00:00:00
in 1999 Roller Coaster Tycoon changed
00:00:02
the gaming world forever and the first
00:00:04
two sequels built upon the foundation to
00:00:06
create something truly special a series
00:00:09
beloved by millions of people around the
00:00:10
world but today that Series has been
00:00:13
milk to Oblivion with eight mediocre
00:00:15
spin-offs and a terrible full release
00:00:17
title that makes longtime fans question
00:00:19
the future of this beautiful game
00:00:21
franchise so what happened to Roller
00:00:23
Coaster Tycoon and how did the latest
00:00:24
installment Roller Coaster Tycoon World
00:00:27
destroy one of the biggest legacies in
00:00:29
PC Gam history well to tell the story we
00:00:32
need to start at the very beginning the
00:00:34
first roller coaster tycoon game was
00:00:35
released back in 1999 it was developed
00:00:38
by Chris Sawyer as a passion project and
00:00:40
published by Hasbro interactive in this
00:00:42
game you build design and manage an
00:00:44
amusement park and torture random
00:00:46
civilians by picking them up with giant
00:00:48
tweezers and dropping them in the water
00:00:49
many consider Roller Coaster Tycoon to
00:00:51
be one of the most influential
00:00:52
management games ever made upon release
00:00:55
it became the highest selling PC game of
00:00:57
the month and later the second highest
00:00:59
selling game of that entire year it
00:01:01
kickstarted the rise of the sandbox and
00:01:03
simulation game genres while also
00:01:05
demonstrating the profitability and
00:01:07
potential of PC games in general many
00:01:09
modern management and Tycoon games like
00:01:11
Planet coaster City skylines and prison
00:01:14
architect in part ow their existence to
00:01:16
Roller Coaster Tycoon the game was
00:01:18
adored by fans and it quickly developed
00:01:20
a cult-like following it was a mega
00:01:22
success at the time no one could have
00:01:24
predicted how influential this little
00:01:26
game would become both Sawyer and Hasbro
00:01:29
were pleasantly surpr surprised to see
00:01:30
how much Roller Coaster Tycoon was
00:01:32
embraced and loved practically overnight
00:01:34
Sawyer had gone from just another game
00:01:36
developer to a superstar he utilized
00:01:39
this momentum and immediately went back
00:01:40
to work crafting new content for his
00:01:42
game and in the following two years it
00:01:45
would receive two additional expansion
00:01:47
packs the success of Roller Coaster
00:01:49
Tycoon only fueled souer passion and
00:01:51
drive he knew that he needed to make a
00:01:53
sequel and he wanted to create a game
00:01:54
even bigger and better than the original
00:01:56
to gain inspiration he would travel
00:01:58
between Europe and the US going on the
00:02:00
best roller coasters in the world and
00:02:02
his work paid off with the release of
00:02:04
Roller Coaster Tycoon 2 in 2002 a sequel
00:02:07
that expanded upon the original title
00:02:09
there was now a more robust coaster
00:02:11
building system players had far more
00:02:13
control over their park and the editing
00:02:15
system was tweaked to be more
00:02:16
userfriendly this game was even better
00:02:18
than the first and it would also receive
00:02:20
two very solid expansion packs Roller
00:02:23
Coaster Tycoon 2 would become the 10th
00:02:25
bestselling game of 2002 and it would
00:02:27
remain a top selling title for years to
00:02:30
critics and fans loved it and the
00:02:32
positive sentiment helped to solidify
00:02:33
Sawyer's position as an influential
00:02:35
indie game developer and things were
00:02:37
only going to improve from here everyone
00:02:39
was excited to see where Roller Coaster
00:02:41
Tycoon and Sawyer would go next then
00:02:44
Atari entered the scene see the first
00:02:46
two games were originally published by
00:02:48
Hasbro interactive but shortly after the
00:02:50
release of the sequel the company was
00:02:52
acquired by infograms which would
00:02:54
Rebrand to Atari in 2003 anyways after
00:02:58
the second game Atari had total control
00:03:00
of the franchise and wanted more but
00:03:02
Sawyer didn't want to develop any more
00:03:04
Roller Coaster Tycoon games as stated
00:03:07
directly by him later on in a
00:03:08
conversation with Euro gamer I think you
00:03:10
have to understand that my personal
00:03:12
vision for Roller Coaster Tycoon was
00:03:14
fulfilled with the last version I
00:03:15
created myself Roller Coaster Tycoon 2
00:03:18
and I had no interest in working on
00:03:20
someone else's vision for future
00:03:21
versions of the game much better to let
00:03:23
those who do have the inspiration
00:03:25
fulfill their own vision of the next
00:03:27
iteration of the game and not interfere
00:03:29
so Sawyer stepped back from the
00:03:31
development of all future Roller Coaster
00:03:33
Tycoon projects and merely acted as a
00:03:35
consultant for the team development
00:03:37
would now be spearheaded by a company
00:03:38
called Frontier developments the group
00:03:40
who made the Xbox port for Roller
00:03:42
Coaster Tycoon 2 and of course it was
00:03:44
published by Atari could the series
00:03:46
maintain its identity without Sawyer as
00:03:48
the sole creative force behind it well
00:03:51
no Roller Coaster Tycoon 3 was released
00:03:53
in 2004 and fans had mixed feelings
00:03:56
let's start with the positives first of
00:03:58
all it added a new Sandbox mode this was
00:04:00
a particularly notable feature as
00:04:02
players had been asking for something
00:04:03
similar to be implemented since the
00:04:05
first game Additionally the graphics
00:04:07
were updated and the game made the
00:04:08
transition to 3D there was now a coaster
00:04:11
cam for players to ride their own
00:04:12
creations and more improvements were
00:04:13
made to the build mechanics these things
00:04:15
were all very solid additions but the
00:04:17
New Direction split the player base it
00:04:20
seemed to be lacking the charm and
00:04:21
intentionality that made the first two
00:04:23
games so great the graphics felt
00:04:25
uninteresting and sterile the depth of
00:04:27
some of the systems like managing
00:04:29
individual guests guest or micromanaging
00:04:30
specific rides was altered and you could
00:04:33
no longer move guests around with the
00:04:34
tweezers tool like you could in the
00:04:36
first two games while these may sound
00:04:38
like minor changes they compounded to
00:04:40
make Roller Coaster Tycoon 3 feel
00:04:41
uninteresting and Bland and longtime
00:04:44
fans began to question what was next for
00:04:46
the roller coaster tycoon franchise was
00:04:48
there any hope like I said the series
00:04:51
quickly got uninteresting and Bland but
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you know what never gets blanded the
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Community following the release of
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Roller Coaster Tycoon 3 the relationship
00:06:21
between Atari and Sawyer would
00:06:22
completely break down in November of
00:06:25
2005 Sawyer sued Atari claiming that
00:06:28
they'd failed to pay him a proper amount
00:06:30
in royalties this kickstarted a
00:06:31
multi-year legal battle where both sides
00:06:34
claimed that the other had broken parts
00:06:35
of their Arrangement because of this and
00:06:37
because of a lack of interest in
00:06:39
continuing the roller coaster tycoon
00:06:41
series Sawyer completely removed himself
00:06:43
from the development of future sequels
00:06:45
while he had previously held a
00:06:46
Consulting role he now wanted nothing to
00:06:48
do with the games and this was bad news
00:06:51
for the series at their core Roller
00:06:53
Coaster Tycoon games were the product of
00:06:55
Sawyer's passion the reason the early
00:06:57
games were so good was because of his
00:06:59
bition research and painstaking work and
00:07:02
now that he was fully departing fans
00:07:04
were concerned any additional sequels
00:07:06
weren't going to be made because of
00:07:07
fresh ideas or a vision for something
00:07:10
unique they'd be made because Atari
00:07:12
wanted to make money would Sawyer's
00:07:13
departure destroy the legacy of Roller
00:07:15
Coaster Tycoon well yes over the next
00:07:18
several years Atari released two mobile
00:07:20
spin-off games across the board these
00:07:22
games were pretty terrible in principle
00:07:24
releasing mobile titles didn't seem like
00:07:26
a horrible idea the design and required
00:07:28
processing power for Roller Coaster
00:07:30
Tycoon games were well suited to Modern
00:07:32
portable devices but unfortunately the
00:07:35
mobile games were just lazy and stripped
00:07:37
of features they were pretty much just
00:07:39
cash grabs fans were particularly
00:07:41
disappointed by Roller Coaster Tycoon 4
00:07:43
mobile it was supposed to be a direct
00:07:45
followup to the third game and was
00:07:47
lackluster in pretty much every single
00:07:49
way it removed features from the
00:07:50
previous game had extremely obnoxious
00:07:52
weight times and felt completely
00:07:54
soulless this game also had extremely
00:07:56
aggressive microtransactions to fans it
00:07:59
seemed like an obvious cash grab causing
00:08:01
the game to receive horrible ratings
00:08:03
across the board and become the first
00:08:05
roller coaster tycoon game that was
00:08:07
truly terrible it was clear that Atari
00:08:09
didn't care about these games at all
00:08:11
they would release anything that they
00:08:12
thought would bring in money for the
00:08:13
company the era where there was any Soul
00:08:15
or care behind the creation of these
00:08:17
games was over and it was about to get
00:08:19
much worse a few bad mobile games Aren't
00:08:21
Enough To Kill a franchise let alone one
00:08:24
as popular as Roller Coaster Tycoon but
00:08:26
at this point Atari realized that they
00:08:28
were hemorrhaging fans and things needed
00:08:30
to change fast so in 2014 they announced
00:08:33
Roller Coaster Tycoon world the next
00:08:36
full release in the series this game was
00:08:38
supposed to be returned to form to bring
00:08:40
Roller Coaster Tycoon back to the modern
00:08:42
era while also keeping the charm from
00:08:44
the original two releases the stakes
00:08:46
were high not only because of the
00:08:48
reputation of the series itself but also
00:08:51
because they had a real competitor that
00:08:53
threatened to beat them at their own
00:08:54
game no pun intended see Frontier
00:08:57
developments the people who made roller
00:08:59
coaster Tycoon 3 were now making their
00:09:01
own roller coaster management game
00:09:03
called Planet coaster and it looked
00:09:05
extremely solid Atari had to deliver or
00:09:08
they would risk losing The credibility
00:09:10
of the roller coaster tycoon series
00:09:12
forever so they released a trailer and
00:09:15
it looked atrocious the graphics were
00:09:17
way worse than Roller Coaster Tycoon 3
00:09:19
the gameplay seemed even more watered
00:09:20
down and lifeless and the entire thing
00:09:22
felt like a corporatized washed out game
00:09:25
being released only to increase
00:09:26
shareholder value it was a complete
00:09:28
disgrace and fans hated it the reception
00:09:31
was so bad in fact that Atari switched
00:09:33
from working with a company called pip
00:09:35
workk software to one called Area 52
00:09:37
games mid development and then one year
00:09:40
later they switched to another company
00:09:42
called nisio Creations the development
00:09:44
process for this game instantly became a
00:09:46
convoluted mess and Atari really had to
00:09:48
get their act together soon or they
00:09:50
would risk losing any chance for a
00:09:52
successful launch to their competitor
00:09:54
Planet coaster so after 2 years of
00:09:56
development they launched the game in
00:09:58
Early Access in 201 2016 it was time for
00:10:01
players to see that this was the
00:10:02
superior roller coaster tycoon game and
00:10:05
that Frontier developments didn't stand
00:10:07
a chance or at least that was the idea
00:10:09
the reality was that the roller coaster
00:10:10
tycoon World Early Access launch on
00:10:12
Steam was one of the worst Early Access
00:10:14
game launches of all time the game was
00:10:17
plagued with technical issues glitches
00:10:18
and crashes the gameplay was lacking on
00:10:21
nearly every single level the graphics
00:10:23
were disgustingly outdated and ugly the
00:10:25
user interface was extremely unintuitive
00:10:27
and hard to navigate and the performance
00:10:29
performance was worse than its nearly
00:10:30
20-year-old predecessors it was a
00:10:33
complete failure on nearly every single
00:10:35
level and the reviews quickly became
00:10:37
overwhelmingly negative at the same time
00:10:40
the planet coaster Early Access period
00:10:42
was met with positive reviews people
00:10:44
loved what Frontier developments had
00:10:45
managed to do with the game and fans
00:10:47
instantly began calling Planet coaster
00:10:49
the spiritual successor to Roller
00:10:51
Coaster Tycoon 3 Atari needed to reclaim
00:10:54
what was theirs so in a bold move they
00:10:56
announced a release date of November
00:10:58
16th 2016 just one day before the launch
00:11:01
of Planet coaster now this was an
00:11:04
interesting call it was one thing if
00:11:05
fans were already praising Roller
00:11:07
Coaster Tycoon world for its potential
00:11:09
to bring back the declining amusement
00:11:11
park simulation genre but the reception
00:11:13
was already negative so Atari announced
00:11:16
their worst version of a game that
00:11:18
Frontier was already releasing would
00:11:19
come out one day before the superior one
00:11:22
drops and this was the final nail in the
00:11:24
coffin that really made fans realize how
00:11:26
out of touch Atari had become some
00:11:28
theorized that the did this to confuse
00:11:30
players in the hopes that some Planet
00:11:32
coaster fans might buy the wrong game
00:11:34
and others thought this was a
00:11:35
declaration of war from Atari a way of
00:11:37
asserting themselves as the kings of the
00:11:39
theme park simulation genre whatever
00:11:41
atari's intentions were the move was an
00:11:44
extremely interesting one but hey maybe
00:11:46
they would fix all the issues with the
00:11:47
game before it released as launch day
00:11:49
rolled around fans learned the hard
00:11:51
truth nothing had changed from The Early
00:11:54
Access period the game was still a
00:11:56
complete disappointment on every level
00:11:58
it still looked horrible performed
00:11:59
terribly and the gameplay was just sad
00:12:01
Roller Coaster Tycoon World lacked a
00:12:03
true progression system research trees
00:12:05
staff management and the ability to
00:12:07
tunnel under your Park even the game's
00:12:09
positive features just seem to be worst
00:12:11
versions of the same things found in
00:12:12
Planet coaster to no one's surprise the
00:12:15
game died basically the same day it was
00:12:16
released it peaked at 2100 players a sad
00:12:19
number when compared to Planet Coaster's
00:12:21
21,000 Atari had disappointed fans for
00:12:24
the last time and they lost at their own
00:12:26
game so how did Atari manage to Fumble
00:12:29
this franchise so badly after all these
00:12:31
years why couldn't they make even a
00:12:33
passing sequel the truth of the matter
00:12:35
lay behind the scenes of the development
00:12:37
process and I believe rest somewhat on
00:12:39
the shoulders of a guy named Frederick
00:12:41
chestn chesnes was involved with Roller
00:12:43
Coaster Tycoon and Atari from the very
00:12:45
beginning he was the one who led infog
00:12:47
gra to acquire Hasbro interactive and
00:12:49
respectively Roller Coaster Tycoon he
00:12:52
became the Chief Operating Officer and
00:12:54
infograms rebranded to Atari Inc then a
00:12:57
few years later when Atari began facing
00:12:58
some Financial struggles he came in and
00:13:01
acquired a majority stake in Atari and
00:13:03
stating himself a CEO and making a
00:13:05
series of questionable business
00:13:06
decisions that would cause Atari to
00:13:08
become a complete joke like creating an
00:13:10
online casino Atari hotels and even a
00:13:13
cryptocurrency like come on man couldn't
00:13:15
you read the room and outside of these
00:13:17
atrocious Atari business decisions he
00:13:19
also had Direct involvement with some
00:13:21
pretty notable indie game disasters like
00:13:23
infestation Survivor stories and the
00:13:25
handful of spin-offs that were forged
00:13:27
From the Ashes of its dumpster fire long
00:13:29
story short chestn was CEO at Atari when
00:13:31
all of these terrible Roller Coaster
00:13:33
Tycoon sequels were made and by
00:13:35
projecting out these series of
00:13:36
additional terrible business decisions
00:13:38
that he made during his tenure I think
00:13:40
he was leading the charge to push out
00:13:42
these lowquality Roller Coaster Tycoon
00:13:44
follow-ups why would I assume this well
00:13:47
things just align too well and there's a
00:13:49
lot of evidence of chestn making
00:13:51
decisions that destroy decent games
00:13:53
while investigating the insane story of
00:13:55
infestation Survivor stories and its
00:13:57
cash grab reskin called Romero's
00:13:59
aftermath I spoke to Sergey Tito the guy
00:14:01
behind these projects he stated that he
00:14:03
partnered with chestn 50/50 when making
00:14:06
infestation Survivor stories later when
00:14:08
the idea of a reskin called Romero's
00:14:10
aftermath came around which used almost
00:14:12
all the same assets from infestation and
00:14:14
was the literal definition of a cash
00:14:16
grab TV pushed for it to be free for
00:14:18
everyone who owned the previous game his
00:14:20
logic was that since it was an obvious
00:14:22
reskin all players should have it but he
00:14:24
claimed that his Partners AKA Fred
00:14:27
chestn wanted to double dip and that
00:14:29
these Partners AKA Fred chestn were
00:14:31
focused on making more money over doing
00:14:33
what's best for the players when
00:14:35
Romero's aftermath came out player
00:14:37
reception was atrocious and everyone
00:14:39
accused the company behind it of being
00:14:41
scammers but based on what I understand
00:14:43
from tto chestn was the one who came up
00:14:45
with the idea of charging players more
00:14:47
money for the same thing to begin with
00:14:49
while the things that Sergey Tito told
00:14:51
me in writing are related to another
00:14:53
project the personality traits of
00:14:54
someone who demands more money over
00:14:56
positive player sentiment can be
00:14:58
projected to the these Roller Coaster
00:14:59
Tycoon projects as well if you want an
00:15:01
idea of how out of touch Fred chestn was
00:15:04
at Atari we can easily reference the
00:15:06
fact that he made an lgbtq focused game
00:15:09
called pridefest where the premise of
00:15:10
the game is to not get hurt by
00:15:12
protesters and Revitalize a decaying
00:15:14
City by adding fun and color the game
00:15:16
obviously completely missed the mark and
00:15:18
is one of the most toned deaf things I'd
00:15:20
ever seen in gaming and this is just one
00:15:22
of the complete misses that chestn spear
00:15:24
headed at Atari during the same period
00:15:26
that these Roller Coaster Tycoon sequels
00:15:29
were being released another example is
00:15:30
when he said he wanted to get into the
00:15:32
hardware business so to show how serious
00:15:34
he was about this he launched Atari
00:15:36
branded hats with speakers in them yes
00:15:38
this was a real calculated business
00:15:40
decision we can save the details about
00:15:42
the full Atari story and the Deep dive
00:15:44
into infestation Survivor stories for
00:15:46
another video but it's undeniable that
00:15:48
Fred chestn was a less than ideal CEO at
00:15:51
Atari and that his decision-making
00:15:53
without a doubt helped to cause the
00:15:54
decline of Roller Coaster Tycoon he led
00:15:56
the charge for all of the lowquality
00:15:58
spin-offs and has all of the qualities
00:16:00
of a person who would constantly release
00:16:02
projects like these to make some extra
00:16:03
money for the company in the Years
00:16:05
following Roller Coaster Tycoon world's
00:16:06
failure Atari had continued to release
00:16:09
sequels for the most part they focused
00:16:11
on mobile games in 2018 they released
00:16:13
Roller Coaster Tycoon Adventure yet
00:16:15
another mobile sequel with a depressing
00:16:17
56% rating on Metacritic they also
00:16:19
released Roller Coaster Tycoon joy ride
00:16:21
a weird unnecessary rail shooter
00:16:23
spin-off that got a 44% on Metacritic
00:16:26
and some others that are all equally
00:16:28
disappointing they've continued to milk
00:16:29
this franchise to death and the games
00:16:31
that they've come out with are a
00:16:32
complete disgrace to Chris Sawyer and
00:16:34
the original two games by contrast
00:16:37
Planet coaster ended up being a very
00:16:38
solid game that received a lot of Praise
00:16:41
from fans and critics alike Frontier
00:16:43
developments has yet to officially
00:16:44
announce a sequel but it's likely to
00:16:46
come sometime in the future they are now
00:16:48
the new Undisputed king of these types
00:16:50
of games roller coaster tycoon started
00:16:52
off as the passion project of one man
00:16:54
who had interesting ideas that he wanted
00:16:56
to explore it's a shame that the
00:16:57
franchise has been turned into a shell
00:16:59
of itself by a company that only cares
00:17:01
about money did you ever play Roller
00:17:03
Coaster Tycoon world what did you think
00:17:05
of it what were your experiences with
00:17:06
the original titles did you have as much
00:17:08
fun with Roller Coaster Tycoon 2 as I
00:17:10
did let me know your answers to all of
00:17:11
these questions in the comments if you
00:17:13
enjoy this video essay make sure to like
00:17:15
And subscribe to the channel and stay
00:17:16
tuned for upcoming videos including the
00:17:18
one on infestation Survivor stories and
00:17:21
one on Atari and again don't forget to
00:17:23
check out War Thunder by using my link
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a free Bonus Pack I will see you guys
00:17:29
next time and peace