The Blazing Sun Is STRONGER Than Everyone Thought... (Bloons TD 6)

00:21:48
https://www.youtube.com/watch?v=W84YReoncBo

Résumé

TLDRIn this video, the Blazing Sun, a fifth-tier Desperado upgrade in BT6, is showcased on the Peninsula map. The Blazing Sun is capable of one-shotting ceramics and fortified ceramics, dealing 20 damage per shot and an additional 40 damage to ceramics. The player discusses strategies for maximizing the Blazing Sun's effectiveness, including tower placements and upgrades. Throughout the gameplay, the player faces various challenges, such as dense rounds and lead balloons, but ultimately demonstrates the Blazing Sun's capabilities against different balloon types. The video concludes with a positive assessment of the Blazing Sun's performance, emphasizing its strength as a fifth-tier upgrade.

A retenir

  • 🔥 The Blazing Sun can one-shot ceramics and fortified ceramics.
  • 💰 It costs 18.9K, making it a relatively cheap fifth-tier upgrade.
  • 📈 Pairing with ET hero enhances its range and effectiveness.
  • 🛡️ The player faced challenges with lead balloons and dense rounds.
  • ⚔️ The Blazing Sun's damage output is impressive against various balloon types.
  • 🧩 Strategic tower placements are crucial for success.
  • 💡 The video highlights the importance of utilizing abilities effectively.
  • 🌊 The Peninsula map provides a unique challenge for the Blazing Sun.
  • 🎯 The player concludes that the Blazing Sun is a strong upgrade worth considering.
  • 👍 Overall, the Blazing Sun showcases solid performance in tough rounds.

Chronologie

  • 00:00:00 - 00:05:00

    The Blazing Sun is introduced as a powerful fifth-tier Desperado upgrade in BT6, capable of dealing significant damage to ceramics and fortified ceramics. The video showcases its potential on the Peninsula map, emphasizing its quick fire rate and effectiveness against distant balloons. The creator expresses gratitude for subscriber support while setting up the gameplay.

  • 00:05:00 - 00:10:00

    The gameplay begins with strategic tower placements, including Desperado and an engineer, to handle early rounds. The creator discusses the importance of the Blazing Sun's range and attack speed, highlighting the synergy with the ET hero for enhanced performance. The initial rounds are navigated successfully, showcasing the effectiveness of the Desperado upgrade.

  • 00:10:00 - 00:15:00

    As the game progresses, the creator faces challenges with lead balloons and dense rounds, adjusting strategies by incorporating additional towers like a sniper and juggernaut. The introduction of the Blazing Sun is anticipated, with the creator noting its affordability and potential despite criticisms from the community. The gameplay continues to demonstrate the tower's capabilities against various balloon types.

  • 00:15:00 - 00:21:48

    In the later rounds, the Blazing Sun proves its worth, effectively handling BFBs and ceramics. The creator emphasizes the importance of utilizing abilities and tower synergies to maintain defense. The video concludes with a successful run, showcasing the Blazing Sun's impressive performance and encouraging viewers to reconsider its value in gameplay.

Afficher plus

Carte mentale

Vidéo Q&R

  • What is the Blazing Sun in BT6?

    The Blazing Sun is a fifth-tier Desperado upgrade capable of dealing significant damage to ceramics and fortified ceramics.

  • What map is used to showcase the Blazing Sun?

    The gameplay takes place on the Peninsula map.

  • How much damage does the Blazing Sun deal?

    It deals 20 damage per shot and an additional 40 damage to ceramics.

  • What strategy is used to maximize the Blazing Sun's effectiveness?

    The player uses various tower placements and upgrades, including pairing with the ET hero for range bonuses.

  • What challenges does the player face during the gameplay?

    The player encounters difficulties with dense rounds and lead balloons, requiring strategic upgrades and abilities.

  • How does the Blazing Sun perform against DDTs?

    The Blazing Sun lacks lead popping power, so the player needs additional support to handle DDTs.

  • What is the overall opinion of the Blazing Sun's performance?

    The player finds the Blazing Sun to be a strong fifth-tier upgrade, capable of handling tough rounds effectively.

  • What other towers are used in conjunction with the Blazing Sun?

    The player uses Desperado, ET, Juggernaut, and Super Glue among others.

  • What is the cost of the Blazing Sun upgrade?

    The Blazing Sun upgrade costs 18.9K.

  • What is the conclusion of the video?

    The player concludes that the Blazing Sun is a strong fifth-tier upgrade and encourages viewers to appreciate its capabilities.

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  • 00:00:00
    There isn't very many upgrades with more
  • 00:00:01
    aura than this guy. Meet the Blazing
  • 00:00:04
    Sun, which is the top path fifth tier
  • 00:00:06
    Desperado capable of one-shotting
  • 00:00:09
    ceramics and fortified ceramics by
  • 00:00:11
    dealing 20 damage per shot and 40
  • 00:00:14
    additional ceramic damage. On top of
  • 00:00:16
    that, this guy has a pretty quick fire
  • 00:00:17
    rate as well. So, today I'm going to
  • 00:00:19
    showcase this new fifth tier on
  • 00:00:21
    potentially the best map for the upgrade
  • 00:00:22
    in all of BT6. And if you guys have been
  • 00:00:24
    enjoying the content from the new
  • 00:00:25
    update, please hit that subscribe
  • 00:00:27
    button. and I'm trying to hit 50,000
  • 00:00:29
    subscribers. So, thank you for your
  • 00:00:31
    support. And to showcase the Blazing
  • 00:00:32
    Sun, we are on the map Peninsula here. I
  • 00:00:34
    don't think I've actually made a video
  • 00:00:36
    on this map ever. So, this is pretty
  • 00:00:37
    interesting. Now, I could start with
  • 00:00:39
    Desperado, which would be cool. Let's
  • 00:00:41
    have Desperado here. And then, can I
  • 00:00:43
    afford a submarine? No shot, right?
  • 00:00:46
    Yeah, that's not going to work. I will
  • 00:00:48
    do an engineer and dart start then. That
  • 00:00:51
    should work, right? Yeah. Now, I
  • 00:00:54
    initially wanted to do a two mega pops
  • 00:00:55
    challenge with the Blazing Sun, but I've
  • 00:00:58
    made a lot of videos on like easy maps
  • 00:00:59
    recently, like logs and stuff. And to
  • 00:01:01
    complete that challenge, I probably
  • 00:01:02
    would need to do an easy map because
  • 00:01:03
    that is one of the cheaper fifth tiers
  • 00:01:05
    at only 18.9K. So, I was thinking, why
  • 00:01:07
    not do a map where I think the Blazing
  • 00:01:09
    Sun would actually be stronger on like
  • 00:01:11
    Peninsula because the balloons are
  • 00:01:13
    always going to be far away from it, so
  • 00:01:14
    it gets extra attack speed. Round eight,
  • 00:01:17
    I go down. But I think here if I get a
  • 00:01:19
    desperado to help me out, I can probably
  • 00:01:23
    defend now. Let's see.
  • 00:01:26
    It's looking like that does make the
  • 00:01:28
    difference. Perfect. The long range on
  • 00:01:29
    this guy is very nice. And the range is
  • 00:01:32
    going to be longer as well because I did
  • 00:01:33
    bring 18 in today, which was actually
  • 00:01:35
    reduced in price in the recent update. I
  • 00:01:37
    don't remember how much it was
  • 00:01:38
    beforehand in chips mode, but 700's
  • 00:01:40
    pretty cheap. Ooh, do I go down against
  • 00:01:41
    these blues first?
  • 00:01:45
    So close. In that case, I'm going to
  • 00:01:47
    quick draw and stand off on Esproto.
  • 00:01:49
    Both of those should be really
  • 00:01:50
    effective. Standoff makes him attack
  • 00:01:52
    faster the fewer balloons in radius. And
  • 00:01:54
    quick draw makes him attack faster the
  • 00:01:55
    um farther balloons are from him. So,
  • 00:01:57
    both of those are great here.
  • 00:02:00
    And we do defend. But then on round 13,
  • 00:02:03
    it's looking like I can get Eten down,
  • 00:02:04
    which I'm guessing this is going to be
  • 00:02:06
    the most effective spot because this is
  • 00:02:08
    the only spot that really reaches the
  • 00:02:09
    track.
  • 00:02:11
    Perfect. I'm mainly bringing ET in for
  • 00:02:13
    that nice range bonus on Desperado
  • 00:02:15
    because it's going to be extremely
  • 00:02:16
    helpful on this map, but also the
  • 00:02:18
    ceramic cleanup from the UK is going to
  • 00:02:20
    pair very well with the blazing sun,
  • 00:02:23
    which lacks that balloon to clean up
  • 00:02:24
    I'll need. So, I feel like 18 is a
  • 00:02:26
    pretty decent hero pairing. It looks
  • 00:02:27
    like on round 19 here, I can get the big
  • 00:02:30
    iron. Perfect. Now, what cross path do I
  • 00:02:32
    want? That's the question. Normally,
  • 00:02:35
    you'd see me having 18 and you'd think,
  • 00:02:37
    Ryan, don't get the middle cross path.
  • 00:02:38
    That gives you camo detection. They
  • 00:02:39
    already have camo section taken care of.
  • 00:02:41
    That's true. But I still think I want
  • 00:02:43
    the metal cross path because I'm going
  • 00:02:45
    to be placing a lot of towers in the
  • 00:02:46
    range. So wanderer is not very helpful.
  • 00:02:48
    But bullseye would be really good
  • 00:02:50
    because the crit chance goes up the
  • 00:02:51
    farther balloons are from Desperado. And
  • 00:02:53
    in this case, balloons are pretty much
  • 00:02:55
    always going to be far from him. So
  • 00:02:56
    we'll go Bullseye. And also I think
  • 00:02:58
    Desperado can actually reach Yeah,
  • 00:03:00
    Desperado can reach the balloons on the
  • 00:03:01
    exit now with the ET range buff. I'm
  • 00:03:03
    still dead this round though. Let's use
  • 00:03:05
    a drone swarm then. Easy. And now we're
  • 00:03:08
    on to round 27, which is actually going
  • 00:03:10
    to be a difficult one. Very dense round.
  • 00:03:13
    So, let's use a drone swarm again. That
  • 00:03:15
    should take care of these yellows. I'm
  • 00:03:18
    just trying to save for twin sixes as
  • 00:03:19
    early as possible here. Oh, we've got
  • 00:03:22
    lead balloons to deal with. Okay. I
  • 00:03:24
    mean, I do want to alk buff this guy at
  • 00:03:25
    some point,
  • 00:03:27
    but do I want to get the alchemist
  • 00:03:28
    already? And I also want to overclock
  • 00:03:30
    him, too. So, let's get a cleansing foam
  • 00:03:32
    instead.
  • 00:03:34
    See if this works.
  • 00:03:36
    Not the cleansing foam's too late. Okay,
  • 00:03:38
    we'll do the alchemist.
  • 00:03:41
    The alchemist actually might not work
  • 00:03:42
    either. Yeah, the AMD is not enough.
  • 00:03:44
    Just a simple sniper will work then.
  • 00:03:48
    There we go. I should be able to twin
  • 00:03:50
    sixes here pretty soon. How do we look
  • 00:03:52
    against round 35? We're good. Rainbows.
  • 00:03:56
    I definitely need to use drone swarm
  • 00:03:57
    there. Okay, try it again. Okay, let's
  • 00:03:59
    see how we look against the rainbows
  • 00:04:00
    with drone swarm used here. Put this on
  • 00:04:03
    first.
  • 00:04:05
    Defend. We're good. Nice.
  • 00:04:08
    Oh, I'm dead against these black
  • 00:04:10
    balloons at the end of the round,
  • 00:04:10
    though. Yeah. Okay. In that case, let's
  • 00:04:13
    just upgrade the start monkey to a
  • 00:04:14
    spike. I feel like that's going to be
  • 00:04:16
    able to solve most of this early game
  • 00:04:17
    for me. Oh, it bounces, actually. I
  • 00:04:21
    mean, is that technically bad?
  • 00:04:24
    Kind of. It's still handled, though.
  • 00:04:28
    I'll take it. What about round 36?
  • 00:04:33
    Okay, we defend the first wave. Wait a
  • 00:04:34
    second. Let me Let it cook. Let it cook.
  • 00:04:37
    Second wave.
  • 00:04:39
    Let's try that again. Maybe utilize the
  • 00:04:42
    drone swarm for the second and third
  • 00:04:43
    wave.
  • 00:04:45
    Okay, second wave goes down. What about
  • 00:04:47
    third wave?
  • 00:04:50
    Oh yeah, come on.
  • 00:04:53
    Spikeult was a W play. Now we got twin
  • 00:04:56
    sixes. Let's go.
  • 00:04:59
    Gains twin high damage revolvers.
  • 00:05:03
    just in time for me to die against sled
  • 00:05:04
    balloons. Yep.
  • 00:05:07
    Man, that's annoying. In that case,
  • 00:05:09
    let's get another desperado down because
  • 00:05:11
    I want to buff this Desperado with the
  • 00:05:14
    dead eyee later anyways. And dead eye
  • 00:05:16
    can pop lead balloons. So, I feel like
  • 00:05:19
    that's not a bad decision. What cross
  • 00:05:21
    path do I want in the dead eye? We We
  • 00:05:22
    can wait to cross path it, but give it
  • 00:05:24
    the range buff. Yep. The leads are no
  • 00:05:26
    longer a problem for us. By the way,
  • 00:05:28
    look at the range of this guy now.
  • 00:05:29
    Buffed by ETN and the dead eyee upgrade.
  • 00:05:31
    The range is huge. Once I get an oak
  • 00:05:34
    buff in here and a village, it's going
  • 00:05:36
    to be able to see pretty much the whole
  • 00:05:37
    map. All right, round 40. Unfortunately,
  • 00:05:39
    I don't have enough money for twin sixes
  • 00:05:41
    yet. Can we defend?
  • 00:05:46
    Maybe if I utilize some upgrades on you,
  • 00:05:51
    I will go the top cross path. Okay, look
  • 00:05:55
    how much faster I popped that down this
  • 00:05:56
    time around.
  • 00:05:58
    Now I'm still dead. Dang it.
  • 00:06:01
    If only I could have the twin sixes at
  • 00:06:03
    this point. Okay, in that case, let's
  • 00:06:04
    just get a juggernaut in the back. Keep
  • 00:06:05
    it simple here. This should work.
  • 00:06:09
    Two ceramics remaining.
  • 00:06:12
    We're good. Nice. Now, I think the dead
  • 00:06:14
    eyee upgrade is about 50% uptime. We
  • 00:06:16
    tested that earlier on this channel. So,
  • 00:06:20
    later I'll probably want to get a second
  • 00:06:21
    one to get full up time with that buff,
  • 00:06:24
    which is fine. And we do have enough
  • 00:06:25
    money for twin sixes. Now, let's get
  • 00:06:26
    this up. Keep it on strong targeting.
  • 00:06:29
    Yeah, that paired with juggernaut is
  • 00:06:31
    actually quite good. Juggernaut can
  • 00:06:32
    clean up those lower layers pretty
  • 00:06:34
    easily, even on a map where it's not
  • 00:06:36
    necessarily the best upgrade of all
  • 00:06:37
    time. Now that I have the twin sixes on
  • 00:06:40
    our side, though, I think it's finally
  • 00:06:42
    time to get a village and an alchemist
  • 00:06:43
    in here. Probably
  • 00:06:45
    village can go up here. Range discounts,
  • 00:06:49
    jungle drums, and the alk buff will go
  • 00:06:51
    right about here. All right, let's see
  • 00:06:53
    what how big the range is now. If I use
  • 00:06:55
    this and have the alk buff. Oh, it it
  • 00:06:57
    almost covers the full map. Okay, once I
  • 00:06:59
    get ET in level 16, I think it is to
  • 00:07:02
    give me 20% more range, that definitely
  • 00:07:04
    will cover. And I can also get primary
  • 00:07:06
    training and primary mentoring to
  • 00:07:08
    increase the range even more. Wait a
  • 00:07:09
    second.
  • 00:07:11
    We're about to have the biggest range
  • 00:07:12
    despot of all time, guys.
  • 00:07:15
    Round 49. This is a big ceramic round.
  • 00:07:17
    We actually defended that pretty easily,
  • 00:07:18
    though.
  • 00:07:20
    Yeah, let's get primary training in
  • 00:07:21
    here. Perfect. Now, primary mentoring
  • 00:07:25
    increases the range, gives you reduced
  • 00:07:26
    ability cool downs. It's not really
  • 00:07:28
    helpful in this case, is it? I already
  • 00:07:31
    have enough range and is and it's a lot
  • 00:07:34
    more expensive than primary training is
  • 00:07:35
    as well, so not worth. All right, see
  • 00:07:37
    what the mob class damage is like. It's
  • 00:07:40
    actually quite good. Juggernaut's doing
  • 00:07:42
    a really solid job cleaning up, I've got
  • 00:07:43
    to say. Better than I thought it it
  • 00:07:45
    would do on this map. We're chilling.
  • 00:07:48
    Ooh, round 55, though. That might take
  • 00:07:50
    me down. These big ceramic waves. I'm
  • 00:07:53
    getting really close to affording the
  • 00:07:54
    blazing sun, though. I do have the UK
  • 00:07:55
    ability available now, too. So, we use
  • 00:07:57
    it right now. Play it safe. And blazing
  • 00:08:00
    suns afforded around 56. Like, this is
  • 00:08:03
    such a cheap fifth tier that you can
  • 00:08:05
    afford it pretty early. And I feel like
  • 00:08:08
    the previous upgrades at at least once
  • 00:08:10
    you get the third tier are decent
  • 00:08:12
    stepping stones as well. So, I don't
  • 00:08:14
    know. I've heard a lot of people talking
  • 00:08:15
    trash about this fifth tier, but I think
  • 00:08:17
    it's pretty solid. You can't expect it
  • 00:08:19
    to like carry you through the whole game
  • 00:08:20
    when it's a cheap fifth tier. You know
  • 00:08:21
    what I'm saying?
  • 00:08:23
    Let's get stronger stimulant now though.
  • 00:08:26
    Perfect. Now, the one thing I remember
  • 00:08:27
    about the Blazing Sun is it doesn't
  • 00:08:29
    actually have lead popping power like
  • 00:08:30
    you'd probably guess it does. So, I am
  • 00:08:33
    going to need an MIB for this guy or
  • 00:08:35
    I'll need something else to just deal
  • 00:08:36
    with DTS to begin with, which I could
  • 00:08:38
    get like a perma spike in the back,
  • 00:08:40
    which honestly wouldn't be a bad
  • 00:08:41
    decision. That would solo DTS. We'll
  • 00:08:43
    cross that bridge when it comes. How do
  • 00:08:44
    we look against round 63? A bunch of
  • 00:08:46
    ceramics.
  • 00:08:49
    I still go down. Okay. Yeah, the pierce
  • 00:08:51
    is just very lacking. Wait, I haven't
  • 00:08:53
    even been utilizing the desperado buff.
  • 00:08:54
    What if that makes the difference? I
  • 00:08:55
    need just increasing the range so it can
  • 00:08:57
    attack more ceramics. Yeah, look at
  • 00:08:59
    that. It almost took out the whole wave
  • 00:09:00
    by itself. Just one-shotting all of
  • 00:09:02
    them. Okay,
  • 00:09:05
    second and third wave. We got to utilize
  • 00:09:06
    Yuka for sure. Yukav now.
  • 00:09:11
    That almost worked. I'm trying that
  • 00:09:13
    again with a glue gunner just to help
  • 00:09:14
    out very slightly because I'll probably
  • 00:09:17
    just make this into a mob glue or glue
  • 00:09:18
    later anyways. So, it's not a bad
  • 00:09:20
    decision.
  • 00:09:22
    All right, third wave. How do we look?
  • 00:09:25
    A lot of black balloons there. It looks
  • 00:09:28
    like we're defending. We're good. Nice.
  • 00:09:30
    Yeah, let's get the Moblue now. I just I
  • 00:09:32
    just remember the MO glue was actually
  • 00:09:33
    nerfed in the recent update. I think
  • 00:09:35
    they made it like last not as long on
  • 00:09:36
    MOABs,
  • 00:09:38
    but still probably worth using. Look at
  • 00:09:40
    this guy just insta kill the ceramics by
  • 00:09:42
    the way when they come out. That is
  • 00:09:43
    something to behold right there. BFBs
  • 00:09:47
    are getting absolutely obliterated, too.
  • 00:09:49
    Okay, ceramic cleanup is still a
  • 00:09:51
    problem, but we're good. Okay, so what
  • 00:09:52
    to get next? Currently, we are just
  • 00:09:55
    tearing through these balloons. Round 63
  • 00:09:57
    was really the only roadblock after I
  • 00:09:59
    got the blazing sun up. I'm not entirely
  • 00:10:01
    sure. I'm just going to let this guy
  • 00:10:02
    work and see how far we can take it with
  • 00:10:05
    our current setup. The mob class damage
  • 00:10:07
    is definitely great. At least single
  • 00:10:09
    target mob class damage. All right,
  • 00:10:10
    round 75 here. That BFB actually just
  • 00:10:14
    got like insta-killed. That's kind of
  • 00:10:16
    ridiculous how fast we're popping some
  • 00:10:18
    of these BFBs down.
  • 00:10:20
    Let's use Yukap now.
  • 00:10:24
    Dude, we're tearing through this. Don't
  • 00:10:27
    sleep on the blazing sun, guys. Come on.
  • 00:10:29
    Okay, round 76. I'm completely dead,
  • 00:10:31
    though. I think what I should do, in all
  • 00:10:33
    honesty, is remove this obstacle. Do I
  • 00:10:35
    have enough room to do what I'm trying
  • 00:10:37
    to do? Well, actually, wait a second.
  • 00:10:40
    Does the spike factory reach? It might
  • 00:10:43
    just reach
  • 00:10:45
    with ETN range buff and everything. Oh,
  • 00:10:47
    Etn's almost level 16. I was thinking
  • 00:10:50
    about getting spiked mines. Currently,
  • 00:10:52
    it doesn't reach.
  • 00:10:55
    Man, what if 18 was level 16? Would it
  • 00:10:57
    now reach? Let's see.
  • 00:11:01
    It does. Okay, so I somehow need to
  • 00:11:04
    defend this round and then get level 16.
  • 00:11:07
    Let's go back to round 75 and then try
  • 00:11:09
    to beat this round without a Yukav.
  • 00:11:12
    Thanks to the time machine mod, I'm able
  • 00:11:13
    to do this. So, let's see.
  • 00:11:16
    around 75 currently is going down
  • 00:11:18
    actually pretty easily. I don't think I
  • 00:11:21
    need UKAV here.
  • 00:11:23
    Oh yeah, bro. Look at this. If I just
  • 00:11:26
    get the critical shots, we're chilling.
  • 00:11:28
    Nice. And now I use Yukav and drone
  • 00:11:31
    storm here.
  • 00:11:33
    How we looking? Yeah, that was simple.
  • 00:11:36
    Okay, time machine mod. I love you.
  • 00:11:39
    Round 77 is not looking too bad either.
  • 00:11:43
    I've got to make sure to keep my UKB
  • 00:11:44
    ability available for round 78 because
  • 00:11:46
    there's big ceramic waves in the next
  • 00:11:47
    round.
  • 00:11:49
    Just one shot those ceramics for me.
  • 00:11:50
    Yep, we're good. Let's use UKAB now.
  • 00:11:54
    Perfect.
  • 00:11:56
    And we're getting close to level 16 ETN,
  • 00:11:58
    which is what I'm aiming for. All right,
  • 00:12:00
    second wave of ceramics. I don't have
  • 00:12:01
    UKAV back yet. Wait a second. I should
  • 00:12:03
    get back in a second, though. Come on.
  • 00:12:06
    Get it back. Use it
  • 00:12:09
    first.
  • 00:12:11
    Oh, we're good. We're good. Nice. How am
  • 00:12:13
    I looking at round 79? The rainbows are
  • 00:12:15
    going to region farm, aren't they?
  • 00:12:19
    Yeah. What if I keep this on last
  • 00:12:20
    targeting? Weird targeting option, but
  • 00:12:23
    let me cook here, guys. Let me cook.
  • 00:12:27
    No, last targeting like attacks the BFB
  • 00:12:30
    too long if that happens. Okay, let's
  • 00:12:31
    try spiked mines this round because I
  • 00:12:33
    want to get this anyways later.
  • 00:12:34
    Unfortunately, 18 is not level 16 yet. I
  • 00:12:37
    could purchase it. We'll try it without
  • 00:12:39
    purchasing it because if the alk buff is
  • 00:12:40
    on the spiked mines, it still should
  • 00:12:42
    throw. Wait for it. Yeah, you can see
  • 00:12:44
    it's throwing here. Okay, this might
  • 00:12:47
    work.
  • 00:12:50
    All right, we defended that. Let's use
  • 00:12:51
    that ability on you and drone storm as
  • 00:12:53
    well.
  • 00:12:56
    It's lowkey working. Please get you
  • 00:12:58
    back.
  • 00:13:00
    Please, please, please. Ability yukav.
  • 00:13:05
    We're good. We got back. I think we're
  • 00:13:07
    fine.
  • 00:13:09
    Let's go.
  • 00:13:11
    And now I've got level 16 ETN. So, the
  • 00:13:13
    range of my spike factory is big enough
  • 00:13:14
    now. Perfect. We'll keep on smart
  • 00:13:16
    targeting. ZMG, how's our single target
  • 00:13:18
    look here? Oh, we actually just
  • 00:13:21
    obliterated that. We'll keep on strong.
  • 00:13:24
    The juggernaut and spiked mine shield
  • 00:13:26
    will clean up for us. Yep, this is
  • 00:13:28
    looking really good. Even against super
  • 00:13:29
    ceramics, I'm doing somewhat decent,
  • 00:13:31
    I've got to say. probably keep this on
  • 00:13:34
    first for a little bit. I don't want to
  • 00:13:36
    pop all the BFBs at once. We're
  • 00:13:38
    chilling. I'm just going to keep saving
  • 00:13:40
    my money here because we've got 33k
  • 00:13:42
    currently. I could purchase a lot of
  • 00:13:44
    things if I really wanted to. There's no
  • 00:13:46
    reason to at the moment though. All
  • 00:13:48
    right, how am I looking? It's round 95
  • 00:13:50
    here. Put on first real quick.
  • 00:13:53
    I wish I could have it like target the
  • 00:13:55
    MOABs and not the ceramics because
  • 00:13:57
    ceramics can clean up really easily with
  • 00:13:58
    my juggernaut and spiked mines. And this
  • 00:14:01
    pops mobs really quickly.
  • 00:14:03
    But sometimes waste shots on ceramics if
  • 00:14:05
    that makes sense.
  • 00:14:07
    So finding the correct targeting can be
  • 00:14:09
    kind of weird with this guy. But we are
  • 00:14:11
    still absolutely tearing through
  • 00:14:13
    everything which is good. Well actually
  • 00:14:15
    now I think about if I keep it on first
  • 00:14:17
    here. Look at this. If I keep on first
  • 00:14:19
    it can't reach the ceramics but it can
  • 00:14:21
    reach the MOAB. So that's kind of good
  • 00:14:22
    with how its range works out until the
  • 00:14:24
    ceramics gets to this point. Its range
  • 00:14:26
    not reaching the bottom works out in my
  • 00:14:28
    favor sometimes. Round 87. We've got
  • 00:14:30
    four ZMGs to deal with. Let's use the UK
  • 00:14:33
    ability now.
  • 00:14:36
    We'll give it range as well.
  • 00:14:40
    It's looking like we're good against all
  • 00:14:41
    of this. Yep. I'm guessing my current
  • 00:14:43
    setup will make it to around 90 and then
  • 00:14:45
    I'm just going to die hard against um
  • 00:14:47
    DDTs because there's nothing I can
  • 00:14:49
    really do against DTS currently. 18
  • 00:14:52
    doesn't damage them. Blazing sun doesn't
  • 00:14:53
    damage them. Spiked mines damages them.
  • 00:14:55
    So maybe spiked mines can do something.
  • 00:14:57
    But I do have 60k to work with here. So
  • 00:14:59
    that is very nice. Got to like that.
  • 00:15:03
    Let's use these abilities.
  • 00:15:07
    Perfect.
  • 00:15:09
    How do we look against the DTS? Let's
  • 00:15:10
    see what can spiked mines do for us
  • 00:15:12
    here.
  • 00:15:14
    Oh, actually the right the dead eyee
  • 00:15:16
    attacks them too. So we did defend them.
  • 00:15:19
    Nice. This is very impressive from the
  • 00:15:22
    blazing sun. I'm not going to lie. I I
  • 00:15:25
    don't want to see a single negative
  • 00:15:27
    comment about this tower ever again. I
  • 00:15:29
    saw a lot of you guys talking trash
  • 00:15:30
    about it before in some of my videos. No
  • 00:15:33
    more of that because this is very
  • 00:15:35
    impressive. We're made we've made it to
  • 00:15:37
    around 92 with 66,000 left over on a
  • 00:15:40
    pretty difficult map, too. Like
  • 00:15:41
    Peninsula is not an easy map. People
  • 00:15:44
    were just saying this upgrade is like a
  • 00:15:45
    worse Elite Defender. I don't think
  • 00:15:46
    Elite Defender is making it this far
  • 00:15:48
    with 68,000 left over. I'll be honest,
  • 00:15:50
    guys. I do not see Elite Defender doing
  • 00:15:52
    that. Let's use his abilities.
  • 00:15:55
    I might be dead this round, though.
  • 00:16:00
    Let's see. Wow, we survived. And we have
  • 00:16:03
    max level 18 now. Nice. I think I'm dead
  • 00:16:06
    against these.
  • 00:16:07
    [Music]
  • 00:16:11
    Yep. Dang. We made 70,000 saved up. That
  • 00:16:16
    is ridiculous, though. What do I want to
  • 00:16:18
    get now? Can I fit an MIB in here? No
  • 00:16:22
    shot. God, I can't.
  • 00:16:24
    Oh, that's actually so frustrating. I
  • 00:16:26
    feel like I could have fit. It might be
  • 00:16:28
    if I placed my stuff better, too. Like
  • 00:16:30
    the spike factory placement maybe could
  • 00:16:31
    have been a slight couple pixels better.
  • 00:16:33
    Maybe we try a super glue and that can
  • 00:16:36
    stun a ton of the DTS.
  • 00:16:38
    I don't actually know how we're going to
  • 00:16:39
    pop them though is the thing. I think
  • 00:16:41
    dead eyee does some damage in CTS, but
  • 00:16:43
    and the level 20 UK ability I think also
  • 00:16:45
    can damage ETSs. Like the regular UK
  • 00:16:47
    that flies around doesn't, but the
  • 00:16:48
    ability itself does. though. Maybe super
  • 00:16:50
    glue is the solution we need. Round 94
  • 00:16:52
    here. How am I looking
  • 00:16:55
    currently? We're looking pretty good.
  • 00:16:56
    I've got to say, keep us on strong.
  • 00:16:59
    Let's use here.
  • 00:17:01
    Oh, yeah. We're looking great.
  • 00:17:04
    I I feel like super glue was a very
  • 00:17:06
    smart decision. All right. How do we
  • 00:17:07
    look against round 95? That's the real
  • 00:17:09
    question with super glue. It's the round
  • 00:17:10
    that could take us down here. Let's see.
  • 00:17:13
    Because we don't have much GT damage. We
  • 00:17:15
    can stun them, which is good until I use
  • 00:17:18
    the Yukap ability. The UK ability should
  • 00:17:19
    be able to damage ETSs.
  • 00:17:22
    We're somewhat defending. It's not
  • 00:17:24
    great, but it's not bad either. Oh,
  • 00:17:28
    we're so close. We're so close. Maybe if
  • 00:17:30
    I time some of these abilities slightly
  • 00:17:32
    better, we can do it. You have now right
  • 00:17:35
    away.
  • 00:17:37
    [Music]
  • 00:17:38
    Come on. Super glue. Do your thing,
  • 00:17:41
    please. Yes, we defended. Perfect. All
  • 00:17:45
    right, round 96 here. It's currently
  • 00:17:47
    looking pretty bad. We have super glue
  • 00:17:49
    on first targeting.
  • 00:17:51
    We kind of are defending though. Let's
  • 00:17:54
    use now. Okay. UK ability comes and
  • 00:17:57
    clutches up for us. Let's increase the
  • 00:18:00
    range of super glue. Yes,
  • 00:18:03
    I think we're fine.
  • 00:18:06
    All right.
  • 00:18:08
    64,000 cash left over right now, guys. I
  • 00:18:11
    could buy pretty much anything my heart
  • 00:18:13
    desires besides like an anti- balloon
  • 00:18:15
    and some of the super expensive fifth
  • 00:18:17
    tiers. 97 should be easy for us. Single
  • 00:18:20
    target's not the weakness of our setup.
  • 00:18:22
    We are completely good. 98 to 99 might
  • 00:18:24
    be a problem though. Let's see. Let's
  • 00:18:27
    increase the range of this. Let's use
  • 00:18:28
    Yukav off the rip.
  • 00:18:31
    Try to do as much damage as early as
  • 00:18:32
    possible here. We'll use drone storm as
  • 00:18:35
    well. Okay, let's increase the range of
  • 00:18:38
    super glue again. First on you.
  • 00:18:44
    If I can get you capability back,
  • 00:18:47
    that's ideal. How am I looking here?
  • 00:18:51
    We're almost handling. That's a lot of
  • 00:18:53
    BFBs, though. That's a lot of BFBs.
  • 00:18:55
    Increase the range of superglue again.
  • 00:18:57
    Drone swarm again. I really want to save
  • 00:18:59
    Yukon ability for around 99 though's the
  • 00:19:01
    thing. So, if I can just Oh, no. I can't
  • 00:19:03
    handle. We need to use Yukav again.
  • 00:19:04
    Okay, that's fine. Okay, we're doing a
  • 00:19:06
    little bit of super glue targeting this
  • 00:19:07
    time around. Switching between strong
  • 00:19:08
    and first targeting, which is appearing
  • 00:19:10
    to slow pretty much all of these
  • 00:19:12
    balloons. It's really good. Let's get a
  • 00:19:13
    drone swarm in here.
  • 00:19:16
    Keep super glue on first. Maybe a little
  • 00:19:18
    bit longer now that balloons are
  • 00:19:19
    starting to push.
  • 00:19:22
    Okay, let's get a ability on superglue
  • 00:19:25
    to increase the range. Yes.
  • 00:19:29
    Come on. You have ability. Come back.
  • 00:19:30
    Please.
  • 00:19:32
    Please. There we go. Survive. Please.
  • 00:19:36
    We're surviving.
  • 00:19:39
    Yes.
  • 00:19:41
    Barely.
  • 00:19:44
    Somehow we survived. And Yukav is still
  • 00:19:46
    up for 99. Wait a second. Come on 99.
  • 00:19:49
    Get taken down.
  • 00:19:52
    Oh, Yukav died on me. This can stun the
  • 00:19:55
    DTS, though. Wait a second. We might be
  • 00:19:56
    good. All the DTS are stunned.
  • 00:20:00
    I think we're fine,
  • 00:20:03
    guys. I have 77,000 cash. Is that not
  • 00:20:06
    ridiculous?
  • 00:20:08
    Come on. Do I take down the B8, though?
  • 00:20:11
    That's the question. Does this have
  • 00:20:13
    enough single target damage?
  • 00:20:15
    H. It's looking like that's a no.
  • 00:20:19
    I honestly thought it might with the
  • 00:20:21
    critical shots. So, I'm going to need to
  • 00:20:22
    spend money this round. Unfortunately,
  • 00:20:24
    it's actually close though. Wait,
  • 00:20:28
    it is very close.
  • 00:20:31
    Hm. Maybe if I time my abilities better.
  • 00:20:33
    Put you on first as well. Drone swarm
  • 00:20:35
    now.
  • 00:20:37
    Pop. Nope. I'm dead. I think what I've
  • 00:20:39
    got to do this round, the cheapest way I
  • 00:20:41
    can do it is maybe getting bounty
  • 00:20:42
    hunter, which can use the ability on the
  • 00:20:44
    BAD to increase the damage my uh Blazing
  • 00:20:47
    Sun does. That's my only guess. Use it.
  • 00:20:52
    This should do more damage now. I think
  • 00:20:53
    it doubles the damage if I remember
  • 00:20:55
    correctly.
  • 00:20:57
    I'm not sure though. Yeah, look, we're
  • 00:20:59
    already on the last damage stage. It
  • 00:21:00
    actually helped out an insane amount.
  • 00:21:01
    Holy cow. Let's use that. Yeah, look at
  • 00:21:04
    how much faster that was. What the heck?
  • 00:21:07
    And I still have the spike pile
  • 00:21:09
    available for the ZMGs now. Okay. I
  • 00:21:12
    mean, it wasn't 80,000 left over, but it
  • 00:21:14
    was still 70,000, which is very
  • 00:21:16
    impressive. Review map. This got 688,000
  • 00:21:19
    pops. Eten actually got more pops, which
  • 00:21:22
    is kind of funny. But the thing is, Eten
  • 00:21:24
    wouldn't have been able to get so many
  • 00:21:25
    pops if it weren't for the Blazing Sun
  • 00:21:27
    popping things into like ceramics and
  • 00:21:28
    MOAB. So, they pair extremely well.
  • 00:21:31
    Super glue helped us out an insane
  • 00:21:33
    amount, too. And yeah, I hope you guys
  • 00:21:35
    enjoyed this Blazing Sun showcase. If
  • 00:21:37
    this didn't show you that's a strong
  • 00:21:39
    fifth tier, I don't know what will. Ryan
  • 00:21:42
    Malik out. Peace, guys. Have a good one.
  • 00:21:44
    And if you enjoyed today's video, you
  • 00:21:45
    can check out my previous Desperado
  • 00:21:46
    videos
Tags
  • Blazing Sun
  • Desperado
  • BT6
  • gameplay
  • tower defense
  • balloon popping
  • strategy
  • upgrades
  • Peninsula map
  • fifth tier