How Prototyping Can Improve your Gamification Design | Dr. Zac Fitz-Walter
Summary
TLDRZack Fitz Walter, un expert en gamification, partage son parcours et ses expériences lors d'une conférence. Il explique l'importance de la gamification dans la conception d'applications et de jeux, en soulignant que 60 % des Américains jouent à des jeux vidéo quotidiennement. Il aborde également les échecs dans le domaine des jeux et de la gamification, en insistant sur le fait que le succès ne vient pas toujours rapidement. Zack présente trois techniques de conception : le design itératif, le prototypage et les tests de jeu, en mettant l'accent sur l'importance de créer des prototypes pour tester des idées rapidement et obtenir des retours. Il conclut en encourageant les concepteurs à ne pas avoir peur d'abandonner des idées qui ne fonctionnent pas.
Takeaways
- 🎮 La gamification rend les expériences plus engageantes.
- 🔄 Le design itératif permet d'améliorer les conceptions par des boucles de feedback.
- 📝 Le prototypage aide à tester des idées rapidement.
- 🚫 N'ayez pas peur d'abandonner des idées qui ne fonctionnent pas.
- 📊 60 % des Américains jouent à des jeux vidéo quotidiennement.
- 🕹️ Les échecs dans le design sont des opportunités d'apprentissage.
- 👾 World of Warcraft a engagé des millions d'heures de jeu.
- 📅 Le succès ne vient pas toujours rapidement, il faut souvent du temps.
- 🧩 Les prototypes en papier sont rapides et efficaces pour tester des concepts.
- 💻 Les prototypes numériques offrent une expérience plus réaliste.
Timeline
- 00:00:00 - 00:05:00
Zack Fitz Walter, un expert en gamification, se présente et partage son parcours, y compris son doctorat en gamification et son expérience en tant que consultant. Il souligne l'importance des jeux dans l'engagement des utilisateurs, citant des statistiques sur le nombre de joueurs aux États-Unis et l'impact de jeux comme World of Warcraft.
- 00:05:00 - 00:10:00
Zack aborde les échecs dans l'industrie du jeu, notant que pour chaque succès, il y a de nombreux échecs. Il utilise l'exemple d'Angry Birds pour illustrer que le succès ne vient pas du jour au lendemain, mais est le résultat de nombreux essais et erreurs.
- 00:10:00 - 00:15:00
Il explique l'importance de l'itération dans le design de jeux et de gamification, en introduisant des concepts comme le design itératif, le prototypage et les tests de jeu. Ces techniques permettent de créer des designs plus efficaces en apprenant des retours d'expérience des utilisateurs.
- 00:15:00 - 00:20:00
Zack se concentre sur le prototypage, soulignant qu'il s'agit de répondre rapidement à des questions de conception. Il insiste sur la nécessité de poser des questions claires avant de créer un prototype afin de minimiser les risques d'échec dans le projet.
- 00:20:00 - 00:25:10
Il présente différentes méthodes de prototypage, y compris le prototypage papier, le prototypage numérique et le prototypage de type 'Wizard of Oz', chacune ayant ses avantages et inconvénients. Il conclut en encourageant les concepteurs à tester rapidement leurs idées et à ne pas avoir peur d'abandonner celles qui ne fonctionnent pas.
Mind Map
Video Q&A
Qui est Zack Fitz Walter ?
Zack Fitz Walter est un expert en gamification et consultant, avec un doctorat dans ce domaine.
Quelle est l'importance de la gamification ?
La gamification utilise des éléments de conception de jeux pour rendre d'autres domaines plus engageants.
Quels sont les trois techniques de conception présentées ?
Les techniques sont le design itératif, le prototypage et les tests de jeu.
Pourquoi est-il important de créer des prototypes ?
Les prototypes permettent de tester des idées rapidement et d'obtenir des retours pour améliorer le design.
Quel est un exemple de prototype en papier ?
Un exemple est un prototype de jeu de cartes créé pour distraire des enfants malades.
Qu'est-ce qu'un prototype Wizard of Oz ?
C'est un prototype où l'on simule une expérience en contrôlant les éléments en coulisses.
Comment peut-on tester un prototype ?
On peut le tester avec des utilisateurs cibles pour obtenir des retours sur l'interface et le gameplay.
Quelle est une des statistiques sur les jeux vidéo ?
60 % des Américains jouent à des jeux vidéo quotidiennement.
Quel est un exemple de succès dans le domaine des jeux ?
World of Warcraft, qui a engagé des millions d'heures de jeu depuis sa sortie.
Pourquoi les échecs en gamification sont-ils importants ?
Ils permettent d'apprendre des erreurs et d'améliorer les conceptions futures.
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- 00:00:00ladies and gentlemen we're off to see
- 00:00:02the Wizard dr. Zack Fitz Walter come on
- 00:00:09thank you hi everyone it's good to be
- 00:00:13here my name is Zack I've come all the
- 00:00:15way from Australia to be here which is
- 00:00:17nice which I know it's a long way isn't
- 00:00:20it
- 00:00:20I've actually been travelling around
- 00:00:22Europe a little bit before so it wasn't
- 00:00:24it did the whole trip to get here but I
- 00:00:26just found out today that it is 43
- 00:00:28degrees in one of the parts of Australia
- 00:00:30so it's quite hot so it's nice to be
- 00:00:32here in the cool weather I'm very
- 00:00:35excited to be here thank you to the
- 00:00:37organizers for the invitation to speak
- 00:00:38and also for organizing such a great
- 00:00:41conference with so many interesting
- 00:00:42people in the world of gamification
- 00:00:44including yourselves so let's get into
- 00:00:47it before we begin I guess a little bit
- 00:00:48about myself so my name is Zack I did
- 00:00:52get one of the first PhDs in the world
- 00:00:54in gamification which was great back
- 00:00:56when I started gamification wasn't
- 00:00:58really cold gamification I was calling
- 00:01:01it pervasive persuasive design which
- 00:01:04doesn't sound as good as gamification
- 00:01:05doesn't roll off the tongue as easily
- 00:01:07but my focus was on mobile apps and
- 00:01:10designing effective gamification using
- 00:01:13motivational psychology particularly
- 00:01:16looking at mobile apps I then moved on
- 00:01:18to become a lecturer at the same
- 00:01:20university so the Queensland University
- 00:01:21of Technology where I taught game design
- 00:01:24user experience and developed one of the
- 00:01:25first subjects for gamification as well
- 00:01:28and that I quit academia and went into
- 00:01:30the industry I figured I must practice
- 00:01:32what I preach and so became a
- 00:01:34gamification consultant speaker and I
- 00:01:37also run a company called eat more
- 00:01:38pixels and we develop apps and games so
- 00:01:41that's a little bit about me but of
- 00:01:42course that's all interesting but
- 00:01:44probably my biggest achievement is that
- 00:01:47I've been training for 25 years for this
- 00:01:50moment that's right I've had 25 years of
- 00:01:53experience playing games I managed to
- 00:01:55manage to find this photo of me and
- 00:01:57she's like yes you were nerd back then
- 00:01:59and you are a nerd now but yet 25 years
- 00:02:02of experience playing games so you know
- 00:02:05learning a lot training to become a
- 00:02:06gamification designer today and the
- 00:02:09reason was I just found games to be very
- 00:02:12engaging you know
- 00:02:13like I couldn't put it down I used to
- 00:02:15wake up early in the morning get up at
- 00:02:165:00 a.m.
- 00:02:17play games before everyone else got up
- 00:02:19and then would go to school come back
- 00:02:21and play games but the interesting thing
- 00:02:23is it's not just me who finds games
- 00:02:25engaging in fact a lot of people I'd say
- 00:02:29probably in this room and also in the
- 00:02:30world find games to be very engaging
- 00:02:35there's a recent report that came out
- 00:02:37from the ESA 2088 came out about two
- 00:02:41weeks ago and this is the Entertainment
- 00:02:44Software Association of America and in
- 00:02:46it they had an interesting statistic and
- 00:02:48that is that 60% of Americans play video
- 00:02:51games daily now just think about that
- 00:02:53for a second that's a lot that's over
- 00:02:55half of people in America they pick up
- 00:02:57and they play a game on a daily basis
- 00:02:59so it's not just me who if I who finds
- 00:03:01games engaging there's a lot of other
- 00:03:03people out there as well what I find
- 00:03:05most interesting though is that some
- 00:03:07games are really engaging so take for
- 00:03:11example World of Warcraft you may have
- 00:03:14heard of World of Warcraft's you may
- 00:03:16have not it was first released in 2004
- 00:03:18it's what's known as an MMORPG or a
- 00:03:22massively multiplayer online
- 00:03:23role-playing game again doesn't run off
- 00:03:25the tongue that easily does it but the
- 00:03:27interesting thing about this game is
- 00:03:28that it has engaged people and still
- 00:03:30continues to engage people 14 years
- 00:03:32after it was released now there was an
- 00:03:35analyst that crunched some numbers and
- 00:03:37estimated how much time we've actually
- 00:03:39spent in this one game alone and as of
- 00:03:422012 when the article came out they
- 00:03:45estimated that players had spent 50
- 00:03:47billion hours of game time in this one
- 00:03:49game alone that's roughly about 6
- 00:03:53million years which is the same time
- 00:03:55that we have spent evolving as a species
- 00:03:57that is a lot of time being spent in
- 00:04:00just one game you know and also imagine
- 00:04:03if we spent that time elsewhere curing
- 00:04:05cancer or something like that
- 00:04:06so what what's really interesting is
- 00:04:08that you know some games in particular
- 00:04:10can engage us very well so the idea goes
- 00:04:15I guess if games can be so engaging what
- 00:04:19well maybe we could look at applying
- 00:04:20some of the things that we can learn
- 00:04:22from games or game design elements or
- 00:04:24process etc to other areas we
- 00:04:27that'd be neat if we could do that well
- 00:04:29luckily for us there's an industry that
- 00:04:30exists and it's the reason why we're
- 00:04:32here today called gamification and so
- 00:04:36there is this industry that's developed
- 00:04:37now looking at exactly this looking at
- 00:04:39how we can apply best practices from
- 00:04:41games game design elements methods
- 00:04:43processes and look at the root of games
- 00:04:45why they're engaging in the first place
- 00:04:47so looking at you know psychology
- 00:04:49motivational psychology and apply that
- 00:04:51to other areas to make them more
- 00:04:53engaging what's interesting though is we
- 00:04:57often focus on the successes of both
- 00:04:59games and gamification but we don't
- 00:05:01often talk enough about the failures as
- 00:05:04well and I think this is something
- 00:05:05really interesting to focus on because
- 00:05:07for every good game out there there's
- 00:05:09probably just as many bad or even more
- 00:05:12bad games out there as well and we tend
- 00:05:15to focus on the success success stories
- 00:05:17like World of Warcraft we don't look at
- 00:05:18all the other games that have failed and
- 00:05:20these games are interesting because
- 00:05:22people have spent a lot of time and
- 00:05:23money they've invested a lot into
- 00:05:25creating these games and when they fail
- 00:05:27it's not the best outcome for everyone
- 00:05:29involved
- 00:05:30we also generally tend to focus on the
- 00:05:33success stories in terms of overnight
- 00:05:35successes or what we think of our
- 00:05:37overnight successes and we don't look at
- 00:05:39the fact that success often doesn't come
- 00:05:42overnight there's a lot of hard work
- 00:05:44that goes into creating a good game and
- 00:05:47a good gamification design as well so
- 00:05:49for example take this game have you
- 00:05:51heard of this game yeah angry something
- 00:05:54Birds I don't know Angry Birds I'm sure
- 00:05:57you've all heard of it but the company
- 00:05:59that created it Rovio how many games do
- 00:06:02you think they made before Angry Birds
- 00:06:05yeah
- 00:06:0651 exactly so there was 51 games so they
- 00:06:10weren't a brand new company they just
- 00:06:11didn't create Angry Birds overnight
- 00:06:13release it and make millions that had
- 00:06:15they created 51 games before this game
- 00:06:18and in the two months leading up to
- 00:06:20deciding whether they were going to go
- 00:06:22with Angry Birds or not they had pitched
- 00:06:24hundreds of ideas before then deciding
- 00:06:27to choose the game about slingshotting
- 00:06:29Angry Birds into pigs to knock them over
- 00:06:32so what we you know it's easy to focus
- 00:06:34on the success stories but not on the
- 00:06:36work that goes into creating these
- 00:06:38success stories
- 00:06:40with this in mind you know it's
- 00:06:42difficult to create a good game it's
- 00:06:44also very difficult to design a good
- 00:06:46game a fide system as well you know
- 00:06:50what's interesting is that all of the
- 00:06:52supplies and I'd say it's even more
- 00:06:54difficult to a certain extent because
- 00:06:56we're not just creating or trying to
- 00:06:57create a fun experience we're also
- 00:06:58looking at changing people's behavior or
- 00:07:00motivating them to do things as well
- 00:07:03luckily for us the games design industry
- 00:07:06has been around for a while it's well
- 00:07:08established and there are a lot of
- 00:07:09interesting techniques that we can take
- 00:07:10from this industry and apply to the
- 00:07:13gamification design industry as well the
- 00:07:16three that I want to talk about in
- 00:07:18particular today are these three so
- 00:07:20iterative design prototyping and play
- 00:07:23testing these are three very useful game
- 00:07:25design techniques and not even just game
- 00:07:27design techniques we see them out in the
- 00:07:29real world for other projects too so
- 00:07:32being used to create you know systems
- 00:07:34computers websites applications etc but
- 00:07:38these three are worth talking about
- 00:07:39particularly from a game design
- 00:07:40perspective because some of the things
- 00:07:42that we do in the area of game design
- 00:07:44can be applied to gamification design as
- 00:07:46well so iterative design let's start
- 00:07:49with that iterative design is the
- 00:07:51process of basically designing something
- 00:07:53with a number of iterations or a number
- 00:07:55of design loops so the design loops may
- 00:07:58look something like this it's where we
- 00:07:59have an idea for something and once
- 00:08:01we've justified the idea say we've gone
- 00:08:03through the research worked out yes we
- 00:08:05have some kind of problem that we want
- 00:08:07to solve we then look at creating a
- 00:08:10solution for that problem so this may be
- 00:08:12in the form of a product a design but
- 00:08:15generally a good way to start off is to
- 00:08:17create a prototype a first version of
- 00:08:19that product something we can test out
- 00:08:21give to people immediately to give us
- 00:08:23feedback and then learn from the the
- 00:08:26prototype that we've built and the play
- 00:08:27testing that we've undertaken so for
- 00:08:30example when creating a game we may do
- 00:08:31this we may have an idea for a game like
- 00:08:33for slingshotting Birds Angry Birds at
- 00:08:37pigs and we may create a prototype of
- 00:08:39that so seeing what that gameplay or
- 00:08:41that mechanic is like the nice thing
- 00:08:43about this is we can get it into
- 00:08:44people's hands quickly and get feedback
- 00:08:46on it and then improve from that so with
- 00:08:48iterative design we want to undertake a
- 00:08:50number of design loops we don't want to
- 00:08:52just have an idea
- 00:08:54build something and then release it in
- 00:08:55the wild to the public and see how they
- 00:08:57react so prototyping is the act of
- 00:09:01building something in order to test it
- 00:09:04out I'll talk more about this today
- 00:09:06because this is the focus of the
- 00:09:07presentation but it fits quite well with
- 00:09:10then playtesting so we've built
- 00:09:11something we give it to people
- 00:09:13preferably our target users and we get
- 00:09:16information and feedback from that I
- 00:09:18won't go into this too much day because
- 00:09:20an Coppins who's up next is talking
- 00:09:21about player testing and then finally
- 00:09:24depending on what we've learnt from
- 00:09:27undertaking a play test with whatever
- 00:09:29prototype we've built we can then
- 00:09:31improve it we can also even just scrap
- 00:09:34the idea completely and this is
- 00:09:36something that you shouldn't be afraid
- 00:09:37to do when you're creating a design
- 00:09:39especially with a prototype a prototype
- 00:09:41should be built quickly tested and you
- 00:09:43can throw it away easily so that is the
- 00:09:46iterative design process generally you'd
- 00:09:48want to undertake a number of loops so
- 00:09:49you have an idea
- 00:09:50build something test it get feedback and
- 00:09:52do that a number of times before you
- 00:09:54actually then release a product ok
- 00:09:57so let's focus more so on prototyping
- 00:10:00now so the main thing if there's
- 00:10:03anything that I want you to take away
- 00:10:04from today's talk is this here and that
- 00:10:07is that prototyping is about answering
- 00:10:09questions quickly so we may have a
- 00:10:12number of questions when it comes to
- 00:10:14designing something when we come up with
- 00:10:15an idea for something whether it's a
- 00:10:17game a gamification design we have these
- 00:10:19questions that we want to ask and answer
- 00:10:21quickly so these questions could be for
- 00:10:24example is the gamification design fun
- 00:10:27that's an important question to ask if
- 00:10:29you're creating some kind of a
- 00:10:30gamification design isn't it is it easy
- 00:10:32to learn how to play will people
- 00:10:34understand for example how to play the
- 00:10:37gamification design that we've created
- 00:10:38maybe we've added a leaderboard or we're
- 00:10:41thinking of adding a leaderboard and we
- 00:10:43want to ask is the leaderboard easy to
- 00:10:44understand do people get it or if we
- 00:10:47added badges for example are the ballot
- 00:10:49badges challenging enough so the first
- 00:10:53thing before we even think about
- 00:10:54creating a prototype is we need some
- 00:10:56kind of questions to ask because a
- 00:10:58prototype is pretty much useless unless
- 00:11:00we have these questions and these
- 00:11:02questions are basically risks within the
- 00:11:05project that we're creating
- 00:11:07we want to mitigate as many risks as
- 00:11:09possible before delivering our final
- 00:11:11project and by having specific questions
- 00:11:13that we can then answer with a prototype
- 00:11:15this is key to doing that so the first
- 00:11:18thing you do is you come up with
- 00:11:19questions that you want to ask about
- 00:11:20your prototype and this is a great stock
- 00:11:24image I just found it somewhere but it
- 00:11:26sums up the current thoughts on
- 00:11:28gamification design quite well but when
- 00:11:30we do create gamification we want the
- 00:11:32best possible gamification design for
- 00:11:35our people we don't to invest a lot of
- 00:11:36time and a lot of money into something
- 00:11:38that doesn't work we don't want to take
- 00:11:40that gamble we don't want to build
- 00:11:41something release it and then see it
- 00:11:44spectacularly fail and so the best way
- 00:11:46to mitigate these risks of failure and
- 00:11:49to create something that has a better
- 00:11:51chance of being successful is to create
- 00:11:54prototypes and test them as quickly and
- 00:11:56as early as possible in the design
- 00:11:57process oh okay great
- 00:12:01let's talk about what a prototype though
- 00:12:02is exactly has anyone done prototyping
- 00:12:05before this is familiar oh great yeah
- 00:12:08cool so some of this may be familiar to
- 00:12:10you but it's good to go over the basics
- 00:12:12again and for those who haven't done any
- 00:12:13prototyping it's good to explore this
- 00:12:15kind of area so a prototype is an
- 00:12:18initial model of an object or of some
- 00:12:22kind of thing that we want to design for
- 00:12:23a particular solution it's not the final
- 00:12:26product and this is something that is
- 00:12:28important to know a prototype is
- 00:12:30something that we make quickly in order
- 00:12:32to answer specific design questions that
- 00:12:34we have and the good thing about a
- 00:12:36prototype is that we want to make
- 00:12:38something which is not perfect and we
- 00:12:40just want to build something very
- 00:12:42quickly we can test with people to get
- 00:12:44feedback in fact it's better not making
- 00:12:46a perfect prototype or something that
- 00:12:48looks like the final product because if
- 00:12:50you are working for a client for example
- 00:12:52they may think the prototype is the
- 00:12:54final product and so this can be a
- 00:12:56problem because then you might have to
- 00:12:57move forward with that so we want to
- 00:12:59make something which is just a model we
- 00:13:01make it quickly it doesn't have to be
- 00:13:03perfect and it doesn't have to be the
- 00:13:05complete gamification design as well it
- 00:13:07can be a very small part of the
- 00:13:09gamification design that answers the
- 00:13:10particular question that we have so I'm
- 00:13:14going to talk about a number of
- 00:13:15different ways in which you can
- 00:13:16prototype your gamification ideas
- 00:13:18drawing from examples from some of the
- 00:13:19work that I've done
- 00:13:20we're gonna start by looking at paper
- 00:13:22prototyping which is a very basic and
- 00:13:24simple way to create a prototype of
- 00:13:26something but can be really effective in
- 00:13:28terms of getting feedback I'm going to
- 00:13:30show you one example from a games
- 00:13:32company where it absolutely destroyed
- 00:13:34their office this paper prototype the
- 00:13:37second thing we're gonna look at is how
- 00:13:38to create a digital prototype so this is
- 00:13:41there's some useful tools and examples
- 00:13:43I'll share with you around creating a
- 00:13:45digital prototype and then finally we're
- 00:13:47going to go off to see the Wizard and
- 00:13:49I'm going to introduce you to the Wizard
- 00:13:51of Oz prototyping which is a great way
- 00:13:53to quickly create something that looks
- 00:13:55realistic but you're actually pulling
- 00:13:56all the strings from behind the scenes
- 00:13:58okay so let's start with paper
- 00:14:00prototyping the whole idea of a paper
- 00:14:02prototype is simple you take whatever
- 00:14:04you can find at hand whether it be paper
- 00:14:06pens
- 00:14:07Lego any kind of physical objects and
- 00:14:09you create a version of your
- 00:14:12gamification design as quickly as
- 00:14:14possible in order to get feedback so
- 00:14:17here's an example from some of my
- 00:14:19students earlier this year mm-hmm they
- 00:14:21were creating a gamified CPR test so
- 00:14:24something that could quiz people about
- 00:14:26CPR mm-hmm excuse me and and help them
- 00:14:30learn how to perform CPR correctly so
- 00:14:34for this they built a paper prototype in
- 00:14:38less than an hour so they simply printed
- 00:14:40out these phone screens and drew up the
- 00:14:43prototype and for this they could then
- 00:14:45get people to sit down in front of the
- 00:14:48paper prototype tap through it and
- 00:14:50pretend to be interacting with it and
- 00:14:52this was great to get initial feedback
- 00:14:53quite quickly so the nice thing about
- 00:15:00paper prototyping is that it's very
- 00:15:02quick in the way that you can build
- 00:15:03something and get feedback quite quickly
- 00:15:05so they got feedback on the interface
- 00:15:07design and whether the quiz made sense
- 00:15:09so we could actually sit down I could
- 00:15:11tap submit this would come up over the
- 00:15:13top there just put it over the top and
- 00:15:15you get feedback immediately which is
- 00:15:17quite nice so this is a really paper
- 00:15:19prototyping is a very good and quick way
- 00:15:21to get feedback it works particularly
- 00:15:24well with gamification design where you
- 00:15:25have game play mechanics or some kind of
- 00:15:27core gameplay that you want to test as
- 00:15:29well without having to build a digital
- 00:15:31prototype so for example here is an
- 00:15:34this is a paper prototype of a game
- 00:15:37sorry game if I had a cod info card game
- 00:15:40that one of my other groups of students
- 00:15:41created for distracting sick kids while
- 00:15:44they're in hospital so they came up with
- 00:15:46an idea for an app but they wanted to
- 00:15:50test the gameplay to see if the game
- 00:15:51mechanics were actually any fun to begin
- 00:15:53with so rather than create the fully
- 00:15:55fledged app or create something
- 00:15:57digitally what they did was they created
- 00:15:59a physical card game they used their
- 00:16:01phones and calculators on the side and
- 00:16:02they could quickly test the gameplay to
- 00:16:05see if it's any good so this is a nice
- 00:16:07easy way to test the gameplay for a game
- 00:16:09of fied project without having to build
- 00:16:11something digital I guess this is the
- 00:16:13one I promised you so this is tank tone
- 00:16:16tactics from half brick you may know
- 00:16:17half brick from such games as fruit
- 00:16:20ninja yep or jetpack joyride so I
- 00:16:25encourage you I'll share the link at the
- 00:16:26end on my website but I encourage you to
- 00:16:28read this particular article this is the
- 00:16:31per its tank tactics the prototype that
- 00:16:33almost ruined half brick it doesn't
- 00:16:36really look like much does it
- 00:16:38it's a grid with a couple of tokens on
- 00:16:39it and that's about it but basically I
- 00:16:41think it was about 10 days after this
- 00:16:43was introduced into the office space at
- 00:16:45heart brick the game was completely
- 00:16:47banned because it pitched other people
- 00:16:49against each other they found design
- 00:16:51falls within the game and it became
- 00:16:53quite aggressive and scary and the way
- 00:16:55that people were playing it and it's
- 00:16:57quite an interesting read to see how
- 00:16:58just a paper prototype actually had such
- 00:17:01an impact on the players who were
- 00:17:03playing it and so obviously we never saw
- 00:17:06tank tone tactics in the light of day
- 00:17:09because it clearly had some design
- 00:17:10issues that needed to be fixed so that's
- 00:17:13a great example of you know a larger
- 00:17:15company using something like a paper
- 00:17:17prototype in order to test game
- 00:17:19mechanics so some of the tips of paper
- 00:17:23prototyping is that you know it's very
- 00:17:24quick and easy to make a paper prototype
- 00:17:26you can use whatever you have and you
- 00:17:28can get feedback quite easily and some
- 00:17:31of the disadvantages though is it
- 00:17:32doesn't feel that realistic so sitting
- 00:17:34down and tapping a paper fake screen
- 00:17:37doesn't feel like what the actual screen
- 00:17:40may feel like in the end so if we want
- 00:17:42to create a more realistic prototype
- 00:17:43then we can create a digital prototype
- 00:17:46and it
- 00:17:47prototype is more useful in the sense
- 00:17:49that it can be a more realistic
- 00:17:51implementation of what we might be
- 00:17:53creating in the end so paper prototypes
- 00:17:55great if you want to test gameplay
- 00:17:57mechanics for your gamification design
- 00:17:58or interfaces but we may create a
- 00:18:01digital prototype to get a more
- 00:18:02realistic feel now the nice thing is
- 00:18:05that if when we're creating game
- 00:18:08mechanics or gamification screens
- 00:18:10there's a lot of really useful tools out
- 00:18:12there for creating digital prototypes
- 00:18:13quickly and game engines like unity 3d
- 00:18:16are becoming easier and easier to use
- 00:18:20of course you still need to learn how to
- 00:18:22use a game engine but these game engines
- 00:18:24are really powerful we've seen unity 3d
- 00:18:25for example be used to create Pokemon go
- 00:18:27well hearthstone but this is what a lot
- 00:18:30of people are teaching at universities
- 00:18:31these days as well and the nice thing is
- 00:18:34that they have asset stores you can take
- 00:18:36assets very quickly and create something
- 00:18:38quite rapidly if you know how to use
- 00:18:39this tool so unit game engines these
- 00:18:42days a lot easier to use than they were
- 00:18:44in the past and you can create things
- 00:18:45more quickly especially if you're
- 00:18:47looking at game mechanics and testing
- 00:18:48those in your gamification design if you
- 00:18:51don't know how to use a game engine
- 00:18:53there are other great tools out there
- 00:18:54envision is one this is a fantastic tool
- 00:18:57for basically designing a number of
- 00:18:59screens and then you throw it into
- 00:19:01envision create links and hotspots
- 00:19:03between the screens and you can sit down
- 00:19:05and watch someone use your particular
- 00:19:07design quite well if you don't know how
- 00:19:09to use that there's you can even just
- 00:19:10use something like what I'm using here
- 00:19:12today for this presentation which is
- 00:19:14PowerPoint or keynote and we've used
- 00:19:16this before for testing for example the
- 00:19:18screens for a gamified step counter and
- 00:19:23for this you just simply change the
- 00:19:24screen resolution to add hotspots and
- 00:19:26give it to someone so we were able to
- 00:19:27mock up this game in less than a day so
- 00:19:32the good thing about digital prototypes
- 00:19:34is that it's much more realistic kind of
- 00:19:37a prototype of what you want to create
- 00:19:39in the end but they can take more time
- 00:19:41especially if you're looking at
- 00:19:42implementing gameplay so what's the nice
- 00:19:46medium between say paper prototype and
- 00:19:48digital prototype well for this we have
- 00:19:51to go off to see the Wizard I'm going to
- 00:19:53be talking about Wizard of Oz prototypes
- 00:19:55so everyone has at least heard of The
- 00:19:59Wizard of Oz yes
- 00:20:01maybe Millennials
- 00:20:01may not have heard of it but there's
- 00:20:03this great story it's about Dorothy and
- 00:20:05her friends going to basically visit the
- 00:20:08all-powerful Wizard of Oz there's a
- 00:20:10movie made and as they go there they're
- 00:20:12confronted by this terrifying beast or
- 00:20:16this terrifying contraption with The
- 00:20:17Wizard of Oz who was all-powerful and
- 00:20:19scary but as we all know behind the
- 00:20:22scenes it was just one man pulling all
- 00:20:23the strings and he wasn't really as
- 00:20:25impressive as we first thought him to be
- 00:20:27so this is exactly the same kind of
- 00:20:29thinking behind Wizard of Oz prototyping
- 00:20:31the idea is that you fake something
- 00:20:33whether it's a digital prototype and
- 00:20:35then you are behind the scenes pulling
- 00:20:37all the strings for it so a great
- 00:20:40example is this is one of the apps built
- 00:20:43for the my PhD back in the day it was an
- 00:20:45app to encourage learner drivers to
- 00:20:48undertake more safer driving experiences
- 00:20:50so we added gamification to it in order
- 00:20:53to encourage them to undertake more
- 00:20:54diverse practice so they could be safer
- 00:20:56drivers ultimately and for this we
- 00:21:00created a nice looking digital prototype
- 00:21:01but we didn't want to add any networking
- 00:21:03code for example we just wanted to get
- 00:21:05it out and test it as quickly as
- 00:21:06possible so for this one we faked the
- 00:21:10leaderboard that we had in there we just
- 00:21:12created a fake leaderboard with someone
- 00:21:15always above the person someone always
- 00:21:16below the person in order to try and
- 00:21:18recreate the experience of a leaderboard
- 00:21:20in order to get feedback you can it also
- 00:21:23doesn't have to look pretty so here's an
- 00:21:25example of us testing a gamified idea
- 00:21:28called step duel to encourage people to
- 00:21:30undertake more exercise and for this it
- 00:21:32was a gamified exercise chatbot is the
- 00:21:35idea that we had but instead of creating
- 00:21:37a chatbot people just talked to me
- 00:21:39instead so I would pretend to be the
- 00:21:41game where they would chat to me I would
- 00:21:43chat back to them give them challenges
- 00:21:45and then update their score on a very
- 00:21:47attractive leaderboard in Google Docs
- 00:21:50but it worked and we worked quickly this
- 00:21:53is one of the failures but we could
- 00:21:54build this prototype in a day and we
- 00:21:56worked out that this core mechanic of
- 00:21:58this challenging didn't work at all so
- 00:22:00we spent very little time in exploring
- 00:22:03that idea because we just worked out
- 00:22:05quickly from the prototype that it
- 00:22:06didn't work otherwise we've created
- 00:22:09things using Squarespace using type form
- 00:22:12things that have challenged people where
- 00:22:14they submit things
- 00:22:15through surveys and then we update them
- 00:22:17on a website for example at the end of
- 00:22:19the day of bleeding of the day there's a
- 00:22:21whole different range of ways in which
- 00:22:23you can create wizard of oz' prototypes
- 00:22:25but the idea is you create something
- 00:22:26that basically encapsulates the game
- 00:22:28then you're behind the scenes were
- 00:22:30creating or implementing all the game
- 00:22:33rules and mechanics for your
- 00:22:34gamification design now obviously there
- 00:22:36are some advantages and disadvantages
- 00:22:38the big advantage is that it creates a
- 00:22:40more realistic game-like experience the
- 00:22:42biggest disadvantage is that you're
- 00:22:44doing all the work of the game engine in
- 00:22:45the back so you know having to update
- 00:22:47the score and things like that it's
- 00:22:49great for very short-term testing and
- 00:22:51prototyping and getting feedback quickly
- 00:22:54but it's it's it's it's a good way in
- 00:22:56order to do it well nilly at an end now
- 00:23:00half an hour goes quickly so this that's
- 00:23:02basically an overview of prototyping
- 00:23:03there's only so much we can cover in 30
- 00:23:05minutes but I wanted to give you an
- 00:23:06overview of some different techniques
- 00:23:08you can use the most important thing is
- 00:23:11that to think about what your
- 00:23:13gamification idea is to build something
- 00:23:15to test that idea quickly and to get
- 00:23:18feedback so then you can learn if it's
- 00:23:20good or if it's needs improvement so the
- 00:23:23three biggest takeaways from this
- 00:23:24presentation today number one have clear
- 00:23:26questions you want answered with a
- 00:23:28prototype say you want to test whether a
- 00:23:30particular game element is fun or if the
- 00:23:32UI is easy to understand then make sure
- 00:23:35you have these play questions so you can
- 00:23:36design a prototype or choose the best
- 00:23:38prototype to answer those questions
- 00:23:40number two is create the quickest
- 00:23:43prototype that can answer your questions
- 00:23:45it doesn't have to look good it can be
- 00:23:46made with paper you can look terrible
- 00:23:48you just want to be able to answer your
- 00:23:50questions as quickly as possible so
- 00:23:51create a prototype that does that well
- 00:23:53and finally I mean this one's obvious
- 00:23:55but we can get attached to idea
- 00:23:57especially in the gamification design
- 00:23:58realm where we think yes I must have a
- 00:24:01leaderboard or I must have badges but
- 00:24:03don't be afraid to scrap ideas when they
- 00:24:05don't work it makes a lot of sense
- 00:24:07because otherwise you will invest a lot
- 00:24:09of time and money into things that won't
- 00:24:11work and the great thing about
- 00:24:12prototyping is that you can get feedback
- 00:24:14quickly to work it out that's it so I
- 00:24:18saw some of you taking photos if those
- 00:24:20photos don't turn out very well you can
- 00:24:22get all the slides at this website here
- 00:24:24so if there's one slide you should take
- 00:24:25a photo of it's this one but if you head
- 00:24:27to Zack fitzwater comm fourths
- 00:24:29gamification Europe all the slides for
- 00:24:31this presentation are there as well as a
- 00:24:33number of really excellent resources so
- 00:24:36that talk about prototyping both in the
- 00:24:38game industry and also in basic design
- 00:24:41you can sign up for a mailing list
- 00:24:44there's a free introduction to
- 00:24:45gamification book there if any of you
- 00:24:46still wondering what gamification is and
- 00:24:48I hate the word special offer but all
- 00:24:51this is it's an announcement that I've
- 00:24:53got an online course starting January
- 00:24:551st you can sign up there if you're
- 00:24:57interested in it but otherwise that's it
- 00:24:59it's very brief introduction to
- 00:25:01prototyping and we thank you for it
- 00:25:03exact bit Walter thank you I would leave
- 00:25:08you to hanging out there
- gamification
- prototypage
- design itératif
- tests de jeu
- engagement
- psychologie motivationnelle
- échecs
- succès
- World of Warcraft
- Angry Birds