L18 - Dyanamics - Lesson 18 - Rigid Body Kinematics

00:24:37
https://www.youtube.com/watch?v=dVKFxfwI6oE

Summary

TLDRIn Lesson 18 of ES 310, the focus shifts from particles to rigid bodies, starting with kinematics. The lesson defines rigid bodies, differentiating their motion from particles, which can either be translational (moving as a whole) or rotational (spinning around an axis). Key concepts such as angular position, velocity, and acceleration are introduced, along with the relationships between linear and angular quantities. Real-world examples, such as gear systems, help clarify these concepts through kinematic equations. The lesson emphasizes how understanding these principles is essential for analyzing motion in mechanical systems involving rigid bodies.

Takeaways

  • 🔄 **Rigid Bodies Defined**: Rigid bodies consist of particles that maintain their shape during motion.
  • ➡️ **Types of Motion**: Rigid bodies exhibit translation and rotation.
  • 🔭 **Angular Quantities**: Angular velocity and acceleration are crucial in rigid body motion.
  • 📏 **Relationships**: Linear speed is linked to angular speed via V = r * Omega.
  • 🏋️ **Kinematic Equations**: Familiar kinematic equations apply by substituting linear with angular quantities.
  • 🔗 **Velocity Consistency**: All points in a body translate with the same velocity when not deforming.
  • ✅ **Right Hand Rule**: Used to determine rotation directions for angular displacement and velocity.
  • 📐 **Acceleration Components**: Total acceleration consists of tangential and normal components when rotating.
  • ⚙️ **Practical Applications**: Gears and cranks illustrate the principles of rigid body motion.
  • 📖 **Further Reading**: Reference Hibler's Dynamics textbook for deeper insights.

Timeline

  • 00:00:00 - 00:05:00

    In this lesson, we begin the study of rigid bodies, focusing on kinematics and the concept of rotational speed. We differentiate between translation and rotation, explaining how rigid bodies can move in both ways. The session emphasizes the importance of understanding the motion of rigid bodies as a collection of particles, where shape and orientation matter, and introduces the foundational equations for analyzing their motion.

  • 00:05:00 - 00:10:00

    We delve deeper into the kinematics of rigid bodies, defining angular position, angular velocity, and angular acceleration. The relationships between linear and angular quantities are established, showing how to derive equations for constant angular acceleration. The session highlights the geometric definitions of motion and the significance of using cross products in three-dimensional motion analysis.

  • 00:10:00 - 00:15:00

    An example involving a hand-crank window mechanism illustrates the application of angular velocity and acceleration concepts. The calculations demonstrate how to determine the speed of the window based on the angular motion of the gears involved. The importance of understanding tangential and normal components of acceleration is emphasized, along with the use of kinematic equations to analyze the system's motion.

  • 00:15:00 - 00:24:37

    The lesson concludes with a discussion on absolute rigid body planar motion, relating it to previous studies of relative motion. The example of a series of bars connected to a motor illustrates how to derive relationships between position, velocity, and acceleration through geometric considerations. The session reinforces the application of derivatives to find these quantities, preparing students for more complex analyses in future lessons.

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Mind Map

Video Q&A

  • What is a rigid body?

    A rigid body is a collection of particles that form a single body, where shape and orientation matter.

  • What are the two types of motion for rigid bodies?

    The two types of motion are translation and rotation.

  • What is angular velocity?

    Angular velocity is the time derivative of angular position (Theta), defined as Omega = dTheta/dt.

  • How does angular acceleration relate to linear acceleration?

    Angular acceleration (Alpha) is the time derivative of angular velocity (Omega), similar to how linear acceleration is the time derivative of linear velocity.

  • What is the relationship between linear and angular quantities?

    Linear quantities can be related to angular quantities by formulas such as V = r * Omega and A = r * Alpha for velocity and acceleration, respectively.

  • How are velocities and accelerations of points in a rigid body related?

    The velocities and accelerations of every point in a rigid body are the same during translation.

  • What is the right hand rule in rotation?

    The right hand rule is used to determine the direction of angular displacement (D Theta) and angular velocity (Omega), where the fingers follow the rotation and the thumb points along the axis.

  • How do you find the total acceleration in rotational motion?

    Total acceleration is the sum of tangential and normal components, expressed as a vector using cross products.

  • What kinematic equations apply to rigid body motion?

    The same linear kinematic equations apply, with angular quantities replacing linear ones.

  • What is a practical example of rigid body motion discussed in the lesson?

    The lesson included an example of gears and a crank mechanism to illustrate the transfer of motion between points.

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  • 00:00:00
    welcome to es 310 lesson 18 today we're
  • 00:00:03
    going to start the second part of the
  • 00:00:05
    class in which we are looking at rigid
  • 00:00:08
    bodies instead of particles and we will
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    start back at the beginning with
  • 00:00:12
    kinematics so we're looking at only the
  • 00:00:14
    Motions of those rigid bodies at this
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    point uh regardless of the forces acting
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    on them we're going to focus today on
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    looking at rotational speed because
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    that's what the rigid bodies add to our
  • 00:00:29
    systems is the ability to rotate so
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    we'll look at rotational speeds and
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    accelerations and look at how those are
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    related to linear speeds and rot and
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    accelerations more information on these
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    topics can be found in hibler's Dynamics
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    textbook chapter 16 sections 1-
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    4 so as an overview we have now
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    completed our work on particles so we
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    looked at the motion of the particles
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    which was the kinematics and then we
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    looked at Kinetics in three different
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    ways using Newton's law using work
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    energy methods and using impulse
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    momentum methods we're now going to do
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    the same four things with rigid bodies
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    So today we're going to start in on our
  • 00:01:11
    motion of rigid bodies we're going to
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    continue that for a few lessons and then
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    we will look at equations of motions for
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    rigid bodies which are luten second laws
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    work energy methods for rigid bodies and
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    impulse momentum methods for rigid
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    bodies then we'll look at a few other
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    topics to close out the
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    semester so the kinematics of rigid
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    bodies is a uh first of all we need to
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    Define Rigid bodies so a rigid body is a
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    collection of particles that form a
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    single body so we can no longer assume
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    things are
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    particles because the shape and their
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    orientation now matter so that they're
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    ro they're rotating in some way so
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    there's two different types of motion
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    for rigid bodies there's translation
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    which is what we've been looking at for
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    particles right so in Translation any
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    line in the B rigid body stays in the
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    same orientation but it will move right
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    so this vertical line on this body if
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    it's re rectilinear translation will
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    move along a straight line if it's
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    curval linear translation this vertical
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    line stays vertical but it moves along
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    along a curve
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    rotation we can be defined about some
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    axis so we Define an axis and then that
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    point a point on the body will move in a
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    circle around that axis and that is
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    rotation when you combine rotation with
  • 00:02:41
    translation you get General planer
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    motion which is what we'll finish off
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    today with and and focus on in the next
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    couple of lessons so let's take a look
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    at translation this is what we have been
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    doing so it should look familiar this
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    equation the position equation is a
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    relative position equation right so the
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    the position of B is equal to the
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    position of a plus the relative position
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    from A to B we were we've been used to
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    seeing this equation written as RBA is
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    equal to RB minus r a but this is the
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    same idea here when we take the
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    derivatives of this in order to find the
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    velocity this term the
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    relative position from A to B isn't
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    going to change because the body is not
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    going to deform so it is zero the
  • 00:03:36
    derivative of it is zero and so you have
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    that the velocity of B is equal to the
  • 00:03:41
    velocity of a and you have the
  • 00:03:43
    acceleration of B is equal to the
  • 00:03:44
    acceleration of a so because the body
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    isn't deforming it's just translating
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    the velocities and accelerations of
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    every point in the body are the
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    same since this is true that VB is equal
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    to V a and v a is equal to a a all of
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    the kinematic equations that we saw
  • 00:04:05
    previously still apply and so nothing
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    has changed there we can still apply all
  • 00:04:10
    of those various kinematic equations for
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    translation now let's take a look at
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    rotation this is the new aspects that
  • 00:04:20
    come about when we deal with rigid
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    bodies so we start by defining a Theta
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    an angular position to define a Theta we
  • 00:04:29
    need some reference line that we then
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    Define a Theta from so in this case our
  • 00:04:35
    reference line is from o to P in the
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    diagram here and Theta then is
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    defined so in this case this is our
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    reference line here relative to some
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    fixed object out here and Theta is
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    defined relative to that that
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    reference D Theta is some change in
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    Theta and it's in the direct the
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    direction of D Theta is the axis of
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    rotation so you use your right hand rule
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    again your fingers curve in the
  • 00:05:08
    direction of D Theta your thumb points
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    upwards it's a positive rotation
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    downwards it's a negative but it will
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    always be along the axis of
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    rotation the angular velocity is defined
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    then as the time derivative of theta
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    just like the linear velocity was
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    defined as the time derivative of
  • 00:05:28
    position
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    so Omega which is your angular velocity
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    is equal to D Theta DT the angular Exel
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    acceleration is called alpha alpha is
  • 00:05:40
    just the time derivative of Omega so
  • 00:05:43
    those are equivalent equations to what
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    we've seen before and we have the the
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    combined equivalent equation where Alpha
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    is equal Alpha * D Theta is equal Omega
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    D Omega this is equivalent to a d s is
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    equal to V DV right so in all of these
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    equations all we've done is replace S
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    with
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    Theta uh V with
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    Omega and a with Alpha and so all of
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    these equations are the same you just
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    have to remember that the position is
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    being replaced by an angular position
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    the velocity is being replaced by an
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    angular velocity and the acceleration is
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    being replaced by an angular
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    acceleration if you have a constant
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    angular acceleration we have the
  • 00:06:31
    constant acceleration equations again
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    with these substitutions
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    made so if we know the rotation of a
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    body we can find information then about
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    the motion of any point in that body so
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    the relationship between
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    position and angular
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    displacement comes about through R this
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    is just a geometric definition of an AR
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    length relative to the enclosed angle
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    that's where this is coming from so DS
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    is equal to r d Theta similarly then V
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    is equal to R Omega and some portion of
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    a is going to equal to R Alpha so to
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    keep the directions correct we have to
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    remember this cross product right
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    because we're crossing R and Omega in
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    order to find V and it's Omega crossed
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    with
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    r um is the order and that order is
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    important we would only probably use
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    these cross products if we were working
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    in 3D most of our motion we're just
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    going to use Omega time R because we are
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    we're working in one plane so R Omega is
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    out of the plane V and R are within the
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    plane the acceleration because we're
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    rotating things are moving along a curve
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    we're going to think in terms of normal
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    and tangential components right so the
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    tangential component of acceleration if
  • 00:08:01
    you think back was defined as V Dot well
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    V Dot is time derivative of V let's take
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    our definition of v in terms of angular
  • 00:08:12
    velocity plug it in all right R is not
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    going to change R is a constant so R can
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    be factored out and you have D Omega
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    DT which is defined as Alpha so the
  • 00:08:25
    Accel the tangential acceleration is
  • 00:08:27
    Alpha time r the normal acceleration if
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    we remember back to the definition was
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    v^2 over row well Row in this case is R
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    the dist the radius of our rotation V is
  • 00:08:42
    Omega R so we plug that in we get Omega
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    r^ squared over R divide that out we get
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    Omega 2 R so our total acceleration is
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    the sum of those two parts and in in
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    Vector notation with cross products we
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    get Alpha crossed with r for the first
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    term Omega squar which is not a vector
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    times R which is a vector and there's a
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    minus sign here to to incorporate the
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    fact that the normal is pointing towards
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    the center of the
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    circle so let's take an example of this
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    this is in old cars right that don't
  • 00:09:24
    have power windows this is how you would
  • 00:09:26
    uh roll up and down the window so you
  • 00:09:28
    have a crank that the hand is on here
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    and you turn that crank and as you turn
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    that crank you shift the angle of this S
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    gear this partial gear which causes
  • 00:09:40
    this be uh this beam to rotate upwards
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    or downwards depending on which way
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    you're
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    turning and that is this one's fixed to
  • 00:09:49
    a a fixed point so this is going to move
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    the same amount this just keeps it
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    aligned right the adding this one if
  • 00:09:57
    this weren't there this whole thing
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    would r rotate right so then A and E are
  • 00:10:01
    going to move up and that's going to
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    cause the window to move up all right so
  • 00:10:09
    let's see when A and E though A and E
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    are actually moving tangential to this
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    circle right because they're both pinned
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    it here so the velocity of a and e is
  • 00:10:18
    sort of at an angle here and this
  • 00:10:22
    angle if we look at the geometry here
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    the angle in there is the same as the
  • 00:10:27
    angle down here all right so this angle
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    in here is
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    Theta okay so now let's take a look here
  • 00:10:35
    so we've we're putting in motion at the
  • 00:10:38
    top in onto this gear and we're trying
  • 00:10:40
    to figure out how fast the window goes
  • 00:10:42
    up and down based on
  • 00:10:44
    that so let's take a look at cog c first
  • 00:10:48
    which is this little gear
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    here cog
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    c has an angular velocity Omega of
  • 00:10:57
    0.5 and it has a radius of 20 mm or
  • 00:11:05
    02 so the velocity of a point on the
  • 00:11:09
    outer surface of cog c all right is
  • 00:11:13
    going to equal Omega *
  • 00:11:16
    R which is equal to.5 * 02 which is
  • 00:11:20
    equal to 0
  • 00:11:22
    01 all right so that is the velocity of
  • 00:11:26
    the point on the outer surface of C
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    well the outer surface of C is meshed
  • 00:11:32
    with the outer surface of s this uh spur
  • 00:11:36
    gear so they're going to move together
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    because the gears are locked together so
  • 00:11:40
    the
  • 00:11:41
    velocity of the spur gear s right so the
  • 00:11:45
    outer a point on the outer surface of
  • 00:11:49
    the spur gear is going to have the same
  • 00:11:51
    velocity as the Cog because they're mesh
  • 00:11:53
    together so that's going to equal
  • 00:11:57
    01 and then we have the radius of the
  • 00:11:59
    spur gear is equal to
  • 00:12:01
    0.5 so the angular speed Omega of the
  • 00:12:05
    spur gear is going to equal V over R
  • 00:12:10
    which is 0.01 /
  • 00:12:13
    .5 which is
  • 00:12:16
    02 so this spur gear is moving with an
  • 00:12:19
    angular velocity of 02 well this Rod is
  • 00:12:23
    physic is rigidly attached to that spur
  • 00:12:25
    gear so this Rod is also moving at an
  • 00:12:28
    angle velocity of
  • 00:12:31
    02 so this point out here point
  • 00:12:35
    a so we have
  • 00:12:37
    Rod what ba has a mo angular velocity of
  • 00:12:42
    02 and a radius or length in this case
  • 00:12:47
    of
  • 00:12:49
    2 so the speed of point
  • 00:12:53
    a is going to equal Omega R which is 02
  • 00:13:00
    *
  • 00:13:01
    .2 which equals
  • 00:13:09
    04 and the units would be me/ second all
  • 00:13:13
    right so that's the speed the direction
  • 00:13:15
    of that speed is at this angle right
  • 00:13:17
    because it's tangential or it's normal
  • 00:13:20
    this is a right angle it's normal to the
  • 00:13:23
    radius or the length of the rod in this
  • 00:13:26
    case so then the velocity then of the of
  • 00:13:30
    point a let's write it as a vector would
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    equal uh
  • 00:13:38
    0.4 and the X part would be the negative
  • 00:13:44
    s of theta I hat and the Y part would be
  • 00:13:49
    positive cosine of theta J hat and we're
  • 00:13:53
    told we're looking at the specific Theta
  • 00:13:55
    of
  • 00:13:57
    30° the wi
  • 00:13:59
    window moves in the y direction solely
  • 00:14:03
    right because it's con it's constrained
  • 00:14:05
    on the side so it doesn't move side to
  • 00:14:07
    side so the velocity of the window is
  • 00:14:10
    going to equal the Y part of
  • 00:14:15
    va which is equal to
  • 00:14:17
    04 cine of 30 then equal to
  • 00:14:23
    034 m/ second so as what you see then is
  • 00:14:28
    that we used this V equals Omega R over
  • 00:14:31
    and over and over again in various forms
  • 00:14:33
    as we work our way through the various
  • 00:14:35
    gears and shaft systems and then we
  • 00:14:38
    recognize the window is in the y
  • 00:14:40
    direction VA is in the nor is normal to
  • 00:14:44
    the radius Direction so it's in the
  • 00:14:46
    tangential
  • 00:14:48
    Direction um and so we find the Y part
  • 00:14:51
    of that tangential velocity and find our
  • 00:14:55
    velocity of the window so let's take
  • 00:14:57
    another look at example Le here here we
  • 00:14:59
    have a series of Gears that are meshed
  • 00:15:02
    but what this includes is the the
  • 00:15:04
    kinematic equations that we have been
  • 00:15:06
    seeing so we start at Point a we're
  • 00:15:10
    given Alpha of
  • 00:15:12
    a is equal to 90 so knowing Alpha a we
  • 00:15:16
    can find the acceleration of a point on
  • 00:15:18
    the outside edge of a where it's meshed
  • 00:15:20
    with B so the acceleration of a is going
  • 00:15:24
    to
  • 00:15:25
    equal Alpha a * r
  • 00:15:29
    and that the acceleration of that point
  • 00:15:32
    is also going to be equal to the
  • 00:15:34
    acceleration of the outer point on
  • 00:15:36
    B which is equal to Alpha B * RB this is
  • 00:15:42
    r
  • 00:15:43
    a all right so that will allow us to
  • 00:15:46
    find Alpha B so from here we get Alpha B
  • 00:15:49
    is equal to we move the RS over Alpha a
  • 00:15:52
    which is known R
  • 00:15:55
    A and so we get Alpha b equals Alpha a *
  • 00:15:59
    R A over
  • 00:16:00
    RB now the shaft of B is attached to the
  • 00:16:05
    shaft of C right so from B to C Alpha B
  • 00:16:09
    is equal to Alpha C right because
  • 00:16:11
    they're on the same shaft so if B is
  • 00:16:13
    accelerating with an angular
  • 00:16:14
    acceleration of alpha c b c will have
  • 00:16:17
    the same angular acceleration then we
  • 00:16:21
    have a point on the gears where C is
  • 00:16:24
    meshed with
  • 00:16:25
    d so knowing Alpha C Alpha C can give us
  • 00:16:31
    [Music]
  • 00:16:33
    AC so AC is equal to Alpha C *
  • 00:16:40
    RC and that the acceleration of the
  • 00:16:43
    point on the outer side of C is equal to
  • 00:16:46
    the acceleration of the point on the out
  • 00:16:48
    outside of D because they're meshed so
  • 00:16:50
    that's a d which is equal to Alpha d r d
  • 00:16:56
    and we're looking for
  • 00:16:59
    the angular
  • 00:17:02
    velocity uh information about D and so
  • 00:17:06
    if we can find the angular acceleration
  • 00:17:08
    information about D we can figure out
  • 00:17:10
    through kinematics what the velocity is
  • 00:17:12
    so solve this for Alpha D is equal to
  • 00:17:16
    Alpha c r c over Rd but Alpha C is equal
  • 00:17:22
    to this right so this is going to equal
  • 00:17:25
    Alpha a r a RC over RB
  • 00:17:30
    Rd and all of those are known so we can
  • 00:17:33
    plug in all those numbers we get
  • 00:17:35
    90 times r a is 15 so
  • 00:17:42
    0.015 time RC is 25
  • 00:17:47
    .025 divided by RB
  • 00:17:51
    .05 time Rd
  • 00:17:54
    .075 plug all those numbers in and we we
  • 00:17:58
    get that Alpha D is equal to
  • 00:18:01
    9 so now knowing Alpha D we want to
  • 00:18:05
    figure out information about angular
  • 00:18:07
    velocities it looks like so it says we
  • 00:18:10
    start from rest so Omega KN is equal to
  • 00:18:14
    zero and we're trying to get to a
  • 00:18:17
    velocity of 600 RPM so Omega final is
  • 00:18:21
    600 revolutions per
  • 00:18:24
    minute but we need that in radians per
  • 00:18:26
    second to keep our units
  • 00:18:28
    uh the same so there are in 1 minute
  • 00:18:32
    there are 60
  • 00:18:34
    seconds and in one revolution there are
  • 00:18:37
    2 pi
  • 00:18:38
    radians multiply that out we get
  • 00:18:43
    62.8 radians per
  • 00:18:46
    second so we have an initial veloc Omega
  • 00:18:50
    angular velocity a final
  • 00:18:53
    Omega um we have the alpha the
  • 00:18:56
    acceleration equals 9 which is constant
  • 00:18:59
    so we can use our constant acceleration
  • 00:19:01
    equations we want to know determine the
  • 00:19:04
    time that it takes to do this and
  • 00:19:07
    determine the number of revolutions it
  • 00:19:09
    takes to do this so if we go back to our
  • 00:19:11
    kinematic
  • 00:19:12
    equations here they are in the first one
  • 00:19:16
    we're looking for time we know Omega
  • 00:19:18
    Omega KN and Alpha so we're going to use
  • 00:19:20
    the first one to find time once we know
  • 00:19:23
    time we know Omega KN we know time we
  • 00:19:26
    know Alpha we can find our our angular
  • 00:19:30
    position the number of Revolutions in
  • 00:19:32
    other words all right so the first
  • 00:19:35
    equation
  • 00:19:37
    was the
  • 00:19:39
    Omega equal Omega KN + Alpha
  • 00:19:43
    T so that's equal
  • 00:19:46
    to0 this is
  • 00:19:49
    62.8 + 9 * T gives us a t = to
  • 00:19:54
    6.98 seconds and then we use the second
  • 00:19:58
    equation which is the Theta minus Theta
  • 00:20:01
    KN is equal to Omega t + 12 Alpha t^ 2
  • 00:20:08
    this is zero so we plug everything in
  • 00:20:11
    and we
  • 00:20:13
    get 219
  • 00:20:16
    radians divide that by 2 pi you get
  • 00:20:20
    34.9
  • 00:20:21
    Revolutions in order for it to go from
  • 00:20:24
    zero to 600
  • 00:20:27
    RPM
  • 00:20:28
    now let's take a quick look at Absolute
  • 00:20:32
    rigid body planer Motion in our next
  • 00:20:35
    lessons we're going to be looking at
  • 00:20:36
    relative planer motion So today we're
  • 00:20:39
    going to look at
  • 00:20:40
    Absolute think back to when we were
  • 00:20:42
    looking at relative motion like with our
  • 00:20:45
    pulley systems and things like that this
  • 00:20:47
    is going to parallel that except now
  • 00:20:49
    we're
  • 00:20:50
    incorporating rotation as well so planer
  • 00:20:53
    motion involves translation and rotation
  • 00:20:56
    together to solve these types of
  • 00:20:59
    problems we're going to pick some point
  • 00:21:02
    on our body sometimes that Point's given
  • 00:21:04
    sometimes we just pick it and give some
  • 00:21:07
    information about that point relative to
  • 00:21:10
    some fixed origin so that's our position
  • 00:21:13
    s then we have an angle also drawn to a
  • 00:21:17
    fixed line on our body from a reference
  • 00:21:20
    and through the geometry of our body we
  • 00:21:22
    can relate s to Theta and then we can
  • 00:21:25
    take time derivatives of this
  • 00:21:27
    relationship to find velocities
  • 00:21:30
    accelerations angular velocities and
  • 00:21:33
    angular accelerations so this will make
  • 00:21:35
    more sense through an example so we have
  • 00:21:37
    a series of bars here so there's some
  • 00:21:40
    motor that pulls this bar around the
  • 00:21:42
    first bar ab and that causes B to move
  • 00:21:46
    which causes C to move and c will slide
  • 00:21:48
    along the slot back and forth depending
  • 00:21:51
    on what this is H doing so in this case
  • 00:21:54
    A and B are equal so we've got 3 for a
  • 00:22:00
    so a is equal to 3 and b is equal
  • 00:22:04
    to3 if a and b are equal then if this
  • 00:22:07
    angle is Theta this angle is also Theta
  • 00:22:10
    it's an equilateral triangle all right
  • 00:22:13
    so our goal then the position of C is
  • 00:22:16
    what we're trying to describe so let's
  • 00:22:17
    call this
  • 00:22:19
    distance from our fixed point to c s and
  • 00:22:23
    our goal is to relate s to Theta and
  • 00:22:26
    then we can take derivatives so to
  • 00:22:28
    relate s to Theta we look at these
  • 00:22:30
    triangles well let's split it right
  • 00:22:33
    those two triangles are the same right
  • 00:22:34
    because this is 3 that's 3 that's Theta
  • 00:22:37
    that's Theta so s is going to equal 2
  • 00:22:42
    times whatever this this Edge is of one
  • 00:22:45
    of these triangles well that edge
  • 00:22:50
    is3 times it's adjacent to our angle so
  • 00:22:54
    cosine of theta so s is point 6 cosine
  • 00:22:59
    Theta that relates s to Theta now let's
  • 00:23:02
    take some time derivatives so we get s
  • 00:23:05
    dot which is V is equal to 6 the
  • 00:23:08
    constant the time derivative of cosine
  • 00:23:11
    of theta derivative of the cosine is the
  • 00:23:14
    negative s of theta but Theta itself is
  • 00:23:17
    dependent on T so the inner derivative
  • 00:23:19
    is Theta dot then we take another time
  • 00:23:23
    derivative s double dot which is a we
  • 00:23:26
    get 6 is still a constant derivative of
  • 00:23:31
    the first so the derivative of negative
  • 00:23:33
    s is negative
  • 00:23:38
    cosine of theta times the inner
  • 00:23:40
    derivative of theta dot times the second
  • 00:23:43
    Theta dot plus 6 * negative s the 1 time
  • 00:23:49
    the derivative of the second Theta
  • 00:23:51
    double
  • 00:23:52
    dot so now we know all of these things
  • 00:23:55
    right so we have that Theta is is equal
  • 00:23:58
    to 30 Omega which is Theta dot is equal
  • 00:24:02
    to 10 and Alpha which is Theta double do
  • 00:24:06
    is equal to two so we can plug all of
  • 00:24:09
    those things into these Expressions we
  • 00:24:11
    get S is equal
  • 00:24:14
    to.
  • 00:24:16
    519 s dot is equal to V which is equal
  • 00:24:20
    to
  • 00:24:21
    -3 and s double dot is equal to a t
  • 00:24:25
    which is equal to5
  • 00:24:28
    52.6 so this is in
  • 00:24:30
    [Music]
  • 00:24:31
    meters this is in me/ second and this is
  • 00:24:35
    in me/ second squared
Tags
  • rigid bodies
  • kinematics
  • translation
  • rotation
  • angular velocity
  • angular acceleration
  • mechanical systems
  • gear systems
  • motion
  • forces