Building a GALAXY Deck | Once Upon a Galaxy

00:04:55
https://www.youtube.com/watch?v=EAKtR14HY9E

Summary

TLDRThe video by Horse Thief provides guidance on building a deck in the game Once Upon a Galaxy. The strategy involves understanding five key points about the game mechanics: the presence of independent and deck-specific card pools, starting with 12 unlocked cards per Captain, and the necessity of a full deck to commence a game. It emphasizes strategic deck-building, including choosing a limited number of common and uncommon cards to increase the chances of drawing key cards early in the game and suggests focusing on a cohesive strategy rather than the most powerful cards. Planning ahead is crucial for setting up a successful late-game strategy, utilizing Treasures for power boosts, and minimizing dilution by managing the number of legendaries in the deck.

Takeaways

  • 🃏 Choose a limited number of common and uncommon cards to increase early draw chances.
  • 📋 Each Captain starts with 12 unique cards; over 50 to unlock.
  • 🔑 Independent pools of cards are available every game; deck-specific pools vary.
  • đŸŽ¯ Build your deck around a specific strategy for better outcomes.
  • đŸĒ™ Control card rarity to maximize key draws early in the game.
  • 🗝ī¸ Plan ahead to set up a successful late-game strategy with Treasures.
  • 🏴‍☠ī¸ Include Treasures to boost power and unlock potential high-level cards.
  • ⚓ Manage the number of legendaries for strategic synergy.
  • 🔍 Shorting a rarity helps in achieving planned strategies.
  • 🕹ī¸ Explore different strategies to enhance gameplay skills.

Timeline

  • 00:00:00 - 00:04:55

    The speaker, Horse Thief, introduces the topic of building a deck in the game 'Once Upon a Galaxy.' They outline five key facts about the game's deck-building mechanics: 1) there's a universal independent card pool, 2) a secondary pool that cards can only appear in if not initially included in the Captain's deck, 3) each Captain starts with 12 unlocked cards out of over 50 available, 4) each Captain's starter deck is unique, and 5) decks must start with 12 cards. The goal is to understand the mechanics before discussing specifics of deck-building strategies.

Mind Map

Video Q&A

  • What is the importance of card rarity in Once Upon a Galaxy?

    Card rarity affects the likelihood of drawing certain cards early on, which can influence your strategy.

  • How many cards does each Captain start with in Once Upon a Galaxy?

    Each Captain starts with 12 cards, with over 50 more to unlock.

  • What is the strategy for choosing cards in Once Upon a Galaxy?

    Focus on a few common and uncommon cards to increase the chances of drawing key cards early in the game.

  • How should a player build their deck strategy?

    Build your deck around a cohesive strategy rather than choosing random powerful cards.

  • What is the role of planning ahead in deck building?

    Planning ahead allows you to set up a board that can hunt easily and prepare for higher-level characters.

  • Why might a player choose fewer legendaries in their deck?

    Including too many legendaries can dilute the effectiveness of a deck's strategy if they don't synergize well.

  • What is the function of independent and deck-specific pools of cards?

    Independent pools provide cards available every game, while deck-specific pools vary based on initial deck composition.

  • What is "shorting a rarity" in deck building?

    It refers to choosing fewer cards of a specific rarity to increase the chance of drawing them in early turns.

  • When should a player focus on Treasures in the game?

    By turns three and four, players should start grabbing Treasures to boost their current and future game power.

  • How does deck focus improve gameplay?

    Having a focused deck allows easier strategy navigation and improves overall player skill.

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  • 00:00:03
    hey y' it's horse thief today I want to
  • 00:00:05
    talk about building a deck in Once Upon
  • 00:00:07
    a Galaxy and before we get into any
  • 00:00:09
    specifics there are five deck facts that
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    I'd like to cover number one there is an
  • 00:00:14
    independent pool of cards outside of the
  • 00:00:16
    deck builder that will be available for
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    every single Captain every single game
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    number two there's a second pool of
  • 00:00:23
    cards that can only show up in the deck
  • 00:00:26
    builder if these cards are not included
  • 00:00:29
    in your Captain's deck at the start of
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    your run you cannot find them in the
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    game number three each Captain starts
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    with 12 cards unlocked and there are
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    more than 50 cards to unlock for every
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    single Captain number four while the
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    total batch of cards to unlock for each
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    Captain is the exact same each Captain
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    will start with a unique set of 12 cards
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    in their starter deck number five each
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    deck must be full AKA You must start
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    with 12 cards in your deck to start a
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    run now let's get into some specific
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    specifics about deck building let's say
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    I'm creating this deck for witches 3
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    there are a few intermediate deck
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    building thoughts I have in mind
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    shorting a rarity and planning ahead
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    you'll notice I've only included one
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    common and three uncommon cards in this
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    deck this is very much on purpose
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    including fewer cards at a specific
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    Rarity makes it more likely you'll find
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    those cards this is especially true on
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    turns one and two the first two turns of
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    the game have the smallest pool of cards
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    on offer making it much more likely to
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    find key Commons and key common Silvers
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    in my witches 3 deck I've added Worm
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    tongue as my only common card my early
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    game goal on witches three is to find
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    villains and get my first two back row
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    slot Buffs going worm Tong helps me fish
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    out those extra villains on those
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    crucial early turns but this also
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    expands into turns three and four where
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    I'll find uncommon characters too here I
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    very deliberately kept my deck list
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    short as well my only three cards are
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    chaos a villain that gives me a free
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    spell Morgan Lefay a range character
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    that plays very well in the back row and
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    sailor moonshine a pirate that can help
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    me find Blackbeard later on The Uncommon
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    turns I'm still hoping to buy villains
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    and add slot Buffs I'm also working on
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    grabbing Treasures that can help me both
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    win right now and possibly find a big
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    Power Spike very soon past turn five I
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    think there are twoo many characters in
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    the pool to effectively take advantage
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    of shorting a rarity once you hit the
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    rare levels your job is now build on
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    your start this is where planning ahead
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    comes into play using this witches 3
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    example I'd be very interested to set up
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    a board that can hunt easily I'm a big
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    fan of jelly Roger helping me get first
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    attack I'm also going to be looking for
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    Treasures that can boost the Rarity of a
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    successive treasure I'll have my eye on
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    picking up something for true love's
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    kiss for a chance at catching an early
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    legendary or secret rare character if
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    all goes perfectly I'll be well
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    established by the time turn 9 hits on
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    turn n you get to the legendary levels
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    this is where where I can find
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    Blackbeard and Hercules and possibly
  • 00:03:02
    start running away with the game this is
  • 00:03:04
    the last time that shorting a rarity
  • 00:03:06
    actually does come back into play while
  • 00:03:08
    you can't really hunt for specific rares
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    and epics you can kind of shoot yourself
  • 00:03:12
    in the foot by including too many
  • 00:03:14
    legendaries in your deck you'll notice I
  • 00:03:16
    have four in there of course Blackbeard
  • 00:03:18
    and Hercules play together perfectly and
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    I could probably chase that strategy and
  • 00:03:23
    win a whole lot of games however the
  • 00:03:25
    rest of my pool of cards didn't really
  • 00:03:27
    strike me as being more interesting than
  • 00:03:29
    having an option to play Mesto and
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    Moonshadow which can be a very strong
  • 00:03:33
    strategy in its own right let's cap this
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    off revisiting the main points first
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    consider running fewer common and
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    uncommon characters so that you have an
  • 00:03:42
    easier time finding early Silvers and
  • 00:03:45
    Golds also consider running fewer
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    legendaries if they don't really work
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    with whatever else is in your deck right
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    now two build your deck around a
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    strategy it does not even matter if it's
  • 00:03:58
    the most powerful strategy in the game
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    ultimately having some Focus to your
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    deck is going to help you to focus and
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    also giving you a chance to play
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    different strategies is going to make
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    you a better player overall because
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    you'll know how to navigate those
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    strategies hopefully this gave you a
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    couple of things to think about and if
  • 00:04:15
    you like this please do like and
  • 00:04:16
    subscribe drop a comment down there I
  • 00:04:19
    always like reading all of those I do
  • 00:04:21
    intend to take this game and extend it
  • 00:04:23
    into a second tutorial video because
  • 00:04:26
    there was a lot of good stuff to cover
  • 00:04:27
    plus it was just a really fun round of
  • 00:04:29
    once upon a Galaxy
  • 00:04:34
    [Music]
Tags
  • deck building
  • Once Upon a Galaxy
  • card strategy
  • Captain cards
  • game mechanics
  • card rarity
  • game strategy
  • planning ahead
  • Treasures
  • focus strategy