is that don't layer in the
  • 00:26:05
    interview don't try to change a custom
  • 00:26:07
    background to a regular background
  • 00:26:08
    because games gonna crash it doesn't
  • 00:26:10
    know what to pull up okay most
  • 00:26:13
    interesting I could like they in program
  • 00:26:16
    and listening for words okay so young
  • 00:26:21
    yeah I've never met an egg would think
  • 00:26:22
    they don't make single oh yeah I know
  • 00:26:25
    was obviously like Roger said was the
  • 00:26:29
    soldier camera it replaces the level
  • 00:26:31
    borders typically I won't place the
  • 00:26:34
    level borders on first I'll put down an
  • 00:26:37
    object and if you go into the special
  • 00:26:39
    effects tab you'll simply just change
  • 00:26:41
    the IDS of that object and essentially
  • 00:26:43
    just activates the soldier camera and
  • 00:26:45
    some then I'll take the parts you start
  • 00:26:49
    with the first floor and basically just
  • 00:26:53
    outline how it is you sort of get a feel
  • 00:26:55
    for where the camera cuts off just
  • 00:27:00
    related to where
  • 00:27:01
    your boards are placed and correct me if
  • 00:27:04
    I'm wrong but I think the boards
  • 00:27:06
    themself that yes sets has to match up
  • 00:27:09
    with other additional fours that you
  • 00:27:12
    address right if you try to move it yeah
  • 00:27:14
    that's right all right and I found that
  • 00:27:16
    at the heart it's one reporter all the
  • 00:27:18
    way through so you have like a real
  • 00:27:21
    small room and the next Gloria the big
  • 00:27:23
    room they have to be the same students
  • 00:27:25
    you have to keep that in mind now I'm
  • 00:27:27
    going to replace this right now with the
  • 00:27:30
    code for soldier cam which is negative 1
  • 00:27:33
    for the sprite because it's an effect
  • 00:27:35
    all the effects pretty much have
  • 00:27:37
    negative 1 because like it's not an
  • 00:27:39
    actual tangible object and then they
  • 00:27:41
    hate that it's going to be is 1802 1182
  • 00:27:50
    there we go
  • 00:27:54
    what's going on with the soldier camera
  • 00:27:56
    2 with additional floors I'll basically
  • 00:27:59
    often serve those those also tell other
  • 00:28:01
    people that obviously when you're making
  • 00:28:03
    those additional floors it's kind of
  • 00:28:05
    nice because you do have a guideline
  • 00:28:07
    because the level borders have like that
  • 00:28:10
    preview of where it's located that and
  • 00:28:13
    essentially you have to build your
  • 00:28:17
    additional floors within that area that
  • 00:28:20
    it's showing and obviously like the
  • 00:28:22
    larger it is the easier but um just keep
  • 00:28:25
    that in mind that that space that area
  • 00:28:27
    that you're setting from the very first
  • 00:28:29
    floor of your level has to remain the
  • 00:28:31
    same throughout the additional ones as
  • 00:28:32
    well so now you can see the camera is
  • 00:28:34
    kind of locked in since they made it too
  • 00:28:36
    small the camera spare you barely moving
  • 00:28:38
    also this background is very strange
  • 00:28:43
    because I I don't think it was like
  • 00:28:46
    technically not a background but like
  • 00:28:48
    40s who makes really kind of work yeah I
  • 00:28:50
    think if we had done it differently I
  • 00:28:52
    was going to
  • 00:28:53
    example but that it's pretty simple also
  • 00:28:57
    I would not suggest placing a ton of
  • 00:28:59
    stuff outside your borders so yeah tell
  • 00:29:02
    me all good we Fergus yes keep it within
  • 00:29:06
    this box otherwise it's gonna crash yeah
  • 00:29:09
    let go that's really crash the adder
  • 00:29:11
    itches as a tendency to slow things down
  • 00:29:14
    mainly through my experience on
  • 00:29:17
    fullscreen it like cause noise visual
  • 00:29:19
    issues but like my drop it down so like
  • 00:29:21
    window mode and like lower the
  • 00:29:24
    resolution slightly it's no issue I
  • 00:29:26
    don't know I think it's just like I
  • 00:29:28
    think it is very intensive on resources
  • 00:29:31
    compared to the usual one I think when
  • 00:29:36
    when you made up status it was so
  • 00:29:38
    [ __ ] funny because you're just like
  • 00:29:39
    all your model [ __ ] that are
  • 00:29:41
    complaining about the soldier camera and
  • 00:29:43
    I was dying laughing because you're just
  • 00:29:44
    like you get to hug this you were
  • 00:29:46
    probably people kind of like chatted you
  • 00:29:48
    yeah well I liked it
  • 00:29:50
    kids look every level I played like
  • 00:29:53
    there were all these like visual issues
  • 00:29:56
    and it was breaking I was just like just
  • 00:29:58
    so furious about it it just liked it I
  • 00:30:01
    mean now I know like you can work around
  • 00:30:04
    all the visual issues that create it to
  • 00:30:06
    that like people spam all sorts of stuff
  • 00:30:09
    outside the borders your level it's like
  • 00:30:10
    you're telling the game to load stuff
  • 00:30:12
    we're told it also to not load stuff
  • 00:30:15
    exactly right so I just increases the
  • 00:30:20
    level borders and now I can move a bit
  • 00:30:22
    further but not as further not as much
  • 00:30:25
    as like if I didn't set level borders
  • 00:30:30
    and then let's you want do the math left
  • 00:30:35
    they're the most fun part of the notepad
  • 00:30:39
    plus plus we got two parts to it the
  • 00:30:43
    trigger and the item itself
  • 00:30:45
    forget the size of the room it's five by
  • 00:30:49
    five right three bytes or five by five I
  • 00:30:52
    think
  • 00:30:53
    are you watching I like you know that
  • 00:30:55
    put the trigger in the top-left corner I
  • 00:30:58
    think um it's been a while since I've
  • 00:31:04
    done a meth lab but that's not so
  • 00:31:06
    [ __ ] weird um but is it basically
  • 00:31:09
    where you are simply just trying to line
  • 00:31:12
    up the trick like we'll get into it when
  • 00:31:14
    we talk about the barrier itself because
  • 00:31:16
    you have the methods right and then the
  • 00:31:19
    explosion barrier that's literally the
  • 00:31:23
    size of the room itself like you can't
  • 00:31:25
    make something smaller it has to be 5x5
  • 00:31:27
    unfortunately but is it kind of trial
  • 00:31:30
    and error when you're lining up the
  • 00:31:31
    explosion barrier with the wrong Oh Deb
  • 00:31:33
    University says it's a perfect square
  • 00:31:36
    unless you modify like the smoke effect
  • 00:31:39
    so you need to be sure that everything
  • 00:31:42
    lines up like the doors then like you'll
  • 00:31:45
    necessarily have all the doors in the
  • 00:31:46
    same places but need to make sure that
  • 00:31:48
    the blast doesn't go beyond the area you
  • 00:31:50
    want it to also the so the trigger I
  • 00:31:57
    think you're supposed to set it right in
  • 00:31:59
    the middle and that's that'll be like
  • 00:32:01
    the actual meth lab the explosion is
  • 00:32:04
    always like to the lower right hand
  • 00:32:07
    corner so I like to do the lowest top
  • 00:32:10
    left yeah hopefully let's put it to the
  • 00:32:12
    test and figure it out when I'm certain
  • 00:32:15
    it it goes off yeah when I place it in
  • 00:32:18
    the center it's in the top or it's in
  • 00:32:20
    the bottom corner here for me that's so
  • 00:32:23
    I always place that thing
  • 00:32:24
    oh here I'd be just depend on the way
  • 00:32:27
    the direction of it right it could be
  • 00:32:30
    like if you rotate it that's probably
  • 00:32:35
    good then
  • 00:32:37
    the fun thing about that item is that
  • 00:32:40
    you can replace it sprite with anything
  • 00:32:43
    and it will still blow up as long as you
  • 00:32:45
    shoot it so you can surprise players in
  • 00:32:48
    all sorts plays yeah yeah where you
  • 00:32:50
    could have a full Aryan level and then
  • 00:32:52
    there's a whole entire level with meth
  • 00:32:55
    labs and scare the [ __ ] out of people
  • 00:32:58
    that's really clever right if anyone
  • 00:33:00
    knows anything
  • 00:33:01
    oh is it that illusory level that just
  • 00:33:03
    randomly expedia I didn't finish aw I
  • 00:33:06
    know what I was doing you can place down
  • 00:33:10
    the lab and lay it you can break it and
  • 00:33:11
    stuff as if you don't have like the
  • 00:33:13
    explosion part down it won't blow up
  • 00:33:14
    it'll just shatter yeah so now that we
  • 00:33:19
    have found a logic said I've got I've
  • 00:33:26
    got everything turned off so the cogs
  • 00:33:29
    I'm I better like [ __ ] my pants
  • 00:33:30
    yeah let's see here should be like a
  • 00:33:35
    good part of math like if you like
  • 00:33:37
    there's a hostage and if you
  • 00:33:38
    accidentally shoot them like the entire
  • 00:33:40
    floor just blows up bang
  • 00:33:43
    Kobe will splosions everywhere I have
  • 00:33:45
    the explosive ladies of huh feeding our
  • 00:33:50
    dope won't be all right okay someone
  • 00:33:53
    made a part of dogs mods but I can't
  • 00:33:55
    find any once the links broken our other
  • 00:33:59
    dog yeah sorry I'm trying to focus on
  • 00:34:04
    these numbers nah it's cool
  • 00:34:09
    okay I think I said it right oh I don't
  • 00:34:13
    know there's like the dot V er file in
  • 00:34:16
    every level folder but I have no idea
  • 00:34:18
    what it is or what it's supposed to do I
  • 00:34:20
    assumed it may not be here
  • 00:34:22
    I can't even or something so I think I
  • 00:34:26
    got them swapped because that's life is
  • 00:34:28
    here so let's put that in the center and
  • 00:34:31
    let's spawn ourselves shotgun did you
  • 00:34:36
    put them like different ones in
  • 00:34:39
    different places or futures okay yes all
  • 00:34:45
    those children so that's in the wrong
  • 00:34:49
    spot for me but so basically it's now
  • 00:34:53
    just a game a lot playing trauma yeah
  • 00:34:57
    try on there yep I think that I think it
  • 00:34:59
    is the top-left corner then but as you
  • 00:35:03
    can tell like the doors blew up and
  • 00:35:04
    there was that big explosion that
  • 00:35:06
    covered up a 5x5 area it's banana me in
  • 00:35:08
    there and it blows up enemies and they
  • 00:35:12
    use mafia sprites when they died but
  • 00:35:14
    yeah cuz it doesn't know sometimes the
  • 00:35:17
    Colombians won't be killed
  • 00:35:18
    oh yeah and if the player gets killed by
  • 00:35:23
    it they use the Jake's right yeah I was
  • 00:35:25
    also having arson oh yeah so like I'll
  • 00:35:29
    just like make a patch rod replacing
  • 00:35:31
    Jake's right sheet but it's only his
  • 00:35:32
    burn sprite that I swapped
  • 00:35:35
    that's more I think a good about Saigon
  • 00:35:40
    I remember for requiem for when the
  • 00:35:43
    levels are in the meth lab and I
  • 00:35:45
    basically had a trigger that I [ __ ] up
  • 00:35:48
    and then another one that I got
  • 00:35:49
    perfectly and basically I think I was
  • 00:35:53
    trying to move the one that I messed up
  • 00:35:54
    to like a lower part of the map almost
  • 00:35:56
    to like mask it or just like so the
  • 00:35:59
    player can see it and I think I chatted
  • 00:36:01
    Yossarian and you said that if you
  • 00:36:04
    simply like reverse said and switch the
  • 00:36:07
    trigger back to an object you can just
  • 00:36:09
    delete the object as if it was any other
  • 00:36:11
    and it would just delete that completely
  • 00:36:13
    so I thought that was really helpful in
  • 00:36:14
    the clever almost yeah just like if it's
  • 00:36:17
    in a bad spot you don't know how to move
  • 00:36:19
    it without like messing with the
  • 00:36:21
    coordinates just change it sprite into
  • 00:36:23
    anything else and then delete it and if
  • 00:36:26
    you save it that way that you can just
  • 00:36:27
    add a new one start fresh yes you don't
  • 00:36:30
    like to leave your whole floor or
  • 00:36:31
    something there's like oh well back to
  • 00:36:33
    square one you can let some easy folks
  • 00:36:49
    I think to with like the meth labs like
  • 00:36:52
    reading on the guy that kind of sounds
  • 00:36:54
    confusing but I think anything in the
  • 00:36:55
    editor like once you actually do it it's
  • 00:36:57
    just like oh okay there literally is
  • 00:36:59
    like a border for the explosion that's
  • 00:37:02
    like so yeah I got second one lined up
  • 00:37:07
    in the first one I started I meant to
  • 00:37:09
    delete this trigger but I guess I didn't
  • 00:37:11
    get it so what you would want to do is
  • 00:37:13
    find the trigger sprite with in the
  • 00:37:18
    notepad and change it to something else
  • 00:37:21
    as they were saying and then you can
  • 00:37:23
    delete it as I put the site when I put
  • 00:37:25
    in the corner and I came real close so
  • 00:37:27
    now I would suggest changing it again
  • 00:37:30
    and just kind of moving it just just
  • 00:37:34
    trying to line it up perfectly because
  • 00:37:36
    it's kind of like either like this it
  • 00:37:38
    kind of looks a bit amateurish but
  • 00:37:40
    that's the meth lab and I would debate
  • 00:37:44
    like when you blow the meth lab it
  • 00:37:46
    pretty much tails everyone on that floor
  • 00:37:48
    to go after you so make sure you're
  • 00:37:50
    designing floors that doesn't make it a
  • 00:37:53
    living nightmare
  • 00:37:55
    yeah um don't do it with drawl and just
  • 00:37:58
    put in the middle like I highly
  • 00:37:59
    recommend putting in the corner of your
  • 00:38:00
    mouth and you could even like because
  • 00:38:04
    people say like okay there's four
  • 00:38:05
    different points that the doors like are
  • 00:38:09
    in the middle this is a five by five but
  • 00:38:11
    you almost could do like the bottom left
  • 00:38:14
    corner could be two windows on the left
  • 00:38:16
    and bottom and then like this above and
  • 00:38:20
    right side could just be doors so it's
  • 00:38:22
    almost like imagine that in a corner of
  • 00:38:25
    like a building or something instead of
  • 00:38:27
    like straight in the middle that you
  • 00:38:28
    just have the doors yeah that's the
  • 00:38:31
    other thing is to use them sparingly
  • 00:38:32
    because they could be excellence to
  • 00:38:34
    levels but like but knowing every floor
  • 00:38:36
    there's beyond count a distance yeah I
  • 00:38:38
    would only hold per campaign
  • 00:38:41
    definitely well that's what - I think I
  • 00:38:44
    was fighting to get certain bubbles when
  • 00:38:46
    you said that perfectly but basically
  • 00:38:49
    downside with meth labs is that they
  • 00:38:52
    mute the level music entirely and I
  • 00:38:56
    think Rob you show me this even after
  • 00:38:58
    like playing for like a year that simply
  • 00:39:01
    if you trigger the method when you die
  • 00:39:03
    or something if you simply don't hit
  • 00:39:05
    restart the music will come back alright
  • 00:39:11
    yeah yeah if you just like wait for the
  • 00:39:13
    entire noise go through its course like
  • 00:39:16
    obviously you have to hold that instinct
  • 00:39:18
    hit are instantly I've gotten pretty
  • 00:39:21
    good at this point but like yeah like
  • 00:39:23
    that's the best way because the only
  • 00:39:24
    other way is to if you hit restart the
  • 00:39:27
    only way to get the music back is to
  • 00:39:29
    blow it up again and survive the entire
  • 00:39:32
    noise or don't hit are it's just as the
  • 00:39:36
    editor wasn't made to handle it so then
  • 00:39:39
    think the program that to fix it so it's
  • 00:39:44
    just something you have to live with
  • 00:39:44
    it's not the worst thing ever but it's
  • 00:39:46
    pretty annoying if you just don't hit
  • 00:39:48
    hard
  • 00:39:48
    you don't give a law yourself up after
  • 00:39:52
    the levels finished than the end levels
  • 00:39:55
    theme video trouble play when you replay
  • 00:39:57
    that floor with enemies and all
  • 00:40:02
    completion it wasn't made to a door so I
  • 00:40:05
    didn't factor all these other things in
  • 00:40:07
    a noise that loud like something that it
  • 00:40:09
    was like oh [ __ ] no I'm just like shuts
  • 00:40:11
    down one day it'll stop putting up with
  • 00:40:15
    us feel like you guys are blowing me up
  • 00:40:19
    so much [ __ ] done alright I just
  • 00:40:22
    created how to put our Facebook logo
  • 00:40:27
    love them so I just created a cutscene
  • 00:40:30
    with a music
  • 00:40:33
    like with an ad new music so you see it
  • 00:40:36
    shows the actual song detection so we
  • 00:40:39
    want to change it to be which is the
  • 00:40:41
    opening credits their opening like title
  • 00:40:43
    screen phone that's capital B EAMS or we
  • 00:40:46
    can go Videodrome which Videodrome like
  • 00:40:52
    that save it and now you'll have the
  • 00:40:55
    level clear music which we talked about
  • 00:40:58
    earlier was possible to get it or found
  • 00:41:00
    with notepad because I've seen a couple
  • 00:41:02
    people who didn't really know understand
  • 00:41:03
    notepad though I try to substitute that
  • 00:41:06
    because like they can't get the say you
  • 00:41:10
    have a whole combat level end with the
  • 00:41:13
    cutscene and you can't get it to play
  • 00:41:16
    the music like the level play music and
  • 00:41:18
    this is the best way to do it just kind
  • 00:41:20
    of play different you swap it back
  • 00:41:22
    you see that in percentage like at the
  • 00:41:25
    very first bank heist level and you pick
  • 00:41:27
    up the object I'm the money like it
  • 00:41:30
    won't let you get that like video level
  • 00:41:34
    clear so this was the backup that I had
  • 00:41:38
    to go
  • 00:41:40
    so now that we've saved it in the govern
  • 00:41:43
    to editor
  • 00:41:45
    and I open this back up into the
  • 00:41:47
    cutscene you'll see that it says play
  • 00:41:49
    video drum so it kind of already is in
  • 00:41:52
    the game you just have to take a
  • 00:41:53
    backdoor way to get it sorry I want one
  • 00:41:56
    thing I think I thought was hilarious is
  • 00:41:58
    the demo thing that we made last episode
  • 00:42:01
    because it had a cover it got all the
  • 00:42:04
    way to the front page yeah you're just
  • 00:42:07
    hover why like I literally told them
  • 00:42:10
    that it's trash yeah but it's because it
  • 00:42:14
    had a cover that's all it matters yeah
  • 00:42:16
    seriously so you guys want your level
  • 00:42:18
    singing attention will literally just
  • 00:42:19
    put a cover
  • 00:42:22
    yeah they love a stable and they work
  • 00:42:24
    best right so let's show them how to
  • 00:42:27
    change it to one of their victors so
  • 00:42:29
    basically in the object file the first
  • 00:42:32
    couple is your player and your players
  • 00:42:36
    vehicle and Joss's guides tell us how
  • 00:42:39
    they work I don't think it's this guide
  • 00:42:41
    though yeah that's uh the special
  • 00:42:44
    vehicles and players guide like lines
  • 00:42:46
    four and six in any level 0 obj file
  • 00:42:51
    dictates what your player character is
  • 00:42:53
    and then lines 11 to 13 dictate what
  • 00:42:56
    your default vehicle is so you can mix
  • 00:43:00
    and match that for the most part they're
  • 00:43:02
    a couple vehicle that only work with
  • 00:43:03
    certain characters but the most part the
  • 00:43:06
    pretty staple otherwise is on all of
  • 00:43:09
    that bikers yeah like one of those word
  • 00:43:16
    yeah it doesn't work with anyone else
  • 00:43:18
    but like that's it's pretty good because
  • 00:43:20
    then like you can swap with like an
  • 00:43:22
    inconspicuous cropped I just somewhere
  • 00:43:24
    near level and you don't worry about the
  • 00:43:26
    vehicle on the first floor a good point
  • 00:43:33
    so we want prisoner Richard so we'll
  • 00:43:35
    change hammers two-three-six-six and his
  • 00:43:41
    object is 2104 but there are a few like
  • 00:43:48
    really unique layer characters and stuff
  • 00:43:51
    and there's some there's like variants
  • 00:43:53
    often characters already in the editor
  • 00:43:55
    and change the car so it was 11 and 13
  • 00:44:04
    right well I'm jigna for vehicles
  • 00:44:11
    so let's hat let's change it to the
  • 00:44:14
    Mafia get away
  • 00:44:22
    is the Amalfi to get away his own death
  • 00:44:25
    which not just English bank heist 101
  • 00:44:33
    love money or at least the intro of it I
  • 00:44:38
    don't think he actually goes back to the
  • 00:44:39
    car
  • 00:44:40
    yeah true okay so we have that safe you
  • 00:44:44
    can still go back to what it works just
  • 00:44:45
    that like in the story mode doesn't you
  • 00:44:47
    don't ever get a chance to right right
  • 00:44:49
    but you enter it at the end in that
  • 00:44:51
    game's intro when you take the shots
  • 00:44:52
    with your buddies anyways alright and
  • 00:44:56
    then it's after this would show them how
  • 00:44:59
    to wall mod because I mean it's still
  • 00:45:02
    the same concept that you're opening it
  • 00:45:03
    at different file so now yo now we have
  • 00:45:08
    prisoner Richard and this and now you
  • 00:45:12
    got to be careful when you're swapping
  • 00:45:14
    players because like he can pick up a
  • 00:45:19
    shotgun but he can't
  • 00:45:23
    yeah well he can kick in the head like
  • 00:45:25
    that an item you can't pick up the AAA
  • 00:45:33
    or the piper a lot of our weapons it's
  • 00:45:38
    got a few unique ones of its own but
  • 00:45:40
    like so he just inhaled that a K and you
  • 00:45:47
    don't get that back because so you have
  • 00:45:49
    to be careful there like some of the
  • 00:45:52
    early levels people don't really do this
  • 00:45:54
    anymore because there's so many factions
  • 00:45:56
    Swapna you can just add that people like
  • 00:45:59
    Jaden crazy jaded and Younts and put
  • 00:46:01
    together but it used to be like oh you
  • 00:46:04
    want the fans to fight they can but they
  • 00:46:07
    can't pick up the time like the
  • 00:46:11
    executions I'm what jobs but like there
  • 00:46:14
    are few rare instances when I still work
  • 00:46:15
    right like some of the more Universal
  • 00:46:18
    ones like as you saw and kicking the
  • 00:46:20
    character's head yeah once it was the
  • 00:46:23
    air were it's like when you do a
  • 00:46:26
    stopping the cute returns to the
  • 00:46:28
    midnight animal teenager or something
  • 00:46:31
    yeah like the guy in the jersey blunt
  • 00:46:34
    end that's like the tech soldiers
  • 00:46:37
    already bought that's right so what's
  • 00:46:42
    that secrets especially prisoners
  • 00:46:43
    basically the way I do it is I that I
  • 00:46:46
    remember the Mafia this is going to be
  • 00:46:50
    confusing to you guys and stuff things a
  • 00:46:52
    mod but I remember this despite Phyllis
  • 00:46:54
    house for these guys
  • 00:47:08
    I'm going to hit ctrl f go to their
  • 00:47:11
    place and type in 66 which is their
  • 00:47:13
    sprite ID and I have a whole bunch so
  • 00:47:16
    the first one I'm going to replace this
  • 00:47:20
    is the right one with prisoners
  • 00:47:23
    yeah the prisoner guide still works but
  • 00:47:25
    a night on swapping faction weapon was
  • 00:47:29
    still free to go because as all the IDS
  • 00:47:30
    together whether through one which guy
  • 00:47:36
    it subscribe that I'm looking at right
  • 00:47:38
    now adding special special characters
  • 00:47:49
    adding demon mobsters in prison and you
  • 00:47:55
    list pretty much all
  • 00:48:00
    and we translate you said mafia two
  • 00:48:04
    prisoners-- order we're doing monte de
  • 00:48:06
    fresney
  • 00:48:07
    oh sure you can turn any enemy in the
  • 00:48:11
    prisoners or like another faction it's
  • 00:48:13
    just that you have to sort of member
  • 00:48:16
    what their sprite and object IDs are
  • 00:48:19
    because of like different things that
  • 00:48:21
    allow their left like prisoners have a
  • 00:48:23
    unique behavior where they get to
  • 00:48:25
    standstill with melee weapons
  • 00:48:46
    the next this is kind of like not
  • 00:49:01
    related to notepad but wasn't [ __ ] it's
  • 00:49:05
    something like a prisoner mod it's like
  • 00:49:08
    a patch wad but I think people have like
  • 00:49:10
    katana wielding prisoners and people are
  • 00:49:14
    just like come on dude
  • 00:49:15
    cheerio brains made that it was a really
  • 00:49:18
    clean mod because like I think he made
  • 00:49:20
    that before we figured out how to add
  • 00:49:22
    prisoners and like since Colombians can
  • 00:49:25
    be fought by like three beautiful
  • 00:49:27
    characters it opened up a lot of
  • 00:49:28
    possibilities out of it yeah while you
  • 00:49:34
    were scrubbing toilets I was studying
  • 00:49:37
    the arts of the blade and finally my
  • 00:49:39
    moment of truth I can Dodger bolas [ __ ]
  • 00:49:46
    unless you get a toothbrush and just
  • 00:49:48
    hook me me on yes like if you think
  • 00:49:52
    realistically none of those characters
  • 00:49:54
    make sense but they can dodge bullets
  • 00:49:55
    they can't dodge my baseball
  • 00:49:57
    I replaced the swings the Dodgers and
  • 00:50:04
    the Dodger static I don't know if I did
  • 00:50:18
    them off but that should have the right
  • 00:50:21
    prisoners um the obvious I can see would
  • 00:50:25
    be doing your screen but how many of the
  • 00:50:26
    enemies were you replacing all right
  • 00:50:37
    well I'm pulling up the broadness again
  • 00:50:39
    [ __ ] to mind the dark yes I forgot
  • 00:50:45
    Dodger fat and two other enemies dodge
  • 00:50:50
    is gonna push me into the think I'm a
  • 00:50:57
    prisoner that like only two characters
  • 00:51:01
    are really meant to fight them and those
  • 00:51:02
    are the aristocrat and person Arikara
  • 00:51:05
    versions which is funny because that
  • 00:51:08
    other people
  • 00:51:09
    yeah like the prisoner Richard's never
  • 00:51:11
    Victor never actually fights the
  • 00:51:14
    prisoners but you can still do it I
  • 00:51:18
    think that looks I think that like it's
  • 00:51:20
    just more of a copy-paste job where they
  • 00:51:22
    just made the same character then just
  • 00:51:25
    like this a convenient name again
  • 00:51:26
    there's only one level four tomato again
  • 00:51:28
    so now like he's he can use the big pipe
  • 00:51:31
    which you know their character can use
  • 00:51:33
    and the enemy so that's how you get
  • 00:51:35
    prisoners three or four levels that
  • 00:51:38
    actually use these guys in the workshop
  • 00:51:40
    already but now we can make more now if
  • 00:51:42
    you watch this and
  • 00:51:45
    I think wall wall modding would be next
  • 00:51:47
    delete these guys yeah I think Tony wall
  • 00:51:53
    Mon I've done is the hotline Miami one
  • 00:51:55
    windows and that's a pretty good ease
  • 00:51:57
    example but I was just like person malls
  • 00:52:00
    I don't think I've done at least any of
  • 00:52:05
    the big the examples please I've got
  • 00:52:10
    subway right now and walls they have a
  • 00:52:13
    behavior and stuff so like if you want
  • 00:52:16
    subway walls to have corners place down
  • 00:52:18
    a wall with corners and then change
  • 00:52:20
    their sprite to the subway walls and SW
  • 00:52:24
    walls with corners that's what I'm doing
  • 00:52:25
    right now yeah you sarin sit on those
  • 00:52:31
    whatever gives the soft yellowish walls
  • 00:52:34
    and then the green ones and then there's
  • 00:52:36
    like another one that's a good like
  • 00:52:37
    substitute well then I use like the I
  • 00:52:40
    don't use the free ones because the
  • 00:52:41
    green corners don't work too well as
  • 00:52:43
    much but like the soft the yellow walls
  • 00:52:46
    the golden subway walls and like the
  • 00:52:49
    upwards walls like a thin ones with the
  • 00:52:51
    black corners it knows that the black
  • 00:52:54
    court has really come in handy for a lot
  • 00:52:55
    of the special walls okay okay okay so
  • 00:53:01
    you see a wll file that means wall file
  • 00:53:04
    so you open this with notepad
  • 00:53:08
    it's the same exact thing here you have
  • 00:53:11
    all my on my wall so since I have the I
  • 00:53:14
    just had a couple default brick red
  • 00:53:17
    walls you're going to want to find those
  • 00:53:20
    IDs which is number 100
  • 00:53:26
    probably one of the first things genital
  • 00:53:28
    maid I'm going to replace every single
  • 00:53:30
    one of the vertical one with the
  • 00:53:36
    prisoner you have down here right here
  • 00:53:41
    yeah I'm going to change their verticals
  • 00:53:47
    with six to ten and horizontal and
  • 00:53:51
    vertical isn't different so you have to
  • 00:53:52
    do it for both just aromatic like all of
  • 00:53:56
    these and then yeah well I was thinking
  • 00:54:06
    attractive if they're like horizontal or
  • 00:54:08
    vertical I've done plenty of times where
  • 00:54:09
    I've been the correct level coders but I
  • 00:54:15
    just forgot that it was like a specific
  • 00:54:17
    vertical wall and you can tell because
  • 00:54:19
    basically if you use they like find I
  • 00:54:22
    Beatle it just will not show up you know
  • 00:54:24
    like oh wait this is horizontal so hey
  • 00:54:27
    yeah did the power plant census I meant
  • 00:54:28
    to tell you down further it attracts
  • 00:54:33
    pretty recent I'd at one point those out
  • 00:54:35
    to me I forgot they existed casualties
  • 00:54:39
    yeah like the special accents and
  • 00:54:43
    casualties I kind of forgot about
  • 00:54:45
    someone posted on the wall guide asking
  • 00:54:47
    if there's possible to add them little
  • 00:54:51
    pretty thick right
  • 00:54:52
    compared to yeah that like size of a
  • 00:54:56
    regular wall yeah they're pretty much
  • 00:54:59
    the same thing except you can kind of
  • 00:55:01
    see serum
  • 00:55:11
    today only wall all that like I would
  • 00:55:13
    recommend adding is the gigantic root
  • 00:55:15
    ball it's hard to make that look good
  • 00:55:18
    yeah I tried with human being too but I
  • 00:55:21
    couldn't get them to line up correctly
  • 00:55:24
    yes I really like trial and error with
  • 00:55:27
    them Oh death wish the end yeah get over
  • 00:55:34
    huge so now you can see the wall to
  • 00:55:40
    change but since I didn't change their
  • 00:55:41
    behavior the corners are still bad
  • 00:55:44
    because but it's the same exact concept
  • 00:55:47
    so if you want to change the corner say
  • 00:55:49
    you want the black corners we change it
  • 00:55:50
    the behavior to the porch and they
  • 00:55:53
    function pretty much the same so that's
  • 00:55:57
    how you get like the prison walls and
  • 00:55:58
    whatnot the Sirians guys are incredibly
  • 00:56:03
    comprehensive but if there is something
  • 00:56:05
    that he's left out you can totally find
  • 00:56:07
    it in these two things and I don't think
  • 00:56:11
    these things hide anything back I think
  • 00:56:12
    they just copy pasted everything just do
  • 00:56:16
    abstraction listed every asset that good
  • 00:56:20
    so there's still plump sure plenty
  • 00:56:23
    secrets to find but yeah even look like
  • 00:56:27
    those guys like we're RT shown we
  • 00:56:29
    dislike the core basics but really like
  • 00:56:31
    feel free just to come through those
  • 00:56:33
    guys and really just look at stuff and
  • 00:56:35
    what's around them things like I think
  • 00:56:40
    I'm missing some of the courtroom stuff
  • 00:56:44
    from first trials intro you figure out
  • 00:56:47
    how to get that working it's like the
  • 00:56:49
    desks kept glitching out it one place me
  • 00:56:52
    editor I know you got the or I'm
  • 00:56:56
    probably thinking of a final cup of the
  • 00:56:58
    interview with like the audience and
  • 00:57:00
    those like you see I think is the same
  • 00:57:02
    way where they're kind of like shadowed
  • 00:57:04
    out with the other figures against yeah
  • 00:57:09
    we're I think those were the same as the
  • 00:57:12
    final cut knowledge and yeah probably
  • 00:57:14
    look if I was limb I could not like make
  • 00:57:18
    something there
  • 00:57:19
    because they serve the same purpose so
  • 00:57:21
    it's like why make it again alright so
  • 00:57:26
    one last thing we've covered everything
  • 00:57:28
    except for basically at this point we've
  • 00:57:31
    shown you how to completely swap items
  • 00:57:33
    but this is how you're a bit trickier so
  • 00:57:36
    for so look at this air hockey table I
  • 00:57:39
    cannot walk through it and see behaviors
  • 00:57:41
    air hockey table shapes so what I'm
  • 00:57:44
    going to do is I'm going to find the air
  • 00:57:48
    hockey table and I don't know the air
  • 00:57:50
    hockey table so I'm going to find it in
  • 00:57:52
    objects and control s and type in air
  • 00:57:55
    hockey ferreted so this is the sprite so
  • 00:57:58
    4 to 9 so then we go here and it'll ask
  • 00:58:05
    you this question because every single
  • 00:58:08
    time always say yes kernels get angry at
  • 00:58:11
    you four to nine find the next one
  • 00:58:18
    and this will be the one right at the
  • 00:58:20
    one two things underneath it so that's
  • 00:58:23
    don't worry about there you want to take
  • 00:58:26
    that and I want to change it to
  • 00:58:27
    something I can say walk over or walk
  • 00:58:31
    under so let's change it to 1306 that is
  • 00:58:36
    the behavior of the Tiki
  • 00:58:48
    with the TP flap so would you make the
  • 00:58:50
    you're doing the behavior so you can
  • 00:58:52
    walk under it
  • 00:58:53
    yeah so let it go over you yeah or over
  • 00:58:57
    yeah the tikki flaps are an over sprite
  • 00:59:00
    tiger food I think or the prison Bible
  • 00:59:03
    was like to go to walk under and yeah
  • 00:59:07
    some are weird I just like I was using
  • 00:59:10
    the super fun logo for something and or
  • 00:59:16
    no the prophetic it was the net door and
  • 00:59:19
    even though I could walk over it enemy
  • 00:59:21
    bodies would disappear underneath it and
  • 00:59:23
    so I changed it to like Tiger fur or
  • 00:59:26
    something and now I can walk over it and
  • 00:59:27
    enemies appear above it blood still
  • 00:59:29
    doesn't but it looks a bit better this
  • 00:59:33
    is when you're like a veteran editor
  • 00:59:35
    yeah well that's what it looked at the
  • 00:59:37
    shirt off - you had the strip cut white
  • 00:59:39
    there's one of them that I didn't like
  • 00:59:41
    the more rectangular one but it's the
  • 00:59:43
    same thing we're when enemies die over
  • 00:59:45
    it like half their body will be like cut
  • 00:59:47
    off so it's like weird but important to
  • 00:59:53
    note is that what Rob is is with the air
  • 00:59:58
    hockey table you can also modify the
  • 01:00:01
    weapons headaches like like by giving
  • 01:00:03
    them a sprite of another section yeah
  • 01:00:06
    you recently figured that one out
  • 01:00:09
    it's still a work in progress I think it
  • 01:00:11
    like if you use the right mods you can
  • 01:00:14
    disguise it very easily
  • 01:00:19
    um with that too because I know I guess
  • 01:00:21
    I went to servers that guided briefly
  • 01:00:23
    but almost like you could give a mafia I
  • 01:00:27
    Mendoza and like how would that work
  • 01:00:32
    like II can't we can you go ahead you
  • 01:00:36
    would like you the behavior of a mafia
  • 01:00:41
    enemy was like gun well there's
  • 01:00:42
    patrolling standing still or going
  • 01:00:43
    around randomly you can use them you use
  • 01:00:46
    that a mod by creative Jaden that turns
  • 01:00:48
    the Colombians in a mafia and then eats
  • 01:00:51
    what you'd give that enemies the stripe
  • 01:00:54
    of a Colombian with a Mendoza over it
  • 01:00:58
    would behave the same way as a mafia
  • 01:01:00
    enemy and like executions wouldn't break
  • 01:01:02
    against it and you could knock it out a
  • 01:01:03
    7 mm um Robert long room I replace the
  • 01:01:18
    Mafia sprite and a face right to make it
  • 01:01:20
    literally horrifying nightmare no no
  • 01:01:24
    Jesus Christ are you doing a podcast
  • 01:01:27
    alone or I hope I'm proud of her I said
  • 01:01:31
    yeah well that's what I was brewed yeah
  • 01:01:34
    that's literally the same concept as if
  • 01:01:37
    I've replaced a let me show Dima if I
  • 01:01:41
    replaced a be a motion so if you could
  • 01:01:45
    kept the Mafia behavior but was a
  • 01:01:47
    Colombian sprite like when I say I was
  • 01:01:53
    the Evan so I was the writer yeah I
  • 01:01:59
    would look like I'm fighting a machete
  • 01:02:00
    welding soldier but the weapon when I
  • 01:02:03
    punched him he would turn into a mafia
  • 01:02:07
    knocked out Bobby Lee clutching his arms
  • 01:02:09
    so if I breathe once we get two mods
  • 01:02:12
    this will make more sense but if I
  • 01:02:13
    restarted the Mafia soldier
  • 01:02:15
    injured the sprites to look like
  • 01:02:18
    soldiers it would look like a mock
  • 01:02:20
    machete-wielding dude coming after you
  • 01:02:22
    you punch him I played against drops so
  • 01:02:29
    late I think goes for a beard where it's
  • 01:02:32
    like if you were to do that and like
  • 01:02:35
    turn the soldier faction like looking
  • 01:02:37
    like the Mafia and you gave him an m16
  • 01:02:40
    sprite you could use the flamethrower
  • 01:02:41
    against and it would actually work
  • 01:02:43
    alright okay
  • 01:02:48
    this is cool um you might see this in
  • 01:02:51
    the future level of mine because I want
  • 01:02:53
    to [ __ ] utilize this really good yeah
  • 01:02:55
    oh my god little play so I don't know
  • 01:02:57
    what someone you kill him yeah it was
  • 01:02:59
    his fruit yeah when you kill him he just
  • 01:03:01
    turns back into his behavior because
  • 01:03:04
    like the it's programmed to go from that
  • 01:03:06
    sprite to the death sprite yeah there's
  • 01:03:12
    a whole bunch of stuff in like a minute
  • 01:03:14
    you just go yeah Dennis oh hotlines
  • 01:03:17
    Brunell I'm oh [ __ ] RRP sorry Dennis
  • 01:03:23
    so that's the gist girl he's [ __ ]
  • 01:03:26
    brutal though I'm sure I'm gonna get a
  • 01:03:28
    ton of questions in the comments about
  • 01:03:30
    this episode so you have any questions
  • 01:03:32
    feel free to ask your Syrian I'm kidding
  • 01:03:34
    you can ask me to blow I don't my
  • 01:03:39
    questions I'm happy to help
  • 01:03:40
    yeah yeah we yeah but true bro
  • 01:03:44
    I totally suggest checking out his guys
  • 01:03:45
    because there's way more goodies in
  • 01:03:47
    theirs and we had time to go over in
  • 01:03:50
    this episode so thank you for watching
  • 01:03:53
    next episode we will cover mods finally
  • 01:03:57
    a lot of people have asked me for that
  • 01:03:59
    one stake in Gion X having me on
  • 01:04:03
    yeah coming yeah yes please everyone
  • 01:04:08
    we'll see you I'm looking forward to
  • 01:04:10
    next video
标签
  • Hotline Miami 2
  • Notepad++
  • level editing
  • game modification
  • video game assets
  • custom levels
  • object behavior
  • sprite ID
  • soldier camera
  • meth lab effect