Censorship is Out of Control

00:14:52
https://www.youtube.com/watch?v=FSJtVUPePY8

Ringkasan

TLDRL'industrie du jeu vidéo fait face à une censure croissante, principalement orchestrée par le groupe Collective Shout, qui a réussi à faire retirer de nombreux jeux de plateformes comme Steam et H.io en raison de leur contenu jugé inapproprié. Cette censure cible principalement des jeux pour adultes, mais pourrait s'étendre à d'autres types de contenus, menaçant ainsi la liberté d'expression dans le domaine. Les processeurs de paiement jouent un rôle clé dans cette dynamique, exerçant des pressions sur les plateformes pour qu'elles retirent des jeux. L'auteur met en garde contre les implications de cette censure, suggérant qu'elle pourrait nuire à la diversité des thèmes dans les jeux et à la représentation des femmes, car les développeurs pourraient éviter de créer des jeux avec des thèmes profonds ou des personnages féminins pour éviter des problèmes avec des organisations comme Collective Shout.

Takeaways

  • 🚫 La censure dans le jeu vidéo est en augmentation.
  • 🎮 Collective Shout a fait retirer de nombreux jeux de Steam.
  • 💔 H.io a supprimé tous les jeux pour adultes sous pression.
  • ⚖️ Les processeurs de paiement exercent une influence sur le contenu des plateformes.
  • 📉 La censure pourrait nuire à la diversité des thèmes dans les jeux.
  • 👩‍🎤 Les personnages féminins pourraient être moins représentés à l'avenir.
  • 🛑 La censure pourrait s'étendre à d'autres types de contenus.
  • 📢 La liberté d'expression est menacée par ces actions.
  • 🔍 Les jeux avec des thèmes profonds pourraient être évités par les développeurs.
  • ⚠️ Les conséquences de la censure vont au-delà du jeu vidéo.

Garis waktu

  • 00:00:00 - 00:05:00

    Il y a une censure massive dans le domaine du jeu vidéo, avec des plateformes comme Steam retirant des centaines de jeux de leur catalogue sous la pression d'un groupe appelé Collective Shout. Ce groupe fait pression sur les processeurs de paiement pour qu'ils forcent les plateformes à supprimer des jeux jugés inappropriés, notamment ceux abordant des thèmes comme le viol et l'inceste. Bien que certains applaudissent ces actions, cela soulève des inquiétudes quant à la censure et à la liberté d'expression, car cela pourrait ouvrir la voie à d'autres organisations cherchant à censurer des contenus qui ne leur plaisent pas, comme la représentation LGBTQ dans les jeux.

  • 00:05:00 - 00:14:52

    Collective Shout ne se limite pas aux jeux pour adultes, mais cible également des titres comme Detroit: Become Human et Grand Theft Auto V pour des raisons jugées absurdes. Leur influence semble s'étendre au-delà des jeux, affectant même des articles critiques à leur égard. Cela soulève des questions sur la capacité des processeurs de paiement à dicter ce que les consommateurs peuvent acheter, ce qui pourrait avoir des implications bien plus larges que le simple domaine du jeu vidéo. Si cette tendance se poursuit, cela pourrait mener à une situation où les entreprises évitent de créer des jeux avec des personnages féminins ou des thèmes profonds, par crainte de représailles de la part de groupes comme Collective Shout.

Peta Pikiran

Video Tanya Jawab

  • Qu'est-ce que Collective Shout ?

    Collective Shout est une organisation qui milite contre certains contenus dans les jeux vidéo, en exerçant des pressions sur les processeurs de paiement pour faire retirer des jeux qu'ils jugent inappropriés.

  • Quels types de jeux ont été retirés par Steam ?

    Steam a retiré des centaines de jeux, principalement des jeux pour adultes traitant de thèmes comme le viol et l'inceste.

  • Pourquoi H.io a-t-il retiré tous les jeux pour adultes ?

    H.io a retiré tous les jeux pour adultes en réponse à des pressions de ses processeurs de paiement, suite à des critiques de Collective Shout.

  • Quels sont les dangers de cette censure ?

    La censure pourrait s'étendre à d'autres types de contenus, limitant la liberté d'expression et la diversité des thèmes dans les jeux vidéo.

  • Comment Collective Shout influence-t-il les processeurs de paiement ?

    Collective Shout semble avoir une influence significative sur les processeurs de paiement, les menaçant de retirer leur soutien aux plateformes qui hébergent des contenus qu'ils jugent inappropriés.

  • Quels jeux ont été ciblés par Collective Shout en dehors des jeux pour adultes ?

    Collective Shout a également ciblé des jeux comme Detroit: Become Human et Grand Theft Auto 5 pour des raisons jugées excessives.

  • Quel est l'impact potentiel sur les jeux vidéo futurs ?

    Les développeurs pourraient éviter de créer des jeux avec des thèmes profonds ou des personnages féminins pour éviter des problèmes avec des organisations comme Collective Shout.

  • Pourquoi la censure est-elle considérée comme un problème ?

    La censure est perçue comme un problème car elle limite la liberté d'expression et peut mener à une homogénéisation des contenus disponibles.

  • Comment la censure pourrait-elle affecter les personnages féminins dans les jeux ?

    La censure pourrait réduire la représentation des femmes dans les jeux, car les développeurs pourraient craindre des répercussions pour des représentations jugées inappropriées.

  • Quel est le message principal de cette analyse ?

    Le message principal est que la censure dans le jeu vidéo, bien qu'initialement perçue comme positive, pourrait avoir des conséquences néfastes sur la créativité et la liberté d'expression.

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Gulir Otomatis:
  • 00:00:00
    There is huge censorship going on in
  • 00:00:02
    gaming right now. I'm sure a lot of you
  • 00:00:03
    saw Steam a few days back announced that
  • 00:00:06
    hundreds of games have been pulled from
  • 00:00:08
    their catalog because of the efforts of
  • 00:00:10
    a group known as Collective Shout.
  • 00:00:13
    Collective Shout is an organization that
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    has been forcing payment processors to
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    bully platforms into removing games they
  • 00:00:22
    deem unfit for sale due to the uh themes
  • 00:00:26
    around them. And for Steam's case, they
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    targeted hundreds of adult games that
  • 00:00:31
    featured like rape and incest. And a lot
  • 00:00:34
    of people were pumping their fist like,
  • 00:00:36
    "Yeah, that's good. How could you
  • 00:00:37
    possibly be mad at that?" Less
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    degeneracy and disgusting [ __ ] on the
  • 00:00:40
    platform. This is a big W across the
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    board. It's not censorship if it's
  • 00:00:44
    things I don't like being taken down.
  • 00:00:46
    Obviously, like every weapon out there,
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    this is only going to be used for good.
  • 00:00:51
    Clearly, they're only going to use this
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    power to take down very bad gross
  • 00:00:55
    things, which is the most low IQ take
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    you could ever have. Collective Shout
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    just yesterday has now also gone after
  • 00:01:02
    it io and they have removed every single
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    not suitable for work game from their
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    platform. Not just rape and incest
  • 00:01:10
    games, all adult games. We have
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    de-indexed all adult NSFW content from
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    our brows and search pages. We
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    understand this action is sudden and
  • 00:01:18
    disruptive and we are truly sorry for
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    the frustration and confusion caused by
  • 00:01:21
    this change. Recently, we came under
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    scrutiny from our payment processors
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    regarding the nature of some content
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    hosted on H.io. Due to a game titled No
  • 00:01:29
    Mercy, which was temporarily available
  • 00:01:30
    on H.io before being banned back in
  • 00:01:32
    April, the organization Collective Shout
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    launched a campaign against Steam and
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    H.io directing concerns to our payment
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    processors about the nature of certain
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    content found on both platforms. So,
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    this is the playbook here. Collective
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    Shout is a very powerful organization
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    who somehow has a lot of leverage on
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    payment processors. I don't know if
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    they're just over there giving them
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    perpetual wet willies or they got some
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    serious dirt on like the upper echelon
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    elites in the food chain at the payment
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    processors like they got proof they're
  • 00:01:56
    in the Epstein files or some [ __ ] but
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    they have got these payment processors
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    by the nutsack and they are squeezing
  • 00:02:02
    the piss from their balls. So now the
  • 00:02:04
    payment processors are laring as the
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    moral authority on what people are
  • 00:02:09
    allowed to spend the money they earned
  • 00:02:11
    on. So, they are making these sweeping
  • 00:02:14
    censorship changes to Steam and H.IO.
  • 00:02:18
    Steam, they made it very easy for the
  • 00:02:21
    public to not make a big stink about it
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    because they went after a very
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    lowhanging fruit target that most people
  • 00:02:26
    aren't going to be upset about. Oh no,
  • 00:02:29
    you lost all your rape and, you know,
  • 00:02:31
    incest games. Boohoo, call the [ __ ]
  • 00:02:34
    ambulance. But what people don't realize
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    is that is clearly just the first step
  • 00:02:38
    here. Collective Shout has now already
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    taken that, which hasn't even been like
  • 00:02:41
    a full week, and it's translated it to
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    wiping all adult content from it.io, a
  • 00:02:47
    totally separate platform, using the
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    same methodology of having the payment
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    processors threaten to leave them.
  • 00:02:52
    Censorship is not something that is a
  • 00:02:55
    good thing. This is not a positive
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    thing. Yokotaro also came forward saying
  • 00:02:59
    like, this is pretty bad stuff, you
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    know, that other countries can now limit
  • 00:03:03
    everyone else's free speech. He's right.
  • 00:03:07
    That's not great. You don't like to see
  • 00:03:08
    that. And let's go ahead and extend this
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    to its natural conclusion here. As
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    Collective Shout becomes more and more
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    successful at censoring games, other
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    organizations will spring up and do the
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    same for things Collective Shout maybe
  • 00:03:21
    doesn't want to see censored. Like,
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    who's to say with this censorship, now
  • 00:03:24
    that it's proven that it can be done by
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    having the payment processors threaten
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    to pull out of these services, if you
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    can bully them through the payment
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    processors, you win. That's checkmate.
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    Who's to say an organization doesn't pop
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    up that wants to take take away all
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    kinds of LGBTQ
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    uh representation in games? And now that
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    they have a proven formula to follow,
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    they could easily spring up and be
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    probably very successful. Another
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    organization could come about where they
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    believe that games just shouldn't exist.
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    Games should be focused purely to appeal
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    to a younger demographic. They shouldn't
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    be deep, thought-provoking games. There
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    should be no violence. There could
  • 00:04:02
    easily be a very puritanical
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    organization that comes forward making
  • 00:04:05
    similar pushes for censorship. I don't
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    know how delusional you have to be to
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    think that somehow this is only ever
  • 00:04:10
    going to be used against bad things.
  • 00:04:13
    It's not. And it's already extending way
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    beyond what it started with for
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    Collective Shout. They started with a
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    very easy win on a genre of games that
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    most people aren't really going to miss.
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    And they have already extended that to
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    just broad adult content from another
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    platform, H.IO. And as they continue to
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    be more successful, more organizations
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    are going to follow that blueprint,
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    follow those footsteps, and be
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    successful as well, censoring other
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    things that maybe Collective Shout
  • 00:04:40
    doesn't want to see censored. It's going
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    to just be [ __ ] pandemonium because
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    it is clear now that these platforms are
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    willing to go belly up, roll over, and
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    suck the [ __ ] schme of the payment
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    processing cartel that shackles them.
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    These payment processing patriots who
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    all of a sudden care so deeply about
  • 00:04:57
    morality are able to get these platforms
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    to censor themselves at the behest of
  • 00:05:03
    the organizations that are strongarmming
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    them. It's absurd. And it doesn't stop
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    there. If you do any amount of research
  • 00:05:10
    on Collective Shout, you'll see that
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    it's not just like adult games. They
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    also went after Detroit: Become Human
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    and Grand Theft Auto 5 for absolutely
  • 00:05:19
    [ __ ] outlandish reasons. Like this is
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    actual horse hockey. And another scary
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    fact, the article I was reading on
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    stream, which I'm going to show you
  • 00:05:26
    clips from so you can see about their
  • 00:05:28
    previous attempts to go after things
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    like Detroit: Become Human and GTA V,
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    that article that I was reading then got
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    taken down 8 hours after stream because
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    Vice deemed it was a little too
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    controversial because the article wasn't
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    super favorable to Collective Shout. So,
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    Collective Shout not only has pull in
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    censoring games, but it looks like they
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    can even take down some articles that
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    are a little, you know, harsh on how
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    they're going about their mission or
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    what they're trying to do here. In other
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    words, it seems virtually impossible for
  • 00:05:58
    Steam to host any adult games depicting
  • 00:06:00
    child abuse. Rather, Collective Shout
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    may be targeting popular video games
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    that depict children in scenarios where
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    they face distress or harm, even if
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    these depictions are intended to
  • 00:06:09
    encourage concern and care in the
  • 00:06:11
    player. From there, the organization may
  • 00:06:14
    may be describing these titles as
  • 00:06:16
    featuring child abuse.
  • 00:06:18
    In 2018, Collective Shout encouraged its
  • 00:06:21
    supporters to sign a petition to ban
  • 00:06:23
    Detroit: Become Human from for sale in
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    Australia, claiming the game features
  • 00:06:27
    child abuse and violence against women.
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    The petition focused on an abusive
  • 00:06:32
    father's violent behavior towards his
  • 00:06:34
    housekeeper and daughter in the game.
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    This dynamic, core to the character
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    Carara's story arc, is intended to
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    encourage empathy for the abused woman
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    and child. While it's unclear whether
  • 00:06:43
    collective shout is actively targeting
  • 00:06:44
    Detroit: Become Human in 2025, the
  • 00:06:46
    removal of such a game would be akin to
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    artistic censorship of material
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    discussing misogynistic abuse against
  • 00:06:52
    female family members. Targeting the
  • 00:06:54
    game, in other words, would be targeting
  • 00:06:56
    the game, in other words, could be
  • 00:06:58
    considered anti-feminist in intent. That
  • 00:07:00
    doesn't really make any sense. In 2014,
  • 00:07:04
    the organization called on Target to
  • 00:07:06
    remove Grand Theft Auto 5 from
  • 00:07:08
    storeshelves, sharing a petition that
  • 00:07:10
    claims the game encourages players to
  • 00:07:12
    commit sexual violence and kill women.
  • 00:07:15
    Collective Shout described GTA as if it
  • 00:07:17
    were a misogynistic funhouse, stating
  • 00:07:20
    the game lets players enact their
  • 00:07:22
    fantasies of committing extreme violence
  • 00:07:24
    against women, including punching women
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    to the point of unconsciousness, killing
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    them with a bat, gun, or machete,
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    running them down with a car, and
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    setting them on fire as they continue
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    screaming. What? What world are we
  • 00:07:36
    living in? What?
  • 00:07:38
    What?
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    So that this all this is only reserved
  • 00:07:43
    and acceptable if it's men. Like if
  • 00:07:46
    you're killing men with a bat, gun, and
  • 00:07:49
    machete, running them down with a car,
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    and setting them on fire as they scream.
  • 00:07:52
    These arguments are so weak and flimsy
  • 00:07:54
    and I think just downright detrimental
  • 00:07:56
    to what they claim their mission is.
  • 00:07:58
    This would basically like these two
  • 00:08:00
    things in conjunction would make it so
  • 00:08:02
    like most games won't even put women in
  • 00:08:04
    there. So, let's take the first example
  • 00:08:06
    about like how children in like distress
  • 00:08:08
    and harm is something that they would
  • 00:08:10
    target and try and take down. It's why
  • 00:08:12
    they went after Detroit: Become Human.
  • 00:08:15
    Let's extend that scope. Things like
  • 00:08:17
    Limbo, Last of Us, Out of Sight, like
  • 00:08:21
    these games where there are kids present
  • 00:08:24
    and they do go through like hardship,
  • 00:08:26
    that would be removed under their their
  • 00:08:30
    guidelines here in Detroit: Become
  • 00:08:32
    Human. It's not like they're trying to
  • 00:08:33
    glorify this type of horrible thing. It
  • 00:08:36
    is used as a way of showcasing how bad a
  • 00:08:40
    situation is and getting empathy from
  • 00:08:42
    the player for what is happening to
  • 00:08:44
    these characters. And yet, they want to
  • 00:08:46
    take it down even though it is used to
  • 00:08:49
    deliver positive messaging to the
  • 00:08:50
    player. It's like they don't want any
  • 00:08:52
    deep themes in their games. And not only
  • 00:08:54
    that, it's like they don't want women to
  • 00:08:56
    even be interactable in the games. So,
  • 00:08:58
    also something that wouldn't fly under
  • 00:09:00
    their protocol here would be things like
  • 00:09:02
    Tomb Raider. Any game where a female is
  • 00:09:04
    leading it wouldn't really be possible
  • 00:09:07
    because the women in the game are going
  • 00:09:09
    to go through distress. Like Laura Croft
  • 00:09:12
    goes through a lot worse than what they
  • 00:09:13
    listed for GTA 5 being a misogynistic
  • 00:09:16
    funhouse. Laura Croft gets killed in so
  • 00:09:18
    many different ways potentially if you
  • 00:09:20
    fail certain things. She's constantly
  • 00:09:21
    being hunted, hurt. It's all like pretty
  • 00:09:25
    much no game with a female character in
  • 00:09:28
    it could be made if Collective Shout
  • 00:09:29
    continues to gain this much power. It's
  • 00:09:31
    a [ __ ] absurd notion here. Uh God of
  • 00:09:34
    War, the new God of War, those games
  • 00:09:36
    couldn't be made because Kratos's son
  • 00:09:39
    obviously goes through a lot there. That
  • 00:09:41
    would be a child in a harmful and
  • 00:09:43
    distressing situation. It would be poo
  • 00:09:46
    pooed by collective shout. They would
  • 00:09:47
    banish that [ __ ] to the shadow realm.
  • 00:09:49
    like their rules on what is and is not
  • 00:09:52
    acceptable are just unhinged. Again,
  • 00:09:55
    this would fundamentally like scrub
  • 00:09:57
    women from video games. Like, I I don't
  • 00:10:01
    know why they're they're not grasping
  • 00:10:03
    that concept. They call GTA 5 a
  • 00:10:05
    misogynistic funhouse because you can
  • 00:10:08
    hurt women in it and that kind of thing,
  • 00:10:11
    which you can also do to men. But the
  • 00:10:14
    issue is exclusively because women can
  • 00:10:17
    also be hurt and killed in GTA 5 just
  • 00:10:20
    like the men can. It's not like GTA 5 is
  • 00:10:24
    telling the player, "You have to go
  • 00:10:25
    commit these sexual violent acts against
  • 00:10:28
    women right now. We need you as the
  • 00:10:29
    player to score 100 sexual violent
  • 00:10:32
    crimes against our women in the city
  • 00:10:35
    right now. Go out there. That's the
  • 00:10:36
    quest. Go [ __ ] slap 1,000 women for
  • 00:10:41
    maximum turbo gamer points. Like it's
  • 00:10:43
    it's pretty [ __ ] crazy. So basically,
  • 00:10:46
    if you are going to have women in the
  • 00:10:48
    games, the only way I see that that even
  • 00:10:51
    be possible with collective shouts, you
  • 00:10:53
    know, groundwork they're laying here.
  • 00:10:55
    The way I understand it is if every
  • 00:10:57
    female in the game is immortal, god mode
  • 00:11:00
    activated, and uninteractable outside of
  • 00:11:03
    dialogue and cutscenes, but the female
  • 00:11:05
    character also cannot go through
  • 00:11:07
    anything distressing or deep. Basically
  • 00:11:10
    has to just be like a completely flat
  • 00:11:13
    nothing burger of a character, otherwise
  • 00:11:15
    it could be like too much harm that they
  • 00:11:17
    faced or something in the game. It just
  • 00:11:19
    seems completely antithetical to what
  • 00:11:22
    the mission they claim to have is.
  • 00:11:24
    Again, with how they have targeted games
  • 00:11:27
    in the past and what they are currently
  • 00:11:28
    doing, it feels like most game companies
  • 00:11:32
    in order to play ball with these demands
  • 00:11:34
    will probably just elect to not have
  • 00:11:37
    femalefacing games like with a lead
  • 00:11:39
    female protagonist. and they will
  • 00:11:41
    probably ensure that the female
  • 00:11:43
    characters that might appear in the game
  • 00:11:45
    don't play a big role in it because they
  • 00:11:47
    never know what collective shout might
  • 00:11:48
    have an issue with. And since these
  • 00:11:50
    games budgets are so bloated these days,
  • 00:11:52
    I don't think they'll be willing to take
  • 00:11:54
    any kind of chances, any type of risk of
  • 00:11:56
    their game being just like wiped off of
  • 00:11:58
    like the biggest [ __ ] gaming
  • 00:12:00
    platforms like Steam. So, they'll
  • 00:12:02
    probably just elect to play it safe and
  • 00:12:04
    have any female characters just in the
  • 00:12:06
    background with a really insignificant
  • 00:12:08
    role because again, there's no way of
  • 00:12:10
    knowing what collective shouts going to
  • 00:12:12
    try and spin when it comes to these
  • 00:12:14
    games and these characters. Like again,
  • 00:12:15
    Detroit: Become Human, all that they
  • 00:12:18
    listed there as an issue that was
  • 00:12:20
    literally in the game to deliver
  • 00:12:22
    messaging on how unacceptable that [ __ ]
  • 00:12:24
    is. It was used for empathy, not a
  • 00:12:27
    glorification or anything at all. It was
  • 00:12:30
    actually delivering a message that
  • 00:12:31
    really feels very in line with what
  • 00:12:33
    collective shout claims to fight for. It
  • 00:12:35
    is completely out of control. And let's
  • 00:12:37
    go ahead and just continue to to play a
  • 00:12:40
    little here. A little theater of the
  • 00:12:41
    mind. If you can successfully bully
  • 00:12:44
    payment processors, and it's reported
  • 00:12:46
    that Collective Shout is doing this by
  • 00:12:48
    constantly phoning them up with like a
  • 00:12:50
    thousand employees or or so. I don't
  • 00:12:52
    know if that's all confirmed or not, but
  • 00:12:53
    if you can get a thousand people
  • 00:12:55
    together and successfully have these
  • 00:12:57
    payment processors threaten to leave
  • 00:13:00
    some of the biggest platforms for
  • 00:13:01
    gaming, think about what kind of power
  • 00:13:04
    you can control with these payment
  • 00:13:05
    processors. If you can just have them
  • 00:13:07
    like puppets on your strings, that is so
  • 00:13:10
    dangerous. There is no amount of mental
  • 00:13:13
    gymnastics you can possibly do to
  • 00:13:15
    conjure up a justification for why a
  • 00:13:17
    payment processor has a say in what you
  • 00:13:20
    can spend your money on, what they will
  • 00:13:22
    permit you to spend your debloons on.
  • 00:13:26
    That is a bad direction for the future,
  • 00:13:29
    which obviously extends far beyond just
  • 00:13:32
    video games. This is a much bigger
  • 00:13:34
    topic, a bigger issue than just gaming.
  • 00:13:36
    If payment processors now going to step
  • 00:13:38
    in and basically be like the [ __ ]
  • 00:13:40
    you know, lacrosse house party guy who's
  • 00:13:42
    like, "Who do you know here?" No, you're
  • 00:13:43
    not allowed in. When you're trying to
  • 00:13:45
    spend your money on a product, we've got
  • 00:13:47
    a huge problem. Just play with that
  • 00:13:50
    possibility here for a second. Look,
  • 00:13:52
    let's say you want to buy a dildo or
  • 00:13:55
    something, right? You want to you want
  • 00:13:57
    an adult sex toy. Well, what if the
  • 00:14:00
    payment processors deem those to be
  • 00:14:01
    obscene? H we will not support any
  • 00:14:03
    businesses that are selling these adult
  • 00:14:05
    toys. Consumers shouldn't be able to buy
  • 00:14:06
    these. Okay, all of a sudden you can't
  • 00:14:08
    buy those. That's been [ __ ] wiped
  • 00:14:10
    out. And let's take it to something
  • 00:14:11
    that's not even sexual. Let's say a
  • 00:14:13
    katana or something. I want a katana for
  • 00:14:15
    my room. I really liked some of the
  • 00:14:17
    blades from One Piece. It'd be really
  • 00:14:18
    nice to have a replica blade. Well,
  • 00:14:20
    turns out the payment processors deem
  • 00:14:22
    those to be a little too dangerous and
  • 00:14:23
    threaten to pull out of any websites
  • 00:14:24
    that are offering katanas for sale cuz
  • 00:14:26
    those are some very scary lethal
  • 00:14:28
    weapons. So, can't buy those anymore.
  • 00:14:31
    It's a it's a big issue. Payment
  • 00:14:32
    processors should have no say in what
  • 00:14:35
    you spend your [ __ ] money on. Of
  • 00:14:37
    course, that doesn't apply when it's
  • 00:14:39
    like you trying to buy something highly
  • 00:14:41
    illegal. I get that. But things like
  • 00:14:43
    this, this is absurd. Like, this is
  • 00:14:45
    completely preposterous and out of
  • 00:14:47
    control. Anyway, I just had to yap about
  • 00:14:50
    this a bit. That's that's really it.
  • 00:14:51
    Tia.
Tags
  • censure
  • jeux vidéo
  • Collective Shout
  • Steam
  • H.io
  • liberté d'expression
  • adultes
  • représentation féminine
  • thèmes
  • processeurs de paiement