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[Music]
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a new build has arrived today's topic is
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boom boom burn lmg this gun just nukes
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anything you shoot you just need one
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bullet do you have one mob in front of
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you not a problem just shoot one bullet
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and it's dead do you have three mobs in
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front of you not a problem this gun can
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annihilate any boss you want Le laab
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whatever whatever it is it will destroy
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it the only downside is that it's immune
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against forsaken giant that is super
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annoying but who clares forsaken giant
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anyways I mean that is the worst boss in
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the game so let's explain how this Gun
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Works it has 18% chance to trigger burn
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on hit when you hit targets it triggers
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an explosion and it deals 300% of your P
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intensity and then it deals area of
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effect burn damage with a cool down of 2
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seconds however and the damage is
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reduced by 60% to players and as well
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the explosion will apply one stack of
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burn the enemies that were hit by the
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explosion so shoot one bullet and
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they're already burning shoot another
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bullets they're burning again you can
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see above your health bar when you're
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able to inflict the explosion again so
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if I shoot again you can see that
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there's a 2 seconds timer bar and as
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soon as it goes down you can just apply
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the explosion again and that's it you
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just get an additional 30% Elemental
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damage for Blaze Elemental Blaze damage
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is this Blaze Elemental damage so you
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can see that we have 30% more than any
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of these three I'm going to jump in into
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the cradle and show you what we used for
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these boss runs so you will need to have
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anti- regen for light machine guns it
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will give you 50% status damage you will
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need tactical combo status enhancement
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deviation Master is also very important
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you'll deal way more damage if you have
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your deviation out sustain suppression
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this is important heat agglutination is
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also important it will increase your
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burn damage however burn damage does not
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increase your explosion damage which is
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burn damage bonus but it doesn't really
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matter you just have to have the Cradle
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on and just forget about it so your
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burning tick damage will be increased by
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having these two then you will need to
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have Steady Hand and Bounty Hunter now
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for the guns that we use you can use a
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secondary weapon Bingo or Wildfire if
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you use Bingo then you will have to
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shoot the mob or boss three times
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anywhere doesn't have to be in the head
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and if you kill an enemy you will gain
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15% base damage for your gun for 20
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seconds you can use either that or you
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can use Wildfire if you use Wildfire
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then all you need to do is just Mark the
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enemy however it's only 60% chance to
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mark an enemy so it could take you three
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bullets or four bullets or one bullet
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it's all RNG but if the enemy is solo
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then you will get weapon damage 25% when
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you mark them so it's all up to you what
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you want to use personally I would
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probably use vfire cuz it has more mag
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and it's easier to just swap to willfire
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Mark the enemy you know Bingo takes
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forever to reload so it might be
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annoying as for the accessories we use
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for the gun you will need to have as
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much accuracy as possible I mean if you
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cannot control the gun with stability
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then just put as much stability as you
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want but this is what I use so large
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brake compact reflex sight tactical
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laser sight also for accuracy and then
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we put the purple mag so we can reload
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faster if you put gold mag you will have
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more ammo in the mag but it's just going
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to take so much longer to reload the gun
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so we just stick with a purple mag as
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well for the ammunition you want to
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definitely stick with disintegrating lmg
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AP ammo because it gives you P intensity
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and it gives you another 10% damage
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increase when targets are burning so it
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will help for your explosion damage and
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whenever you have let's say you summoned
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a dino like this your damage is going to
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be insane look at this
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126k when I apply the burn or the
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explosion damage so yeah the gold ammo
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will definitely help you and it's not
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that expensive to craft it only needs St
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the source so now for the armor pieces
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that we will have to use you need to
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have four shelter pieces you could be
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going with three shelter two savior but
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the problem with two savior pieces is
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that you need to be above 70% HP and you
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get weapon and Status damage plus 10%
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while this is cool and all 70% HP
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sometimes you might forget about being
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above 70% HP for shelter is actually
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still better because you get an
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additional 10% Elemental damage so
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that's how we're going to get our
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Elemental damage through shelter pieces
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and four pieces will give us 30% of
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Elemental damage once you stack it up
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and then we'll balance it out later with
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mods which I will get into soon so we
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also using Renegade for reload speed you
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could be going bastel but bastel shoes
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would be above 70% HP you gain 10%
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weapon damage so I just stick with
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reload speed and the keyword armor you
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need to have is barbecue gloves you
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could be going with Hardy gloves but
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just stick with barbecue gloves because
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it increases the tick rate and the
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Damage over time will be so much higher
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with these gloves all right and now for
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the minmaxers out there minmax stats
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that you possibly ever could have so
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we're going to jump into the mods for
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this gun you want to have flame
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resonance on the gun gun why the flame
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resonance mod will give you extra two
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burn Stacks which means you could stack
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another plus two burn Stacks so now if
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you don't know how burn Works click o
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click Escape click blueprints click on
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lmg right click the lmg click X on I
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keyword and here it says burn it deals
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12% P intensity as status damage every
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0.5 seconds for 6 seconds up to five
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Stacks so with that mod we will increase
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it to seven Stacks but it will burn less
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duration as you can see sells deal 12% s
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intensity so it basically just takes
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your 893 intensity so we have 144 which
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means I would have to do 144 multiply
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by2 this is our burn damage for one
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stack and then we check our stats status
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damage is 44.5 cuz we're buffed with
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mical drink Blaze is 48.6 and now all we
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need to do is plug it in the calculator
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and this is our burn damage 37 let's see
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there it is so if you want you could be
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using Blaze blasing like if you don't
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want to use your heals and when you kill
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an enemy you'll just get healed you can
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stick with this but at the cost of
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losing damage all up to you though we're
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not using burning VAV because we are
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using an lmg we have so much ammo so
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we'll take more damage over trigger
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chance and then when burn is removed
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Stacks only minus 50% this is good if
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you shoot an enemy twice then when it
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has two stacks burning half of the
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stacks will disappear which means one
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stack will disappear if it has two then
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it will keep burning until it disappears
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this might be good for PP if you like
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spam shoot someone next up we're using
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deviation expert on the helm the reason
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why we want that is because you get fire
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rates 10% and Status damage 20% and it's
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really good because we get status damage
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and we'll be able to balance out our
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Elemental damage with status damage the
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range doesn't matter because this is
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bullet falloff so don't worry about the
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range you'll still be able to shoot
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targets as far away as you would without
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the mod and we have to use Blaze
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amplifier for the mask this thing will
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boost your burden and Blaze damage so I
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mean we're not using using retrusion
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explosion by the way the description
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here is wrong I haven't updated that yet
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but this is basically for crit build
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while this one's for Elemental build
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okay now for the gloves it's a little
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bit complicated so if you choose this
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preset over here which is the golden
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wool hide preset you will need to stick
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with elemental overload because this
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will balance out your Elemental damage
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alt together with status damage because
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we're using golden wool on the mask if
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you don't use Golden wool though that
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will be bad because you will have
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case if you don't use Golden wool you
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have to get rid of the elemental
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overload and put in the status
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enhancement is can see will have
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1865 and 168 Elemental damage but you
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obviously want to use Golden wool the
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only problem with golden wool is it's
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not always consistent 12% status damage
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so it can be 6% 8% or sometimes 5%
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rarely it can be even 1% so your damage
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is going to be unreliable but high so
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for this preset Elemental overload if if
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you use the Lucky Rabbit fur on your
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mask which gives you 10% Elemental
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damage when you hit a Target then you
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use status enhancement on the gloves and
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now I'm going to show you the
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calculations for this so now as you can
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see this is the golden wool one it gives
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literally 1 Point higher damage so
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there's almost no difference between
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these two this one will be the best this
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is the Lucky Rabbit fur and this is the
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golden wool so for the chest piece it
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doesn't matter what you put just you can
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put a HP mod damage reduction mod
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whatever you want I actually recommend
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putting quick comeback for the top pce
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because when you pop a heal you will
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refill 100% of your ammo covered Advance
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is a must for this build as well there's
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no other mod that you can use so just
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stick with covered advance and precision
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charge will be important for the pant
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you will have to hit bosses or mobs in
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the head to receive Elemental damage and
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when you reload the gun you will get 24%
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Elemental damage Google doc will be
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available in the description and pin
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comments every mod has 6% status damage
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on the sub stats so that's why include
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six everywhere on these mods cradle
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gives you 50% status damage 25% as well
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when you shoot in the weak spots of
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enemies Whimsical drink gives you 44.5
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if you have level five Chef full Buffs
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and Max mood then we have all the seven
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mods here which gives us total of 56
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Elemental damage from that and the rest
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is just from the mods core effects the
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armor gives us 8% Elemental damage it
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gives us 30 with the stacks the gun
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passive gives us 30 Elemental damage and
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calibration of course gives us 20%
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Elemental damage and for the calibr
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ction by the way you need to have rapid
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which is going to be fire calibration
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and then we have the Lucky Rabbit hide
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on the mask which gives us 10% Elemental
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damage now this is actually very
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important and it's actually better than
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golden wool so I'm going to jump into
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the game and show you what it does I
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mean it does exactly what it says after
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scoring a crit Elemental damage plus 10%
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for 3 seconds it's after you hit a
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Elemental tick so after you proc any
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Elemental damage which can be Frost
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Shock burn and basically if you take a
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look at my Elemental damage right now we
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have 24.6 and now I just need to hit a
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power
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search and now if we check our stats
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it's 34.6 if I refresh it it's back to
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246 so it lasts for 3 seconds as you can
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see Elemental damage boost for 3 seconds
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boom there it is so you will be always
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having that 10% Elemental damage boost
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because with burn you will be taking the
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damage every single milliseconds
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basically and with golden wool you do
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get 12% sometimes but it's not always
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12% sometimes you get 6% sometimes you
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get 5% sometimes you get 8% it's always
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high but it's not consistent 12% so
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that's why we just stick with 10% hide
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here okay so now for the substats on
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every single mod you either go with
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elemental damage second it has to be
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status damage and third one has to be
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damage against Gren ones if you have all
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of these three your damage will be the
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highest you just want to hope that you
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get all three Golds basically and the
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fourth substat could be reload speed
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bonus green the maximum color mods you
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can get is three gold and one green you
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cannot go higher than that or you can go
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with elemental damage status damage gry
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ones and Elite enemies I would
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personally go with reload speed bonus
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those another thing is I made a mistake
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here it's supposed to be Talent 7 not
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Talons 5 and burn two so for the mod
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suffixes you want to focus is Talent 7
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so every single mod has to be Talent
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seven always go with talents
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no burn suffix now we're going to jump
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into the burn suffix and explain why so
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for example burn you can see that this
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one gives you burn damage plus 6% but
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the only thing that it does is gives you
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blaze plus 6% you don't get status
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damage or anything else so you only
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benefit one thing from this burn damage
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does not give you damage increase on
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your explosions so it's pointless to
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take burn damage boom boom has a trigger
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chance of 18% so if you get 12% trigger
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chance it's not going to be 30% it's
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only going to increase the trigger
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Chance by 2% because it's base chance
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Last I'm going to show you that the burn
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damage does not increase explosion
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damage so we're doing
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926 there you go let's put on cradle
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Buffs which gives us burn damage and now
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you can see I have 30% burn damage bonus
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we're still doing 926 926 the burn
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ticking is increased but the explosion
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damage is not now let's summon our
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deviation oh it's shooting this one okay
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well so we do
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6,447 damage right
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there now let's unequip the burn crle
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and you can see that we're still doing
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6,447 we're doing
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1,289 with explosion from the boom boom
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passive now I'm going equip it one more
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time quickly you can see that we're
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still doing
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1,289 well ladies and gentlemen that's
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it for this video I hope you enjoyed if
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you guys have any questions make sure to
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join my Discord it will be in the
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description and I'll see you guys in the
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next one take care and peace out
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[Music]