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okay so obviously one of the big um
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drawers of CES 2025 is going to be the
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reveal of the black World line of RTX uh
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gpus from Nvidia and uh well what could
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I say there's been a massive uh array of
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uh Tech spec leaks uh almost the entire
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stack part from the 50 60 at this point
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seems to be pretty much locked in you
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can find those specs all over the
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internet now what's interesting here is
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well we can sum it up with this question
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from uh d hard x86 he says hello DF I've
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been seeing chatter from PC Gamer via
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Ino 3D and mad Reddit posts about neural
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rendering being the next big step in
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nvidia's technology road map have you
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seen or heard Nvidia mention neural
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rendering or is this news to you as well
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the thought of machine learning models
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not only to upscale but to create 3D
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environments in real time exciting stuff
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now let's talk about the Ino 3D leak
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where basically there seems to be uh a
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range of bullet points which I suspect
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that Nvidia isn't particularly happy to
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have leaked however with that said they
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are still sufficiently vague enough to
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act almost as a teaser of sorts uh
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they're talking about advanced dlss
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technology well you know we would expect
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a new generation of cards to come with a
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new dlss enhanced rate racing ditto um
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AI accelerated Graphics well what's that
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all about neural rendering capabilities
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um this is all new and interesting stuff
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um they've also talked about well
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there's actually a some sort of
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screenshot of an in3d PR blast here uh
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which which seems to be offering up uh
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some further details newal rendering
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capabilities revolutionizing how
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Graphics are processed and
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displayed I've got to go to you for your
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your thoughts on this one Oliver yeah I
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mean it could mean a lot of things I
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don't really know it could mean
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integration of AI models at different
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steps of the rendering process uh it it
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could mean something like certain
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postprocess techniques brought in but
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given that they're talking about a
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revolution here doesn't seem like a
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revolution to me to throw in AI as a
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postprocess potentially the other things
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here I mean Advanced dlss Tech I think
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that could just be some improvement to
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image upscaling and frame gem
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potentially um that's sort of what's
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implied here because they're talking
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about better image quality better frame
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rates um that would make more sense
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there I am really curious about the AI
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video up stealing that they're talking
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about here because could that be
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something similar to Topaz for instance
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but faster possibly potentially in real
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time that would be very exciting
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potentially you know you're streaming a
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game let's just say and you're getting
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this filter this AI filter that's
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running on top of it on your RTX GPU and
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it's improving the video quality of that
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stream substantially in a way that we
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don't see with nvidia's current solution
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there where it's a more minor
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enhancement in line with other kinds of
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video enhancement techniques that we see
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currently um or maybe just in general
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with internet stream content that could
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be quite nice I'd also be kind of
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curious to see how much this ends up
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being supported by prior RTX cards older
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40 series 30 series 20 series um nothing
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here like
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screams uh 50 Series or newer
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potentially for that extra functionality
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again I don't know but with the 40
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series you had dss3 which for the
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extreme generation component required
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um more intensive uh higher-end Optical
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flow acceleration which was provided by
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a dedicated unit on that card so um that
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necessity presumably maybe wouldn't be
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here for some of these other things
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maybe they would apply to older RTX
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series cards as well so yeah I I'm not
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quite too sure about that neural
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rendering thing I'm I'm just very
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curious like the more I think about it I
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am really curious to see what Nvidia
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does and I think it could be you know it
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could go in any number of different
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directions but I think what they will
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demo with it will probably be very
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interesting and very
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compelling I mean from my perspective um
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AI Hardware on gpus has basically been
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used for vendor specific stuff like dlss
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right um I think the way forward is just
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to open it all up we've had Direct ml
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which basically doesn't seem to have
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done anything doesn't seem to have been
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any impact whatsoever I think there
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probably needs to be some kind of new
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API to actually access this hardware and
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be able to uh get more out of it so I
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suspect expect maybe something along
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those lines something to actually uh
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make this Hardware more useful to
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developers you know as opposed to
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effectively you know operating almost
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like a fixed function block really you
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know you've got all of these tensor
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cores in there and they're being used
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for dlss and dlss only I'd love to see
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um all of that Hardware being made
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available to developers to use as they
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wish uh that would be fantastic I mean
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let's take a look at some of the other
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bullet points here I agree with you
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Advanced de DS technology well you know
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um dlss has basically become a musthave
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feature for um people buying graphics
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cards right so what do you do you don't
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sit on your lws you you basically you
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push harder you do better that's
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basically been what Nvidia has done
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across you know ever since during came
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out you know they've they've iterated
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they've
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improved is this going to be an
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iteration or is it going to be something
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much much bigger I can't wait to find
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out enhanced rate racing um it's really
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interesting um the backlash against raid
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facing continues but then you know you
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listen to The Mark cery talk for
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PlayStation 5 professional in the
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interview that you did Oliver we we'll
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talk a bit more about that later you
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know basically the people that matter
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the The Architects of the hardware of
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the future realizing that rasterization
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is kind of reaching its limits and R
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tracing is you know the Wild West it's
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the new frontier and we've kind of just
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started that Journey
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remarkably um you know AI accelerated
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Graphics again I I still think it's
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about giving that Hardware to developers
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um yeah so you know there's a lot to go
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a lot to to to what can I say there's a
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lot of potential here I just really want
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to see what the presentations are going
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to come uh going to deliver in uh in
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January there um John any thoughts on
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this yeah when talking about neural
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rendering capabilities and additional
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uses of the AI
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acceleration you you really have to
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start thinking the different pipelines
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going into what what makes up a frame
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right we're already seeing dlss
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intercept certain things and taking
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control of that final output to deliver
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improved image quality but what if you
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insert it earlier into the process or
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for some other sorts
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of sort of rendering tasks that are
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happening and so this just a random
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example and with their focus on rate
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tracing wouldn't even necessarily make
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sense here but imagine if you were able
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to intercept the uh the pipeline for
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displaying screen space ref flection
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right and use machine learning to sort
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of extend out where what it's actually
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capable of drawing so it's no longer
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just like SSR it's actually like drawing
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information from somewhere else using
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machine learning to sort of extrapolate
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what may or may not be outside the frame
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you know or inserting it into like a
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pixel Shader of some sort and sort of
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like interpretate interpreting the
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results and maybe enhancing it you know
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basically finding ways to like stick it
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into the various like rendering pipeline
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bits to improve the end result I mean
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we've seen them dabbling this with
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things like Omniverse and RTX remix I
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believe right so that was kind of a
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pitch that we've seen before but
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applying this at a larger scale to
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shipped games and such could be very
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interesting I think for the display of
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graphics and would be a cool way to use
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these sort of AI features that have
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largely gone mostly untapped I would say
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at this point like the specifications
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and what it's capable of doing s of
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outstrip what's actually being used in
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games at this point
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and with the Next Generation coming up
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there's going to be even more Headroom
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there so it makes sense to leverage that
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in new ways uh which I guess we'll find
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out what that is soon enough mhm the
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only question mark for me really is the
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extent to which these car uh these
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features are going to actually be uh
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capable of running on older Hardware um
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it sounds like there's a lot of
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state-of-the-art Technology coming right
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and um I think the danger would be in um
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basically only allowing it to run on the
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new car I suspect maybe you know some
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stuff possibly will take some time to
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proliferate into games and I guess that
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might be okay if it only ran on 50
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Series and above but you know a new dlss
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for example it would be a tough sale for
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that not to be available on 40 series
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especially bearing in mind how
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contentious 40 series was across the
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board in terms of its pricing so I think
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some sort of level of balancing between
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what you can run on 50 Series and what
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you you can run on anything up to the
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old 20 series is going to be required
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there uh to to to make a sort of
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crowd-pleasing pitch from Nvidia uh in
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that respect um I don't think you could
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have a dss4 that only ran and again I
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was going to say that only ran on 50
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Series when you know maybe that's not
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the case bearing my dss3 only ran on 40
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series but that was introducing a
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fundamentally very different the frame
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component of D lss3 yeah frame component
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mhm I mean with this I mean it's all
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about increasing I would imagine
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efficiency to produce better looking
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imagery at a lower performance cost
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right yeah and you'd expect that model
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to be sort of backported to uh to older
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N Video Hardware as well that's the only
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sort of slightly worrying thing that I'm
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thinking about at the moment with that
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said you know 40 series hugely
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controversial in terms of um you know
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user reaction online however it's sold
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massive amounts of units which is is
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quite
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remarkable um but yeah well what can I
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say um I think the Halo product
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continues to work by the way when you
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have highend products like the 4090 even
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though the price was ridiculous people
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look at that and they strive for that
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they try to they buy up as close as they
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can get to it well it works I actually
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had a DM from one of the supporters
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saying that the whole economics of
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buying a graphics card um he buys the
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new gen generation every time it comes
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out and sells the old one because you
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know what what he's suggesting is that
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while the prices of the newer products
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have gone up or you know or best the
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same um he's suggesting that what this
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is uh causing is um higher residual
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prices for the older generation cards so
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he's actually suggesting a different
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economics model you know typically uh a
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user is expected to buy a graphics card
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and keep it for like you know three or
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four years let's say but he's saying he
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buys every single generation simply
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because the price uh that he gets back
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from his existing GPU is is
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significantly higher therefore the
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fundamental cost of the new GPU is quote
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unquote lower which is certainly an
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interesting way to look at
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things but anyway uh CES 2025 Nvidia uh
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they're going to be running the keynote
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there we're expecting to see some
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amazing stuff I hope to see some amazing
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stuff obviously we've had that slight
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tease
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um of The Witcher 4 cinematic which is
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apparently running um pre-
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rendered doesn't say much to me CLE but
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I guess we'll get to see some surprises
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on that front too hopefully but only
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time will tell