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in this session we're going to take our
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first look at the Autodesk vehicle
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tracking 2015 software specifically
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we'll be talking about some of the
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initial settings that we'll make after
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the software is installed uh these
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settings will in this case we'll be
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talking more about units um and then
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we'll also look at the vehicle Library
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we'll take a look at the amount of
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vehicles that we have available to us
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when we're going to do a swep path
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analysis as you can see I've just
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launched civil 3D 2015 and I'm sitting
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in the default uh unsaved drawing file
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now even though this file is unsaved it
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is based on the Civil 3D Imperial
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template and in that template each unit
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equals 1 foot since we're going to be
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talking about scale here in a minute
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we'll verify the uh units in this
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drawing one way I can do that is by
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opening the application menu I'll come
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down to drawing utilities and I'll
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choose units and we can see right here
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in this drawing each each unit
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represents one
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foot likewise you know if I wanted to I
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could on the settings tab I could right
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click on the drawing name and go to edit
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drawing settings we can see that same
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value right up here so this is an
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imperial environment now let's take a
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look at the vehicle tracking
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settings all of our vehicle tracking
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options will be found on the vehicle
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tracking tab once I select the tab I'm
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going to come down and click the
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settings icon you will find that vehicle
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tracking has a large amount of settings
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and we won't have a chance to go through
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all of them here obviously but we're
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going to go through some of the really
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important ones since vehicle tracking
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the software originated in the UK you
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may may find that the default settings
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are assigned to metric I've already gone
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through an adjusted mine but in the
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event you have not adjusted yours this
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is where you can do it in the settings
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wizard here the very first option wants
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to know uh the drawing unit what what
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does that represent in the drawing well
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we've established that feet we want to
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um make sure that's correct otherwise
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the vehicles that we drop in the file
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could be too large or or too small let
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me click next the other most important
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settings are right here this is where we
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select our preferred distance speed and
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angle units as you can see mine are set
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to feet miles hour and degrees let me
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click next we we're going to use layer
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nameing Convention as we create the
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paths they'll be placed on unique layers
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we'll look at that in a little bit
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next next I'm just going to flip through
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some of these for the most part we're
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going to accept the defaults this uh the
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way to look at these settings there are
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a lot of options um you've certainly
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don't have to go through and tweak all
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of them but in the event you're
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wondering can I do something this this
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is where you're going to go to do it
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right here we can see the default
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Forward Design speed is 5 mil hour
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reverse design speed is 2 and A2 we'll
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see this these numbers pop up again when
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we do our first swep path analysis let
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me click next I'm not going to assign
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any limits to my uh steering or to my
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articulation I don't want to get into
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Dynamic effects I'm not going to turn
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that
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on the another important setting is this
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very last one when you adjust your
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settings you can assign those settings
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for all new paths in this drawing or
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this session only uh or if you'd like
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the settings or the adjustments that you
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made to apply uh to the to every new
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drawing we can assign those as defaults
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um so now I didn't make any changes but
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I'm going to make the Assumption if you
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changed yours for metric to uh to
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Imperial uh you would go through and set
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this button make those the default let
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me go ahead and click finish now let's
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take a look since we're going to be
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doing some swep path analysis we're
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going to we're going to look at the
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library of vehicles available first to
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view the library I'm going to up to the
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swep paths panel and I can click the
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vehicle Library Explorer icon to bring
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the library up on screen when this comes
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up you will find that the library is in
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two halves we can move these
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independently on screen if we want
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generally speaking the way it works you
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will select your vehicle over here on
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the left and then you will view the
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properties of that vehicle over here on
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the right since these are independent
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halves it is possible to close one half
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if I click the X I can close the vehicle
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diagram in the event you've done done
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that and you'd like to bring it back you
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can click the vehicle diagram icon right
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here to toggle that back on screen over
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here on the left is where we'll find the
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library of vehicles I'm going to drag
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the slider down you'll see that the
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library contains groups of vehicles
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representing many different countries
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and standards these vehicles include
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everything from Passenger cars to
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aircraft to light rail I'm going to drag
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this all the way to the bottom and then
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I'll click to expand the US design
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Vehicles this group includes several
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subgroups notice that some of these
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vehicles are State specific I'm going to
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open the Statewide ashto
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group and then we'll drag down and as an
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example I'm going to open up the ashto
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2011 group us customary the Imperial
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measurements in here we'll find a list
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of vehicles as well as some columns
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representing their Dimensions or at
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least a few of their Dimensions as an
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example we can see the a bus here has a
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width of 8 and 1/2 ft a length of 60 ft
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and a wall to--all radius of 44.7 one so
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we can see some of the information about
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each vehicle in the event you'd like to
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see more information in this view you
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can click the insert or remove column
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button just as an example I'll select
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that we can see the columns that are
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currently displaying if I wanted to view
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another column for instance curb to curb
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turning radius I could select that
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column and click the arrow to pull that
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over into the interface I can then use
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the move down or move button to change
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the order of the columns I'll move this
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all the way to the bottom and I'll click
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close and if I drag the slider back down
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drag this slider over you can see that I
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now have an additional column for curb
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to curb
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radius let's take that back out I'll do
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that by clicking the icon again I'll
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choose that radius or that setting and
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I'll click the arrow to pull that out
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and I'll click
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close once I've selected the group that
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I'm interested in I can then select a
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vehicle from the list as an example I'll
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select wb40 intermediate semitrailer
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when I do we can see the diagram of that
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vehicle over here on the right this
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happens to be a default view I'm seeing
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the vehicle from a plan perspective
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using the toggles down here at the
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bottom I can turn various items on and
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off currently I'm viewing show all I'm
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seeing all of the properties of the
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vehicle at least geometrically speaking
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I can click the show body to see that
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only or I can view the chassis only if I
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click the elevation view I can see a
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profile of the vehicle let me flip this
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back to the body and Chassis view if I
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click the icon right here I can see a
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traditional turn template this is what
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we used to have in the old days we'd
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print or we'd have these turn templates
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on sheets of clear acetate and then we'd
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print our subdivision plans on paper and
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then you'd lay the acetate down and see
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if you can identify using paper uh
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whether the vehicles could make the
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various turns in the uh in the
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subdivision notice that as I turn this
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toggle on and off the view is smart
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enough to zoom zo in on the extents of
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my geometry that's because this toggle
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is turned on auto scale in the event you
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turn that off it will not
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rescale let me turn that back on up at
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the top of the screen we have our
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traditional Zoom tools I have zoom
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extents I have zoom in and zoom out let
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me click the zoom in button now when we
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zoom in we can't pan in this view like
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we can in traditional AutoCAD here
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you're going to pan by left clicking
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just left click and it will focus your
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view in the direction of of the area
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where you clicked so that's how we can
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move around in this View using the next
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pair of icons we can toggle or or adjust
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the steering Axis or the steering Angle
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now this is just visual purposes only so
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you can get an idea of how that would
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work in the drawing once again I'm going
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to go back to the zoom extents and I can
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use the next pair of toggles to adjust
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the articulation angle so we can see how
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any articulation would be controlled on
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this
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vehicle finally in the event you're
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doing a swep path analysis and you're
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having trouble finding a specific
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vehicle we can use the search area up
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here to locate vehicles in the library
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as an example let's find out if the
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vehicle tracking software accommodates a
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stretch limousine up here in search I'll
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type limousine and I'll press enter this
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will filter the list looks like under
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the specialist Vehicles group I'll
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expand that there is an option for
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stretch limousines and we have four of
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them I can click through the four that
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are here and see their properties over
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on the right looks like the longest
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stretch limo we have is the 120 model
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looks like it's
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28.454118 to close the vehicle diagram
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and then I'll click the close button to
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close the library Explorer and based on
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what we know now let's assume you had to
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do a swep path analysis for a garbage
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truck what I'd like you to do is use the
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vehicle tracking library to identify
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what garbage truck options are available
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and since I don't expect you to do
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anything that I'm not willing to do
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myself I'm going to pop up the library
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and I'll look for this too once again
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I'll go back to the swep paths panel and
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I'll click the vehicle Library Explorer
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when this comes up I can see the diagram
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is off let me click the icon to bring
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that back and then since we're looking
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for a garbage truck probably the
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quickest way is to use the search box
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I'm going to click in here and I'll
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type garbage and press enter looks like
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under us design Vehicles we have
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one if I expand this out we have a
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rearload garbage truck if I select that
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we can see some basic properties I can
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come over here and see additional
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measurements or additional Dimensions we
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can also view this in a profile view
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also be aware that what you find is
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going to be based on your search as an
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example instead of searching for garbage
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I could have searched for refuse I'll
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press enter in which case under the
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British design Vehicles we found
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one looks like there's a db32 refuse
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vehicle very similar to what we have in
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the US looks like it's just a little bit
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shorter now that I'm finished with my
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search I'm going to clear the search box
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I'll just delete that and press enter
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and when I'm finished with a vehicle
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Library Explorer this time I'm just
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going to come down and click close this
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will close both paints panels now that
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we understand how to locate and select
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vehicles within the vehicle tracking
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Library we're ready to move on to the
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next session where we'll use one of
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those vehicles to perform a swept path
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analysis