Pokemon is about to Change Forever

00:21:38
https://www.youtube.com/watch?v=vlw4OwNokHM

Resumo

TLDRIn the video, the creator explores the implications of the newly announced 'Pokémon Champions'. This battle-focused game is expected to significantly transform the dynamics of competitive play and single-player experiences by allowing players to engage in battles on mobile devices and Switch. The separation of competitive mechanics from solo gameplay could enhance optimization and enjoyment for both types of players. Concerns revolve around logistical challenges for tournaments due to surging interest, while the potential for new gameplay mechanics and Pokémon availability is discussed. The creator ultimately expresses hope and excitement for the game's future and its ability to improve the Pokémon landscape.

Conclusões

  • 🎮 Pokémon Champions aims to revolutionize Pokémon battles.
  • 📱 Cross compatibility on mobile and Switch will enhance accessibility.
  • ⚖️ Separation of competitive and single-player mechanics may improve both experiences.
  • 🏆 Increased tournament participation could lead to logistical challenges.
  • 🔄 Expect a mix of classic and new mechanics in battles.
  • 🔄 Not all Pokémon will be available at launch, but many may be added later.
  • 💰 Monetization strategies are speculative but may not be exploitative.
  • 🌍 Potential to serve as a gateway for new players into competitive Pokémon.
  • 🧑‍🤝‍🧑 The creator is optimistic about the game's impact on the Pokémon community.

Linha do tempo

  • 00:00:00 - 00:05:00

    The Pokémon Company is developing a new game called Pokémon Champions, which is expected to revolutionize both competitive and single-player Pokémon experiences. The announcement was unexpected during Pokémon Day, and while details are scarce, it appears that this game will function as a modern battle simulator, integrating cross-compatibility between mobile phones and Nintendo Switches. This shift may allow the Pokémon Company to create systems tailored for distinct player experiences, separating competitive and single-player mechanics more effectively.

  • 00:05:00 - 00:10:00

    Pokémon Champions represents a significant departure from traditional Pokémon games, enabling players to engage in competitive battles without affecting the single-player narrative. This separation encourages design freedom, permitting innovations in gameplay mechanics without necessitating balance for competitive play, which traditionally constrained game development. Overall, this transition could improve both competitive balance and the single-player experience by creating environments optimized for their specific purposes.

  • 00:10:00 - 00:15:00

    The game is anticipated to host official competitive Pokémon tournaments, potentially ushering in new balance patches and regulations that were previously limited in mainstream games. There is hope that Pokémon Champions will provide a more accessible competitive experience by streamlining different gameplay processes, allowing players to engage more easily with Pokémon battles without the extensive grind typically associated with obtaining competitive teams. Additionally, the potential integration with Pokémon Home may facilitate Pokémon transfers from previous titles.

  • 00:15:00 - 00:21:38

    There's optimism that Pokémon Champions could foster a new era for competitive Pokémon, enabling a broader introduction of casual players to the competitive scene. However, there are concerns about potential overpopulation in tournaments if the player base grows significantly due to the game, potentially overwhelming current structures. The game's design may also be carefully curated to maintain balance and diversity among Pokémon, rather than merely including every available Pokémon. Despite some uncertainties surrounding monetization, many are hopeful for a positive outcome that enhances both competitive and casual Pokémon experiences.

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Vídeo de perguntas e respostas

  • What is Pokémon Champions?

    Pokémon Champions is an upcoming game focused on battling, which the creator believes will change Pokémon experiences significantly.

  • How will Pokémon Champions change competitive Pokémon?

    By separating competitive battling from single-player gameplay, it allows for better optimization for each, improving balance and accessibility for new players.

  • Will Pokémon Champions have mobile compatibility?

    Yes, it seems that there will be cross compatibility, allowing battles on both mobile devices and Switch.

  • What impact could Pokémon Champions have on tournaments?

    It could increase participation in competitive events but may also create logistical challenges given the current surge in popularity.

  • Will all Pokémon be available in Pokémon Champions at launch?

    Not all Pokémon will be available initially, but it is suspected that many will be added over time.

  • How might the game be monetized?

    It's unclear, but there may be aspects of one-time purchases and possibly pay-to-save-time features.

  • What mechanics might be involved in Pokémon Champions?

    There may be a mix of generational mechanics like Mega Evolution and Terastallization, potentially allowing interesting combinations.

  • Will Pokémon from other games be transferable?

    Yes, it's expected that Pokémon from other games can be transferred to Pokémon Champions.

  • What is the creator's prediction for the timeline of Pokémon games?

    The creator speculates that after another World Championship in Scarlet and Violet, Pokémon Champions will have its own championship before the arrival of generation 10.

  • Is the creator optimistic about Pokémon Champions?

    Yes, the creator expresses excitement and optimism about the potential of Pokémon Champions to improve the Pokémon experience.

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  • 00:00:00
    The Pokémon Company just
  • 00:00:01
    announced that they are working on a game that is still in development that I think
  • 00:00:04
    is going to change the way that Pokémon operates forever.
  • 00:00:08
    Now, when I say that it'll change Pokémon forever, you're
  • 00:00:10
    probably thinking that I'm only talking about competitive Pokémon.
  • 00:00:13
    But actually, I think that this game is going to forever
  • 00:00:15
    change not only competitive Pokémon, but the single player experience as well.
  • 00:00:20
    Every year on Pokémon Day, there is some kind of broadcast normally
  • 00:00:23
    announcing upcoming titles and things that The Pokémon Company is working on.
  • 00:00:27
    This year is the 29th anniversary,
  • 00:00:28
    and many people were really eager and excited for Pokémon Day because
  • 00:00:31
    there's basically been almost no news, not only about generation 10,
  • 00:00:35
    but also about the upcoming game: Pokémon Legends ZA.
  • 00:00:38
    Going into the broadcast, myself and, I would guess
  • 00:00:41
    most of the fandom, we're expecting that these two games would be the focal point.
  • 00:00:44
    However, what we were not
  • 00:00:45
    expecting was the release of a new title called Pokémon Champions.
  • 00:00:49
    This title was, frankly, completely unexpected.
  • 00:00:52
    Which is funny, especially because it could end up
  • 00:00:54
    being one of the most impactful Pokémon titles of all time.
  • 00:00:57
    So what is Pokémon Champions?
  • 00:00:59
    Well, we don't know that much about it, but we have a good general idea.
  • 00:01:03
    Effectively, as best as I can tell, this is a modern a Pokémon battle simulator.
  • 00:01:08
    One of the first questions that you might have is like, why?
  • 00:01:11
    Why does a battle simulator matter?
  • 00:01:12
    Like, maybe you're somebody who just plays
  • 00:01:14
    the single player campaign and you're like "yeah, I mean,
  • 00:01:16
    I don't really care about battling, so, like, it doesn't matter to me"
  • 00:01:19
    and you're about to click off this video,
  • 00:01:20
    but you shouldn't because it actually does matter to you.
  • 00:01:22
    Pokémon Champions appears to be a game entirely focused around battling.
  • 00:01:26
    This isn't technically like a brand new idea from Pokémon,
  • 00:01:29
    given that we did have like Battle Revolution
  • 00:01:30
    and Pokémon Stadium many years ago,
  • 00:01:32
    but it is certainly a new idea, at least in modern times.
  • 00:01:35
    That being said, I think that Pokémon Champions
  • 00:01:37
    is going to be very, very different. It's also new and exciting
  • 00:01:40
    because it's doing something that has never been possible before,
  • 00:01:43
    which is allowing players to battle on their phones as well as on their Switches.
  • 00:01:47
    As far as I can tell, there seems to be cross
  • 00:01:49
    compatibility, but again, it's still pretty early.
  • 00:01:51
    I would bet that there's cross compatibility though.
  • 00:01:53
    Okay.
  • 00:01:54
    But if you don't care about Pokémon battles, then again, why does this matter?
  • 00:01:57
    I think in order to answer this, we should think about
  • 00:01:59
    why would Gamefreak want to do this in the first place?
  • 00:02:02
    Obviously, I don't work at Gamefreak and so I don't have like access to their,
  • 00:02:05
    you know, official reasoning or whatever,
  • 00:02:06
    but I have given this a fair bit of thought,
  • 00:02:08
    and there's some things that I realized after thinking about it
  • 00:02:10
    more that didn't stand out to me as obvious at first.
  • 00:02:13
    Right now, the way that Pokémon games are set up,
  • 00:02:15
    the single player experience and the competitive player
  • 00:02:17
    experience are closely tied together; whenever they introduce a new mechanic,
  • 00:02:21
    such as Terastallization, Dynamax, Z moves, Mega Evolution...
  • 00:02:25
    These mechanics need to be fun for the single player,
  • 00:02:27
    but they also have to be balanced around the competitive players.
  • 00:02:30
    This balance is especially important because after a game's initial release
  • 00:02:33
    window, after the initial hype has kind of died down
  • 00:02:36
    most of the marketing the game gets will be
  • 00:02:38
    from some sort of competitive battles, often through Pokémon's
  • 00:02:41
    own World Championships and the other events in the circuit.
  • 00:02:44
    So, if a game is balanced really badly, that ends up actually making The Pokémon Company
  • 00:02:47
    look bad and lazy and they don't want that.
  • 00:02:50
    But as I'm sure many of you know, most people who play through
  • 00:02:53
    the game don't care at all about the competitive experience,
  • 00:02:56
    so the game is basically forced to be optimized around something
  • 00:02:58
    that only a very, very small percentage of players
  • 00:03:01
    who actually play it will, you know, experience.
  • 00:03:03
    Beyond just balancing issues, though, the competitive battles
  • 00:03:05
    and the single player experience being, you know, tied together in the same game
  • 00:03:09
    actually really limits what you can do with a single player experience.
  • 00:03:12
    For example,
  • 00:03:13
    I played through Legends Arceus when it first released,
  • 00:03:16
    and I had a great time with that game.
  • 00:03:17
    I really enjoyed that
  • 00:03:18
    you could catch Pokémon like outside of battle,
  • 00:03:20
    I thought that was really neat,
  • 00:03:22
    and a bunch of the other mechanical changes they liked as well.
  • 00:03:27
    Didn't love Strong and Agile Style,
  • 00:03:28
    I didn't love everything, but in many ways
  • 00:03:30
    it felt much more like a modern video game than kind of an updated Pokémon game.
  • 00:03:35
    However, as you may recall, that game doesn't have player versus player battles
  • 00:03:38
    because the battle system was optimized around
  • 00:03:40
    making the single player gameplay fun to experience, rather than being something
  • 00:03:44
    that would actually work if you were to play against your friends.
  • 00:03:47
    So imagine Gamefreak had found a new style of allowing players to experience
  • 00:03:50
    the single player gameplay, and everybody loved it,
  • 00:03:53
    and it was pretty much
  • 00:03:53
    just a strict upgrade, but it didn't work with the official competitive format.
  • 00:03:57
    What would you do then?
  • 00:03:58
    Well, if your new system didn't work with competitive battles,
  • 00:04:01
    that would kind of put you in a tough situation, right?
  • 00:04:04
    Like, of course
  • 00:04:04
    you could just cut competitive battles from the game,
  • 00:04:06
    but that would be really bad for a number of reasons,
  • 00:04:08
    I think people would not be happy with that even-
  • 00:04:10
    I mean, I'm biased, of course,
  • 00:04:11
    but I think even other players, you know, enjoy battling their friends.
  • 00:04:15
    It would also be bad from a marketing angle.
  • 00:04:17
    So you would reach the conclusion that you want to include
  • 00:04:19
    player versus player battles in your game.
  • 00:04:20
    But I mean, you wouldn't use a different system
  • 00:04:22
    for the player versus player battles than you would for
  • 00:04:24
    like the player versus, you know, the environment battles, right?
  • 00:04:27
    And so you wouldn't actually be able to update your-
  • 00:04:30
    your system, even if you found something better.
  • 00:04:32
    Basically, what I'm trying to say is that the single player experience
  • 00:04:34
    and the competitive player experience are actually pretty different,
  • 00:04:37
    and they kind of require different things to be optimized and to feel good.
  • 00:04:40
    And by separating these out into different games,
  • 00:04:43
    The Pokémon Company is then able to have two different systems
  • 00:04:45
    that they can work around to make the best that they can be
  • 00:04:48
    and they're able to make changes independently without them being directly
  • 00:04:51
    tied to each other, while still having them be connected enough
  • 00:04:53
    because you can send Pokémon between the games.
  • 00:04:56
    Again, feel free to take this all with a grain of salt;
  • 00:04:58
    this is just why I think they might have done this,
  • 00:05:00
    and why I think it actually might make sense,
  • 00:05:02
    and why I think it might actually be a good thing.
  • 00:05:03
    If I can be honest, when I saw the trailer- initially, I was actually pretty nervous
  • 00:05:07
    because I was like "oh, this is like, this is a big change",
  • 00:05:09
    like "this is going to change things in a big way",
  • 00:05:11
    but the more I thought about it, the more I realized that this actually
  • 00:05:13
    could give Gamefreak more control to make the game better.
  • 00:05:16
    And of course, there's no guarantee that it will be better,
  • 00:05:18
    but I do see the reasoning behind why they would give this a shot.
  • 00:05:21
    So, let's talk about impact.
  • 00:05:22
    And again, just a reminder there isn't that much actual information out,
  • 00:05:25
    so this is my best guess
  • 00:05:26
    based on what I think is likely to happen
  • 00:05:28
    and what is likely to come from these games,
  • 00:05:30
    but it could be totally off base,
  • 00:05:31
    so you know, don't take it as fact. This is just what I think.
  • 00:05:33
    I think that it is almost certain that official competitive
  • 00:05:36
    Pokémon tournaments will take place in Pokémon Champions;
  • 00:05:40
    perhaps indefinitely, depending on how they go.
  • 00:05:42
    The reason I think this is because, I mean,
  • 00:05:44
    this is a game totally built around battling,
  • 00:05:46
    and so to not have your official tournaments
  • 00:05:49
    use the battling simulator, to me seems like a missed opportunity,
  • 00:05:52
    and also like, why are you doing it if that's the case?
  • 00:05:55
    And I think this could be a really good thing.
  • 00:05:57
    Just speaking personally for a second.
  • 00:05:59
    On the one hand, this is kind of scary because this would be like a big change
  • 00:06:01
    for competitive players;
  • 00:06:03
    like, we've always have played in the newest mainline game,
  • 00:06:04
    and so moving to a game that could exist in parallel
  • 00:06:07
    to the to the mainline games, there's room for that to not go great for us, right?
  • 00:06:11
    But at the same time, I think that having a dedicated
  • 00:06:13
    environment just for battling could also lead to better rulesets,
  • 00:06:17
    maybe actual balance patches, because right now, like,
  • 00:06:19
    we don't get balanced patches ever.
  • 00:06:21
    Like when a Pokémon is broken at the moment, it's just like,
  • 00:06:24
    deal with it and find other Pokémon that can beat it,
  • 00:06:26
    and so, perhaps it would be easier to fine tune Pokémon that are overperforming,
  • 00:06:31
    like a certain, you know, Fire type starter Pokémon in an environment
  • 00:06:34
    where it doesn't affect every single player who's just,
  • 00:06:36
    you know, playing through the game with their beloved kitten or whatever.
  • 00:06:39
    Another upside of moving to a simulator is that I mean,
  • 00:06:41
    we don't know exactly how it's going to work,
  • 00:06:43
    but it is very likely
  • 00:06:45
    that the way in which you get Pokémon in game is going to be different.
  • 00:06:48
    If the entire focus of the simulator
  • 00:06:50
    is just to, you know, battle with your Pokémon,
  • 00:06:52
    then it is likely that getting good Pokémon
  • 00:06:54
    to battle with will be easier than it is in the mainline games.
  • 00:06:57
    And maybe this is farfetched, but I think that it is not crazy to think that
  • 00:07:01
    if The Pokémon Company is making their own battle simulator, that they are looking
  • 00:07:04
    at the success of the existing Pokémon battle simulator that is unofficial,
  • 00:07:08
    that being Pokémon Showdown,
  • 00:07:10
    I'm sure the Pokémon company isn't thrilled about Pokémon Showdown,
  • 00:07:13
    but at the same time, it can't be denied just the impact that it's had;
  • 00:07:16
    And frankly, it is the easiest way to battle
  • 00:07:18
    against your friends or other strangers online,
  • 00:07:20
    because it's so easy to just boot it up, you know,
  • 00:07:22
    put in the Pokémon you want to use or play random battles and start battling.
  • 00:07:26
    So it's possible that, of course, it's still a grind
  • 00:07:28
    to get your Pokémon in Pokémon Champions, but personally, I doubt it.
  • 00:07:31
    And if this is the case where you can kind of, you know, just pick the Pokémon
  • 00:07:34
    you want to use and not have to go through the trouble
  • 00:07:36
    of breeding for the right IVs, giving them the right EVs, you know,
  • 00:07:39
    knocking out wild Pokémon to get the TRs that you want-
  • 00:07:43
    I don't like that mechanic-
  • 00:07:44
    then I think it can really lower the barrier
  • 00:07:45
    to entry to a lot of players who would be interested
  • 00:07:47
    in playing competitively but are daunted by the idea of,
  • 00:07:51
    you know, going through all the trouble to get their team in game
  • 00:07:53
    when they don't even know if it'll be good.
  • 00:07:54
    In theory, a battle simulator could also add features that don't currently exist in
  • 00:07:58
    any mainline games, such just the ability to intentionally lower one of your IVs,
  • 00:08:02
    which can be a real cause for headaches at the moment,
  • 00:08:04
    especially when you're dealing with legendary Pokémon.
  • 00:08:06
    This is not an exaggeration,
  • 00:08:07
    when I was preparing for Worlds, I needed to get a Calyrex-Shadow,
  • 00:08:10
    and it took me over nine hours to get the Calyrex, and I got lucky.
  • 00:08:14
    That's just to get one Pokémon.
  • 00:08:15
    And I'm lucky that I had the time to do that,
  • 00:08:17
    but, like, not everybody does- right now,
  • 00:08:19
    we just don't know enough to say whether or not the
  • 00:08:21
    battle simulator will just let you, like, pick the Pokémon
  • 00:08:23
    you want to use and, you know, putting all the details in like,
  • 00:08:25
    yeah, just be just be done with it right then and there.
  • 00:08:28
    It very well could still be some kind of, you know, process:
  • 00:08:30
    maybe you need to use resources that you get,
  • 00:08:32
    I don't we don't know anything, right?
  • 00:08:33
    But it is very likely in my opinion,
  • 00:08:35
    that it'll be much faster and therefore it'll be much easier
  • 00:08:38
    to get new people to give competitive a shot,
  • 00:08:40
    which, as somebody who really cares about the growth of competitive Pokémon,
  • 00:08:43
    I think is a good thing.
  • 00:08:44
    One last thing that I want to say about accessibility is that it seems like
  • 00:08:47
    from what they've said, you can connect Pokémon Champions to Pokémon Home,
  • 00:08:50
    so it seems all but confirmed that you'll be able to transfer in Pokémon
  • 00:08:53
    that you've used in other Pokémon games, and then be able
  • 00:08:55
    to battle with them in Pokémon Champions.
  • 00:08:57
    So if you have a Pokémon
  • 00:08:58
    that's been your beloved partner since, you know Ruby and Sapphire,
  • 00:09:02
    you'll still be able to battle
  • 00:09:03
    with them in tournament and against other players in Pokémon Champions.
  • 00:09:06
    I suspect that this game has been in development
  • 00:09:08
    for a little bit, but there is a more recent release
  • 00:09:10
    that has had really resounding success
  • 00:09:12
    that could, in theory, have influenced this title as well.
  • 00:09:15
    I don't know for sure,
  • 00:09:16
    maybe it influenced its development, maybe it didn't,
  • 00:09:18
    but regardless, I think it can tell us something about how this will perform.
  • 00:09:22
    I am talking about Pokémon TCG Pocket.
  • 00:09:24
    For those of you who don't know, Pokémon TCG Pocket is a mobile app
  • 00:09:27
    which is, effectively, a simplified version of the Pokémon Trading Card game.
  • 00:09:31
    Rather than having six prizes to choose from, you have three prizes,
  • 00:09:34
    the Pokémon overall are a lot weaker.
  • 00:09:36
    and the games are overall a lot faster.
  • 00:09:38
    From what I can tell, Pokémon TCG Pocket appears to have been a resounding success,
  • 00:09:42
    and I think it's working really well as a bridge between general Pokémon fans
  • 00:09:45
    and people who are actually competing at Trading Card Game tournaments.
  • 00:09:49
    The Trading Card Game is also at an all time high right now
  • 00:09:51
    in terms of popularity,
  • 00:09:52
    and I don't think that's necessarily because it's
  • 00:09:54
    seeing the benefits of TCG Pocket just yet,
  • 00:09:56
    but I also don't imagine that it's hurting.
  • 00:09:58
    If Pokémon Champions is good and it's easy to play
  • 00:10:01
    and it's easy
  • 00:10:02
    to kind of pick up and get into, even if you don't have
  • 00:10:04
    a background already in competitive battling,
  • 00:10:06
    I think that it could spike competitive Pokémon's popularity in ways that like-
  • 00:10:10
    I mean, I can't even really articulate because I can't even really fathom them.
  • 00:10:14
    Part of the reason why I'm so excited for this game
  • 00:10:16
    is because I think it's filling a need that we've had for a really long time.
  • 00:10:20
    Back not that long ago, during like Sun and Moon,
  • 00:10:22
    I'm talking like 2017 to 2019,
  • 00:10:23
    competitive Pokémon, especially official competitive Pokémon, VGC,
  • 00:10:27
    was not popular.
  • 00:10:29
    Basically, most videos would cap out around
  • 00:10:31
    like 10,000 views on YouTube, and if you got 10,000 views, you're like
  • 00:10:35
    "I did it, like, that's everybody who cares about competitive Pokémon, good job me",
  • 00:10:39
    and part of the reason why competitive Pokémon
  • 00:10:40
    was struggling so much during Sun and Moon is because there was no bridge.
  • 00:10:44
    Pokémon as a franchise is extremely popular.
  • 00:10:46
    I mean, it's the highest earning media franchise in the world,
  • 00:10:49
    but all these people playing
  • 00:10:50
    Pokémon had no idea that competitive Pokémon was even a thing,
  • 00:10:53
    and in many ways
  • 00:10:54
    it was actually kind of hard to find information;
  • 00:10:56
    like there was nothing mentioned in the original games about it,
  • 00:10:59
    and the official competitive format uses all double battles, whereas
  • 00:11:02
    the single player experience is almost entirely single battles.
  • 00:11:05
    So, even though you had this huge existing player base
  • 00:11:07
    and you had this, you know, established
  • 00:11:08
    competitive scene with tournaments, with prize money,
  • 00:11:10
    with all these wonderful things about it, with broadcasts,
  • 00:11:12
    there wasn't really a clear way
  • 00:11:14
    to get people who cared about Pokémon to care about the competitive scene.
  • 00:11:18
    with Pokémon Champions,
  • 00:11:19
    that could totally change, especially if traditional player versus player
  • 00:11:22
    Pokémon battles are taken out of the mainline Pokémon games
  • 00:11:24
    and instead put directly into Pokémon Champions.
  • 00:11:27
    In the battle, footage that they showed of the game,
  • 00:11:29
    it was a double battle, which again is the same format
  • 00:11:31
    that we used in the official competitive format.
  • 00:11:33
    Now, while we're on the topic of popularity,
  • 00:11:35
    there is actually something that I'm pretty worried
  • 00:11:37
    about and pretty concerned about when I-
  • 00:11:38
    when I think about this game and the impact that it could have.
  • 00:11:41
    Pokémon tournaments at the moment have exploded in popularity.
  • 00:11:44
    For context, tournaments used to struggle to get 100 entrants, and the tournament
  • 00:11:48
    that I just went to last weekend had over a thousand.
  • 00:11:50
    And that's a good thing, right? The game is growing,
  • 00:11:52
    people are interested... but there are some logistical problems.
  • 00:11:55
    The structure the tournaments use
  • 00:11:56
    use has had to change twice in the last two years already
  • 00:11:59
    because the amount of players
  • 00:12:00
    interested in playing has grown so much that like the old tournament structures,
  • 00:12:04
    which are built for fewer players, couldn't handle them,
  • 00:12:06
    and tournaments at the moment are selling out in seconds,
  • 00:12:09
    meaning that lots of people who would love to play just can't play.
  • 00:12:12
    And of course, you might think "well, just, you know, open more slots,
  • 00:12:14
    come on, like it's not that hard",
  • 00:12:16
    but the problem is that The Pokémon Company is running these huge tournaments,
  • 00:12:19
    and they've booked venues sometimes years in advance.
  • 00:12:22
    And if the game suddenly spikes
  • 00:12:23
    in popularity, which currently it is already doing
  • 00:12:26
    without this game, they aren't able to just,
  • 00:12:28
    you know, quickly change venue sizes or change venues.
  • 00:12:31
    My suspicion is
  • 00:12:31
    that The Pokémon Company is several years ahead of where
  • 00:12:33
    they would have
  • 00:12:34
    liked to be in a best case scenario, and that's actually causing some problems.
  • 00:12:37
    That being said, I mean, there's nothing really that we can do about this.
  • 00:12:40
    Like, I mean, none of the fans can do anything,
  • 00:12:42
    none of us creators can do anything about it,
  • 00:12:44
    we kind of just have to hope that, you know, The Pokémon Company finds solutions,
  • 00:12:47
    but yeah,
  • 00:12:48
    like for the tournament
  • 00:12:49
    that I was at this past weekend, one of my best friends tried to sign up,
  • 00:12:52
    was there the minute that registration opened and didn't get a slot,
  • 00:12:55
    and there were over a thousand slots and he didn't get in in the first minute.
  • 00:12:58
    So, it's not necessarily something that is, you know, cause for panic,
  • 00:13:01
    but if the game really does explode, if we see even something
  • 00:13:04
    similar to TCG Pocket and the impact that that's had, I think that
  • 00:13:08
    it could become very difficult for people who want to play, to actually play.
  • 00:13:11
    Now, the trailer for Pokémon Champions
  • 00:13:13
    didn't really show off that much specific information.
  • 00:13:16
    It gave us a really good general feel for what the game would be,
  • 00:13:18
    but it didn't have many specifics in it, which is why I've, you know,
  • 00:13:20
    really tried to preface a lot of this by saying this is my speculation.
  • 00:13:23
    That being said,
  • 00:13:24
    there was something extremely interesting that they did make sure to show off,
  • 00:13:27
    and that was that there were two different generational mechanics
  • 00:13:31
    present in the same battle.
  • 00:13:33
    In the trailer, we see Charizard Mega Evolve to Charizard X,
  • 00:13:36
    and we see Dondozo on the opposite side Terastallize.
  • 00:13:39
    This is very, very interesting,
  • 00:13:41
    and frankly, I want to say that this isn't really speculation,
  • 00:13:44
    because if you couldn't have battles
  • 00:13:45
    with both Terastallization and Mega Evolution,
  • 00:13:47
    I don't think that they would show it in the trailer.
  • 00:13:49
    So we can assume that there will be multiple
  • 00:13:52
    generational mechanics present in these battles,
  • 00:13:54
    or at least that they have the option sometimes
  • 00:13:56
    to use these generational mechanics in the same battles together.
  • 00:13:58
    This is another advantage of having a game solely dedicated to just battling
  • 00:14:02
    where they're able to bring in older mechanics
  • 00:14:04
    without it affecting the single player experience.
  • 00:14:06
    I think it is somewhat
  • 00:14:07
    likely that the other central mechanics of Z moves and Dynamax
  • 00:14:10
    also make a return as well, though, again, it's just speculation.
  • 00:14:13
    I think that this is a really, really cool concept.
  • 00:14:16
    This is a huge advantage of having a game just dedicated to battling
  • 00:14:19
    where, you know, there could be some rulesets
  • 00:14:20
    where it's just Mega Evolution or some ruleset where it's, you know, just
  • 00:14:24
    Terastallization or some where it's Megas and Terastallization,
  • 00:14:27
    but the other advantage, in theory, is that they're actually able to mess
  • 00:14:29
    with the numbers a little bit and fine tune
  • 00:14:31
    all of these mechanics to be somewhat comparable in power.
  • 00:14:34
    In a vacuum,
  • 00:14:35
    Dynamax was the strongest mechanic because it doubled your HP and gave you a huge boost to your power,
  • 00:14:39
    but maybe in the simulator that could change it to be,
  • 00:14:41
    I don't know, a 30% increase to your HP and a 20% increase to your power-
  • 00:14:45
    Just throwing out random numbers, right?
  • 00:14:46
    Something that gets it more in line with the Mega Evolution.
  • 00:14:48
    It's possible that, you know, multiple
  • 00:14:50
    Pokémon on your team can be affected by, you know, multiple of these mechanics,
  • 00:14:53
    but it's also possible that you would have to choose each battle
  • 00:14:55
    whether you're going to Mega Evolve, or whether you're going to Terastallize,
  • 00:14:57
    Dynamax or use a Z move, or that you can mix and match.
  • 00:15:00
    I think that this really opens up some interesting gameplay,
  • 00:15:03
    and with all these different mechanics and all the different combinations,
  • 00:15:06
    I think it'll keep the game really fresh, having access to all these
  • 00:15:08
    different tools that you would never have all of them
  • 00:15:10
    in one mainline game when they are balanced correctly.
  • 00:15:14
    And when you think about rotating
  • 00:15:15
    in Pokémon, and rotating in mechanics, and out mechanics, and out Pokémon,
  • 00:15:18
    maybe you ban legendaries for one season,
  • 00:15:19
    maybe you only have, you know, Z moves for one season,
  • 00:15:22
    whatever,
  • 00:15:23
    I think the game could stay really fresh for a really long time,
  • 00:15:26
    even if there aren't new Pokémon being added.
  • 00:15:28
    Of course,
  • 00:15:28
    there was one line in the trailer that is kind of related to this,
  • 00:15:31
    which is that they said that not all Pokémon
  • 00:15:33
    would be available in this game, at least at first.
  • 00:15:35
    There might be some people
  • 00:15:36
    who are concerned about this, like yeah, not all
  • 00:15:38
    Pokémon are going to be in the game, at release at least,
  • 00:15:40
    but I don't think this is inherently a problem.
  • 00:15:42
    Counterintuitively, having more Pokémon present
  • 00:15:45
    in a competitive format actually decreases diversity,
  • 00:15:47
    because when you get certain Pokémon that are just so strong,
  • 00:15:50
    they end up crowding out a lot of the weaker Pokémon;
  • 00:15:52
    for example, Pokémon like Scrafty and Hitmontop, who used to be really effective Pokémon,
  • 00:15:56
    have basically seen zero usage once Incineroar was released,
  • 00:15:59
    and there's actually a lot of Pokémon
  • 00:16:01
    that having Incineroar in a game just kind of crowds out.
  • 00:16:03
    I'm sure that eventually most Pokémon will be added to Pokémon Champions-
  • 00:16:07
    I mean, I'm not sure, but I would suspect.
  • 00:16:09
    But I think it's actually a good thing if Gamefreak considers
  • 00:16:11
    curating the rulesets to make them more interesting
  • 00:16:13
    for competitive players, rather than just being like,
  • 00:16:15
    "here's every Pokémon, like, enjoy Landorus, enjoy Incineroar,
  • 00:16:18
    you know, enjoy Calyrex".
  • 00:16:20
    If you're upset about not every Pokémon being in the game, I totally get it,
  • 00:16:22
    I understand
  • 00:16:23
    people want to use their favorites, but for me personally,
  • 00:16:25
    I think that the idea that they are willing to not just put every Pokémon in
  • 00:16:29
    is actually a good thing, at least for enjoying competitive play.
  • 00:16:32
    I'm sure also, just like the mainline games,
  • 00:16:33
    that they will always be adding more Pokémon in, so that
  • 00:16:35
    by the time, you know, it's been out for a little bit,
  • 00:16:37
    I'm sure the vast majority of the Pokémon will be present,
  • 00:16:40
    but again, that is speculation.
  • 00:16:41
    Perhaps the only Pokémon legal will be, you know, Electric types,
  • 00:16:43
    and we'll have to play a really weird format.
  • 00:16:45
    One big elephant in the room is monetization,
  • 00:16:48
    and this is one that I think is interesting,
  • 00:16:49
    but unfortunately I don't really have anything to say, I think.
  • 00:16:52
    It is likely that the game will try and make money,
  • 00:16:54
    whether that's through a one time purchase, whether it's through,
  • 00:16:57
    you know, Nintendo's Online features, which I'm sure you'll have-
  • 00:17:00
    I'm pretty sure you'll have to pay for that, I can't imagine otherwise-
  • 00:17:02
    whether it's through, you know, maybe you have to-
  • 00:17:05
    maybe you have to, like, I don't know, buy the ability to
  • 00:17:07
    to make your Pokémon stronger... I don't know, right?
  • 00:17:10
    I think it is likely that the game will be monetized
  • 00:17:11
    in some way, and I have no idea whether or not that will feel predatory,
  • 00:17:14
    whether or not that will feel, you know, exploitative.
  • 00:17:17
    I don't imagine that it will be Pay-To-Win, personally,
  • 00:17:20
    it might be pay to save time in a worst case scenario.
  • 00:17:23
    But I do think that generally, it seems like people have felt that
  • 00:17:25
    the monetization policies in Pokémon mobile games are not the worst out there.
  • 00:17:30
    Like I know in TCG Pocket
  • 00:17:31
    there's a lot of ways
  • 00:17:32
    that you can effectively pay for- play for free
  • 00:17:34
    and with Pokémon Unite, which is the other big example that I'm familiar with,
  • 00:17:37
    I think a lot of the game you can accomplish via grinding.
  • 00:17:39
    Like of course it will take a little bit more time,
  • 00:17:41
    but I don't think it's like a crazy example,
  • 00:17:43
    and a lot of the purchases that you can make are for cosmetics.
  • 00:17:47
    It would be really funny if,
  • 00:17:48
    you know, we had cosmetics for- for Pokémon in official battles.
  • 00:17:51
    I'm not sure if that will happen, I really- I really have no idea.
  • 00:17:54
    What I will say is that I am tentatively optimistic about this.
  • 00:17:56
    I'm sure that you will have to pay some for it, but I also don't really mind.
  • 00:18:00
    Like I would pay for a Pokémon game. Anyway, that's my opinion.
  • 00:18:03
    I kind of have-
  • 00:18:04
    I have some faith that they won't have super predatory monetization practices,
  • 00:18:08
    but we have no information about this,
  • 00:18:09
    so like, with the other ones I felt like I had educated guesses, with this...
  • 00:18:13
    I've got nothing, so you know, we'll have to see.
  • 00:18:16
    The last thing that I want to talk about
  • 00:18:17
    before we wrap up here is the impact that this could have.
  • 00:18:20
    Obviously, a lot of this video has been speculative, right?
  • 00:18:22
    And I don't normally like speculative content,
  • 00:18:24
    but because this is such a monumental announcement,
  • 00:18:26
    I felt like I should talk a little bit and try to give what I hope has been,
  • 00:18:29
    you know, level-headed,
  • 00:18:31
    realistic expectations
  • 00:18:32
    based on what we know right now- very well could be off the mark;
  • 00:18:35
    but this is just my best guess at being reasonable.
  • 00:18:37
    But I want to take a second to kind of talk about what this could mean.
  • 00:18:40
    Of course it's possible
  • 00:18:41
    the game flops and nobody plays it, and it's just kind of a flash in the pan,
  • 00:18:45
    but I think that this could be a real turning point for Pokémon going forward.
  • 00:18:48
    In a perfect scenario,
  • 00:18:49
    I think it is totally possible that the existence of this game
  • 00:18:52
    not only makes competitive play drastically better,
  • 00:18:55
    but also makes the single player experience better as well.
  • 00:18:58
    More than that,
  • 00:18:58
    I think that this game could be a really, really good and needed gateway
  • 00:19:02
    to introduce people to how wonderful it is to battle with competitive Pokémon.
  • 00:19:06
    Speaking personally, Pokémon tournaments have just straight up changed my life;
  • 00:19:10
    even before I was doing YouTube,
  • 00:19:11
    getting to meet so many incredible people, traveling around the world...
  • 00:19:14
    It's not an exaggeration to say that- I mean, it really did change my life.
  • 00:19:17
    And I don't think that I'm the only one;
  • 00:19:19
    I think many of us
  • 00:19:19
    who play competitively feel similarly about the impact that this game has had.
  • 00:19:23
    Part of the reason why I feel so motivated
  • 00:19:25
    to make YouTube videos in the first place is because I feel like I was so lucky
  • 00:19:28
    to have this chance to have these incredible experiences,
  • 00:19:31
    and I want other people to at least know
  • 00:19:33
    that they're out there if they're interested.
  • 00:19:35
    So for me, I think that this game is a really,
  • 00:19:37
    really great thing, and I think that it could really help
  • 00:19:39
    to introduce more people to this world, which I love so dearly.
  • 00:19:42
    Also, it's just really crazy to see how far the scene has grown.
  • 00:19:46
    When I first started playing, there were like
  • 00:19:47
    350 people who played competitive Pokémon global.
  • 00:19:50
    Like, that was it,
  • 00:19:51
    that was the entire global player base,
  • 00:19:53
    and now,
  • 00:19:53
    I mean, it could be in the hundreds of thousands
  • 00:19:55
    who are playing in some way, shape or form.
  • 00:19:57
    A game like this existing back when I first started would have been unthinkable.
  • 00:20:01
    Like, if you came in and you were like
  • 00:20:02
    "hey guys, Pokémon is going to make a battle simulator"
  • 00:20:04
    you would have been laughed out the door.
  • 00:20:06
    So it's really cool to be living in a time where, yeah,
  • 00:20:08
    I mean, it's not a joke anymore.
  • 00:20:09
    Like it's it's coming. It's happening.
  • 00:20:11
    I'm trying to have leveled expectations.
  • 00:20:13
    If you don't know very much about this beyond the fact that it's coming,
  • 00:20:15
    there's lots of things that could change; it could be bad.
  • 00:20:17
    And yet, despite that, this feels like one of those moments
  • 00:20:20
    where, at least for me, this is a game that could actually legitimately change my life.
  • 00:20:24
    Like, this could be a before Pokémon Champions and after Pokémon Champions kind of thing.
  • 00:20:28
    So I don't know. I'm excited, I'm optimistic, I'm hopeful.
  • 00:20:31
    I- I guess I can just say that
  • 00:20:32
    I'm really, really eager
  • 00:20:34
    to see what they come out with and to learn more information.
  • 00:20:36
    That's mostly what I wanted to say,
  • 00:20:38
    the last thing that I will say is- this is my Wolfey prediction.
  • 00:20:40
    Okay, this is now-
  • 00:20:41
    I saved this till the end because I- you know, it's- it's purely speculative.
  • 00:20:46
    Okay?
  • 00:20:46
    This is me putting my tinfoil hat on
  • 00:20:47
    and this feels a little less grounded that in everything else that I've said.
  • 00:20:50
    But here's my thought, okay? Here's my prediction.
  • 00:20:52
    Normally, there's a new Pokémon game every three years.
  • 00:20:55
    However, during the Direct today, they didn't say
  • 00:20:57
    anything about generation 10, which means effectively
  • 00:21:00
    we could expect Scarlet and Violet to last for at least one year
  • 00:21:03
    longer than it would normally running for four years rather than three.
  • 00:21:06
    The problem is
  • 00:21:07
    they are quickly running out of formats to do with Scarlet and Violet,
  • 00:21:10
    so my tinfoil hat theory
  • 00:21:12
    is that we're going to play one more World Championships in Scarlet and Violet,
  • 00:21:15
    and then in the fourth year, before generation 10
  • 00:21:18
    comes out, Pokémon Champions will come out,
  • 00:21:20
    and then we'll play one World Championship in Pokémon Champions before generation 10,
  • 00:21:23
    maybe two, depending on when it comes out.
  • 00:21:25
    That's my theory. Anyway, thanks for watching.
  • 00:21:28
    I know this was a different kind of video than I normally do,
  • 00:21:30
    but I wanted to talk about Pokémon Champions
  • 00:21:31
    because I just think it's so monumental- Thanks for watching,
  • 00:21:34
    see you next week,
  • 00:21:34
    back to regularly scheduled, more edited content.
  • 00:21:37
    Bye bye.
Etiquetas
  • Pokémon Champions
  • Competitive Pokémon
  • Single Player Experience
  • Battle Simulator
  • Cross Compatibility
  • Pokémon Mechanics
  • Pokémon Tournaments
  • Game Development
  • Monetization
  • Player Accessibility