How to Properly Manage Stamina and Loop Effectively | Roblox Forsaken

00:09:22
https://www.youtube.com/watch?v=6qkxcZaXhBQ

Résumé

TLDRThis video tutorial covers effective stamina management and looping techniques for both survivors and killers in a multiplayer game. It explains the stamina system, highlighting that survivors have 100 stamina and killers have 110, with specific rules on when to sprint and regenerate stamina. The tutorial emphasizes strategic play to maintain stamina leads, the importance of positioning, and how survivors can use unique character abilities to evade killers. It also addresses looping strategies, the use of 'check spots' for optimal movement during chases, and how killers can respond to survivors’ tactics. The video aims to enhance gameplay by offering tips on stamina management, looping, and juking, making it a comprehensive guide for players.

A retenir

  • 💡 Always manage your stamina wisely to stay ahead of the killer.
  • 🏃‍♂️ Keep more stamina than the killer to create distance.
  • 🛡️ Regenerate stamina when the killer is not sprinting.
  • 🔄 Use character abilities to regain stamina quickly.
  • 🔍 Identify check spots for effective looping.
  • 🎯 Juke the killer by timing your movement correctly.
  • 🤔 Avoid running out of stamina; it's a sure way to get caught.
  • 🚫 Don't underestimate the importance of positioning during chases.
  • ⚔️ Killers need to gain and preserve a stamina lead to catch survivors.
  • 📊 Participate in community polls for future content ideas.

Chronologie

  • 00:00:00 - 00:09:22

    The video begins with the host thanking their subscribers for increasing their numbers exponentially and inviting viewers to join their new Discord server. The topic of the video focuses on managing stamina and looping effectively in a game, emphasizing that understanding stamina mechanics is crucial for both survivors and killers. Survivors have 100 stamina which allows them to sprint for 10 seconds, whereas killers have slightly more stamina at 110. The host explains how effective stamina management can help survivors evade killers, highlighting the impact of distance and stamina levels during chases. They discuss strategies for both survivors and killers, including tips on when to sprint, regenerate stamina, and the importance of maintaining a lead over the killer. The host also mentions specific survivors and their abilities that aid in stamina management, along with a brief overview of looping strategies and how to counter them as a killer. Lastly, the video concludes with a note on player preferences regarding controls and an invitation to participate in future community polls.

Carte mentale

Vidéo Q&R

  • What is the maximum stamina for survivors and killers?

    Survivors have 100 stamina, while killers have 110 stamina.

  • How is stamina regeneration managed?

    Survivors regenerate 20 stamina per second when not sprinting.

  • Why is it important to manage stamina when escaping a killer?

    Proper stamina management allows survivors to outrun killers and maintain a distance.

  • What should survivors do when the killer stops sprinting?

    Survivors should also stop sprinting to regain stamina and maintain the lead.

  • How can survivors create more distance from killers?

    By having more stamina left than the killer and using it strategically to sprint further.

  • What advantages do certain survivors have in stamina management?

    Survivors like Shitzky have unique abilities, such as stunning killers, to regenerate stamina.

  • What is looping in this context?

    Looping is a technique where survivors maneuver around obstacles to evade killers.

  • What should killers do to catch up to survivors?

    Killers need to gain the stamina lead and manage their sprinting effectively.

  • How can killers counter survivor loops?

    Killers can use abilities to corner survivors or cut off their escape routes.

  • How can you effectively juke during a chase?

    Survivors should mix their movements and time their sprinting to avoid hits.

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Défilement automatique:
  • 00:00:00
    howdy everyone Welcome back to another
  • 00:00:02
    video And before we begin you guys did
  • 00:00:04
    it again Y'all doubled my subscribers
  • 00:00:07
    from my last video You guys are insane
  • 00:00:10
    Reminder I have a new Discord server
  • 00:00:12
    that will be in the description of all
  • 00:00:13
    of my videos So please feel free to join
  • 00:00:15
    up and be a part of my growing community
  • 00:00:18
    Lastly I do a poll after each video in
  • 00:00:20
    my community post so you guys can decide
  • 00:00:21
    what I do for upcoming videos The winner
  • 00:00:24
    for this poll was how to properly manage
  • 00:00:26
    stamina and loop effectively So without
  • 00:00:28
    further ado enjoy the video Managing
  • 00:00:32
    stamina is the universal mechanic you
  • 00:00:34
    need to have any chance of running away
  • 00:00:36
    or catching up as both survivor and
  • 00:00:37
    killer To make it simple every survivor
  • 00:00:40
    has 100 stamina and every killer has 110
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    Every 10 stamina equals 1 second of
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    sprint So because survivors have 100
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    stamina they can sprint for 10 seconds
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    before getting tired You also regenerate
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    20 stamina per second whenever you're
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    not sprinting which is where managing
  • 00:00:55
    your stamina properly comes in Before I
  • 00:00:57
    begin about how to properly manage it
  • 00:00:59
    though I'd like to mention at the time
  • 00:01:00
    of recording this they've released a
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    patch that makes it so killers drain
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    stamina slightly less and gain stamina
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    slightly more They said this should make
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    it significantly easier for killers to
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    catch up to survivors that properly
  • 00:01:10
    manage your stamina which kind of helps
  • 00:01:13
    I won't really get into it since I don't
  • 00:01:14
    fully understand how much it changes
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    everything So first I want to talk about
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    why in the survivors case it's honestly
  • 00:01:19
    not so hard to outrun killers even
  • 00:01:21
    despite these changes When managing
  • 00:01:23
    stamina there's a few things you have to
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    keep in mind that will prevent your
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    instant death how much stamina you have
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    how much the killer has and how much
  • 00:01:30
    distance you have between you and the
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    killer When you're running from the
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    killer your objective is to always keep
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    more stamina than them while also
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    keeping enough distance from them In a
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    lot of cases it's easier said than done
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    However on some maps and some characters
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    you can easily manage your stamina
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    enough to outrun the killer indefinitely
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    so long as you play your cards right Now
  • 00:01:48
    this probably sounds super complicated
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    and you might not even know where to
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    start So think about it like this The
  • 00:01:54
    killer is decently far from you and
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    they've been sprinting at you for 3
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    seconds Now that you know every second
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    of sprint is 10 stamina you can assume
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    they only have about 80 stamina You only
  • 00:02:03
    start sprinting once you know you have
  • 00:02:04
    more stamina than them Otherwise they'll
  • 00:02:06
    be able to catch up for free and get
  • 00:02:08
    free damage on you over and over and
  • 00:02:11
    over until you're dead Try focusing on
  • 00:02:13
    having significantly more stamina than
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    them because then you'll be able to use
  • 00:02:17
    that extra stamina to get even further
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    For example if they're just about to
  • 00:02:21
    catch up but only have 40 stamina left
  • 00:02:23
    and you barely sprinted at all so you
  • 00:02:25
    still have 90 stamina then you can use
  • 00:02:28
    that extra 50 stamina you have to create
  • 00:02:29
    even more distance and leave them in the
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    dust There's a couple of principles
  • 00:02:33
    while running that you should keep in
  • 00:02:34
    mind You should almost always stop
  • 00:02:36
    sprinting when the killer stops
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    sprinting This is so you can keep the
  • 00:02:39
    stamina lead since you're both
  • 00:02:40
    regenerating stamina at the same time
  • 00:02:42
    The only time where you don't need to
  • 00:02:44
    stop is when you're trying to make just
  • 00:02:46
    slightly more distance so they don't
  • 00:02:47
    catch up But keep in mind it's risky to
  • 00:02:50
    keep sprinting Never run out of stamina
  • 00:02:53
    When you run out of stamina you're
  • 00:02:54
    unable to regenerate stamina for two
  • 00:02:56
    full seconds This more often than not
  • 00:02:59
    will get you killed You shouldn't be too
  • 00:03:01
    afraid of getting hit to regenerate some
  • 00:03:02
    extra stamina for distance This of
  • 00:03:04
    course varies on the situation the
  • 00:03:06
    survivor you're playing and the killer
  • 00:03:08
    you're going against but taking the hit
  • 00:03:09
    will both give you a speed boost and let
  • 00:03:11
    you regenerate some extra stamina so you
  • 00:03:14
    never know Some of you might be
  • 00:03:16
    wondering well which survivors gain an
  • 00:03:18
    advantage stamina management wise almost
  • 00:03:20
    all of them except for like 07 and Ducar
  • 00:03:24
    cuz they don't really have anything for
  • 00:03:25
    self-sustaining chase So before anyone
  • 00:03:28
    goes in my comments defending 07 again
  • 00:03:30
    let me explain what I mean by
  • 00:03:31
    self-sustain I'm talking about something
  • 00:03:33
    like a stun or a speed boost or
  • 00:03:36
    something to negate damage Even
  • 00:03:38
    something simple like slowing down the
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    killer 07 clones can't let him recover
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    stamina for free like the other
  • 00:03:43
    characters can Only situation where he
  • 00:03:45
    can is if they fall for the clone But
  • 00:03:47
    let me cover what I mean by recovering
  • 00:03:49
    stamina for free I think the easiest to
  • 00:03:51
    cover is Shitzky By far the most popular
  • 00:03:53
    sentinel in the game Shitki might be the
  • 00:03:56
    best survivor in the game when it comes
  • 00:03:57
    to looping the killer for as long as
  • 00:03:59
    possible His sword is the equivalent of
  • 00:04:01
    a get out of jail free card If you've
  • 00:04:03
    run the killer for a while they finally
  • 00:04:05
    caught up to you and you're about to
  • 00:04:06
    meet your end you just stun them
  • 00:04:09
    regenerate stamina make some distance
  • 00:04:11
    during the stun and repeat I'm not even
  • 00:04:13
    over exaggerating how easy it is to make
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    distance after stunning the killer This
  • 00:04:17
    applies to all three sentinels Stun
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    regenerate run repeat It's a game of
  • 00:04:22
    waiting for the survivor to make a
  • 00:04:23
    mistake and die for it With that said
  • 00:04:26
    let's move on to the killer and how to
  • 00:04:27
    properly catch up to survivors Of course
  • 00:04:30
    catching up with survivors in general
  • 00:04:32
    varies on the killer One X would use his
  • 00:04:34
    projectiles to do damage from a range
  • 00:04:35
    and close the distance while Jason would
  • 00:04:37
    just turn the brain off and walk towards
  • 00:04:39
    you aggressively Still just like
  • 00:04:41
    survivors there's a few rules to go by
  • 00:04:43
    while catching up Try gaining the
  • 00:04:45
    stamina lead If you're sprinting to
  • 00:04:47
    catch up and they're not sprinting until
  • 00:04:49
    you're up close stop sprinting when they
  • 00:04:51
    start sprinting and try regenerating
  • 00:04:53
    more stamina than them so you can just
  • 00:04:55
    instantly catch up If they stop
  • 00:04:57
    sprinting as you do though don't panic
  • 00:04:58
    and keep sprinting Regenerate until
  • 00:05:00
    you're max stamina and then catch up as
  • 00:05:02
    much as you can When you land a hit
  • 00:05:05
    immediately stop sprinting get some
  • 00:05:06
    stamina back and then run After you land
  • 00:05:09
    a hit the survivor gets a speed boost
  • 00:05:11
    And normally it's not worth burning
  • 00:05:12
    through stamina to try and catch up to
  • 00:05:14
    them when they're much faster than you
  • 00:05:16
    The only times this rule doesn't really
  • 00:05:17
    apply is if you're trying to avoid a
  • 00:05:19
    stun such as if you hit guest block The
  • 00:05:22
    only other time this rule doesn't really
  • 00:05:23
    apply is if you're directly on top of
  • 00:05:25
    the survivor and despite the extra speed
  • 00:05:27
    you can still catch up Same thing as
  • 00:05:29
    survivor don't run out of stamina Just
  • 00:05:31
    like survivor you get a penalty for
  • 00:05:33
    running out and it costs a lot of
  • 00:05:35
    distance I also recommend not sprinting
  • 00:05:38
    when you're slowed since you're wasting
  • 00:05:40
    some distance you would get by using
  • 00:05:41
    stamina during low speed The only other
  • 00:05:44
    thing I can think about that's important
  • 00:05:45
    for killers if you've managed to corner
  • 00:05:47
    a survivor play around keeping them in
  • 00:05:49
    the corner and regenerate your stamina
  • 00:05:51
    entirely This will force them to either
  • 00:05:53
    run past you and give you a free hit or
  • 00:05:55
    give you the stamina lead at the cost of
  • 00:05:57
    playing safe Kind of a short section for
  • 00:05:59
    killer but I really can't think of
  • 00:06:01
    anything that killers can do
  • 00:06:02
    specifically in a chase to gain the
  • 00:06:04
    advantage stamina wise It's really just
  • 00:06:06
    determined by their abilities That being
  • 00:06:08
    said let's move on to looping Looping is
  • 00:06:10
    insanely easy People just over
  • 00:06:12
    complicate it The easiest way to loop is
  • 00:06:14
    by abusing checkpots Check spots are
  • 00:06:17
    certain parts of maps or corners that
  • 00:06:18
    allow you to see the killer coming from
  • 00:06:20
    a long distance and act accordingly For
  • 00:06:22
    example on Brandon Works you can camp
  • 00:06:24
    this corner of the castle and whichever
  • 00:06:26
    side they come on you just go to the
  • 00:06:27
    other and repeat Another good example is
  • 00:06:30
    on Ultimate Assassin's Ground where you
  • 00:06:31
    can sit on this corner of the tunnel and
  • 00:06:33
    wow it's an amazing spot to loop If the
  • 00:06:36
    killer manages to catch up and you can
  • 00:06:38
    no longer loop there's a few things you
  • 00:06:39
    have to rely on If you're playing a
  • 00:06:41
    sentinel you can stun them and regain
  • 00:06:43
    your stamina and distance to continue
  • 00:06:44
    the loop If you're anything else though
  • 00:06:46
    you're most likely out of options and
  • 00:06:48
    have to resort to desperate measures At
  • 00:06:50
    this point you should play around juking
  • 00:06:52
    the killer which sounds stupid but
  • 00:06:53
    unless the killer is actually insane you
  • 00:06:55
    can fairly easily manipulate where they
  • 00:06:57
    hit you While juking you should play by
  • 00:07:00
    these rules Make sure you have at least
  • 00:07:02
    20 or more stamina so you have a decent
  • 00:07:03
    amount to speed up with When the killer
  • 00:07:05
    whips stop sprinting momentarily to gain
  • 00:07:07
    that stamina back You have to play
  • 00:07:09
    around when you think they're going to
  • 00:07:10
    start sprinting for the hit and sprint
  • 00:07:12
    yourself If you try reacting to when
  • 00:07:14
    they sprint normally they can just smack
  • 00:07:16
    you before you gain enough speed to run
  • 00:07:18
    and running is very important to juke
  • 00:07:19
    often Lastly I'd say the easiest way to
  • 00:07:22
    juke is by trying to make them swing
  • 00:07:24
    early A bad habit a lot of killers have
  • 00:07:26
    is trying to hit with the very edge of
  • 00:07:28
    the slash which usually makes them whiff
  • 00:07:30
    even if you move a tiny bit Also when
  • 00:07:33
    juking you should absolutely have shift
  • 00:07:36
    lock off You want to be able to mix up
  • 00:07:38
    your movement entirely and not make it
  • 00:07:39
    obvious where you're going Turning off
  • 00:07:41
    shift lock allows you to be
  • 00:07:42
    unpredictable and sway quickly With all
  • 00:07:45
    that said and done how do you counter
  • 00:07:46
    loops with Killer for Killer it's not
  • 00:07:49
    really possible to counter looping
  • 00:07:50
    without your abilities Jon can use his
  • 00:07:52
    traps or walls to corner survivors or
  • 00:07:54
    force them into a different area 1x4 can
  • 00:07:56
    use his projectile to cut you off or
  • 00:07:58
    kill his minions for a speed boost Cool
  • 00:08:00
    kid can sometimes use his minions to
  • 00:08:02
    force you away from an area And Jason
  • 00:08:06
    uh he walks at you aggressively I I
  • 00:08:09
    guess he However juking is another story
  • 00:08:13
    Juking is sometimes hard to catch
  • 00:08:14
    depending on where they sway since the
  • 00:08:16
    hit boxers are so tiny But if
  • 00:08:18
    you slow your swings down and play
  • 00:08:20
    around them constantly draining stamina
  • 00:08:21
    to bob and weave you can eventually
  • 00:08:23
    secure free hits Although if you're
  • 00:08:25
    impatient at least delay your swings a
  • 00:08:27
    tiny bit to put them on and off timing
  • 00:08:29
    so they try to juke early I think that
  • 00:08:31
    about covers everything for managing
  • 00:08:33
    stamina and looping When it comes to
  • 00:08:35
    playing with shift lock or not it's
  • 00:08:36
    purely preference On killer I use shift
  • 00:08:38
    lock but on survivor I don't It's really
  • 00:08:41
    just what you're more comfortable with
  • 00:08:43
    That being said though avoid walking
  • 00:08:45
    backwards with shift lock because it'll
  • 00:08:47
    slow you down drastically Thank you so
  • 00:08:49
    much for watching I hope you enjoyed the
  • 00:08:51
    video and don't forget to vote in my
  • 00:08:52
    community post Goodbye and see you next
  • 00:08:55
    time
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    [Music]
  • 00:09:04
    La
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    [Music]
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    [Music]
Tags
  • stamina management
  • looping techniques
  • survivor strategies
  • killer strategies
  • game mechanics
  • sprint management
  • check spots
  • juking
  • character abilities
  • community engagement