How To Make An OBBY On Roblox Studio | 2024

00:20:40
https://www.youtube.com/watch?v=z7TRc66ODmM

Summary

TLDRThis video tutorial guides viewers through the process of creating an Obby (obstacle course) game on Roblox using Roblox Studio. The video begins with setting up Roblox Studio and creating the Obby environment, including deleting initial objects, creating parts, adjusting positions, and setting properties like anchoring. It then progresses to building structures such as colored platforms and checkpoints, while editing their sizes and colors. The tutorial also includes adding gameplay elements such as laser "kill bricks" that can kill players on contact. The scripting section involves creating scripts to manage player checkpoints, saving player progress, and ensuring players respawn at the correct stage. Each script includes detailed explanations and steps, including handling player connections and stage progression. Additionally, the video includes bonus content: creating a visual progress bar in the game's UI to display player progress.

Takeaways

  • 🎮 How to start a project in Roblox Studio.
  • 🔧 Steps to build basic structures and parts in Roblox.
  • 🟢 Techniques to modify part properties and colors.
  • ⚙️ Importance of anchoring parts to prevent movement.
  • 🔵 How to create and script checkpoints for player progress.
  • 📜 Basic scripting to connect player data to checkpoints.
  • 🟨 Methods to create kill bricks that affect player health.
  • 📦 Adding and organizing game elements within the workspace.
  • 🎨 Steps to design and tweak the UI, including a progress bar.
  • 🖥️ Overall understanding of creating a simple game logic.
  • ⏳ How to set up and test your game in Roblox.
  • 📈 Implementing a progress-tracking system using tweening.

Timeline

  • 00:00:00 - 00:05:00

    The video starts with instructions on how to create an Obby game in Roblox Studio. First, open Roblox Studio, go to the 'View' tab, click on 'Explorer' and 'Properties', and remove everything in the workspace, including spawn location and base plate. Create a part, set its position to center (0, 0, 0), resize it, and change its color. Group it as a model named '1' representing the first checkpoint. Add a folder named 'checkpoints' to the workspace and include the part in it. Make sure the part is anchored, change the skybox for aesthetics, and create a simple stage with parts of different colors. Duplicate the checkpoint for the second position and prepare to script.

  • 00:05:00 - 00:10:00

    Continue with scripting checkpoints in Roblox by outlining a function that manages player checkpoints through a script in 'Server Script Service'. Set up player and checkpoint detection to manage player movement and progress. The video explains defining the function teleporting players to checkpoints when their character is added or respawned. Additionally, it introduces setting up a player data script managing player stage values for progress tracking, creating leaderboard elements with default values. This script is the foundation for updating player positions based on their progress in the Obby.

  • 00:10:00 - 00:15:00

    The tutorial proceeds by detailing the scripting of checkpoints and kill bricks. It explains how to loop through checkpoints, identifying when a player hits a checkpoint to update their progress. Similarly, kill bricks are implemented using a function that deducts player health upon contact, effectively resetting them to a checkpoint. This section ensures checkpoints are activated accurately and kill bricks serve their role in the game, teaching viewers effective ways to handle player interactions and obstacles in their Roblox game.

  • 00:15:00 - 00:20:40

    The final part of the video demonstrates creating a progress bar as a GUI for player progress tracking. The bar adjusts as players progress through checkpoints. The steps include setting up a frame as the progress bar, scripting it to update based on player stage values, and visually styling it with colors and effects. The creator tests the game to show functioning checkpoints, progress tracking, and kill bricks. Throughout, there's a call to action for viewers to subscribe, like, and share the content.

Show more

Mind Map

Video Q&A

  • How do you open Roblox Studio?

    Open Roblox Studio and navigate to the New tab, then select Baseplate.

  • How do you create a checkpoint in Roblox Studio?

    Create a part, set its position, adjust size and color, group it into a model, and place it in the Checkpoints folder.

  • What is the purpose of anchoring parts in Roblox Studio?

    Anchoring ensures that the parts do not move during gameplay.

  • How do you script checkpoints in Roblox Studio?

    Create a script to connect player and character additions, and define a function to teleport players to checkpoints.

  • How do you create kill bricks in Roblox Studio?

    Create parts designated as lasers and set them not to collide; then script them to reduce player health when touched.

View more video summaries

Get instant access to free YouTube video summaries powered by AI!
Subtitles
en
Auto Scroll:
  • 00:00:00
    hello everyone in this video I'm going
  • 00:00:01
    to show you how to make an Obby on
  • 00:00:03
    Roblox so the first thing we need to do
  • 00:00:05
    is to open up Roblox studio and go to
  • 00:00:07
    the new tab over here and click on base
  • 00:00:10
    plate uh and after that loads it will
  • 00:00:13
    open up this place and what we need to
  • 00:00:15
    do is go to the view tab over here and
  • 00:00:18
    click on Explorer and properties now
  • 00:00:21
    that we have these two tabs what we need
  • 00:00:23
    to do is to just get rid of everything
  • 00:00:25
    in the workspace we're going to get rid
  • 00:00:27
    of the spawn location and the base plate
  • 00:00:30
    then we need to create a part so click
  • 00:00:32
    on part right here and set its position
  • 00:00:34
    to 0 comma 0 comma 0 and it will Center
  • 00:00:38
    it now we need to change the size so the
  • 00:00:42
    size I want that to be something like 10
  • 00:00:44
    comma 1 comma 10 and then I'm going to
  • 00:00:49
    uh uh change the color to to a green
  • 00:00:53
    color and what I'm going to do is group
  • 00:00:56
    it into a model so just contrl G to
  • 00:00:59
    group it it or you can right click and
  • 00:01:02
    click group as model and now we will
  • 00:01:05
    rename this to one uh one stands for the
  • 00:01:09
    first checkpoint so we're going to add a
  • 00:01:11
    folder to the workspace and we'll name
  • 00:01:13
    it
  • 00:01:15
    checkpoints okay now we're going to take
  • 00:01:17
    this checkpoint right here and we're
  • 00:01:18
    going to put it in the checkpoints
  • 00:01:20
    folder and also make sure that that uh
  • 00:01:23
    the anchored property is checked on your
  • 00:01:26
    part so uh make sure it's anchored and
  • 00:01:29
    now I'm going to change the Sky Box
  • 00:01:32
    because I really don't like don't like
  • 00:01:33
    the gray over here so I'm going to go to
  • 00:01:35
    U uh models and I'm going to look for
  • 00:01:38
    sky and I'm going to choose this one
  • 00:01:41
    okay that's good okay so now I'm going
  • 00:01:43
    to create a simple stage so I'm going to
  • 00:01:46
    create a part I'm going to scroll down
  • 00:01:48
    to position and I'm going to set it to 0
  • 00:01:51
    comma 0 comma 0 so that I need the
  • 00:01:53
    center and I'm going to drag it here and
  • 00:01:55
    I'm going to scale it like this I'll
  • 00:01:59
    make it a bit big bigger and I'm going
  • 00:02:01
    to uh drag it over here and I'm going to
  • 00:02:04
    make sure that anchor is checked and I
  • 00:02:06
    also want to make this one stud okay so
  • 00:02:10
    uh now I'm going to uh um duplicate this
  • 00:02:14
    I'm going to put one right
  • 00:02:16
    here I'm going to select both of these
  • 00:02:19
    and put them here now I'm going to
  • 00:02:21
    select uh another two of these and put
  • 00:02:25
    them here okay so now I want to change
  • 00:02:27
    the colors I'm going to make the first
  • 00:02:30
    one red the second one uh blue the third
  • 00:02:33
    one I want that to be uh green the uh
  • 00:02:37
    fourth one I'm going to make it uh
  • 00:02:39
    yellow the uh fifth one I think I'm
  • 00:02:42
    going to go for pink and the uh uh last
  • 00:02:46
    one I think I'll just uh make orange
  • 00:02:51
    okay so now we need to duplicate our
  • 00:02:53
    first checkpoint and put it over
  • 00:02:56
    here and now we have two checkpoints I'm
  • 00:02:59
    going to call the the the second
  • 00:03:00
    checkpoint too okay so now I'm going to
  • 00:03:03
    play the game actually no it's not going
  • 00:03:05
    to work yet uh I'm going to uh make
  • 00:03:08
    another stage I'll just uh duplicate
  • 00:03:11
    this part and I'll just do this and I'll
  • 00:03:15
    make this a big
  • 00:03:18
    part and I will just uh take another one
  • 00:03:22
    of these parts and I'll put it right
  • 00:03:24
    here and this is going to be a laser
  • 00:03:27
    that the player is not supposed to touch
  • 00:03:29
    so make sure that can cide is unchecked
  • 00:03:31
    so just scroll down on the laser and
  • 00:03:33
    make sure that can Collide is
  • 00:03:35
    unchecked uh I'll just uh make this
  • 00:03:38
    smaller I'll just go for an increment of
  • 00:03:41
    0.5 and I'll just squish
  • 00:03:44
    this and I will drag it here and I'm
  • 00:03:49
    going to make the color uh a red and
  • 00:03:53
    neon okay now I'm going to change the
  • 00:03:55
    color of this to uh a nice white and I'm
  • 00:03:58
    going to duplicate this this I'm going
  • 00:04:00
    to put one here I'm going to duplicate
  • 00:04:02
    I'm going to select both of these now
  • 00:04:03
    and put them here and duplicate them
  • 00:04:06
    again and put them
  • 00:04:08
    here okay so I know this isn't equal but
  • 00:04:11
    it's not supposed to be perfect so I'll
  • 00:04:14
    just first of all make this a little
  • 00:04:15
    bigger and we just make sure that
  • 00:04:17
    everything is anchored okay so now we
  • 00:04:19
    going to add a folder to the workspace
  • 00:04:21
    and we're going to call it kill bricks
  • 00:04:23
    kill bricks and we're just going to
  • 00:04:25
    select all of our lasers and put put
  • 00:04:30
    them in the folder that we just created
  • 00:04:33
    okay so uh now I'm going to duplicate
  • 00:04:36
    this checkpoint and this time it's going
  • 00:04:38
    to be called
  • 00:04:42
    three and now we're going to get started
  • 00:04:44
    on the actual scripting so I'm going to
  • 00:04:47
    create a uh script in server script
  • 00:04:50
    service and I'm going to call it um
  • 00:04:56
    checkpoints and what I'm going to do is
  • 00:04:58
    I'm going to get Flo
  • 00:05:01
    players players is going to be game game
  • 00:05:04
    call get service players and uh then
  • 00:05:07
    we'll just uh write in local
  • 00:05:11
    checkpoints equals uh workspace do
  • 00:05:16
    checkpoints and
  • 00:05:19
    um then we'll just going to uh do
  • 00:05:22
    players player added call connect
  • 00:05:24
    function and that's going to take the
  • 00:05:26
    player and we're going to do player do
  • 00:05:28
    character added colon connect colon
  • 00:05:31
    connect colon connect uh player
  • 00:05:34
    character added character added colon
  • 00:05:36
    connect function and that's going to
  • 00:05:38
    take the character okay so when a new
  • 00:05:40
    player is added we want to call this um
  • 00:05:44
    uh go to checkpoint function so we're
  • 00:05:46
    going to create a local function uh
  • 00:05:48
    teleport to
  • 00:05:52
    checkpoint and that is going to take the
  • 00:05:54
    player and the
  • 00:05:58
    character okay so now what we want to do
  • 00:06:01
    is uh call the teleport to checkpoint
  • 00:06:05
    function and we're going to send the
  • 00:06:07
    player and the character but before we
  • 00:06:09
    do that we need to repeat task. wait
  • 00:06:12
    until character do uh primary part is
  • 00:06:16
    not equal to n okay so what this does is
  • 00:06:19
    uh each time a player is added it checks
  • 00:06:22
    if the character is added uh so whenever
  • 00:06:24
    the character is added so if the player
  • 00:06:26
    dies and respawns uh this uh event will
  • 00:06:29
    be called and we're just going to wait
  • 00:06:31
    for the primary part to be loaded and
  • 00:06:33
    then we just call this teleport to
  • 00:06:35
    checkpoint function now here's what
  • 00:06:36
    we're going to do before we script this
  • 00:06:38
    teleport to checkpoint function I'm
  • 00:06:40
    going to create another script and I'm
  • 00:06:42
    going to call it player
  • 00:06:45
    data and what I'm going to do is get uh
  • 00:06:48
    players again equals game CL get service
  • 00:06:51
    players and we're also going to get data
  • 00:06:54
    store
  • 00:06:55
    service go g get service data store
  • 00:06:58
    service and players. player added col
  • 00:07:00
    connect function and that's going to
  • 00:07:02
    take D player and now players. player
  • 00:07:04
    removing col connect function and that's
  • 00:07:06
    also going to take D player okay so
  • 00:07:08
    we're not going to script the data store
  • 00:07:10
    yet uh we're first going to create the
  • 00:07:12
    leader stats so look leader stats equals
  • 00:07:14
    instance. new folder and leader stats.
  • 00:07:18
    name equals leader stats and leader
  • 00:07:21
    stats. parent equals player now we need
  • 00:07:23
    to create a stage value so stage equals
  • 00:07:25
    instance. new in value and Stage do name
  • 00:07:29
    equals stage and stage. value equals uh
  • 00:07:33
    1 and uh stage do parent is going to be
  • 00:07:37
    leader s okay so now um so what this
  • 00:07:40
    does is each time a new player is added
  • 00:07:43
    we're going to create a folder now the
  • 00:07:45
    uh way leader stats Works which is the
  • 00:07:48
    leaderboard that shows up here in the U
  • 00:07:50
    right
  • 00:07:51
    corner uh so basically you need to
  • 00:07:54
    create a folder and call it leader stats
  • 00:07:56
    and spell it exactly like this and then
  • 00:07:58
    you can insert values to that folder and
  • 00:08:02
    they will uh show up uh uh in the
  • 00:08:05
    leaderboard so what we're doing is
  • 00:08:07
    creating a new end value which is an
  • 00:08:10
    integer and uh we're just setting it
  • 00:08:12
    name to stage and the value the default
  • 00:08:15
    value is going to be one and the parent
  • 00:08:17
    is going to be the folder that we just
  • 00:08:19
    just created now if you go ahead and
  • 00:08:21
    play the game we should have a uh leader
  • 00:08:27
    stats um folder in the player and a uh
  • 00:08:32
    stage value in the leader
  • 00:08:34
    stats okay so as you can see we have a
  • 00:08:38
    uh stage value over here in the
  • 00:08:40
    leaderboard and we have a leader stats
  • 00:08:42
    folder and the stage value is inside of
  • 00:08:44
    it so now what we need to do is to uh
  • 00:08:48
    make the player teleport to the
  • 00:08:50
    checkpoint so here's how this is going
  • 00:08:52
    to work uh we're going to do um uh
  • 00:08:57
    character we going to do local
  • 00:08:58
    checkpoint
  • 00:09:00
    equals checkpoint conf find first child
  • 00:09:03
    and we're just going to do player two
  • 00:09:05
    string player do uh leader stats
  • 00:09:10
    dot uh stage.
  • 00:09:14
    value and what we're going to do is
  • 00:09:16
    character Doh humanoid root
  • 00:09:20
    part. cframe uh equals checkpoint
  • 00:09:25
    primary
  • 00:09:26
    part. cframe
  • 00:09:29
    okay now this right now is going to
  • 00:09:31
    error so what we need to do is Select
  • 00:09:34
    our checkpoints over here and set the
  • 00:09:37
    primary part of each one to the uh part
  • 00:09:40
    inside of it so I'm going to do that
  • 00:09:42
    click on primary part part uh primary
  • 00:09:46
    part again and part and what I want to
  • 00:09:49
    do is right click on the uh part and
  • 00:09:52
    click uh show orientation orientation
  • 00:09:55
    indicator okay so this is
  • 00:09:58
    correct
  • 00:10:00
    uh I'm going to play the game now and
  • 00:10:01
    see if this
  • 00:10:05
    works now right now this will not work
  • 00:10:08
    and the reason for that is because we
  • 00:10:09
    are setting the C frame of the player to
  • 00:10:12
    exactly to the uh to the C frame of the
  • 00:10:17
    uh checkpoint so what we need to do is
  • 00:10:18
    multiply that by CF frame. new and we're
  • 00:10:20
    going to add eight studs and zero so
  • 00:10:24
    we're just positioning the player a
  • 00:10:26
    little bit upwards and that will work
  • 00:10:30
    okay so I'm going to wait for my player
  • 00:10:31
    to load uh I don't know why Roblox is
  • 00:10:34
    extremely slow for me uh these past few
  • 00:10:37
    days okay so it does work as you can see
  • 00:10:39
    it uh took me to the checkpoint uh but
  • 00:10:43
    uh we can't really um Mark each
  • 00:10:46
    checkpoint and the killer breaks don't
  • 00:10:47
    kill us yet so what we're going to do is
  • 00:10:50
    we will enter our checkpoints script and
  • 00:10:53
    what I'm going to do is for underscore
  • 00:10:55
    come we're going to Loop through each
  • 00:10:56
    and every checkpoint in the checkpoint
  • 00:10:59
    folder so for undor comma checkpoint in
  • 00:11:02
    checkpoints uh calling get children do
  • 00:11:05
    and we'll just check if make sure that
  • 00:11:07
    this is checkpoint not checkpoint now
  • 00:11:10
    we're going to do checkpoint uh dot uh
  • 00:11:13
    primary
  • 00:11:14
    part do touched coln function and that's
  • 00:11:19
    going to take hit now um if something
  • 00:11:22
    touches the primary part it might not be
  • 00:11:24
    the player so we will'll check if uh hit
  • 00:11:29
    parent can't find first child
  • 00:11:33
    humanoid then so if we find a humanoid
  • 00:11:37
    then it's probably a player so what
  • 00:11:39
    we're going to do is local player equals
  • 00:11:41
    uh players calling get player from
  • 00:11:43
    character hit. parent now uh the
  • 00:11:46
    character will be hit. parent and we're
  • 00:11:48
    getting the player from that and what we
  • 00:11:51
    need to do now is uh check if player do
  • 00:11:56
    leader stat so if make sure to use
  • 00:11:58
    parentheses is if player do leer
  • 00:12:01
    stats do
  • 00:12:03
    stage do Value Plus One is equally equal
  • 00:12:09
    to checkpoint to two number checkpoint
  • 00:12:13
    do name then we're going to do player.
  • 00:12:16
    leer stats do stage. Value Plus equals 1
  • 00:12:22
    plus equal 1 by the way this these are
  • 00:12:25
    two equal signs but my font just uh
  • 00:12:27
    turns them into one long equal sign okay
  • 00:12:30
    so uh now uh I'm going to explain this
  • 00:12:33
    so uh when the player touches the
  • 00:12:36
    checkpoint uh in order to check if it is
  • 00:12:39
    the right checkpoint and that we should
  • 00:12:41
    add one to the uh player stage uh we are
  • 00:12:45
    checking that if we add one it's going
  • 00:12:49
    to be equal to the number to the number
  • 00:12:52
    of the checkpoint so if we are at stage
  • 00:12:55
    two and we touch checkpoint number three
  • 00:12:57
    if two + 1 is equal equal to 3 then
  • 00:13:01
    we're going to add uh 1 to two if that
  • 00:13:04
    makes sense now I'm going to play the
  • 00:13:06
    game and this should work okay so a
  • 00:13:09
    moment of truth I'm going to uh complete
  • 00:13:12
    my Obby and I'm going to go to stage
  • 00:13:14
    number two and as you can see we are at
  • 00:13:16
    stage number two now if we just go back
  • 00:13:19
    it will not turn it to one as you can
  • 00:13:21
    see and if I just go ahead and uh reset
  • 00:13:26
    my character here it should teleport me
  • 00:13:28
    to checkpoint number two and as you can
  • 00:13:31
    see it does work and I'm just going to
  • 00:13:32
    show you that it works by going to uh
  • 00:13:35
    checkpoint number three and if I reset
  • 00:13:37
    my character again it should take me to
  • 00:13:39
    checkpoint number three and it does okay
  • 00:13:42
    so now what we need to do is make the
  • 00:13:45
    kill bricks work so I'm going the same
  • 00:13:48
    way we did with the checkpoints we're
  • 00:13:49
    going to do that with the uh kill bricks
  • 00:13:52
    so local kill bricks we're going to
  • 00:13:53
    create a variable up here uh local kill
  • 00:13:57
    bricks equal equals workspace do kill
  • 00:14:01
    bricks okay now we're going to Loop
  • 00:14:04
    through the kill bricks so for
  • 00:14:05
    underscore comma kill brick in uh kill
  • 00:14:09
    bricks calling get children do and we're
  • 00:14:11
    going to do kill brick uh do
  • 00:14:14
    touched uh this should be a uppercase
  • 00:14:18
    and uppercase B sorry kill brick.
  • 00:14:21
    touched call connect function hit same
  • 00:14:24
    thing here if hit. parent confin first
  • 00:14:28
    child
  • 00:14:30
    humanoid then it is a real player so
  • 00:14:33
    we're going to get the player by doing
  • 00:14:34
    players calling get player from
  • 00:14:36
    character hit. parent and uh now what we
  • 00:14:39
    need to do is uh check if humanoid if uh
  • 00:14:45
    actually have a better idea we can just
  • 00:14:46
    do local humanoid equals and just copy
  • 00:14:49
    this line of code right here and then in
  • 00:14:52
    here we can just check if humanoid uh
  • 00:14:55
    then we can just check if humanoid
  • 00:14:59
    health is not equal to zero then then
  • 00:15:05
    just copy
  • 00:15:07
    this and then we can just do humanoid uh
  • 00:15:10
    do Health equals zero so we just kill
  • 00:15:13
    the player when he touches a kill
  • 00:15:16
    break okay let's see if that works okay
  • 00:15:18
    so I'm going to complete the Obby again
  • 00:15:21
    oh I
  • 00:15:23
    fell okay we'll just complete the
  • 00:15:26
    Obby and let's hope not to fall this
  • 00:15:29
    time okay so I'm going to touch this and
  • 00:15:31
    as you can see it does in fact kill the
  • 00:15:34
    player okay and it does take me to the
  • 00:15:36
    right checkpoint okay so I removed the
  • 00:15:40
    uh data store the data store service and
  • 00:15:42
    and the data store variable uh and the
  • 00:15:45
    game players play moving event uh that's
  • 00:15:48
    because we're going to be doing that in
  • 00:15:49
    the next video but for now what I'm
  • 00:15:51
    going to do is I'm going to be showing
  • 00:15:52
    you how to make a progress bar so I'm
  • 00:15:54
    going to create a screen gy and I'm
  • 00:15:56
    going to call it uh main SS I'm going to
  • 00:15:59
    create a frame and this Frame I want the
  • 00:16:02
    size to be
  • 00:16:04
    um to be
  • 00:16:06
    0.5 comma 0 comma
  • 00:16:09
    0 uh 1 comma 0 and I'm just going to
  • 00:16:14
    resize it now and I'm going to put it
  • 00:16:16
    right here okay and I'm going to add a y
  • 00:16:19
    corner and I'm going to set the corner
  • 00:16:22
    radius to uh 0.2 comma 0 and then I will
  • 00:16:27
    duplicate this Frame and and put it
  • 00:16:29
    inside of the other frame and set the
  • 00:16:31
    size to 1 comma 0a 1 comma 0 and now
  • 00:16:34
    we're going to set the Anchor Point to
  • 00:16:36
    0.5 and the position to 0.5 comma 0
  • 00:16:42
    comma 0.5 comma 0 now now I'm going to
  • 00:16:45
    make this smaller and I'm going to
  • 00:16:46
    change the background color to a uh nice
  • 00:16:51
    green color but I also want to add a UI
  • 00:16:54
    stroke just to make everything pop up a
  • 00:16:57
    little more
  • 00:17:00
    uh okay I think I think this is good
  • 00:17:04
    enough okay that's perfect now I'm going
  • 00:17:07
    to make I'm going to call this progress
  • 00:17:09
    I'm going to just call this bar and I'm
  • 00:17:11
    going to call this uh progress bar
  • 00:17:15
    background and what I'm going to do is
  • 00:17:18
    add a uh local script to the progress
  • 00:17:22
    bar to the uh progress
  • 00:17:24
    bar local script and I'm going to call
  • 00:17:27
    it uh
  • 00:17:28
    progress bar and I'm going to get
  • 00:17:32
    players equals game get service players
  • 00:17:35
    and now we're going to get the player
  • 00:17:36
    equals players. local player and now
  • 00:17:39
    we're going to do a local function
  • 00:17:41
    update uh
  • 00:17:43
    progress bar and now we'll we we'll just
  • 00:17:47
    do
  • 00:17:49
    um player col with for child leader
  • 00:17:54
    stats col with for child stage do chain
  • 00:17:58
    colum connect function and this will
  • 00:18:02
    just take value and we're just going to
  • 00:18:05
    call the update progress bar and it will
  • 00:18:09
    take uh a value and we're going to type
  • 00:18:12
    in value okay now we're also going to do
  • 00:18:15
    uh update progress bar actually no we
  • 00:18:18
    don't need to do this sorry we don't
  • 00:18:20
    need this okay so uh here's how this is
  • 00:18:24
    going to work I'm going to get the uh
  • 00:18:25
    checkpoints in the workspace local
  • 00:18:27
    checkpoints
  • 00:18:28
    equals hasht workspace going wa for
  • 00:18:31
    child
  • 00:18:32
    checkpoints uh sorry just get rid of the
  • 00:18:36
    hashtag and now we're going to do local
  • 00:18:39
    total
  • 00:18:41
    checkpoints equals # check points go on
  • 00:18:45
    get children and local
  • 00:18:47
    current stage equals player. leader
  • 00:18:52
    stats player uh call Wa for child leader
  • 00:18:55
    stats call wait for child call wait for
  • 00:18:58
    child stage do value and now we need to
  • 00:19:02
    figure out the
  • 00:19:04
    percentage so we're going to do local X
  • 00:19:07
    which is going to be how long the bar is
  • 00:19:10
    going to be it's going to be the um uh
  • 00:19:13
    current stage and we going to divide
  • 00:19:14
    that by the uh total
  • 00:19:20
    checkpoints and now we'll just do uh
  • 00:19:23
    we're going to get tween service so
  • 00:19:25
    local tween
  • 00:19:27
    service equals game col get service
  • 00:19:29
    tween service and we're just going to go
  • 00:19:32
    down here and do tween Service uh tween
  • 00:19:35
    service col create um script. parent
  • 00:19:40
    comma and twin info. new
  • 00:19:43
    0.5 or maybe 0 0.5 and we're going to do
  • 00:19:47
    size equals us2 from scale and we're
  • 00:19:50
    going to do X comma 1 and add a con play
  • 00:19:54
    okay let's try this out and see if it
  • 00:19:57
    works now uh one thing that I forgot to
  • 00:20:00
    mention is that the Anchor Point of the
  • 00:20:02
    bar should always be just 0 comma 0 and
  • 00:20:05
    the position is going to be 0 comma 0
  • 00:20:08
    comma 0 uh 0 comma 0 comma 0 comma 0 now
  • 00:20:13
    if you play the game it should work okay
  • 00:20:16
    so as you can see uh the health bar
  • 00:20:18
    works I'm going to go to stage number
  • 00:20:20
    two and this will change okay so yeah
  • 00:20:24
    that uh works if I go to stage number
  • 00:20:27
    three uh um it will go to 100% okay so
  • 00:20:31
    that's going to be it for today's
  • 00:20:32
    tutorial if this helped Please Subscribe
  • 00:20:34
    like the video share it with your
  • 00:20:36
    friends and I'll see you all in the next
  • 00:20:38
    video bye
Tags
  • Roblox
  • Obby
  • Roblox Studio
  • scripting
  • game development
  • checkpoints
  • kill bricks
  • UI design
  • progress bar
  • gaming tutorial