00:00:00
what's up guys today I got another
00:00:02
episode of how to counter today we're
00:00:04
talking about countering the win
00:00:06
Brothers uh these guys are super
00:00:09
Infamous in the mid lane for being super
00:00:11
annoying they're just generally very
00:00:14
anti-fun these are both Champions that I
00:00:16
believe are not particularly strong but
00:00:19
they are super annoying so here are why
00:00:23
I think they're not good and how kind of
00:00:25
I employ strategies to beat them fairly
00:00:28
consistently in how you guys should as
00:00:29
well now Yasuo or sorry yone we're
00:00:33
starting with yone I love to talk about
00:00:35
yone because everybody like in Golden
00:00:38
below thinks he's the most broken
00:00:40
champion in the game uh and I think most
00:00:44
high low players thinks he's pretty
00:00:46
useless because he's not like he's so
00:00:49
predictable
00:00:51
um and he's so easily punishable that I
00:00:54
think once you understand him it's easy
00:00:57
to really consistently gain big leads I
00:00:59
said he was predictable well what does
00:01:01
that mean the biggest thing about yone
00:01:03
is understanding that he's a very cool
00:01:05
down Reliant Champion he's a very cool
00:01:08
down Reliant champion and he has two
00:01:11
very major cooldowns he has his Q3 which
00:01:14
is his like kind of win-win tornado
00:01:16
thing right both of the osseos have a
00:01:18
mechanic where they have that very short
00:01:20
cooldown cue right where the q1 just
00:01:22
normal cues is the normal slash the
00:01:25
second Q Q2 that's how we're gonna talk
00:01:27
about it is the second slash and then
00:01:29
the next q in a little period of time is
00:01:31
the tornado if they choose to cast it
00:01:33
and if they knock you up that's really
00:01:36
really bad that's what we're trying to
00:01:37
avoid we're trying to avoid getting
00:01:39
knocked up because if they knock you up
00:01:40
they start to stack their lethal Tempo
00:01:42
they get chances to Auto attack you a
00:01:44
bunch they get to set up their whole kit
00:01:45
they get to space really nicely getting
00:01:48
hit by the tornado is worst case
00:01:50
scenario or buy the knock-up yone's
00:01:52
second really big cue is his e now his e
00:01:56
is a 22 second cooldown at rank one at
00:02:01
rank one that means once he has one
00:02:03
point into it and he maxes it second
00:02:04
which means it's gonna be rank one
00:02:06
throughout all of Lane phase towards the
00:02:08
end he'll start getting one or two more
00:02:09
points into it Q3 comes up on a
00:02:12
predictable pattern that you can keep
00:02:13
track of trackable so usually the
00:02:16
complaint is well yone is so broken he's
00:02:19
impossible to counter because he has no
00:02:22
mana and he can just cast his cooldowns
00:02:23
all the time well it's really only these
00:02:26
two cooldowns that are really dangerous
00:02:28
so the rule of thumb is if he has both
00:02:32
of these abilities up you you have to be
00:02:35
very careful well if he has his Q3 up
00:02:37
and he has his e off cooldown so he can
00:02:39
use it you have to be just super passive
00:02:42
you have to be super far back he applies
00:02:44
a lot of pressure for both of them up if
00:02:45
he only has one of them up you have to
00:02:48
have some way to deal with it whether
00:02:50
it's a reactive cooldown uh now a
00:02:52
reactive cooldown is a cooldown usually
00:02:55
it's Mobility or it's CC that you can
00:02:57
use to kind of deal with as a response
00:03:00
to an engage right so an example would
00:03:03
be RH harm right Rae another example
00:03:07
would be uh fizzy right the Fizz uh
00:03:10
playful trickster where he hops up in
00:03:12
the air like that would be a good one ZW
00:03:14
there's a million other ones Annie e r e
00:03:18
w like all of these abilities are
00:03:21
reactive cooldowns that you can use to
00:03:23
punish him or not punish him but deal
00:03:25
with the with the engage so if he has
00:03:27
one of these spells up you keep your
00:03:30
reactive cooldown you keep your kind of
00:03:32
response to the engage available and and
00:03:35
you try to poke him down now if he has
00:03:37
none of his cooldowns up if he has
00:03:39
neither if he has no Q3 and he just uses
00:03:41
the you need to punish him incredibly
00:03:43
hard he cannot get on top of you you
00:03:46
have more space to get on top of him it
00:03:48
should be super super straightforward
00:03:49
just get on top of him and pop it though
00:03:52
that's the biggest key about yone is
00:03:54
understanding is very cooldown Reliant
00:03:56
and he has two significant cooldowns the
00:03:58
Q3 and the e
00:04:00
um now the vast majority of mid
00:04:02
Champions are going to have range
00:04:04
advantage on yone so while you either
00:04:07
have a reactive cooldown and he only has
00:04:09
one spell up or if he has no spells up
00:04:11
you use your range advantage to poke him
00:04:13
down right you probably poke him down
00:04:14
whatever a common theme with both yone
00:04:18
and Yasuo is they win all ins really
00:04:21
really really hard right so that means
00:04:24
we're usually gonna try to beat these
00:04:26
guys with either poke damage or with
00:04:30
burst damage or burst damage we will
00:04:33
never ever ever try to all in him um so
00:04:36
I play a lot of Annie I play a lot of
00:04:38
Tryndamere I play a lot of Victor if I'm
00:04:40
playing Victor we're not what my goal is
00:04:43
is to keep the wave in the middle maybe
00:04:45
a little bit closer to my side so that
00:04:47
he doesn't get to extend the lane so he
00:04:49
gets nice all-ins right if these guys
00:04:51
get to freeze they get to force all
00:04:52
lindsays so you try to freeze or you try
00:04:54
to keep the wave in the middle if I'm
00:04:56
playing Victor I'm gonna try to poke him
00:04:57
down if I'm playing Annie I'm gonna to
00:05:00
wait for him to Q3 or to e into me I'm
00:05:03
gonna stun him with my burst damage and
00:05:05
then I'm gonna run away right it's a
00:05:07
very reactive play style into this kind
00:05:09
of guy if I'm playing Tryndamere again
00:05:11
it's kind of the same thing I wait for
00:05:13
him to tornado in I take a short trade I
00:05:15
use my trendy mirror e to dash away to
00:05:18
deny the all in because these guys
00:05:20
they're all in is so strong their cue
00:05:22
Stacks lethal Tempo so they go Auto q
00:05:24
auto auto q and Lee Phil's Tempo is like
00:05:26
fully stacked and they will just run you
00:05:28
down right so we cannot all in we have
00:05:31
to either poke them or we have to burst
00:05:33
them either way we want to avoid them
00:05:36
getting freezes if they get a freeze
00:05:39
they get to extend the amount of the
00:05:41
amount of Lane they get to only you want
00:05:42
it's super super scary that's true for
00:05:44
both Yasuo and yone now let's talk a
00:05:46
little bit more about yasuyo and you can
00:05:48
see I actually have an example here
00:05:49
which I'm going to draw some examples
00:05:50
now Yasiel is actually mechanically far
00:05:53
more complex than yone right yone really
00:05:55
only has two options and they're
00:05:57
relatively linear they're cast on like
00:05:59
nice long straight lines right when the
00:06:00
E is out he is out straight when he
00:06:02
threes he's out straight it's all kind
00:06:03
of it's a lot slower
00:06:05
um it's it's more predictable which
00:06:07
makes it easier to counteract yasio has
00:06:10
way more dashes and way more options and
00:06:13
he's really annoying I actually hate
00:06:16
yasuyo way more than I hate you know we
00:06:18
can still use some tips to kind of
00:06:20
create some order in the chaos that is
00:06:23
the champion now the things that we just
00:06:25
talked about are still true do not let
00:06:27
him get freezes that means if we're
00:06:29
playing an assassin Champion or a burst
00:06:31
Mage and you have this this wave coming
00:06:33
out make sure you walk this wave in your
00:06:36
job here Annie is on really hard offense
00:06:39
because you can't step up without
00:06:41
getting bursted right so Annie's gonna
00:06:43
stand here and she's gonna walk this
00:06:45
wave in and she's gonna build up the
00:06:47
wave she's gonna slow push it and she's
00:06:49
gonna build up several waves so that
00:06:51
when she crashes it multiple crash so
00:06:54
that he cannot freeze it right you can't
00:06:56
freeze away if there's too many minions
00:06:57
you just you would die in the minion
00:06:58
wave
00:06:59
um so you slow push into these guys you
00:07:01
do not let them freeze and again we're
00:07:03
working to play around burst or poke
00:07:06
damage we really don't want Yasuo to get
00:07:09
as all ends with the Osseo specifically
00:07:11
he has to play around minions right
00:07:14
let's say uh he wants to dash let's say
00:07:17
Yasuo is here and he wants to dash he
00:07:19
can only Dash to this minion up this way
00:07:22
or he would walk up this way towards
00:07:24
these minions now the reason I'm drawing
00:07:26
these lines out like this is because
00:07:28
once we start to understand these lines
00:07:31
and start to visualize these lines Yasuo
00:07:34
starts to become more readable more
00:07:36
predictable and again predictability
00:07:39
precedes punishment so if you understand
00:07:41
where he's going to dash it becomes a
00:07:43
lot easier to draw order in the chaotic
00:07:46
dashes they start to make a little bit
00:07:48
of sense it's actually the same thing
00:07:50
with his Q because his Q happens on a
00:07:53
very narrow straight line so you cannot
00:07:55
stand anywhere on this line because you
00:07:59
don't you wouldn't be able to deal with
00:08:00
this Dash and you wouldn't be able to
00:08:01
deal with this cue if you were standing
00:08:03
let's say this Annie is standing uh here
00:08:08
or here or here Yasuo can just walk up
00:08:12
hit a really nice little easy cue really
00:08:14
nice little easy cue nice little easy
00:08:16
cue she can actually cue e behind Q
00:08:19
again and get a pretty much basically
00:08:21
guaranteed tornado he got to force it
00:08:23
all in because of poor positioning right
00:08:26
so the biggest thing about Yasuo is
00:08:28
understanding your positioning and that
00:08:31
it's all relative to where he is at
00:08:33
compared to the menu audience so drawing
00:08:36
lines
00:08:37
um lines between Yas and minions makes
00:08:41
us match up a lot easier a lot easier
00:08:44
and you know you can't stand on it so
00:08:46
here Annie's doing a very good job and
00:08:48
by the way I took this clip
00:08:50
um from a Korean anyone trick I believe
00:08:55
this is a grand master Korean game so
00:08:57
both of these players are very very good
00:08:59
at their Champions and Annie is standing
00:09:01
here on the side of the wave making sure
00:09:04
that if the Osteo comes up she's going
00:09:06
to make sure that she's nowhere in range
00:09:08
for him to queue or for him to for him
00:09:10
to eat now let's say the wave is more uh
00:09:13
let's say Yasuo is here let's assume we
00:09:15
have completely different champions
00:09:17
we have the Osseo and yasios here
00:09:21
let's actually say that we're playing uh
00:09:23
Garen I actually did a review of a Garen
00:09:26
versus Yasuo mid lane today so that's
00:09:28
probably why I'm thinking of Garen the
00:09:29
issue with the Garen that I was
00:09:31
reviewing is the Garen was standing here
00:09:32
we can kind of keep in mind here let me
00:09:35
write a g this will make this more clear
00:09:37
G for Garen and then pink for yasuya now
00:09:41
again we keep standing here now we can
00:09:43
see the issue with Garen standing here
00:09:44
if we draw the line from where Yasuo is
00:09:46
at to the minions boom
00:09:48
boom Garen cannot stand in this area
00:09:53
right if he does the austrial is going
00:09:55
to get really efficient cues right and
00:09:57
what you also would do is he would walk
00:09:59
up to the minion he would cue it he
00:10:00
would get wave push he would stack his
00:10:02
cue towards his tornado and he would hit
00:10:04
Garen and he would stack his lethal
00:10:06
Tempo and then he could Dash through the
00:10:08
minion and then he could Auto Garen
00:10:10
stacking his lethal Temple more and then
00:10:12
autoing him and those tornadoes up and
00:10:14
then he still has the E on Garen so
00:10:16
where could the guarant stand to prevent
00:10:18
that from happening he would have to
00:10:20
stand on the side
00:10:23
so that when your Osteo steps up to cue
00:10:25
the minion now we can drop the hammer go
00:10:28
in and trade on the Osseo right you have
00:10:30
to stand off the wave away from the
00:10:33
minions if you can visualize lines from
00:10:36
where the yasu is standing onto the
00:10:38
minions this match up all of the sudden
00:10:40
has some order and it becomes a lot
00:10:43
easier uh to understand what to do it
00:10:46
creates some sort of reason for the
00:10:48
dashes right it creates some lines in
00:10:51
the chaos
00:10:52
so the biggest thing about Yasuo is
00:10:55
first of all same things about yone
00:10:57
don't let him freeze don't let him get
00:11:00
all ins we need to poke him down or use
00:11:02
our burst damage to avoid all wins if
00:11:04
we're playing an assassin based Champion
00:11:05
we'll want to build up slow pushes to
00:11:08
make sure you can't freeze if you're
00:11:09
playing a poke base Champion well we'll
00:11:11
want to keep the wave in the middle or
00:11:13
maybe a little bit more on our side and
00:11:16
now the biggest thing about Yasiel
00:11:17
mechanically is get off the wave
00:11:20
relative to where Yasuo is at right so
00:11:23
if yasios here the wave is in this
00:11:26
direction right and you would want to be
00:11:28
either down here if you're like super
00:11:30
ahead trying to set up an all-in or over
00:11:32
here
00:11:33
right if yasiel's up here it's the
00:11:35
opposite we actually can't be where the
00:11:37
Andy's standing we would need to be up
00:11:39
in this pocket or down here in this
00:11:41
pocket right and this is scary
00:11:43
because you can actually Dash and walk
00:11:44
to you so this would be assuming you're
00:11:46
really strong and you want to kill him
00:11:47
once he dashes it that's what Yasuo is
00:11:50
all about it's about understanding the
00:11:52
lines of where he can go I hope this
00:11:54
video helped you guys understand how to
00:11:56
beat the win Brothers I know they're
00:11:57
super super annoying but once you
00:12:00
understand how they work they should be
00:12:01
a lot easier to counter let me know if
00:12:04
this helped you guys uh let me know what
00:12:06
other Champions you guys would like to
00:12:07
know how to counter next it can be in
00:12:09
different Lanes if you guys would like I
00:12:11
appreciate you guys I see you guys in
00:12:13
the next one peace
00:12:15
foreign
00:12:19
[Music]