Jason Carl Q&A - World of Darkness Discord Event

01:32:54
https://www.youtube.com/watch?v=67-jmZr2ST4

Summary

TLDRIn a lively discussion from Stockholm, Jason Carl delves into various topics related to storytelling and role-playing games, particularly focusing on the "World of Darkness" universe and "Vampire: The Masquerade." He addresses queries from the audience about storytelling methods, character development, and insights into the various series he leads like "Seattle by Night," "L.A by Night," and the upcoming "New York by Night." He shares his experience and advice for budding storytellers, highlighting the importance of self-trust, open communication with players, and frequent feedback during storytelling sessions. Additionally, Carl gives updates on how "Seattle by Night" relates to the upcoming game "Bloodlines 2," describing it as a prelude to the game's events. He also offers personal insights, including his penchant for Cabernet Franc wine and its connection to his storytelling style. The discussion provides a thorough overview of his approach to creating engaging narrative experiences in the role-playing genre.

Takeaways

  • 🎤 Jason Carl hosts a live discussion from Stockholm.
  • 📚 Focus is on storytelling techniques in "World of Darkness."
  • 🧛 "Seattle by Night" serves as a prelude to "Bloodlines 2."
  • 🗣️ Open communication with players is crucial for storytelling.
  • 🎥 Series like "L.A by Night" are discussed extensively.
  • 👤 Character desires drive storytelling effectiveness.
  • 🎯 Different storytelling methods cater to varied player expectations.
  • 🔍 Engaging narratives need rich, relatable settings.
  • 🍷 Jason's favorite wine: Cabernet Franc.
  • 🎭 Role-playing games blend real-time improvisation and planning.

Timeline

  • 00:00:00 - 00:05:00

    The video starts with the hosts welcoming Jason from Stockholm for a special Thanksgiving-themed conversation. They thank the audience for submitting questions and outline the structure of the discussion, which will begin with storytelling questions, followed by actual play, and then general inquiries.

  • 00:05:00 - 00:10:00

    Jason shares his extensive experience as a Storyteller, starting from 1991 when Vampire the Masquerade was first released. He stresses the importance of trusting oneself, communicating with players about expectations, and checking in with them to ensure everyone is enjoying the gaming experience.

  • 00:10:00 - 00:15:00

    The conversation continues with Jason emphasizing the significance of breaking the fourth wall to improve gaming sessions. He suggests being open to feedback and ensuring that the game's story is enjoyable and satisfying for all players, adapting the experience based on player feedback.

  • 00:15:00 - 00:20:00

    Jason explains his method of preparation, which involves making bullet points and improvising during sessions. He discusses the balance between detailed preparations and spontaneous creativity and shares personal anecdotes about handling storytelling in a flexible and dynamic manner.

  • 00:20:00 - 00:25:00

    Jason advises that storytelling doesn't require everything to be detailed and encourages finding key characteristics of a city for immersive storytelling. He shares tips on conducting research, utilizing internet resources, and focusing on a handful of facts to paint a rich picture of any setting.

  • 00:25:00 - 00:30:00

    He discusses managing storytelling elements like resources and domains during vampire games, suggesting that these are best handled during downtime. This approach helps integrate game mechanics with storytelling, ensuring a seamless and immersive experience.

  • 00:30:00 - 00:35:00

    Jason shares insights on using mortals for comic relief in Vampire the Masquerade, highlighting the contrast between humans and vampires as a source of amusement. He elaborates on the juxtaposition of normalcy and the supernatural, reflecting on the humor and drama this contrast brings.

  • 00:35:00 - 00:40:00

    He answers a question about aiding quieter players, emphasizing the importance of consent and comfort. He advocates for open communication with players to ensure their needs are met without forcing them out of their comfort zones, focusing on a supportive gaming environment.

  • 00:40:00 - 00:45:00

    Jason discusses what makes a good Storyteller character, emphasizing the need for strong desires and clear motivations. He highlights how these motivations drive character actions and decisions, making them compelling story elements within a gaming narrative.

  • 00:45:00 - 00:50:00

    When discussing storytelling with advanced elements like managing resources, Jason suggests creating engaging mini-games and integrating story-driven downtime activities. He advocates for using less typical storytelling methods to weave resource management into gameplay seamlessly.

  • 00:50:00 - 00:55:00

    He reflects on his experience with bleed in role-playing games, acknowledging its impact on both players and storytellers. Jason stresses the importance of discussing emotions and their effects post-session, underscoring the need for awareness and self-care.

  • 00:55:00 - 01:00:00

    Jason confirms that elements from Seattle by Night are directly related to Bloodlines 2, describing Seattle by Night as a prelude to the game. He also mentions the canonical status of certain elements and the connection with other Vampire the Masquerade series.

  • 01:00:00 - 01:05:00

    On creating immersive Chronicles, Jason relates storytelling tactics to those used in video games, applying zoning and structured scene design for effective storytelling. He emphasizes purposeful storytelling and the importance of understanding player expectations and preferences.

  • 01:05:00 - 01:10:00

    The role of the Beast is discussed, with Jason describing it as a persona that emerges during stressful moments. This element provides players with a dynamic interaction point, enhancing the horror aspect of Vampire the Masquerade through this internal conflict mechanism.

  • 01:10:00 - 01:15:00

    Jason addresses questions about bringing a theatrical tone to Chronicles, through maintaining in-character dialogue and minimal wall-breaking, similar to LARP styles. He shares his approach to achieving this cinematic quality in actual plays, suggesting communication and flexibility.

  • 01:15:00 - 01:20:00

    He touches on working with settings and character designs, sharing his creative process and appreciation for unexpected character development. Jason underscores the adaptability and spontaneity of storytelling, allowing for unexpected yet memorable character moments.

  • 01:20:00 - 01:25:00

    Reflecting on future editions and improvements, Jason speaks to the complexity and immersive quality of V5, identifying areas he wishes were more streamlined. He openly discusses potential updates and enhancements, including broader world development and deeper setting integrations.

  • 01:25:00 - 01:32:54

    Concluding with thoughts on cross-game storytelling, Jason advises having purposeful multi-game narratives. He stresses considering the compatibility of different game mechanics, themes, and experiences when planning crossplot stories, ensuring an engaging and coherent experience.

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Mind Map

Video Q&A

  • Who is doing the live discussion from Stockholm?

    Jason Carl is leading the live discussion from Stockholm.

  • What is the focus of the discussion?

    The discussion focuses on storytelling techniques, role-playing games, and "World of Darkness," specifically "Vampire: The Masquerade."

  • What series does Jason talk about in the discussion?

    Jason discusses series like "Seattle by Night," "L.A by Night," and the potential for future development in "New York by Night."

  • Does Jason provide insights into a specific game?

    Yes, Jason provides insights into "Vampire: The Masquerade," including tactics for role-playing and game master advice.

  • Does the video include information about Jason's personal preferences?

    Yes, Jason shares his personal preference for wine, specifically Cabernet Franc.

  • What are some key aspects of being a storyteller mentioned in the video?

    Some key aspects include trusting yourself, communicating expectations with players, and continuously checking in with players during sessions.

  • Is Jason Carl associated with a specific role-playing universe?

    Yes, Jason Carl is associated with the "World of Darkness" universe.

  • What advice does Jason Carl offer to beginners in storytelling?

    He advises beginners to trust themselves, have honest discussions with players about story expectations, and continuously get player feedback.

  • Does Jason discuss new developments or future plans?

    He mentions ongoing and future developments regarding "New York by Night" and its connection to "Bloodlines 2."

  • How does Jason describe Seattle by Night in relation to Bloodlines 2?

    Jason describes "Seattle by Night" as a prelude, with direct relevance to the events in "Bloodlines 2."

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  • 00:00:00
    live from Stockholm with a stack of
  • 00:00:01
    platters that
  • 00:00:03
    matter hello Jason how is Stockholm
  • 00:00:05
    treating you who can say who can
  • 00:00:09
    say I'm am so happy that you decided to
  • 00:00:11
    join us here for this little can I say
  • 00:00:14
    Thanksgiving or is that should we not
  • 00:00:17
    say that word I mean you say that now
  • 00:00:19
    Marty but I don't I don't if I like your
  • 00:00:21
    odds here really so um sure why not
  • 00:00:25
    hello hello we have so many people who
  • 00:00:28
    have joined already and I more people
  • 00:00:30
    will be joining us pretty soon so uh I
  • 00:00:34
    just want to uh start this uh wonderful
  • 00:00:36
    conversation by saying thank thanks to
  • 00:00:38
    everyone who sent tons of questions
  • 00:00:41
    since yesterday my god there are a lot
  • 00:00:42
    of questions here there are so many
  • 00:00:44
    questions and we hundreds of questions
  • 00:00:47
    yeah so we went through them and I kind
  • 00:00:49
    of categorized them a little bit in few
  • 00:00:52
    different um uh basically like chapters
  • 00:00:56
    of this
  • 00:00:57
    conversation U so we're going to start
  • 00:00:59
    with a story storytelling questions then
  • 00:01:00
    we're going to get to the actual play
  • 00:01:03
    questions and then to some more general
  • 00:01:05
    questions how do we feel about that
  • 00:01:07
    Jason uh that sounds great I think I
  • 00:01:10
    think we will be guided by your wisdom
  • 00:01:11
    here Al righty uh well I'm not sure if
  • 00:01:14
    we were going to I have to admit I'm as
  • 00:01:17
    stunned by there are hundreds of
  • 00:01:19
    questions so I'm amazed that you were
  • 00:01:21
    able to still these down into a a
  • 00:01:23
    spreadsheet thank you yeah yeah that
  • 00:01:26
    that's that's you know that that was
  • 00:01:27
    really fun there was a lot of like there
  • 00:01:29
    was for example one question that I'm
  • 00:01:31
    not sure that we are going to answer
  • 00:01:33
    today but I really loved it yeah um
  • 00:01:35
    which is whether you can do a back flip
  • 00:01:36
    or not I
  • 00:01:40
    mean yes but not
  • 00:01:43
    survive great so with that in mind let
  • 00:01:46
    us start and we're going to begin with
  • 00:01:49
    the storytelling and some little insight
  • 00:01:52
    for our fellow storytellers here on the
  • 00:01:53
    server with arsenic candy who has asked
  • 00:01:58
    how long have you
  • 00:02:00
    yes how long have you been a Storyteller
  • 00:02:02
    and multiple other people asked if you
  • 00:02:04
    have any advice for beginner
  • 00:02:07
    storytellers so first of all arsenic
  • 00:02:09
    candy is a terrific username I'm
  • 00:02:11
    impressed really that is fantastic I
  • 00:02:15
    feel that needs to show up in a vampire
  • 00:02:17
    the Masquerade Chronicle at some point
  • 00:02:19
    um how long have it been a Storyteller H
  • 00:02:22
    you know when people ask me that the
  • 00:02:26
    flippant ironic answer I normally give
  • 00:02:29
    is long younger than you but that's not
  • 00:02:32
    really very helpful so we're not going
  • 00:02:33
    to give that answer today um I've been a
  • 00:02:36
    vampire the Masquerade Storyteller since
  • 00:02:38
    vampire the Masquerade first arrived on
  • 00:02:40
    the scene over 30 years ago in
  • 00:02:44
    1991 yes I am that old um it was Gen Con
  • 00:02:48
    1991 and from the moment the book got
  • 00:02:50
    into my hands and I saw the the red row
  • 00:02:54
    on the cover and and flipped through the
  • 00:02:55
    pages and read about the Clans and the
  • 00:02:58
    the the hunger and the Beast and um
  • 00:03:00
    Chronicles I knew these are the stories
  • 00:03:02
    I wanted to tell so that
  • 00:03:05
    long
  • 00:03:06
    um the other part of the question was
  • 00:03:09
    advice for beginner storytellers yeah
  • 00:03:11
    maybe something that would help you when
  • 00:03:13
    you are
  • 00:03:14
    starting so advice for beginner
  • 00:03:16
    storytellers I think could be an
  • 00:03:18
    entirely separate conversation that we
  • 00:03:21
    should look at doing another day um
  • 00:03:23
    because it's a you it's a multivaried
  • 00:03:25
    topic and there are as many different
  • 00:03:28
    kinds of vampire CRI Chronicles and
  • 00:03:30
    storytellers as there are vampires so
  • 00:03:33
    it's hard to give generic advice that is
  • 00:03:36
    one size fits all but if you're a brand
  • 00:03:39
    new Storyteller just beginning or just
  • 00:03:41
    thinking about it I guess I would tell
  • 00:03:42
    you these three things one trust
  • 00:03:46
    yourself the fact that you want to be a
  • 00:03:48
    Storyteller and want to be part of
  • 00:03:51
    creating these stories and want to tell
  • 00:03:53
    stories for your friends that's 90% of
  • 00:03:57
    the battle right there just wanting to
  • 00:03:59
    do do it is
  • 00:04:01
    important uh number two talk to your
  • 00:04:04
    players and talk with your players have
  • 00:04:06
    a Frank open honest discussion about
  • 00:04:09
    what you all want from your vampire
  • 00:04:11
    story ask what style of story do you
  • 00:04:14
    want do you want to be action adventure
  • 00:04:16
    John Wick do you want it to be political
  • 00:04:19
    thriller do you want it to be strange
  • 00:04:21
    new trade do you want it to be Darkly
  • 00:04:23
    romantic ask what each player's
  • 00:04:25
    expectations and desires are find out
  • 00:04:27
    from them what would make it an awesome
  • 00:04:29
    some game and go from there I know that
  • 00:04:32
    there's a reluctant to have that Frank
  • 00:04:34
    honest open discussion because we fear
  • 00:04:36
    that it will take away some of the
  • 00:04:38
    mystery of the story but I think the
  • 00:04:40
    reverse is true honestly I think the
  • 00:04:43
    more you talk about it before you begin
  • 00:04:45
    the Richer deeper and more exciting the
  • 00:04:48
    story is once you start to tell it
  • 00:04:50
    together and the third thing I would say
  • 00:04:52
    is um check with your players as you go
  • 00:04:56
    at the end of the first session or even
  • 00:04:58
    during the first session if you feel you
  • 00:04:59
    need need to talk about what's going
  • 00:05:01
    right don't be afraid to break the
  • 00:05:02
    fourth wall or you know any wall indeed
  • 00:05:06
    uh talk about what you could be doing
  • 00:05:08
    better talk about what we want to see
  • 00:05:10
    next week okay this this story was
  • 00:05:12
    awesome but I would like it to have more
  • 00:05:14
    action I would like it to have less
  • 00:05:16
    action the more you talk together and
  • 00:05:18
    communicate together I think the more
  • 00:05:21
    satisfying the experience will be for
  • 00:05:22
    everybody if you do those three things
  • 00:05:26
    and everybody comes away from the table
  • 00:05:28
    having fun and wanting more you did it
  • 00:05:31
    right does that help I am sure it does
  • 00:05:35
    that was amazing and uh we do have a lot
  • 00:05:37
    of uh more questions from beginner sters
  • 00:05:40
    including Lucky Duck Studios Lucky Duck
  • 00:05:44
    okay is that different from a lucky Swan
  • 00:05:47
    I'm not sure I'm not sure but Lucky Duck
  • 00:05:49
    is asking what does your Storyteller
  • 00:05:51
    prep look like do you have sticky notes
  • 00:05:53
    pages of quotes I mean we should be so
  • 00:05:56
    lucky right um yes um
  • 00:06:01
    my Storyteller prep is generally bullet
  • 00:06:03
    points I like to write by hand or on a
  • 00:06:07
    on on a Google doc or or other handy
  • 00:06:10
    electronic format a lot of bullet points
  • 00:06:14
    um and I find that a very easy format
  • 00:06:17
    because they scan visually very well
  • 00:06:20
    it's easy to look at bullet points very
  • 00:06:22
    fast and pick out what is important and
  • 00:06:24
    what is not and to prioritize them um
  • 00:06:28
    and to make notes around bullet points
  • 00:06:32
    um sticky notes I organized my entire
  • 00:06:35
    working professional life in in and
  • 00:06:37
    around sticky notes just ask Marty about
  • 00:06:39
    my desk um pages of quotes not so much I
  • 00:06:44
    find because my own short-term memory is
  • 00:06:47
    so poor I don't do well with
  • 00:06:51
    remembering lots and lots of pages of
  • 00:06:53
    quotes I'll forget which page it was on
  • 00:06:56
    I don't know where I put it so much of
  • 00:06:59
    what I do is a combination of bullet
  • 00:07:01
    points and terrified improvisation in
  • 00:07:03
    the
  • 00:07:05
    moment and speaking of improvisation we
  • 00:07:08
    have a question from avarest uh links
  • 00:07:11
    who asked something that a lot of
  • 00:07:12
    commune members are speculating about
  • 00:07:15
    what percentage of planning or
  • 00:07:17
    discussion do you do with your players
  • 00:07:19
    between sessions in preparations for a
  • 00:07:21
    game and how much of that is fully
  • 00:07:24
    planned out or just more Cliff not's
  • 00:07:26
    approach to
  • 00:07:27
    planning that is a that's a question
  • 00:07:30
    that I think a lot of storytellers and
  • 00:07:31
    game Masters not just myself get because
  • 00:07:35
    there is um there is a level of
  • 00:07:37
    intriguing mystery around how how much
  • 00:07:40
    to prepare because the answer is not
  • 00:07:43
    scientific and it varies from
  • 00:07:45
    Storyteller to Storyteller many
  • 00:07:46
    storytellers I know prepare um in
  • 00:07:50
    extraordinary detail detail that I could
  • 00:07:53
    never hope to to imagine um uh when I
  • 00:07:57
    look at comrades in arms like uh
  • 00:07:59
    um Matthew Mercer or brenlee Mullan or
  • 00:08:03
    Briar B Dave Walters and see how they
  • 00:08:06
    prepare everybody's different Nobody
  • 00:08:08
    Does it the same way everybody does it
  • 00:08:10
    in the way that works for them
  • 00:08:13
    specifically and I think that every
  • 00:08:14
    story teller has to find their
  • 00:08:17
    own method that works um to answer the
  • 00:08:21
    question directly um I talk with players
  • 00:08:25
    between sessions quite a lot and before
  • 00:08:28
    sessions quite a lot um but nothing is
  • 00:08:31
    fully planned it can't be I don't know
  • 00:08:33
    what they're going to do I know where
  • 00:08:35
    each story each episode begins I know
  • 00:08:40
    what the opening scene is I know what
  • 00:08:42
    the NPCs want what they don't want but
  • 00:08:45
    the players have free agency they can do
  • 00:08:48
    whatever they want and I just have to be
  • 00:08:49
    prepared to interpret the world and what
  • 00:08:53
    the world wants in reaction to what they
  • 00:08:58
    decide
  • 00:08:59
    that might have been a longer answer
  • 00:09:00
    than than aest links wanted I think
  • 00:09:03
    that's a very good answer but uh after
  • 00:09:05
    you plan the chronicle it's time to
  • 00:09:07
    start it and scratch monkey has asked
  • 00:09:10
    how do you create a strong start for
  • 00:09:12
    your
  • 00:09:13
    Chronicles I think it depends on what
  • 00:09:15
    the players are looking for and what you
  • 00:09:17
    want to do as a Storyteller um many
  • 00:09:21
    players want a Chronicle that is a slow
  • 00:09:23
    burn mystery thriller with lot of
  • 00:09:26
    investigation and a very measured Pace
  • 00:09:28
    others w't action adventure some want um
  • 00:09:31
    you know a terrifying eldrich horror and
  • 00:09:34
    you have to gauge your starting scene
  • 00:09:36
    according to player expectations and
  • 00:09:38
    desires if you don't know if you haven't
  • 00:09:41
    talked about it if there hasn't been
  • 00:09:42
    opportunity to talk about it if it's a
  • 00:09:44
    one shot you haven't plannned for or
  • 00:09:46
    nobody has a preference I like to start
  • 00:09:49
    with a strong frame and a call to action
  • 00:09:52
    and by that I mean um a story conceit
  • 00:09:56
    all the characters are X and you're here
  • 00:09:59
    here to do why you are all small domain
  • 00:10:02
    holders and here to do a favor for the
  • 00:10:04
    baren or you've all been hauled before
  • 00:10:06
    the prince for judgment because you've
  • 00:10:08
    all transgressed
  • 00:10:09
    allegedly uh against some rule uh in the
  • 00:10:13
    domain and you must be called to account
  • 00:10:14
    for it or if all else fails and you're
  • 00:10:17
    really in doubt and you don't know what
  • 00:10:18
    to do I would say start the story in May
  • 00:10:21
    a race in in the middle of the scene um
  • 00:10:24
    with action drop them all into a combat
  • 00:10:27
    scenario or a desperate Chase or uh
  • 00:10:30
    pitch battle for survival and let the
  • 00:10:32
    story emerge from what the players
  • 00:10:34
    decide in the moment that's pretty
  • 00:10:37
    hardcore but it can yield really
  • 00:10:39
    interesting chronical
  • 00:10:41
    results and and a lot of note-taking as
  • 00:10:46
    well that
  • 00:10:48
    is I think that might
  • 00:10:50
    um I think that might answer a lot of
  • 00:10:53
    questions from a lot of storytellers
  • 00:10:54
    about where do I
  • 00:10:56
    begin and now I really want to play in a
  • 00:10:59
    Chronicle with you one day where we
  • 00:11:01
    start with a car chase or something
  • 00:11:05
    exploding yeah U and speaking of um of
  • 00:11:09
    backgrounds that you established before
  • 00:11:11
    um you start the game and also vamper de
  • 00:11:13
    masquerade having this very common theme
  • 00:11:15
    of City being the character I feel like
  • 00:11:18
    everyone can agree with the fact that
  • 00:11:19
    you are doing this amazingly in your
  • 00:11:21
    actual place with LA with New York with
  • 00:11:24
    Seattle I still remember that moment of
  • 00:11:26
    Seattle by night with the gam wall and
  • 00:11:28
    how like amazingly described it well to
  • 00:11:31
    be fair that's because you had seen the
  • 00:11:34
    Gum Wall the day before and you knew
  • 00:11:35
    what I was talking about but yes I feel
  • 00:11:38
    like I felt more disgusted hearing you
  • 00:11:39
    talking about it than actually seeing it
  • 00:11:41
    that was amazing it's a pretty grim and
  • 00:11:44
    gruesome place right it is but with that
  • 00:11:47
    in mind Monte cor Phantom asked um tips
  • 00:11:50
    for getting a fuller richer idea of a
  • 00:11:53
    city before running a Chronicle in it oh
  • 00:11:57
    good question mandor Phantom and again
  • 00:11:59
    I'm in awe of all these uh these
  • 00:12:01
    usernames I feel like I've kind of
  • 00:12:03
    fallen down on the job here with with
  • 00:12:05
    mine because these are fantastic um a
  • 00:12:08
    fuller richer idea of a city and I I'm
  • 00:12:10
    going to try to answer the question that
  • 00:12:13
    I think you're asking and the question I
  • 00:12:16
    think you're asking is how do I help my
  • 00:12:18
    players feel like they're there that we
  • 00:12:20
    really are in this place you know
  • 00:12:23
    mentally at least and emotionally for
  • 00:12:25
    the span of the time we're at the table
  • 00:12:27
    together how do I help them feel like we
  • 00:12:30
    really are in Seattle or Istanbul or
  • 00:12:33
    Prague or Singapore or cbera or wherever
  • 00:12:37
    we are in the world um it isn't easy but
  • 00:12:42
    it's very rewarding of course and you
  • 00:12:44
    have to kind of En list your players to
  • 00:12:46
    begin
  • 00:12:47
    with um every city has its own voice its
  • 00:12:52
    own character its own mood much of that
  • 00:12:55
    is available to us through basic
  • 00:12:57
    internet searches we live in a Charmed
  • 00:12:59
    time in which you know the sum total of
  • 00:13:01
    all human knowledge and allegations are
  • 00:13:04
    available to us at at lightning speed
  • 00:13:06
    through the internet but sifting through
  • 00:13:09
    that to the point where you can actually
  • 00:13:12
    get enough information to run a
  • 00:13:13
    Chronicle without spending years at it
  • 00:13:15
    is really
  • 00:13:16
    challenging and I think honestly uh fan
  • 00:13:20
    ofor manum when you're up against it
  • 00:13:22
    less is more I think that for each City
  • 00:13:24
    for each area region domain pull out
  • 00:13:28
    three five basic facts characteristics
  • 00:13:31
    traits truths that you can run with and
  • 00:13:34
    build on those one of the one of the
  • 00:13:38
    biggest mistakes I think many beginning
  • 00:13:39
    storytellers make especially is trying
  • 00:13:41
    to detail everything and you don't need
  • 00:13:44
    to you just need to give enough to
  • 00:13:48
    convey a sense of place and ask this ask
  • 00:13:52
    your players for help in developing it
  • 00:13:54
    as you go um if I was going to create a
  • 00:13:57
    strong start for a richer Fuller idea of
  • 00:14:00
    a city that I've never ever been to in
  • 00:14:02
    my life such as um Marty help me out
  • 00:14:06
    pick a city I've never been
  • 00:14:08
    to have you been to posang you haven't
  • 00:14:10
    been to POS I think I don't think I have
  • 00:14:13
    actually um I would start on I would
  • 00:14:15
    start on the internet I would try to
  • 00:14:17
    find three or four characteristics that
  • 00:14:19
    define that City I would look at YouTube
  • 00:14:21
    to see how people see their City videos
  • 00:14:24
    of people walking through the city at
  • 00:14:26
    night especially I would look for
  • 00:14:28
    current news articles I would look for
  • 00:14:30
    um literary essays and I would um look
  • 00:14:34
    for user groups online on Discord on any
  • 00:14:37
    platform that are run by people who
  • 00:14:39
    actually live there and just try to
  • 00:14:41
    tease out a bare handful of facts that
  • 00:14:44
    make it feel like it's an inhabited
  • 00:14:47
    place I think another mistake that many
  • 00:14:49
    storytellers make is that they're trying
  • 00:14:51
    to recreate a city exactly and you don't
  • 00:14:53
    need to you just need to create the um
  • 00:14:56
    the impression of it and ask your
  • 00:14:58
    players for
  • 00:15:00
    help great and we also had uh one user
  • 00:15:04
    who asked multiple really good questions
  • 00:15:06
    it was hard to pick um us oh okay yeah
  • 00:15:11
    KIRO yeah I picked one which I think is
  • 00:15:14
    a lot of people are struggling with it
  • 00:15:15
    and we've heard a lot of questions about
  • 00:15:17
    that but what tricks can you use to
  • 00:15:20
    develop interesting and tactical combat
  • 00:15:22
    Encounters in your role play oh yeah
  • 00:15:26
    good question it's a great question
  • 00:15:29
    because of course vampire the Masquerade
  • 00:15:31
    in particular world of darkness in
  • 00:15:32
    general but vampire the Masquerade in
  • 00:15:34
    particular is not a tactical combat
  • 00:15:37
    simulation engine that's not what it's
  • 00:15:39
    built for that's not what it's good at
  • 00:15:42
    so um it can really be tricky if you've
  • 00:15:45
    got a table full of players that is
  • 00:15:46
    desperate to play a John Wick Style
  • 00:15:48
    Adventure where the placement of the
  • 00:15:51
    flower pot really matters in relation to
  • 00:15:53
    the stairs it's tougher because the game
  • 00:15:57
    isn't set up to do that the game is to
  • 00:15:59
    set up to be slightly more cinematic and
  • 00:16:01
    give you General impressions of things
  • 00:16:03
    uh that you then Riff on in the moment
  • 00:16:06
    or riff off of as the case may be um but
  • 00:16:10
    uh some of the things that I do to
  • 00:16:11
    create interesting tactical combat
  • 00:16:13
    encounters is
  • 00:16:14
    this and I admit that I am cheating
  • 00:16:18
    everybody got that I am cheating here um
  • 00:16:21
    I think of my combats in terms of
  • 00:16:24
    zones so if my coder is facing off
  • 00:16:27
    against a bunch of ghouls who are
  • 00:16:30
    running say a taxi cab repair station in
  • 00:16:34
    the middle of New York City I think of
  • 00:16:36
    three zones Zone one is what the players
  • 00:16:40
    have immediately in front of them and
  • 00:16:41
    can reach and around it's the taxi cabs
  • 00:16:45
    the tools around them the hydraulic
  • 00:16:48
    lifts and the various pieces of
  • 00:16:50
    equipment immediately Zone 2 is just
  • 00:16:53
    beyond the reach it's behind the next
  • 00:16:55
    series of doors that's got Secrets they
  • 00:16:57
    can't see but has interesting terrain or
  • 00:17:00
    features they could access if they can
  • 00:17:02
    get to that zone The Zone beyond that is
  • 00:17:06
    completely off the map and for them to
  • 00:17:09
    discover once they get there I know it's
  • 00:17:11
    there but they don't it's the secret
  • 00:17:13
    Zone and if you think of combat tactical
  • 00:17:16
    encounters for vampire in terms of zones
  • 00:17:19
    I think it will go much faster and
  • 00:17:20
    easier for you and I admit that that's
  • 00:17:22
    not in the rules but you asked how I
  • 00:17:25
    think of it and that's how I think of
  • 00:17:26
    it that's interesting I've never heard
  • 00:17:29
    that um that explanation from yours that
  • 00:17:31
    that's super cool um yeah I think zones
  • 00:17:34
    are really interesting they work indoors
  • 00:17:36
    or out of doors you can add uh you can
  • 00:17:39
    add
  • 00:17:41
    um tactical features to zones zones that
  • 00:17:44
    are close have things that can trip you
  • 00:17:46
    up or that you have to move around jump
  • 00:17:48
    on jump over zones that are uh if the
  • 00:17:51
    zone is you know one number away zone
  • 00:17:54
    two that's too far for you to reach in a
  • 00:17:56
    round but it's within combat that range
  • 00:17:59
    of say a throne weapon or a pistol and
  • 00:18:02
    then Zone 3 is beyond that once you
  • 00:18:04
    start thinking in combat in terms of
  • 00:18:06
    zones like that tactical segregation for
  • 00:18:09
    actions becomes a lot
  • 00:18:11
    easier this sounds like you are talking
  • 00:18:13
    about video game design it's great to
  • 00:18:15
    help these things each other well I mean
  • 00:18:18
    we all play video games right um and I
  • 00:18:20
    think that tabletop RPGs one of the
  • 00:18:23
    advantages of tabletop RPGs is that they
  • 00:18:26
    happen in real time and they're
  • 00:18:27
    collaborative and many of the people at
  • 00:18:30
    the table if not all of them have seen a
  • 00:18:32
    movie or a TV show or played a video
  • 00:18:35
    game and the idea that combat happens in
  • 00:18:37
    zones that are let's say near close and
  • 00:18:41
    far is is pretty common to all the media
  • 00:18:44
    we
  • 00:18:45
    enjoy I don't say that it works for
  • 00:18:48
    everybody but that's how I make it more
  • 00:18:50
    interesting I think it's a very useful
  • 00:18:52
    answer thank you and uh you are known
  • 00:18:55
    for having a lot of personalities at
  • 00:18:57
    your tables um a lot of really really
  • 00:19:01
    amazing characters and and people behind
  • 00:19:02
    these characters who who can really
  • 00:19:04
    brief life into them but iris of the
  • 00:19:07
    valley is asking an interesting question
  • 00:19:09
    do you have any tips or tricks to help
  • 00:19:11
    quieter players feel comfortable and
  • 00:19:13
    come out of their shell at the
  • 00:19:17
    table
  • 00:19:18
    um feel more
  • 00:19:20
    comfortable and come out of their shell
  • 00:19:23
    yes and no
  • 00:19:26
    um I think
  • 00:19:30
    again I'm going to answer the question
  • 00:19:31
    that I think you're answer
  • 00:19:34
    asking players who feel quier or more
  • 00:19:37
    reticent to engage or participate um can
  • 00:19:41
    feel that way for any number of reasons
  • 00:19:43
    and I think it's unfair to the player to
  • 00:19:45
    guess in the moment better to have that
  • 00:19:47
    conversation with the player in session
  • 00:19:49
    zero or four and talk about what kind of
  • 00:19:52
    play style do you prefer what do you
  • 00:19:55
    expect from this game what can I do as a
  • 00:19:57
    storyteller to make you feel comfortable
  • 00:19:59
    and welcome and safe at the table um if
  • 00:20:02
    you're in the game and you haven't had
  • 00:20:04
    that conversation and the player seems
  • 00:20:06
    quiet I find it I find for me it's
  • 00:20:10
    better to stop and say are you feeling
  • 00:20:12
    comfortable are you feeling engaged
  • 00:20:14
    could I be doing anything differently
  • 00:20:15
    for you I realize that's not
  • 00:20:19
    necessarily um ordinary Storyteller
  • 00:20:21
    advice but I've never found that it
  • 00:20:23
    negatively impacts the flow of play to
  • 00:20:25
    stop and say everybody doing okay could
  • 00:20:28
    I be doing anything differently to make
  • 00:20:29
    today fun for you um is there anything
  • 00:20:32
    you need or is anything you'd like me to
  • 00:20:33
    do differently I find that 99% of the
  • 00:20:36
    time the quiet player will in fact
  • 00:20:38
    respond and say you know what I'd like
  • 00:20:41
    it if there was more of X but less of Y
  • 00:20:43
    or more of Z but a lot less of Q
  • 00:20:48
    um but there's a second part of this
  • 00:20:51
    question um and that is that
  • 00:20:54
    um how do you help them come out of the
  • 00:20:56
    shell and the answer is I don't
  • 00:20:59
    um I think that the player gets to
  • 00:21:01
    decide how far out of the shell they
  • 00:21:03
    want to
  • 00:21:04
    come um once we've established that
  • 00:21:07
    communication that area of safety that
  • 00:21:09
    they understand that there's consent
  • 00:21:12
    involved in in every step of the the
  • 00:21:15
    story and that they have the freedom to
  • 00:21:18
    Hal the action and express what they
  • 00:21:21
    need or what they don't want um I find
  • 00:21:24
    they find their own level and it's it's
  • 00:21:26
    not it's not my role
  • 00:21:28
    to bring them more or less out of their
  • 00:21:30
    shell than they want to be that make
  • 00:21:33
    sense yeah I appreciate this answer I
  • 00:21:36
    think it's really really awesome that
  • 00:21:39
    pushing people out right honestly I
  • 00:21:42
    think of I mean I've had players where
  • 00:21:45
    I've had tables where
  • 00:21:47
    players don't seem to engage much
  • 00:21:50
    actively but um as long as they're
  • 00:21:53
    checked in with and they feel safe and
  • 00:21:56
    comfortable and they're having a good
  • 00:21:57
    time
  • 00:21:58
    they come away from the table thinking
  • 00:22:00
    this was a great experience and if you
  • 00:22:02
    establish that that level of trust
  • 00:22:05
    during the game uh and they know that
  • 00:22:08
    they can say what what they
  • 00:22:10
    need They'll Come Away thinking this is
  • 00:22:14
    a great experience and I want to do it
  • 00:22:16
    again that's a really cool answer I like
  • 00:22:18
    it thank you and now when it comes to
  • 00:22:22
    your very memorable story to characters
  • 00:22:24
    H hunger of VNA is asking what makes a
  • 00:22:28
    good story character in your opinion ha
  • 00:22:31
    or hunger VNA I I know what I know what
  • 00:22:33
    VNA is but I don't know what ha or
  • 00:22:35
    hunger VNA mean um what makes a good
  • 00:22:37
    story character is um desires they need
  • 00:22:41
    to want things it is good to want things
  • 00:22:45
    it's good for every character to want
  • 00:22:46
    things but it is especially important
  • 00:22:49
    the Storyteller characters want things
  • 00:22:52
    if they don't want things they don't act
  • 00:22:53
    and if they don't act they're not a good
  • 00:22:55
    Storyteller character you need to know
  • 00:22:57
    what they want what they will do to get
  • 00:23:00
    it what lines they tell themselves they
  • 00:23:03
    will not cross to get those things and
  • 00:23:06
    what happens if they do cross those
  • 00:23:08
    lines if you understand those strong
  • 00:23:11
    motivations and the limitations they're
  • 00:23:13
    great Storyteller character I know
  • 00:23:15
    exactly what fiorenza wants what she
  • 00:23:17
    will do to get it what she won't do what
  • 00:23:20
    she tells herself she won't do and what
  • 00:23:23
    actually happens if she does it
  • 00:23:26
    anyway that is great and you say that
  • 00:23:31
    now but we haven't seen pure enza
  • 00:23:33
    Unleashed yet I am afraid I am very very
  • 00:23:36
    afraid as as well you should be we're
  • 00:23:40
    jumping a little bit in the level of of
  • 00:23:42
    of
  • 00:23:43
    um um experience in storytelling right
  • 00:23:46
    now because we are jumping into a
  • 00:23:47
    question that is way more specialized
  • 00:23:49
    let's say and something that uh story
  • 00:23:51
    ter on the advanced level deal with from
  • 00:23:54
    muga asking how do you make things like
  • 00:23:58
    managing resources acquiring property
  • 00:24:01
    and maintaining domain engaging and
  • 00:24:04
    immersive it's a big part of vampire but
  • 00:24:06
    it's hard to weave it in in those story
  • 00:24:09
    Rich uh stories in which everything just
  • 00:24:12
    happens one after another right what a
  • 00:24:14
    great question it really is Moon sugar
  • 00:24:17
    which sounds like just the greatest aril
  • 00:24:19
    recipe name ever um
  • 00:24:23
    the the short answer is that yes it is
  • 00:24:27
    very difficult to do that seamlessly at
  • 00:24:29
    the table in the middle of the action
  • 00:24:31
    because the truth is that resources
  • 00:24:35
    property
  • 00:24:36
    domain um contacts allies influences are
  • 00:24:42
    abstract ideas that don't have precise
  • 00:24:45
    mechanical applications in the moment my
  • 00:24:48
    experience has been that they are most
  • 00:24:50
    effective in the downtime and by
  • 00:24:52
    downtime I mean when the spotlight is
  • 00:24:55
    off the immediate action of the table
  • 00:24:57
    not necessar necessarily between game
  • 00:24:58
    sessions although that is a great time
  • 00:25:01
    to work with your players on what
  • 00:25:02
    they're doing in that area of vampire
  • 00:25:06
    but whenever there is a lull in the
  • 00:25:08
    action it is never a bad idea to swing
  • 00:25:11
    the spotlight over and say okay you've
  • 00:25:14
    all done this terrible thing which
  • 00:25:15
    you're going to pay for later but in the
  • 00:25:17
    meantime let's talk about how your
  • 00:25:19
    allies your contacts your influences uh
  • 00:25:23
    might respond to it what you might be
  • 00:25:24
    doing with them in the meantime do if
  • 00:25:27
    you contact your touchtones how are you
  • 00:25:29
    managing your domain um you know is your
  • 00:25:33
    portillon affected by by the situation
  • 00:25:36
    that you've just uh experienced you know
  • 00:25:38
    you blew up an entire Street what
  • 00:25:40
    happens to the access to Mortals in your
  • 00:25:42
    area
  • 00:25:44
    um yeah observed more in the uh in the
  • 00:25:47
    breach right um it is hard to quantify
  • 00:25:51
    those things as hard and fast roles in
  • 00:25:54
    the middle of the action um and so I
  • 00:25:57
    understand in Moon sugar question so
  • 00:26:01
    story heavy sessions don't have a lot of
  • 00:26:03
    room for those but I think it's
  • 00:26:06
    worthwhile to use the breaks between
  • 00:26:10
    intense scenes to check in with players
  • 00:26:13
    on how they might be engaging with those
  • 00:26:15
    parts of their character sheets and
  • 00:26:17
    especially between
  • 00:26:20
    games you could even make a complete
  • 00:26:23
    miname out of many of these traits um
  • 00:26:28
    gosh that's a that's probably a separate
  • 00:26:30
    conversation we should do another time
  • 00:26:32
    how do we use allies contacts and
  • 00:26:34
    influences and domain as a mini game
  • 00:26:38
    this is again video game design I love
  • 00:26:42
    this it actually really is video game
  • 00:26:44
    design because I'm bringing in some
  • 00:26:46
    video game design elements into my
  • 00:26:48
    storytelling which may or may not be
  • 00:26:50
    fair I'm not
  • 00:26:51
    sure actually a very good push towards a
  • 00:26:54
    lot of storys out the hey if you want to
  • 00:26:56
    do game design maybe maybe you're a good
  • 00:26:59
    person to do it maybe you want to double
  • 00:27:00
    in
  • 00:27:01
    it um so speaking of um adding some more
  • 00:27:07
    game Elements mini games into your
  • 00:27:09
    stories saurin has noticed that you have
  • 00:27:13
    been using occasionally Mortals to
  • 00:27:16
    inject a little bit of levity into your
  • 00:27:18
    Chronicle why do you think they are so
  • 00:27:20
    effective as a contrast to player
  • 00:27:22
    character vampire oh wow s and great
  • 00:27:25
    question I mean I'm going to answer the
  • 00:27:27
    question on two levels I'll answer it on
  • 00:27:29
    the obvious level and then maybe on the
  • 00:27:31
    less obvious level the obvious level is
  • 00:27:35
    they're alive they enjoy the full gamut
  • 00:27:38
    of human experience and emotion they
  • 00:27:40
    breathe they blink they sleep they eat
  • 00:27:43
    they shop they go to school they brush
  • 00:27:44
    their teeth they have to deal with
  • 00:27:47
    difficult bosses they got to shop for
  • 00:27:49
    groceries they um go to the movies they
  • 00:27:53
    are part of the living breathing world
  • 00:27:56
    and they outnumber vampires is by
  • 00:27:58
    billions to one they're the norm and
  • 00:28:02
    they are the Baseline of experience in
  • 00:28:06
    the world of Darkness because of course
  • 00:28:08
    the world of darkness is our world but
  • 00:28:11
    with the Supernatural overlaid on top of
  • 00:28:15
    it
  • 00:28:16
    um Mortals I think remind us of who we
  • 00:28:20
    are as viewers in actual plays but they
  • 00:28:23
    remind us of who we are when we're
  • 00:28:25
    players at the table as well
  • 00:28:28
    I'm I'm very fond of starting my my
  • 00:28:30
    actual plays by reminding the players at
  • 00:28:33
    the table that when the sun was in the
  • 00:28:35
    sky that day the humans of the city The
  • 00:28:38
    Mortals went about their day they got
  • 00:28:41
    out of bed they brushed their teeth they
  • 00:28:43
    kissed their kids goodbyes as they went
  • 00:28:44
    on to school they went to a job or maybe
  • 00:28:47
    they worked from home they went shopping
  • 00:28:48
    they walked the dog and all this time
  • 00:28:52
    their lungs are breathing their eyes are
  • 00:28:54
    blinking their hearts are beating
  • 00:28:56
    they're human they're alive alive
  • 00:28:58
    they're experiencing the world as only
  • 00:29:00
    humans can and in a way that is funny
  • 00:29:05
    when you contrast it with the undead
  • 00:29:08
    situation that the vampire is thrust
  • 00:29:10
    into the vampire has been stuck in the
  • 00:29:13
    situation probably not by
  • 00:29:16
    choice and the situation is absurd
  • 00:29:19
    they're part of this unliving Neo feudal
  • 00:29:22
    society that is existing outside the
  • 00:29:26
    norm of humanity that they know and
  • 00:29:29
    that's kind of funny you can't help but
  • 00:29:32
    laugh at the idea of humans rubbing up
  • 00:29:34
    against vampires in a situation where
  • 00:29:37
    the humans have no idea what's going on
  • 00:29:40
    the irony almost writes itself sometimes
  • 00:29:43
    the humor is a little darker maybe uh
  • 00:29:47
    and sometimes it's not but I think
  • 00:29:50
    there's plenty of room
  • 00:29:52
    for um there's plenty of room for a
  • 00:29:54
    smile and an ironic laugh whenever
  • 00:29:56
    humans who are just living their lives
  • 00:29:59
    have to butt up against the supernatural
  • 00:30:01
    in our
  • 00:30:02
    world when you I don't know that was
  • 00:30:05
    helpful or not
  • 00:30:06
    but but there we are yeah when when you
  • 00:30:09
    said um it sometimes gets darker I just
  • 00:30:12
    reminded myself the moments of your
  • 00:30:14
    actual play
  • 00:30:16
    Chronicles well I mean yeah think about
  • 00:30:18
    it you know you're you're you're a
  • 00:30:20
    person minding their own business you're
  • 00:30:21
    you're at a club or at the shopping mall
  • 00:30:24
    or walking their dog and suddenly
  • 00:30:26
    through random chance through fateful
  • 00:30:29
    [ __ ] up whatever suddenly you are forced
  • 00:30:33
    to confront the
  • 00:30:35
    supernatural this is a vampire and
  • 00:30:37
    they're going to drink your blood or
  • 00:30:39
    they are a werewolf and they're going to
  • 00:30:41
    ask directions to the to you know to the
  • 00:30:43
    nearest uh bus station or uh you know
  • 00:30:46
    it's a hunter hot in the trail of some
  • 00:30:48
    ghost in your neighborhood and I think
  • 00:30:51
    there's this
  • 00:30:52
    weird ironic blinking time shift where
  • 00:30:55
    you have where The Mortals realize the
  • 00:30:58
    world is not what I thought it was the
  • 00:31:01
    story that I'm telling with my life is
  • 00:31:03
    not the story we're actually telling and
  • 00:31:07
    there is drama there and there is fear
  • 00:31:09
    but there's also humor it's it can be
  • 00:31:12
    delicate sometimes um but I think it's
  • 00:31:15
    worthwhile to explore especially as a
  • 00:31:18
    Counterpoint to what can be very very
  • 00:31:20
    serious uh consequences and drama in our
  • 00:31:23
    world of
  • 00:31:25
    Darkness that's great right um and we
  • 00:31:28
    have a very nice question which I just I
  • 00:31:31
    loved reading it and thank you so much
  • 00:31:33
    Calder for uh asking this one what are
  • 00:31:37
    some things players can do to make the
  • 00:31:39
    job of a Storyteller easier we want to
  • 00:31:42
    help you out what do
  • 00:31:44
    we Calder thank you uh on behalf of
  • 00:31:47
    storytellers everywhere we are grateful
  • 00:31:49
    for your question um I don't know who
  • 00:31:53
    who's I don't know whose called
  • 00:31:55
    Storyteller is but um I think they get
  • 00:31:57
    one extra die in their pool to their
  • 00:31:59
    next role whatever whatever that may
  • 00:32:01
    be for sure um what are things players
  • 00:32:05
    can do to make the job of a story SL
  • 00:32:07
    easier
  • 00:32:08
    um let's let's let's say three easy
  • 00:32:11
    things and then three things that are a
  • 00:32:12
    little bit more difficult one please
  • 00:32:14
    take notes um I can't speak for every
  • 00:32:17
    Storyteller but my short-term memory is
  • 00:32:19
    terrible and I can't take notes fast
  • 00:32:21
    enough to keep up with my imagination so
  • 00:32:24
    players who take notes about what's
  • 00:32:25
    going on are are worth weight in in
  • 00:32:28
    hunger dice for me uh number one um two
  • 00:32:33
    um have an ambition have a goal um make
  • 00:32:36
    sure you fill out the parts of your
  • 00:32:38
    character sheet that say ambition and
  • 00:32:41
    desire want to do something can be
  • 00:32:44
    shortterm I want to steal the princess
  • 00:32:46
    car I want to seduce the princess ghoul
  • 00:32:48
    I want to open a new pizza parlor
  • 00:32:50
    whatever uh it can be super short term
  • 00:32:53
    and it can be very long term I want to
  • 00:32:54
    become Prince I want to find find who
  • 00:32:57
    murdered my sire I demand to know the
  • 00:33:00
    secret of whether Cain or Lilith is our
  • 00:33:03
    progenitor have those goals pursue them
  • 00:33:06
    actively pursue them eagerly that's
  • 00:33:08
    number two and number three be generous
  • 00:33:11
    to your other
  • 00:33:12
    players um it's a tabletop role playing
  • 00:33:17
    games in general in vampire in
  • 00:33:19
    particular are collaborative stories
  • 00:33:22
    they emerge in the moment together and
  • 00:33:26
    the more gener generous you are to your
  • 00:33:28
    fellow players at the table the more fun
  • 00:33:30
    you will have um a very smart player who
  • 00:33:34
    may or may not play an ostraat to
  • 00:33:36
    sometimes with us at my tables once
  • 00:33:38
    described it as getting the ball doing
  • 00:33:41
    something fun and interesting with the
  • 00:33:42
    ball and then immediately handing the
  • 00:33:44
    ball to another player at the table so
  • 00:33:46
    that they can do something fun and
  • 00:33:48
    interesting with it and I find that's
  • 00:33:50
    always true the more generous you are
  • 00:33:51
    with the spotlight um the more it comes
  • 00:33:54
    back to you and the more um fantastic
  • 00:33:57
    fun you're going to have and now three
  • 00:34:00
    things that you might not think of um
  • 00:34:02
    check in with your Storyteller after the
  • 00:34:04
    game is over ask how they felt about it
  • 00:34:07
    did they did they feel it went well do
  • 00:34:10
    they have any regrets um are they okay
  • 00:34:13
    with um you know the emotional aspects
  • 00:34:15
    and dimensions of it um to um ask them
  • 00:34:21
    about what their plans are for the next
  • 00:34:23
    story do they feel they have a direct
  • 00:34:25
    plan or they need more communication
  • 00:34:26
    from the players and three bring snacks
  • 00:34:29
    we like snacks snacks are good what is
  • 00:34:32
    your favorite snack on the during the
  • 00:34:34
    actual
  • 00:34:36
    play do I mean is there some
  • 00:34:42
    doubt I mean let's see uh when a bottle
  • 00:34:45
    of good red is not appropriate uh I
  • 00:34:48
    really like um I like raw vegetables and
  • 00:34:50
    dips like hummus or something like that
  • 00:34:53
    that's really good crunchy carrots
  • 00:34:54
    celery radishes that sort of thing
  • 00:34:57
    things that have a lot of cellulose that
  • 00:34:58
    make a lot of Snappy crunchy noise you
  • 00:35:01
    heard it folks if you will ever play
  • 00:35:03
    with Jason make sure to bring your
  • 00:35:05
    veggies V or bottle of red or Bott of
  • 00:35:09
    red we're going to go back to talking
  • 00:35:11
    about red by the way everyone thank you
  • 00:35:13
    so much for listening we are slowly
  • 00:35:14
    getting to the end of the storytelling
  • 00:35:17
    part of this conversation soon we will
  • 00:35:18
    move to actual play questions and then
  • 00:35:21
    general questions which you've asked um
  • 00:35:23
    but we had one question or actually
  • 00:35:25
    multiple questions from multiple users
  • 00:35:28
    which I assembled into one um how do you
  • 00:35:33
    go about writing a Chronicle when you
  • 00:35:35
    aren't familiar with the city and would
  • 00:35:37
    you consider running a streamed
  • 00:35:39
    Chronicle in a place you haven't lived
  • 00:35:41
    in and we had examples like Brazil or
  • 00:35:44
    Spain uh would you ever consider
  • 00:35:47
    that I would consider it but I would I
  • 00:35:49
    would be careful
  • 00:35:52
    um if we're running Chronicle in the
  • 00:35:54
    here and now right there are Chronicles
  • 00:35:56
    that are here here and now and there are
  • 00:35:57
    Chronicles that are then and far
  • 00:35:59
    historical that's that's an entirely
  • 00:36:01
    different conversation but if we're
  • 00:36:03
    talking about here and now would I
  • 00:36:05
    consider running a Chronicle in a place
  • 00:36:07
    I haven't lived in I would but I'd be
  • 00:36:10
    cautious about it um you want to honor
  • 00:36:15
    the place and the people who live there
  • 00:36:18
    because every you know every place we we
  • 00:36:21
    could visit on this globe has its own
  • 00:36:24
    different tone Rhythm customs uh beliefs
  • 00:36:28
    and characteristics and you want to do
  • 00:36:29
    justice to it and there's only so much
  • 00:36:32
    you can learn through internet research
  • 00:36:34
    YouTube videos movies whatever I think
  • 00:36:37
    you're perfectly fine in running
  • 00:36:39
    Chronicles to a place you've never visit
  • 00:36:41
    visited as long as you um give it that
  • 00:36:46
    respect don't just buy into the
  • 00:36:48
    stereotypes of a place dig a Little
  • 00:36:50
    Deeper do some research online read
  • 00:36:54
    books or better yet even uh read
  • 00:36:57
    magazines that are published in that
  • 00:36:59
    place most of which are readily online I
  • 00:37:01
    don't think it's any secret that one of
  • 00:37:03
    the things I like to do is I'd like to
  • 00:37:05
    look for YouTube videos of people who
  • 00:37:08
    wander around their cities with cameras
  • 00:37:11
    or GoPros stuck to their heads and talk
  • 00:37:14
    about what they see um I've spent a lot
  • 00:37:17
    of time in my life in New York City but
  • 00:37:19
    I haven't spent as much time in the
  • 00:37:20
    Bronx as I have spent in other in other
  • 00:37:23
    buus and so for New York by night I
  • 00:37:26
    watched I don't know it must have been
  • 00:37:28
    at least 100 hours of videos of people
  • 00:37:32
    walking around the Bronx at night with
  • 00:37:34
    their cell phone cameras or GoPros just
  • 00:37:37
    talking to people in the burrow about
  • 00:37:40
    what's life at night like here what do
  • 00:37:43
    you think is happening what do you see
  • 00:37:45
    what do you smell what's uh you know
  • 00:37:48
    what are your concerns and that helped
  • 00:37:50
    me um I think find a sense of place
  • 00:37:53
    there are fair few major cities in the
  • 00:37:55
    world you can't find that kind of
  • 00:37:57
    resource
  • 00:37:58
    online if you are thinking about running
  • 00:38:01
    a city that is so far beyond your
  • 00:38:04
    experience that there isn't much
  • 00:38:06
    information on online then I think it's
  • 00:38:08
    time to talk to people who actually do
  • 00:38:11
    live there or have been there and get
  • 00:38:13
    their opinions from it and think about
  • 00:38:15
    why am I telling the story in this kind
  • 00:38:17
    of place is it because I think the story
  • 00:38:19
    really needs to be here or do I just
  • 00:38:22
    think it sounds different enough that I
  • 00:38:24
    want to explore it sight on scene
  • 00:38:28
    um the only thing else I'll add to that
  • 00:38:31
    is that um other roleplaying games set
  • 00:38:35
    in the modern age can often be a
  • 00:38:38
    resource there are a lot of in there are
  • 00:38:41
    a lot of books um written for other role
  • 00:38:43
    play games that you can tap into uh that
  • 00:38:46
    provide you information about cities you
  • 00:38:48
    haven't visited from a game design
  • 00:38:51
    standpoint that can be
  • 00:38:54
    useful that was kind of rambling I'm
  • 00:38:56
    sorry no that was great I I I'm enjoying
  • 00:38:59
    this I I feel like oh are you oh
  • 00:39:01
    excellent good well as long as you're
  • 00:39:03
    enjoying it I mission accomplished great
  • 00:39:05
    fantastic I'll see I'll see you in the
  • 00:39:07
    office tomorrow great I hope Wonder
  • 00:39:10
    folks are also enjoying it as much as I
  • 00:39:12
    am but uh this is actually something
  • 00:39:14
    that I am struggling with and I wonder
  • 00:39:15
    if you have some tips on this from Child
  • 00:39:17
    of malav there's a question do you have
  • 00:39:21
    any tips on ending a Chronicle and
  • 00:39:24
    handling the loose threats that may
  • 00:39:27
    [Music]
  • 00:39:28
    oh yes and no um wow what a great
  • 00:39:33
    question it's hard it's really difficult
  • 00:39:36
    when it's time to say
  • 00:39:38
    goodbye
  • 00:39:40
    um I'm going to answer the question in
  • 00:39:43
    Reverse I don't handle those threats I
  • 00:39:46
    think it's absolutely okay arguably
  • 00:39:50
    important that not every story get
  • 00:39:53
    resolved neatly with final knowable
  • 00:39:57
    answers I realize that's a conceit we
  • 00:39:59
    have inherited from the media we consume
  • 00:40:02
    all stories must pay off and they must
  • 00:40:05
    have concrete definable answers that are
  • 00:40:07
    definitive and irrefutable at the end of
  • 00:40:09
    the 60 Minutes or the Eight Episodes of
  • 00:40:12
    the Season or however long it or how
  • 00:40:14
    many movies it is
  • 00:40:16
    but the world of darkness is our world
  • 00:40:19
    and in our world that's not how stories
  • 00:40:22
    work they have messy endings endings are
  • 00:40:27
    always more messy than the beginning you
  • 00:40:29
    know where you are with the beginning
  • 00:40:31
    but endings are always messy messy
  • 00:40:34
    things and it's okay I think um not to
  • 00:40:38
    wrap them all up neatly in a bow um I
  • 00:40:41
    look at my colleagues again my
  • 00:40:43
    touchdowns my
  • 00:40:45
    Inspirations uh Bria Brennan and Matthew
  • 00:40:48
    they don't wrap things up neatly in a
  • 00:40:49
    bow there are unanswered questions there
  • 00:40:53
    is vagueness things are open open to
  • 00:40:56
    interpretation when they conclude I
  • 00:40:58
    think that's not only okay I think it's
  • 00:41:01
    required to remind us that these
  • 00:41:03
    vampires these Kindred live in this
  • 00:41:05
    world the world we inhabit where
  • 00:41:08
    concrete answers Beyond refute are few
  • 00:41:11
    and far between I think that only adds
  • 00:41:14
    to the drama and kind of heightens the
  • 00:41:17
    humanity of their experience I realize
  • 00:41:19
    that may be a heretical point of view
  • 00:41:21
    but I do believe
  • 00:41:24
    it that's beautiful
  • 00:41:27
    um and speak thank
  • 00:41:29
    you I'm I'm glad you recorded
  • 00:41:32
    it no it's really nice I I I like the
  • 00:41:35
    you know the little pat on the back on
  • 00:41:37
    all of us storytellers who have not tied
  • 00:41:40
    all of the loose friends it's like it's
  • 00:41:42
    okay think you should feel obliged at
  • 00:41:44
    all when I when I end a Chronicle I talk
  • 00:41:47
    to my players and I say this is ending
  • 00:41:49
    we're nearing the conclusion what would
  • 00:41:51
    you choose for your character all things
  • 00:41:54
    being equal what's the what's the
  • 00:41:56
    perfect resolution for
  • 00:41:58
    you how do you want your character story
  • 00:42:01
    to end given what we know and I will try
  • 00:42:05
    to give an ending that approximates that
  • 00:42:07
    I can't guarantee it because other
  • 00:42:09
    characters may have other ideas about
  • 00:42:11
    how they want things to end then they
  • 00:42:13
    may be AC cross purposes to yours or the
  • 00:42:17
    events of the story that have been set
  • 00:42:19
    in motion May demand recognition that
  • 00:42:22
    don't allow the perfect end of your
  • 00:42:24
    story but I would try to take the
  • 00:42:26
    player's desires and wishes into account
  • 00:42:28
    too
  • 00:42:31
    um when players have different endings
  • 00:42:34
    that Clash sometimes you can resolve it
  • 00:42:36
    by talking to the players together and
  • 00:42:38
    saying these endings don't work together
  • 00:42:40
    what do we do nine times out of 10 my
  • 00:42:42
    experience has been the players are
  • 00:42:44
    eager to find a
  • 00:42:45
    compromise um and sometimes the players
  • 00:42:48
    will say look I don't care I'm I'm happy
  • 00:42:51
    end it as you see fit but just as it is
  • 00:42:55
    with the the beginning of the chronicle
  • 00:42:57
    that communication at the end is
  • 00:42:59
    important
  • 00:43:02
    too great and uh as much as we will
  • 00:43:06
    touch upon some storytelling subjects
  • 00:43:07
    later I want to conclude the
  • 00:43:10
    storytelling section of our conversation
  • 00:43:12
    with this extremely important uh
  • 00:43:15
    question slightly reiterated um from
  • 00:43:18
    rosc uh rospc I hope you will forgive me
  • 00:43:21
    because you are going into very great
  • 00:43:22
    detail and I think this is a really cool
  • 00:43:24
    uh conversation in general
  • 00:43:27
    but um we've had a recent Topic in the
  • 00:43:29
    community and talking a lot about bleed
  • 00:43:32
    at tables yeah absolutely we talk a lot
  • 00:43:34
    of players bleed but is bleed something
  • 00:43:38
    that also affects storytellers and do
  • 00:43:40
    you have any tips on managing it and
  • 00:43:42
    remaining empathetic with your players
  • 00:43:44
    as you do so wow what a terrific
  • 00:43:47
    question um um thank you RIS did I say
  • 00:43:52
    that right R excuse me um what a great
  • 00:43:56
    question um and this too could be a
  • 00:43:58
    subject of a completely different
  • 00:44:00
    conversation right I don't know if we
  • 00:44:02
    have enough time to to cover it
  • 00:44:03
    completely here the short answer is yes
  • 00:44:05
    bleed absolutely affects
  • 00:44:08
    storytellers um my long experience
  • 00:44:12
    through you know the Millennia that I've
  • 00:44:13
    been a Storyteller is that um bleed is
  • 00:44:17
    um a neutral thing that happens and that
  • 00:44:21
    um storytellers are subject to it just
  • 00:44:23
    as much as players are for for better
  • 00:44:25
    and For Worse positive and negative and
  • 00:44:28
    how we manage it really you know is the
  • 00:44:31
    is the measure of us
  • 00:44:34
    um I have a number of different methods
  • 00:44:37
    that I use to manage bleed from my
  • 00:44:40
    tables um it always starts with a
  • 00:44:42
    check-in at the very end of a session
  • 00:44:46
    how did we do how is everyone feeling
  • 00:44:48
    what are you getting from your emotions
  • 00:44:51
    here what are your feelings telling you
  • 00:44:53
    and my players do the same for me um um
  • 00:44:56
    very recently we uh we were recording um
  • 00:44:59
    Seattle by
  • 00:45:00
    night and uh we had very very intense
  • 00:45:04
    scenes if you're not watching it uh on
  • 00:45:06
    Twitch or YouTube you should because as
  • 00:45:08
    the season progresses some of the scenes
  • 00:45:12
    get extraordinarily intense and deal
  • 00:45:14
    with very heavy subjects and at the end
  • 00:45:16
    of each episode we stopped deliberately
  • 00:45:18
    to check in with each other and my
  • 00:45:20
    players checked in with me to make sure
  • 00:45:22
    I was feeling okay and that I was
  • 00:45:24
    processing my emotions
  • 00:45:26
    uh in a positive way um when ble when I
  • 00:45:31
    feel bleed affecting me positively or
  • 00:45:33
    negatively I like to write it out I keep
  • 00:45:35
    a journal that is exclusively for gaming
  • 00:45:37
    uh quite apart from My Business Journal
  • 00:45:39
    I write out the the feelings I get there
  • 00:45:42
    I talk to other players about them I
  • 00:45:44
    talk to my colleagues um I think Marty
  • 00:45:47
    is probably tired of hearing my
  • 00:45:49
    conversations about the
  • 00:45:51
    story it's like and then my players did
  • 00:45:54
    this and I felt this way but that is
  • 00:45:56
    very very important I think to share
  • 00:45:58
    those with friends confidants and
  • 00:46:00
    colleagues um and to be very very aware
  • 00:46:04
    that we can feel bleed uh in either
  • 00:46:07
    direction positive negative neutral up
  • 00:46:09
    down XY axis and that it can affect us
  • 00:46:12
    as as people we are unlike the
  • 00:46:15
    characters we're telling stories for
  • 00:46:17
    merely people and those sorts of
  • 00:46:20
    emotions can affect us and are very
  • 00:46:23
    important I find that it makes me a b
  • 00:46:25
    better Storyteller when I'm empathetic
  • 00:46:28
    with my players but it's very important
  • 00:46:30
    to recognize too that um it requires
  • 00:46:34
    self-care as
  • 00:46:37
    well great thank you so much for for uh
  • 00:46:40
    answering this one and and talking a
  • 00:46:42
    little bit about it because I feel like
  • 00:46:44
    that's a great conversation we should
  • 00:46:46
    probably do more with later I'd be happy
  • 00:46:47
    to have a totally separate uh
  • 00:46:49
    conversation like this about bleed
  • 00:46:51
    aspects for story
  • 00:46:53
    talks yeah and and well with that in
  • 00:46:56
    mind let's let us jump into the topic of
  • 00:46:58
    actual place and let's start I
  • 00:47:01
    will I will jump a little bit into a a
  • 00:47:03
    very you know concrete question
  • 00:47:06
    something that people are asking here
  • 00:47:08
    and there I hear people um talking about
  • 00:47:10
    it on all the social media platforms
  • 00:47:12
    that I follow and check and that is
  • 00:47:15
    Seattle by night and the question about
  • 00:47:18
    Seattle which is um specifically from
  • 00:47:22
    Triple 7 how much is Seal night podcast
  • 00:47:26
    considered Canon and how it how it will
  • 00:47:29
    it relate Bloodlines too
  • 00:47:34
    H uh we don't have that kind of time so
  • 00:47:38
    let me sum up um yes excellent
  • 00:47:43
    question what the characters in Seattle
  • 00:47:45
    by night are going through right now
  • 00:47:48
    what they are experiencing their their
  • 00:47:51
    trials and tribulations with Tully and
  • 00:47:54
    nicks and evangelene and trying to get
  • 00:47:58
    an audience with Lou and the Macar and
  • 00:48:01
    all the thin Bloods and Benny and all of
  • 00:48:03
    that are directly
  • 00:48:06
    related to Bloodlines too think of it I
  • 00:48:10
    guess as a kind of a Prelude these are
  • 00:48:13
    things that are happening immediately
  • 00:48:15
    before the action of bloodline 2
  • 00:48:17
    Bloodlines 2 begins and when you play
  • 00:48:19
    Bloodlines 2 you will immediately see
  • 00:48:23
    the connections um they may not be
  • 00:48:26
    obvious today as you're watching Seattle
  • 00:48:29
    by night but they are there uh and they
  • 00:48:31
    are direct
  • 00:48:34
    um as for the peripheral events that
  • 00:48:37
    happen around Seattle by night like
  • 00:48:39
    what's happening with Tacoma um you know
  • 00:48:42
    is Prince Gravenstein Kennan um that I
  • 00:48:46
    don't know that I particularly can
  • 00:48:48
    answer um that we might have to ask our
  • 00:48:50
    our Bloodlines to colleagues uh what
  • 00:48:54
    what their opinion is but certainly
  • 00:48:57
    everything that's happening to the
  • 00:48:58
    characters once they set foot in Seattle
  • 00:49:02
    is related directly and irrevocably to
  • 00:49:06
    the action in Bloodlines 2 when you
  • 00:49:08
    watch Seattle by night you are watching
  • 00:49:10
    the
  • 00:49:13
    Bloodlines that is super
  • 00:49:16
    exciting yeah you you say you say that
  • 00:49:18
    now but we're only halfway through the
  • 00:49:20
    season and you don't see what happens to
  • 00:49:22
    Betty next so no we'll see I know right
  • 00:49:26
    right Betty if you haven't watched
  • 00:49:27
    episode four Betty's Betty's having a
  • 00:49:29
    rough time of it at the moment I feel
  • 00:49:31
    like we have to start making notes uh
  • 00:49:33
    from these episodes and try to compare
  • 00:49:35
    them
  • 00:49:36
    later I I I think that's a very very
  • 00:49:39
    good idea all right there there's even
  • 00:49:43
    if you watch for it if you if you really
  • 00:49:45
    watch for it and you gotta pay super
  • 00:49:47
    close
  • 00:49:49
    attention there are connections from
  • 00:49:52
    Seattle by night to La by night and New
  • 00:49:54
    York by night well but they are super
  • 00:49:57
    subtle oo I know I'm going to poke hady
  • 00:50:01
    about this I'm sure hady will tell me I
  • 00:50:03
    mean if anyone can see them Hy
  • 00:50:06
    can amazing um and we have a question
  • 00:50:10
    from Tina that is uh like a little bit
  • 00:50:13
    more about storytelling here but I feel
  • 00:50:15
    like it plays well into what you do with
  • 00:50:17
    your awesome actual place so in series
  • 00:50:20
    like La by night or New York by night uh
  • 00:50:22
    players rarely speak out of character
  • 00:50:25
    and the tone is usually very seple and
  • 00:50:27
    serious so how do you do this as a
  • 00:50:30
    Storyteller and how do you avoid making
  • 00:50:33
    your Chronicle into what we do in the
  • 00:50:37
    shadows well first I want to say there's
  • 00:50:40
    nothing wrong with a Chronicle that has
  • 00:50:42
    what we do in the shadows as its tone I
  • 00:50:45
    think if you watch Seattle by night
  • 00:50:46
    you'll see a lot more dark humor uh than
  • 00:50:49
    you would if you saw if you were
  • 00:50:51
    watching La La by night or or New York
  • 00:50:54
    by night right
  • 00:50:55
    um vampire is a very big umbrella game
  • 00:50:59
    and there is room for so many different
  • 00:51:02
    tones and moods and um beanas from uh
  • 00:51:05
    dark humor to uh hardcore humor uh from
  • 00:51:09
    you know high high drama to
  • 00:51:12
    Shakespearean drama and everything in
  • 00:51:15
    between um so there isn't a wrong way to
  • 00:51:18
    play it but nonetheless Tina's question
  • 00:51:21
    is excellent and that is if you want to
  • 00:51:24
    do something at your home table that is
  • 00:51:26
    closer to La by night or New York by
  • 00:51:28
    night where players are in character
  • 00:51:31
    most of the time rarely break the fourth
  • 00:51:33
    wall and even rules questions are in
  • 00:51:36
    character it requires communication and
  • 00:51:39
    a shared desire to do it not everybody
  • 00:51:41
    wants to do that for um for La by night
  • 00:51:46
    you know I like to think we I don't know
  • 00:51:47
    if we pioneered this kind of actual Play
  • 00:51:50
    Tone but certainly it was it was
  • 00:51:52
    different at the time than what was
  • 00:51:53
    being done um I talked to the players
  • 00:51:56
    beforehand and I explained what I what I
  • 00:51:58
    hoped to achieve I was very clear with
  • 00:52:02
    with B Dave and Alex and with Cynthia
  • 00:52:03
    Maria and Erica I'd like to try
  • 00:52:06
    something that's somewhere between the
  • 00:52:08
    tabletop we all know and love and
  • 00:52:11
    liveaction role playing lar liveaction
  • 00:52:14
    tabletop LARP top was the was the term
  • 00:52:17
    that I coined at the time I'd like us to
  • 00:52:19
    all try to stay in character as much as
  • 00:52:21
    possible try to break the fourth wall as
  • 00:52:24
    little as possible
  • 00:52:25
    even when you're asking rules questions
  • 00:52:27
    let's try to keep it in character if we
  • 00:52:29
    can but it was an experiment we didn't
  • 00:52:31
    know if it would work and we didn't know
  • 00:52:34
    if it would convey the kind of tone we
  • 00:52:36
    wanted or the story we wanted to tell
  • 00:52:40
    together as it happened it did work and
  • 00:52:43
    we figured out how to do it if you want
  • 00:52:45
    to do that at home I cannot recommend
  • 00:52:48
    strongly enough talking to your players
  • 00:52:50
    first and saying I'd like to try
  • 00:52:52
    something very high drama or very
  • 00:52:55
    serious in which we all try to stay in
  • 00:52:58
    character most of the time break
  • 00:53:00
    character seldom and here's how we'll
  • 00:53:02
    handle rules questions you may find your
  • 00:53:04
    players don't want to do that or they're
  • 00:53:06
    uncomfortable doing it or they're super
  • 00:53:08
    excited about trying it and want to
  • 00:53:11
    experiment with it if you do it my
  • 00:53:15
    further recommendation is to be flexible
  • 00:53:17
    at the table um and find your own
  • 00:53:20
    comfort zone and level every table is
  • 00:53:23
    different every group is different
  • 00:53:25
    and finding the style and tone of play
  • 00:53:27
    that works best for you and that gives
  • 00:53:30
    you the most fun is where you win I
  • 00:53:33
    don't think it's necessary to copy
  • 00:53:35
    exactly La by night or any other game in
  • 00:53:38
    order to have fun it's much more
  • 00:53:40
    important to share the story that you
  • 00:53:43
    want to tell
  • 00:53:46
    together that's really fun um my my
  • 00:53:49
    answers are getting longer I swear Marty
  • 00:53:52
    that's great I I I'm enjoying this like
  • 00:53:54
    it's a deep Di into into the brain of Mr
  • 00:53:58
    notetaker you
  • 00:54:01
    know I beg your pardon I'm sorry I I
  • 00:54:04
    woke up with a little bit of a cold and
  • 00:54:05
    a cough today I'm sorry oh no thank you
  • 00:54:08
    so much for for being with us despite
  • 00:54:10
    that I hope that we're not going to hire
  • 00:54:12
    questions no no this is this is this is
  • 00:54:15
    awesome I mean I have I have big
  • 00:54:16
    opinions so go for it awesome so
  • 00:54:19
    speaking of big opinions uh funs feds
  • 00:54:23
    asks what is the character concept that
  • 00:54:26
    was extremely unexpected but ended up
  • 00:54:28
    being a personal favorite of yours do
  • 00:54:30
    you have any sure fenza I had no idea
  • 00:54:33
    what I was going to do I I had this very
  • 00:54:36
    very vague idea in my head of what she
  • 00:54:39
    was I had a sort of a paragraph of right
  • 00:54:42
    up uh to begin with and then um in the
  • 00:54:46
    moment uh we had to bring fear end it to
  • 00:54:49
    life and I did not know what I was going
  • 00:54:51
    to do it was about you know 7 Seconds of
  • 00:54:54
    decision about about how will we do this
  • 00:54:58
    in a way that will be fun and cool and
  • 00:55:00
    memorable for people but also good for
  • 00:55:02
    the players and to give them an idea
  • 00:55:04
    because we hadn't talked about it we
  • 00:55:06
    hadn't talked about fenza beforehand I
  • 00:55:08
    knew that the player B Dave Walters knew
  • 00:55:11
    the fenza could come into play because
  • 00:55:13
    they had a connection but they had he
  • 00:55:15
    had no idea what I was going to do with
  • 00:55:16
    it and it was a very spur the moment
  • 00:55:20
    decision about how to characterize it
  • 00:55:23
    and um sometimes that works right that
  • 00:55:25
    spur the moment go for it go For Broke
  • 00:55:28
    moment create something much larger than
  • 00:55:31
    you thought it would be and I don't know
  • 00:55:35
    how to describe this um but you know it
  • 00:55:38
    when you feel it you know when it lands
  • 00:55:40
    well when your players are having fun
  • 00:55:42
    with it when they're engaging with it
  • 00:55:44
    when they want to build on what you have
  • 00:55:47
    offered to them in a way that is fun you
  • 00:55:49
    know that you've done something cool um
  • 00:55:52
    so I think um that's probably the best
  • 00:55:56
    example I can think of at the
  • 00:55:58
    moment totally
  • 00:56:00
    unexpected fenza is uh yeah she should
  • 00:56:04
    probably be a ringtone right uh she she
  • 00:56:07
    has her own life and she scares even me
  • 00:56:09
    we we should make a collection of
  • 00:56:11
    ringtones of
  • 00:56:13
    f so but she was she was extremely
  • 00:56:16
    unexpected I had no idea what was going
  • 00:56:17
    to come out of my mouth before I said it
  • 00:56:19
    wow it's like you were possessed by the
  • 00:56:21
    ghost of f hey look this was this was
  • 00:56:24
    live on camera right you have to
  • 00:56:27
    remember that the La by night the first
  • 00:56:29
    three seasons we did were absolutely
  • 00:56:30
    live there was no room for error it was
  • 00:56:33
    like you know what the 1950s era of
  • 00:56:37
    television when you know if you made a
  • 00:56:39
    mistake you know the entire country saw
  • 00:56:41
    it so you really the the adrenaline
  • 00:56:44
    racing through your system I think
  • 00:56:46
    created some strange happy
  • 00:56:49
    coincidences speaking of happy
  • 00:56:51
    coincidences sashel is asking do you
  • 00:56:53
    have any favorite moments from La by
  • 00:56:55
    night that you like oh my gosh I mean
  • 00:56:58
    over five seasons where to begin we
  • 00:57:01
    don't have that kind of time so let me
  • 00:57:04
    sum up I mean all of my actual plays La
  • 00:57:07
    by Night New York by Night Seattle by
  • 00:57:09
    Night the one shots I've done with with
  • 00:57:10
    rolling stone and IGN and others they're
  • 00:57:13
    all a joy right because they all
  • 00:57:16
    help add an additional layer of of cool
  • 00:57:20
    interesting uh drama and action to to
  • 00:57:23
    vampire the Masquerade so they're all
  • 00:57:25
    fun but um favorite moments I have two
  • 00:57:30
    favorite moments I'll talk about briefly
  • 00:57:31
    from La B night number one
  • 00:57:34
    um the episode in which I set the uh
  • 00:57:38
    character's Haven on fire was Hy will
  • 00:57:41
    know exactly what season an episode that
  • 00:57:43
    was off the top of her head because I
  • 00:57:45
    don't uh but if she's listening she will
  • 00:57:48
    know um I told the players absolutely
  • 00:57:52
    nothing uh they just sat down and they
  • 00:57:54
    noticed some weird lights at the foot of
  • 00:57:56
    the of the their tables and I just said
  • 00:57:58
    oh those are those are there from the
  • 00:58:00
    previous show I don't know what those
  • 00:58:01
    are for um and we started the show and
  • 00:58:04
    we turned the lights on and I told them
  • 00:58:06
    your Haven's on fire you better do
  • 00:58:08
    something fast um that was great because
  • 00:58:11
    the players were terrified and they knew
  • 00:58:13
    that they could die because they had no
  • 00:58:16
    no plot or script immunity and that
  • 00:58:19
    drama I think uh really shown through
  • 00:58:23
    the second most memorable moment again
  • 00:58:26
    relied on secrecy and that was when
  • 00:58:28
    talisen dropped in as um as Annabelle
  • 00:58:32
    sire um when Erica is she and I created
  • 00:58:37
    the character of Annabelle Erica was
  • 00:58:39
    very clear about what she wanted she
  • 00:58:41
    said I don't want to know anything I
  • 00:58:43
    don't know much about vampire the
  • 00:58:44
    Masquerade yet I want to help the
  • 00:58:47
    audience learn vampire through me so
  • 00:58:51
    let's not let my character know a great
  • 00:58:53
    deal of information including maybe who
  • 00:58:55
    sired me it was a difficult violent
  • 00:58:58
    moment I don't have a clear recollection
  • 00:59:00
    maybe it will come back to me but don't
  • 00:59:03
    tell me who my sire is surprise me so I
  • 00:59:06
    said okay
  • 00:59:09
    and he's like okay you say that all
  • 00:59:12
    right fine uh and uh so of course my my
  • 00:59:15
    first call was to Talis and and said do
  • 00:59:17
    you want to do this um and talison being
  • 00:59:22
    who he is said of course yeah damn right
  • 00:59:25
    I do uh give me a character sheet so I I
  • 00:59:28
    gave him the character sheet in the
  • 00:59:30
    background and I said do your worst and
  • 00:59:33
    I dare say that talison took the worst
  • 00:59:34
    character of I've ever written and made
  • 00:59:36
    it even more horrific um and on the
  • 00:59:41
    night we filmed that episode we didn't
  • 00:59:43
    say anything talison was just there on
  • 00:59:44
    the set as though he as he was many
  • 00:59:47
    times before nobody thought anything of
  • 00:59:49
    it and the moment the audience learns
  • 00:59:52
    Who The Sire is is the the moment that
  • 00:59:55
    Erica and the cast learn when talison
  • 00:59:57
    walks into the set sits down and says
  • 01:00:00
    you know this is me that's when we all
  • 01:00:02
    know wow that that kind of impact is
  • 01:00:06
    really difficult to pull off well and if
  • 01:00:08
    it if it wasn't talison I'm not sure we
  • 01:00:11
    could have done it as effectively um
  • 01:00:13
    because I trusted him absolutely
  • 01:00:15
    implicitly I knew I could just hand him
  • 01:00:17
    the sheet in the background and say do
  • 01:00:19
    your worst buddy and he did and um the
  • 01:00:23
    moment it created
  • 01:00:25
    I
  • 01:00:26
    think was exemplary of what vampire the
  • 01:00:29
    Masquerade can be in terms of almost
  • 01:00:32
    Shakespearean
  • 01:00:35
    drama that's amazing I love hearing the
  • 01:00:38
    story um and I'm not sure I've ever told
  • 01:00:41
    that before actually not in that way
  • 01:00:43
    there's more to it but we don't have
  • 01:00:45
    time for that kind of stuff tonight so
  • 01:00:46
    maybe another evening okay now we have
  • 01:00:48
    to have another evening because this is
  • 01:00:50
    too fun there's there there's more to it
  • 01:00:52
    actually uh well uh we have multiple
  • 01:00:56
    users asking you about some things that
  • 01:00:58
    you you previewed uh from La by Night
  • 01:01:01
    New York by night when you were like
  • 01:01:02
    posting some some notes posting your
  • 01:01:05
    table people were able to see uh your
  • 01:01:08
    masquerade track as well as of course
  • 01:01:11
    here the way that you do the beasts of
  • 01:01:14
    each of the players how do you use them
  • 01:01:16
    in the game where did the idea come
  • 01:01:20
    from those are Marty those are two
  • 01:01:23
    really different questions can I give
  • 01:01:24
    two different answers of course let's
  • 01:01:26
    start with the Masquerade
  • 01:01:29
    tracker um the Masquerade tracker is an
  • 01:01:33
    idea that came to me when we were
  • 01:01:35
    building um vampire the M grade fifth
  • 01:01:38
    edition and we decided that
  • 01:01:41
    certain certain traits on the character
  • 01:01:43
    sheet would be tracked like willpower it
  • 01:01:46
    would be a set of boxes that could you
  • 01:01:49
    know tick off uh according to certain
  • 01:01:52
    conditions being met in the game like
  • 01:01:54
    Humanity um like damage like health and
  • 01:01:58
    as conditions
  • 01:02:00
    worsened the consequences become more
  • 01:02:02
    dire and I was in I think it was at the
  • 01:02:07
    beginning of season two of Val by night
  • 01:02:10
    when I
  • 01:02:12
    realized oh we're in the middle of a
  • 01:02:14
    scene here they're doing something that
  • 01:02:16
    is risking the Masquerade if there is
  • 01:02:18
    anyone to see it we should be tracking
  • 01:02:21
    this how do I do it so I quickly
  • 01:02:23
    scrolled five box is on a piece of paper
  • 01:02:25
    in front of me and I decided in the
  • 01:02:27
    moment that this is the Masquerade
  • 01:02:29
    tracker and if certain conditions are
  • 01:02:31
    met it takes damage if other conditions
  • 01:02:34
    are met it takes aggravated damage I had
  • 01:02:37
    already had in mind that I knew that the
  • 01:02:39
    second Inquisition was watching I knew
  • 01:02:41
    the FBI and engent Handler were in the
  • 01:02:44
    city we had seen them before even yet um
  • 01:02:47
    but they didn't know much yet and I
  • 01:02:49
    decided that with every risk the
  • 01:02:52
    characters took that met a certain set
  • 01:02:55
    of conditions the Masquerade tracker
  • 01:02:57
    would take damage just like Health just
  • 01:02:59
    like whop and when a certain level
  • 01:03:02
    damage was reached an event would
  • 01:03:05
    trigger um I can't tell you that um I
  • 01:03:10
    planned this very cleverly beforehand
  • 01:03:13
    with lots of preparation it was a very
  • 01:03:15
    spur ofth the- moment idea that I
  • 01:03:18
    latched on to quickly because I needed
  • 01:03:20
    to find a way to make sure that there
  • 01:03:23
    were consequences reactions that were
  • 01:03:25
    happening in real time live on screen
  • 01:03:28
    and that's what I came up with sometimes
  • 01:03:30
    U terrified desperation gives you really
  • 01:03:34
    great
  • 01:03:34
    answers and believe me uh for all the
  • 01:03:37
    seasons that we were alive terrified
  • 01:03:39
    desperation was my
  • 01:03:41
    co-pilot it's interesting because I
  • 01:03:43
    think it also happened before
  • 01:03:46
    hiring danger system was developed so so
  • 01:03:49
    it's it kind of fits into it it does I
  • 01:03:52
    mean I mean Justin ail who is the
  • 01:03:54
    developer of that book and I had a long
  • 01:03:56
    lengthy conversation about how do
  • 01:03:59
    trackers of that sort work how can you
  • 01:04:01
    bring them into play what are the
  • 01:04:03
    consequences of them and so a very tiny
  • 01:04:07
    amount of the of the work that I did on
  • 01:04:09
    that I think made it way into Hunter
  • 01:04:12
    that's great and well now about the
  • 01:04:14
    Beast people were asking um do you talk
  • 01:04:17
    with your players first about what kind
  • 01:04:20
    of a tone their Beast should have or no
  • 01:04:22
    no no absolutely not never okay um
  • 01:04:27
    uh full disclosure of course this isn't
  • 01:04:30
    something that is explicit in vampire
  • 01:04:33
    the Masquerade in any Edition not in
  • 01:04:35
    fifth edition or before but it's
  • 01:04:37
    something I've been doing
  • 01:04:39
    since you know since the Michi were in
  • 01:04:42
    charge of Renaissance Italy um I have
  • 01:04:46
    always done this uh since I first
  • 01:04:49
    started vampire the Masquerade way back
  • 01:04:51
    when I always felt that the Beast
  • 01:04:54
    was a voice a Persona a second
  • 01:04:59
    Consciousness and should be felt at the
  • 01:05:02
    table that the Beast should um manifest
  • 01:05:06
    in some physical way and the reason I
  • 01:05:07
    felt that way is because I felt it
  • 01:05:10
    helped the player
  • 01:05:12
    understand the relationship between
  • 01:05:15
    humanity and the Beast and to make him
  • 01:05:16
    more visceral and immediate and make the
  • 01:05:21
    consequences more
  • 01:05:22
    real and and so I've been doing this for
  • 01:05:25
    a very long time when we did La by Night
  • 01:05:28
    season 1 and we the cameras were rolling
  • 01:05:32
    live and we got to the moment where we
  • 01:05:35
    had our first failed hunger check it
  • 01:05:39
    never occurred to me not to do it
  • 01:05:41
    because because I'd always been doing it
  • 01:05:43
    um it always seemed to me obvious that
  • 01:05:46
    the Beast should be a
  • 01:05:48
    Persona um that manifests in times of
  • 01:05:52
    stress and desperate need
  • 01:05:55
    generally the Beast is the voice of The
  • 01:05:57
    Sire of the character but not
  • 01:06:00
    always sometimes the Beast is The Sire
  • 01:06:02
    of somebody very very important to the
  • 01:06:04
    character that they've disappointed or
  • 01:06:06
    that they've wronged or that has been in
  • 01:06:09
    some sort of important object lesson in
  • 01:06:11
    the
  • 01:06:13
    characters a bigger pardon in the
  • 01:06:16
    character's life or unlife but generally
  • 01:06:18
    it's um generally it's The Sire or the
  • 01:06:22
    grandsire interesting
  • 01:06:24
    well and I I honestly think it provides
  • 01:06:29
    um a really poignant Counterpoint to the
  • 01:06:34
    hum to the situation of humanity that
  • 01:06:37
    the character is in here you are
  • 01:06:39
    suspended in on life you're
  • 01:06:43
    outside the natural order nothing about
  • 01:06:46
    you makes sense absolutely nothing you
  • 01:06:49
    there is no scientific law that can
  • 01:06:51
    explain what you are or how how you are
  • 01:06:55
    that's Carl San can't help you
  • 01:06:58
    here and worse than that there is this
  • 01:07:02
    weird metaphysical presence in your head
  • 01:07:04
    urging you to do terrible things in
  • 01:07:07
    moments of stress and
  • 01:07:09
    weakness to me that is the height of
  • 01:07:12
    personal horror that vampire
  • 01:07:14
    promises so to I I wouldn't want I
  • 01:07:17
    wouldn't want to hear the beast in my
  • 01:07:19
    head would you yeah so so to dig deeper
  • 01:07:22
    the reason why you are not talking with
  • 01:07:24
    your players about it beforehand is the
  • 01:07:26
    horror element of it right you want them
  • 01:07:28
    to be to be scared of their Beast that
  • 01:07:30
    comes out of nowhere as a SPC basically
  • 01:07:34
    I mean I don't want to scare the players
  • 01:07:35
    especially I mean especially I mean
  • 01:07:38
    consent and safety in the table is super
  • 01:07:39
    important I wouldn't do anything that
  • 01:07:41
    the players had already indicated wasn't
  • 01:07:43
    appropriate for them it wasn't within
  • 01:07:45
    their comfort zone but what I want to do
  • 01:07:47
    is I want to introduce an unexpected
  • 01:07:50
    element to them that they get to play
  • 01:07:52
    with suddenly they hear the Beast for
  • 01:07:54
    the first time at the table and they get
  • 01:07:56
    to decide how to react am I defiant am I
  • 01:07:59
    quiescent am I subservient am I angry uh
  • 01:08:03
    am I loving how do I react when I hear
  • 01:08:06
    this beloved Voice or hated voice in my
  • 01:08:08
    head um the player gets the agency of
  • 01:08:11
    how to respond and what they want to do
  • 01:08:13
    with it the player can always say I
  • 01:08:16
    totally run with what the Beast is going
  • 01:08:18
    to tell me and give into it or they can
  • 01:08:20
    be defiant and reject the Beast and that
  • 01:08:23
    drama plays out at the table it's super
  • 01:08:26
    important that whatever voice um the
  • 01:08:28
    Beast has the agency of how to act in
  • 01:08:31
    the moment still stays with the
  • 01:08:34
    player the Beast can't make the player
  • 01:08:36
    do
  • 01:08:38
    anything that's
  • 01:08:40
    awesome I I love this I I I'm definitely
  • 01:08:44
    I love I love it too I realize it isn't
  • 01:08:46
    canonical but I it's hard for me to
  • 01:08:48
    imagine playing Vampire without it
  • 01:08:50
    honestly I think because of you a lot of
  • 01:08:51
    people have adopted this in Chronicles
  • 01:08:54
    and it's been more
  • 01:08:57
    widespread I'm glad to hear it well a
  • 01:09:01
    lot ofun I'm going to conclude the
  • 01:09:04
    actual play chapter of our conversation
  • 01:09:06
    with a question that was asked the most
  • 01:09:08
    often and is being asked everywhere and
  • 01:09:11
    that is of course any news about the
  • 01:09:13
    next season of New York by nights yes of
  • 01:09:17
    course so I have the most amazing and
  • 01:09:19
    best players in the world uh at my table
  • 01:09:22
    they are very patient with me they are
  • 01:09:24
    super generous um and they realize that
  • 01:09:26
    things don't always align the way we
  • 01:09:29
    would want them um what I can tell you
  • 01:09:31
    at the moment is that New York by Night
  • 01:09:33
    season 3 is um definitely going to
  • 01:09:36
    happen it's in pre-production right now
  • 01:09:39
    and what that means is story development
  • 01:09:41
    set development
  • 01:09:42
    studio um creative development is
  • 01:09:45
    happening um it's happening a little bit
  • 01:09:47
    more slower than I would like um I'm
  • 01:09:49
    confident in saying we will have
  • 01:09:52
    pre-production pretty much worked out
  • 01:09:54
    before the end of this year Well at
  • 01:09:55
    least by Christmas and that this and
  • 01:09:58
    unfortunately although we thought we
  • 01:10:00
    would get the First episodes um live and
  • 01:10:02
    online this year uh they're going to
  • 01:10:04
    happen in q1 next year and I think that
  • 01:10:09
    every single one of the characters
  • 01:10:11
    you've come to love and Andor hate in
  • 01:10:15
    New York by night will be present for
  • 01:10:17
    season
  • 01:10:19
    3 thank you so much for answering this
  • 01:10:21
    one uh I know it's been very stressful
  • 01:10:23
    to make sure that everything is done on
  • 01:10:26
    time and and with everything that you
  • 01:10:28
    have to do to make this but absolutely I
  • 01:10:30
    I wish it were faster and to be
  • 01:10:32
    absolutely clear and transparent all the
  • 01:10:35
    delay is on is on me uh uh and on on the
  • 01:10:39
    studio and on scheduling and things
  • 01:10:41
    beyond the control of Mortals or
  • 01:10:43
    Immortals and nothing more than that all
  • 01:10:48
    right thank you so much uh Jason for
  • 01:10:50
    this info we are going to wait for New
  • 01:10:52
    York by night to come by back early next
  • 01:10:54
    year and now to conclude with general
  • 01:10:58
    questions um and I'm going to start with
  • 01:11:02
    with a little bit of a I don't know sad
  • 01:11:04
    one maybe uh from Elmer who asked what's
  • 01:11:08
    your biggest regrets with world of
  • 01:11:11
    Darkness if there was one thing that you
  • 01:11:13
    could back from any addition whether you
  • 01:11:16
    were involved or not
  • 01:11:18
    what I
  • 01:11:20
    know where to begin
  • 01:11:23
    [Laughter]
  • 01:11:25
    Elmer you don't play fair whoever you
  • 01:11:27
    are
  • 01:11:29
    um biggest biggest regret from any
  • 01:11:33
    addition whether I was involved or oh
  • 01:11:35
    this is where I get to blame other
  • 01:11:36
    people
  • 01:11:37
    [Music]
  • 01:11:39
    huh let's not do that let's not do that
  • 01:11:42
    not to be Ministry tosy I'm not going to
  • 01:11:44
    be like yes do it do it no that's that's
  • 01:11:47
    that's not in my nature let's let's
  • 01:11:49
    let's let's have radical transparency
  • 01:11:51
    and be very clear and honest about this
  • 01:11:53
    um I
  • 01:11:57
    think I think if I could go back and do
  • 01:11:59
    anything over again in all the years and
  • 01:12:02
    all the additions I've been involved
  • 01:12:04
    with it would
  • 01:12:06
    be probably to make character
  • 01:12:10
    creation easier faster and more
  • 01:12:13
    understandable in Vampire fifth edition
  • 01:12:16
    um I'm super crazy proud of everything
  • 01:12:20
    we've done in fifth edition in many ways
  • 01:12:22
    it is you know a culmination of so many
  • 01:12:26
    years of learning and experience and
  • 01:12:27
    trial by error uh for vampire but I
  • 01:12:31
    think uh in many ways our ambition you
  • 01:12:36
    exceeded our time limit uh and the
  • 01:12:40
    character creation part of V5 if you
  • 01:12:42
    just open the core book and read it is
  • 01:12:46
    is not easy it's not as friendly as it
  • 01:12:48
    should be now
  • 01:12:50
    fortunately we have benefits like um um
  • 01:12:53
    things that you've created Marty flow
  • 01:12:55
    sheets spreadsheets infographics that
  • 01:12:57
    show people how to create a character um
  • 01:13:00
    super fast and easy we have the benefit
  • 01:13:03
    of the clan quiz again that you've
  • 01:13:05
    created that uh can help new um new
  • 01:13:09
    vampire players find the clan that most
  • 01:13:12
    reflects what they want to play quickly
  • 01:13:14
    we have the players guide which um
  • 01:13:16
    redefines character creation into
  • 01:13:18
    something much more uh quick and easy
  • 01:13:22
    and we have um the advantage of things
  • 01:13:25
    like uh Demi plane the vampire Nexus
  • 01:13:28
    which has our online character
  • 01:13:31
    generation and creation management
  • 01:13:33
    system which is I don't know about you
  • 01:13:35
    fellow storytellers but for me it's a
  • 01:13:37
    it's really a Kee send I've like
  • 01:13:39
    transcribed every single NPC I've ever
  • 01:13:41
    run into Demi plane already yeah huge
  • 01:13:45
    timesaver for me um yeah I think that's
  • 01:13:49
    the one that's the biggest regret I have
  • 01:13:51
    is that we didn't make it simpler faster
  • 01:13:53
    and EAS
  • 01:13:54
    here yeah understandable I I want to
  • 01:13:56
    shout out here because I've recently
  • 01:13:58
    checked out uh because at home I have
  • 01:14:00
    the old uh V5 core books which I got at
  • 01:14:04
    the very beginning when V5 released and
  • 01:14:08
    uh when I was in the office I checked
  • 01:14:09
    the the new version from Renegade uh the
  • 01:14:11
    repr print and it actually does have um
  • 01:14:14
    summarized crack creation at the end
  • 01:14:16
    which I have noticed before happy to see
  • 01:14:18
    it it does it's it's on the fly leaf at
  • 01:14:21
    the end before the end papers but um but
  • 01:14:24
    even so I think that um I think that if
  • 01:14:27
    if Time Chance the Stars had aligned a
  • 01:14:30
    little bit better excuse me um we would
  • 01:14:35
    have made the character creation process
  • 01:14:37
    just uh easier and faster if we had a
  • 01:14:41
    choice sure um and now we had multiple
  • 01:14:44
    users um asking uh you about your
  • 01:14:48
    personal view on on different additions
  • 01:14:50
    of vamper De masquerade and yeah yeah
  • 01:14:53
    yeah there's a lot of questions about
  • 01:14:54
    that we have you know people here who
  • 01:14:56
    play um all the editions basically and
  • 01:14:59
    um we also recently had a very
  • 01:15:01
    interesting survey in the community on
  • 01:15:04
    xter from I I believe Tia was the one
  • 01:15:06
    who who who made it originally which was
  • 01:15:10
    what do you want from fifth edition
  • 01:15:12
    survey um so people are wondering what
  • 01:15:16
    would you like to see uh in fifth
  • 01:15:18
    edition and is there anything from the
  • 01:15:20
    previous editions that you miss that you
  • 01:15:22
    would like to see or introduce my oh my
  • 01:15:24
    goodness
  • 01:15:25
    um uh ask somebody El ask anybody else
  • 01:15:29
    please um to be
  • 01:15:33
    fair yes okay
  • 01:15:37
    um if I could wave a magic wand and do
  • 01:15:41
    anything um are there magic wands in
  • 01:15:44
    world of Darkness there certainly are
  • 01:15:46
    but I think the technocracy frowns on
  • 01:15:48
    those sorts of things um refence
  • 01:15:52
    ch hey you know what the legendary
  • 01:15:55
    napkin is right here right here with me
  • 01:15:57
    as a matter of
  • 01:15:58
    fact looking right looking right at it
  • 01:16:01
    right now this is going to blow out with
  • 01:16:03
    Mage discussion for the next week Jason
  • 01:16:05
    what have you done we we we we can talk
  • 01:16:08
    about the napkin that's in front of me
  • 01:16:10
    as as we close out but I don't think
  • 01:16:12
    anybody's going to like it very much um
  • 01:16:15
    the uh I think if I could if I could
  • 01:16:18
    wave a magic wand and do
  • 01:16:20
    anything
  • 01:16:22
    um what do you want from
  • 01:16:25
    V5 I want I would love to make
  • 01:16:28
    storytelling easier onboarding is a
  • 01:16:31
    Storyteller easier for anybody who is
  • 01:16:34
    curious about storytelling anybody who
  • 01:16:36
    even wants to dabble in it who wants to
  • 01:16:38
    dip their toe into storytelling I would
  • 01:16:40
    like to make it easier and gentler uh
  • 01:16:43
    process and the same with playing I
  • 01:16:45
    would like to make uh learning to play
  • 01:16:47
    finding a group to play with and having
  • 01:16:50
    a fun experience playing just a little
  • 01:16:52
    bit easier
  • 01:16:53
    we live in a world in which all of us
  • 01:16:55
    are so incredibly busy and stressed and
  • 01:17:00
    anxious and we have so many demands on
  • 01:17:01
    our time 247 that I mean you know any
  • 01:17:05
    friction is too much friction for
  • 01:17:08
    everything whether we do I would like to
  • 01:17:10
    ease those frictions for people who are
  • 01:17:12
    curious about telling stories and
  • 01:17:14
    playing these games I don't have
  • 01:17:16
    specific concrete steps I would take at
  • 01:17:19
    this moment now that I'm on the spot to
  • 01:17:21
    do that but the over all goal would be
  • 01:17:23
    making it simpler faster easier get to
  • 01:17:27
    the fun part faster for everyone start
  • 01:17:30
    telling the story with your friends
  • 01:17:32
    faster and easier get to the
  • 01:17:34
    collaborative story generation faster um
  • 01:17:39
    how we do that exactly I'm not entirely
  • 01:17:42
    sure but a lot of my brain power is
  • 01:17:45
    already consumed with figuring that out
  • 01:17:49
    um and I think another another big chunk
  • 01:17:52
    of my brain is thinking about what do we
  • 01:17:55
    need next from V5 V5 is almost 5 years
  • 01:17:57
    old now um it's actually no it's 5 years
  • 01:18:01
    old it's August yeah this August it was
  • 01:18:03
    five years old so um it's been out there
  • 01:18:06
    half a decade and I think a lot every
  • 01:18:09
    day about what do we need to do next I
  • 01:18:12
    honestly think that we need more um we
  • 01:18:15
    need to give more attention to setting
  • 01:18:17
    what is the what is the current
  • 01:18:19
    situation tonight in various places of
  • 01:18:22
    the world what is happening in Singapore
  • 01:18:24
    what is happening in uh koala lumur what
  • 01:18:28
    is happening in Prague what is happening
  • 01:18:30
    in uh in London now that it's been some
  • 01:18:32
    time since the fall of London um you
  • 01:18:34
    know what is happening in Buenos arees
  • 01:18:38
    um what is the current situation because
  • 01:18:41
    I think that players want to know what
  • 01:18:44
    the current situation is they don't want
  • 01:18:46
    they don't necessarily want or need to
  • 01:18:48
    know thousands of pages of detail in any
  • 01:18:51
    given City but they want want to know
  • 01:18:53
    where it starts so that they can then
  • 01:18:55
    springboard their own stories from those
  • 01:18:59
    situations you know who is the prince of
  • 01:19:01
    Vancouver BC tonight great thank you for
  • 01:19:04
    letting me know I will now tell my own
  • 01:19:06
    story with my players jumping off this
  • 01:19:08
    Baseline I really do think we need to
  • 01:19:11
    develop the setting of the world a
  • 01:19:12
    little bit more uh in all directions of
  • 01:19:15
    the compass and give people um a little
  • 01:19:19
    bit more information about what is
  • 01:19:21
    happening because we know
  • 01:19:23
    but our resources are limited we can't
  • 01:19:25
    always get that information out there um
  • 01:19:29
    as much as we want what's happening with
  • 01:19:30
    the Gana War what's happening with the
  • 01:19:32
    beckoning what is happening with the
  • 01:19:34
    second Inquisition all those answers are
  • 01:19:36
    known and knowable but we we need to get
  • 01:19:39
    that information out there likewise
  • 01:19:42
    what's happening with the Clans it's
  • 01:19:44
    been a certain amount of time since the
  • 01:19:46
    fall of London since the uh first and
  • 01:19:48
    second conventions of Prague since the
  • 01:19:50
    fall of the Vienna Chantry it caused
  • 01:19:53
    this tremendous upheaval and realignment
  • 01:19:56
    um among the Clans is that still true
  • 01:19:59
    tonight um are the Clans drifting
  • 01:20:01
    farther apart are they coalescing
  • 01:20:03
    farther together what does it mean to be
  • 01:20:06
    bruha now tonight as opposed to 10 or 20
  • 01:20:10
    years ago what does it mean to be vent
  • 01:20:12
    true are those rivalries new are they
  • 01:20:14
    still
  • 01:20:16
    extent excuse me
  • 01:20:20
    um what what does it mean when I'm in
  • 01:20:22
    embraced into Clan Renos now um and I
  • 01:20:27
    think leaning into those those clan um
  • 01:20:30
    those Clan interests and those um Clan
  • 01:20:34
    World World Views if you will I think um
  • 01:20:37
    is beneficial and I think it's time to
  • 01:20:39
    go there now now that the dust has
  • 01:20:41
    settled after the Vienna Chantry has
  • 01:20:44
    done the big firework uh it's time to
  • 01:20:46
    look at all of that so that's what I
  • 01:20:48
    would do looking forward to that that
  • 01:20:51
    would be really interesting now wait a
  • 01:20:52
    minute wait a minute you just asked what
  • 01:20:53
    I would do
  • 01:20:55
    that that is by no means a guarantee you
  • 01:20:58
    know I am I am I am one very elderly
  • 01:21:00
    Kindred uh but I think I I think if I
  • 01:21:03
    could do anything that's what I would do
  • 01:21:05
    I would Define the world a little bit
  • 01:21:07
    more sharply so that our players could
  • 01:21:10
    then tell their own stories in it I see
  • 01:21:15
    I think that's that's really really fun
  • 01:21:17
    and uh I think it corresponds well with
  • 01:21:19
    with uh the survey that we've seen also
  • 01:21:21
    uh there's a lot of Co answers there um
  • 01:21:25
    now uh that we have a question from
  • 01:21:28
    Moore that is very interesting and I
  • 01:21:30
    feel like a lot of people are asking
  • 01:21:32
    about it after werewolf released after
  • 01:21:34
    Hunter released sure um with both of
  • 01:21:37
    these uh settings out how would you
  • 01:21:39
    recommend doing crossplot games with the
  • 01:21:41
    fifth edition
  • 01:21:45
    settings I mean if you must
  • 01:21:50
    um I'm I'm trying to decide I'm I'm
  • 01:21:53
    there are so many ways to answer this
  • 01:21:55
    question I'm trying to decide in the
  • 01:21:56
    time we have left what is actually
  • 01:21:58
    useful for the people who are who are
  • 01:22:00
    listening what what would benefit them
  • 01:22:02
    at their
  • 01:22:03
    tables Jon Carl
  • 01:22:06
    do Marty are you are you in the office
  • 01:22:10
    tomorrow because there are going to be
  • 01:22:11
    words of of multiple syllables I am
  • 01:22:15
    moving very Speedy vacations I am not
  • 01:22:18
    going to
  • 01:22:20
    be see how it is see how it is family
  • 01:22:23
    you see how it is
  • 01:22:25
    okay F come all the way to Stockholm and
  • 01:22:29
    this is this is what happens
  • 01:22:31
    um what would Jason Carl do
  • 01:22:35
    so I'm of the opinion that each of these
  • 01:22:39
    games vampire Hunter werewolf and games
  • 01:22:41
    yet to
  • 01:22:42
    come all inform each other depending on
  • 01:22:46
    the story that the players want to
  • 01:22:49
    tell and it's super important if you're
  • 01:22:51
    going to mix a match to have that
  • 01:22:53
    conversation with the players first it's
  • 01:22:56
    one thing to springing a werewolf NPC on
  • 01:22:58
    vampire players or a mage NPC on
  • 01:23:01
    werewolf players Etc that's all that
  • 01:23:05
    that information is provided already in
  • 01:23:07
    the core books uh of the world of
  • 01:23:10
    darkness and you don't need me to help
  • 01:23:11
    you with that but if you're going to go
  • 01:23:13
    farther than that if you're going to
  • 01:23:16
    have vampire and werewolf player
  • 01:23:19
    characters at the same table or good
  • 01:23:21
    heavens Hunters at the same table then
  • 01:23:24
    you need I think to do extra special um
  • 01:23:28
    preliminary care with your players and
  • 01:23:30
    talk about what that means because
  • 01:23:31
    they're not completely compatible they
  • 01:23:34
    have different worldviews they don't
  • 01:23:36
    believe or want the same things there
  • 01:23:38
    are reasons for them to work together in
  • 01:23:40
    a collaborative story but those reasons
  • 01:23:42
    are pretty sharply defined and generally
  • 01:23:46
    shortterm there are longer term reasons
  • 01:23:49
    to do that and that are of course
  • 01:23:51
    reasons of of family comradeship debt
  • 01:23:56
    romance Revenge enmity and all the gamut
  • 01:24:01
    of human
  • 01:24:03
    emotion the best crossover stories I
  • 01:24:05
    think are very purposeful they're not
  • 01:24:08
    random a a vampire a werewolf and a
  • 01:24:11
    hunter do not happen to walk into a bar
  • 01:24:13
    and start a Chronicle if you want to do
  • 01:24:15
    it with that way fantastic and U more
  • 01:24:18
    power to you but I think that the more
  • 01:24:21
    powerful and more satisfying story is
  • 01:24:24
    much more deliberate and personal this
  • 01:24:27
    vampire and that werewolf and these
  • 01:24:30
    hunters in specific and in particular
  • 01:24:33
    have a story to tell that happens in
  • 01:24:36
    this place and at this time and nine
  • 01:24:40
    times out of 10 the right people in the
  • 01:24:42
    wrong place at the wrong
  • 01:24:45
    time become Heroes for about 30 seconds
  • 01:24:49
    uh and then it all falls apart
  • 01:24:53
    that's probably not a very useful nuts
  • 01:24:55
    and bolts answer to the players who are
  • 01:24:57
    asking yeah but how do I make rage dice
  • 01:24:59
    work with Hunger dice for that I don't
  • 01:25:01
    have an answer um they're not meant to
  • 01:25:04
    be 100% compatible in real time at your
  • 01:25:07
    table but the themes of these games
  • 01:25:11
    the humanity versus the Beast
  • 01:25:15
    the uh destruction of the world versus
  • 01:25:18
    the preservation of the future and how
  • 01:25:21
    do I keep my neighborhood safe from
  • 01:25:23
    Monsters those overarching themes do
  • 01:25:26
    work together in Broad strokes and those
  • 01:25:29
    stories you can
  • 01:25:31
    tell and that was about two minutes
  • 01:25:33
    longer than I intended to give you it's
  • 01:25:35
    it's great I am enjoying it and I am
  • 01:25:38
    secretly planning in my head what I
  • 01:25:40
    would do in order to have a romantic
  • 01:25:42
    adventure with a werewolf and the
  • 01:25:44
    vampire oh yeah absolutely right I mean
  • 01:25:47
    that story I got that story written in
  • 01:25:48
    my brain already I'm like okay it won't
  • 01:25:51
    be New York by Night season three but it
  • 01:25:53
    will happen at some point it has to uh
  • 01:25:57
    but okay let's we have to unfortunately
  • 01:25:59
    we are already over time but uh let's
  • 01:26:01
    have some fun um so real Sly marbo is
  • 01:26:06
    asking about your collection of Cups and
  • 01:26:08
    where did you get them my what
  • 01:26:11
    collection of your mugs like the spooky
  • 01:26:13
    mugs and cups oh coffee C oh okay from
  • 01:26:18
    okay never mind where my brain went
  • 01:26:21
    that's not worth talking about um okay
  • 01:26:25
    my coffee cups yes of course what else
  • 01:26:28
    would you mean
  • 01:26:30
    um I got my I got my spooky coffee cups
  • 01:26:35
    at a little tiny local Boutique in
  • 01:26:38
    Burbank California uh I like to buy
  • 01:26:41
    local whenever humanly possible I don't
  • 01:26:44
    like to buy from big box stores big
  • 01:26:46
    chain stores it's unavoidable in the in
  • 01:26:48
    the way we live in the world but when I
  • 01:26:50
    can avoid it I do avoid it and all of
  • 01:26:54
    those weird spooky strange coffee cups
  • 01:26:56
    came from a very tiny retail store near
  • 01:26:58
    where I live I don't know if that's
  • 01:27:00
    helpful or not I mean it is helpful for
  • 01:27:03
    me because I am coming there one day and
  • 01:27:05
    I will
  • 01:27:07
    buy Burbank by night I don't know I I
  • 01:27:11
    think you're gonna find it's full of
  • 01:27:12
    werewolves I I'm fine with that uh but
  • 01:27:16
    we're going to wrap it up with probably
  • 01:27:17
    one of I I don't know but maybe one of
  • 01:27:19
    your favorite kinds of questions um we
  • 01:27:22
    had a question from m McGee bing bong
  • 01:27:25
    and the greaty ghost
  • 01:27:27
    72 MC mcge Bing Bong yes are you serious
  • 01:27:33
    yes mie Bing
  • 01:27:36
    Bong um so what is your favorite wine
  • 01:27:40
    and what wine is best served with
  • 01:27:42
    Seattle by night oh wow an easy question
  • 01:27:45
    and an impossible question holy okay
  • 01:27:50
    um what is my favorite wine that's super
  • 01:27:52
    easy my favorite wine in the entire
  • 01:27:54
    world is Cabernet Fran um if I can't get
  • 01:27:58
    a good cabernet Fran I'll get a good
  • 01:28:00
    cabernet soan but I like Cabernet Fran
  • 01:28:02
    because it is um incredibly
  • 01:28:06
    complicated it's really subtle in Nuance
  • 01:28:09
    it's easy to screw it up and make a bad
  • 01:28:10
    one but when it's done right it is
  • 01:28:13
    intense and complex and brooding it is
  • 01:28:16
    truly the Batman of wines in many ways
  • 01:28:19
    and is the Batman of wines um and I
  • 01:28:24
    find the Batman of wines I find that I
  • 01:28:27
    find that the very best C Fran uh wines
  • 01:28:31
    are reflective of the kinds of vampire
  • 01:28:34
    stories that I like to
  • 01:28:36
    tell um complicated brooding dark
  • 01:28:40
    morally
  • 01:28:42
    questionable um morally questionable
  • 01:28:45
    wine Inky Inky dark around the edges no
  • 01:28:48
    no clear answers um
  • 01:28:52
    the wine best served with Seattle by
  • 01:28:54
    night though isn't my favorite wine by
  • 01:28:56
    no means good Heavens Seattle by night
  • 01:28:59
    is just a rolicking roller coaster
  • 01:29:03
    descent into um Darkly humorous chaos
  • 01:29:07
    right that's an entirely different vibe
  • 01:29:10
    from from a cab Fran you are you know
  • 01:29:12
    you're looking at some of the some of
  • 01:29:14
    the Wilder Italian wines at that point
  • 01:29:17
    um I'm going to
  • 01:29:20
    say what would I see now I I'm I'm
  • 01:29:23
    imagining Jasmine B's voice in my head
  • 01:29:25
    and warning me not to get this
  • 01:29:29
    wrong the
  • 01:29:31
    re I have you met Jasmine you better not
  • 01:29:34
    get it wrong I did I was
  • 01:29:37
    star me too I'm Star Trek every time I
  • 01:29:39
    sit down with Jasmine I'm like I am not
  • 01:29:41
    worthy to be on this stage this is
  • 01:29:43
    ridiculous this is a human being of
  • 01:29:45
    extraordinary talent and intelligence
  • 01:29:49
    um but for Seattle by I I recommend
  • 01:29:52
    something a little bit lighter than a
  • 01:29:54
    Cabernet Fran you've got to you've got
  • 01:29:56
    to go ratchet up the the scale a little
  • 01:29:58
    bit um I'm gonna go with um believe it
  • 01:30:02
    or not I'm GNA go with a really honest a
  • 01:30:07
    really honest Italian Kean and I know
  • 01:30:10
    that I know that there's a lot of
  • 01:30:12
    cliches about Kean but um there are a
  • 01:30:15
    few wines more honest I a few Reds more
  • 01:30:18
    honest than a Kean it does exactly what
  • 01:30:21
    it says on the tin you know exactly what
  • 01:30:23
    you're going to get going to get um it
  • 01:30:27
    can be it can be humorous it can change
  • 01:30:31
    mood on you at the drop of a hat
  • 01:30:33
    depending on what you're what you're
  • 01:30:34
    serving it with and it can in the same
  • 01:30:38
    glass be incredibly poignant and
  • 01:30:42
    um and dark and at the same time uh
  • 01:30:46
    light and uplifting and above all uh
  • 01:30:50
    Kean is a wine I would describe as a
  • 01:30:54
    it's a wine of radical
  • 01:30:56
    transparency does it's it's exactly what
  • 01:31:00
    it says it is and so is Seattle by night
  • 01:31:02
    you know exactly what you're going to
  • 01:31:04
    get this is the story of a bunch of
  • 01:31:06
    vampires who are hobnobbing well above
  • 01:31:09
    their station and who have goals that
  • 01:31:12
    are out of alignment with the night
  • 01:31:15
    around them and who are thrust in a
  • 01:31:17
    situation not of their own making and
  • 01:31:20
    yet must make the best of it and I I
  • 01:31:22
    definitely think that's a Kean kind of
  • 01:31:24
    one and I want to conclude this
  • 01:31:26
    conversation by saying that we are not
  • 01:31:28
    sponsored by any distillation companies
  • 01:31:29
    and we are not uh trying to convince
  • 01:31:32
    anyone to drink unresponsible or drink
  • 01:31:34
    in general uh please drink responsibly
  • 01:31:37
    if you do so and thank you so much Jason
  • 01:31:40
    for your Insight uh that was that was a
  • 01:31:43
    great conversation I had so much
  • 01:31:45
    fun I had a great time too thank you
  • 01:31:47
    that went about 34 minutes longer than I
  • 01:31:50
    thought I was going to and I don't think
  • 01:31:51
    we got to half the questions so I think
  • 01:31:54
    we're going to have to do this again
  • 01:31:57
    yeah pardon me uh relatively soon maybe
  • 01:32:00
    with some with some sub conversations
  • 01:32:02
    but Marty um thank you for arranging
  • 01:32:04
    this thank you um to the um world of
  • 01:32:07
    Darkness Discord team huie Aron bun Leo
  • 01:32:11
    and um everyone uh who has helped uh
  • 01:32:14
    keep this moving uh while building the
  • 01:32:18
    plane while we are flying it um and let
  • 01:32:22
    me conclude by saying um it's a great
  • 01:32:25
    joy and honor to be here with the family
  • 01:32:28
    the family could be anywhere they could
  • 01:32:29
    be doing anything uh but they choose to
  • 01:32:32
    spend their time with us and we're
  • 01:32:36
    grateful thank you so much Jason we'll
  • 01:32:38
    let you rest your voice right now and we
  • 01:32:40
    will definitely do it again one
  • 01:32:43
    day thanks everyone bye-bye have a great
  • 01:32:47
    evening day or time zone Wherever You
  • 01:32:50
    Are Good Times
  • 01:32:52
    everyone
Tags
  • Jason Carl
  • World of Darkness
  • Vampire: The Masquerade
  • Storytelling
  • Role-playing
  • Seattle by Night
  • Bloodlines 2
  • Character Development
  • Role-playing Tips
  • Wine Preferences